Commit graph

62 commits

Author SHA1 Message Date
Andrzej Kapolka
c3e0f8bc1f Bump up the maximum eye angle slightly. 2013-11-01 10:48:09 -07:00
Andrzej Kapolka
09240dba27 Limit the eye rotation to 22.5 degrees. 2013-10-25 10:55:08 -07:00
Andrzej Kapolka
2e06965b1c I think this does the trick, finally. 2013-10-22 15:50:42 -07:00
Andrzej Kapolka
41775912d8 Back to using matrices. 2013-10-22 15:39:45 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
d393bdcea6 Wheeee, let's try a different way of applying the lean rotation. 2013-10-22 15:04:49 -07:00
Andrzej Kapolka
02a21ae9c0 New plan: let's get the skeleton working first, then work on the face. 2013-10-22 14:33:27 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506 Apply the neck position. 2013-10-21 17:30:26 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00