David Rowe
bc4c635106
Fix gazing at avatar (when no head tracking or HMD)
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Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
ZappoMan
5146e51d9f
improvements to avatar part clipping
2015-06-04 16:44:46 -07:00
ZappoMan
9fb53e3d72
CR feedback
2015-03-23 11:13:42 -07:00
ZappoMan
19c8e526e1
add guards to _jointStates array size
2015-03-23 08:47:06 -07:00
Sam Gateau
5ab3cbb7ec
Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluated
2015-02-27 17:11:16 -08:00
Atlante45
4157a3ca40
Remove lean from head rotation
2015-01-08 11:33:14 -08:00
Philip Rosedale
f4f43d6b38
added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar
2014-12-30 15:11:32 -08:00
Andrzej Kapolka
14eb87aefd
Eliminate wacky scales in favor of newfangled "meters."
2014-11-14 12:23:47 -08:00
Philip Rosedale
75e536235c
Avatars look at your camera, not your avatar. Improvements to lookAt code
2014-09-24 14:38:44 -07:00
Andrzej Kapolka
4a2e68fea4
Fix for eyes on skeleton (e.g., Mixamo) models.
2014-09-17 15:36:22 -07:00
Andrew Meadows
7e4c72445e
JS scripts set joint animation priorities
2014-08-20 17:14:59 -07:00
Andrew Meadows
8fa7bf4fa0
rename: ParentFrame --> ConstrainedFrame
2014-07-09 16:43:46 -07:00
Andrew Meadows
1b24a111fe
JointState::_rotationInParentFrame is now private
2014-06-25 09:56:18 -07:00
Andrew Meadows
c9ba71aa01
fix for broken neck on some body models
2014-06-10 09:38:38 -07:00
Andrew Meadows
4ae58153e0
computeTransformInModelFrame -> computeTransform
2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04
renames of JointState data members
2014-06-04 13:27:28 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439
remove some JointState::getHybridTransform() calls
2014-06-04 10:42:04 -07:00
Andrew Meadows
9e60b758df
Made JointState transforms private.
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Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
2e99d316ac
remove JointState::_translation
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(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrew Meadows
9f2a4ae626
Make JointState a proper class
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JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Andrew Meadows
676a8882fe
fix for no neck motion
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FaceModel needs similar override to updateJointState() as SkeletonModel
2014-05-28 10:43:21 -07:00
Andrew Meadows
ae3b792a35
move face/head code from Model into SkeletonModel
2014-05-27 15:28:41 -07:00
Andrzej Kapolka
3a4dfb92f6
Let's try using the neck parent rotation, rather than the neck, to fix
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separate heads.
2014-05-02 19:37:42 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrew Meadows
403ad5e984
removing a warning about hidden virtual override
2014-04-04 15:18:12 -07:00
Andrew Meadows
7a602aedd1
Fix crash: don't simulate until geometry exists
2014-04-03 09:06:49 -07:00
Andrew Meadows
933cade6b0
Re-add fullUpdate hint to Model::simulate()
2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5
Only simulate() Avatar Models when necessary
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Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
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Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
7949be0319
PitchTweak and friends become DeltaPitch
2014-03-27 11:14:26 -07:00
Andrew Meadows
c354e980a8
getTweakedOrientation() to getFinalOrientation()
2014-03-27 11:03:42 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrzej Kapolka
5b30f932c1
Fix for slight graphical glitches on loading avatars.
2014-03-13 14:09:12 -07:00
Andrzej Kapolka
43feef3ebd
Only update the full set of joints when we've received new data from the
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mixer. Closes #2274 .
2014-03-13 12:03:02 -07:00
Andrew Meadows
aa8c2fc8cb
use radians instead of degrees (almost) everywhere
2014-03-11 17:26:58 -07:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
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beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrew Meadows
48f28ecee7
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
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Conflicts:
interface/src/Menu.h
interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
bca50a5b70
Split render options for head/body collision proxy
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This makes the poor proxy shapes easier to see.
2014-02-17 11:23:01 -08:00
Andrzej Kapolka
b08d452749
Fix for head appearing at wrong position for a single frame.
2014-02-13 16:49:42 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrew Meadows
7840b351dd
Fix for #1968 : head does not roll
2014-02-11 08:43:56 -08:00
Andrew Meadows
6b2c7c556d
Fixing mouselook.
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Faceshift head rotations are stored separately and then integrated into
the final (rendered) head rotation at the right times but do not affect
the camera.
2014-02-07 17:46:14 -08:00
Andrzej Kapolka
7a4353428e
Fixed eye rotations.
2014-01-17 11:05:26 -08:00
Andrzej Kapolka
2c7b6b9696
Skeleton removal checkpoint; compiles, but there are a few bits missing.
2014-01-15 15:14:50 -08:00
Andrzej Kapolka
5d88953f12
First cut at stretching the arms out and aligning forearms with wrists.
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Closes #1423 , #1504 .
2014-01-14 15:27:28 -08:00
Andrzej Kapolka
b90c5bdae8
Option to render collision proxies, more general avatar penetration test, fix
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for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
b2ed29dbff
Work around precision issues with multiplying matrices with high translation
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magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Andrzej Kapolka
d04b36bf48
Fix for GuyFinal rotation.
2013-11-01 14:25:26 -07:00
Andrzej Kapolka
62381e19b5
Only use hacky model translation with the old skeleton.
2013-11-01 13:33:50 -07:00