mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
We don't want sound for these. This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts. Variable names: energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100. COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range) Tune constants: COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1 COLLISION_MINIMUM_VOLUME 0.01 => 0.001 COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95 Refer to SoundCache later, after filtering for collision threshold. |
||
---|---|---|
.. | ||
animation | ||
audio | ||
audio-client | ||
avatars | ||
embedded-webserver | ||
entities | ||
entities-renderer | ||
environment | ||
fbx | ||
gpu | ||
model | ||
networking | ||
octree | ||
physics | ||
render-utils | ||
script-engine | ||
shared | ||
ui |