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this is holder spot to put avatar entity animation code
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@ -979,6 +979,8 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
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return;
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return;
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}
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}
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//this a spot to work on the avatar npc in my branch
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QVector<JointData> jointsData;
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QVector<JointData> jointsData;
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const QVector<FBXAnimationFrame>& frames = _animation->getFramesReference(); // NOTE: getFrames() is too heavy
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const QVector<FBXAnimationFrame>& frames = _animation->getFramesReference(); // NOTE: getFrames() is too heavy
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