overte-Armored-Dragon/scripts/developer/utilities/render
2016-08-07 19:48:23 -07:00
..
configSlider
ambientOcclusionPass.qml WTF... 2016-08-07 19:48:23 -07:00
BG.qml
culling.qml
currentZone.js
debug.js
debugAmbientOcclusionPass.js Testiung more variations 2016-08-05 09:26:48 -07:00
debugBG.js
debugDeferredLighting.js
debugFramebuffer.js
debugRender.js
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
debugToneMapping.js
deferredLighting.qml More changes 2016-08-06 11:54:54 -07:00
framebuffer.qml
globalLight.qml
main.qml
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
stats.qml
statsGPU.qml Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
subsurfaceScattering.qml
surfaceGeometryPass.qml Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00