Adjust qml positions and fix one shader bug

This commit is contained in:
samcake 2016-07-19 13:20:19 -07:00
parent 3e7126f5be
commit 7f169b8e4f
2 changed files with 3 additions and 3 deletions

View file

@ -13,6 +13,7 @@
//
<@include DeferredBufferWrite.slh@>
<@include LightingModel.slh@>
<@include model/Material.slh@>
<@include MaterialTextures.slh@>

View file

@ -13,8 +13,7 @@ var qml = Script.resolvePath('surfaceGeometryPass.qml');
var window = new OverlayWindow({
title: 'Surface Geometry Pass',
source: qml,
width: 400, height: 300,
width: 400, height: 170,
});
window.setPosition(250, 400);
window.setPosition(Window.innerWidth - 420, 50 + 550 + 50);
window.closed.connect(function() { Script.stop(); });