Olivier Prat
|
0415364c0e
|
Removed fade transition on shape entities. Fixed broken custom shaders on shapes
|
2017-07-31 12:29:11 +02:00 |
|
Olivier Prat
|
490aad2a06
|
Merged from master
|
2017-07-31 12:00:35 +02:00 |
|
Seth Alves
|
47ea32f4d3
|
vertex color support in ModelScriptingInterface
|
2017-07-23 08:06:26 -07:00 |
|
Olivier Prat
|
7bc7b1eabc
|
Merge branch 'master' of git://github.com/highfidelity/hifi into fade2
|
2017-07-21 09:27:30 +02:00 |
|
Seth Alves
|
72e5fecb4e
|
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
|
2017-07-20 16:34:34 -07:00 |
|
Olivier Prat
|
8f9deb3b0d
|
Modified fade version of voxel shaders to use real world position
|
2017-07-20 14:44:01 +02:00 |
|
Olivier Prat
|
a50c267d0b
|
Fading on polyline now works when the polyline is added to the scene
|
2017-07-20 12:45:14 +02:00 |
|
Seth Alves
|
a8698c2fbc
|
EntityScriptingInterface::getMeshes support for Model entities
|
2017-07-19 08:59:09 -07:00 |
|
Olivier Prat
|
b652d94a43
|
Added fade on poly line entities
|
2017-07-19 17:11:06 +02:00 |
|
Olivier Prat
|
0319a16e24
|
Modified PolyLines to use the new custom pipeline system
|
2017-07-19 16:40:20 +02:00 |
|
Olivier Prat
|
abc751ef9c
|
Fade seems to be working on shape items with instanced drawing.
|
2017-07-18 18:25:54 +02:00 |
|
Olivier Prat
|
3316be4dea
|
Working fade parameters through instanced draw calls
|
2017-07-18 17:01:17 +02:00 |
|
Olivier Prat
|
dbf0b64dfb
|
Refactored Fade.slh to take into account differences between instanced draw and normal draw
|
2017-07-18 12:49:34 +02:00 |
|
Olivier Prat
|
236270d798
|
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape
|
2017-07-18 10:47:21 +02:00 |
|
Zach Fox
|
974dff36b0
|
Make hover overlays work for hand controller lasers
|
2017-07-17 13:16:53 -07:00 |
|
Zach Fox
|
147474e19a
|
Logging category and filter
|
2017-07-17 11:17:59 -07:00 |
|
Olivier Prat
|
1f14b6ef38
|
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
|
2017-07-17 17:50:59 +02:00 |
|
Olivier Prat
|
f8b2ffe359
|
Removed transparency on fading shapes
|
2017-07-17 15:06:32 +02:00 |
|
Olivier Prat
|
db7871fca7
|
Merge branch 'fadevoxel' into fadeshape
|
2017-07-17 14:33:00 +02:00 |
|
Olivier Prat
|
95059e26c1
|
Fading working on voxels
|
2017-07-17 14:32:05 +02:00 |
|
Olivier Prat
|
76dd421ecd
|
Merge branch 'fade' into fadevoxel
|
2017-07-17 12:00:10 +02:00 |
|
Olivier Prat
|
146f934019
|
Cleaned up shader code as fade position is now world position
|
2017-07-17 11:59:10 +02:00 |
|
Olivier Prat
|
290d106cf4
|
Shapes are working again. Had to re-specialize all the payload hooks for ShapePayload::Pointer...
|
2017-07-17 11:37:50 +02:00 |
|
Olivier Prat
|
5e5148ca91
|
Merge branch 'fade' into fadeshape
|
2017-07-17 09:53:26 +02:00 |
|
Olivier Prat
|
61de99dfe8
|
Merge branch 'fade' into fadevoxel
|
2017-07-17 09:42:14 +02:00 |
|
Zach Fox
|
e602d3610e
|
Initial commit for HoverOverlayInterface
|
2017-07-14 17:26:53 -07:00 |
|
Olivier Prat
|
b125fba2e1
|
Removed untested avatar bubble fade code. Made changes as requested by Andrew
|
2017-07-13 23:04:55 +02:00 |
|
Olivier Prat
|
93218da473
|
Fixed compilation errors on Mac and Linux
|
2017-07-13 17:51:16 +02:00 |
|
Olivier Prat
|
1b8696fdda
|
First draft of custom pipeline on geometry cache
|
2017-07-13 17:09:49 +02:00 |
|
Olivier Prat
|
c583de4d96
|
Fade working on voxel objects
|
2017-07-13 15:22:10 +02:00 |
|
Olivier Prat
|
0f60cca617
|
Merged cleaned up fader branch from Sam
|
2017-07-12 18:09:17 +02:00 |
|
Sam Gateau
|
5394ac8672
|
Cleaning up changes, removing comments and dead code etc...
|
2017-07-12 17:33:05 +02:00 |
|
Olivier Prat
|
2f9885870b
|
First merge with Sam's fader branch with custom pipeline support in shape plumber
|
2017-07-12 17:29:21 +02:00 |
|
Sam Gateau
|
49779754ff
|
Remove unecessary shaders and apply the custom shader pipeline to polyvox
|
2017-07-12 15:50:06 +02:00 |
|
Sam Gateau
|
98cc8c0683
|
Refining the custom shader pipeline design and registration mechanism
|
2017-07-12 14:13:58 +02:00 |
|
Olivier Prat
|
7552cca316
|
First alpha version of bubble collision fade events. Missing a lot of information.
|
2017-07-11 19:26:15 +02:00 |
|
Olivier Prat
|
aba8be595e
|
Separated fade categories from transition event types
|
2017-07-11 11:37:24 +02:00 |
|
Sam Gateau
|
746812ff78
|
Merging with origin orange
|
2017-07-10 17:25:13 +02:00 |
|
Olivier Prat
|
cc4e168369
|
Working fade again
|
2017-07-10 16:45:13 +02:00 |
|
Olivier Prat
|
66d09a4c3c
|
Some objects fade and fixed crash due to invalid meta item id
|
2017-07-10 16:02:12 +02:00 |
|
Olivier Prat
|
267531cc1a
|
First working fade
|
2017-07-10 15:27:09 +02:00 |
|
Sam Gateau
|
0c3755483b
|
adding assert or checks whenever getting a scene stage
|
2017-07-10 12:37:26 +02:00 |
|
Sam Gateau
|
c3dd25e499
|
Drafting the mechanism to add shape pipeline
|
2017-07-07 18:26:10 +02:00 |
|
Olivier Prat
|
06d69d04c3
|
TransitionStage + FadeJob compiling but not linked to entity events
|
2017-07-07 18:22:11 +02:00 |
|
Olivier Prat
|
4256a1f2a7
|
Preparing for merge with stage. DOESN'T COMPILE!
|
2017-07-07 15:16:20 +02:00 |
|
Olivier Prat
|
5ab093dc38
|
Preparing to introducte TransitionStage
|
2017-07-07 11:01:47 +02:00 |
|
Sam Gateau
|
156c20d01e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2017-07-07 10:58:05 +02:00 |
|
Olivier Prat
|
69a7ec42fd
|
Added fade state in render::Item
|
2017-07-07 09:16:54 +02:00 |
|
Olivier Prat
|
5cee2cff9f
|
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
|
2017-07-04 17:48:07 +02:00 |
|
Olivier Prat
|
d9a83539b2
|
Merged with master
|
2017-07-03 15:32:30 +02:00 |
|