added a spread to defaults to create a default fountain effect

This commit is contained in:
ericrius1 2015-08-13 16:08:38 -07:00
parent bb84e0e403
commit e191a301d8

View file

@ -49,8 +49,8 @@ const float ParticleEffectEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 10.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 5.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(3.0f, 0.0f, 3.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;