Update RenderArgs construction in paintGL

This commit is contained in:
Ryan Huffman 2015-05-22 16:02:24 -07:00
parent 7be646d62e
commit 05f8ba558f

View file

@ -834,12 +834,10 @@ void Application::paintGL() {
_glWidget->makeCurrent();
auto lodManager = DependencyManager::get<LODManager>();
RenderArgs renderArgs(NULL, Application::getInstance()->getViewFrustum(),
lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(),
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
gpu::Context context;
renderArgs._context = &context;
RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
PerformanceTimer perfTimer("paintGL");
//Need accurate frame timing for the oculus rift