From 35da54fc6c910964f48a406922db2d0d4a7ae51d Mon Sep 17 00:00:00 2001 From: "James B. Pollack" Date: Fri, 11 Dec 2015 11:51:32 -0800 Subject: [PATCH] dead code and print statements --- examples/drylake/ratCreator.js | 4 ---- examples/drylake/ratSteer.js | 11 ++++++----- 2 files changed, 6 insertions(+), 9 deletions(-) diff --git a/examples/drylake/ratCreator.js b/examples/drylake/ratCreator.js index 6dc2531cb1..237b8ec32f 100644 --- a/examples/drylake/ratCreator.js +++ b/examples/drylake/ratCreator.js @@ -348,8 +348,6 @@ function moveRats() { } } - } else { - // no meta rat for this rat } }) } @@ -363,8 +361,6 @@ function checkDistanceFromNest(rat) { if (distance < RAT_IN_NEST_DISTANCE) { //at nest removeRatFromScene(rat); - } else { - //not yet at nest } } diff --git a/examples/drylake/ratSteer.js b/examples/drylake/ratSteer.js index a4addf4e52..e9a2647ff5 100644 --- a/examples/drylake/ratSteer.js +++ b/examples/drylake/ratSteer.js @@ -30,7 +30,7 @@ function flee(thisEntity, target) { return steer; } else { - // print('target too far away to flee' + d); + //target too far away to flee return } } @@ -47,7 +47,7 @@ function fleeAllAvatars(thisEntity) { var entityID = nearbyEntities[entityIndex]; var entityProps = Entities.getEntityProperties(entityID); if (entityProps.name === 'Hifi-Avatar-Detector') { - //print('found an avatar to flee') + //found an avatar to flee var MAX_SPEED = 8; var MAX_FORCE = 8; @@ -62,7 +62,7 @@ function fleeAllAvatars(thisEntity) { steer = steerVector.limit(MAX_FORCE); flightVectors.push(steer); } else { - // print('target too far away from this avatar to flee' + d); + // target too far away from this avatar to flee } } @@ -83,7 +83,8 @@ function fleeAvoiderBlocks(thisEntity) { var entityID = nearbyEntities[entityIndex]; var entityProps = Entities.getEntityProperties(entityID); if (entityProps.name === 'Hifi-Rat-Avoider') { - // print('found an avoiderblock to flee'); + //found an avoiderblock to flee + var MAX_SPEED = 11; var MAX_FORCE = 6; var FLEE_AVOIDER_RANGE = 5; @@ -99,7 +100,7 @@ function fleeAvoiderBlocks(thisEntity) { steer = steerVector.limit(MAX_FORCE); flightVectors.push(steer); } else { - //print('target too far away from this avoider to flee' + d); + //target too far away from this avoider to flee } }