add marker spheres at 1 meter away from origin for better avatar size testing

This commit is contained in:
Philip Rosedale 2014-01-22 12:48:10 -08:00
parent b980a4da46
commit d068b668d8
2 changed files with 13 additions and 11 deletions

View file

@ -2921,10 +2921,10 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
if (!selfAvatarOnly) { if (!selfAvatarOnly) {
// draw a red sphere // draw a red sphere
float sphereRadius = 0.25f; float originSphereRadius = 0.05f;
glColor3f(1,0,0); glColor3f(1,0,0);
glPushMatrix(); glPushMatrix();
glutSolidSphere(sphereRadius, 15, 15); glutSolidSphere(originSphereRadius, 15, 15);
glPopMatrix(); glPopMatrix();
// disable specular lighting for ground and voxels // disable specular lighting for ground and voxels

View file

@ -332,27 +332,29 @@ void renderWorldBox() {
glVertex3f(TREE_SCALE, 0, TREE_SCALE); glVertex3f(TREE_SCALE, 0, TREE_SCALE);
glVertex3f(TREE_SCALE, 0, 0); glVertex3f(TREE_SCALE, 0, 0);
glEnd(); glEnd();
// Draw marker dots at very end // Draw meter markers along the 3 axis to help with measuring things
const float MARKER_DISTANCE = 1.f;
const float MARKER_RADIUS = 0.05f;
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
glPushMatrix(); glPushMatrix();
glTranslatef(TREE_SCALE, 0, 0); glTranslatef(MARKER_DISTANCE, 0, 0);
glColor3fv(red); glColor3fv(red);
glutSolidSphere(0.125, 10, 10); glutSolidSphere(MARKER_RADIUS, 10, 10);
glPopMatrix(); glPopMatrix();
glPushMatrix(); glPushMatrix();
glTranslatef(0, TREE_SCALE, 0); glTranslatef(0, MARKER_DISTANCE, 0);
glColor3fv(green); glColor3fv(green);
glutSolidSphere(0.125, 10, 10); glutSolidSphere(MARKER_RADIUS, 10, 10);
glPopMatrix(); glPopMatrix();
glPushMatrix(); glPushMatrix();
glTranslatef(0, 0, TREE_SCALE); glTranslatef(0, 0, MARKER_DISTANCE);
glColor3fv(blue); glColor3fv(blue);
glutSolidSphere(0.125, 10, 10); glutSolidSphere(MARKER_RADIUS, 10, 10);
glPopMatrix(); glPopMatrix();
glPushMatrix(); glPushMatrix();
glColor3fv(gray); glColor3fv(gray);
glTranslatef(TREE_SCALE, 0, TREE_SCALE); glTranslatef(MARKER_DISTANCE, 0, MARKER_DISTANCE);
glutSolidSphere(0.125, 10, 10); glutSolidSphere(MARKER_RADIUS, 10, 10);
glPopMatrix(); glPopMatrix();
} }