Balls rolling on voxels don’t make sound

This commit is contained in:
Philip Rosedale 2014-01-23 13:54:45 -08:00
parent 5d1a320dd0
commit 29f33a4e79

View file

@ -276,7 +276,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, float elast
void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency) {
// consider whether to have the collision make a sound
const float AUDIBLE_COLLISION_THRESHOLD = 0.1f;
const float AUDIBLE_COLLISION_THRESHOLD = 0.3f;
const float COLLISION_LOUDNESS = 1.f;
const float DURATION_SCALING = 0.004f;
const float NOISE_SCALING = 0.1f;