From 05f8ba558f877325eac2568e0b93cd3758b56e37 Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Fri, 22 May 2015 16:02:24 -0700 Subject: [PATCH] Update RenderArgs construction in paintGL --- interface/src/Application.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index b3d98de018..fd0ff6ab11 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -834,12 +834,10 @@ void Application::paintGL() { _glWidget->makeCurrent(); auto lodManager = DependencyManager::get(); - RenderArgs renderArgs(NULL, Application::getInstance()->getViewFrustum(), - lodManager->getOctreeSizeScale(), - lodManager->getBoundaryLevelAdjust(), - RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); gpu::Context context; - renderArgs._context = &context; + RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(), + lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE, + RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); PerformanceTimer perfTimer("paintGL"); //Need accurate frame timing for the oculus rift