Merge pull request #15114 from amantley/ikEnabledFix

Ik enabled fix
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amantley 2019-03-06 20:29:38 -05:00 committed by GitHub
commit fcf1e34175
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@ -1066,13 +1066,6 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
_animVars.set("splineIKEnabled", true);
_animVars.set("leftHandIKEnabled", true);
_animVars.set("rightHandIKEnabled", true);
_animVars.set("leftFootIKEnabled", true);
_animVars.set("rightFootIKEnabled", true);
_animVars.set("leftFootPoleVectorEnabled", true);
_animVars.set("rightFootPoleVectorEnabled", true);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
_animVars.set("splineIKEnabled", false);
@ -1086,6 +1079,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("rightFootPoleVectorEnabled", false);
}
_lastEnableInverseKinematics = _enableInverseKinematics;
}
_lastForward = forward;
_lastPosition = worldPosition;