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Add missing "animationSettings.currentFrame" property JSDoc
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@ -369,6 +369,7 @@ vectorType ModelOverlay::mapJoints(mapFunction<itemType> function) const {
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* @property {number} animationSettings.fps=0 - The frame rate (frames/sec) to play the animation at.
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* @property {number} animationSettings.firstFrame=0 - The frame to start playing at.
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* @property {number} animationSettings.lastFrame=0 - The frame to finish playing at.
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* @property {number} animationSettings.currentFrame=0 - The current frame being played.
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* @property {boolean} animationSettings.running=false - Whether or not the animation is playing.
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* @property {boolean} animationSettings.loop=false - Whether or not the animation should repeat in a loop.
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* @property {boolean} animationSettings.hold=false - Whether or not when the animation finishes, the rotations and
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