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dead code and print statements
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parent
a31ba089c1
commit
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2 changed files with 6 additions and 9 deletions
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@ -348,8 +348,6 @@ function moveRats() {
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}
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}
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}
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}
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} else {
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// no meta rat for this rat
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}
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}
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})
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})
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}
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}
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@ -363,8 +361,6 @@ function checkDistanceFromNest(rat) {
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if (distance < RAT_IN_NEST_DISTANCE) {
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if (distance < RAT_IN_NEST_DISTANCE) {
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//at nest
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//at nest
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removeRatFromScene(rat);
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removeRatFromScene(rat);
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} else {
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//not yet at nest
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}
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}
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}
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}
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@ -30,7 +30,7 @@ function flee(thisEntity, target) {
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return steer;
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return steer;
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} else {
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} else {
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// print('target too far away to flee' + d);
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//target too far away to flee
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return
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return
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}
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}
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}
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}
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@ -47,7 +47,7 @@ function fleeAllAvatars(thisEntity) {
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var entityID = nearbyEntities[entityIndex];
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var entityID = nearbyEntities[entityIndex];
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var entityProps = Entities.getEntityProperties(entityID);
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var entityProps = Entities.getEntityProperties(entityID);
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if (entityProps.name === 'Hifi-Avatar-Detector') {
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if (entityProps.name === 'Hifi-Avatar-Detector') {
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//print('found an avatar to flee')
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//found an avatar to flee
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var MAX_SPEED = 8;
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var MAX_SPEED = 8;
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var MAX_FORCE = 8;
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var MAX_FORCE = 8;
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@ -62,7 +62,7 @@ function fleeAllAvatars(thisEntity) {
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steer = steerVector.limit(MAX_FORCE);
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steer = steerVector.limit(MAX_FORCE);
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flightVectors.push(steer);
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flightVectors.push(steer);
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} else {
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} else {
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// print('target too far away from this avatar to flee' + d);
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// target too far away from this avatar to flee
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}
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}
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}
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}
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@ -83,7 +83,8 @@ function fleeAvoiderBlocks(thisEntity) {
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var entityID = nearbyEntities[entityIndex];
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var entityID = nearbyEntities[entityIndex];
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var entityProps = Entities.getEntityProperties(entityID);
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var entityProps = Entities.getEntityProperties(entityID);
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if (entityProps.name === 'Hifi-Rat-Avoider') {
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if (entityProps.name === 'Hifi-Rat-Avoider') {
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// print('found an avoiderblock to flee');
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//found an avoiderblock to flee
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var MAX_SPEED = 11;
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var MAX_SPEED = 11;
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var MAX_FORCE = 6;
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var MAX_FORCE = 6;
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var FLEE_AVOIDER_RANGE = 5;
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var FLEE_AVOIDER_RANGE = 5;
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@ -99,7 +100,7 @@ function fleeAvoiderBlocks(thisEntity) {
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steer = steerVector.limit(MAX_FORCE);
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steer = steerVector.limit(MAX_FORCE);
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flightVectors.push(steer);
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flightVectors.push(steer);
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} else {
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} else {
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//print('target too far away from this avoider to flee' + d);
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//target too far away from this avoider to flee
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}
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}
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}
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}
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