// // HMDScriptingInterface.cpp // interface/src/scripting // // Created by Thijs Wenker on 1/12/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "HMDScriptingInterface.h" HMDScriptingInterface& HMDScriptingInterface::getInstance() { static HMDScriptingInterface sharedInstance; return sharedInstance; } glm::vec3 HMDScriptingInterface::getHUDLookAtPosition3D() const { Camera* camera = Application::getInstance()->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay(); glm::vec3 result; applicationOverlay.calculateRayUICollisionPoint(position, direction, result); return result; } glm::vec2 HMDScriptingInterface::getHUDLookAtPosition2D() const { MyAvatar* myAvatar = Application::getInstance()->getAvatar(); glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); glm::vec3 hudIntersection = getHUDLookAtPosition3D(); glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); glm::vec3 eulers = ::safeEulerAngles(rotation); return Application::getInstance()->getApplicationOverlay().sphericalToOverlay(glm::vec2(eulers.y, -eulers.x));; }