diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp index 8f1289f9f2..ec50190ddf 100644 --- a/interface/src/LODManager.cpp +++ b/interface/src/LODManager.cpp @@ -42,7 +42,7 @@ const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec // if batchTime + cushionTime < presentTime. // since we are shooting for fps around 60, 90Hz, the ideal frames are around 10ms // so we are picking a cushion time of 3ms -const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 10.0f; // msec +const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) { _presentTime = presentTime;