overte-Armored-Dragon/libraries/physics/src
2018-12-06 11:29:06 -08:00
..
BulletUtil.h
CharacterController.cpp Small avatars now have a minimum jump height of 0.25 meters 2018-10-19 13:55:56 -07:00
CharacterController.h
CharacterGhostObject.cpp
CharacterGhostObject.h
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h
CharacterSweepResult.cpp
CharacterSweepResult.h
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp CR 2018-11-26 01:15:07 -05:00
EntityMotionState.h
MeshMassProperties.cpp
MeshMassProperties.h
ObjectAction.cpp
ObjectAction.h
ObjectActionOffset.cpp
ObjectActionOffset.h
ObjectActionTractor.cpp
ObjectActionTractor.h
ObjectActionTravelOriented.cpp
ObjectActionTravelOriented.h
ObjectConstraint.cpp
ObjectConstraint.h
ObjectConstraintBallSocket.cpp
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp
ObjectConstraintSlider.h
ObjectDynamic.cpp
ObjectDynamic.h
ObjectMotionState.cpp don't assign null Shape to RigidBody already in physics simulation 2018-11-05 11:19:15 -08:00
ObjectMotionState.h
PhysicalEntitySimulation.cpp convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
PhysicalEntitySimulation.h remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
PhysicsDebugDraw.cpp
PhysicsDebugDraw.h
PhysicsEngine.cpp only look in _activeStaticBodies when body is static 2018-11-05 11:44:58 -08:00
PhysicsEngine.h Add normalOnPick to CollisionPickResult 2018-09-12 10:36:00 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp correct capsule height when building btCapsuleShape 2018-11-06 12:54:56 -08:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp
ThreadSafeDynamicsWorld.h