Commit graph

53 commits

Author SHA1 Message Date
Ada
bc305bf1d9 Remove the digital LX/LY hack from OpenXR and fix the too-sensitive controller settings 2025-07-02 22:53:06 +10:00
Ada
2f34081d13 OpenXR cleanup 2, electric boogaloo 2025-05-04 22:00:11 +10:00
steve hocktail
aced8af601
fixed deprecated Actions in standard.json 2022-04-04 11:35:41 -04:00
steve hocktail
5f85fa6256 rereouted xbox sticks, and made A and B flight-control buttons 2022-04-03 18:44:03 -04:00
Anthony J. Thibault
101ec9d753 Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc).  This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
Anthony J. Thibault
03f88f696d Renamed LipsTogether to MouthClose and bug fixes. 2019-10-21 19:37:57 -07:00
Anthony J. Thibault
389f5a1d33 ARKit Blendshape hookup work 2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339 WIP adding blendshapes to input system 2019-10-16 10:36:38 -07:00
Seth Alves
943348ba51 input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes. 2019-09-17 09:43:20 -07:00
Wayne Chen
4f738a5b42 code review feedback/formatting issues 2019-04-04 12:03:48 -07:00
r3tk0n
ec37ad7dc6 Address Wayne and Angus' comments on github. 2019-04-03 09:38:14 -07:00
r3tk0n
86ffa44771 Swap flying binding to other hand. 2019-03-21 17:05:20 -07:00
r3tk0n
006e2d09b3 Add jump binding. 2019-03-21 15:16:50 -07:00
r3tk0n
543d53ecde Add ability to toggle strafing. 2019-03-21 13:12:15 -07:00
r3tk0n
fcdfae5a67 Fix notion of hand dominance. 2019-02-27 08:39:35 -08:00
r3tk0n
09d15c9cb0 Block TranslateZ when off-hand Y axis is active. 2019-01-24 14:20:42 -08:00
r3tk0n
9586f88ebc Add hand dominance state awareness to bindings, add bindings for both cases. 2019-01-21 15:39:27 -08:00
Cain Kilgore
dbe7cc5d1a 21540 - Make Rotation using Vive Controller Work 2017-09-18 23:38:38 +01:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00
David Rowe
3bdf267900 Implement fingers control 2017-06-22 23:32:06 +12:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Seth Alves
0cd2863df4 start on routing HMD position and rotation through controller interface
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
53c439ffba add foot IK targets as actions 2017-03-30 19:11:16 -07:00
Stephen Birarda
1fe02477b0 fix LX behaviour in snap/advanced/basic 2017-03-14 14:21:21 -07:00
Stephen Birarda
0926b2df2a add LX snap turn to standard mapping 2017-03-13 15:14:20 -07:00
mike
6cba2049dd Made jumping easier on the Vive 2017-02-07 19:46:16 -08:00
James B. Pollack
1eaac8605f invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
SamGondelman
a5f3089fda fix ABXY mapping for touch 2016-08-08 13:14:14 -07:00
SamGondelman
509f889c0d fixed constant turn of 22.5 degrees 2016-06-06 18:40:12 -07:00
Brad Davis
1312901f06 Removing thumb mappings, using start/back for camera and menu 2016-03-08 15:09:45 -08:00
Brad Davis
ac1ab4b5b7 Map the primary thumbs to menu/camera as well as the secondary thumb 2016-03-08 15:09:44 -08:00
Howard Stearns
6d70584b5a Change name and use only when in HMD. 2016-02-16 18:09:56 -08:00
howard-stearns
4150d318d3 "Leave it on by default" (and change name of route variable to SnapTurn). 2016-02-15 13:39:53 -08:00
Brad Hefta-Gaub
3dcdfbc0f1 first cut at simulating mouse/reticle behavior with input contorllers 2015-12-15 13:59:22 -08:00
samcake
b1d5a36dc6 removing useless differences 2015-11-06 16:40:46 -08:00
samcake
bc852d8eab removing useless differences 2015-11-06 16:39:23 -08:00
samcake
5fb2c3ccd1 resolve merge conflict 2015-11-06 16:27:47 -08:00
AlessandroSigna
6d3a79af83 changed the behaviour of Standard.LY input 2015-11-06 12:46:08 -08:00
samcake
f4c610a0f4 Tuning the standard mapping for tbringin vertical axis 2015-11-04 18:21:04 -08:00
samcake
d4259931b2 Setting the step yaw to 22.5 degrees 2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66 removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file 2015-11-04 10:53:53 -08:00
Brad Hefta-Gaub
46bedf7667 more tweaks to hydra mappings 2015-11-02 13:35:49 -08:00
Brad Hefta-Gaub
77816d818a make RY map to jump 2015-10-31 16:00:22 -07:00
Brad Hefta-Gaub
05dea847be add Actions.CycleCamera and wire up secondary thumb buttons to Actions.CycleCamera and Actions.ContextMenu 2015-10-31 15:47:40 -07:00
Brad Hefta-Gaub
b070306c2c tweak comfort mode filters 2015-10-29 15:53:17 -07:00
samcake
d73eafddd1 COmfort mode working with the COntroller system observing the menu state 2015-10-29 13:48:16 -07:00
samcake
8f908f9877 Adding the stepYaw to the Standard mapping 2015-10-29 12:08:11 -07:00
EdgarPironti
596b315286 Fixed standard.json 2015-10-27 11:35:30 -07:00
Brad Hefta-Gaub
67f2a0c6c8 CR feedback on mappings 2015-10-22 11:39:51 -07:00
Brad Hefta-Gaub
3e7364608b make handControllerGrab.js work with new API 2015-10-22 09:17:29 -07:00