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f3d2d7c95b
overte-Armored-Dragon
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libraries
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physics
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src
History
Sam Gondelman
b690faeb12
Merge branch 'master' into NOverlays
2018-12-06 11:29:06 -08:00
..
BulletUtil.h
CharacterController.cpp
Small avatars now have a minimum jump height of 0.25 meters
2018-10-19 13:55:56 -07:00
CharacterController.h
CharacterGhostObject.cpp
CharacterGhostObject.h
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h
CharacterSweepResult.cpp
CharacterSweepResult.h
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp
CR
2018-11-26 01:15:07 -05:00
EntityMotionState.h
MeshMassProperties.cpp
MeshMassProperties.h
ObjectAction.cpp
ObjectAction.h
ObjectActionOffset.cpp
ObjectActionOffset.h
ObjectActionTractor.cpp
ObjectActionTractor.h
ObjectActionTravelOriented.cpp
ObjectActionTravelOriented.h
ObjectConstraint.cpp
ObjectConstraint.h
ObjectConstraintBallSocket.cpp
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp
ObjectConstraintSlider.h
ObjectDynamic.cpp
ObjectDynamic.h
ObjectMotionState.cpp
don't assign null Shape to RigidBody already in physics simulation
2018-11-05 11:19:15 -08:00
ObjectMotionState.h
PhysicalEntitySimulation.cpp
convert clientOnly to entityHost and add local entities
2018-11-14 11:25:37 -08:00
PhysicalEntitySimulation.h
remove expired avatarEntities from their avatars
2018-10-05 13:48:35 -07:00
PhysicsDebugDraw.cpp
PhysicsDebugDraw.h
PhysicsEngine.cpp
only look in _activeStaticBodies when body is static
2018-11-05 11:44:58 -08:00
PhysicsEngine.h
Add normalOnPick to CollisionPickResult
2018-09-12 10:36:00 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp
correct capsule height when building btCapsuleShape
2018-11-06 12:54:56 -08:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp
ThreadSafeDynamicsWorld.h