Merge pull request #5102 from ZappoMan/bugfix

fix debug rendering transforms
This commit is contained in:
Clément Brisset 2015-06-11 18:58:34 +02:00
commit 37cb757c5f
3 changed files with 5 additions and 8 deletions

View file

@ -33,7 +33,7 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
Q_ASSERT(args->_batch); Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch; gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter()); batch.setModelTransform(getTransformToCenter()); // we want to include the scale as well
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(batch, 1.0f, cubeColor); DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(batch, 1.0f, cubeColor);
RenderableDebugableEntityItem::render(this, args); RenderableDebugableEntityItem::render(this, args);

View file

@ -24,9 +24,7 @@ void RenderableDebugableEntityItem::renderBoundingBox(EntityItem* entity, Render
float puffedOut, glm::vec4& color) { float puffedOut, glm::vec4& color) {
Q_ASSERT(args->_batch); Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch; gpu::Batch& batch = *args->_batch;
Transform transform = entity->getTransformToCenter(); batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well
//transform.postScale(entity->getDimensions());
batch.setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f + puffedOut, color); DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f + puffedOut, color);
} }
@ -34,10 +32,9 @@ void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args)
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) { if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
Q_ASSERT(args->_batch); Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch; gpu::Batch& batch = *args->_batch;
Transform transform = entity->getTransformToCenter();
transform.postScale(entity->getDimensions());
batch.setModelTransform(transform);
batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID(); const QUuid& myNodeID = nodeList->getSessionUUID();
bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID); bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID);

View file

@ -39,7 +39,7 @@ void RenderableSphereEntityItem::render(RenderArgs* args) {
Q_ASSERT(args->_batch); Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch; gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter()); batch.setModelTransform(getTransformToCenter()); // use a transform with scale, rotation, registration point and translation
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, 0.5f, SLICES, STACKS, sphereColor); DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, 0.5f, SLICES, STACKS, sphereColor);
RenderableDebugableEntityItem::render(this, args); RenderableDebugableEntityItem::render(this, args);