From b5aca45ab681b78be5073f2571b05c52741a0ef7 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 23 Jun 2014 12:59:38 -0700 Subject: [PATCH] smaller timescale for slaving shapes to skeleton --- interface/src/avatar/SkeletonModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index 0baf123829..fdb3ce03d8 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -541,7 +541,7 @@ void SkeletonModel::buildRagdollConstraints() { // virtual void SkeletonModel::stepRagdollForward(float deltaTime) { - const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.1f; + const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.03f; float fraction = glm::clamp(deltaTime / RAGDOLL_FOLLOWS_JOINTS_TIMESCALE, 0.0f, 1.0f); moveShapesTowardJoints(fraction); }