From ba020854b6df003016c9e55157cade2b854af99e Mon Sep 17 00:00:00 2001 From: David Rowe Date: Sat, 7 Apr 2018 16:46:44 +1200 Subject: [PATCH] Add missing "animationSettings.currentFrame" property JSDoc --- interface/src/ui/overlays/ModelOverlay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/interface/src/ui/overlays/ModelOverlay.cpp b/interface/src/ui/overlays/ModelOverlay.cpp index 4edd276bb1..a683220819 100644 --- a/interface/src/ui/overlays/ModelOverlay.cpp +++ b/interface/src/ui/overlays/ModelOverlay.cpp @@ -369,6 +369,7 @@ vectorType ModelOverlay::mapJoints(mapFunction function) const { * @property {number} animationSettings.fps=0 - The frame rate (frames/sec) to play the animation at. * @property {number} animationSettings.firstFrame=0 - The frame to start playing at. * @property {number} animationSettings.lastFrame=0 - The frame to finish playing at. + * @property {number} animationSettings.currentFrame=0 - The current frame being played. * @property {boolean} animationSettings.running=false - Whether or not the animation is playing. * @property {boolean} animationSettings.loop=false - Whether or not the animation should repeat in a loop. * @property {boolean} animationSettings.hold=false - Whether or not when the animation finishes, the rotations and