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fixing a bad constant
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@ -42,7 +42,7 @@ const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec
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// if batchTime + cushionTime < presentTime.
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// since we are shooting for fps around 60, 90Hz, the ideal frames are around 10ms
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// so we are picking a cushion time of 3ms
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const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 10.0f; // msec
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const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec
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void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) {
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_presentTime = presentTime;
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