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Fixing the failing test for shader compilations (because we removed the shadowing shaders)
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1 changed files with 0 additions and 12 deletions
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@ -35,16 +35,10 @@
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#include "deferred_light_limited_vert.h"
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#include "directional_light_frag.h"
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#include "directional_light_shadow_map_frag.h"
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#include "directional_light_cascaded_shadow_map_frag.h"
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#include "directional_ambient_light_frag.h"
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#include "directional_ambient_light_shadow_map_frag.h"
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#include "directional_ambient_light_cascaded_shadow_map_frag.h"
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#include "directional_skybox_light_frag.h"
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#include "directional_skybox_light_shadow_map_frag.h"
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#include "directional_skybox_light_cascaded_shadow_map_frag.h"
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#include "point_light_frag.h"
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#include "spot_light_frag.h"
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@ -185,14 +179,8 @@ void QTestWindow::draw() {
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testShaderBuild(simple_vert, simple_textured_frag);
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testShaderBuild(simple_vert, simple_textured_emisive_frag);
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testShaderBuild(deferred_light_vert, directional_light_frag);
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testShaderBuild(deferred_light_vert, directional_light_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_light_cascaded_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_ambient_light_frag);
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testShaderBuild(deferred_light_vert, directional_ambient_light_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_ambient_light_cascaded_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_skybox_light_frag);
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testShaderBuild(deferred_light_vert, directional_skybox_light_shadow_map_frag);
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testShaderBuild(deferred_light_vert, directional_skybox_light_cascaded_shadow_map_frag);
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testShaderBuild(deferred_light_limited_vert, point_light_frag);
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testShaderBuild(deferred_light_limited_vert, spot_light_frag);
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testShaderBuild(standardTransformPNTC_vert, standardDrawTexture_frag);
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