smaller timescale for slaving shapes to skeleton

This commit is contained in:
Andrew Meadows 2014-06-23 12:59:38 -07:00
parent 7f4ffb363b
commit b5aca45ab6

View file

@ -541,7 +541,7 @@ void SkeletonModel::buildRagdollConstraints() {
// virtual
void SkeletonModel::stepRagdollForward(float deltaTime) {
const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.1f;
const float RAGDOLL_FOLLOWS_JOINTS_TIMESCALE = 0.03f;
float fraction = glm::clamp(deltaTime / RAGDOLL_FOLLOWS_JOINTS_TIMESCALE, 0.0f, 1.0f);
moveShapesTowardJoints(fraction);
}