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414 lines
15 KiB
C++
414 lines
15 KiB
C++
//
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// ObjectActionTractor.cpp
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// libraries/physics/src
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//
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// Created by Seth Alves 2015-5-8
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ObjectActionTractor.h"
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#include "QVariantGLM.h"
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#include "PhysicsLogging.h"
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const float TRACTOR_MAX_SPEED = 10.0f;
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const float MAX_TRACTOR_TIMESCALE = 600.0f; // 10 min is a long time
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const uint16_t ObjectActionTractor::tractorVersion = 1;
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ObjectActionTractor::ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(DYNAMIC_TYPE_TRACTOR, id, ownerEntity),
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_positionalTarget(0.0f),
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_desiredPositionalTarget(0.0f),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(false),
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_rotationalTarget(),
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_desiredRotationalTarget(),
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true),
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_linearVelocityTarget(0.0f)
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{
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#if WANT_DEBUG
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qCDebug(physics) << "ObjectActionTractor::ObjectActionTractor";
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#endif
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}
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ObjectActionTractor::~ObjectActionTractor() {
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#if WANT_DEBUG
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qCDebug(physics) << "ObjectActionTractor::~ObjectActionTractor";
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#endif
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}
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bool ObjectActionTractor::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity,
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float& linearTimeScale, float& angularTimeScale) {
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bool success { true };
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EntityItemPointer other = std::dynamic_pointer_cast<EntityItem>(getOther());
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withReadLock([&]{
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linearTimeScale = _linearTimeScale;
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angularTimeScale = _angularTimeScale;
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if (!_otherID.isNull()) {
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if (other && other->isReadyToComputeShape()) {
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rotation = _desiredRotationalTarget * other->getWorldOrientation();
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position = other->getWorldOrientation() * _desiredPositionalTarget + other->getWorldPosition();
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} else {
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// we should have an "other" but can't find it, or its collision shape isn't loaded,
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// so disable the tractor.
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linearTimeScale = FLT_MAX;
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angularTimeScale = FLT_MAX;
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success = false;
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}
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} else {
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rotation = _desiredRotationalTarget;
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position = _desiredPositionalTarget;
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}
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linearVelocity = glm::vec3();
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angularVelocity = glm::vec3();
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});
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return success;
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}
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bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return false;
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}
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bool doLinearTraction = _positionalTargetSet && (_linearTimeScale < MAX_TRACTOR_TIMESCALE);
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bool doAngularTraction = _rotationalTargetSet && (_angularTimeScale < MAX_TRACTOR_TIMESCALE);
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if (!doLinearTraction && !doAngularTraction) {
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// nothing to do
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return false;
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}
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 angularVelocity;
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int linearTractorCount = 0;
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int angularTractorCount = 0;
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QList<EntityDynamicPointer> tractorDerivedActions;
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tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_TRACTOR));
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tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_FAR_GRAB));
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tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_HOLD));
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foreach (EntityDynamicPointer action, tractorDerivedActions) {
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std::shared_ptr<ObjectActionTractor> tractorAction = std::static_pointer_cast<ObjectActionTractor>(action);
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glm::quat rotationForAction;
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glm::vec3 positionForAction;
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glm::vec3 linearVelocityForAction;
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glm::vec3 angularVelocityForAction;
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float linearTimeScale;
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float angularTimeScale;
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bool success = tractorAction->getTarget(deltaTimeStep,
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rotationForAction, positionForAction,
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linearVelocityForAction, angularVelocityForAction,
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linearTimeScale, angularTimeScale);
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if (success) {
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if (angularTimeScale < MAX_TRACTOR_TIMESCALE) {
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angularTractorCount++;
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angularVelocity += angularVelocityForAction;
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if (tractorAction.get() == this) {
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// only use the rotation for this action
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rotation = rotationForAction;
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}
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}
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if (linearTimeScale < MAX_TRACTOR_TIMESCALE) {
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linearTractorCount++;
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position += positionForAction;
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}
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} else {
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return false; // we don't have both entities loaded, so don't do anything
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}
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}
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if (angularTractorCount > 0 || linearTractorCount > 0) {
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withWriteLock([&]{
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if (doLinearTraction && linearTractorCount > 0) {
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position /= linearTractorCount;
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_lastPositionTarget = _positionalTarget;
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_positionalTarget = position;
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if (deltaTimeStep > EPSILON) {
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if (_havePositionTargetHistory) {
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// blend the new velocity with the old (low-pass filter)
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glm::vec3 newVelocity = (1.0f / deltaTimeStep) * (_positionalTarget - _lastPositionTarget);
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const float blend = 0.25f;
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_linearVelocityTarget = (1.0f - blend) * _linearVelocityTarget + blend * newVelocity;
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} else {
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_havePositionTargetHistory = true;
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}
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}
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_active = true;
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}
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if (doAngularTraction && angularTractorCount > 0) {
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angularVelocity /= angularTractorCount;
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_rotationalTarget = rotation;
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_angularVelocityTarget = angularVelocity;
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_active = true;
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}
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});
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}
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return true;
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}
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void ObjectActionTractor::updateActionWorker(btScalar deltaTimeStep) {
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if (!prepareForTractorUpdate(deltaTimeStep)) {
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return;
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}
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withReadLock([&]{
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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}
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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return;
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
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btRigidBody* rigidBody = motionState->getRigidBody();
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if (!rigidBody) {
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qCDebug(physics) << "ObjectActionTractor::updateActionWorker no rigidBody";
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return;
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}
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if (_linearTimeScale < MAX_TRACTOR_TIMESCALE) {
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btVector3 offsetVelocity(0.0f, 0.0f, 0.0f);
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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if (offsetLength > FLT_EPSILON) {
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float speed = glm::min(offsetLength / _linearTimeScale, TRACTOR_MAX_SPEED);
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offsetVelocity = (-speed / offsetLength) * offset;
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if (speed > rigidBody->getLinearSleepingThreshold()) {
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forceBodyNonStatic();
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rigidBody->activate();
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}
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setLinearVelocity(glmToBullet(_linearVelocityTarget) + offsetVelocity);
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}
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if (_angularTimeScale < MAX_TRACTOR_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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btQuaternion bodyRotation = rigidBody->getOrientation();
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auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
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const float ALMOST_ONE = 0.99999f;
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if (glm::abs(alignmentDot) < ALMOST_ONE) {
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btQuaternion target = glmToBullet(_rotationalTarget);
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if (alignmentDot < 0.0f) {
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target = -target;
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}
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// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
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//
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// Q1 = dQ * Q0
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//
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// solving for dQ gives:
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//
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// dQ = Q1 * Q0^
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btQuaternion deltaQ = target * bodyRotation.inverse();
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float speed = deltaQ.getAngle() / _angularTimeScale;
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targetVelocity = speed * deltaQ.getAxis();
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if (speed > rigidBody->getAngularSleepingThreshold()) {
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rigidBody->activate();
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}
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setAngularVelocity(targetVelocity);
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}
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});
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}
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const float MIN_TIMESCALE = 0.1f;
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bool ObjectActionTractor::updateArguments(QVariantMap arguments) {
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glm::vec3 positionalTarget;
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float linearTimeScale;
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glm::quat rotationalTarget;
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float angularTimeScale;
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QUuid otherID;
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bool needUpdate = false;
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bool somethingChanged = ObjectDynamic::updateArguments(arguments);
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withReadLock([&]{
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// targets are required, tractor-constants are optional
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bool ok = true;
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positionalTarget = EntityDynamicInterface::extractVec3Argument("tractor action", arguments, "targetPosition", ok, false);
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if (ok) {
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_positionalTargetSet = true;
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} else {
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positionalTarget = _desiredPositionalTarget;
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}
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ok = true;
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linearTimeScale = EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "linearTimeScale", ok, false);
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if (!ok || linearTimeScale <= 0.0f) {
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linearTimeScale = _linearTimeScale;
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}
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ok = true;
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rotationalTarget = EntityDynamicInterface::extractQuatArgument("tractor action", arguments, "targetRotation", ok, false);
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if (ok) {
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_rotationalTargetSet = true;
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} else {
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rotationalTarget = _desiredRotationalTarget;
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}
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ok = true;
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angularTimeScale =
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EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "angularTimeScale", ok, false);
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if (!ok) {
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angularTimeScale = _angularTimeScale;
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}
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ok = true;
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otherID = QUuid(EntityDynamicInterface::extractStringArgument("tractor action",
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arguments, "otherID", ok, false));
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if (!ok) {
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otherID = _otherID;
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}
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if (somethingChanged ||
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positionalTarget != _desiredPositionalTarget ||
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linearTimeScale != _linearTimeScale ||
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rotationalTarget != _desiredRotationalTarget ||
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angularTimeScale != _angularTimeScale ||
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otherID != _otherID) {
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// something changed
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needUpdate = true;
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}
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});
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if (needUpdate) {
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withWriteLock([&] {
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_desiredPositionalTarget = positionalTarget;
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_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
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_desiredRotationalTarget = rotationalTarget;
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_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
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_otherID = otherID;
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_active = true;
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setDynamicDataDirty(true);
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ownerEntity->setDynamicDataNeedsTransmit(true);
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}
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});
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activateBody();
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}
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return true;
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}
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/**jsdoc
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* The <code>"tractor"</code> {@link Entities.ActionType|ActionType} moves and rotates an entity to a target position and
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* orientation, optionally relative to another entity.
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* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}.
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*
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* @typedef {object} Entities.ActionArguments-Tractor
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* @property {Vec3} targetPosition=0,0,0 - The target position.
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* @property {Quat} targetRotation=0,0,0,1 - The target rotation.
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* @property {Uuid} otherID=null - If an entity ID, the <code>targetPosition</code> and <code>targetRotation</code> are
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* relative to this entity's position and rotation.
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* @property {number} linearTimeScale=3.4e+38 - Controls how long it takes for the entity's position to catch up with the
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* target position. The value is the time for the action to catch up to 1/e = 0.368 of the target value, where the action
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* is applied using an exponential decay.
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* @property {number} angularTimeScale=3.4e+38 - Controls how long it takes for the entity's orientation to catch up with the
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* target orientation. The value is the time for the action to catch up to 1/e = 0.368 of the target value, where the
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* action is applied using an exponential decay.
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*/
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QVariantMap ObjectActionTractor::getArguments() {
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QVariantMap arguments = ObjectDynamic::getArguments();
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withReadLock([&] {
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = vec3ToQMap(_desiredPositionalTarget);
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arguments["targetRotation"] = quatToQMap(_desiredRotationalTarget);
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arguments["angularTimeScale"] = _angularTimeScale;
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arguments["otherID"] = _otherID;
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});
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return arguments;
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}
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void ObjectActionTractor::serializeParameters(QDataStream& dataStream) const {
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withReadLock([&] {
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dataStream << _desiredPositionalTarget;
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dataStream << _linearTimeScale;
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dataStream << _positionalTargetSet;
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dataStream << _desiredRotationalTarget;
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dataStream << _angularTimeScale;
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dataStream << _rotationalTargetSet;
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dataStream << localTimeToServerTime(_expires);
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dataStream << _tag;
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dataStream << _otherID;
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});
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}
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QByteArray ObjectActionTractor::serialize() const {
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QByteArray serializedActionArguments;
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QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
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dataStream << DYNAMIC_TYPE_TRACTOR;
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dataStream << getID();
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dataStream << ObjectActionTractor::tractorVersion;
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serializeParameters(dataStream);
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return serializedActionArguments;
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}
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void ObjectActionTractor::deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream) {
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withWriteLock([&] {
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dataStream >> _desiredPositionalTarget;
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dataStream >> _linearTimeScale;
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dataStream >> _positionalTargetSet;
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dataStream >> _desiredRotationalTarget;
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dataStream >> _angularTimeScale;
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dataStream >> _rotationalTargetSet;
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quint64 serverExpires;
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dataStream >> serverExpires;
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_expires = serverTimeToLocalTime(serverExpires);
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dataStream >> _tag;
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dataStream >> _otherID;
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_active = true;
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});
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}
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void ObjectActionTractor::deserialize(QByteArray serializedArguments) {
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QDataStream dataStream(serializedArguments);
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EntityDynamicType type;
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dataStream >> type;
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assert(type == getType() || type == DYNAMIC_TYPE_SPRING);
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QUuid id;
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dataStream >> id;
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assert(id == getID());
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uint16_t serializationVersion;
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dataStream >> serializationVersion;
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if (serializationVersion != ObjectActionTractor::tractorVersion) {
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assert(false);
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return;
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}
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deserializeParameters(serializedArguments, dataStream);
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}
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