From d068b668d8a4b08fab0d3c1c4d3d347ab5343d17 Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Wed, 22 Jan 2014 12:48:10 -0800 Subject: [PATCH] add marker spheres at 1 meter away from origin for better avatar size testing --- interface/src/Application.cpp | 4 ++-- interface/src/Util.cpp | 20 +++++++++++--------- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index b59893a10e..d4a3e7118d 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2921,10 +2921,10 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) { if (!selfAvatarOnly) { // draw a red sphere - float sphereRadius = 0.25f; + float originSphereRadius = 0.05f; glColor3f(1,0,0); glPushMatrix(); - glutSolidSphere(sphereRadius, 15, 15); + glutSolidSphere(originSphereRadius, 15, 15); glPopMatrix(); // disable specular lighting for ground and voxels diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index d557eb67b3..ffee4c7879 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -332,27 +332,29 @@ void renderWorldBox() { glVertex3f(TREE_SCALE, 0, TREE_SCALE); glVertex3f(TREE_SCALE, 0, 0); glEnd(); - // Draw marker dots at very end + // Draw meter markers along the 3 axis to help with measuring things + const float MARKER_DISTANCE = 1.f; + const float MARKER_RADIUS = 0.05f; glEnable(GL_LIGHTING); glPushMatrix(); - glTranslatef(TREE_SCALE, 0, 0); + glTranslatef(MARKER_DISTANCE, 0, 0); glColor3fv(red); - glutSolidSphere(0.125, 10, 10); + glutSolidSphere(MARKER_RADIUS, 10, 10); glPopMatrix(); glPushMatrix(); - glTranslatef(0, TREE_SCALE, 0); + glTranslatef(0, MARKER_DISTANCE, 0); glColor3fv(green); - glutSolidSphere(0.125, 10, 10); + glutSolidSphere(MARKER_RADIUS, 10, 10); glPopMatrix(); glPushMatrix(); - glTranslatef(0, 0, TREE_SCALE); + glTranslatef(0, 0, MARKER_DISTANCE); glColor3fv(blue); - glutSolidSphere(0.125, 10, 10); + glutSolidSphere(MARKER_RADIUS, 10, 10); glPopMatrix(); glPushMatrix(); glColor3fv(gray); - glTranslatef(TREE_SCALE, 0, TREE_SCALE); - glutSolidSphere(0.125, 10, 10); + glTranslatef(MARKER_DISTANCE, 0, MARKER_DISTANCE); + glutSolidSphere(MARKER_RADIUS, 10, 10); glPopMatrix(); }