Ada
bc305bf1d9
Remove the digital LX/LY hack from OpenXR and fix the too-sensitive controller settings
2025-07-02 22:53:06 +10:00
Ada
2f34081d13
OpenXR cleanup 2, electric boogaloo
2025-05-04 22:00:11 +10:00
steve hocktail
aced8af601
fixed deprecated Actions in standard.json
2022-04-04 11:35:41 -04:00
steve hocktail
5f85fa6256
rereouted xbox sticks, and made A and B flight-control buttons
2022-04-03 18:44:03 -04:00
Anthony J. Thibault
101ec9d753
Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
...
These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc). This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
Anthony J. Thibault
03f88f696d
Renamed LipsTogether to MouthClose and bug fixes.
2019-10-21 19:37:57 -07:00
Anthony J. Thibault
389f5a1d33
ARKit Blendshape hookup work
2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339
WIP adding blendshapes to input system
2019-10-16 10:36:38 -07:00
Seth Alves
943348ba51
input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes.
2019-09-17 09:43:20 -07:00
Wayne Chen
4f738a5b42
code review feedback/formatting issues
2019-04-04 12:03:48 -07:00
r3tk0n
ec37ad7dc6
Address Wayne and Angus' comments on github.
2019-04-03 09:38:14 -07:00
r3tk0n
86ffa44771
Swap flying binding to other hand.
2019-03-21 17:05:20 -07:00
r3tk0n
006e2d09b3
Add jump binding.
2019-03-21 15:16:50 -07:00
r3tk0n
543d53ecde
Add ability to toggle strafing.
2019-03-21 13:12:15 -07:00
r3tk0n
fcdfae5a67
Fix notion of hand dominance.
2019-02-27 08:39:35 -08:00
r3tk0n
09d15c9cb0
Block TranslateZ when off-hand Y axis is active.
2019-01-24 14:20:42 -08:00
r3tk0n
9586f88ebc
Add hand dominance state awareness to bindings, add bindings for both cases.
2019-01-21 15:39:27 -08:00
Cain Kilgore
dbe7cc5d1a
21540 - Make Rotation using Vive Controller Work
2017-09-18 23:38:38 +01:00
seefo
106b0ad8bb
Added Vive pucks as an input channel
2017-08-02 13:08:43 -07:00
David Rowe
3bdf267900
Implement fingers control
2017-06-22 23:32:06 +12:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Seth Alves
0cd2863df4
start on routing HMD position and rotation through controller interface
...
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
53c439ffba
add foot IK targets as actions
2017-03-30 19:11:16 -07:00
Stephen Birarda
1fe02477b0
fix LX behaviour in snap/advanced/basic
2017-03-14 14:21:21 -07:00
Stephen Birarda
0926b2df2a
add LX snap turn to standard mapping
2017-03-13 15:14:20 -07:00
mike
6cba2049dd
Made jumping easier on the Vive
2017-02-07 19:46:16 -08:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
SamGondelman
a5f3089fda
fix ABXY mapping for touch
2016-08-08 13:14:14 -07:00
SamGondelman
509f889c0d
fixed constant turn of 22.5 degrees
2016-06-06 18:40:12 -07:00
Brad Davis
1312901f06
Removing thumb mappings, using start/back for camera and menu
2016-03-08 15:09:45 -08:00
Brad Davis
ac1ab4b5b7
Map the primary thumbs to menu/camera as well as the secondary thumb
2016-03-08 15:09:44 -08:00
Howard Stearns
6d70584b5a
Change name and use only when in HMD.
2016-02-16 18:09:56 -08:00
howard-stearns
4150d318d3
"Leave it on by default" (and change name of route variable to SnapTurn).
2016-02-15 13:39:53 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
samcake
b1d5a36dc6
removing useless differences
2015-11-06 16:40:46 -08:00
samcake
bc852d8eab
removing useless differences
2015-11-06 16:39:23 -08:00
samcake
5fb2c3ccd1
resolve merge conflict
2015-11-06 16:27:47 -08:00
AlessandroSigna
6d3a79af83
changed the behaviour of Standard.LY input
2015-11-06 12:46:08 -08:00
samcake
f4c610a0f4
Tuning the standard mapping for tbringin vertical axis
2015-11-04 18:21:04 -08:00
samcake
d4259931b2
Setting the step yaw to 22.5 degrees
2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
Brad Hefta-Gaub
46bedf7667
more tweaks to hydra mappings
2015-11-02 13:35:49 -08:00
Brad Hefta-Gaub
77816d818a
make RY map to jump
2015-10-31 16:00:22 -07:00
Brad Hefta-Gaub
05dea847be
add Actions.CycleCamera and wire up secondary thumb buttons to Actions.CycleCamera and Actions.ContextMenu
2015-10-31 15:47:40 -07:00
Brad Hefta-Gaub
b070306c2c
tweak comfort mode filters
2015-10-29 15:53:17 -07:00
samcake
d73eafddd1
COmfort mode working with the COntroller system observing the menu state
2015-10-29 13:48:16 -07:00
samcake
8f908f9877
Adding the stepYaw to the Standard mapping
2015-10-29 12:08:11 -07:00
EdgarPironti
596b315286
Fixed standard.json
2015-10-27 11:35:30 -07:00
Brad Hefta-Gaub
67f2a0c6c8
CR feedback on mappings
2015-10-22 11:39:51 -07:00
Brad Hefta-Gaub
3e7364608b
make handControllerGrab.js work with new API
2015-10-22 09:17:29 -07:00