fixing a bad constant

This commit is contained in:
sam gateau 2018-08-31 09:18:33 -07:00
parent 262fdb3c28
commit 6bd1ab5ae0

View file

@ -42,7 +42,7 @@ const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec
// if batchTime + cushionTime < presentTime.
// since we are shooting for fps around 60, 90Hz, the ideal frames are around 10ms
// so we are picking a cushion time of 3ms
const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 10.0f; // msec
const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec
void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) {
_presentTime = presentTime;