From e191a301d80fcc7d207e093d143c3c2895626853 Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Thu, 13 Aug 2015 16:08:38 -0700 Subject: [PATCH] added a spread to defaults to create a default fountain effect --- libraries/entities/src/ParticleEffectEntityItem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/entities/src/ParticleEffectEntityItem.cpp b/libraries/entities/src/ParticleEffectEntityItem.cpp index d9b97385b6..f8420a3323 100644 --- a/libraries/entities/src/ParticleEffectEntityItem.cpp +++ b/libraries/entities/src/ParticleEffectEntityItem.cpp @@ -49,8 +49,8 @@ const float ParticleEffectEntityItem::DEFAULT_ANIMATION_FPS = 30.0f; const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000; const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f; const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f; -const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 10.0f, 0.0f); -const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(0.0f, 0.0f, 0.0f); +const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 5.0f, 0.0f); +const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(3.0f, 0.0f, 3.0f); const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f); const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f); const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;