overte-Armored-Dragon/interface/src/scripting/HMDScriptingInterface.cpp

44 lines
1.6 KiB
C++

//
// HMDScriptingInterface.cpp
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HMDScriptingInterface.h"
HMDScriptingInterface& HMDScriptingInterface::getInstance() {
static HMDScriptingInterface sharedInstance;
return sharedInstance;
}
glm::vec3 HMDScriptingInterface::getHUDLookAtPosition3D() const {
Camera* camera = Application::getInstance()->getCamera();
glm::vec3 position = camera->getPosition();
glm::quat orientation = camera->getOrientation();
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay();
glm::vec3 result;
applicationOverlay.calculateRayUICollisionPoint(position, direction, result);
return result;
}
glm::vec2 HMDScriptingInterface::getHUDLookAtPosition2D() const {
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition();
glm::vec3 hudIntersection = getHUDLookAtPosition3D();
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);
glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction);
glm::vec3 eulers = ::safeEulerAngles(rotation);
return Application::getInstance()->getApplicationOverlay().sphericalToOverlay(glm::vec2(eulers.y, -eulers.x));;
}