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smaller timescale for slaving shapes to skeleton
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1 changed files with 1 additions and 1 deletions
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@ -541,7 +541,7 @@ void SkeletonModel::buildRagdollConstraints() {
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// virtual
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// virtual
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void SkeletonModel::stepRagdollForward(float deltaTime) {
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void SkeletonModel::stepRagdollForward(float deltaTime) {
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const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.1f;
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const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.03f;
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float fraction = glm::clamp(deltaTime / RAGDOLL_FOLLOWS_JOINTS_TIMESCALE, 0.0f, 1.0f);
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float fraction = glm::clamp(deltaTime / RAGDOLL_FOLLOWS_JOINTS_TIMESCALE, 0.0f, 1.0f);
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moveShapesTowardJoints(fraction);
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moveShapesTowardJoints(fraction);
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}
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}
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