Merge pull request #4685 from sethalves/detect-ballistic

various physics-related experiments
This commit is contained in:
Andrew Meadows 2015-04-27 12:41:50 -07:00
commit c097a0038a
18 changed files with 167 additions and 87 deletions

View file

@ -182,8 +182,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js"; const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
bool renderCollisionHulls = false;
#ifdef Q_OS_WIN #ifdef Q_OS_WIN
class MyNativeEventFilter : public QAbstractNativeEventFilter { class MyNativeEventFilter : public QAbstractNativeEventFilter {
public: public:
@ -1311,11 +1309,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
break; break;
} }
case Qt::Key_Comma: {
renderCollisionHulls = !renderCollisionHulls;
break;
}
default: default:
event->ignore(); event->ignore();
break; break;
@ -3141,13 +3134,21 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
PerformanceTimer perfTimer("entities"); PerformanceTimer perfTimer("entities");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... entities..."); "Application::displaySide() ... entities...");
if (renderCollisionHulls) {
_entities.render(RenderArgs::DEBUG_RENDER_MODE, renderSide); RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
} else if (theCamera.getMode() == CAMERA_MODE_MIRROR) { RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE;
_entities.render(RenderArgs::MIRROR_RENDER_MODE, renderSide);
} else { if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
_entities.render(RenderArgs::DEFAULT_RENDER_MODE, renderSide); renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_HULLS);
} }
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
renderDebugFlags =
(RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
}
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
renderMode = RenderArgs::MIRROR_RENDER_MODE;
}
_entities.render(renderMode, renderSide, renderDebugFlags);
} }
// render JS/scriptable overlays // render JS/scriptable overlays

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@ -549,6 +549,11 @@ Menu::Menu() {
statsRenderer.data(), statsRenderer.data(),
SLOT(toggleShowInjectedStreams())); SLOT(toggleShowInjectedStreams()));
QMenu* physicsOptionsMenu = developerMenu->addMenu("Physics");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
QMenu* helpMenu = addMenu("Help"); QMenu* helpMenu = addMenu("Help");
addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp())); addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));

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@ -187,6 +187,8 @@ namespace MenuOption {
const QString OnlyDisplayTopTen = "Only Display Top Ten"; const QString OnlyDisplayTopTen = "Only Display Top Ten";
const QString PackageModel = "Package Model..."; const QString PackageModel = "Package Model...";
const QString Pair = "Pair"; const QString Pair = "Pair";
const QString PhysicsShowOwned = "Highlight Simulation Ownership";
const QString PhysicsShowHulls = "Draw Collision Hulls";
const QString PipelineWarnings = "Log Render Pipeline Warnings"; const QString PipelineWarnings = "Log Render Pipeline Warnings";
const QString Preferences = "Preferences..."; const QString Preferences = "Preferences...";
const QString Quit = "Quit"; const QString Quit = "Quit";

View file

@ -90,7 +90,7 @@ void Overlays::renderHUD() {
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(), RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
lodManager->getOctreeSizeScale(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), lodManager->getBoundaryLevelAdjust(),
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
foreach(Overlay* thisOverlay, _overlaysHUD) { foreach(Overlay* thisOverlay, _overlaysHUD) {
@ -108,7 +108,10 @@ void Overlays::renderHUD() {
} }
} }
void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) { void Overlays::renderWorld(bool drawFront,
RenderArgs::RenderMode renderMode,
RenderArgs::RenderSide renderSide,
RenderArgs::DebugFlags renderDebugFlags) {
QReadLocker lock(&_lock); QReadLocker lock(&_lock);
if (_overlaysWorld.size() == 0) { if (_overlaysWorld.size() == 0) {
return; return;
@ -125,7 +128,7 @@ void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, Re
RenderArgs args = { NULL, Application::getInstance()->getDisplayViewFrustum(), RenderArgs args = { NULL, Application::getInstance()->getDisplayViewFrustum(),
lodManager->getOctreeSizeScale(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), lodManager->getBoundaryLevelAdjust(),
renderMode, renderSide, renderMode, renderSide, renderDebugFlags,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

View file

@ -54,7 +54,8 @@ public:
void init(); void init();
void update(float deltatime); void update(float deltatime);
void renderWorld(bool drawFront, RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE, void renderWorld(bool drawFront, RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::RenderSide renderSide = RenderArgs::MONO); RenderArgs::RenderSide renderSide = RenderArgs::MONO,
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
void renderHUD(); void renderHUD();
public slots: public slots:

View file

@ -383,7 +383,9 @@ void EntityTreeRenderer::leaveAllEntities() {
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE); _lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
} }
} }
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) { void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
RenderArgs::RenderSide renderSide,
RenderArgs::DebugFlags renderDebugFlags) {
if (_tree && !_shuttingDown) { if (_tree && !_shuttingDown) {
Model::startScene(renderSide); Model::startScene(renderSide);
@ -391,8 +393,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::R
_viewState->getShadowViewFrustum() : _viewState->getCurrentViewFrustum(); _viewState->getShadowViewFrustum() : _viewState->getCurrentViewFrustum();
RenderArgs args = { this, frustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide, RenderArgs args = { this, frustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; renderDebugFlags, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
_tree->lockForRead(); _tree->lockForRead();

View file

@ -58,7 +58,8 @@ public:
virtual void init(); virtual void init();
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE, virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::RenderSide renderSide = RenderArgs::MONO); RenderArgs::RenderSide renderSide = RenderArgs::MONO,
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
virtual const FBXGeometry* getGeometryForEntity(const EntityItem* entityItem); virtual const FBXGeometry* getGeometryForEntity(const EntityItem* entityItem);
virtual const Model* getModelForEntityItem(const EntityItem* entityItem); virtual const Model* getModelForEntityItem(const EntityItem* entityItem);

View file

@ -119,7 +119,14 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
glm::vec3 dimensions = getDimensions(); glm::vec3 dimensions = getDimensions();
float size = glm::length(dimensions); float size = glm::length(dimensions);
if (drawAsModel) { bool highlightSimulationOwnership = false;
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID();
highlightSimulationOwnership = (getSimulatorID() == myNodeID);
}
if (drawAsModel && !highlightSimulationOwnership) {
remapTextures(); remapTextures();
glPushMatrix(); glPushMatrix();
{ {

View file

@ -308,6 +308,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
glm::vec3 savePosition = _position; glm::vec3 savePosition = _position;
glm::quat saveRotation = _rotation; glm::quat saveRotation = _rotation;
glm::vec3 saveVelocity = _velocity; glm::vec3 saveVelocity = _velocity;
glm::vec3 saveAngularVelocity = _angularVelocity;
glm::vec3 saveGravity = _gravity; glm::vec3 saveGravity = _gravity;
glm::vec3 saveAcceleration = _acceleration; glm::vec3 saveAcceleration = _acceleration;
@ -592,7 +593,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
qCDebug(entities) << "skipTimeForward:" << skipTimeForward; qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
#endif #endif
simulateKinematicMotion(skipTimeForward);
// we want to extrapolate the motion forward to compensate for packet travel time, but
// we don't want the side effect of flag setting.
simulateKinematicMotion(skipTimeForward, false);
} }
_lastSimulated = now; _lastSimulated = now;
} }
@ -607,6 +611,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
_position = savePosition; _position = savePosition;
_rotation = saveRotation; _rotation = saveRotation;
_velocity = saveVelocity; _velocity = saveVelocity;
_angularVelocity = saveAngularVelocity;
_gravity = saveGravity; _gravity = saveGravity;
_acceleration = saveAcceleration; _acceleration = saveAcceleration;
} }
@ -725,7 +730,7 @@ void EntityItem::simulate(const quint64& now) {
_lastSimulated = now; _lastSimulated = now;
} }
void EntityItem::simulateKinematicMotion(float timeElapsed) { void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
if (hasAngularVelocity()) { if (hasAngularVelocity()) {
// angular damping // angular damping
if (_angularDamping > 0.0f) { if (_angularDamping > 0.0f) {
@ -740,7 +745,7 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.0017453f; // 0.0017453 rad/sec = 0.1f degrees/sec const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.0017453f; // 0.0017453 rad/sec = 0.1f degrees/sec
if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) { if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) {
if (angularSpeed > 0.0f) { if (setFlags && angularSpeed > 0.0f) {
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE; _dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
} }
_angularVelocity = ENTITY_ITEM_ZERO_VEC3; _angularVelocity = ENTITY_ITEM_ZERO_VEC3;
@ -802,7 +807,7 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f; // 1mm/sec const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f; // 1mm/sec
if (speed < EPSILON_LINEAR_VELOCITY_LENGTH) { if (speed < EPSILON_LINEAR_VELOCITY_LENGTH) {
setVelocity(ENTITY_ITEM_ZERO_VEC3); setVelocity(ENTITY_ITEM_ZERO_VEC3);
if (speed > 0.0f) { if (setFlags && speed > 0.0f) {
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE; _dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
} }
} else { } else {
@ -1080,6 +1085,7 @@ const float MIN_ALIGNMENT_DOT = 0.999999f;
const float MIN_VELOCITY_DELTA = 0.01f; const float MIN_VELOCITY_DELTA = 0.01f;
const float MIN_DAMPING_DELTA = 0.001f; const float MIN_DAMPING_DELTA = 0.001f;
const float MIN_GRAVITY_DELTA = 0.001f; const float MIN_GRAVITY_DELTA = 0.001f;
const float MIN_ACCELERATION_DELTA = 0.001f;
const float MIN_SPIN_DELTA = 0.0003f; const float MIN_SPIN_DELTA = 0.0003f;
void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) { void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
@ -1088,9 +1094,10 @@ void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
} }
void EntityItem::updatePosition(const glm::vec3& value) { void EntityItem::updatePosition(const glm::vec3& value) {
if (glm::distance(_position, value) > MIN_POSITION_DELTA) { if (value != _position) {
auto distance = glm::distance(_position, value);
_dirtyFlags |= (distance > MIN_POSITION_DELTA) ? EntityItem::DIRTY_POSITION : EntityItem::DIRTY_PHYSICS_NO_WAKE;
_position = value; _position = value;
_dirtyFlags |= EntityItem::DIRTY_POSITION;
} }
} }
@ -1107,9 +1114,10 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
} }
void EntityItem::updateRotation(const glm::quat& rotation) { void EntityItem::updateRotation(const glm::quat& rotation) {
if (glm::dot(_rotation, rotation) < MIN_ALIGNMENT_DOT) { if (rotation != _rotation) {
auto alignmentDot = glm::abs(glm::dot(_rotation, rotation));
_dirtyFlags |= (alignmentDot < MIN_ALIGNMENT_DOT) ? EntityItem::DIRTY_POSITION : EntityItem::DIRTY_PHYSICS_NO_WAKE;
_rotation = rotation; _rotation = rotation;
_dirtyFlags |= EntityItem::DIRTY_POSITION;
} }
} }
@ -1166,21 +1174,28 @@ void EntityItem::updateGravityInDomainUnits(const glm::vec3& value) {
} }
void EntityItem::updateGravity(const glm::vec3& value) { void EntityItem::updateGravity(const glm::vec3& value) {
if ( glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) { if (glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) {
_gravity = value; _gravity = value;
_dirtyFlags |= EntityItem::DIRTY_VELOCITY; _dirtyFlags |= EntityItem::DIRTY_VELOCITY;
} }
} }
void EntityItem::updateAcceleration(const glm::vec3& value) { void EntityItem::updateAcceleration(const glm::vec3& value) {
_acceleration = value; if (glm::distance(_acceleration, value) > MIN_ACCELERATION_DELTA) {
_dirtyFlags |= EntityItem::DIRTY_VELOCITY; _acceleration = value;
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
}
} }
void EntityItem::updateAngularVelocity(const glm::vec3& value) { void EntityItem::updateAngularVelocity(const glm::vec3& value) {
if (glm::distance(_angularVelocity, value) > MIN_SPIN_DELTA) { auto distance = glm::distance(_angularVelocity, value);
_angularVelocity = value; if (distance > MIN_SPIN_DELTA) {
_dirtyFlags |= EntityItem::DIRTY_VELOCITY; _dirtyFlags |= EntityItem::DIRTY_VELOCITY;
if (glm::length(value) < MIN_SPIN_DELTA) {
_angularVelocity = ENTITY_ITEM_ZERO_VEC3;
} else {
_angularVelocity = value;
}
} }
} }

View file

@ -54,7 +54,8 @@ public:
DIRTY_MOTION_TYPE = 0x0010, DIRTY_MOTION_TYPE = 0x0010,
DIRTY_SHAPE = 0x0020, DIRTY_SHAPE = 0x0020,
DIRTY_LIFETIME = 0x0040, DIRTY_LIFETIME = 0x0040,
DIRTY_UPDATEABLE = 0x0080 DIRTY_UPDATEABLE = 0x0080,
DIRTY_PHYSICS_NO_WAKE = 0x0100 // we want to update values in physics engine without "waking" the object up
}; };
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
@ -132,7 +133,7 @@ public:
// perform linear extrapolation for SimpleEntitySimulation // perform linear extrapolation for SimpleEntitySimulation
void simulate(const quint64& now); void simulate(const quint64& now);
void simulateKinematicMotion(float timeElapsed); void simulateKinematicMotion(float timeElapsed, bool setFlags=true);
virtual bool needsToCallUpdate() const { return false; } virtual bool needsToCallUpdate() const { return false; }

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@ -164,9 +164,11 @@ bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
return false; return false;
} }
void OctreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) { void OctreeRenderer::render(RenderArgs::RenderMode renderMode,
RenderArgs::RenderSide renderSide,
RenderArgs::DebugFlags renderDebugFlags) {
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide, RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; renderDebugFlags, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
if (_tree) { if (_tree) {
_tree->lockForRead(); _tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args); _tree->recurseTreeWithOperation(renderOperation, &args);

View file

@ -52,7 +52,8 @@ public:
/// render the content of the octree /// render the content of the octree
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE, virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::RenderSide renderSide = RenderArgs::MONO); RenderArgs::RenderSide renderSide = RenderArgs::MONO,
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
ViewFrustum* getViewFrustum() const { return _viewFrustum; } ViewFrustum* getViewFrustum() const { return _viewFrustum; }
void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; } void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; }

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@ -38,7 +38,8 @@ void EntityMotionState::enqueueOutgoingEntity(EntityItem* entity) {
EntityMotionState::EntityMotionState(EntityItem* entity) : EntityMotionState::EntityMotionState(EntityItem* entity) :
_entity(entity), _entity(entity),
_accelerationNearlyGravityCount(0), _accelerationNearlyGravityCount(0),
_shouldClaimSimulationOwnership(false) _shouldClaimSimulationOwnership(false),
_movingStepsWithoutSimulationOwner(0)
{ {
_type = MOTION_STATE_TYPE_ENTITY; _type = MOTION_STATE_TYPE_ENTITY;
assert(entity != NULL); assert(entity != NULL);
@ -108,11 +109,23 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
getVelocity(v); getVelocity(v);
_entity->setVelocity(v); _entity->setVelocity(v);
getAngularVelocity(v); glm::vec3 av;
_entity->setAngularVelocity(v); getAngularVelocity(av);
_entity->setAngularVelocity(av);
_entity->setLastSimulated(usecTimestampNow()); _entity->setLastSimulated(usecTimestampNow());
if (_entity->getSimulatorID().isNull() && isMoving()) {
// object is moving and has no owner. attempt to claim simulation ownership.
_movingStepsWithoutSimulationOwner++;
} else {
_movingStepsWithoutSimulationOwner = 0;
}
if (_movingStepsWithoutSimulationOwner > 4) { // XXX maybe meters from our characterController ?
setShouldClaimSimulationOwnership(true);
}
_outgoingPacketFlags = DIRTY_PHYSICS_FLAGS; _outgoingPacketFlags = DIRTY_PHYSICS_FLAGS;
EntityMotionState::enqueueOutgoingEntity(_entity); EntityMotionState::enqueueOutgoingEntity(_entity);
@ -126,7 +139,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
} }
void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) { void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) { if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY | EntityItem::DIRTY_PHYSICS_NO_WAKE)) {
if (flags & EntityItem::DIRTY_POSITION) { if (flags & EntityItem::DIRTY_POSITION) {
_sentPosition = _entity->getPosition() - ObjectMotionState::getWorldOffset(); _sentPosition = _entity->getPosition() - ObjectMotionState::getWorldOffset();
btTransform worldTrans; btTransform worldTrans;
@ -141,6 +154,10 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
updateObjectVelocities(); updateObjectVelocities();
} }
_sentStep = step; _sentStep = step;
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
_body->activate();
}
} }
// TODO: entity support for friction and restitution // TODO: entity support for friction and restitution
@ -160,7 +177,6 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t step) {
_body->setMassProps(mass, inertia); _body->setMassProps(mass, inertia);
_body->updateInertiaTensor(); _body->updateInertiaTensor();
} }
_body->activate();
}; };
void EntityMotionState::updateObjectVelocities() { void EntityMotionState::updateObjectVelocities() {
@ -287,13 +303,14 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
QUuid simulatorID = _entity->getSimulatorID(); QUuid simulatorID = _entity->getSimulatorID();
if (getShouldClaimSimulationOwnership()) { if (getShouldClaimSimulationOwnership()) {
_entity->setSimulatorID(myNodeID);
properties.setSimulatorID(myNodeID); properties.setSimulatorID(myNodeID);
setShouldClaimSimulationOwnership(false); setShouldClaimSimulationOwnership(false);
} } else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
// we are the simulator and the entity has stopped. give up "simulator" status
if (simulatorID == myNodeID && zeroSpeed && zeroSpin) { _entity->setSimulatorID(QUuid());
// we are the simulator and the object has stopped. give up "simulator" status properties.setSimulatorID(QUuid());
} else if (simulatorID == myNodeID && !_body->isActive()) {
// it's not active. don't keep simulation ownership.
_entity->setSimulatorID(QUuid()); _entity->setSimulatorID(QUuid());
properties.setSimulatorID(QUuid()); properties.setSimulatorID(QUuid());
} }

View file

@ -74,6 +74,7 @@ protected:
EntityItem* _entity; EntityItem* _entity;
quint8 _accelerationNearlyGravityCount; quint8 _accelerationNearlyGravityCount;
bool _shouldClaimSimulationOwnership; bool _shouldClaimSimulationOwnership;
quint32 _movingStepsWithoutSimulationOwner;
}; };
#endif // hifi_EntityMotionState_h #endif // hifi_EntityMotionState_h

View file

@ -119,8 +119,10 @@ void PhysicsEngine::entityChangedInternal(EntityItem* entity) {
assert(entity); assert(entity);
void* physicsInfo = entity->getPhysicsInfo(); void* physicsInfo = entity->getPhysicsInfo();
if (physicsInfo) { if (physicsInfo) {
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo); if ((entity->getDirtyFlags() & (HARD_DIRTY_PHYSICS_FLAGS | EASY_DIRTY_PHYSICS_FLAGS)) > 0) {
_incomingChanges.insert(motionState); ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
_incomingChanges.insert(motionState);
}
} else { } else {
// try to add this entity again (maybe something changed such that it will work this time) // try to add this entity again (maybe something changed such that it will work this time)
addEntity(entity); addEntity(entity);
@ -366,15 +368,46 @@ void PhysicsEngine::stepNonPhysicalKinematics(const quint64& now) {
} }
} }
void PhysicsEngine::computeCollisionEvents() {
BT_PROFILE("computeCollisionEvents"); void PhysicsEngine::doOwnershipInfection(const btCollisionObject* objectA, const btCollisionObject* objectB) {
assert(objectA);
assert(objectB);
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
QUuid myNodeID = nodeList->getSessionUUID(); QUuid myNodeID = nodeList->getSessionUUID();
const btCollisionObject* characterCollisionObject = const btCollisionObject* characterCollisionObject =
_characterController ? _characterController->getCollisionObject() : NULL; _characterController ? _characterController->getCollisionObject() : NULL;
assert(!myNodeID.isNull());
ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer());
ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer());
EntityItem* entityA = a ? a->getEntity() : NULL;
EntityItem* entityB = b ? b->getEntity() : NULL;
bool aIsDynamic = entityA && !objectA->isStaticOrKinematicObject();
bool bIsDynamic = entityB && !objectB->isStaticOrKinematicObject();
// collisions cause infectious spread of simulation-ownership. we also attempt to take
// ownership of anything that collides with our avatar.
if ((aIsDynamic && (entityA->getSimulatorID() == myNodeID)) ||
// (a && a->getShouldClaimSimulationOwnership()) ||
(objectA == characterCollisionObject)) {
if (bIsDynamic) {
b->setShouldClaimSimulationOwnership(true);
}
} else if ((bIsDynamic && (entityB->getSimulatorID() == myNodeID)) ||
// (b && b->getShouldClaimSimulationOwnership()) ||
(objectB == characterCollisionObject)) {
if (aIsDynamic) {
a->setShouldClaimSimulationOwnership(true);
}
}
}
void PhysicsEngine::computeCollisionEvents() {
BT_PROFILE("computeCollisionEvents");
// update all contacts every frame // update all contacts every frame
int numManifolds = _collisionDispatcher->getNumManifolds(); int numManifolds = _collisionDispatcher->getNumManifolds();
for (int i = 0; i < numManifolds; ++i) { for (int i = 0; i < numManifolds; ++i) {
@ -393,31 +426,12 @@ void PhysicsEngine::computeCollisionEvents() {
ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer()); ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer());
ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer()); ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer());
EntityItem* entityA = a ? a->getEntity() : NULL;
EntityItem* entityB = b ? b->getEntity() : NULL;
bool aIsDynamic = entityA && !objectA->isStaticOrKinematicObject();
bool bIsDynamic = entityB && !objectB->isStaticOrKinematicObject();
if (a || b) { if (a || b) {
// the manifold has up to 4 distinct points, but only extract info from the first // the manifold has up to 4 distinct points, but only extract info from the first
_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset); _contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset);
} }
// collisions cause infectious spread of simulation-ownership. we also attempt to take
// ownership of anything that collides with our avatar. doOwnershipInfection(objectA, objectB);
if ((aIsDynamic && entityA->getSimulatorID() == myNodeID) ||
(a && a->getShouldClaimSimulationOwnership()) ||
(objectA == characterCollisionObject)) {
if (bIsDynamic) {
b->setShouldClaimSimulationOwnership(true);
}
}
if ((bIsDynamic && entityB->getSimulatorID() == myNodeID) ||
(b && b->getShouldClaimSimulationOwnership()) ||
(objectB == characterCollisionObject)) {
if (aIsDynamic) {
a->setShouldClaimSimulationOwnership(true);
}
}
} }
} }
@ -576,11 +590,9 @@ void PhysicsEngine::removeObjectFromBullet(ObjectMotionState* motionState) {
assert(motionState); assert(motionState);
btRigidBody* body = motionState->getRigidBody(); btRigidBody* body = motionState->getRigidBody();
// set the about-to-be-deleted entity active in order to wake up the island it's part of. this is done // wake up anything touching this object
// so that anything resting on top of it will fall. EntityItem* entityItem = motionState ? motionState->getEntity() : NULL;
// body->setActivationState(ACTIVE_TAG); bump(entityItem);
EntityItem* entity = static_cast<EntityMotionState*>(motionState)->getEntity();
bump(entity);
if (body) { if (body) {
const btCollisionShape* shape = body->getCollisionShape(); const btCollisionShape* shape = body->getCollisionShape();

View file

@ -89,16 +89,19 @@ public:
void dumpNextStats() { _dumpNextStats = true; } void dumpNextStats() { _dumpNextStats = true; }
void bump(EntityItem* bumpEntity);
private: private:
/// \param motionState pointer to Object's MotionState /// \param motionState pointer to Object's MotionState
void removeObjectFromBullet(ObjectMotionState* motionState); void removeObjectFromBullet(ObjectMotionState* motionState);
void removeContacts(ObjectMotionState* motionState); void removeContacts(ObjectMotionState* motionState);
void doOwnershipInfection(const btCollisionObject* objectA, const btCollisionObject* objectB);
// return 'true' of update was successful // return 'true' of update was successful
bool updateObjectHard(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags); bool updateObjectHard(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
void updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags); void updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
void bump(EntityItem* bumpEntity);
btClock _clock; btClock _clock;
btDefaultCollisionConfiguration* _collisionConfig = NULL; btDefaultCollisionConfiguration* _collisionConfig = NULL;

View file

@ -1947,14 +1947,14 @@ bool Model::renderInScene(float alpha, RenderArgs* args) {
return false; return false;
} }
if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) { if (args->_debugFlags == RenderArgs::RENDER_DEBUG_HULLS && _renderCollisionHull == false) {
// turning collision hull rendering on // turning collision hull rendering on
_renderCollisionHull = true; _renderCollisionHull = true;
_nextGeometry = _collisionGeometry; _nextGeometry = _collisionGeometry;
_saveNonCollisionGeometry = _geometry; _saveNonCollisionGeometry = _geometry;
updateGeometry(); updateGeometry();
simulate(0.0, true); simulate(0.0, true);
} else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) { } else if (args->_debugFlags != RenderArgs::RENDER_DEBUG_HULLS && _renderCollisionHull == true) {
// turning collision hull rendering off // turning collision hull rendering off
_renderCollisionHull = false; _renderCollisionHull = false;
_nextGeometry = _saveNonCollisionGeometry; _nextGeometry = _saveNonCollisionGeometry;

View file

@ -17,16 +17,23 @@ class OctreeRenderer;
class RenderArgs { class RenderArgs {
public: public:
enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE, DEBUG_RENDER_MODE }; enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE };
enum RenderSide { MONO, STEREO_LEFT, STEREO_RIGHT }; enum RenderSide { MONO, STEREO_LEFT, STEREO_RIGHT };
enum DebugFlags {
RENDER_DEBUG_NONE=0,
RENDER_DEBUG_HULLS=1,
RENDER_DEBUG_SIMULATION_OWNERSHIP=2
};
OctreeRenderer* _renderer; OctreeRenderer* _renderer;
ViewFrustum* _viewFrustum; ViewFrustum* _viewFrustum;
float _sizeScale; float _sizeScale;
int _boundaryLevelAdjust; int _boundaryLevelAdjust;
RenderMode _renderMode; RenderMode _renderMode;
RenderSide _renderSide; RenderSide _renderSide;
DebugFlags _debugFlags;
int _elementsTouched; int _elementsTouched;
int _itemsRendered; int _itemsRendered;