Commit graph

1184 commits

Author SHA1 Message Date
Angus Antley
07af2c525e tweaked ulnar radial limit and extend limit 2019-02-15 07:31:28 -08:00
Angus Antley
382a03929e changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint 2019-02-15 07:06:43 -08:00
Angus Antley
f8554d10a8 starting cleanup 2019-02-14 23:45:45 -08:00
amantley
40196dcb40 wrist action works in rig now 2019-02-14 18:17:31 -08:00
amantley
5c26bbec5c moving the theta calculation to rig 2019-02-14 18:06:20 -08:00
luiscuenca
624a53449f Merge branch 'master' into flowCpp
# Solved Conflicts:
#	interface/src/avatar/MyAvatar.cpp
2019-02-14 18:55:43 -07:00
luiscuenca
3e66bce112 set useFlow function 2019-02-14 18:30:37 -07:00
Anthony Thibault
39b4eaac34 Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd.
2019-02-14 16:13:00 -08:00
Anthony Thibault
f0e163b4df Revert "AnimPose::inverse() optimization"
This reverts commit 5c7e81584c.
2019-02-14 16:10:26 -08:00
Angus Antley
1924018d2c added code to convert theta to a projected pole vector 2019-02-14 07:15:58 -08:00
Angus Antley
aa0c52abd7 fixed wrap around 180 degrees 2019-02-13 18:33:01 -08:00
amantley
fc978f0ee7 fixed twist angle bug. need to fix wrap around 180 to -180 behaviour 2019-02-13 17:31:48 -08:00
amantley
c6da7cc41d everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decomp 2019-02-13 17:12:28 -08:00
SamGondelman
13ece79476 merge with master 2019-02-13 16:30:22 -08:00
Shannon Romano
8a07e2b31a
Merge pull request #14895 from ctrlaltdavid/M21132
Case 21132: Add "Avatar Script" classification to relevant JSDoc APIs
2019-02-13 10:35:00 -08:00
luiscuenca
05d50f32ba time budget 2019-02-13 08:16:22 -07:00
luiscuenca
bebbbc643b add deltaTime to simulation 2019-02-13 06:27:49 -07:00
amantley
9baed717f9 integrated flex, ulnar and twist behaviour to pole vector theta computation 2019-02-12 17:55:12 -08:00
luiscuenca
954cac907d Other avatars after update and mod timer when active 2019-02-12 15:02:56 -07:00
SamGondelman
189ccfde4a clement's comments from PR14858 2019-02-12 09:51:11 -08:00
Angus Antley
7bb353742a more tweaks to get the wrist action right 2019-02-12 07:40:18 -08:00
amantley
bb29e382f0 tweaking the hand pose correction on the pole vector 2019-02-11 18:05:29 -08:00
luiscuenca
942e9ccdfd Hand collisions working 2019-02-11 18:21:00 -07:00
SamGondelman
77a8ddb3f0 Merge remote-tracking branch 'upstream/master' into materialMapping 2019-02-11 16:35:05 -08:00
SamGondelman
4202685a4b Merge remote-tracking branch 'upstream/master' into fst 2019-02-11 16:07:36 -08:00
David Rowe
5428bb19dc Add "Avatar Script" JSDoc API classification 2019-02-12 11:49:49 +13:00
Angus Antley
f125e90449 worked on the swing twist decomp to get the angles of the wrist for elbow adjustments 2019-02-11 07:41:41 -08:00
amantley
822ec1c529 working on the wrist tweak, dampened the spine twist 2019-02-08 17:53:23 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
Cristian Duarte
514c552a4d Android - Remove block that disabled AnimInverseKinematics::overlay method 2019-02-08 19:53:59 -03:00
amantley
9eceb1d0bd implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine
caused by the hand azimuth and put in the constraints for the wrists on
the pole vector theta computation.
2019-02-07 17:46:18 -08:00
luiscuenca
02646fb8a9 Working flow as rig param 2019-02-07 14:09:53 -07:00
SamGondelman
3addcb630c Merge remote-tracking branch 'sabrina/hfm_prep_joints' into materialMapping 2019-02-07 11:45:59 -08:00
Anthony Thibault
f8608464fa warning fixes 2019-02-07 11:33:44 -08:00
amantley
4d9d597b4f tweaked the weights for the arms and negated the theta for the left arm 2019-02-07 11:14:33 -08:00
Cristian Duarte
babb972d89 Merge remote-tracking branch 'hifi/master' into android_handshake 2019-02-07 14:44:22 -03:00
amantley
e2c9058f0a first try at the new elbow code 2019-02-06 18:29:33 -08:00
Anthony Thibault
5c7e81584c AnimPose::inverse() optimization 2019-02-05 18:23:58 -08:00
Anthony Thibault
87498b3dd2 Avoid dynamic_cast in getAnimInverseKinematicsNode 2019-02-05 18:15:05 -08:00
Anthony Thibault
a959d69554 Make AnimSkeleton::getParentIndex() more cache coherent 2019-02-05 18:10:32 -08:00
SamGondelman
3ee448a89a fix scattering and working on resource cache bug 2019-02-05 17:32:15 -08:00
amantley
9ad20b8129 adding the animcontext to the commit 2019-02-05 17:22:00 -08:00
amantley
07a4f49c58 adding the armik nodes into the json 2019-02-05 17:21:39 -08:00
amantley
3e553f015c added the arm ik files to the repo, this is for the shoulder and elbow extensions 2019-02-05 15:54:37 -08:00
Anthony Thibault
d8644a2745 Simplify isEqual computation for vectors used in Rig 2019-02-05 15:06:29 -08:00
Anthony Thibault
569bef50fd AnimPose operator* optimizations 2019-02-05 14:48:05 -08:00
amantley
af38a40b85 Merge remote-tracking branch 'origin/animSplineIK' into animSplineIK 2019-02-05 09:43:11 -08:00
amantley
031dd5639b fixed pole vector over writing with the old json 2019-02-04 14:46:52 -08:00
amantley
78d6e42fc8 made the ik enable/disable work for the old animIK node json 2019-02-04 13:42:19 -08:00
amantley
a04e6d55ff enabled/disable ik now works for the new animspline json 2019-02-04 13:31:36 -08:00
luiscuenca
cf8f9fa1b6 Threads created correctly 2019-02-04 11:28:42 -07:00
Angus Antley
a2ef7edf10 cleaned up some warnings 2019-01-31 20:43:13 -08:00
Angus Antley
dd99f93d1a fixed missplaced static const 2019-01-31 19:52:17 -08:00
amantley
25c5a2f41a fixed mac/linux build error 2019-01-31 17:23:56 -08:00
amantley
61b019d176 added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple files 2019-01-31 14:13:51 -08:00
amantley
ffd374e7d4 whitespace 2019-01-31 10:05:08 -08:00
amantley
d547d5b854 changed the json reader to take an array not a string for the flex targets 2019-01-30 18:16:02 -08:00
Anthony Thibault
2c40b120ca Make Animation Tests Pass Again 2019-01-30 17:26:52 -08:00
amantley
d174fb1b5c removed print statements 2019-01-30 16:59:12 -08:00
amantley
5054b54626 removed armIK.cpp and armIK.h, they are for the next changes 2019-01-30 16:20:50 -08:00
Gabriel Calero
6a665835e7 Merge remote-tracking branch 'upstream/master' into android_handshake 2019-01-30 17:06:41 -03:00
Angus Antley
e36877a861 added the interp for the possibility of extra flex coeffs 2019-01-29 22:02:32 -08:00
amantley
fb0ad7768c removed clear map 2019-01-29 17:31:20 -08:00
amantley
e2a729b68b got the spline working in myskeleton model, need to clean up 2019-01-29 17:25:25 -08:00
sabrina-shanman
203e8e2455 Realize joint properties isFree and freeLineage are unused, so tear them out 2019-01-29 11:55:35 -08:00
Angus Antley
3994311583 starting the move of the initial head base spline to myskeletonmodel 2019-01-29 08:54:35 -08:00
amantley
1919cc3b1a disable mid joint when not valid. more work on this tomorrow 2019-01-28 17:49:46 -08:00
amantley
dffd41ecb0 chain ik debug draw works for spline now 2019-01-28 16:58:28 -08:00
amantley
f17cfbcbb1 more cleaning, need to fix debug draw ik chain 2019-01-28 15:25:12 -08:00
amantley
ffd3a24bf2 further cleaning, broke the arms 2019-01-28 13:53:30 -08:00
amantley
f8bfef6dbd cleaning up the _hipsIndex references, cleaning in general 2019-01-28 11:50:23 -08:00
Angus Antley
2679a3a30d changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated 2019-01-27 16:30:13 -08:00
amantley
f2a7f37950 got rid of the lag in the spline code by setting the flex coeffs to 1.0 2019-01-25 17:11:07 -08:00
amantley
bcbd9323c0 Merge remote-tracking branch 'upstream/master' into animSplineIK 2019-01-25 14:42:24 -08:00
amantley
446d7b9514 added the flex coeff for the primary and secondary spline targets to the json 2019-01-25 14:41:18 -08:00
amantley
992820cd67 removed unnecessary hand update function for two bone IK 2019-01-25 11:34:18 -08:00
amantley
71df614989 put all the hand update code in one function that works for two bone IK
and legacy animInverseKinematics Ik
2019-01-25 11:28:51 -08:00
Shannon Romano
fd04996853
Merge pull request #14755 from hyperlogic/bug-fix/joint-mesh-name-collisions
Bug fix for avatars that have mesh/joint name duplicates
2019-01-25 09:59:44 -08:00
amantley
bc635306ea added interp from enabled to disabled and vice versa 2019-01-24 22:28:40 -08:00
amantley
2574e82184 cleaned up print statements 2019-01-24 19:47:27 -08:00
amantley
e7941f78d6 adding the shoulder rotation back in 2019-01-24 17:17:39 -08:00
amantley
37f92d2319 added code to read tip and base var info from the json 2019-01-24 17:02:30 -08:00
amantley
cdd03646c2 latest spline code with ik node removed started cleanup 2019-01-23 17:22:13 -08:00
John Conklin II
1768d91780
Merge pull request #14733 from hyperlogic/bug-fix/translation-precision
Avatar Protocol: Fix for precision issues with translation
2019-01-23 14:07:58 -08:00
amantley
dbd03e2eb4 got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json 2019-01-22 11:53:18 -08:00
Anthony Thibault
5146f3dfae Bug fix for avatars that have mesh/joint name duplicates
This change has two parts.  First we do a better job of identifying joints vs meshes in the FBXSerializer.
Second we use this information to better handle duplicate names in AnimSkeleton.
When a duplicate is detected, allow joints to override meshes.
This will ensure that when joints are looked up by name we will not return a mesh object with the same name by mistake.
2019-01-22 10:47:01 -08:00
amantley
8d88c627b0 nearly have the arms legs and back working with out the ik node 2019-01-21 17:41:08 -08:00
amantley
6680ca53ad added updateHands2 which deals with two bone hands animvars 2019-01-20 08:56:39 -08:00
amantley
3a2697fa8c working on the two bone ik for the hands 2019-01-18 17:55:19 -08:00
amantley
7115796fc4 version with spline from Spine2 to head 2019-01-18 16:47:55 -08:00
amantley
4a6d5e4187 both head and spine2 spline to working in consecutive order 2019-01-18 15:50:29 -08:00
amantley
7777162351 got the spine2 rotationa and the head spline working 2019-01-18 15:28:41 -08:00
Anthony Thibault
e68a8794ce Remove unused variable 2019-01-17 16:18:43 -08:00
Anthony Thibault
286f23d512 Updated protocol version and fixed bugs 2019-01-17 15:19:54 -08:00
amantley
e5b16ef174 implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp 2019-01-16 18:31:52 -08:00
amantley
33ff5188c1 adding the spline code to the splineik class 2019-01-15 18:28:29 -08:00
Seth Alves
b71f4e0204 remove commented-out code 2019-01-11 15:53:49 -08:00
Seth Alves
ecb34450bd quiet uneeded logging 2019-01-11 15:53:49 -08:00
amantley
bd9405aef8 add arm ik class for cleanup of inverse kinematics 2019-01-10 10:27:15 -08:00
amantley
3b5d8db650 updated the json to have a spline node at the root 2019-01-08 17:33:14 -08:00
amantley
4fd80ff6bc implementing the spline ik for the spline as an anim node 2019-01-08 15:26:46 -08:00
Angus Antley
77fa4e7d13 took out the unnecessary hfm.jointindex code 2018-12-16 17:29:16 -08:00
Shannon Romano
a3c870ed90
Merge pull request #14479 from sabrina-shanman/hfm_mimetype
(case 20037) Add robust MIME type detection for loading models in ModelCache
2018-12-11 18:41:55 +00:00
amantley
edab74caa4 mapped the model joint names to hifi compliant joint names in FBX serializer 2018-12-04 16:20:46 -08:00
Angus Antley
a73f74d63c Merge remote-tracking branch 'upstream/master' into jointNameMapping 2018-11-30 21:29:29 -08:00
amantley
ad777201f6 changed comment and cleaned up variable name in getJointName 2018-11-27 15:08:50 -08:00
amantley
579e2dd2ee removed unnecessary mirror joint code and cleaned up whitespace in rig.cpp 2018-11-27 14:10:20 -08:00
sabrina-shanman
98853b5d1d Move FBXSerializer import by AnimationCache to source file 2018-11-26 16:30:18 -08:00
amantley
fb7b503ce9 removed unnecessary iteration of the joint name mapping in AnimSkeleton.cpp 2018-11-26 13:48:00 -08:00
amantley
26fc53ef78 cleaned up whitespace and removed debug prints 2018-11-26 11:08:59 -08:00
amantley
746c5ed621 we can now handle missing joints and extra joints 2018-11-21 15:46:54 -08:00
amantley
a488364976 fixed mirroring helper functions contains left and contains right 2018-11-20 17:14:35 -08:00
amantley
572cdcd008 remapping is now able to work remains to clean up code and check for gotchas from old fst code 2018-11-20 17:09:37 -08:00
sabrina-shanman
be511378cd Merge branch 'master' into hfm_serializer 2018-11-20 13:42:24 -08:00
amantley
1fd03102c5 debugging name mapping code 2018-11-19 17:40:43 -08:00
amantley
eb00435353 removed whitespace 2018-11-16 10:35:50 -08:00
amantley
f9829c270d merged new fbx.h 2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd added getter for the orginal cluster bind matrix values in AnimSkeleton 2018-11-15 09:58:10 -08:00
amantley
80ebde1036 started cleanup of pr 2018-11-14 17:27:45 -08:00
amantley
8256c652fc added the hook to put the copy of the mutated bind poses into tthe skeleton 2018-11-14 17:02:25 -08:00
sabrina-shanman
e08bc7296f Merge branch 'master' into hfm_serializer 2018-11-13 15:41:49 -08:00
amantley
a8d7b0503d removed more cruft 2018-11-13 14:24:18 -08:00
amantley
c80ade98ec cleaned up white space 2018-11-13 12:10:10 -08:00
amantley
f83edf4b7f joint offsets working. reset working. to do: handling extra joints 2018-11-13 11:29:01 -08:00
Howard Stearns
ad7266062d Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging 2018-11-13 10:33:27 -08:00
John Conklin II
85e5c1d6ef
Merge pull request #14363 from SimonWalton-HiFi/scale-avatar-joint-translations
Send avatar-joint translations at world scale
2018-11-13 10:04:30 -08:00
sabrina-shanman
f971294d6d Make HFMSerializer return a smart pointer to an HFMModel 2018-11-12 16:12:21 -08:00
sabrina-shanman
00f2b4eeb9 Make the existing model serializers based on HFMSerializer 2018-11-12 16:12:20 -08:00
sabrina-shanman
83cc90ace0 Re-name GLTFReader to GLTFSerializer and do the same for other model readers 2018-11-12 16:12:20 -08:00
amantley
bcd651a65d adding the member variable to keep track of the orig bind matrices to fbx.h 2018-11-12 14:39:48 -08:00
amantley
3f732baf86 Merge remote-tracking branch 'upstream/master' into avatarPipelineOffsets 2018-11-12 14:38:17 -08:00
Howard Stearns
66ae01e0c3 Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging 2018-11-12 12:55:20 -08:00
amantley
5bb2378cd9 changes to get the engineer working 2018-11-09 15:10:14 -08:00
Angus Antley
fd365b5509 added debug print to fbx reader to see if the fst is being read correctly 2018-11-09 07:22:36 -08:00
Angus Antley
dce040978c works two joint avatar with luis's new code. remains to do the engineer 2018-11-09 01:31:27 -08:00
Angus Antley
e36ab9efd6 cleaned up for merge with luis 2018-11-09 00:44:52 -08:00
Angus Antley
244b768b9a fixed the absolute default joint poses so they work for the 2 joint avatar 2018-11-08 23:42:50 -08:00
amantley
2cd3575e32 merged with master with hfm file changes 2018-11-08 17:31:49 -08:00
amantley
8735b409ab in the process of changing the rotation application to being absolute joints not local 2018-11-08 17:12:10 -08:00
amantley
6b4620b4a1 working on the input mapper problem for the offset rotations 2018-11-07 17:32:23 -08:00
amantley
1dbccc814b working on the ik dislocation caused by the offsets, head is what I am working on 2018-11-06 17:35:53 -08:00
Simon Walton
f88168bdfb Send avatar-joint translations at world scale 2018-11-06 17:29:02 -08:00
Roxanne Skelly
cef7000a72 Case 19754 - Remove logging URLs and related file locations.
The goal is to strip out data that can be used by untoward users in
copying models, avatars, etc.
2018-11-06 16:24:32 -08:00
amantley
e52f2ab7d6 works for two joints now 2018-11-06 14:14:57 -08:00
luiscuenca
0f1b12475e Use clamp 2018-11-06 10:15:17 -07:00
luiscuenca
0f183b409b Fix warnings 2018-11-06 10:08:06 -07:00
luiscuenca
f9b6d3dc6f Merge addTransitAPI branch 2018-11-05 19:02:35 -07:00
amantley
f0c02bb49b more debug 2018-11-05 17:36:54 -08:00
amantley
484eb8ba09 debugging unity offsets 2018-11-05 14:56:58 -08:00
sabrina-shanman
30eb360f62 Convert remaining HFMModels called model to hfmModel, and rename some missed local variables 2018-11-05 12:07:17 -08:00