mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-06-15 11:46:39 +02:00
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
//
|
|
// RenderableSphereEntityItem.cpp
|
|
// interface/src
|
|
//
|
|
// Created by Brad Hefta-Gaub on 8/6/14.
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "RenderableSphereEntityItem.h"
|
|
|
|
#include <glm/gtx/quaternion.hpp>
|
|
|
|
#include <gpu/GPUConfig.h>
|
|
#include <gpu/Batch.h>
|
|
|
|
#include <DependencyManager.h>
|
|
#include <DeferredLightingEffect.h>
|
|
#include <PerfStat.h>
|
|
|
|
#include "RenderableDebugableEntityItem.h"
|
|
|
|
EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
|
return EntityItemPointer(new RenderableSphereEntityItem(entityID, properties));
|
|
}
|
|
|
|
void RenderableSphereEntityItem::render(RenderArgs* args) {
|
|
PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
|
|
Q_ASSERT(getType() == EntityTypes::Sphere);
|
|
glm::vec4 sphereColor(toGlm(getXColor()), getLocalRenderAlpha());
|
|
|
|
// TODO: it would be cool to select different slices/stacks geometry based on the size of the sphere
|
|
// and the distance to the viewer. This would allow us to reduce the triangle count for smaller spheres
|
|
// that aren't close enough to see the tessellation and use larger triangle count for spheres that would
|
|
// expose that effect
|
|
const int SLICES = 15, STACKS = 15;
|
|
|
|
Q_ASSERT(args->_batch);
|
|
gpu::Batch& batch = *args->_batch;
|
|
batch.setModelTransform(getTransformToCenter()); // use a transform with scale, rotation, registration point and translation
|
|
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, 0.5f, SLICES, STACKS, sphereColor);
|
|
|
|
RenderableDebugableEntityItem::render(this, args);
|
|
};
|