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ambient_occlusion.frag
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Fix for ambient occlusion in 3DTV mode.
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2014-11-03 17:36:10 -08:00 |
ambient_occlusion.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
diffuse.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
errorShader.frag
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shader error fallback
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2024-06-29 21:50:33 -07:00 |
errorSkyboxShader.frag
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shader error fallback
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2024-06-29 21:50:33 -07:00 |
grid.frag
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Update grid rendering to fade from center location rather than distance from camera
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2014-12-31 11:15:44 -08:00 |
grid.vert
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Update grid rendering to fade from center location rather than distance from camera
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2014-12-31 11:15:44 -08:00 |
horizontal_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
metavoxel_cursor.frag
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Comment fix.
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2014-10-14 18:24:44 -07:00 |
metavoxel_heightfield_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_heightfield_base.vert
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Fix for misaligned color/material textures when resolution is greater than the
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2015-01-20 13:07:35 -08:00 |
metavoxel_heightfield_cursor.vert
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Render voxel cursor on heightfields, too.
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2014-10-14 15:21:45 -07:00 |
metavoxel_heightfield_splat.frag
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That was not the shader change I wanted to check in. This was.
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2015-01-19 17:15:58 -08:00 |
metavoxel_heightfield_splat.vert
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Fix for misaligned color/material textures when resolution is greater than the
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2015-01-20 13:07:35 -08:00 |
metavoxel_voxel_base.frag
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_base.vert
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Switch to deferred lighting for metavoxels.
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2014-09-04 17:17:44 -07:00 |
metavoxel_voxel_cursor.vert
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Allow drawing cursor on dual contour surface, wired up material paint tool.
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2014-10-10 17:18:52 -07:00 |
metavoxel_voxel_splat.frag
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Reduce the size of the smoothing step.
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2014-10-03 17:17:22 -07:00 |
metavoxel_voxel_splat.vert
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Fixed voxel textures.
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2015-01-02 13:57:27 -08:00 |
occlusion_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
oculus.frag
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Working 3.2 Oculus SDK
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2014-06-26 09:56:19 -07:00 |
oculus.vert
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Properly use body orientation for Oculus camera
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2014-06-27 09:53:31 -07:00 |
perlin_modulate.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
perlin_modulate.vert
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
proceduralParticleSwarmRender.frag
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add default particle props
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2024-04-17 15:43:20 -07:00 |
proceduralParticleSwarmRender.vert
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add default particle props
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2024-04-17 15:43:20 -07:00 |
proceduralParticleSwarmUpdate.frag
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add default particle props
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2024-04-17 15:43:20 -07:00 |
reproject.frag
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Fixing wobble
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2016-04-12 17:50:59 -07:00 |
SkyFromAtmosphere.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromAtmosphere.vert
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Replacing glutSolidSphere by a cached Geometry
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2014-10-03 16:55:58 -07:00 |
SkyFromSpace.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromSpace.vert
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Replacing glutSolidSphere by a cached Geometry
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2014-10-03 16:55:58 -07:00 |
splashSkybox.frag
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replicate default skybox
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2018-11-19 19:14:07 -05:00 |
vertical_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
vertical_blur_add.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
voxel.frag
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Use deferred lighting for voxels as well as metavoxels.
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2014-09-11 18:06:56 -07:00 |
voxel.vert
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Fix for deferred lighting on voxels.
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2014-09-11 19:06:29 -07:00 |