Commit graph

624 commits

Author SHA1 Message Date
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
Stephen Birarda
96aacab8ab load Address from settings to get back to domain and path 2014-10-03 10:42:15 -07:00
Andrzej Kapolka
9855fbcfb4 Don't bother using a callback to render the eye vectors; just rely on the
post-lighting call to Avatar::render, like everything else.  This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Stephen Birarda
7c738edbd8 Merge pull request #3488 from PhilipRosedale/master
Correct eye contact for Oculus users
2014-09-26 15:42:03 -07:00
AndrewMeadows
7f7861671e Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
Philip Rosedale
1d4b86d85b Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus 2014-09-25 16:00:56 -07:00
Philip Rosedale
7836fd8a85 Add world space eye locations (for making eye contact) to the oculus manager 2014-09-25 11:58:41 -07:00
Philip Rosedale
fcc5eb9d0a Tuning of audio-driven mouths and brows to look better and not stay open 2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc Merge branch 'master' of https://github.com/worklist/hifi 2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a Avatar can look at corrected position when looking at me 2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71 Fix for billboards. 2014-09-22 15:01:39 -07:00
David Rowe
a11bf7f15b Decouple Rift head tracking from avatar's head position
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
AndrewMeadows
3d89aa9c9c Merge pull request #3463 from ey6es/deference
Break deferred lighting business out into its own class, use deferred lighting for voxels/avatars/entities/particles in addition to metavoxels.  Don't merge until after conference, obviously.
2014-09-22 10:42:25 -07:00
Atlante45
36a3372f58 Same fix for MyAvatar class 2014-09-19 15:47:13 -07:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrew Meadows
1ad08e34c4 support for mulitiple frames for scripted motor 2014-09-18 09:54:27 -07:00
Andrew Meadows
b8f49dc6ef fix vertical jitter (for real this time) 2014-09-17 21:56:38 -07:00
Andrew Meadows
8359e672bb merge upstream/master into andrew/ragdoll 2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268 scripted motor params are now Q_PROPERTIES 2014-09-17 17:55:10 -07:00
Andrew Meadows
21a17823d4 Fix for vertical jitter when walking on floor 2014-09-17 16:26:07 -07:00
Andrzej Kapolka
ce9ecba5d8 Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/resources/shaders/model.frag
	interface/resources/shaders/model_cascaded_shadow_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
	interface/resources/shaders/model_cascaded_shadow_specular_map.frag
	interface/resources/shaders/model_normal_map.frag
	interface/resources/shaders/model_normal_specular_map.frag
	interface/resources/shaders/model_shadow_map.frag
	interface/resources/shaders/model_shadow_normal_map.frag
	interface/resources/shaders/model_shadow_normal_specular_map.frag
	interface/resources/shaders/model_shadow_specular_map.frag
	interface/resources/shaders/model_specular_map.frag
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1 Merge pull request #3429 from ctrlaltdavid/20021
Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrew Meadows
489871d0d6 added MyAvatar.setMotorVelocity() & friends for JS 2014-09-16 17:09:32 -07:00
Andrzej Kapolka
07efda89ef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-16 13:20:43 -07:00
Andrew Meadows
612dc9d226 minor cleanup 2014-09-16 10:09:57 -07:00
Stephen Birarda
866f2005bd handle case where a location should be faced 2014-09-16 10:08:21 -07:00
Stephen Birarda
0033dfe5af use quat orientation to store locations and user locations 2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce More reliable floor detection for avatar movement.
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
David Rowe
c7b34b4f54 Lower left and right hands independently when no longer being tracked 2014-09-14 13:47:13 -07:00
Andrew Meadows
f2882618be merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3 collide against PhysSimulation instead of VoxelTree 2014-09-12 17:38:45 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Brad Hefta-Gaub
b209b70094 Merge pull request #3404 from birarda/data-web-domain-lookup
initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Stephen Birarda
348bcdb37a resolve conflicts on merge with upstream master 2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a fix error handling for location naming 2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Andrew Meadows
93864ee869 fix velocity drift of MyAvatar 2014-09-11 15:03:11 -07:00
Stephen Birarda
52176786d0 use prefix and not postfix operator 2014-09-11 14:13:39 -07:00
Stephen Birarda
81758c9df6 fix for drive key clear enumeration 2014-09-11 14:12:23 -07:00
Stephen Birarda
de24842cf0 fix stuck drive keys for Avatar when modifier released 2014-09-11 11:48:26 -07:00
Stephen Birarda
aaabe6b1e1 handle domain changes via address bar 2014-09-11 10:45:45 -07:00
Stephen Birarda
71f2c0b542 initial addition of the AddressManager with location switch hooked up 2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8 fix for flickering avatars 2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305 fix bug: zero velocity when teleporting to new locations 2014-09-05 17:51:18 -07:00
Andrew Meadows
ff09a0d41b merge upstream/master into andrew/inerita 2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca expose _measured_ MyAvatar velocity to JS 2014-09-05 11:44:13 -07:00
Andrew Meadows
27621b316d clarify how the size of the cube is computed 2014-09-04 15:41:24 -07:00
Andrew Meadows
e120697a9b merge upstream/master into andrew/ragdoll 2014-09-03 15:49:32 -07:00
AndrewMeadows
bd55da4a83 Merge pull request #3335 from ZappoMan/virtualEntities
Model Server to Entity Server Refactoring
2014-09-03 15:48:58 -07:00
Andrew Meadows
4270c4d989 merge upstream/master into andrew/ragdoll 2014-09-03 14:42:17 -07:00
Andrew Meadows
2c1aa31d1e give MyAvatar a VoxelShapeManager member 2014-09-03 13:19:41 -07:00
MarcelEdward
9662dced09 This patch updates the MyAvatar.cpp file.
It adds a check MyAvatar::goToLocationFromResponse to see if the user is online, if the teleport to the avatar is done and if not a message is shown which said that the user is not online
2014-09-03 16:59:00 +02:00
Andrew Meadows
aeb355e3da re-enabling legacy avatar-vs-voxel collisions
so that I don't break anything when this merges with upstream
2014-08-29 15:53:20 -07:00
Andrew Meadows
ebcc960ec7 merge upstream/master into andrew/ragdoll 2014-08-29 15:48:40 -07:00
ZappoMan
2bcad6ab2b Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/src/Agent.cpp
	examples/editModels.js
2014-08-28 21:19:56 -07:00
Stephen Birarda
cc2a35c2a8 handle not found errors returned for addresses from data-web 2014-08-28 10:54:05 -07:00
Andrew Meadows
c6253bb51a AACube vs Sphere and Capsule collision tests
Sphere is unit tested.
Also removed the shape collision query against Octree
2014-08-27 12:09:41 -07:00
Atlante45
9e686b4096 Moved lean and head rotation inside Player class 2014-08-26 14:36:46 -07:00
ZappoMan
ef8feec91a fix referentials corruption and removed some debugging 2014-08-26 10:42:46 -07:00
Atlante45
cf14af0766 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-08-25 18:54:41 -07:00
Andrzej Kapolka
e29a4e7683 Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
ZappoMan
d6873f7b6c added some debugging for referentials 2014-08-25 14:48:08 -07:00
Andrew Meadows
3ebd8c1969 use dispatchTable for shape-vs-shape collisions 2014-08-21 16:40:25 -07:00
Atlante45
a9d3355f2e Merge branch 'master' of https://github.com/highfidelity/hifi 2014-08-21 15:34:08 -07:00
Atlante45
f207abdd98 Move Player over to AvatarData for ACs to use 2014-08-21 15:24:19 -07:00
Atlante45
8760329323 Remove deprecated Audio class Player member 2014-08-21 11:08:37 -07:00
Clément Brisset
6a6670a962 Merge pull request #3307 from AndrewMeadows/inertia
JS scripts can set spine rotation
2014-08-21 11:07:39 -07:00
Atlante45
022109a249 Added timestamps to the scripted UI 2014-08-20 19:36:56 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
Atlante45
4922592cfa Debug tweaks 2014-08-20 15:21:33 -07:00
Atlante45
72c60ee69c Remove used variable 2014-08-19 19:01:50 -07:00
Atlante45
b028b845f4 Fox audio recording not being triggerred from JS 2014-08-19 17:22:05 -07:00
Atlante45
b13604f968 JS API for recording 2014-08-19 16:43:26 -07:00
Atlante45
6d567e67a9 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 15:41:19 -07:00
ZappoMan
32d5eb3cea Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/CMakeLists.txt
	interface/CMakeLists.txt
	libraries/entities/CMakeLists.txt
	libraries/models/src/ModelEditPacketSender.cpp
	libraries/models/src/ModelEditPacketSender.h
	libraries/models/src/ModelItem.cpp
	libraries/models/src/ModelItem.h
	libraries/octree/src/OctreeEditPacketSender.cpp
	libraries/octree/src/OctreeEditPacketSender.h
	libraries/octree/src/OctreePacketData.h
	libraries/octree/src/OctreeQuery.cpp
	libraries/particles/src/ParticleEditPacketSender.cpp
	libraries/particles/src/ParticleEditPacketSender.h
	libraries/script-engine/CMakeLists.txt
	tests/octree/CMakeLists.txt
2014-08-18 15:16:35 -07:00
Atlante45
1d30b52ec2 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 14:23:40 -07:00
Atlante45
52640c8482 Various tweaks and code cleanup 2014-08-18 14:23:29 -07:00
Andrew Meadows
aa1a7307cc use Ragdoll::_accumulatedMovement to move MyAvatar 2014-08-18 12:53:34 -07:00
Andrew Meadows
46c91052c9 split SkeletonModel and Ragdoll classes apart 2014-08-14 14:29:03 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Atlante45
db5aeddc0f fix for joints not playing back 2014-08-14 10:58:00 -07:00
Andrew Meadows
7852321152 merge upstream/master into andrew/ragdoll 2014-08-13 14:52:14 -07:00
Andrew Meadows
3d107cc7e5 less variability in verlet simulation loop count 2014-08-13 14:51:16 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf Hooked up MyAvatar to playbacks 2014-08-12 16:16:01 -07:00
Stephen Birarda
75aedae300 integration of positional tracking with DK2 2014-08-12 14:12:13 -07:00
Andrew Meadows
2918feddf0 reduce acceptable error for ragdoll simulation 2014-08-11 14:51:42 -07:00
ZappoMan
b7767b7971 get referentials compiling with new Entity ID changes 2014-08-08 15:12:57 -07:00
Andrew Meadows
bcb0cb2c3c fix bug: variable should be float rather than int 2014-08-08 08:26:25 -07:00
Andrew Meadows
bb33266635 merge upstream/master into andrew/ragdoll 2014-08-07 14:37:10 -07:00
Andrew Meadows
0f784a9cc5 add other ragdolls to simulation 2014-08-07 13:09:05 -07:00
Andrew Meadows
db1d6c8b49 MyAvatar's ragdoll is the main simulation ragdoll 2014-08-07 09:23:05 -07:00
Andrew Meadows
cb8c0792b2 make main ragdoll and entity special
also addded some logic (unused) to add ragdolls of other avatars
2014-08-06 10:43:56 -07:00
Atlante45
b360b6c55d PR cleanup + JS API 2014-08-05 17:07:03 -07:00
Atlante45
39a74cbc28 Few modifications to how avatars update their positions 2014-08-05 12:03:53 -07:00
Atlante45
d9dde06c14 Various tweaks to referentials 2014-08-04 14:59:15 -07:00
Atlante45
c65dc3fb1e Various tweaks to ModelReferentials 2014-07-31 11:55:28 -07:00