overte-Armored-Dragon/libraries/entities-renderer/src
Howard Stearns b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
..
EntitiesRendererLogging.cpp put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
EntitiesRendererLogging.h try again without macro 2015-04-07 09:59:04 -07:00
EntityTreeRenderer.cpp Filter out low-penetration continuous contact from all entity collision activity including scripts: 2015-05-14 14:41:32 -07:00
EntityTreeRenderer.h Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
RenderableBoxEntityItem.cpp stop doing useless multiple inheritance 2015-05-01 11:31:58 -07:00
RenderableBoxEntityItem.h stop doing useless multiple inheritance 2015-05-01 11:31:58 -07:00
RenderableDebugableEntityItem.cpp put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checked 2015-05-07 10:11:36 -07:00
RenderableDebugableEntityItem.h flash yellow box when transmitting an edit packet 2015-05-06 17:03:27 -07:00
RenderableLightEntityItem.cpp entity cubes are in meters 2015-03-06 15:32:03 -08:00
RenderableLightEntityItem.h entity cubes are in meters 2015-03-06 15:32:03 -08:00
RenderableLineEntityItem.cpp c++ 2015-05-12 15:17:27 -07:00
RenderableLineEntityItem.h Attempt to draw line entity item 2015-05-12 10:25:50 -07:00
RenderableModelEntityItem.cpp add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated 2015-05-07 09:53:39 -07:00
RenderableModelEntityItem.h stop doing useless multiple inheritance 2015-05-01 11:31:58 -07:00
RenderableParticleEffectEntityItem.cpp Particle entity improvements based on code review. 2015-05-11 19:21:33 -07:00
RenderableParticleEffectEntityItem.h Improvements to particle entity. 2015-05-10 17:13:46 -07:00
RenderableSphereEntityItem.cpp entity cubes are in meters 2015-03-06 15:32:03 -08:00
RenderableSphereEntityItem.h
RenderableTextEntityItem.cpp put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
RenderableTextEntityItem.h
RenderableWebEntityItem.cpp Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
RenderableWebEntityItem.h Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
RenderableZoneEntityItem.cpp Correctly wire setDrawZones 2015-05-06 17:04:01 +02:00
RenderableZoneEntityItem.h Cleanup RenderableZoneEntityItem 2015-05-05 17:19:42 +02:00