Angus Antley
07af2c525e
tweaked ulnar radial limit and extend limit
2019-02-15 07:31:28 -08:00
Angus Antley
382a03929e
changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
2019-02-15 07:06:43 -08:00
Angus Antley
f8554d10a8
starting cleanup
2019-02-14 23:45:45 -08:00
amantley
40196dcb40
wrist action works in rig now
2019-02-14 18:17:31 -08:00
amantley
5c26bbec5c
moving the theta calculation to rig
2019-02-14 18:06:20 -08:00
luiscuenca
624a53449f
Merge branch 'master' into flowCpp
...
# Solved Conflicts:
# interface/src/avatar/MyAvatar.cpp
2019-02-14 18:55:43 -07:00
luiscuenca
3e66bce112
set useFlow function
2019-02-14 18:30:37 -07:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
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This reverts commit 569bef50fd
.
2019-02-14 16:13:00 -08:00
Anthony Thibault
f0e163b4df
Revert "AnimPose::inverse() optimization"
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This reverts commit 5c7e81584c
.
2019-02-14 16:10:26 -08:00
Angus Antley
1924018d2c
added code to convert theta to a projected pole vector
2019-02-14 07:15:58 -08:00
Angus Antley
aa0c52abd7
fixed wrap around 180 degrees
2019-02-13 18:33:01 -08:00
amantley
fc978f0ee7
fixed twist angle bug. need to fix wrap around 180 to -180 behaviour
2019-02-13 17:31:48 -08:00
amantley
c6da7cc41d
everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decomp
2019-02-13 17:12:28 -08:00
SamGondelman
13ece79476
merge with master
2019-02-13 16:30:22 -08:00
Shannon Romano
8a07e2b31a
Merge pull request #14895 from ctrlaltdavid/M21132
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Case 21132: Add "Avatar Script" classification to relevant JSDoc APIs
2019-02-13 10:35:00 -08:00
luiscuenca
05d50f32ba
time budget
2019-02-13 08:16:22 -07:00
luiscuenca
bebbbc643b
add deltaTime to simulation
2019-02-13 06:27:49 -07:00
amantley
9baed717f9
integrated flex, ulnar and twist behaviour to pole vector theta computation
2019-02-12 17:55:12 -08:00
luiscuenca
954cac907d
Other avatars after update and mod timer when active
2019-02-12 15:02:56 -07:00
SamGondelman
189ccfde4a
clement's comments from PR14858
2019-02-12 09:51:11 -08:00
Angus Antley
7bb353742a
more tweaks to get the wrist action right
2019-02-12 07:40:18 -08:00
amantley
bb29e382f0
tweaking the hand pose correction on the pole vector
2019-02-11 18:05:29 -08:00
luiscuenca
942e9ccdfd
Hand collisions working
2019-02-11 18:21:00 -07:00
SamGondelman
77a8ddb3f0
Merge remote-tracking branch 'upstream/master' into materialMapping
2019-02-11 16:35:05 -08:00
SamGondelman
4202685a4b
Merge remote-tracking branch 'upstream/master' into fst
2019-02-11 16:07:36 -08:00
David Rowe
5428bb19dc
Add "Avatar Script" JSDoc API classification
2019-02-12 11:49:49 +13:00
Angus Antley
f125e90449
worked on the swing twist decomp to get the angles of the wrist for elbow adjustments
2019-02-11 07:41:41 -08:00
amantley
822ec1c529
working on the wrist tweak, dampened the spine twist
2019-02-08 17:53:23 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
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Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
Cristian Duarte
514c552a4d
Android - Remove block that disabled AnimInverseKinematics::overlay method
2019-02-08 19:53:59 -03:00
amantley
9eceb1d0bd
implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine
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caused by the hand azimuth and put in the constraints for the wrists on
the pole vector theta computation.
2019-02-07 17:46:18 -08:00
luiscuenca
02646fb8a9
Working flow as rig param
2019-02-07 14:09:53 -07:00
SamGondelman
3addcb630c
Merge remote-tracking branch 'sabrina/hfm_prep_joints' into materialMapping
2019-02-07 11:45:59 -08:00
Anthony Thibault
f8608464fa
warning fixes
2019-02-07 11:33:44 -08:00
amantley
4d9d597b4f
tweaked the weights for the arms and negated the theta for the left arm
2019-02-07 11:14:33 -08:00
Cristian Duarte
babb972d89
Merge remote-tracking branch 'hifi/master' into android_handshake
2019-02-07 14:44:22 -03:00
amantley
e2c9058f0a
first try at the new elbow code
2019-02-06 18:29:33 -08:00
Anthony Thibault
5c7e81584c
AnimPose::inverse() optimization
2019-02-05 18:23:58 -08:00
Anthony Thibault
87498b3dd2
Avoid dynamic_cast in getAnimInverseKinematicsNode
2019-02-05 18:15:05 -08:00
Anthony Thibault
a959d69554
Make AnimSkeleton::getParentIndex() more cache coherent
2019-02-05 18:10:32 -08:00
SamGondelman
3ee448a89a
fix scattering and working on resource cache bug
2019-02-05 17:32:15 -08:00
amantley
9ad20b8129
adding the animcontext to the commit
2019-02-05 17:22:00 -08:00
amantley
07a4f49c58
adding the armik nodes into the json
2019-02-05 17:21:39 -08:00
amantley
3e553f015c
added the arm ik files to the repo, this is for the shoulder and elbow extensions
2019-02-05 15:54:37 -08:00
Anthony Thibault
d8644a2745
Simplify isEqual computation for vectors used in Rig
2019-02-05 15:06:29 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
amantley
af38a40b85
Merge remote-tracking branch 'origin/animSplineIK' into animSplineIK
2019-02-05 09:43:11 -08:00
amantley
031dd5639b
fixed pole vector over writing with the old json
2019-02-04 14:46:52 -08:00
amantley
78d6e42fc8
made the ik enable/disable work for the old animIK node json
2019-02-04 13:42:19 -08:00
amantley
a04e6d55ff
enabled/disable ik now works for the new animspline json
2019-02-04 13:31:36 -08:00
luiscuenca
cf8f9fa1b6
Threads created correctly
2019-02-04 11:28:42 -07:00
Angus Antley
a2ef7edf10
cleaned up some warnings
2019-01-31 20:43:13 -08:00
Angus Antley
dd99f93d1a
fixed missplaced static const
2019-01-31 19:52:17 -08:00
amantley
25c5a2f41a
fixed mac/linux build error
2019-01-31 17:23:56 -08:00
amantley
61b019d176
added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple files
2019-01-31 14:13:51 -08:00
amantley
ffd374e7d4
whitespace
2019-01-31 10:05:08 -08:00
amantley
d547d5b854
changed the json reader to take an array not a string for the flex targets
2019-01-30 18:16:02 -08:00
Anthony Thibault
2c40b120ca
Make Animation Tests Pass Again
2019-01-30 17:26:52 -08:00
amantley
d174fb1b5c
removed print statements
2019-01-30 16:59:12 -08:00
amantley
5054b54626
removed armIK.cpp and armIK.h, they are for the next changes
2019-01-30 16:20:50 -08:00
Gabriel Calero
6a665835e7
Merge remote-tracking branch 'upstream/master' into android_handshake
2019-01-30 17:06:41 -03:00
Angus Antley
e36877a861
added the interp for the possibility of extra flex coeffs
2019-01-29 22:02:32 -08:00
amantley
fb0ad7768c
removed clear map
2019-01-29 17:31:20 -08:00
amantley
e2a729b68b
got the spline working in myskeleton model, need to clean up
2019-01-29 17:25:25 -08:00
sabrina-shanman
203e8e2455
Realize joint properties isFree and freeLineage are unused, so tear them out
2019-01-29 11:55:35 -08:00
Angus Antley
3994311583
starting the move of the initial head base spline to myskeletonmodel
2019-01-29 08:54:35 -08:00
amantley
1919cc3b1a
disable mid joint when not valid. more work on this tomorrow
2019-01-28 17:49:46 -08:00
amantley
dffd41ecb0
chain ik debug draw works for spline now
2019-01-28 16:58:28 -08:00
amantley
f17cfbcbb1
more cleaning, need to fix debug draw ik chain
2019-01-28 15:25:12 -08:00
amantley
ffd3a24bf2
further cleaning, broke the arms
2019-01-28 13:53:30 -08:00
amantley
f8bfef6dbd
cleaning up the _hipsIndex references, cleaning in general
2019-01-28 11:50:23 -08:00
Angus Antley
2679a3a30d
changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated
2019-01-27 16:30:13 -08:00
amantley
f2a7f37950
got rid of the lag in the spline code by setting the flex coeffs to 1.0
2019-01-25 17:11:07 -08:00
amantley
bcbd9323c0
Merge remote-tracking branch 'upstream/master' into animSplineIK
2019-01-25 14:42:24 -08:00
amantley
446d7b9514
added the flex coeff for the primary and secondary spline targets to the json
2019-01-25 14:41:18 -08:00
amantley
992820cd67
removed unnecessary hand update function for two bone IK
2019-01-25 11:34:18 -08:00
amantley
71df614989
put all the hand update code in one function that works for two bone IK
...
and legacy animInverseKinematics Ik
2019-01-25 11:28:51 -08:00
Shannon Romano
fd04996853
Merge pull request #14755 from hyperlogic/bug-fix/joint-mesh-name-collisions
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Bug fix for avatars that have mesh/joint name duplicates
2019-01-25 09:59:44 -08:00
amantley
bc635306ea
added interp from enabled to disabled and vice versa
2019-01-24 22:28:40 -08:00
amantley
2574e82184
cleaned up print statements
2019-01-24 19:47:27 -08:00
amantley
e7941f78d6
adding the shoulder rotation back in
2019-01-24 17:17:39 -08:00
amantley
37f92d2319
added code to read tip and base var info from the json
2019-01-24 17:02:30 -08:00
amantley
cdd03646c2
latest spline code with ik node removed started cleanup
2019-01-23 17:22:13 -08:00
John Conklin II
1768d91780
Merge pull request #14733 from hyperlogic/bug-fix/translation-precision
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Avatar Protocol: Fix for precision issues with translation
2019-01-23 14:07:58 -08:00
amantley
dbd03e2eb4
got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json
2019-01-22 11:53:18 -08:00
Anthony Thibault
5146f3dfae
Bug fix for avatars that have mesh/joint name duplicates
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This change has two parts. First we do a better job of identifying joints vs meshes in the FBXSerializer.
Second we use this information to better handle duplicate names in AnimSkeleton.
When a duplicate is detected, allow joints to override meshes.
This will ensure that when joints are looked up by name we will not return a mesh object with the same name by mistake.
2019-01-22 10:47:01 -08:00
amantley
8d88c627b0
nearly have the arms legs and back working with out the ik node
2019-01-21 17:41:08 -08:00
amantley
6680ca53ad
added updateHands2 which deals with two bone hands animvars
2019-01-20 08:56:39 -08:00
amantley
3a2697fa8c
working on the two bone ik for the hands
2019-01-18 17:55:19 -08:00
amantley
7115796fc4
version with spline from Spine2 to head
2019-01-18 16:47:55 -08:00
amantley
4a6d5e4187
both head and spine2 spline to working in consecutive order
2019-01-18 15:50:29 -08:00
amantley
7777162351
got the spine2 rotationa and the head spline working
2019-01-18 15:28:41 -08:00
Anthony Thibault
e68a8794ce
Remove unused variable
2019-01-17 16:18:43 -08:00
Anthony Thibault
286f23d512
Updated protocol version and fixed bugs
2019-01-17 15:19:54 -08:00
amantley
e5b16ef174
implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp
2019-01-16 18:31:52 -08:00
amantley
33ff5188c1
adding the spline code to the splineik class
2019-01-15 18:28:29 -08:00
Seth Alves
b71f4e0204
remove commented-out code
2019-01-11 15:53:49 -08:00
Seth Alves
ecb34450bd
quiet uneeded logging
2019-01-11 15:53:49 -08:00
amantley
bd9405aef8
add arm ik class for cleanup of inverse kinematics
2019-01-10 10:27:15 -08:00
amantley
3b5d8db650
updated the json to have a spline node at the root
2019-01-08 17:33:14 -08:00
amantley
4fd80ff6bc
implementing the spline ik for the spline as an anim node
2019-01-08 15:26:46 -08:00
Angus Antley
77fa4e7d13
took out the unnecessary hfm.jointindex code
2018-12-16 17:29:16 -08:00
Shannon Romano
a3c870ed90
Merge pull request #14479 from sabrina-shanman/hfm_mimetype
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(case 20037) Add robust MIME type detection for loading models in ModelCache
2018-12-11 18:41:55 +00:00
amantley
edab74caa4
mapped the model joint names to hifi compliant joint names in FBX serializer
2018-12-04 16:20:46 -08:00
Angus Antley
a73f74d63c
Merge remote-tracking branch 'upstream/master' into jointNameMapping
2018-11-30 21:29:29 -08:00
amantley
ad777201f6
changed comment and cleaned up variable name in getJointName
2018-11-27 15:08:50 -08:00
amantley
579e2dd2ee
removed unnecessary mirror joint code and cleaned up whitespace in rig.cpp
2018-11-27 14:10:20 -08:00
sabrina-shanman
98853b5d1d
Move FBXSerializer import by AnimationCache to source file
2018-11-26 16:30:18 -08:00
amantley
fb7b503ce9
removed unnecessary iteration of the joint name mapping in AnimSkeleton.cpp
2018-11-26 13:48:00 -08:00
amantley
26fc53ef78
cleaned up whitespace and removed debug prints
2018-11-26 11:08:59 -08:00
amantley
746c5ed621
we can now handle missing joints and extra joints
2018-11-21 15:46:54 -08:00
amantley
a488364976
fixed mirroring helper functions contains left and contains right
2018-11-20 17:14:35 -08:00
amantley
572cdcd008
remapping is now able to work remains to clean up code and check for gotchas from old fst code
2018-11-20 17:09:37 -08:00
sabrina-shanman
be511378cd
Merge branch 'master' into hfm_serializer
2018-11-20 13:42:24 -08:00
amantley
1fd03102c5
debugging name mapping code
2018-11-19 17:40:43 -08:00
amantley
eb00435353
removed whitespace
2018-11-16 10:35:50 -08:00
amantley
f9829c270d
merged new fbx.h
2018-11-15 10:19:04 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
sabrina-shanman
e08bc7296f
Merge branch 'master' into hfm_serializer
2018-11-13 15:41:49 -08:00
amantley
a8d7b0503d
removed more cruft
2018-11-13 14:24:18 -08:00
amantley
c80ade98ec
cleaned up white space
2018-11-13 12:10:10 -08:00
amantley
f83edf4b7f
joint offsets working. reset working. to do: handling extra joints
2018-11-13 11:29:01 -08:00
Howard Stearns
ad7266062d
Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging
2018-11-13 10:33:27 -08:00
John Conklin II
85e5c1d6ef
Merge pull request #14363 from SimonWalton-HiFi/scale-avatar-joint-translations
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Send avatar-joint translations at world scale
2018-11-13 10:04:30 -08:00
sabrina-shanman
f971294d6d
Make HFMSerializer return a smart pointer to an HFMModel
2018-11-12 16:12:21 -08:00
sabrina-shanman
00f2b4eeb9
Make the existing model serializers based on HFMSerializer
2018-11-12 16:12:20 -08:00
sabrina-shanman
83cc90ace0
Re-name GLTFReader to GLTFSerializer and do the same for other model readers
2018-11-12 16:12:20 -08:00
amantley
bcd651a65d
adding the member variable to keep track of the orig bind matrices to fbx.h
2018-11-12 14:39:48 -08:00
amantley
3f732baf86
Merge remote-tracking branch 'upstream/master' into avatarPipelineOffsets
2018-11-12 14:38:17 -08:00
Howard Stearns
66ae01e0c3
Merge branch 'master' of github.com:highfidelity/hifi into no-url-logging
2018-11-12 12:55:20 -08:00
amantley
5bb2378cd9
changes to get the engineer working
2018-11-09 15:10:14 -08:00
Angus Antley
fd365b5509
added debug print to fbx reader to see if the fst is being read correctly
2018-11-09 07:22:36 -08:00
Angus Antley
dce040978c
works two joint avatar with luis's new code. remains to do the engineer
2018-11-09 01:31:27 -08:00
Angus Antley
e36ab9efd6
cleaned up for merge with luis
2018-11-09 00:44:52 -08:00
Angus Antley
244b768b9a
fixed the absolute default joint poses so they work for the 2 joint avatar
2018-11-08 23:42:50 -08:00
amantley
2cd3575e32
merged with master with hfm file changes
2018-11-08 17:31:49 -08:00
amantley
8735b409ab
in the process of changing the rotation application to being absolute joints not local
2018-11-08 17:12:10 -08:00
amantley
6b4620b4a1
working on the input mapper problem for the offset rotations
2018-11-07 17:32:23 -08:00
amantley
1dbccc814b
working on the ik dislocation caused by the offsets, head is what I am working on
2018-11-06 17:35:53 -08:00
Simon Walton
f88168bdfb
Send avatar-joint translations at world scale
2018-11-06 17:29:02 -08:00
Roxanne Skelly
cef7000a72
Case 19754 - Remove logging URLs and related file locations.
...
The goal is to strip out data that can be used by untoward users in
copying models, avatars, etc.
2018-11-06 16:24:32 -08:00
amantley
e52f2ab7d6
works for two joints now
2018-11-06 14:14:57 -08:00
luiscuenca
0f1b12475e
Use clamp
2018-11-06 10:15:17 -07:00
luiscuenca
0f183b409b
Fix warnings
2018-11-06 10:08:06 -07:00
luiscuenca
f9b6d3dc6f
Merge addTransitAPI branch
2018-11-05 19:02:35 -07:00
amantley
f0c02bb49b
more debug
2018-11-05 17:36:54 -08:00
amantley
484eb8ba09
debugging unity offsets
2018-11-05 14:56:58 -08:00
sabrina-shanman
30eb360f62
Convert remaining HFMModels called model to hfmModel, and rename some missed local variables
2018-11-05 12:07:17 -08:00