mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-24 05:34:35 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into audio_select
This commit is contained in:
commit
e7fb392f38
16 changed files with 1139 additions and 64 deletions
|
@ -77,7 +77,7 @@ include_directories(external/fervor/)
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|
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# run qt moc on qt-enabled headers
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# run qt moc on qt-enabled headers
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qt4_wrap_cpp(INTERFACE_SRCS src/Application.h src/Webcam.h src/avatar/AvatarVoxelSystem.h
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qt4_wrap_cpp(INTERFACE_SRCS src/Application.h src/Webcam.h src/avatar/AvatarVoxelSystem.h
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src/avatar/Face.h src/ui/BandwidthDialog.h)
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src/avatar/Face.h src/ui/BandwidthDialog.h src/ui/VoxelStatsDialog.h)
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# create the executable, make it a bundle on OS X
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# create the executable, make it a bundle on OS X
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS})
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS})
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|
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@ -56,6 +56,8 @@
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#include <PairingHandler.h>
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#include <PairingHandler.h>
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#include <PerfStat.h>
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#include <PerfStat.h>
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#include <VoxelSceneStats.h>
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#include "Application.h"
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#include "Application.h"
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#include "InterfaceConfig.h"
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#include "InterfaceConfig.h"
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#include "LogDisplay.h"
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#include "LogDisplay.h"
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@ -174,6 +176,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_window(new QMainWindow(desktop())),
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_window(new QMainWindow(desktop())),
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_glWidget(new GLCanvas()),
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_glWidget(new GLCanvas()),
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_bandwidthDialog(NULL),
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_bandwidthDialog(NULL),
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_voxelStatsDialog(NULL),
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_displayLevels(false),
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_displayLevels(false),
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_frameCount(0),
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_frameCount(0),
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_fps(120.0f),
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_fps(120.0f),
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@ -1147,6 +1150,21 @@ void Application::bandwidthDetailsClosed() {
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delete dlg;
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delete dlg;
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}
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}
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void Application::voxelStatsDetails() {
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if (!_voxelStatsDialog) {
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_voxelStatsDialog = new VoxelStatsDialog(_glWidget, &_voxelSceneStats);
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connect(_voxelStatsDialog, SIGNAL(closed()), SLOT(voxelStatsDetailsClosed()));
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_voxelStatsDialog->show();
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}
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_voxelStatsDialog->raise();
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}
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void Application::voxelStatsDetailsClosed() {
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QDialog* dlg = _voxelStatsDialog;
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_voxelStatsDialog = NULL;
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delete dlg;
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}
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void Application::editPreferences() {
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void Application::editPreferences() {
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QDialog dialog(_glWidget);
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QDialog dialog(_glWidget);
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dialog.setWindowTitle("Interface Preferences");
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dialog.setWindowTitle("Interface Preferences");
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@ -1751,6 +1769,7 @@ void Application::initMenu() {
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(_bandwidthDisplayOn = toolsMenu->addAction("Bandwidth Display"))->setCheckable(true);
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(_bandwidthDisplayOn = toolsMenu->addAction("Bandwidth Display"))->setCheckable(true);
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_bandwidthDisplayOn->setChecked(true);
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_bandwidthDisplayOn->setChecked(true);
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toolsMenu->addAction("Bandwidth Details", this, SLOT(bandwidthDetails()));
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toolsMenu->addAction("Bandwidth Details", this, SLOT(bandwidthDetails()));
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toolsMenu->addAction("Voxel Stats Details", this, SLOT(voxelStatsDetails()));
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QMenu* voxelMenu = menuBar->addMenu("Voxels");
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QMenu* voxelMenu = menuBar->addMenu("Voxels");
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@ -2226,6 +2245,9 @@ void Application::update(float deltaTime) {
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if (_bandwidthDialog) {
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if (_bandwidthDialog) {
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_bandwidthDialog->update();
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_bandwidthDialog->update();
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}
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}
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if (_voxelStatsDialog) {
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_voxelStatsDialog->update();
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}
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// Update audio stats for procedural sounds
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// Update audio stats for procedural sounds
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#ifndef _WIN32
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#ifndef _WIN32
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@ -2880,27 +2902,19 @@ void Application::displayStats() {
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drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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voxelStats.str("");
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voxelStats << "Voxels Created: " << _voxels.getVoxelsCreated() / 1000.f << "K (" << _voxels.getVoxelsCreatedPerSecondAverage() / 1000.f
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char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
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<< "Kps) ";
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voxelStats << "Voxels Sent from Server: " << voxelDetails;
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drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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voxelStats.str("");
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voxelStats << "Voxels Colored: " << _voxels.getVoxelsColored() / 1000.f << "K (" << _voxels.getVoxelsColoredPerSecondAverage() / 1000.f
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voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ELAPSED);
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<< "Kps) ";
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voxelStats << "Scene Send Time from Server: " << voxelDetails;
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drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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voxelStats.str("");
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voxelStats << "Voxel Bits Read: " << _voxels.getVoxelsBytesRead() * 8.f / 1000000.f
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voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ENCODE);
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<< "M (" << _voxels.getVoxelsBytesReadPerSecondAverage() * 8.f / 1000000.f << " Mbps)";
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voxelStats << "Encode Time on Server: " << voxelDetails;
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drawtext(10, statsVerticalOffset + 290,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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drawtext(10, statsVerticalOffset + 290, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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float voxelsBytesPerColored = _voxels.getVoxelsColored()
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? ((float) _voxels.getVoxelsBytesRead() / _voxels.getVoxelsColored())
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: 0;
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voxelStats << "Voxels Bits per Colored: " << voxelsBytesPerColored * 8;
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drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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Node *avatarMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
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Node *avatarMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
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char avatarMixerStats[200];
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char avatarMixerStats[200];
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@ -3455,16 +3469,37 @@ void* Application::networkReceive(void* args) {
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case PACKET_TYPE_VOXEL_DATA_MONOCHROME:
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case PACKET_TYPE_VOXEL_DATA_MONOCHROME:
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case PACKET_TYPE_Z_COMMAND:
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case PACKET_TYPE_Z_COMMAND:
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case PACKET_TYPE_ERASE_VOXEL:
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case PACKET_TYPE_ERASE_VOXEL:
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case PACKET_TYPE_VOXEL_STATS:
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case PACKET_TYPE_ENVIRONMENT_DATA: {
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case PACKET_TYPE_ENVIRONMENT_DATA: {
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unsigned char* messageData = app->_incomingPacket;
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ssize_t messageLength = bytesReceived;
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// note: PACKET_TYPE_VOXEL_STATS can have PACKET_TYPE_VOXEL_DATA or PACKET_TYPE_VOXEL_DATA_MONOCHROME
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// immediately following them inside the same packet. So, we process the PACKET_TYPE_VOXEL_STATS first
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// then process any remaining bytes as if it was another packet
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if (messageData[0] == PACKET_TYPE_VOXEL_STATS) {
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int statsMessageLength = app->_voxelSceneStats.unpackFromMessage(messageData, messageLength);
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if (messageLength > statsMessageLength) {
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messageData += statsMessageLength;
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messageLength -= statsMessageLength;
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if (!packetVersionMatch(messageData)) {
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break; // bail since piggyback data doesn't match our versioning
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}
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} else {
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break; // bail since no piggyback data
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}
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} // fall through to piggyback message
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if (app->_renderVoxels->isChecked()) {
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if (app->_renderVoxels->isChecked()) {
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Node* voxelServer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_VOXEL_SERVER);
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Node* voxelServer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_VOXEL_SERVER);
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if (voxelServer && socketMatch(voxelServer->getActiveSocket(), &senderAddress)) {
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if (voxelServer && socketMatch(voxelServer->getActiveSocket(), &senderAddress)) {
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voxelServer->lock();
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voxelServer->lock();
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if (app->_incomingPacket[0] == PACKET_TYPE_ENVIRONMENT_DATA) {
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if (messageData[0] == PACKET_TYPE_ENVIRONMENT_DATA) {
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app->_environment.parseData(&senderAddress, app->_incomingPacket, bytesReceived);
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app->_environment.parseData(&senderAddress, messageData, messageLength);
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} else {
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} else {
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app->_voxels.parseData(app->_incomingPacket, bytesReceived);
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app->_voxels.parseData(messageData, messageLength);
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}
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}
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voxelServer->unlock();
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voxelServer->unlock();
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@ -43,6 +43,7 @@
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#include "avatar/HandControl.h"
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#include "avatar/HandControl.h"
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#include "ui/BandwidthDialog.h"
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#include "ui/BandwidthDialog.h"
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#include "ui/ChatEntry.h"
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#include "ui/ChatEntry.h"
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#include "ui/VoxelStatsDialog.h"
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class QAction;
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class QAction;
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class QActionGroup;
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class QActionGroup;
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@ -121,6 +122,9 @@ private slots:
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void editPreferences();
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void editPreferences();
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void bandwidthDetailsClosed();
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void bandwidthDetailsClosed();
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|
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void voxelStatsDetails();
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void voxelStatsDetailsClosed();
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|
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void pair();
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void pair();
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void setRenderMirrored(bool mirrored);
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void setRenderMirrored(bool mirrored);
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@ -290,6 +294,7 @@ private:
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|
|
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BandwidthMeter _bandwidthMeter;
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BandwidthMeter _bandwidthMeter;
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BandwidthDialog* _bandwidthDialog;
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BandwidthDialog* _bandwidthDialog;
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VoxelStatsDialog* _voxelStatsDialog;
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|
|
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SerialInterface _serialHeadSensor;
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SerialInterface _serialHeadSensor;
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QNetworkAccessManager* _networkAccessManager;
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QNetworkAccessManager* _networkAccessManager;
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@ -422,6 +427,8 @@ private:
|
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|
|
||||||
ToolsPalette _palette;
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ToolsPalette _palette;
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Swatch _swatch;
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Swatch _swatch;
|
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|
|
||||||
|
VoxelSceneStats _voxelSceneStats;
|
||||||
};
|
};
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|
||||||
#endif /* defined(__interface__Application__) */
|
#endif /* defined(__interface__Application__) */
|
||||||
|
|
|
@ -12,6 +12,9 @@
|
||||||
#include <dlfcn.h> // needed for RTLD_LAZY
|
#include <dlfcn.h> // needed for RTLD_LAZY
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
|
// Uncomment the next line to use Leap-smoothed stabilized (slower) data.
|
||||||
|
//#define USE_STABILIZED_DATA
|
||||||
|
|
||||||
bool LeapManager::_libraryExists = false;
|
bool LeapManager::_libraryExists = false;
|
||||||
bool LeapManager::_doFakeFingers = false;
|
bool LeapManager::_doFakeFingers = false;
|
||||||
Leap::Controller* LeapManager::_controller = NULL;
|
Leap::Controller* LeapManager::_controller = NULL;
|
||||||
|
@ -175,7 +178,11 @@ void LeapManager::nextFrame(Avatar& avatar) {
|
||||||
finger.resetFramesWithoutData();
|
finger.resetFramesWithoutData();
|
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finger.setLeapID(leapFinger.id());
|
finger.setLeapID(leapFinger.id());
|
||||||
finger.setActive(true);
|
finger.setActive(true);
|
||||||
|
#ifdef USE_STABILIZED_DATA
|
||||||
const Leap::Vector tip = leapFinger.stabilizedTipPosition();
|
const Leap::Vector tip = leapFinger.stabilizedTipPosition();
|
||||||
|
#else
|
||||||
|
const Leap::Vector tip = leapFinger.tipPosition();
|
||||||
|
#endif
|
||||||
const Leap::Vector root = tip - leapFinger.direction() * leapFinger.length();
|
const Leap::Vector root = tip - leapFinger.direction() * leapFinger.length();
|
||||||
finger.setRawTipPosition(glm::vec3(tip.x, tip.y, tip.z));
|
finger.setRawTipPosition(glm::vec3(tip.x, tip.y, tip.z));
|
||||||
finger.setRawRootPosition(glm::vec3(root.x, root.y, root.z));
|
finger.setRawRootPosition(glm::vec3(root.x, root.y, root.z));
|
||||||
|
|
|
@ -830,13 +830,14 @@ void Avatar::updateHandMovementAndTouching(float deltaTime, bool enableHandMovem
|
||||||
}
|
}
|
||||||
|
|
||||||
// If there's a leap-interaction hand visible, use that as the endpoint
|
// If there's a leap-interaction hand visible, use that as the endpoint
|
||||||
|
if (!getHand().isRaveGloveActive()) {
|
||||||
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
|
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
|
||||||
PalmData& palm = getHand().getPalms()[i];
|
PalmData& palm = getHand().getPalms()[i];
|
||||||
if (palm.isActive()) {
|
if (palm.isActive()) {
|
||||||
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = palm.getPosition();
|
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = palm.getPosition();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}//if (_isMine)
|
}//if (_isMine)
|
||||||
|
|
||||||
//constrain right arm length and re-adjust elbow position as it bends
|
//constrain right arm length and re-adjust elbow position as it bends
|
||||||
|
|
79
interface/src/ui/VoxelStatsDialog.cpp
Normal file
79
interface/src/ui/VoxelStatsDialog.cpp
Normal file
|
@ -0,0 +1,79 @@
|
||||||
|
//
|
||||||
|
// VoxelStatsDialog.cpp
|
||||||
|
// interface
|
||||||
|
//
|
||||||
|
// Created by Brad Hefta-Gaub on 7/19/13.
|
||||||
|
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <QFormLayout>
|
||||||
|
#include <QDialogButtonBox>
|
||||||
|
|
||||||
|
#include <QPalette>
|
||||||
|
#include <QColor>
|
||||||
|
|
||||||
|
#include <VoxelSceneStats.h>
|
||||||
|
|
||||||
|
#include "ui/VoxelStatsDialog.h"
|
||||||
|
|
||||||
|
|
||||||
|
VoxelStatsDialog::VoxelStatsDialog(QWidget* parent, VoxelSceneStats* model) :
|
||||||
|
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint),
|
||||||
|
_model(model) {
|
||||||
|
|
||||||
|
char strBuf[64];
|
||||||
|
|
||||||
|
this->setWindowTitle("Voxel Statistics");
|
||||||
|
|
||||||
|
// Create layouter
|
||||||
|
QFormLayout* form = new QFormLayout();
|
||||||
|
this->QDialog::setLayout(form);
|
||||||
|
|
||||||
|
// Setup labels
|
||||||
|
for (int i = 0; i < VoxelSceneStats::ITEM_COUNT; ++i) {
|
||||||
|
VoxelSceneStats::ItemInfo& itemInfo = _model->getItemInfo(i);
|
||||||
|
QLabel* label = _labels[i] = new QLabel();
|
||||||
|
label->setAlignment(Qt::AlignRight);
|
||||||
|
|
||||||
|
// Set foreground color to 62.5% brightness of the meter (otherwise will be hard to read on the bright background)
|
||||||
|
QPalette palette = label->palette();
|
||||||
|
unsigned rgb = itemInfo.colorRGBA >> 8;
|
||||||
|
const unsigned colorpart1 = 0xfefefeu;
|
||||||
|
const unsigned colorpart2 = 0xf8f8f8;
|
||||||
|
rgb = ((rgb & colorpart1) >> 1) + ((rgb & colorpart2) >> 3);
|
||||||
|
palette.setColor(QPalette::WindowText, QColor::fromRgb(rgb));
|
||||||
|
label->setPalette(palette);
|
||||||
|
|
||||||
|
// This is my hackery attempt at making QDialog auto-size to a width that will hold our info. It kinda works.
|
||||||
|
label->setText("123456789012345678901234567890123456789012345678901234567890");
|
||||||
|
|
||||||
|
snprintf(strBuf, sizeof(strBuf), " %s:", itemInfo.caption);
|
||||||
|
form->addRow(strBuf, label);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelStatsDialog::paintEvent(QPaintEvent* event) {
|
||||||
|
|
||||||
|
// Update labels
|
||||||
|
char strBuf[256];
|
||||||
|
for (int i = 0; i < VoxelSceneStats::ITEM_COUNT; ++i) {
|
||||||
|
QLabel* label = _labels[i];
|
||||||
|
snprintf(strBuf, sizeof(strBuf), "%s", _model->getItemValue(i));
|
||||||
|
label->setText(strBuf);
|
||||||
|
}
|
||||||
|
|
||||||
|
this->QDialog::paintEvent(event);
|
||||||
|
this->setFixedSize(this->width(), this->height());
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelStatsDialog::reject() {
|
||||||
|
// Just regularly close upon ESC
|
||||||
|
this->QDialog::close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelStatsDialog::closeEvent(QCloseEvent* event) {
|
||||||
|
this->QDialog::closeEvent(event);
|
||||||
|
emit closed();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
42
interface/src/ui/VoxelStatsDialog.h
Normal file
42
interface/src/ui/VoxelStatsDialog.h
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
//
|
||||||
|
// VoxelStatsDialog.h
|
||||||
|
// interface
|
||||||
|
//
|
||||||
|
// Created by Brad Hefta-Gaub on 7/19/13.
|
||||||
|
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef __hifi__VoxelStatsDialog__
|
||||||
|
#define __hifi__VoxelStatsDialog__
|
||||||
|
|
||||||
|
#include <QDialog>
|
||||||
|
#include <QLabel>
|
||||||
|
|
||||||
|
#include <VoxelSceneStats.h>
|
||||||
|
|
||||||
|
class VoxelStatsDialog : public QDialog {
|
||||||
|
Q_OBJECT
|
||||||
|
public:
|
||||||
|
// Sets up the UI
|
||||||
|
VoxelStatsDialog(QWidget* parent, VoxelSceneStats* model);
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void closed();
|
||||||
|
|
||||||
|
public slots:
|
||||||
|
void reject();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// State <- data model held by BandwidthMeter
|
||||||
|
void paintEvent(QPaintEvent*);
|
||||||
|
|
||||||
|
// Emits a 'closed' signal when this dialog is closed.
|
||||||
|
void closeEvent(QCloseEvent*);
|
||||||
|
|
||||||
|
private:
|
||||||
|
QLabel* _labels[VoxelSceneStats::ITEM_COUNT];
|
||||||
|
VoxelSceneStats* _model;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* defined(__interface__VoxelStatsDialog__) */
|
||||||
|
|
|
@ -34,6 +34,7 @@ const PACKET_TYPE PACKET_TYPE_TRANSMITTER_DATA_V2 = 'T';
|
||||||
const PACKET_TYPE PACKET_TYPE_ENVIRONMENT_DATA = 'e';
|
const PACKET_TYPE PACKET_TYPE_ENVIRONMENT_DATA = 'e';
|
||||||
const PACKET_TYPE PACKET_TYPE_DOMAIN_LIST_REQUEST = 'L';
|
const PACKET_TYPE PACKET_TYPE_DOMAIN_LIST_REQUEST = 'L';
|
||||||
const PACKET_TYPE PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY = 'C';
|
const PACKET_TYPE PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY = 'C';
|
||||||
|
const PACKET_TYPE PACKET_TYPE_VOXEL_STATS = '#';
|
||||||
|
|
||||||
typedef char PACKET_VERSION;
|
typedef char PACKET_VERSION;
|
||||||
|
|
||||||
|
|
|
@ -44,6 +44,8 @@ void VoxelNode::init(unsigned char * octalCode) {
|
||||||
_children[i] = NULL;
|
_children[i] = NULL;
|
||||||
}
|
}
|
||||||
_childCount = 0;
|
_childCount = 0;
|
||||||
|
_subtreeNodeCount = 1; // that's me
|
||||||
|
_subtreeLeafNodeCount = 0; // that's me
|
||||||
|
|
||||||
_glBufferIndex = GLBUFFER_INDEX_UNKNOWN;
|
_glBufferIndex = GLBUFFER_INDEX_UNKNOWN;
|
||||||
_isDirty = true;
|
_isDirty = true;
|
||||||
|
@ -79,6 +81,24 @@ void VoxelNode::handleSubtreeChanged(VoxelTree* myTree) {
|
||||||
if (myTree->getShouldReaverage()) {
|
if (myTree->getShouldReaverage()) {
|
||||||
setColorFromAverageOfChildren();
|
setColorFromAverageOfChildren();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
recalculateSubTreeNodeCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelNode::recalculateSubTreeNodeCount() {
|
||||||
|
// Assuming the tree below me as changed, I need to recalculate my node count
|
||||||
|
_subtreeNodeCount = 1; // that's me
|
||||||
|
if (isLeaf()) {
|
||||||
|
_subtreeLeafNodeCount = 1;
|
||||||
|
} else {
|
||||||
|
_subtreeLeafNodeCount = 0;
|
||||||
|
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||||
|
if (_children[i]) {
|
||||||
|
_subtreeNodeCount += _children[i]->_subtreeNodeCount;
|
||||||
|
_subtreeLeafNodeCount += _children[i]->_subtreeLeafNodeCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -107,6 +107,12 @@ public:
|
||||||
|
|
||||||
static int addDeleteHook(VoxelNodeDeleteHook hook, void* extraData = NULL);
|
static int addDeleteHook(VoxelNodeDeleteHook hook, void* extraData = NULL);
|
||||||
static void removeDeleteHook(int hookID);
|
static void removeDeleteHook(int hookID);
|
||||||
|
|
||||||
|
void recalculateSubTreeNodeCount();
|
||||||
|
unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; };
|
||||||
|
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; };
|
||||||
|
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void calculateAABox();
|
void calculateAABox();
|
||||||
void init(unsigned char * octalCode);
|
void init(unsigned char * octalCode);
|
||||||
|
@ -126,6 +132,8 @@ private:
|
||||||
unsigned char* _octalCode;
|
unsigned char* _octalCode;
|
||||||
VoxelNode* _children[8];
|
VoxelNode* _children[8];
|
||||||
int _childCount;
|
int _childCount;
|
||||||
|
unsigned long _subtreeNodeCount;
|
||||||
|
unsigned long _subtreeLeafNodeCount;
|
||||||
float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
|
float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
|
||||||
|
|
||||||
static VoxelNodeDeleteHook _hooks[VOXEL_NODE_MAX_DELETE_HOOKS];
|
static VoxelNodeDeleteHook _hooks[VOXEL_NODE_MAX_DELETE_HOOKS];
|
||||||
|
|
556
libraries/voxels/src/VoxelSceneStats.cpp
Normal file
556
libraries/voxels/src/VoxelSceneStats.cpp
Normal file
|
@ -0,0 +1,556 @@
|
||||||
|
//
|
||||||
|
// VoxelSceneStats.cpp
|
||||||
|
// hifi
|
||||||
|
//
|
||||||
|
// Created by Brad Hefta-Gaub on 7/18/13.
|
||||||
|
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <PacketHeaders.h>
|
||||||
|
#include <SharedUtil.h>
|
||||||
|
|
||||||
|
#include "VoxelNode.h"
|
||||||
|
#include "VoxelSceneStats.h"
|
||||||
|
|
||||||
|
|
||||||
|
const int samples = 100;
|
||||||
|
VoxelSceneStats::VoxelSceneStats() :
|
||||||
|
_elapsedAverage(samples),
|
||||||
|
_bitsPerVoxelAverage(samples)
|
||||||
|
{
|
||||||
|
reset();
|
||||||
|
_isReadyToSend = false;
|
||||||
|
_isStarted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::sceneStarted(bool isFullScene, bool isMoving, VoxelNode* root) {
|
||||||
|
reset(); // resets packet and voxel stats
|
||||||
|
_isStarted = true;
|
||||||
|
_start = usecTimestampNow();
|
||||||
|
_totalVoxels = root->getSubTreeNodeCount();
|
||||||
|
_totalInternal = root->getSubTreeInternalNodeCount();
|
||||||
|
_totalLeaves = root->getSubTreeLeafNodeCount();
|
||||||
|
|
||||||
|
_isFullScene = isFullScene;
|
||||||
|
_isMoving = isMoving;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::sceneCompleted() {
|
||||||
|
if (_isStarted) {
|
||||||
|
_end = usecTimestampNow();
|
||||||
|
_elapsed = _end - _start;
|
||||||
|
_elapsedAverage.updateAverage((float)_elapsed);
|
||||||
|
|
||||||
|
_statsMessageLength = packIntoMessage(_statsMessage, sizeof(_statsMessage));
|
||||||
|
_isReadyToSend = true;
|
||||||
|
_isStarted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::encodeStarted() {
|
||||||
|
_encodeStart = usecTimestampNow();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::encodeStopped() {
|
||||||
|
_totalEncodeTime += (usecTimestampNow() - _encodeStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::reset() {
|
||||||
|
_totalEncodeTime = 0;
|
||||||
|
_encodeStart = 0;
|
||||||
|
|
||||||
|
_packets = 0;
|
||||||
|
_bytes = 0;
|
||||||
|
_passes = 0;
|
||||||
|
|
||||||
|
_totalVoxels = 0;
|
||||||
|
_totalInternal = 0;
|
||||||
|
_totalLeaves = 0;
|
||||||
|
|
||||||
|
_traversed = 0;
|
||||||
|
_internal = 0;
|
||||||
|
_leaves = 0;
|
||||||
|
|
||||||
|
_skippedDistance = 0;
|
||||||
|
_internalSkippedDistance = 0;
|
||||||
|
_leavesSkippedDistance = 0;
|
||||||
|
|
||||||
|
_skippedOutOfView = 0;
|
||||||
|
_internalSkippedOutOfView = 0;
|
||||||
|
_leavesSkippedOutOfView = 0;
|
||||||
|
|
||||||
|
_skippedWasInView = 0;
|
||||||
|
_internalSkippedWasInView = 0;
|
||||||
|
_leavesSkippedWasInView = 0;
|
||||||
|
|
||||||
|
_skippedNoChange = 0;
|
||||||
|
_internalSkippedNoChange = 0;
|
||||||
|
_leavesSkippedNoChange = 0;
|
||||||
|
|
||||||
|
_skippedOccluded = 0;
|
||||||
|
_internalSkippedOccluded = 0;
|
||||||
|
_leavesSkippedOccluded = 0;
|
||||||
|
|
||||||
|
_colorSent = 0;
|
||||||
|
_internalColorSent = 0;
|
||||||
|
_leavesColorSent = 0;
|
||||||
|
|
||||||
|
_didntFit = 0;
|
||||||
|
_internalDidntFit = 0;
|
||||||
|
_leavesDidntFit = 0;
|
||||||
|
|
||||||
|
_colorBitsWritten = 0;
|
||||||
|
_existsBitsWritten = 0;
|
||||||
|
_existsInPacketBitsWritten = 0;
|
||||||
|
_treesRemoved = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::packetSent(int bytes) {
|
||||||
|
_packets++;
|
||||||
|
_bytes += bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::traversed(const VoxelNode* node) {
|
||||||
|
_traversed++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leaves++;
|
||||||
|
} else {
|
||||||
|
_internal++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::skippedDistance(const VoxelNode* node) {
|
||||||
|
_skippedDistance++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesSkippedDistance++;
|
||||||
|
} else {
|
||||||
|
_internalSkippedDistance++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::skippedOutOfView(const VoxelNode* node) {
|
||||||
|
_skippedOutOfView++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesSkippedOutOfView++;
|
||||||
|
} else {
|
||||||
|
_internalSkippedOutOfView++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::skippedWasInView(const VoxelNode* node) {
|
||||||
|
_skippedWasInView++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesSkippedWasInView++;
|
||||||
|
} else {
|
||||||
|
_internalSkippedWasInView++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::skippedNoChange(const VoxelNode* node) {
|
||||||
|
_skippedNoChange++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesSkippedNoChange++;
|
||||||
|
} else {
|
||||||
|
_internalSkippedNoChange++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::skippedOccluded(const VoxelNode* node) {
|
||||||
|
_skippedOccluded++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesSkippedOccluded++;
|
||||||
|
} else {
|
||||||
|
_internalSkippedOccluded++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::colorSent(const VoxelNode* node) {
|
||||||
|
_colorSent++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesColorSent++;
|
||||||
|
} else {
|
||||||
|
_internalColorSent++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::didntFit(const VoxelNode* node) {
|
||||||
|
_didntFit++;
|
||||||
|
if (node->isLeaf()) {
|
||||||
|
_leavesDidntFit++;
|
||||||
|
} else {
|
||||||
|
_internalDidntFit++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::colorBitsWritten() {
|
||||||
|
_colorBitsWritten++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::existsBitsWritten() {
|
||||||
|
_existsBitsWritten++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::existsInPacketBitsWritten() {
|
||||||
|
_existsInPacketBitsWritten++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSceneStats::childBitsRemoved(bool includesExistsBits, bool includesColors) {
|
||||||
|
_existsInPacketBitsWritten--;
|
||||||
|
if (includesExistsBits) {
|
||||||
|
_existsBitsWritten--;
|
||||||
|
}
|
||||||
|
if (includesColors) {
|
||||||
|
_colorBitsWritten--;
|
||||||
|
}
|
||||||
|
_treesRemoved++;
|
||||||
|
}
|
||||||
|
|
||||||
|
int VoxelSceneStats::packIntoMessage(unsigned char* destinationBuffer, int availableBytes) {
|
||||||
|
unsigned char* bufferStart = destinationBuffer;
|
||||||
|
|
||||||
|
int headerLength = populateTypeAndVersion(destinationBuffer, PACKET_TYPE_VOXEL_STATS);
|
||||||
|
destinationBuffer += headerLength;
|
||||||
|
|
||||||
|
memcpy(destinationBuffer, &_start, sizeof(_start));
|
||||||
|
destinationBuffer += sizeof(_start);
|
||||||
|
memcpy(destinationBuffer, &_end, sizeof(_end));
|
||||||
|
destinationBuffer += sizeof(_end);
|
||||||
|
memcpy(destinationBuffer, &_elapsed, sizeof(_elapsed));
|
||||||
|
destinationBuffer += sizeof(_elapsed);
|
||||||
|
memcpy(destinationBuffer, &_totalEncodeTime, sizeof(_totalEncodeTime));
|
||||||
|
destinationBuffer += sizeof(_totalEncodeTime);
|
||||||
|
memcpy(destinationBuffer, &_isFullScene, sizeof(_isFullScene));
|
||||||
|
destinationBuffer += sizeof(_isFullScene);
|
||||||
|
memcpy(destinationBuffer, &_isMoving, sizeof(_isMoving));
|
||||||
|
destinationBuffer += sizeof(_isMoving);
|
||||||
|
memcpy(destinationBuffer, &_packets, sizeof(_packets));
|
||||||
|
destinationBuffer += sizeof(_packets);
|
||||||
|
memcpy(destinationBuffer, &_bytes, sizeof(_bytes));
|
||||||
|
destinationBuffer += sizeof(_bytes);
|
||||||
|
|
||||||
|
memcpy(destinationBuffer, &_totalInternal, sizeof(_totalInternal));
|
||||||
|
destinationBuffer += sizeof(_totalInternal);
|
||||||
|
memcpy(destinationBuffer, &_totalLeaves, sizeof(_totalLeaves));
|
||||||
|
destinationBuffer += sizeof(_totalLeaves);
|
||||||
|
memcpy(destinationBuffer, &_internal, sizeof(_internal));
|
||||||
|
destinationBuffer += sizeof(_internal);
|
||||||
|
memcpy(destinationBuffer, &_leaves, sizeof(_leaves));
|
||||||
|
destinationBuffer += sizeof(_leaves);
|
||||||
|
memcpy(destinationBuffer, &_internalSkippedDistance, sizeof(_internalSkippedDistance));
|
||||||
|
destinationBuffer += sizeof(_internalSkippedDistance);
|
||||||
|
memcpy(destinationBuffer, &_leavesSkippedDistance, sizeof(_leavesSkippedDistance));
|
||||||
|
destinationBuffer += sizeof(_leavesSkippedDistance);
|
||||||
|
memcpy(destinationBuffer, &_internalSkippedOutOfView, sizeof(_internalSkippedOutOfView));
|
||||||
|
destinationBuffer += sizeof(_internalSkippedOutOfView);
|
||||||
|
memcpy(destinationBuffer, &_leavesSkippedOutOfView, sizeof(_leavesSkippedOutOfView));
|
||||||
|
destinationBuffer += sizeof(_leavesSkippedOutOfView);
|
||||||
|
memcpy(destinationBuffer, &_internalSkippedWasInView, sizeof(_internalSkippedWasInView));
|
||||||
|
destinationBuffer += sizeof(_internalSkippedWasInView);
|
||||||
|
memcpy(destinationBuffer, &_leavesSkippedWasInView, sizeof(_leavesSkippedWasInView));
|
||||||
|
destinationBuffer += sizeof(_leavesSkippedWasInView);
|
||||||
|
memcpy(destinationBuffer, &_internalSkippedNoChange, sizeof(_internalSkippedNoChange));
|
||||||
|
destinationBuffer += sizeof(_internalSkippedNoChange);
|
||||||
|
memcpy(destinationBuffer, &_leavesSkippedNoChange, sizeof(_leavesSkippedNoChange));
|
||||||
|
destinationBuffer += sizeof(_leavesSkippedNoChange);
|
||||||
|
memcpy(destinationBuffer, &_internalSkippedOccluded, sizeof(_internalSkippedOccluded));
|
||||||
|
destinationBuffer += sizeof(_internalSkippedOccluded);
|
||||||
|
memcpy(destinationBuffer, &_leavesSkippedOccluded, sizeof(_leavesSkippedOccluded));
|
||||||
|
destinationBuffer += sizeof(_leavesSkippedOccluded);
|
||||||
|
memcpy(destinationBuffer, &_internalColorSent, sizeof(_internalColorSent));
|
||||||
|
destinationBuffer += sizeof(_internalColorSent);
|
||||||
|
memcpy(destinationBuffer, &_leavesColorSent, sizeof(_leavesColorSent));
|
||||||
|
destinationBuffer += sizeof(_leavesColorSent);
|
||||||
|
memcpy(destinationBuffer, &_internalDidntFit, sizeof(_internalDidntFit));
|
||||||
|
destinationBuffer += sizeof(_internalDidntFit);
|
||||||
|
memcpy(destinationBuffer, &_leavesDidntFit, sizeof(_leavesDidntFit));
|
||||||
|
destinationBuffer += sizeof(_leavesDidntFit);
|
||||||
|
memcpy(destinationBuffer, &_colorBitsWritten, sizeof(_colorBitsWritten));
|
||||||
|
destinationBuffer += sizeof(_colorBitsWritten);
|
||||||
|
memcpy(destinationBuffer, &_existsBitsWritten, sizeof(_existsBitsWritten));
|
||||||
|
destinationBuffer += sizeof(_existsBitsWritten);
|
||||||
|
memcpy(destinationBuffer, &_existsInPacketBitsWritten, sizeof(_existsInPacketBitsWritten));
|
||||||
|
destinationBuffer += sizeof(_existsInPacketBitsWritten);
|
||||||
|
memcpy(destinationBuffer, &_treesRemoved, sizeof(_treesRemoved));
|
||||||
|
destinationBuffer += sizeof(_treesRemoved);
|
||||||
|
|
||||||
|
return destinationBuffer - bufferStart; // includes header!
|
||||||
|
}
|
||||||
|
|
||||||
|
int VoxelSceneStats::unpackFromMessage(unsigned char* sourceBuffer, int availableBytes) {
|
||||||
|
unsigned char* startPosition = sourceBuffer;
|
||||||
|
|
||||||
|
// increment to push past the packet header
|
||||||
|
int numBytesPacketHeader = numBytesForPacketHeader(sourceBuffer);
|
||||||
|
sourceBuffer += numBytesPacketHeader;
|
||||||
|
|
||||||
|
memcpy(&_start, sourceBuffer, sizeof(_start));
|
||||||
|
sourceBuffer += sizeof(_start);
|
||||||
|
memcpy(&_end, sourceBuffer, sizeof(_end));
|
||||||
|
sourceBuffer += sizeof(_end);
|
||||||
|
memcpy(&_elapsed, sourceBuffer, sizeof(_elapsed));
|
||||||
|
sourceBuffer += sizeof(_elapsed);
|
||||||
|
memcpy(&_totalEncodeTime, sourceBuffer, sizeof(_totalEncodeTime));
|
||||||
|
sourceBuffer += sizeof(_totalEncodeTime);
|
||||||
|
memcpy(&_isFullScene, sourceBuffer, sizeof(_isFullScene));
|
||||||
|
sourceBuffer += sizeof(_isFullScene);
|
||||||
|
memcpy(&_isMoving, sourceBuffer, sizeof(_isMoving));
|
||||||
|
sourceBuffer += sizeof(_isMoving);
|
||||||
|
memcpy(&_packets, sourceBuffer, sizeof(_packets));
|
||||||
|
sourceBuffer += sizeof(_packets);
|
||||||
|
memcpy(&_bytes, sourceBuffer, sizeof(_bytes));
|
||||||
|
sourceBuffer += sizeof(_bytes);
|
||||||
|
|
||||||
|
memcpy(&_totalInternal, sourceBuffer, sizeof(_totalInternal));
|
||||||
|
sourceBuffer += sizeof(_totalInternal);
|
||||||
|
memcpy(&_totalLeaves, sourceBuffer, sizeof(_totalLeaves));
|
||||||
|
sourceBuffer += sizeof(_totalLeaves);
|
||||||
|
_totalVoxels = _totalInternal + _totalLeaves;
|
||||||
|
|
||||||
|
memcpy(&_internal, sourceBuffer, sizeof(_internal));
|
||||||
|
sourceBuffer += sizeof(_internal);
|
||||||
|
memcpy(&_leaves, sourceBuffer, sizeof(_leaves));
|
||||||
|
sourceBuffer += sizeof(_leaves);
|
||||||
|
_traversed = _internal + _leaves;
|
||||||
|
|
||||||
|
memcpy(&_internalSkippedDistance, sourceBuffer, sizeof(_internalSkippedDistance));
|
||||||
|
sourceBuffer += sizeof(_internalSkippedDistance);
|
||||||
|
memcpy(&_leavesSkippedDistance, sourceBuffer, sizeof(_leavesSkippedDistance));
|
||||||
|
sourceBuffer += sizeof(_leavesSkippedDistance);
|
||||||
|
_skippedDistance = _internalSkippedDistance + _leavesSkippedDistance;
|
||||||
|
|
||||||
|
memcpy(&_internalSkippedOutOfView, sourceBuffer, sizeof(_internalSkippedOutOfView));
|
||||||
|
sourceBuffer += sizeof(_internalSkippedOutOfView);
|
||||||
|
memcpy(&_leavesSkippedOutOfView, sourceBuffer, sizeof(_leavesSkippedOutOfView));
|
||||||
|
sourceBuffer += sizeof(_leavesSkippedOutOfView);
|
||||||
|
_skippedOutOfView = _internalSkippedOutOfView + _leavesSkippedOutOfView;
|
||||||
|
|
||||||
|
memcpy(&_internalSkippedWasInView, sourceBuffer, sizeof(_internalSkippedWasInView));
|
||||||
|
sourceBuffer += sizeof(_internalSkippedWasInView);
|
||||||
|
memcpy(&_leavesSkippedWasInView, sourceBuffer, sizeof(_leavesSkippedWasInView));
|
||||||
|
sourceBuffer += sizeof(_leavesSkippedWasInView);
|
||||||
|
_skippedWasInView = _internalSkippedWasInView + _leavesSkippedWasInView;
|
||||||
|
|
||||||
|
memcpy(&_internalSkippedNoChange, sourceBuffer, sizeof(_internalSkippedNoChange));
|
||||||
|
sourceBuffer += sizeof(_internalSkippedNoChange);
|
||||||
|
memcpy(&_leavesSkippedNoChange, sourceBuffer, sizeof(_leavesSkippedNoChange));
|
||||||
|
sourceBuffer += sizeof(_leavesSkippedNoChange);
|
||||||
|
_skippedNoChange = _internalSkippedNoChange + _leavesSkippedNoChange;
|
||||||
|
|
||||||
|
memcpy(&_internalSkippedOccluded, sourceBuffer, sizeof(_internalSkippedOccluded));
|
||||||
|
sourceBuffer += sizeof(_internalSkippedOccluded);
|
||||||
|
memcpy(&_leavesSkippedOccluded, sourceBuffer, sizeof(_leavesSkippedOccluded));
|
||||||
|
sourceBuffer += sizeof(_leavesSkippedOccluded);
|
||||||
|
_skippedOccluded = _internalSkippedOccluded + _leavesSkippedOccluded;
|
||||||
|
|
||||||
|
memcpy(&_internalColorSent, sourceBuffer, sizeof(_internalColorSent));
|
||||||
|
sourceBuffer += sizeof(_internalColorSent);
|
||||||
|
memcpy(&_leavesColorSent, sourceBuffer, sizeof(_leavesColorSent));
|
||||||
|
sourceBuffer += sizeof(_leavesColorSent);
|
||||||
|
_colorSent = _internalColorSent + _leavesColorSent;
|
||||||
|
|
||||||
|
memcpy(&_internalDidntFit, sourceBuffer, sizeof(_internalDidntFit));
|
||||||
|
sourceBuffer += sizeof(_internalDidntFit);
|
||||||
|
memcpy(&_leavesDidntFit, sourceBuffer, sizeof(_leavesDidntFit));
|
||||||
|
sourceBuffer += sizeof(_leavesDidntFit);
|
||||||
|
_didntFit = _internalDidntFit + _leavesDidntFit;
|
||||||
|
|
||||||
|
memcpy(&_colorBitsWritten, sourceBuffer, sizeof(_colorBitsWritten));
|
||||||
|
sourceBuffer += sizeof(_colorBitsWritten);
|
||||||
|
memcpy(&_existsBitsWritten, sourceBuffer, sizeof(_existsBitsWritten));
|
||||||
|
sourceBuffer += sizeof(_existsBitsWritten);
|
||||||
|
memcpy(&_existsInPacketBitsWritten, sourceBuffer, sizeof(_existsInPacketBitsWritten));
|
||||||
|
sourceBuffer += sizeof(_existsInPacketBitsWritten);
|
||||||
|
memcpy(&_treesRemoved, sourceBuffer, sizeof(_treesRemoved));
|
||||||
|
sourceBuffer += sizeof(_treesRemoved);
|
||||||
|
|
||||||
|
// running averages
|
||||||
|
_elapsedAverage.updateAverage((float)_elapsed);
|
||||||
|
unsigned long total = _existsInPacketBitsWritten + _colorSent;
|
||||||
|
float calculatedBPV = total == 0 ? 0 : (_bytes * 8) / total;
|
||||||
|
_bitsPerVoxelAverage.updateAverage(calculatedBPV);
|
||||||
|
|
||||||
|
|
||||||
|
return sourceBuffer - startPosition; // includes header!
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void VoxelSceneStats::printDebugDetails() {
|
||||||
|
qDebug("\n------------------------------\n");
|
||||||
|
qDebug("VoxelSceneStats:\n");
|
||||||
|
qDebug(" start : %llu \n", _start);
|
||||||
|
qDebug(" end : %llu \n", _end);
|
||||||
|
qDebug(" elapsed : %llu \n", _elapsed);
|
||||||
|
qDebug(" encoding : %llu \n", _totalEncodeTime);
|
||||||
|
qDebug("\n");
|
||||||
|
qDebug(" full scene: %s\n", debug::valueOf(_isFullScene));
|
||||||
|
qDebug(" moving: %s\n", debug::valueOf(_isMoving));
|
||||||
|
qDebug("\n");
|
||||||
|
qDebug(" packets: %d\n", _packets);
|
||||||
|
qDebug(" bytes : %ld\n", _bytes);
|
||||||
|
qDebug("\n");
|
||||||
|
qDebug(" total voxels : %lu\n", _totalVoxels );
|
||||||
|
qDebug(" internal : %lu\n", _totalInternal );
|
||||||
|
qDebug(" leaves : %lu\n", _totalLeaves );
|
||||||
|
qDebug(" traversed : %lu\n", _traversed );
|
||||||
|
qDebug(" internal : %lu\n", _internal );
|
||||||
|
qDebug(" leaves : %lu\n", _leaves );
|
||||||
|
qDebug(" skipped distance : %lu\n", _skippedDistance );
|
||||||
|
qDebug(" internal : %lu\n", _internalSkippedDistance );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesSkippedDistance );
|
||||||
|
qDebug(" skipped out of view : %lu\n", _skippedOutOfView );
|
||||||
|
qDebug(" internal : %lu\n", _internalSkippedOutOfView );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesSkippedOutOfView );
|
||||||
|
qDebug(" skipped was in view : %lu\n", _skippedWasInView );
|
||||||
|
qDebug(" internal : %lu\n", _internalSkippedWasInView );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesSkippedWasInView );
|
||||||
|
qDebug(" skipped no change : %lu\n", _skippedNoChange );
|
||||||
|
qDebug(" internal : %lu\n", _internalSkippedNoChange );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesSkippedNoChange );
|
||||||
|
qDebug(" skipped occluded : %lu\n", _skippedOccluded );
|
||||||
|
qDebug(" internal : %lu\n", _internalSkippedOccluded );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesSkippedOccluded );
|
||||||
|
|
||||||
|
qDebug("\n");
|
||||||
|
qDebug(" color sent : %lu\n", _colorSent );
|
||||||
|
qDebug(" internal : %lu\n", _internalColorSent );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesColorSent );
|
||||||
|
qDebug(" Didn't Fit : %lu\n", _didntFit );
|
||||||
|
qDebug(" internal : %lu\n", _internalDidntFit );
|
||||||
|
qDebug(" leaves : %lu\n", _leavesDidntFit );
|
||||||
|
qDebug(" color bits : %lu\n", _colorBitsWritten );
|
||||||
|
qDebug(" exists bits : %lu\n", _existsBitsWritten );
|
||||||
|
qDebug(" in packet bit : %lu\n", _existsInPacketBitsWritten);
|
||||||
|
qDebug(" trees removed : %lu\n", _treesRemoved );
|
||||||
|
}
|
||||||
|
|
||||||
|
const unsigned greenish = 0x40ff40d0;
|
||||||
|
const unsigned yellowish = 0xffef40c0;
|
||||||
|
const unsigned greyish = 0xd0d0d0a0;
|
||||||
|
|
||||||
|
VoxelSceneStats::ItemInfo VoxelSceneStats::_ITEMS[] = {
|
||||||
|
{ "Elapsed" , greenish },
|
||||||
|
{ "Encode" , yellowish },
|
||||||
|
{ "Network" , greyish },
|
||||||
|
{ "Voxels on Server" , greenish },
|
||||||
|
{ "Voxels Sent" , yellowish },
|
||||||
|
{ "Colors Sent" , greyish },
|
||||||
|
{ "Bitmasks Sent" , greenish },
|
||||||
|
{ "Traversed" , yellowish },
|
||||||
|
{ "Skipped - Total" , greyish },
|
||||||
|
{ "Skipped - Distance" , greenish },
|
||||||
|
{ "Skipped - Out of View", yellowish },
|
||||||
|
{ "Skipped - Was in View", greyish },
|
||||||
|
{ "Skipped - No Change" , greenish },
|
||||||
|
{ "Skipped - Occluded" , yellowish },
|
||||||
|
{ "Didn't fit in packet" , greyish },
|
||||||
|
{ "Mode" , greenish },
|
||||||
|
};
|
||||||
|
|
||||||
|
char* VoxelSceneStats::getItemValue(int item) {
|
||||||
|
const uint64_t USECS_PER_SECOND = 1000 * 1000;
|
||||||
|
int calcFPS, calcAverageFPS, calculatedKBPS;
|
||||||
|
switch(item) {
|
||||||
|
case ITEM_ELAPSED: {
|
||||||
|
calcFPS = (float)USECS_PER_SECOND / (float)_elapsed;
|
||||||
|
float elapsedAverage = _elapsedAverage.getAverage();
|
||||||
|
calcAverageFPS = (float)USECS_PER_SECOND / (float)elapsedAverage;
|
||||||
|
|
||||||
|
sprintf(_itemValueBuffer, "%llu usecs (%d fps) Average: %.0f usecs (%d fps)",
|
||||||
|
_elapsed, calcFPS, elapsedAverage, calcAverageFPS);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_ENCODE:
|
||||||
|
calcFPS = (float)USECS_PER_SECOND / (float)_totalEncodeTime;
|
||||||
|
sprintf(_itemValueBuffer, "%llu usecs (%d fps)", _totalEncodeTime, calcFPS);
|
||||||
|
break;
|
||||||
|
case ITEM_PACKETS: {
|
||||||
|
float elapsedSecs = ((float)_elapsed / (float)USECS_PER_SECOND);
|
||||||
|
calculatedKBPS = elapsedSecs == 0 ? 0 : ((_bytes * 8) / elapsedSecs) / 1000;
|
||||||
|
sprintf(_itemValueBuffer, "%d packets %lu bytes (%d kbps)", _packets, _bytes, calculatedKBPS);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_VOXELS_SERVER: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_totalVoxels, _totalInternal, _totalLeaves);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_VOXELS: {
|
||||||
|
unsigned long total = _existsInPacketBitsWritten + _colorSent;
|
||||||
|
float calculatedBPV = total == 0 ? 0 : (_bytes * 8) / total;
|
||||||
|
float averageBPV = _bitsPerVoxelAverage.getAverage();
|
||||||
|
sprintf(_itemValueBuffer, "%lu (%.2f bits/voxel Average: %.2f bits/voxel) %lu internal %lu leaves",
|
||||||
|
total, calculatedBPV, averageBPV, _existsInPacketBitsWritten, _colorSent);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_TRAVERSED: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_traversed, _internal, _leaves);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED: {
|
||||||
|
unsigned long total = _skippedDistance + _skippedOutOfView +
|
||||||
|
_skippedWasInView + _skippedNoChange + _skippedOccluded;
|
||||||
|
|
||||||
|
unsigned long internal = _internalSkippedDistance + _internalSkippedOutOfView +
|
||||||
|
_internalSkippedWasInView + _internalSkippedNoChange + _internalSkippedOccluded;
|
||||||
|
|
||||||
|
unsigned long leaves = _leavesSkippedDistance + _leavesSkippedOutOfView +
|
||||||
|
_leavesSkippedWasInView + _leavesSkippedNoChange + _leavesSkippedOccluded;
|
||||||
|
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
total, internal, leaves);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED_DISTANCE: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_skippedDistance, _internalSkippedDistance, _leavesSkippedDistance);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED_OUT_OF_VIEW: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_skippedOutOfView, _internalSkippedOutOfView, _leavesSkippedOutOfView);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED_WAS_IN_VIEW: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_skippedWasInView, _internalSkippedWasInView, _leavesSkippedWasInView);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED_NO_CHANGE: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_skippedNoChange, _internalSkippedNoChange, _leavesSkippedNoChange);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_SKIPPED_OCCLUDED: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_skippedOccluded, _internalSkippedOccluded, _leavesSkippedOccluded);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_COLORS: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
|
||||||
|
_colorSent, _internalColorSent, _leavesColorSent);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_DIDNT_FIT: {
|
||||||
|
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves (removed: %lu)",
|
||||||
|
_didntFit, _internalDidntFit, _leavesDidntFit, _treesRemoved);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_BITS: {
|
||||||
|
sprintf(_itemValueBuffer, "colors: %lu, exists: %lu, in packets: %lu",
|
||||||
|
_colorBitsWritten, _existsBitsWritten, _existsInPacketBitsWritten);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_MODE: {
|
||||||
|
sprintf(_itemValueBuffer, "%s - %s", (_isFullScene ? "Full Scene" : "Partial Scene"),
|
||||||
|
(_isMoving ? "Moving" : "Stationary"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
sprintf(_itemValueBuffer, "");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return _itemValueBuffer;
|
||||||
|
}
|
||||||
|
|
170
libraries/voxels/src/VoxelSceneStats.h
Normal file
170
libraries/voxels/src/VoxelSceneStats.h
Normal file
|
@ -0,0 +1,170 @@
|
||||||
|
//
|
||||||
|
// VoxelSceneStats.h
|
||||||
|
// hifi
|
||||||
|
//
|
||||||
|
// Created by Brad Hefta-Gaub on 7/18/13.
|
||||||
|
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef __hifi__VoxelSceneStats__
|
||||||
|
#define __hifi__VoxelSceneStats__
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <NodeList.h>
|
||||||
|
|
||||||
|
class VoxelNode;
|
||||||
|
|
||||||
|
class VoxelSceneStats {
|
||||||
|
public:
|
||||||
|
VoxelSceneStats();
|
||||||
|
void reset();
|
||||||
|
void sceneStarted(bool fullScene, bool moving, VoxelNode* root);
|
||||||
|
void sceneCompleted();
|
||||||
|
|
||||||
|
void printDebugDetails();
|
||||||
|
void packetSent(int bytes);
|
||||||
|
|
||||||
|
void encodeStarted();
|
||||||
|
void encodeStopped();
|
||||||
|
|
||||||
|
void traversed(const VoxelNode* node);
|
||||||
|
void skippedDistance(const VoxelNode* node);
|
||||||
|
void skippedOutOfView(const VoxelNode* node);
|
||||||
|
void skippedWasInView(const VoxelNode* node);
|
||||||
|
void skippedNoChange(const VoxelNode* node);
|
||||||
|
void skippedOccluded(const VoxelNode* node);
|
||||||
|
void colorSent(const VoxelNode* node);
|
||||||
|
void didntFit(const VoxelNode* node);
|
||||||
|
void colorBitsWritten();
|
||||||
|
void existsBitsWritten();
|
||||||
|
void existsInPacketBitsWritten();
|
||||||
|
void childBitsRemoved(bool includesExistsBits, bool includesColors);
|
||||||
|
|
||||||
|
int packIntoMessage(unsigned char* destinationBuffer, int availableBytes);
|
||||||
|
int unpackFromMessage(unsigned char* sourceBuffer, int availableBytes);
|
||||||
|
|
||||||
|
bool isReadyToSend() const { return _isReadyToSend; }
|
||||||
|
void markAsSent() { _isReadyToSend = false; }
|
||||||
|
unsigned char* getStatsMessage() { return &_statsMessage[0]; }
|
||||||
|
int getStatsMessageLength() const { return _statsMessageLength; }
|
||||||
|
|
||||||
|
enum {
|
||||||
|
ITEM_ELAPSED,
|
||||||
|
ITEM_ENCODE,
|
||||||
|
ITEM_PACKETS,
|
||||||
|
ITEM_VOXELS_SERVER,
|
||||||
|
ITEM_VOXELS,
|
||||||
|
ITEM_COLORS,
|
||||||
|
ITEM_BITS,
|
||||||
|
ITEM_TRAVERSED,
|
||||||
|
ITEM_SKIPPED,
|
||||||
|
ITEM_SKIPPED_DISTANCE,
|
||||||
|
ITEM_SKIPPED_OUT_OF_VIEW,
|
||||||
|
ITEM_SKIPPED_WAS_IN_VIEW,
|
||||||
|
ITEM_SKIPPED_NO_CHANGE,
|
||||||
|
ITEM_SKIPPED_OCCLUDED,
|
||||||
|
ITEM_DIDNT_FIT,
|
||||||
|
ITEM_MODE,
|
||||||
|
ITEM_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
// Meta information about each stats item
|
||||||
|
struct ItemInfo {
|
||||||
|
char const* const caption;
|
||||||
|
unsigned colorRGBA;
|
||||||
|
};
|
||||||
|
|
||||||
|
ItemInfo& getItemInfo(int item) { return _ITEMS[item]; };
|
||||||
|
char* getItemValue(int item);
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool _isReadyToSend;
|
||||||
|
unsigned char _statsMessage[MAX_PACKET_SIZE];
|
||||||
|
int _statsMessageLength;
|
||||||
|
|
||||||
|
// scene timing data in usecs
|
||||||
|
bool _isStarted;
|
||||||
|
uint64_t _start;
|
||||||
|
uint64_t _end;
|
||||||
|
uint64_t _elapsed;
|
||||||
|
|
||||||
|
SimpleMovingAverage _elapsedAverage;
|
||||||
|
SimpleMovingAverage _bitsPerVoxelAverage;
|
||||||
|
|
||||||
|
uint64_t _totalEncodeTime;
|
||||||
|
uint64_t _encodeStart;
|
||||||
|
|
||||||
|
// scene voxel related data
|
||||||
|
unsigned long _totalVoxels;
|
||||||
|
unsigned long _totalInternal;
|
||||||
|
unsigned long _totalLeaves;
|
||||||
|
|
||||||
|
unsigned long _traversed;
|
||||||
|
unsigned long _internal;
|
||||||
|
unsigned long _leaves;
|
||||||
|
|
||||||
|
unsigned long _skippedDistance;
|
||||||
|
unsigned long _internalSkippedDistance;
|
||||||
|
unsigned long _leavesSkippedDistance;
|
||||||
|
|
||||||
|
unsigned long _skippedOutOfView;
|
||||||
|
unsigned long _internalSkippedOutOfView;
|
||||||
|
unsigned long _leavesSkippedOutOfView;
|
||||||
|
|
||||||
|
unsigned long _skippedWasInView;
|
||||||
|
unsigned long _internalSkippedWasInView;
|
||||||
|
unsigned long _leavesSkippedWasInView;
|
||||||
|
|
||||||
|
unsigned long _skippedNoChange;
|
||||||
|
unsigned long _internalSkippedNoChange;
|
||||||
|
unsigned long _leavesSkippedNoChange;
|
||||||
|
|
||||||
|
unsigned long _skippedOccluded;
|
||||||
|
unsigned long _internalSkippedOccluded;
|
||||||
|
unsigned long _leavesSkippedOccluded;
|
||||||
|
|
||||||
|
unsigned long _colorSent;
|
||||||
|
unsigned long _internalColorSent;
|
||||||
|
unsigned long _leavesColorSent;
|
||||||
|
|
||||||
|
unsigned long _didntFit;
|
||||||
|
unsigned long _internalDidntFit;
|
||||||
|
unsigned long _leavesDidntFit;
|
||||||
|
|
||||||
|
unsigned long _colorBitsWritten;
|
||||||
|
unsigned long _existsBitsWritten;
|
||||||
|
unsigned long _existsInPacketBitsWritten;
|
||||||
|
unsigned long _treesRemoved;
|
||||||
|
|
||||||
|
// Accounting Notes:
|
||||||
|
//
|
||||||
|
// 1) number of voxels sent can be calculated as _colorSent + _colorBitsWritten. This works because each internal
|
||||||
|
// node in a packet will have a _colorBitsWritten included for it and each "leaf" in the packet will have a
|
||||||
|
// _colorSent written for it. Note that these "leaf" nodes in the packets may not be actual leaves in the full
|
||||||
|
// tree, because LOD may cause us to send an average color for an internal node instead of recursing deeper to
|
||||||
|
// the leaves.
|
||||||
|
//
|
||||||
|
// 2) the stats balance if: (working assumption)
|
||||||
|
// if _colorSent > 0
|
||||||
|
// _traversed = all skipped + _colorSent + _colorBitsWritten
|
||||||
|
// else
|
||||||
|
// _traversed = all skipped + _colorSent + _colorBitsWritten + _treesRemoved
|
||||||
|
//
|
||||||
|
|
||||||
|
// scene network related data
|
||||||
|
unsigned int _packets;
|
||||||
|
unsigned long _bytes;
|
||||||
|
unsigned int _passes;
|
||||||
|
|
||||||
|
// features related items
|
||||||
|
bool _isMoving;
|
||||||
|
bool _isFullScene;
|
||||||
|
|
||||||
|
|
||||||
|
static ItemInfo _ITEMS[];
|
||||||
|
static int const MAX_ITEM_VALUE_LENGTH = 128;
|
||||||
|
char _itemValueBuffer[MAX_ITEM_VALUE_LENGTH];
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* defined(__hifi__VoxelSceneStats__) */
|
|
@ -673,6 +673,9 @@ void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
|
||||||
if (hasChildren && !startNode->collapseIdenticalLeaves()) {
|
if (hasChildren && !startNode->collapseIdenticalLeaves()) {
|
||||||
startNode->setColorFromAverageOfChildren();
|
startNode->setColorFromAverageOfChildren();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// this is also a good time to recalculateSubTreeNodeCount()
|
||||||
|
startNode->recalculateSubTreeNodeCount();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1037,6 +1040,13 @@ int VoxelTree::encodeTreeBitstream(VoxelNode* node, unsigned char* outputBuffer,
|
||||||
availableBytes -= codeLength; // keep track or remaining space
|
availableBytes -= codeLength; // keep track or remaining space
|
||||||
|
|
||||||
int currentEncodeLevel = 0;
|
int currentEncodeLevel = 0;
|
||||||
|
|
||||||
|
// record some stats, this is the one node that we won't record below in the recursion function, so we need to
|
||||||
|
// track it here
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->traversed(node);
|
||||||
|
}
|
||||||
|
|
||||||
int childBytesWritten = encodeTreeBitstreamRecursion(node, outputBuffer, availableBytes, bag, params, currentEncodeLevel);
|
int childBytesWritten = encodeTreeBitstreamRecursion(node, outputBuffer, availableBytes, bag, params, currentEncodeLevel);
|
||||||
|
|
||||||
// if childBytesWritten == 1 then something went wrong... that's not possible
|
// if childBytesWritten == 1 then something went wrong... that's not possible
|
||||||
|
@ -1081,6 +1091,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
|
|
||||||
// If we're too far away for our render level, then just return
|
// If we're too far away for our render level, then just return
|
||||||
if (distance >= boundaryDistance) {
|
if (distance >= boundaryDistance) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedDistance(node);
|
||||||
|
}
|
||||||
return bytesAtThisLevel;
|
return bytesAtThisLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1088,6 +1101,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
// although technically, we really shouldn't ever be here, because our callers shouldn't be calling us if
|
// although technically, we really shouldn't ever be here, because our callers shouldn't be calling us if
|
||||||
// we're out of view
|
// we're out of view
|
||||||
if (!node->isInView(*params.viewFrustum)) {
|
if (!node->isInView(*params.viewFrustum)) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedOutOfView(node);
|
||||||
|
}
|
||||||
return bytesAtThisLevel;
|
return bytesAtThisLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1110,6 +1126,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
// if we're in deltaViewFrustum mode, and this node has changed since it was last sent, then we do
|
// if we're in deltaViewFrustum mode, and this node has changed since it was last sent, then we do
|
||||||
// need to send it.
|
// need to send it.
|
||||||
if (wasInView && !(params.deltaViewFrustum && node->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE))) {
|
if (wasInView && !(params.deltaViewFrustum && node->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE))) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedWasInView(node);
|
||||||
|
}
|
||||||
return bytesAtThisLevel;
|
return bytesAtThisLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1117,6 +1136,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
// then we can also bail early and save bits
|
// then we can also bail early and save bits
|
||||||
if (!params.forceSendScene && !params.deltaViewFrustum &&
|
if (!params.forceSendScene && !params.deltaViewFrustum &&
|
||||||
!node->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE)) {
|
!node->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE)) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedNoChange(node);
|
||||||
|
}
|
||||||
return bytesAtThisLevel;
|
return bytesAtThisLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1136,6 +1158,9 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
CoverageMapStorageResult result = params.map->checkMap(voxelPolygon, false);
|
CoverageMapStorageResult result = params.map->checkMap(voxelPolygon, false);
|
||||||
delete voxelPolygon; // cleanup
|
delete voxelPolygon; // cleanup
|
||||||
if (result == OCCLUDED) {
|
if (result == OCCLUDED) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedOccluded(node);
|
||||||
|
}
|
||||||
return bytesAtThisLevel;
|
return bytesAtThisLevel;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -1201,6 +1226,12 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
distancesToChildren[i] = 0.0f;
|
distancesToChildren[i] = 0.0f;
|
||||||
currentCount++;
|
currentCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// track stats
|
||||||
|
if (params.stats && childNode) {
|
||||||
|
params.stats->traversed(childNode);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// for each child node in Distance sorted order..., check to see if they exist, are colored, and in view, and if so
|
// for each child node in Distance sorted order..., check to see if they exist, are colored, and in view, and if so
|
||||||
|
@ -1211,13 +1242,21 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
|
|
||||||
bool childIsInView = (childNode && (!params.viewFrustum || childNode->isInView(*params.viewFrustum)));
|
bool childIsInView = (childNode && (!params.viewFrustum || childNode->isInView(*params.viewFrustum)));
|
||||||
|
|
||||||
if (childIsInView) {
|
if (!childIsInView) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedOutOfView(childNode);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
// Before we determine consider this further, let's see if it's in our LOD scope...
|
// Before we determine consider this further, let's see if it's in our LOD scope...
|
||||||
float distance = distancesToChildren[i]; // params.viewFrustum ? childNode->distanceToCamera(*params.viewFrustum) : 0;
|
float distance = distancesToChildren[i]; // params.viewFrustum ? childNode->distanceToCamera(*params.viewFrustum) : 0;
|
||||||
float boundaryDistance = !params.viewFrustum ? 1 :
|
float boundaryDistance = !params.viewFrustum ? 1 :
|
||||||
boundaryDistanceForRenderLevel(childNode->getLevel() + params.boundaryLevelAdjust);
|
boundaryDistanceForRenderLevel(childNode->getLevel() + params.boundaryLevelAdjust);
|
||||||
|
|
||||||
if (distance < boundaryDistance) {
|
if (!(distance < boundaryDistance)) {
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->skippedDistance(childNode);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
inViewCount++;
|
inViewCount++;
|
||||||
|
|
||||||
// track children in view as existing and not a leaf, if they're a leaf,
|
// track children in view as existing and not a leaf, if they're a leaf,
|
||||||
|
@ -1261,7 +1300,19 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
} // wants occlusion culling & isLeaf()
|
} // wants occlusion culling & isLeaf()
|
||||||
|
|
||||||
|
|
||||||
bool shouldRender = !params.viewFrustum ? true : childNode->calculateShouldRender(params.viewFrustum, params.boundaryLevelAdjust);
|
bool shouldRender = !params.viewFrustum
|
||||||
|
? true
|
||||||
|
: childNode->calculateShouldRender(params.viewFrustum, params.boundaryLevelAdjust);
|
||||||
|
|
||||||
|
// track some stats
|
||||||
|
if (params.stats) {
|
||||||
|
if (!shouldRender && childNode->isLeaf()) {
|
||||||
|
params.stats->skippedDistance(childNode);
|
||||||
|
}
|
||||||
|
if (childIsOccluded) {
|
||||||
|
params.stats->skippedOccluded(childNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// track children with actual color, only if the child wasn't previously in view!
|
// track children with actual color, only if the child wasn't previously in view!
|
||||||
if (shouldRender && !childIsOccluded) {
|
if (shouldRender && !childIsOccluded) {
|
||||||
|
@ -1288,7 +1339,14 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
inViewWithColorCount++;
|
inViewWithColorCount++;
|
||||||
} else {
|
} else {
|
||||||
// otherwise just track stats of the items we discarded
|
// otherwise just track stats of the items we discarded
|
||||||
params.childWasInViewDiscarded++;
|
if (params.stats) {
|
||||||
|
if (childWasInView) {
|
||||||
|
params.stats->skippedWasInView(childNode);
|
||||||
|
} else {
|
||||||
|
params.stats->skippedNoChange(childNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1297,14 +1355,23 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
*writeToThisLevelBuffer = childrenColoredBits;
|
*writeToThisLevelBuffer = childrenColoredBits;
|
||||||
writeToThisLevelBuffer += sizeof(childrenColoredBits); // move the pointer
|
writeToThisLevelBuffer += sizeof(childrenColoredBits); // move the pointer
|
||||||
bytesAtThisLevel += sizeof(childrenColoredBits); // keep track of byte count
|
bytesAtThisLevel += sizeof(childrenColoredBits); // keep track of byte count
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->colorBitsWritten();
|
||||||
|
}
|
||||||
|
|
||||||
// write the color data...
|
// write the color data...
|
||||||
if (params.includeColor) {
|
if (params.includeColor) {
|
||||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||||
if (oneAtBit(childrenColoredBits, i)) {
|
if (oneAtBit(childrenColoredBits, i)) {
|
||||||
memcpy(writeToThisLevelBuffer, &node->getChildAtIndex(i)->getColor(), BYTES_PER_COLOR);
|
VoxelNode* childNode = node->getChildAtIndex(i);
|
||||||
|
memcpy(writeToThisLevelBuffer, &childNode->getColor(), BYTES_PER_COLOR);
|
||||||
writeToThisLevelBuffer += BYTES_PER_COLOR; // move the pointer for color
|
writeToThisLevelBuffer += BYTES_PER_COLOR; // move the pointer for color
|
||||||
bytesAtThisLevel += BYTES_PER_COLOR; // keep track of byte count for color
|
bytesAtThisLevel += BYTES_PER_COLOR; // keep track of byte count for color
|
||||||
|
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->colorSent(childNode);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1315,12 +1382,18 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
*writeToThisLevelBuffer = childrenExistInTreeBits;
|
*writeToThisLevelBuffer = childrenExistInTreeBits;
|
||||||
writeToThisLevelBuffer += sizeof(childrenExistInTreeBits); // move the pointer
|
writeToThisLevelBuffer += sizeof(childrenExistInTreeBits); // move the pointer
|
||||||
bytesAtThisLevel += sizeof(childrenExistInTreeBits); // keep track of byte count
|
bytesAtThisLevel += sizeof(childrenExistInTreeBits); // keep track of byte count
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->existsBitsWritten();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// write the child exist bits
|
// write the child exist bits
|
||||||
*writeToThisLevelBuffer = childrenExistInPacketBits;
|
*writeToThisLevelBuffer = childrenExistInPacketBits;
|
||||||
writeToThisLevelBuffer += sizeof(childrenExistInPacketBits); // move the pointer
|
writeToThisLevelBuffer += sizeof(childrenExistInPacketBits); // move the pointer
|
||||||
bytesAtThisLevel += sizeof(childrenExistInPacketBits); // keep track of byte count
|
bytesAtThisLevel += sizeof(childrenExistInPacketBits); // keep track of byte count
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->existsInPacketBitsWritten();
|
||||||
|
}
|
||||||
|
|
||||||
// We only need to keep digging, if there is at least one child that is inView, and not a leaf.
|
// We only need to keep digging, if there is at least one child that is inView, and not a leaf.
|
||||||
keepDiggingDeeper = (inViewNotLeafCount > 0);
|
keepDiggingDeeper = (inViewNotLeafCount > 0);
|
||||||
|
@ -1333,6 +1406,11 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
availableBytes -= bytesAtThisLevel;
|
availableBytes -= bytesAtThisLevel;
|
||||||
} else {
|
} else {
|
||||||
bag.insert(node);
|
bag.insert(node);
|
||||||
|
|
||||||
|
if (params.stats) {
|
||||||
|
params.stats->didntFit(node);
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1393,7 +1471,12 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
// so, if the child returns 2 bytes out, we can actually consider that an empty tree also!!
|
// so, if the child returns 2 bytes out, we can actually consider that an empty tree also!!
|
||||||
//
|
//
|
||||||
// we can make this act like no bytes out, by just resetting the bytes out in this case
|
// we can make this act like no bytes out, by just resetting the bytes out in this case
|
||||||
if (params.includeColor && childTreeBytesOut == 2) {
|
if (params.includeColor && !params.includeExistsBits && childTreeBytesOut == 2) {
|
||||||
|
childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees
|
||||||
|
}
|
||||||
|
// If we've asked for existBits, this is also true, except that the tree will output 3 bytes
|
||||||
|
// NOTE: does this introduce a problem with detecting deletion??
|
||||||
|
if (params.includeColor && params.includeExistsBits && childTreeBytesOut == 3) {
|
||||||
childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees
|
childTreeBytesOut = 0; // this is the degenerate case of a tree with no colors and no child trees
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1408,6 +1491,12 @@ int VoxelTree::encodeTreeBitstreamRecursion(VoxelNode* node, unsigned char* outp
|
||||||
childrenExistInPacketBits -= (1 << (7 - originalIndex));
|
childrenExistInPacketBits -= (1 << (7 - originalIndex));
|
||||||
// repair the child exists mask
|
// repair the child exists mask
|
||||||
*childExistsPlaceHolder = childrenExistInPacketBits;
|
*childExistsPlaceHolder = childrenExistInPacketBits;
|
||||||
|
|
||||||
|
// If this is the last of the child exists bits, then we're actually be rolling out the entire tree
|
||||||
|
if (params.stats && childrenExistInPacketBits == 0) {
|
||||||
|
params.stats->childBitsRemoved(params.includeExistsBits, params.includeColor);
|
||||||
|
}
|
||||||
|
|
||||||
// Note: no need to move the pointer, cause we already stored this
|
// Note: no need to move the pointer, cause we already stored this
|
||||||
} // end if (childTreeBytesOut == 0)
|
} // end if (childTreeBytesOut == 0)
|
||||||
} // end if (oneAtBit(childrenExistInPacketBits, originalIndex))
|
} // end if (oneAtBit(childrenExistInPacketBits, originalIndex))
|
||||||
|
|
|
@ -9,12 +9,14 @@
|
||||||
#ifndef __hifi__VoxelTree__
|
#ifndef __hifi__VoxelTree__
|
||||||
#define __hifi__VoxelTree__
|
#define __hifi__VoxelTree__
|
||||||
|
|
||||||
#include "SimpleMovingAverage.h"
|
#include <PointerStack.h>
|
||||||
|
#include <SimpleMovingAverage.h>
|
||||||
|
|
||||||
|
#include "CoverageMap.h"
|
||||||
#include "ViewFrustum.h"
|
#include "ViewFrustum.h"
|
||||||
#include "VoxelNode.h"
|
#include "VoxelNode.h"
|
||||||
#include "VoxelNodeBag.h"
|
#include "VoxelNodeBag.h"
|
||||||
#include "CoverageMap.h"
|
#include "VoxelSceneStats.h"
|
||||||
#include "PointerStack.h"
|
|
||||||
|
|
||||||
// Callback function, for recuseTreeWithOperation
|
// Callback function, for recuseTreeWithOperation
|
||||||
typedef bool (*RecurseVoxelTreeOperation)(VoxelNode* node, void* extraData);
|
typedef bool (*RecurseVoxelTreeOperation)(VoxelNode* node, void* extraData);
|
||||||
|
@ -36,6 +38,7 @@ typedef enum {GRADIENT, RANDOM, NATURAL} creationMode;
|
||||||
#define NO_BOUNDARY_ADJUST 0
|
#define NO_BOUNDARY_ADJUST 0
|
||||||
#define LOW_RES_MOVING_ADJUST 1
|
#define LOW_RES_MOVING_ADJUST 1
|
||||||
#define IGNORE_LAST_SENT 0
|
#define IGNORE_LAST_SENT 0
|
||||||
|
#define IGNORE_SCENE_STATS NULL
|
||||||
|
|
||||||
class EncodeBitstreamParams {
|
class EncodeBitstreamParams {
|
||||||
public:
|
public:
|
||||||
|
@ -48,10 +51,10 @@ public:
|
||||||
bool deltaViewFrustum;
|
bool deltaViewFrustum;
|
||||||
const ViewFrustum* lastViewFrustum;
|
const ViewFrustum* lastViewFrustum;
|
||||||
bool wantOcclusionCulling;
|
bool wantOcclusionCulling;
|
||||||
long childWasInViewDiscarded;
|
|
||||||
int boundaryLevelAdjust;
|
int boundaryLevelAdjust;
|
||||||
uint64_t lastViewFrustumSent;
|
uint64_t lastViewFrustumSent;
|
||||||
bool forceSendScene;
|
bool forceSendScene;
|
||||||
|
VoxelSceneStats* stats;
|
||||||
CoverageMap* map;
|
CoverageMap* map;
|
||||||
|
|
||||||
EncodeBitstreamParams(
|
EncodeBitstreamParams(
|
||||||
|
@ -66,7 +69,8 @@ public:
|
||||||
CoverageMap* map = IGNORE_COVERAGE_MAP,
|
CoverageMap* map = IGNORE_COVERAGE_MAP,
|
||||||
int boundaryLevelAdjust = NO_BOUNDARY_ADJUST,
|
int boundaryLevelAdjust = NO_BOUNDARY_ADJUST,
|
||||||
uint64_t lastViewFrustumSent = IGNORE_LAST_SENT,
|
uint64_t lastViewFrustumSent = IGNORE_LAST_SENT,
|
||||||
bool forceSendScene = true) :
|
bool forceSendScene = true,
|
||||||
|
VoxelSceneStats* stats = IGNORE_SCENE_STATS) :
|
||||||
maxEncodeLevel (maxEncodeLevel),
|
maxEncodeLevel (maxEncodeLevel),
|
||||||
maxLevelReached (0),
|
maxLevelReached (0),
|
||||||
viewFrustum (viewFrustum),
|
viewFrustum (viewFrustum),
|
||||||
|
@ -76,10 +80,10 @@ public:
|
||||||
deltaViewFrustum (deltaViewFrustum),
|
deltaViewFrustum (deltaViewFrustum),
|
||||||
lastViewFrustum (lastViewFrustum),
|
lastViewFrustum (lastViewFrustum),
|
||||||
wantOcclusionCulling (wantOcclusionCulling),
|
wantOcclusionCulling (wantOcclusionCulling),
|
||||||
childWasInViewDiscarded (0),
|
|
||||||
boundaryLevelAdjust (boundaryLevelAdjust),
|
boundaryLevelAdjust (boundaryLevelAdjust),
|
||||||
lastViewFrustumSent (lastViewFrustumSent),
|
lastViewFrustumSent (lastViewFrustumSent),
|
||||||
forceSendScene (forceSendScene),
|
forceSendScene (forceSendScene),
|
||||||
|
stats (stats),
|
||||||
map (map)
|
map (map)
|
||||||
{}
|
{}
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,9 +12,11 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <NodeData.h>
|
#include <NodeData.h>
|
||||||
#include <AvatarData.h>
|
#include <AvatarData.h>
|
||||||
#include "VoxelNodeBag.h"
|
|
||||||
#include "VoxelConstants.h"
|
#include <CoverageMap.h>
|
||||||
#include "CoverageMap.h"
|
#include <VoxelConstants.h>
|
||||||
|
#include <VoxelNodeBag.h>
|
||||||
|
#include <VoxelSceneStats.h>
|
||||||
|
|
||||||
class VoxelNodeData : public AvatarData {
|
class VoxelNodeData : public AvatarData {
|
||||||
public:
|
public:
|
||||||
|
@ -58,6 +60,9 @@ public:
|
||||||
void setLastTimeBagEmpty(uint64_t lastTimeBagEmpty) { _lastTimeBagEmpty = lastTimeBagEmpty; };
|
void setLastTimeBagEmpty(uint64_t lastTimeBagEmpty) { _lastTimeBagEmpty = lastTimeBagEmpty; };
|
||||||
|
|
||||||
bool getCurrentPacketIsColor() const { return _currentPacketIsColor; };
|
bool getCurrentPacketIsColor() const { return _currentPacketIsColor; };
|
||||||
|
|
||||||
|
VoxelSceneStats stats;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VoxelNodeData(const VoxelNodeData &);
|
VoxelNodeData(const VoxelNodeData &);
|
||||||
VoxelNodeData& operator= (const VoxelNodeData&);
|
VoxelNodeData& operator= (const VoxelNodeData&);
|
||||||
|
|
|
@ -60,6 +60,7 @@ bool wantLocalDomain = false;
|
||||||
bool wantColorRandomizer = false;
|
bool wantColorRandomizer = false;
|
||||||
bool debugVoxelSending = false;
|
bool debugVoxelSending = false;
|
||||||
bool shouldShowAnimationDebug = false;
|
bool shouldShowAnimationDebug = false;
|
||||||
|
bool displayVoxelStats = false;
|
||||||
|
|
||||||
EnvironmentData environmentData[3];
|
EnvironmentData environmentData[3];
|
||||||
|
|
||||||
|
@ -111,6 +112,44 @@ void eraseVoxelTreeAndCleanupNodeVisitData() {
|
||||||
|
|
||||||
pthread_mutex_t treeLock;
|
pthread_mutex_t treeLock;
|
||||||
|
|
||||||
|
void handlePacketSend(NodeList* nodeList,
|
||||||
|
NodeList::iterator& node,
|
||||||
|
VoxelNodeData* nodeData,
|
||||||
|
int& trueBytesSent, int& truePacketsSent) {
|
||||||
|
// If we've got a stats message ready to send, then see if we can piggyback them together
|
||||||
|
if (nodeData->stats.isReadyToSend()) {
|
||||||
|
// Send the stats message to the client
|
||||||
|
unsigned char* statsMessage = nodeData->stats.getStatsMessage();
|
||||||
|
int statsMessageLength = nodeData->stats.getStatsMessageLength();
|
||||||
|
|
||||||
|
// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
|
||||||
|
if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
|
||||||
|
|
||||||
|
// copy voxel message to back of stats message
|
||||||
|
memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
|
||||||
|
statsMessageLength += nodeData->getPacketLength();
|
||||||
|
|
||||||
|
// actually send it
|
||||||
|
nodeList->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
|
||||||
|
} else {
|
||||||
|
// not enough room in the packet, send two packets
|
||||||
|
nodeList->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
|
||||||
|
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
||||||
|
nodeData->getPacket(), nodeData->getPacketLength());
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// just send the voxel packet
|
||||||
|
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
||||||
|
nodeData->getPacket(), nodeData->getPacketLength());
|
||||||
|
}
|
||||||
|
// remember to track our stats
|
||||||
|
nodeData->stats.packetSent(nodeData->getPacketLength());
|
||||||
|
trueBytesSent += nodeData->getPacketLength();
|
||||||
|
truePacketsSent++;
|
||||||
|
nodeData->resetVoxelPacket();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Version of voxel distributor that sends the deepest LOD level at once
|
// Version of voxel distributor that sends the deepest LOD level at once
|
||||||
void deepestLevelVoxelDistributor(NodeList* nodeList,
|
void deepestLevelVoxelDistributor(NodeList* nodeList,
|
||||||
NodeList::iterator& node,
|
NodeList::iterator& node,
|
||||||
|
@ -141,11 +180,9 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
|
||||||
printf("wantColor=%s --- SENDING PARTIAL PACKET! nodeData->getCurrentPacketIsColor()=%s\n",
|
printf("wantColor=%s --- SENDING PARTIAL PACKET! nodeData->getCurrentPacketIsColor()=%s\n",
|
||||||
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
|
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
|
||||||
}
|
}
|
||||||
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
|
||||||
nodeData->getPacket(), nodeData->getPacketLength());
|
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||||
trueBytesSent += nodeData->getPacketLength();
|
|
||||||
truePacketsSent++;
|
|
||||||
nodeData->resetVoxelPacket();
|
|
||||||
} else {
|
} else {
|
||||||
if (::debugVoxelSending) {
|
if (::debugVoxelSending) {
|
||||||
printf("wantColor=%s --- FIXING HEADER! nodeData->getCurrentPacketIsColor()=%s\n",
|
printf("wantColor=%s --- FIXING HEADER! nodeData->getCurrentPacketIsColor()=%s\n",
|
||||||
|
@ -200,13 +237,20 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
|
||||||
// only set our last sent time if we weren't resetting due to frustum change
|
// only set our last sent time if we weren't resetting due to frustum change
|
||||||
uint64_t now = usecTimestampNow();
|
uint64_t now = usecTimestampNow();
|
||||||
nodeData->setLastTimeBagEmpty(now);
|
nodeData->setLastTimeBagEmpty(now);
|
||||||
if (::debugVoxelSending) {
|
|
||||||
printf("ENTIRE SCENE SENT! nodeData->setLastTimeBagEmpty(now=[%lld])\n", now);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
nodeData->stats.sceneCompleted();
|
||||||
|
|
||||||
|
if (::displayVoxelStats) {
|
||||||
|
nodeData->stats.printDebugDetails();
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is the start of "resending" the scene.
|
// This is the start of "resending" the scene.
|
||||||
nodeData->nodeBag.insert(serverTree.rootNode);
|
nodeData->nodeBag.insert(serverTree.rootNode);
|
||||||
|
|
||||||
|
// start tracking our stats
|
||||||
|
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
|
||||||
|
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we have something in our nodeBag, then turn them into packets and send them out...
|
// If we have something in our nodeBag, then turn them into packets and send them out...
|
||||||
|
@ -240,32 +284,31 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
|
||||||
int boundaryLevelAdjust = viewFrustumChanged && nodeData->getWantLowResMoving()
|
int boundaryLevelAdjust = viewFrustumChanged && nodeData->getWantLowResMoving()
|
||||||
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST;
|
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST;
|
||||||
|
|
||||||
|
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) &&
|
||||||
|
nodeData->getViewFrustumJustStoppedChanging();
|
||||||
|
|
||||||
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
|
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
|
||||||
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
|
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
|
||||||
wantOcclusionCulling, coverageMap, boundaryLevelAdjust,
|
wantOcclusionCulling, coverageMap, boundaryLevelAdjust,
|
||||||
nodeData->getLastTimeBagEmpty(),
|
nodeData->getLastTimeBagEmpty(),
|
||||||
nodeData->getViewFrustumJustStoppedChanging());
|
isFullScene, &nodeData->stats);
|
||||||
|
|
||||||
|
nodeData->stats.encodeStarted();
|
||||||
bytesWritten = serverTree.encodeTreeBitstream(subTree, &tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
|
bytesWritten = serverTree.encodeTreeBitstream(subTree, &tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
|
||||||
nodeData->nodeBag, params);
|
nodeData->nodeBag, params);
|
||||||
|
nodeData->stats.encodeStopped();
|
||||||
|
|
||||||
if (nodeData->getAvailable() >= bytesWritten) {
|
if (nodeData->getAvailable() >= bytesWritten) {
|
||||||
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||||
} else {
|
} else {
|
||||||
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||||
nodeData->getPacket(), nodeData->getPacketLength());
|
|
||||||
trueBytesSent += nodeData->getPacketLength();
|
|
||||||
truePacketsSent++;
|
|
||||||
packetsSentThisInterval++;
|
packetsSentThisInterval++;
|
||||||
nodeData->resetVoxelPacket();
|
nodeData->resetVoxelPacket();
|
||||||
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (nodeData->isPacketWaiting()) {
|
if (nodeData->isPacketWaiting()) {
|
||||||
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||||
nodeData->getPacket(), nodeData->getPacketLength());
|
|
||||||
trueBytesSent += nodeData->getPacketLength();
|
|
||||||
truePacketsSent++;
|
|
||||||
nodeData->resetVoxelPacket();
|
nodeData->resetVoxelPacket();
|
||||||
}
|
}
|
||||||
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
|
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
|
||||||
|
@ -368,9 +411,11 @@ void *distributeVoxelsToListeners(void *args) {
|
||||||
if (usecToSleep > 0) {
|
if (usecToSleep > 0) {
|
||||||
usleep(usecToSleep);
|
usleep(usecToSleep);
|
||||||
} else {
|
} else {
|
||||||
|
if (::debugVoxelSending) {
|
||||||
std::cout << "Last send took too much time, not sleeping!\n";
|
std::cout << "Last send took too much time, not sleeping!\n";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pthread_exit(0);
|
pthread_exit(0);
|
||||||
}
|
}
|
||||||
|
@ -402,6 +447,10 @@ int main(int argc, const char * argv[]) {
|
||||||
|
|
||||||
srand((unsigned)time(0));
|
srand((unsigned)time(0));
|
||||||
|
|
||||||
|
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
|
||||||
|
::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS);
|
||||||
|
printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));
|
||||||
|
|
||||||
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
|
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
|
||||||
::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
|
::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
|
||||||
printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));
|
printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));
|
||||||
|
@ -437,8 +486,10 @@ int main(int argc, const char * argv[]) {
|
||||||
|
|
||||||
::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
|
::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
|
||||||
printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
|
printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
|
||||||
unsigned long nodeCount = ::serverTree.getVoxelCount();
|
unsigned long nodeCount = ::serverTree.rootNode->getSubTreeNodeCount();
|
||||||
printf("Nodes after loading scene %ld nodes\n", nodeCount);
|
unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
|
||||||
|
unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount();
|
||||||
|
printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check to see if the user passed in a command line option for loading an old style local
|
// Check to see if the user passed in a command line option for loading an old style local
|
||||||
|
|
Loading…
Reference in a new issue