Nissim Hadar
96fd3123e8
Changed haze altitude to ceiling.
2017-10-11 20:36:24 -07:00
Nissim Hadar
832f9fb6e3
Renamed HAZE_MODE_RANGE_ONLY to HAZE_MODE_ENABLED.
2017-10-11 19:10:51 -07:00
Nissim Hadar
ea6b9ed28e
Removed ...ALTITUDE_MODE from combo.
2017-10-11 18:58:59 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Atlante45
6dd49f5c32
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2017-10-10 16:53:34 -07:00
Daniela
a46ef56af9
Merge with hifi:master. Packet Headers version were increased.
2017-10-10 17:26:33 +01:00
Nissim Hadar
c9be5ea100
Merge branch 'master' of https://github.com/highfidelity/hifi into hazeZone
2017-10-09 18:01:48 -07:00
Nissim Hadar
71f567f15a
Merge branch 'master' into hazeZone
2017-10-09 17:28:10 -07:00
Nissim Hadar
7d5a887f43
Refactoring.
2017-10-09 17:25:19 -07:00
SamGondelman
ee02fa9a91
model asks for renderUpdate if animating
...
(cherry picked from commit 873ae9b9d6
)
2017-10-09 13:55:48 -07:00
SamGondelman
873ae9b9d6
model asks for renderUpdate if animating
2017-10-09 13:36:38 -07:00
Bradley Austin Davis
c92588685b
Merge pull request #11533 from SamGondelman/modelMaster
...
Fix model loading for real this time
2017-10-08 10:23:13 -07:00
Nissim Hadar
e02876f1ea
Zone position/direction sent to haze uniform.
2017-10-06 17:24:20 -07:00
Nissim Hadar
320c888ce4
Added checkbox to allow separate control of keylight attenuation.
2017-10-05 20:31:45 -07:00
Nissim Hadar
3afab3c1d3
Keylight attenuation implemented.
2017-10-05 18:25:02 -07:00
Nissim Hadar
414cae8df7
Implemented haze colours.
2017-10-05 13:29:32 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
Nissim Hadar
794cb961d5
Merge branch 'master' into hazeZone
2017-10-04 23:03:59 -07:00
Nissim Hadar
ad03301df8
WIP - implementing range+altitude mode.
2017-10-04 23:03:21 -07:00
Nissim Hadar
8b72e3044a
WIP - implementing range+altitude mode.
2017-10-04 22:26:53 -07:00
Nissim Hadar
6dcd8b7b57
Haze Range works.
2017-10-04 21:47:20 -07:00
Sam Gateau
69e68ef5ad
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-10-04 18:58:33 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90
try to improve performance
...
(cherry picked from commit a5f5f9fc5d
)
2017-10-04 13:50:35 -07:00
SamGondelman
a5f5f9fc5d
try to improve performance
2017-10-04 12:05:13 -07:00
Nissim Hadar
2ce86ebfae
WIP - working on byte order in server messages.
2017-10-04 11:56:35 -07:00
Nissim Hadar
c1f4735468
Replaced HazeMode with uint8_t in transport protocol.
2017-10-03 19:39:34 -07:00
Nissim Hadar
48e5b9d1bc
Haze enable/disable from UI works.
2017-10-03 17:42:04 -07:00
Andrew Meadows
46e809bbb2
use a better variable name
2017-10-03 12:35:03 -07:00
Andrew Meadows
ef326a3851
expose performance hot spot in stats details
2017-10-03 12:35:02 -07:00
Nissim Hadar
1cf7f5a732
For testing.
2017-10-03 09:54:44 -07:00
Daniela
1d6985a9eb
Fix Animation hue bug.
2017-10-03 15:25:54 +01:00
Nissim Hadar
93a2776cb5
Changes for debug
2017-10-02 18:13:23 -07:00
samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Nissim Hadar
cdbf067a24
Rename (haze)getParametersBuffer to getHazeParametersBuffer.
...
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
29d5e772d4
Removed "..Is.." from various methods.
2017-10-02 12:42:46 -07:00
Nissim Hadar
f26345a3f0
Working on adding zone to haze.
2017-09-29 15:15:49 -07:00
Nissim Hadar
0acf4b9de9
Working on adding zone to haze.
2017-09-28 23:53:53 -07:00
Nissim Hadar
9d0cf16c20
Fixed Ubuntu warnings.
2017-09-27 19:33:04 -07:00
Nissim Hadar
784f928433
After merge.
2017-09-27 18:46:55 -07:00
Nissim Hadar
4d8a1db895
Merge branch 'master' into hazeZone
...
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
2017-09-27 17:43:09 -07:00
Daniela
c22d2add17
Resolve conflict with hifi/master.
2017-09-27 17:06:12 +01:00
Nissim Hadar
4d501d6510
Adding HazeStage
2017-09-27 08:01:19 -07:00
Nissim Hadar
2394d0931c
Adding HazeStage
2017-09-26 19:05:11 -07:00
Nissim Hadar
f92707a00c
WIP
2017-09-26 18:08:41 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
...
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Daniela
e264503b9f
Merge remote-tracking branch 'upstream/master'
2017-09-26 17:49:15 +01:00
Daniela
179a426389
Address QA comments.
2017-09-26 17:44:46 +01:00
Andrew Meadows
67481287ff
comment out asserts that fail to compile in Debug
2017-09-26 09:29:43 -07:00
Nissim Hadar
1a9625d272
Merge branch 'master' into hazeZone
2017-09-24 18:27:36 -07:00
Nissim Hadar
543bc5a71b
HazeMode calls Haze::setIsHazeActive.
2017-09-24 18:25:20 -07:00
Nissim Hadar
6cbf087708
First version with combo for Haze Mode.
2017-09-24 15:08:22 -07:00
Nissim Hadar
678b4e35b1
Before replacing "Haze Active" checkbox with "Haze Mode" combo.
2017-09-24 14:06:00 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
Nissim Hadar
c2eea7d40b
Minor cleanup.
2017-09-22 18:37:21 -07:00
Nissim Hadar
736a6aa311
Haze checkbox in UI doesn't disable the UI.
2017-09-22 18:20:35 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
Anthony Thibault
20cb02dabb
Merge pull request #11440 from hyperlogic/bug-fix/text-entity-rendering
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Fix for TextEntity rendering, the translation was incorrect
2017-09-22 11:19:24 -07:00
SamGondelman
be27376c52
add comment about bottleneck
2017-09-22 10:21:32 -07:00
Anthony J. Thibault
d3c60f3057
Fix for TextEntity rendering, the translation was incorrect
...
This was caused by the removal of _dimensions from the SpatiallyNestable scale component.
2017-09-22 09:44:51 -07:00
Brad Davis
549cb77902
Fix dimensions of rendered web entities
2017-09-21 20:59:01 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
Nissim Hadar
953ddfdcd3
First version of adding haze to the zone.
2017-09-21 14:54:16 -07:00
Daniela
d054c6dc36
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-09-21 18:29:45 +01:00
samcake
9a9d13e519
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-21 09:05:46 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
samcake
3adeb80858
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-20 10:18:49 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Daniela
1426e10024
Fix texture loading issue with upstream master. Tune amount of points.
2017-09-19 17:47:00 +01:00
Anthony J. Thibault
73ad9051a4
Shapes now render at the correct size.
2017-09-18 15:27:58 -07:00
Sam Gateau
84dfe53fee
Merge pull request #11362 from jherico/crash/model-race
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Ensure thread-safety for model pointer access
2017-09-16 10:45:09 -07:00
Seth Alves
d968bbad6c
Merge pull request #11364 from sethalves/rework-scriptengine-lifetime
...
Rework scriptengine lifetime
2017-09-15 12:17:51 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
Brad Davis
688ee68cf9
Ensure thread-safety for model pointer access
2017-09-14 12:29:23 -07:00
Brad Davis
aef85eb69d
Fix polyline rendering using default texture
2017-09-14 10:48:14 -07:00
Seth Alves
cf2979dc78
Merge branch 'master' of github.com:highfidelity/hifi into rework-scriptengine-lifetime
2017-09-14 10:42:26 -07:00
Seth Alves
d89f2b77da
rework ScriptEngine lifetimes using 'smart' pointers
2017-09-14 10:42:21 -07:00
Brad Davis
501eee8b10
Fix transform of polylines with high update rates
2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b
Fix polyline crash and flicker
2017-09-14 08:45:36 -07:00
Brad Davis
f4d8216501
Fix race condition accessing QString sub-properties in zones
2017-09-13 18:06:21 -07:00
Andrew Meadows
5741699bab
Merge pull request #11301 from Menithal/21484-Fix
...
WL21484 _- Hotfix - Solve Joint array issues with Similar, but not same Skeletons
2017-09-13 08:05:53 -07:00
Artur Gomes
b65520e788
Merge remote-tracking branch 'upstream/master'
2017-09-13 12:32:17 +01:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
samcake
dbeb4e9b27
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-11 15:25:58 -07:00
Menithal
40d339a831
21484: Updated code to go with PR feedback
2017-09-11 20:36:29 +03:00
Bradley Austin Davis
eb8b892571
Various Mac fixes
2017-09-07 14:45:35 -07:00
Bradley Austin Davis
37b184d982
Fix crashes in entity rendering on OSX
2017-09-07 14:32:50 -07:00
Daniela
608e4858fc
Add Fix polyline crash and flicker
2017-09-06 19:06:05 +01:00
Menithal
856452405e
Made Code abit more concise for better compilation
2017-09-05 08:46:37 +03:00
Menithal
119a2703f7
Removed Debug Joints that wasnt used anylonger
2017-09-04 22:20:00 +03:00
Menithal
03e076046b
Added Joint Name check for translations
...
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Sam Gateau
fd2d246f05
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-02 09:28:24 -07:00
Menithal
5506520226
Fixed missing semi colon
2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f
Merge branch 'master' into 21484
2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63
Fixed Inverse logic and Cleanup
2017-09-01 00:35:56 +03:00
Daniela
42be6434af
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-08-31 18:03:39 +01:00
samcake
f031bf5661
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-31 09:22:19 -07:00
samcake
3a18d09bec
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-31 08:49:12 -07:00
Zach Fox
fdcc149c34
Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-30 13:27:18 -07:00
Menithal
ea79748ed3
Some adjustments
2017-08-29 23:59:36 +03:00
Seth Alves
7220a6998a
remove unneeded bind-by-ref thing from lambdas
2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156
give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup
2017-08-28 17:01:01 -07:00
Zach Fox
0cdef28cfd
Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-28 14:55:18 -07:00
samcake
7d8356686c
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-28 09:28:00 -07:00
samcake
46c6d52036
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-08-25 08:51:06 -07:00
samcake
9335acc887
Merge and a lot of rewriting the color conversion
2017-08-24 18:02:11 -07:00
Sam Gondelman
4e7818180b
Merge branch 'master' into tabletLayer2
2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Zach Fox
69364f2ecd
Initial progress
2017-08-22 17:10:57 -07:00
Zach Fox
edb64b047f
It compiles!
2017-08-22 16:00:44 -07:00
Zach Fox
2a75d97006
First steps
2017-08-22 12:56:16 -07:00
SamGondelman
a904ae1a8a
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
2017-08-22 11:41:20 -07:00
Menithal
dc5e374485
Merge remote-tracking branch 'upstream/master' into 21484
2017-08-17 22:28:43 +03:00
Artur Gomes
482924266c
Fix brush texture stretching at start.
...
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d
Add hue, saturation and brightness dynamic brushes.
...
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492
Do not test!
...
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e
Add drawing in Desktop mode.
...
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be
Add new Interface (more similar to the ui used on other apps)
...
Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736
Change UVMode updateGeometry Function
2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4
Add new Property to polyline to enable different uv modes. 2
2017-08-16 18:25:00 +01:00
Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
...
Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Zach Fox
b8c45b0c30
Don't always do precision picking inside mouseMoveEvent
2017-08-09 14:23:43 -07:00
Menithal
982d4a451f
Updated Protocol to add allowTranslation
...
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371
Preliminary Research Complete
...
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
Howard Stearns
71ce5a6494
Merge pull request #11016 from highfidelity/context-overlays
...
Context Overlays
2017-08-03 16:28:14 -07:00
Andrew Meadows
e465186511
Merge pull request #11048 from 1P-Cusack/21389
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WL21389 PR1: Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5
add flag to outline render flags, fix pal.js/edit.js interaction
2017-08-03 07:57:21 -07:00
LaShonda Hopper
0b79809f54
[WL21389] PR1 Feedback: Small change missed last commit (details below).
...
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.
Changes committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
Olivier Prat
e85bb6fd08
Fixed compilation warnings on Mac
2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de
Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
...
This reverts commit 8a2fd01e81
.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81
Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b
Removed fade transition on model entities.
2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6
Removed fade transition on poly voxel entities.
2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341
Removed fade transition on polyline entities.
2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e
Removed fade transition on shape entities. Fixed broken custom shaders on shapes
2017-07-31 12:29:11 +02:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
LaShonda Hopper
cc4fbc97cd
[WL21389] PR1 Update based on code review discussion & feedback (details below).
...
* Removed some left overs from prior approach.
* Moved _collisionShapeType & getShapeType override from ShapeEntityItem to
RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903 )
* Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID
** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909
Note(s):
* Retested and the cylinder behaves as expected along with the Box & Sphere shapes
save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048 )
* Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to
ellipsoid behavior given default change.
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-28 15:59:17 -04:00
Zach Fox
62f6c10b2b
Renaming things; bugfixes; improvements
2017-07-26 12:45:10 -07:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf
First pass
2017-07-25 17:54:46 -07:00