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Adjust qml positions and fix one shader bug
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2 changed files with 3 additions and 3 deletions
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@ -13,6 +13,7 @@
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//
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<@include DeferredBufferWrite.slh@>
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<@include LightingModel.slh@>
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<@include model/Material.slh@>
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<@include MaterialTextures.slh@>
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@ -13,8 +13,7 @@ var qml = Script.resolvePath('surfaceGeometryPass.qml');
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var window = new OverlayWindow({
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title: 'Surface Geometry Pass',
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source: qml,
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width: 400, height: 300,
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width: 400, height: 170,
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});
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window.setPosition(250, 400);
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window.setPosition(Window.innerWidth - 420, 50 + 550 + 50);
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window.closed.connect(function() { Script.stop(); });
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