mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Allow drawing cursor on dual contour surface, wired up material paint tool.
This commit is contained in:
parent
1911cfd0be
commit
60da0f1567
8 changed files with 326 additions and 19 deletions
32
interface/resources/shaders/metavoxel_voxel_cursor.frag
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32
interface/resources/shaders/metavoxel_voxel_cursor.frag
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@ -0,0 +1,32 @@
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#version 120
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//
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// metavoxel_voxel_base.frag
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// fragment shader
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//
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// Created by Andrzej Kapolka on 10/10/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// the inner radius of the outline, squared
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const float SQUARED_OUTLINE_INNER_RADIUS = 0.81;
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// the outer radius of the outline, squared
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const float SQUARED_OUTLINE_OUTER_RADIUS = 1.0;
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// the inner radius of the inset, squared
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const float SQUARED_INSET_INNER_RADIUS = 0.855625;
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// the outer radius of the inset, squared
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const float SQUARED_INSET_OUTER_RADIUS = 0.950625;
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void main(void) {
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// use the distance to compute the ring color, then multiply it by the varying color
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float squaredDistance = dot(gl_TexCoord[0].str, gl_TexCoord[0].str);
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float alpha = step(SQUARED_OUTLINE_INNER_RADIUS, squaredDistance) * step(squaredDistance, SQUARED_OUTLINE_OUTER_RADIUS);
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float white = step(SQUARED_INSET_INNER_RADIUS, squaredDistance) * step(squaredDistance, SQUARED_INSET_OUTER_RADIUS);
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gl_FragColor = gl_Color * vec4(white, white, white, alpha);
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}
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25
interface/resources/shaders/metavoxel_voxel_cursor.vert
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25
interface/resources/shaders/metavoxel_voxel_cursor.vert
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@ -0,0 +1,25 @@
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#version 120
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//
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// metavoxel_voxel_cursor.vert
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// vertex shader
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//
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// Created by Andrzej Kapolka on 10/10/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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void main(void) {
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// compute the view space coordinates
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vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * viewPosition;
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// generate the texture coordinates from the view position
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gl_TexCoord[0] = vec4(dot(viewPosition, gl_EyePlaneS[4]), dot(viewPosition, gl_EyePlaneT[4]),
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dot(viewPosition, gl_EyePlaneR[4]), 1.0);
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// copy the color for interpolation
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gl_FrontColor = gl_Color;
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}
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@ -454,10 +454,10 @@ float MetavoxelSystem::getHeightfieldHeight(const glm::vec3& location) {
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return visitor.height;
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}
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class HeightfieldCursorRenderVisitor : public MetavoxelVisitor {
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class CursorRenderVisitor : public MetavoxelVisitor {
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public:
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HeightfieldCursorRenderVisitor(const Box& bounds);
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CursorRenderVisitor(const AttributePointer& attribute, const Box& bounds);
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virtual int visit(MetavoxelInfo& info);
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@ -466,13 +466,12 @@ private:
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Box _bounds;
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};
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HeightfieldCursorRenderVisitor::HeightfieldCursorRenderVisitor(const Box& bounds) :
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MetavoxelVisitor(QVector<AttributePointer>() <<
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Application::getInstance()->getMetavoxels()->getHeightfieldBufferAttribute()),
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CursorRenderVisitor::CursorRenderVisitor(const AttributePointer& attribute, const Box& bounds) :
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MetavoxelVisitor(QVector<AttributePointer>() << attribute),
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_bounds(bounds) {
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}
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int HeightfieldCursorRenderVisitor::visit(MetavoxelInfo& info) {
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int CursorRenderVisitor::visit(MetavoxelInfo& info) {
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if (!info.getBounds().intersects(_bounds)) {
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return STOP_RECURSION;
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}
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@ -508,7 +507,8 @@ void MetavoxelSystem::renderHeightfieldCursor(const glm::vec3& position, float r
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glActiveTexture(GL_TEXTURE0);
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glm::vec3 extents(radius, radius, radius);
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HeightfieldCursorRenderVisitor visitor(Box(position - extents, position + extents));
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CursorRenderVisitor visitor(Application::getInstance()->getMetavoxels()->getHeightfieldBufferAttribute(),
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Box(position - extents, position + extents));
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guideToAugmented(visitor);
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DefaultMetavoxelRendererImplementation::getHeightfieldCursorProgram().release();
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@ -521,6 +521,42 @@ void MetavoxelSystem::renderHeightfieldCursor(const glm::vec3& position, float r
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glDepthFunc(GL_LESS);
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}
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void MetavoxelSystem::renderVoxelCursor(const glm::vec3& position, float radius) {
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_CULL_FACE);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.0f, -1.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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DefaultMetavoxelRendererImplementation::getVoxelCursorProgram().bind();
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glActiveTexture(GL_TEXTURE4);
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float scale = 1.0f / radius;
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glm::vec4 sCoefficients(scale, 0.0f, 0.0f, -scale * position.x);
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glm::vec4 tCoefficients(0.0f, scale, 0.0f, -scale * position.y);
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glm::vec4 rCoefficients(0.0f, 0.0f, scale, -scale * position.z);
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glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&sCoefficients);
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glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&tCoefficients);
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glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&rCoefficients);
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glActiveTexture(GL_TEXTURE0);
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glm::vec3 extents(radius, radius, radius);
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CursorRenderVisitor visitor(Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute(),
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Box(position - extents, position + extents));
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guideToAugmented(visitor);
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DefaultMetavoxelRendererImplementation::getVoxelCursorProgram().release();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_CULL_FACE);
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glDepthFunc(GL_LESS);
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}
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void MetavoxelSystem::deleteTextures(int heightID, int colorID, int textureID) {
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glDeleteTextures(1, (GLuint*)&heightID);
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glDeleteTextures(1, (GLuint*)&colorID);
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@ -1170,7 +1206,7 @@ void VoxelBuffer::render(bool cursor) {
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glDrawRangeElements(GL_QUADS, 0, _vertexCount - 1, _indexCount, GL_UNSIGNED_INT, 0);
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if (!_materials.isEmpty()) {
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if (!(_materials.isEmpty() || cursor)) {
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true, false);
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glDepthFunc(GL_LEQUAL);
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@ -1252,7 +1288,7 @@ void VoxelBuffer::render(bool cursor) {
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_vertexBuffer.release();
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_indexBuffer.release();
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if (_hermiteCount > 0 && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)) {
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if (_hermiteCount > 0 && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData) && !cursor) {
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if (!_hermiteBuffer.isCreated()) {
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_hermiteBuffer.create();
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_hermiteBuffer.bind();
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@ -1348,6 +1384,12 @@ void DefaultMetavoxelRendererImplementation::init() {
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_baseVoxelProgram.link();
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loadSplatProgram("voxel", _splatVoxelProgram, _splatVoxelLocations);
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_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Vertex, Application::resourcesPath() +
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"shaders/metavoxel_voxel_cursor.vert");
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_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Fragment, Application::resourcesPath() +
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"shaders/metavoxel_voxel_cursor.frag");
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_voxelCursorProgram.link();
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}
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}
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@ -2577,6 +2619,7 @@ ProgramObject DefaultMetavoxelRendererImplementation::_heightfieldCursorProgram;
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ProgramObject DefaultMetavoxelRendererImplementation::_baseVoxelProgram;
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ProgramObject DefaultMetavoxelRendererImplementation::_splatVoxelProgram;
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DefaultMetavoxelRendererImplementation::SplatLocations DefaultMetavoxelRendererImplementation::_splatVoxelLocations;
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ProgramObject DefaultMetavoxelRendererImplementation::_voxelCursorProgram;
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static void enableClipPlane(GLenum plane, float x, float y, float z, float w) {
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GLdouble coefficients[] = { x, y, z, w };
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@ -46,6 +46,8 @@ public:
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void renderHeightfieldCursor(const glm::vec3& position, float radius);
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void renderVoxelCursor(const glm::vec3& position, float radius);
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bool findFirstRayHeightfieldIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance);
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bool findFirstRayVoxelIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance);
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@ -321,6 +323,8 @@ public:
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static ProgramObject& getSplatVoxelProgram() { return _splatVoxelProgram; }
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static const SplatLocations& getSplatVoxelLocations() { return _splatVoxelLocations; }
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static ProgramObject& getVoxelCursorProgram() { return _voxelCursorProgram; }
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Q_INVOKABLE DefaultMetavoxelRendererImplementation();
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virtual void augment(MetavoxelData& data, const MetavoxelData& previous, MetavoxelInfo& info, const MetavoxelLOD& lod);
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static ProgramObject _baseVoxelProgram;
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static ProgramObject _splatVoxelProgram;
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static SplatLocations _splatVoxelLocations;
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static ProgramObject _voxelCursorProgram;
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};
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/// Base class for spanner renderers; provides clipping.
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@ -1529,6 +1529,15 @@ void VoxelMaterialSpannerTool::textureLoaded() {
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VoxelBrushTool::VoxelBrushTool(MetavoxelEditor* editor, const QString& name) :
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MetavoxelTool(editor, name, false, true) {
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QWidget* widget = new QWidget();
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widget->setLayout(_form = new QFormLayout());
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layout()->addWidget(widget);
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_form->addRow("Radius:", _radius = new QDoubleSpinBox());
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_radius->setSingleStep(0.01);
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_radius->setMaximum(FLT_MAX);
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_radius->setValue(0.25);
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}
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bool VoxelBrushTool::appliesTo(const AttributePointer& attribute) const {
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@ -1548,24 +1557,71 @@ void VoxelBrushTool::render() {
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if (!Application::getInstance()->getMetavoxels()->findFirstRayVoxelIntersection(origin, direction, distance)) {
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return;
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}
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_position = origin + distance * direction;
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(_position.x, _position.y, _position.z);
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Application::getInstance()->getGeometryCache()->renderSphere(0.1f, 16, 16);
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glPopMatrix();
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Application::getInstance()->getMetavoxels()->renderVoxelCursor(
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_position = origin + distance * direction, _radius->value());
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}
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bool VoxelBrushTool::eventFilter(QObject* watched, QEvent* event) {
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if (event->type() == QEvent::Wheel) {
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float angle = static_cast<QWheelEvent*>(event)->angleDelta().y();
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const float ANGLE_SCALE = 1.0f / 1000.0f;
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_radius->setValue(_radius->value() * glm::pow(2.0f, angle * ANGLE_SCALE));
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return true;
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} else if (event->type() == QEvent::MouseButtonPress) {
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MetavoxelEditMessage message = { createEdit(static_cast<QMouseEvent*>(event)->button() == Qt::RightButton) };
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Application::getInstance()->getMetavoxels()->applyEdit(message, true);
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return true;
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}
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return false;
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}
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VoxelMaterialBrushTool::VoxelMaterialBrushTool(MetavoxelEditor* editor) :
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VoxelBrushTool(editor, "Material Brush") {
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_form->addRow("Color:", _color = new QColorEditor(this));
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connect(_color, &QColorEditor::colorChanged, this, &VoxelMaterialBrushTool::clearTexture);
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_form->addRow(_materialEditor = new SharedObjectEditor(&MaterialObject::staticMetaObject, false));
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connect(_materialEditor, &SharedObjectEditor::objectChanged, this, &VoxelMaterialBrushTool::updateTexture);
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}
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QVariant VoxelMaterialBrushTool::createEdit(bool alternate) {
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if (alternate) {
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return QVariant::fromValue(PaintVoxelMaterialEdit(_position, _radius->value(), SharedObjectPointer(), QColor()));
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} else {
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SharedObjectPointer material = _materialEditor->getObject();
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if (static_cast<MaterialObject*>(material.data())->getDiffuse().isValid()) {
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_materialEditor->detachObject();
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} else {
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material = SharedObjectPointer();
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}
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return QVariant::fromValue(PaintVoxelMaterialEdit(_position, _radius->value(), material, _color->getColor()));
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}
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}
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void VoxelMaterialBrushTool::clearTexture() {
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_materialEditor->setObject(new MaterialObject());
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}
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void VoxelMaterialBrushTool::updateTexture() {
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if (_texture) {
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_texture->disconnect(this);
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}
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MaterialObject* material = static_cast<MaterialObject*>(_materialEditor->getObject().data());
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if (!material->getDiffuse().isValid()) {
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_texture.clear();
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return;
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}
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_texture = Application::getInstance()->getTextureCache()->getTexture(material->getDiffuse(), SPLAT_TEXTURE);
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if (_texture) {
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if (_texture->isLoaded()) {
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textureLoaded();
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} else {
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connect(_texture.data(), &Resource::loaded, this, &VoxelMaterialBrushTool::textureLoaded);
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}
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}
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}
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void VoxelMaterialBrushTool::textureLoaded() {
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_color->setColor(_texture->getAverageColor());
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}
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@ -485,6 +485,11 @@ public:
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protected:
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virtual QVariant createEdit(bool alternate) = 0;
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QFormLayout* _form;
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QDoubleSpinBox* _radius;
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glm::vec3 _position;
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};
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@ -495,6 +500,22 @@ class VoxelMaterialBrushTool : public VoxelBrushTool {
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public:
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VoxelMaterialBrushTool(MetavoxelEditor* editor);
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protected:
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virtual QVariant createEdit(bool alternate);
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private slots:
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void clearTexture();
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void updateTexture();
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void textureLoaded();
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private:
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QColorEditor* _color;
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SharedObjectEditor* _materialEditor;
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QSharedPointer<NetworkTexture> _texture;
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};
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#endif // hifi_MetavoxelEditor_h
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@ -848,3 +848,108 @@ void VoxelMaterialSpannerEdit::apply(MetavoxelData& data, const WeakSharedObject
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VoxelMaterialSpannerEditVisitor visitor(spanner, material, averageColor);
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data.guide(visitor);
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}
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PaintVoxelMaterialEdit::PaintVoxelMaterialEdit(const glm::vec3& position, float radius,
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const SharedObjectPointer& material, const QColor& averageColor) :
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position(position),
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radius(radius),
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material(material),
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averageColor(averageColor) {
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}
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class PaintVoxelMaterialEditVisitor : public MetavoxelVisitor {
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public:
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PaintVoxelMaterialEditVisitor(const glm::vec3& position, float radius,
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const SharedObjectPointer& material, const QColor& color);
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virtual int visit(MetavoxelInfo& info);
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private:
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glm::vec3 _position;
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float _radius;
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SharedObjectPointer _material;
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QColor _color;
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Box _bounds;
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};
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PaintVoxelMaterialEditVisitor::PaintVoxelMaterialEditVisitor(const glm::vec3& position, float radius,
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const SharedObjectPointer& material, const QColor& color) :
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MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getVoxelColorAttribute() <<
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AttributeRegistry::getInstance()->getVoxelMaterialAttribute(), QVector<AttributePointer>() <<
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AttributeRegistry::getInstance()->getVoxelColorAttribute() <<
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AttributeRegistry::getInstance()->getVoxelMaterialAttribute()),
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_position(position),
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_radius(radius),
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_material(material),
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_color(color) {
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glm::vec3 extents(_radius, _radius, _radius);
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_bounds = Box(_position - extents, _position + extents);
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}
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int PaintVoxelMaterialEditVisitor::visit(MetavoxelInfo& info) {
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if (!info.getBounds().intersects(_bounds)) {
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return STOP_RECURSION;
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}
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if (!info.isLeaf) {
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return DEFAULT_ORDER;
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}
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VoxelColorDataPointer colorPointer = info.inputValues.at(0).getInlineValue<VoxelColorDataPointer>();
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VoxelMaterialDataPointer materialPointer = info.inputValues.at(1).getInlineValue<VoxelMaterialDataPointer>();
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if (!(colorPointer && materialPointer && colorPointer->getSize() == materialPointer->getSize())) {
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return STOP_RECURSION;
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}
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QVector<QRgb> colorContents = colorPointer->getContents();
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QByteArray materialContents = materialPointer->getContents();
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QVector<SharedObjectPointer> materials = materialPointer->getMaterials();
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Box overlap = info.getBounds().getIntersection(_bounds);
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int size = colorPointer->getSize();
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int area = size * size;
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float scale = (size - 1.0f) / info.size;
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overlap.minimum = (overlap.minimum - info.minimum) * scale;
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overlap.maximum = (overlap.maximum - info.minimum) * scale;
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int minX = glm::ceil(overlap.minimum.x);
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int minY = glm::ceil(overlap.minimum.y);
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int minZ = glm::ceil(overlap.minimum.z);
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int sizeX = (int)overlap.maximum.x - minX + 1;
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int sizeY = (int)overlap.maximum.y - minY + 1;
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int sizeZ = (int)overlap.maximum.z - minZ + 1;
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QRgb rgb = _color.rgba();
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float step = 1.0f / scale;
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glm::vec3 position(0.0f, 0.0f, info.minimum.z + minZ * step);
|
||||
uchar materialIndex = getMaterialIndex(_material, materials, materialContents);
|
||||
QRgb* colorData = colorContents.data();
|
||||
uchar* materialData = (uchar*)materialContents.data();
|
||||
for (int destZ = minZ * area + minY * size + minX, endZ = destZ + sizeZ * area; destZ != endZ;
|
||||
destZ += area, position.z += step) {
|
||||
position.y = info.minimum.y + minY * step;
|
||||
for (int destY = destZ, endY = destY + sizeY * size; destY != endY; destY += size, position.y += step) {
|
||||
position.x = info.minimum.x + minX * step;
|
||||
for (int destX = destY, endX = destX + sizeX; destX != endX; destX++, position.x += step) {
|
||||
QRgb& color = colorData[destX];
|
||||
if (qAlpha(color) != 0 && glm::distance(position, _position) <= _radius) {
|
||||
color = rgb;
|
||||
materialData[destX] = materialIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
VoxelColorDataPointer newColorPointer(new VoxelColorData(colorContents, size));
|
||||
info.outputValues[0] = AttributeValue(info.inputValues.at(0).getAttribute(),
|
||||
encodeInline<VoxelColorDataPointer>(newColorPointer));
|
||||
|
||||
clearUnusedMaterials(materials, materialContents);
|
||||
VoxelMaterialDataPointer newMaterialPointer(new VoxelMaterialData(materialContents, size, materials));
|
||||
info.outputValues[1] = AttributeValue(_inputs.at(1), encodeInline<VoxelMaterialDataPointer>(newMaterialPointer));
|
||||
|
||||
return STOP_RECURSION;
|
||||
}
|
||||
|
||||
void PaintVoxelMaterialEdit::apply(MetavoxelData& data, const WeakSharedObjectHash& objects) const {
|
||||
PaintVoxelMaterialEditVisitor visitor(position, radius, material, averageColor);
|
||||
data.guide(visitor);
|
||||
}
|
||||
|
|
|
@ -261,4 +261,23 @@ public:
|
|||
|
||||
DECLARE_STREAMABLE_METATYPE(VoxelMaterialSpannerEdit)
|
||||
|
||||
/// An edit that sets a region of a voxel material.
|
||||
class PaintVoxelMaterialEdit : public MetavoxelEdit {
|
||||
STREAMABLE
|
||||
|
||||
public:
|
||||
|
||||
STREAM glm::vec3 position;
|
||||
STREAM float radius;
|
||||
STREAM SharedObjectPointer material;
|
||||
STREAM QColor averageColor;
|
||||
|
||||
PaintVoxelMaterialEdit(const glm::vec3& position = glm::vec3(), float radius = 0.0f,
|
||||
const SharedObjectPointer& material = SharedObjectPointer(), const QColor& averageColor = QColor());
|
||||
|
||||
virtual void apply(MetavoxelData& data, const WeakSharedObjectHash& objects) const;
|
||||
};
|
||||
|
||||
DECLARE_STREAMABLE_METATYPE(PaintVoxelMaterialEdit)
|
||||
|
||||
#endif // hifi_MetavoxelMessages_h
|
||||
|
|
Loading…
Reference in a new issue