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Changed constants red, green, blue and grey to uppercase as per style guide.
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1 changed files with 14 additions and 14 deletions
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@ -36,10 +36,10 @@ void renderWorldBox(gpu::Batch& batch) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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// Show center of world
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static const glm::vec3 red(1.0f, 0.0f, 0.0f);
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static const glm::vec3 green(0.0f, 1.0f, 0.0f);
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static const glm::vec3 blue(0.0f, 0.0f, 1.0f);
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static const glm::vec3 grey(0.5f, 0.5f, 0.5f);
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static const glm::vec3 RED(1.0f, 0.0f, 0.0f);
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static const glm::vec3 GREEN(0.0f, 1.0f, 0.0f);
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static const glm::vec3 BLUE(0.0f, 0.0f, 1.0f);
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static const glm::vec3 GREY(0.5f, 0.5f, 0.5f);
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static const glm::vec4 DASHED_RED(1.0f, 0.0f, 0.0f, 1.0f);
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static const glm::vec4 DASHED_GREEN(0.0f, 1.0f, 0.0f, 1.0f);
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@ -50,42 +50,42 @@ void renderWorldBox(gpu::Batch& batch) {
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batch.setModelTransform(transform);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), red);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
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DASH_LENGTH, GAP_LENGTH);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), green);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
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DASH_LENGTH, GAP_LENGTH);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), blue);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
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DASH_LENGTH, GAP_LENGTH);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), grey);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), grey);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), GREY);
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// Draw meter markers along the 3 axis to help with measuring things
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const float MARKER_DISTANCE = 1.0f;
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const float MARKER_RADIUS = 0.05f;
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, red);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, RED);
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transform.setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, 0.0f));
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batch.setModelTransform(transform);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, red);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, RED);
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transform.setTranslation(glm::vec3(0.0f, MARKER_DISTANCE, 0.0f));
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batch.setModelTransform(transform);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, green);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, GREEN);
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transform.setTranslation(glm::vec3(0.0f, 0.0f, MARKER_DISTANCE));
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batch.setModelTransform(transform);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, blue);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, BLUE);
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transform.setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, MARKER_DISTANCE));
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batch.setModelTransform(transform);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, grey);
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geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, GREY);
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}
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// Return a random vector of average length 1
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