mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Merge branch 'master' of https://github.com/highfidelity/hifi into amc
This commit is contained in:
commit
20f53f5de3
229 changed files with 7343 additions and 2971 deletions
|
@ -0,0 +1,39 @@
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|||
#version 320 es
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|
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precision highp float;
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precision highp sampler2D;
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layout(location = 0) in vec4 vTexCoordLR;
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layout(location = 0) out vec4 FragColorL;
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layout(location = 1) out vec4 FragColorR;
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uniform sampler2D sampler;
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// https://software.intel.com/en-us/node/503873
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// sRGB ====> Linear
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vec3 color_sRGBToLinear(vec3 srgb) {
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return mix(pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4)), srgb / vec3(12.92), vec3(lessThanEqual(srgb, vec3(0.04045))));
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}
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vec4 color_sRGBAToLinear(vec4 srgba) {
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return vec4(color_sRGBToLinear(srgba.xyz), srgba.w);
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}
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// Linear ====> sRGB
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vec3 color_LinearTosRGB(vec3 lrgb) {
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return mix(vec3(1.055) * pow(vec3(lrgb), vec3(0.41666)) - vec3(0.055), vec3(lrgb) * vec3(12.92), vec3(lessThan(lrgb, vec3(0.0031308))));
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}
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vec4 color_LinearTosRGBA(vec4 lrgba) {
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return vec4(color_LinearTosRGB(lrgba.xyz), lrgba.w);
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}
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// FIXME switch to texelfetch for getting from the source texture?
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void main() {
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//FragColorL = color_LinearTosRGBA(texture(sampler, vTexCoordLR.xy));
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//FragColorR = color_LinearTosRGBA(texture(sampler, vTexCoordLR.zw));
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FragColorL = texture(sampler, vTexCoordLR.xy);
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FragColorR = texture(sampler, vTexCoordLR.zw);
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}
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@ -0,0 +1,21 @@
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#version 320 es
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layout(location = 0) out vec4 vTexCoordLR;
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void main(void) {
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const float depth = 0.0;
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const vec4 UNIT_QUAD[4] = vec4[4](
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vec4(-1.0, -1.0, depth, 1.0),
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vec4(1.0, -1.0, depth, 1.0),
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vec4(-1.0, 1.0, depth, 1.0),
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vec4(1.0, 1.0, depth, 1.0)
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);
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vec4 pos = UNIT_QUAD[gl_VertexID];
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gl_Position = pos;
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vTexCoordLR.xy = pos.xy;
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vTexCoordLR.xy += 1.0;
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vTexCoordLR.y *= 0.5;
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vTexCoordLR.x *= 0.25;
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vTexCoordLR.zw = vTexCoordLR.xy;
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vTexCoordLR.z += 0.5;
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}
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@ -7,6 +7,7 @@
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//
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package io.highfidelity.oculus;
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import android.content.res.AssetManager;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.Surface;
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@ -24,7 +25,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca
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private static final String TAG = OculusMobileActivity.class.getSimpleName();
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static { System.loadLibrary("oculusMobile"); }
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private native void nativeOnCreate();
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private native void nativeOnCreate(AssetManager assetManager);
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private native static void nativeOnResume();
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private native static void nativeOnPause();
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private native static void nativeOnSurfaceChanged(Surface s);
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|
@ -53,7 +54,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca
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mView = new SurfaceView(this);
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mView.getHolder().addCallback(this);
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nativeOnCreate();
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nativeOnCreate(getAssets());
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questNativeOnCreate();
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}
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||||
|
@ -81,7 +82,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca
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|||
Log.w(TAG, "QQQ onResume");
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super.onResume();
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||||
//Reconnect the global reference back to handler
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nativeOnCreate();
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nativeOnCreate(getAssets());
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||||
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questNativeOnResume();
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nativeOnResume();
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|
|
|
@ -52,6 +52,8 @@
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#include <WebSocketServerClass.h>
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#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
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#include <hfm/ModelFormatRegistry.h>
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#include "entities/AssignmentParentFinder.h"
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#include "AssignmentDynamicFactory.h"
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#include "RecordingScriptingInterface.h"
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|
@ -99,6 +101,9 @@ Agent::Agent(ReceivedMessage& message) :
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|||
DependencyManager::set<RecordingScriptingInterface>();
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||||
DependencyManager::set<UsersScriptingInterface>();
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||||
|
||||
DependencyManager::set<ModelFormatRegistry>();
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||||
DependencyManager::set<ModelCache>();
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||||
|
||||
// Needed to ensure the creation of the DebugDraw instance on the main thread
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DebugDraw::getInstance();
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||||
|
||||
|
@ -819,6 +824,9 @@ void Agent::aboutToFinish() {
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|||
|
||||
DependencyManager::get<ResourceManager>()->cleanup();
|
||||
|
||||
DependencyManager::destroy<ModelFormatRegistry>();
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||||
DependencyManager::destroy<ModelCache>();
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||||
|
||||
DependencyManager::destroy<PluginManager>();
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||||
|
||||
// cleanup the AudioInjectorManager (and any still running injectors)
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|
|
|
@ -18,16 +18,25 @@
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#include "Agent.h"
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|
||||
/**jsdoc
|
||||
* The <code>Agent</code> API enables an assignment client to emulate an avatar. Setting <code>isAvatar = true</code> connects
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* the assignment client to the avatar and audio mixers, and enables the {@link Avatar} API to be used.
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||||
*
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* @namespace Agent
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*
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* @hifi-assignment-client
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*
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* @property {boolean} isAvatar
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* @property {boolean} isPlayingAvatarSound <em>Read-only.</em>
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* @property {boolean} isListeningToAudioStream
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* @property {boolean} isNoiseGateEnabled
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* @property {number} lastReceivedAudioLoudness <em>Read-only.</em>
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* @property {Uuid} sessionUUID <em>Read-only.</em>
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* @property {boolean} isAvatar - <code>true</code> if the assignment client script is emulating an avatar, otherwise
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* <code>false</code>.
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* @property {boolean} isPlayingAvatarSound - <code>true</code> if the script has a sound to play, otherwise <code>false</code>.
|
||||
* Sounds are played when <code>isAvatar</code> is <code>true</code>, from the position and with the orientation of the
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* scripted avatar's head. <em>Read-only.</em>
|
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* @property {boolean} isListeningToAudioStream - <code>true</code> if the agent is "listening" to the audio stream from the
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* domain, otherwise <code>false</code>.
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* @property {boolean} isNoiseGateEnabled - <code>true</code> if the noise gate is enabled, otherwise <code>false</code>. When
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* enabled, the input audio stream is blocked (fully attenuated) if it falls below an adaptive threshold.
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||||
* @property {number} lastReceivedAudioLoudness - The current loudness of the audio input. Nominal range [<code>0.0</code> (no
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||||
* sound) – <code>1.0</code> (the onset of clipping)]. <em>Read-only.</em>
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* @property {Uuid} sessionUUID - The unique ID associated with the agent's current session in the domain. <em>Read-only.</em>
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||||
*/
|
||||
class AgentScriptingInterface : public QObject {
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Q_OBJECT
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||||
|
@ -54,20 +63,43 @@ public:
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|||
|
||||
public slots:
|
||||
/**jsdoc
|
||||
* Sets whether the script should emulate an avatar.
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* @function Agent.setIsAvatar
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* @param {boolean} isAvatar
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* @param {boolean} isAvatar - <code>true</code> if the script emulates an avatar, otherwise <code>false</code>.
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* @example <caption>Make an assignment client script emulate an avatar.</caption>
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* (function () {
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* Agent.setIsAvatar(true);
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* Avatar.displayName = "AC avatar";
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* print("Position: " + JSON.stringify(Avatar.position)); // 0, 0, 0
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* }());
|
||||
*/
|
||||
void setIsAvatar(bool isAvatar) const { _agent->setIsAvatar(isAvatar); }
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||||
|
||||
/**jsdoc
|
||||
* Checks whether the script is emulating an avatar.
|
||||
* @function Agent.isAvatar
|
||||
* @returns {boolean}
|
||||
* @returns {boolean} <code>true</code> if the script is emulating an avatar, otherwise <code>false</code>.
|
||||
* @example <caption>Check whether the agent is emulating an avatar.</caption>
|
||||
* (function () {
|
||||
* print("Agent is avatar: " + Agent.isAvatar());
|
||||
* print("Agent is avatar: " + Agent.isAvatar); // Same result.
|
||||
* }());
|
||||
*/
|
||||
bool isAvatar() const { return _agent->isAvatar(); }
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||||
|
||||
/**jsdoc
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||||
* Plays a sound from the position and with the orientation of the emulated avatar's head. No sound is played unless
|
||||
* <code>isAvatar == true</code>.
|
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* @function Agent.playAvatarSound
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* @param {object} avatarSound
|
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* @param {SoundObject} avatarSound - The sound played.
|
||||
* @example <caption>Play a sound from an emulated avatar.</caption>
|
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* (function () {
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* Agent.isAvatar = true;
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* var sound = SoundCache.getSound(Script.resourcesPath() + "sounds/sample.wav");
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* Script.setTimeout(function () { // Give the sound time to load.
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* Agent.playAvatarSound(sound);
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||||
* }, 1000);
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* }());
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||||
*/
|
||||
void playAvatarSound(SharedSoundPointer avatarSound) const { _agent->playAvatarSound(avatarSound); }
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||||
|
||||
|
|
|
@ -97,6 +97,7 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
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|||
PacketType::RadiusIgnoreRequest,
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||||
PacketType::RequestsDomainListData,
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||||
PacketType::PerAvatarGainSet,
|
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PacketType::InjectorGainSet,
|
||||
PacketType::AudioSoloRequest },
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this, "queueAudioPacket");
|
||||
|
||||
|
|
|
@ -92,6 +92,9 @@ int AudioMixerClientData::processPackets(ConcurrentAddedStreams& addedStreams) {
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case PacketType::PerAvatarGainSet:
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parsePerAvatarGainSet(*packet, node);
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break;
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case PacketType::InjectorGainSet:
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parseInjectorGainSet(*packet, node);
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break;
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||||
case PacketType::NodeIgnoreRequest:
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||||
parseNodeIgnoreRequest(packet, node);
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break;
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||||
|
@ -197,14 +200,25 @@ void AudioMixerClientData::parsePerAvatarGainSet(ReceivedMessage& message, const
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if (avatarUUID.isNull()) {
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// set the MASTER avatar gain
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setMasterAvatarGain(gain);
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qCDebug(audio) << "Setting MASTER avatar gain for " << uuid << " to " << gain;
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qCDebug(audio) << "Setting MASTER avatar gain for" << uuid << "to" << gain;
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} else {
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||||
// set the per-source avatar gain
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setGainForAvatar(avatarUUID, gain);
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qCDebug(audio) << "Setting avatar gain adjustment for hrtf[" << uuid << "][" << avatarUUID << "] to " << gain;
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qCDebug(audio) << "Setting avatar gain adjustment for hrtf[" << uuid << "][" << avatarUUID << "] to" << gain;
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}
|
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}
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||||
|
||||
void AudioMixerClientData::parseInjectorGainSet(ReceivedMessage& message, const SharedNodePointer& node) {
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QUuid uuid = node->getUUID();
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uint8_t packedGain;
|
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message.readPrimitive(&packedGain);
|
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float gain = unpackFloatGainFromByte(packedGain);
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||||
|
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setMasterInjectorGain(gain);
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qCDebug(audio) << "Setting MASTER injector gain for" << uuid << "to" << gain;
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}
|
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|
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void AudioMixerClientData::setGainForAvatar(QUuid nodeID, float gain) {
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auto it = std::find_if(_streams.active.cbegin(), _streams.active.cend(), [nodeID](const MixableStream& mixableStream){
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||||
return mixableStream.nodeStreamID.nodeID == nodeID && mixableStream.nodeStreamID.streamID.isNull();
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
void negotiateAudioFormat(ReceivedMessage& message, const SharedNodePointer& node);
|
||||
void parseRequestsDomainListData(ReceivedMessage& message);
|
||||
void parsePerAvatarGainSet(ReceivedMessage& message, const SharedNodePointer& node);
|
||||
void parseInjectorGainSet(ReceivedMessage& message, const SharedNodePointer& node);
|
||||
void parseNodeIgnoreRequest(QSharedPointer<ReceivedMessage> message, const SharedNodePointer& node);
|
||||
void parseRadiusIgnoreRequest(QSharedPointer<ReceivedMessage> message, const SharedNodePointer& node);
|
||||
void parseSoloRequest(QSharedPointer<ReceivedMessage> message, const SharedNodePointer& node);
|
||||
|
@ -84,6 +85,8 @@ public:
|
|||
|
||||
float getMasterAvatarGain() const { return _masterAvatarGain; }
|
||||
void setMasterAvatarGain(float gain) { _masterAvatarGain = gain; }
|
||||
float getMasterInjectorGain() const { return _masterInjectorGain; }
|
||||
void setMasterInjectorGain(float gain) { _masterInjectorGain = gain; }
|
||||
|
||||
AudioLimiter audioLimiter;
|
||||
|
||||
|
@ -189,6 +192,7 @@ private:
|
|||
int _frameToSendStats { 0 };
|
||||
|
||||
float _masterAvatarGain { 1.0f }; // per-listener mixing gain, applied only to avatars
|
||||
float _masterInjectorGain { 1.0f }; // per-listener mixing gain, applied only to injectors
|
||||
|
||||
CodecPluginPointer _codec;
|
||||
QString _selectedCodecName;
|
||||
|
|
|
@ -50,8 +50,8 @@ void sendEnvironmentPacket(const SharedNodePointer& node, AudioMixerClientData&
|
|||
|
||||
// mix helpers
|
||||
inline float approximateGain(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd);
|
||||
inline float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream,
|
||||
const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho);
|
||||
inline float computeGain(float masterAvatarGain, float masterInjectorGain, const AvatarAudioStream& listeningNodeStream,
|
||||
const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance);
|
||||
inline float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd,
|
||||
const glm::vec3& relativePosition);
|
||||
|
||||
|
@ -338,8 +338,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
|
|||
}
|
||||
|
||||
if (!isThrottling) {
|
||||
updateHRTFParameters(stream, *listenerAudioStream,
|
||||
listenerData->getMasterAvatarGain());
|
||||
updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
|
||||
listenerData->getMasterInjectorGain());
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
@ -363,8 +363,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
|
|||
}
|
||||
|
||||
if (!isThrottling) {
|
||||
updateHRTFParameters(stream, *listenerAudioStream,
|
||||
listenerData->getMasterAvatarGain());
|
||||
updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
|
||||
listenerData->getMasterInjectorGain());
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
@ -381,13 +381,13 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
|
|||
stream.approximateVolume = approximateVolume(stream, listenerAudioStream);
|
||||
} else {
|
||||
if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
|
||||
addStream(stream, *listenerAudioStream, 0.0f, isSoloing);
|
||||
addStream(stream, *listenerAudioStream, 0.0f, 0.0f, isSoloing);
|
||||
streams.skipped.push_back(move(stream));
|
||||
++stats.activeToSkipped;
|
||||
return true;
|
||||
}
|
||||
|
||||
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
|
||||
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(),
|
||||
isSoloing);
|
||||
|
||||
if (shouldBeInactive(stream)) {
|
||||
|
@ -423,7 +423,7 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
|
|||
return true;
|
||||
}
|
||||
|
||||
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
|
||||
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(),
|
||||
isSoloing);
|
||||
|
||||
if (shouldBeInactive(stream)) {
|
||||
|
@ -491,7 +491,9 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
|
|||
|
||||
void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStream,
|
||||
AvatarAudioStream& listeningNodeStream,
|
||||
float masterListenerGain, bool isSoloing) {
|
||||
float masterAvatarGain,
|
||||
float masterInjectorGain,
|
||||
bool isSoloing) {
|
||||
++stats.totalMixes;
|
||||
|
||||
auto streamToAdd = mixableStream.positionalStream;
|
||||
|
@ -502,13 +504,12 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre
|
|||
glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream.getPosition();
|
||||
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
float gain = isEcho ? 1.0f
|
||||
: (isSoloing ? masterAvatarGain
|
||||
: computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd,
|
||||
relativePosition, distance));
|
||||
float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition);
|
||||
|
||||
float gain = masterListenerGain;
|
||||
if (!isSoloing) {
|
||||
gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho);
|
||||
}
|
||||
|
||||
const int HRTF_DATASET_INDEX = 1;
|
||||
|
||||
if (!streamToAdd->lastPopSucceeded()) {
|
||||
|
@ -585,8 +586,9 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre
|
|||
}
|
||||
|
||||
void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream,
|
||||
AvatarAudioStream& listeningNodeStream,
|
||||
float masterListenerGain) {
|
||||
AvatarAudioStream& listeningNodeStream,
|
||||
float masterAvatarGain,
|
||||
float masterInjectorGain) {
|
||||
auto streamToAdd = mixableStream.positionalStream;
|
||||
|
||||
// check if this is a server echo of a source back to itself
|
||||
|
@ -595,7 +597,8 @@ void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream&
|
|||
glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream.getPosition();
|
||||
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
float gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho);
|
||||
float gain = isEcho ? 1.0f : computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd,
|
||||
relativePosition, distance);
|
||||
float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition);
|
||||
|
||||
mixableStream.hrtf->setParameterHistory(azimuth, distance, gain);
|
||||
|
@ -720,6 +723,7 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi
|
|||
// injector: apply attenuation
|
||||
if (streamToAdd.getType() == PositionalAudioStream::Injector) {
|
||||
gain *= reinterpret_cast<const InjectedAudioStream*>(&streamToAdd)->getAttenuationRatio();
|
||||
// injector: skip master gain
|
||||
}
|
||||
|
||||
// avatar: skip attenuation - it is too costly to approximate
|
||||
|
@ -729,19 +733,25 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi
|
|||
float distance = glm::length(relativePosition);
|
||||
return gain / distance;
|
||||
|
||||
// avatar: skip master gain - it is constant for all streams
|
||||
// avatar: skip master gain
|
||||
}
|
||||
|
||||
float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream,
|
||||
const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho) {
|
||||
float computeGain(float masterAvatarGain,
|
||||
float masterInjectorGain,
|
||||
const AvatarAudioStream& listeningNodeStream,
|
||||
const PositionalAudioStream& streamToAdd,
|
||||
const glm::vec3& relativePosition,
|
||||
float distance) {
|
||||
float gain = 1.0f;
|
||||
|
||||
// injector: apply attenuation
|
||||
if (streamToAdd.getType() == PositionalAudioStream::Injector) {
|
||||
gain *= reinterpret_cast<const InjectedAudioStream*>(&streamToAdd)->getAttenuationRatio();
|
||||
// apply master gain
|
||||
gain *= masterInjectorGain;
|
||||
|
||||
// avatar: apply fixed off-axis attenuation to make them quieter as they turn away
|
||||
} else if (!isEcho && (streamToAdd.getType() == PositionalAudioStream::Microphone)) {
|
||||
} else if (streamToAdd.getType() == PositionalAudioStream::Microphone) {
|
||||
glm::vec3 rotatedListenerPosition = glm::inverse(streamToAdd.getOrientation()) * relativePosition;
|
||||
|
||||
// source directivity is based on angle of emission, in local coordinates
|
||||
|
@ -754,8 +764,8 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo
|
|||
|
||||
gain *= offAxisCoefficient;
|
||||
|
||||
// apply master gain, only to avatars
|
||||
gain *= masterListenerGain;
|
||||
// apply master gain
|
||||
gain *= masterAvatarGain;
|
||||
}
|
||||
|
||||
auto& audioZones = AudioMixer::getAudioZones();
|
||||
|
@ -797,8 +807,9 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo
|
|||
return gain;
|
||||
}
|
||||
|
||||
float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd,
|
||||
const glm::vec3& relativePosition) {
|
||||
float computeAzimuth(const AvatarAudioStream& listeningNodeStream,
|
||||
const PositionalAudioStream& streamToAdd,
|
||||
const glm::vec3& relativePosition) {
|
||||
glm::quat inverseOrientation = glm::inverse(listeningNodeStream.getOrientation());
|
||||
|
||||
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
|
||||
|
|
|
@ -57,10 +57,13 @@ private:
|
|||
bool prepareMix(const SharedNodePointer& listener);
|
||||
void addStream(AudioMixerClientData::MixableStream& mixableStream,
|
||||
AvatarAudioStream& listeningNodeStream,
|
||||
float masterListenerGain, bool isSoloing);
|
||||
float masterAvatarGain,
|
||||
float masterInjectorGain,
|
||||
bool isSoloing);
|
||||
void updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream,
|
||||
AvatarAudioStream& listeningNodeStream,
|
||||
float masterListenerGain);
|
||||
float masterAvatarGain,
|
||||
float masterInjectorGain);
|
||||
void resetHRTFState(AudioMixerClientData::MixableStream& mixableStream);
|
||||
|
||||
void addStreams(Node& listener, AudioMixerClientData& listenerData);
|
||||
|
|
|
@ -253,10 +253,29 @@ void AvatarMixer::start() {
|
|||
|
||||
int lockWait, nodeTransform, functor;
|
||||
|
||||
// Set our query each frame
|
||||
{
|
||||
_entityViewer.queryOctree();
|
||||
}
|
||||
|
||||
// Dirty the hero status if there's been an entity change.
|
||||
{
|
||||
if (_dirtyHeroStatus) {
|
||||
_dirtyHeroStatus = false;
|
||||
nodeList->nestedEach([](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
|
||||
std::for_each(cbegin, cend, [](const SharedNodePointer& node) {
|
||||
if (node->getType() == NodeType::Agent) {
|
||||
NodeData* nodeData = node->getLinkedData();
|
||||
if (nodeData) {
|
||||
auto& avatar = static_cast<AvatarMixerClientData*>(nodeData)->getAvatar();
|
||||
avatar.setNeedsHeroCheck();
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Allow nodes to process any pending/queued packets across our worker threads
|
||||
{
|
||||
auto start = usecTimestampNow();
|
||||
|
@ -827,7 +846,7 @@ void AvatarMixer::sendStatsPacket() {
|
|||
|
||||
QJsonObject avatarsObject;
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
// add stats for each listerner
|
||||
// add stats for each listener
|
||||
nodeList->eachNode([&](const SharedNodePointer& node) {
|
||||
QJsonObject avatarStats;
|
||||
|
||||
|
@ -851,6 +870,12 @@ void AvatarMixer::sendStatsPacket() {
|
|||
avatarStats["delta_full_vs_avatar_data_kbps"] =
|
||||
(double)outboundAvatarDataKbps - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble();
|
||||
}
|
||||
|
||||
if (node->getType() != NodeType::Agent) { // Nodes that aren't avatars
|
||||
const QString displayName
|
||||
{ node->getType() == NodeType::EntityScriptServer ? "ENTITY SCRIPT SERVER" : "ENTITY SERVER" };
|
||||
avatarStats["display_name"] = displayName;
|
||||
}
|
||||
}
|
||||
|
||||
avatarsObject[uuidStringWithoutCurlyBraces(node->getUUID())] = avatarStats;
|
||||
|
@ -973,19 +998,30 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
|
|||
{
|
||||
const QString CONNECTION_RATE = "connection_rate";
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto defaultConnectionRate = nodeList->getMaxConnectionRate();
|
||||
int connectionRate = avatarMixerGroupObject[CONNECTION_RATE].toInt((int)defaultConnectionRate);
|
||||
nodeList->setMaxConnectionRate(connectionRate);
|
||||
bool success;
|
||||
int connectionRate = avatarMixerGroupObject[CONNECTION_RATE].toString().toInt(&success);
|
||||
if (success) {
|
||||
nodeList->setMaxConnectionRate(connectionRate);
|
||||
}
|
||||
}
|
||||
|
||||
{ // Fraction of downstream bandwidth reserved for 'hero' avatars:
|
||||
static const QString PRIORITY_FRACTION_KEY = "priority_fraction";
|
||||
if (avatarMixerGroupObject.contains(PRIORITY_FRACTION_KEY)) {
|
||||
float priorityFraction = float(avatarMixerGroupObject[PRIORITY_FRACTION_KEY].toDouble());
|
||||
_slavePool.setPriorityReservedFraction(std::min(std::max(0.0f, priorityFraction), 1.0f));
|
||||
qCDebug(avatars) << "Avatar mixer reserving" << priorityFraction << "of bandwidth for priority avatars";
|
||||
}
|
||||
}
|
||||
|
||||
const QString AVATARS_SETTINGS_KEY = "avatars";
|
||||
|
||||
static const QString MIN_HEIGHT_OPTION = "min_avatar_height";
|
||||
float settingMinHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT);
|
||||
float settingMinHeight = avatarMixerGroupObject[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT);
|
||||
_domainMinimumHeight = glm::clamp(settingMinHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
|
||||
|
||||
static const QString MAX_HEIGHT_OPTION = "max_avatar_height";
|
||||
float settingMaxHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT);
|
||||
float settingMaxHeight = avatarMixerGroupObject[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT);
|
||||
_domainMaximumHeight = glm::clamp(settingMaxHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
|
||||
|
||||
// make sure that the domain owner didn't flip min and max
|
||||
|
@ -997,11 +1033,11 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
|
|||
<< "and a maximum avatar height of" << _domainMaximumHeight;
|
||||
|
||||
static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";
|
||||
_slaveSharedData.skeletonURLWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION]
|
||||
_slaveSharedData.skeletonURLWhitelist = avatarMixerGroupObject[AVATAR_WHITELIST_OPTION]
|
||||
.toString().split(',', QString::KeepEmptyParts);
|
||||
|
||||
static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
|
||||
_slaveSharedData.skeletonReplacementURL = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION]
|
||||
_slaveSharedData.skeletonReplacementURL = avatarMixerGroupObject[REPLACEMENT_AVATAR_OPTION]
|
||||
.toString();
|
||||
|
||||
if (_slaveSharedData.skeletonURLWhitelist.count() == 1 && _slaveSharedData.skeletonURLWhitelist[0].isEmpty()) {
|
||||
|
@ -1018,9 +1054,12 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
|
|||
|
||||
void AvatarMixer::setupEntityQuery() {
|
||||
_entityViewer.init();
|
||||
EntityTreePointer entityTree = _entityViewer.getTree();
|
||||
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
|
||||
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
|
||||
_slaveSharedData.entityTree = _entityViewer.getTree();
|
||||
DependencyManager::set<AssignmentParentFinder>(entityTree);
|
||||
|
||||
connect(entityTree.get(), &EntityTree::addingEntityPointer, this, &AvatarMixer::entityAdded);
|
||||
connect(entityTree.get(), &EntityTree::deletingEntityPointer, this, &AvatarMixer::entityChange);
|
||||
|
||||
// ES query: {"avatarPriority": true, "type": "Zone"}
|
||||
QJsonObject priorityZoneQuery;
|
||||
|
@ -1028,6 +1067,7 @@ void AvatarMixer::setupEntityQuery() {
|
|||
priorityZoneQuery["type"] = "Zone";
|
||||
|
||||
_entityViewer.getOctreeQuery().setJSONParameters(priorityZoneQuery);
|
||||
_slaveSharedData.entityTree = entityTree;
|
||||
}
|
||||
|
||||
void AvatarMixer::handleOctreePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
||||
|
@ -1064,6 +1104,25 @@ void AvatarMixer::handleOctreePacket(QSharedPointer<ReceivedMessage> message, Sh
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarMixer::entityAdded(EntityItem* entity) {
|
||||
if (entity->getType() == EntityTypes::Zone) {
|
||||
_dirtyHeroStatus = true;
|
||||
entity->registerChangeHandler([this](const EntityItemID& entityItemID) {
|
||||
entityChange();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void AvatarMixer::entityRemoved(EntityItem * entity) {
|
||||
if (entity->getType() == EntityTypes::Zone) {
|
||||
_dirtyHeroStatus = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AvatarMixer::entityChange() {
|
||||
_dirtyHeroStatus = true;
|
||||
}
|
||||
|
||||
void AvatarMixer::aboutToFinish() {
|
||||
DependencyManager::destroy<ResourceManager>();
|
||||
DependencyManager::destroy<ResourceCacheSharedItems>();
|
||||
|
|
|
@ -34,8 +34,8 @@ public:
|
|||
|
||||
static bool shouldReplicateTo(const Node& from, const Node& to) {
|
||||
return to.getType() == NodeType::DownstreamAvatarMixer &&
|
||||
to.getPublicSocket() != from.getPublicSocket() &&
|
||||
to.getLocalSocket() != from.getLocalSocket();
|
||||
to.getPublicSocket() != from.getPublicSocket() &&
|
||||
to.getLocalSocket() != from.getLocalSocket();
|
||||
}
|
||||
|
||||
public slots:
|
||||
|
@ -46,6 +46,11 @@ public slots:
|
|||
|
||||
void sendStatsPacket() override;
|
||||
|
||||
// Avatar zone possibly changed
|
||||
void entityAdded(EntityItem* entity);
|
||||
void entityRemoved(EntityItem* entity);
|
||||
void entityChange();
|
||||
|
||||
private slots:
|
||||
void queueIncomingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node);
|
||||
void handleAdjustAvatarSorting(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
|
||||
|
@ -80,6 +85,7 @@ private:
|
|||
|
||||
// Attach to entity tree for avatar-priority zone info.
|
||||
EntityTreeHeadlessViewer _entityViewer;
|
||||
bool _dirtyHeroStatus { true }; // Dirty the needs-hero-update
|
||||
|
||||
// FIXME - new throttling - use these values somehow
|
||||
float _trailingMixRatio { 0.0f };
|
||||
|
|
|
@ -129,7 +129,7 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
|
|||
incrementNumOutOfOrderSends();
|
||||
}
|
||||
_lastReceivedSequenceNumber = sequenceNumber;
|
||||
glm::vec3 oldPosition = getPosition();
|
||||
glm::vec3 oldPosition = _avatar->getClientGlobalPosition();
|
||||
bool oldHasPriority = _avatar->getHasPriority();
|
||||
|
||||
// compute the offset to the data payload
|
||||
|
@ -140,23 +140,13 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared
|
|||
// Regardless of what the client says, restore the priority as we know it without triggering any update.
|
||||
_avatar->setHasPriorityWithoutTimestampReset(oldHasPriority);
|
||||
|
||||
auto newPosition = getPosition();
|
||||
if (newPosition != oldPosition) {
|
||||
//#define AVATAR_HERO_TEST_HACK
|
||||
#ifdef AVATAR_HERO_TEST_HACK
|
||||
{
|
||||
const static QString heroKey { "HERO" };
|
||||
_avatar->setPriorityAvatar(_avatar->getDisplayName().contains(heroKey));
|
||||
}
|
||||
#else
|
||||
auto newPosition = _avatar->getClientGlobalPosition();
|
||||
if (newPosition != oldPosition || _avatar->getNeedsHeroCheck()) {
|
||||
EntityTree& entityTree = *slaveSharedData.entityTree;
|
||||
FindPriorityZone findPriorityZone { newPosition, false } ;
|
||||
FindPriorityZone findPriorityZone { newPosition } ;
|
||||
entityTree.recurseTreeWithOperation(&FindPriorityZone::operation, &findPriorityZone);
|
||||
_avatar->setHasPriority(findPriorityZone.isInPriorityZone);
|
||||
//if (findPriorityZone.isInPriorityZone) {
|
||||
// qCWarning(avatars) << "Avatar" << _avatar->getSessionDisplayName() << "in hero zone";
|
||||
//}
|
||||
#endif
|
||||
_avatar->setNeedsHeroCheck(false);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -341,7 +331,7 @@ void AvatarMixerClientData::checkSkeletonURLAgainstWhitelist(const SlaveSharedDa
|
|||
|
||||
// the returned set traits packet uses the trait version from the incoming packet
|
||||
// so the client knows they should not overwrite if they have since changed the trait
|
||||
_avatar->packTrait(AvatarTraits::SkeletonModelURL, *packet, traitVersion);
|
||||
AvatarTraits::packVersionedTrait(AvatarTraits::SkeletonModelURL, *packet, traitVersion, *_avatar);
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->sendPacket(std::move(packet), sendingNode);
|
||||
|
|
|
@ -43,12 +43,14 @@ void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) {
|
|||
|
||||
void AvatarMixerSlave::configureBroadcast(ConstIter begin, ConstIter end,
|
||||
p_high_resolution_clock::time_point lastFrameTimestamp,
|
||||
float maxKbpsPerNode, float throttlingRatio) {
|
||||
float maxKbpsPerNode, float throttlingRatio,
|
||||
float priorityReservedFraction) {
|
||||
_begin = begin;
|
||||
_end = end;
|
||||
_lastFrameTimestamp = lastFrameTimestamp;
|
||||
_maxKbpsPerNode = maxKbpsPerNode;
|
||||
_throttlingRatio = throttlingRatio;
|
||||
_avatarHeroFraction = priorityReservedFraction;
|
||||
}
|
||||
|
||||
void AvatarMixerSlave::harvestStats(AvatarMixerSlaveStats& stats) {
|
||||
|
@ -139,7 +141,8 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
|
|||
if (lastReceivedVersion > lastSentVersionRef) {
|
||||
bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten);
|
||||
// there is an update to this trait, add it to the traits packet
|
||||
bytesWritten += sendingAvatar->packTrait(traitType, traitsPacketList, lastReceivedVersion);
|
||||
bytesWritten += AvatarTraits::packVersionedTrait(traitType, traitsPacketList,
|
||||
lastReceivedVersion, *sendingAvatar);
|
||||
// update the last sent version
|
||||
lastSentVersionRef = lastReceivedVersion;
|
||||
// Remember which versions we sent in this particular packet
|
||||
|
@ -194,7 +197,8 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
|
|||
bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten);
|
||||
|
||||
// this instance version exists and has never been sent or is newer so we need to send it
|
||||
bytesWritten += sendingAvatar->packTraitInstance(traitType, instanceID, traitsPacketList, receivedVersion);
|
||||
bytesWritten += AvatarTraits::packVersionedTraitInstance(traitType, instanceID, traitsPacketList,
|
||||
receivedVersion, *sendingAvatar);
|
||||
|
||||
if (sentInstanceIt != sentIDValuePairs.end()) {
|
||||
sentInstanceIt->value = receivedVersion;
|
||||
|
@ -308,7 +312,6 @@ namespace {
|
|||
} // Close anonymous namespace.
|
||||
|
||||
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
|
||||
const float AVATAR_HERO_FRACTION { 0.4f };
|
||||
const Node* destinationNode = node.data();
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -343,7 +346,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
|
||||
// max number of avatarBytes per frame (13 900, typical)
|
||||
const int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
|
||||
const int maxHeroBytesPerFrame = int(maxAvatarBytesPerFrame * AVATAR_HERO_FRACTION); // 5555, typical
|
||||
const int maxHeroBytesPerFrame = int(maxAvatarBytesPerFrame * _avatarHeroFraction); // 5555, typical
|
||||
|
||||
// keep track of the number of other avatars held back in this frame
|
||||
int numAvatarsHeldBack = 0;
|
||||
|
@ -469,8 +472,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
SortableAvatar(avatarNodeData, sourceAvatarNode, lastEncodeTime));
|
||||
}
|
||||
|
||||
// If Avatar A's PAL WAS open but is no longer open, AND
|
||||
// Avatar A is ignoring Avatar B OR Avatar B is ignoring Avatar A...
|
||||
// If Node A's PAL WAS open but is no longer open, AND
|
||||
// Node A is ignoring Avatar B OR Node B is ignoring Avatar A...
|
||||
//
|
||||
// This is a bit heavy-handed still - there are cases where a kill packet
|
||||
// will be sent when it doesn't need to be (but where it _should_ be OK to send).
|
||||
|
@ -539,7 +542,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
const MixerAvatar* sourceAvatar = sourceNodeData->getConstAvatarData();
|
||||
|
||||
// Typically all out-of-view avatars but such avatars' priorities will rise with time:
|
||||
bool isLowerPriority = currentVariant != kHero && sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; // XXX: hero handling?
|
||||
bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
|
||||
|
||||
if (isLowerPriority) {
|
||||
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
|
||||
|
@ -548,8 +551,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|
|||
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData;
|
||||
destinationNodeData->incrementAvatarInView();
|
||||
|
||||
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
|
||||
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
|
||||
// If the time that the mixer sent AVATAR DATA about Avatar B to Node A is BEFORE OR EQUAL TO
|
||||
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Node A.
|
||||
if (sourceAvatar->hasProcessedFirstIdentity()
|
||||
&& destinationNodeData->getLastBroadcastTime(sourceNode->getLocalID()) <= sourceNodeData->getIdentityChangeTimestamp()) {
|
||||
identityBytesSent += sendIdentityPacket(*identityPacketList, sourceNodeData, *destinationNode);
|
||||
|
|
|
@ -110,7 +110,8 @@ public:
|
|||
void configure(ConstIter begin, ConstIter end);
|
||||
void configureBroadcast(ConstIter begin, ConstIter end,
|
||||
p_high_resolution_clock::time_point lastFrameTimestamp,
|
||||
float maxKbpsPerNode, float throttlingRatio);
|
||||
float maxKbpsPerNode, float throttlingRatio,
|
||||
float priorityReservedFraction);
|
||||
|
||||
void processIncomingPackets(const SharedNodePointer& node);
|
||||
void broadcastAvatarData(const SharedNodePointer& node);
|
||||
|
@ -140,6 +141,7 @@ private:
|
|||
p_high_resolution_clock::time_point _lastFrameTimestamp;
|
||||
float _maxKbpsPerNode { 0.0f };
|
||||
float _throttlingRatio { 0.0f };
|
||||
float _avatarHeroFraction { 0.4f };
|
||||
|
||||
AvatarMixerSlaveStats _stats;
|
||||
SlaveSharedData* _sharedData;
|
||||
|
|
|
@ -76,7 +76,8 @@ void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end,
|
|||
float maxKbpsPerNode, float throttlingRatio) {
|
||||
_function = &AvatarMixerSlave::broadcastAvatarData;
|
||||
_configure = [=](AvatarMixerSlave& slave) {
|
||||
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio);
|
||||
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio,
|
||||
_priorityReservedFraction);
|
||||
};
|
||||
run(begin, end);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,10 @@ public:
|
|||
void each(std::function<void(AvatarMixerSlave& slave)> functor);
|
||||
|
||||
void setNumThreads(int numThreads);
|
||||
int numThreads() { return _numThreads; }
|
||||
int numThreads() const { return _numThreads; }
|
||||
|
||||
void setPriorityReservedFraction(float fraction) { _priorityReservedFraction = fraction; }
|
||||
float getPriorityReservedFraction() const { return _priorityReservedFraction; }
|
||||
|
||||
private:
|
||||
void run(ConstIter begin, ConstIter end);
|
||||
|
@ -91,7 +94,11 @@ private:
|
|||
ConditionVariable _poolCondition;
|
||||
void (AvatarMixerSlave::*_function)(const SharedNodePointer& node);
|
||||
std::function<void(AvatarMixerSlave&)> _configure;
|
||||
|
||||
// Set from Domain Settings:
|
||||
float _priorityReservedFraction { 0.4f };
|
||||
int _numThreads { 0 };
|
||||
|
||||
int _numStarted { 0 }; // guarded by _mutex
|
||||
int _numFinished { 0 }; // guarded by _mutex
|
||||
int _numStopped { 0 }; // guarded by _mutex
|
||||
|
|
|
@ -19,8 +19,12 @@
|
|||
|
||||
class MixerAvatar : public AvatarData {
|
||||
public:
|
||||
bool getNeedsHeroCheck() const { return _needsHeroCheck; }
|
||||
void setNeedsHeroCheck(bool needsHeroCheck = true)
|
||||
{ _needsHeroCheck = needsHeroCheck; }
|
||||
|
||||
private:
|
||||
bool _needsHeroCheck { false };
|
||||
};
|
||||
|
||||
using MixerAvatarSharedPointer = std::shared_ptr<MixerAvatar>;
|
||||
|
|
|
@ -20,25 +20,29 @@
|
|||
|
||||
/**jsdoc
|
||||
* The <code>Avatar</code> API is used to manipulate scriptable avatars on the domain. This API is a subset of the
|
||||
* {@link MyAvatar} API.
|
||||
* {@link MyAvatar} API. To enable this API, set {@link Agent|Agent.isAvatar} to <code>true</code>.
|
||||
*
|
||||
* <p>For Interface, client entity, and avatar scripts, see {@link MyAvatar}.</p>
|
||||
*
|
||||
* <p><strong>Note:</strong> In the examples, use "<code>Avatar</code>" instead of "<code>MyAvatar</code>".</p>
|
||||
*
|
||||
* @namespace Avatar
|
||||
*
|
||||
* @hifi-assignment-client
|
||||
*
|
||||
* @property {Vec3} position
|
||||
* @property {number} scale
|
||||
* @property {number} density <em>Read-only.</em>
|
||||
* @property {Vec3} handPosition
|
||||
* @property {number} bodyYaw - The rotation left or right about an axis running from the head to the feet of the avatar.
|
||||
* @comment IMPORTANT: This group of properties is copied from AvatarData.h; they should NOT be edited here.
|
||||
* @property {Vec3} position - The position of the avatar.
|
||||
* @property {number} scale=1.0 - The scale of the avatar. The value can be set to anything between <code>0.005</code> and
|
||||
* <code>1000.0</code>. When the scale value is fetched, it may temporarily be further limited by the domain's settings.
|
||||
* @property {number} density - The density of the avatar in kg/m<sup>3</sup>. The density is used to work out its mass in
|
||||
* the application of physics. <em>Read-only.</em>
|
||||
* @property {Vec3} handPosition - A user-defined hand position, in world coordinates. The position moves with the avatar
|
||||
* but is otherwise not used or changed by Interface.
|
||||
* @property {number} bodyYaw - The left or right rotation about an axis running from the head to the feet of the avatar.
|
||||
* Yaw is sometimes called "heading".
|
||||
* @property {number} bodyPitch - The rotation about an axis running from shoulder to shoulder of the avatar. Pitch is
|
||||
* sometimes called "elevation".
|
||||
* @property {number} bodyRoll - The rotation about an axis running from the chest to the back of the avatar. Roll is
|
||||
* sometimes called "bank".
|
||||
* @property {Quat} orientation
|
||||
* @property {Quat} orientation - The orientation of the avatar.
|
||||
* @property {Quat} headOrientation - The orientation of the avatar's head.
|
||||
* @property {number} headPitch - The rotation about an axis running from ear to ear of the avatar's head. Pitch is
|
||||
* sometimes called "elevation".
|
||||
|
@ -46,79 +50,37 @@
|
|||
* head. Yaw is sometimes called "heading".
|
||||
* @property {number} headRoll - The rotation about an axis running from the nose to the back of the avatar's head. Roll is
|
||||
* sometimes called "bank".
|
||||
* @property {Vec3} velocity
|
||||
* @property {Vec3} angularVelocity
|
||||
* @property {number} audioLoudness
|
||||
* @property {number} audioAverageLoudness
|
||||
* @property {string} displayName
|
||||
* @property {string} sessionDisplayName - Sanitized, defaulted version displayName that is defined by the AvatarMixer
|
||||
* rather than by Interface clients. The result is unique among all avatars present at the time.
|
||||
* @property {boolean} lookAtSnappingEnabled
|
||||
* @property {string} skeletonModelURL
|
||||
* @property {AttachmentData[]} attachmentData
|
||||
* @property {Vec3} velocity - The current velocity of the avatar.
|
||||
* @property {Vec3} angularVelocity - The current angular velocity of the avatar.
|
||||
* @property {number} audioLoudness - The instantaneous loudness of the audio input that the avatar is injecting into the
|
||||
* domain.
|
||||
* @property {number} audioAverageLoudness - The rolling average loudness of the audio input that the avatar is injecting
|
||||
* into the domain.
|
||||
* @property {string} displayName - The avatar's display name.
|
||||
* @property {string} sessionDisplayName - <code>displayName's</code> sanitized and default version defined by the avatar mixer
|
||||
* rather than Interface clients. The result is unique among all avatars present in the domain at the time.
|
||||
* @property {boolean} lookAtSnappingEnabled=true - <code>true</code> if the avatar's eyes snap to look at another avatar's
|
||||
* eyes when the other avatar is in the line of sight and also has <code>lookAtSnappingEnabled == true</code>.
|
||||
* @property {string} skeletonModelURL - The avatar's FST file.
|
||||
* @property {AttachmentData[]} attachmentData - Information on the avatar's attachments.<br />
|
||||
* <strong>Deprecated:</strong> Use avatar entities instead.
|
||||
* @property {string[]} jointNames - The list of joints in the current avatar model. <em>Read-only.</em>
|
||||
* @property {Uuid} sessionUUID <em>Read-only.</em>
|
||||
* @property {Mat4} sensorToWorldMatrix <em>Read-only.</em>
|
||||
* @property {Mat4} controllerLeftHandMatrix <em>Read-only.</em>
|
||||
* @property {Mat4} controllerRightHandMatrix <em>Read-only.</em>
|
||||
* @property {number} sensorToWorldScale <em>Read-only.</em>
|
||||
* @property {Uuid} sessionUUID - Unique ID of the avatar in the domain. <em>Read-only.</em>
|
||||
* @property {Mat4} sensorToWorldMatrix - The scale, rotation, and translation transform from the user's real world to the
|
||||
* avatar's size, orientation, and position in the virtual world. <em>Read-only.</em>
|
||||
* @property {Mat4} controllerLeftHandMatrix - The rotation and translation of the left hand controller relative to the
|
||||
* avatar. <em>Read-only.</em>
|
||||
* @property {Mat4} controllerRightHandMatrix - The rotation and translation of the right hand controller relative to the
|
||||
* avatar. <em>Read-only.</em>
|
||||
* @property {number} sensorToWorldScale - The scale that transforms dimensions in the user's real world to the avatar's
|
||||
* size in the virtual world. <em>Read-only.</em>
|
||||
* @property {boolean} hasPriority - is the avatar in a Hero zone? <em>Read-only.</em>
|
||||
*
|
||||
* @borrows MyAvatar.getDomainMinScale as getDomainMinScale
|
||||
* @borrows MyAvatar.getDomainMaxScale as getDomainMaxScale
|
||||
* @borrows MyAvatar.canMeasureEyeHeight as canMeasureEyeHeight
|
||||
* @borrows MyAvatar.getEyeHeight as getEyeHeight
|
||||
* @borrows MyAvatar.getHeight as getHeight
|
||||
* @borrows MyAvatar.setHandState as setHandState
|
||||
* @borrows MyAvatar.getHandState as getHandState
|
||||
* @borrows MyAvatar.setRawJointData as setRawJointData
|
||||
* @borrows MyAvatar.setJointData as setJointData
|
||||
* @borrows MyAvatar.setJointRotation as setJointRotation
|
||||
* @borrows MyAvatar.setJointTranslation as setJointTranslation
|
||||
* @borrows MyAvatar.clearJointData as clearJointData
|
||||
* @borrows MyAvatar.isJointDataValid as isJointDataValid
|
||||
* @borrows MyAvatar.getJointRotation as getJointRotation
|
||||
* @borrows MyAvatar.getJointTranslation as getJointTranslation
|
||||
* @borrows MyAvatar.getJointRotations as getJointRotations
|
||||
* @borrows MyAvatar.getJointTranslations as getJointTranslations
|
||||
* @borrows MyAvatar.setJointRotations as setJointRotations
|
||||
* @borrows MyAvatar.setJointTranslations as setJointTranslations
|
||||
* @borrows MyAvatar.clearJointsData as clearJointsData
|
||||
* @borrows MyAvatar.getJointIndex as getJointIndex
|
||||
* @borrows MyAvatar.getJointNames as getJointNames
|
||||
* @borrows MyAvatar.setBlendshape as setBlendshape
|
||||
* @borrows MyAvatar.getAttachmentsVariant as getAttachmentsVariant
|
||||
* @borrows MyAvatar.setAttachmentsVariant as setAttachmentsVariant
|
||||
* @borrows MyAvatar.updateAvatarEntity as updateAvatarEntity
|
||||
* @borrows MyAvatar.clearAvatarEntity as clearAvatarEntity
|
||||
* @borrows MyAvatar.setForceFaceTrackerConnected as setForceFaceTrackerConnected
|
||||
* @borrows MyAvatar.getAttachmentData as getAttachmentData
|
||||
* @borrows MyAvatar.setAttachmentData as setAttachmentData
|
||||
* @borrows MyAvatar.attach as attach
|
||||
* @borrows MyAvatar.detachOne as detachOne
|
||||
* @borrows MyAvatar.detachAll as detachAll
|
||||
* @borrows MyAvatar.getAvatarEntityData as getAvatarEntityData
|
||||
* @borrows MyAvatar.setAvatarEntityData as setAvatarEntityData
|
||||
* @borrows MyAvatar.getSensorToWorldMatrix as getSensorToWorldMatrix
|
||||
* @borrows MyAvatar.getSensorToWorldScale as getSensorToWorldScale
|
||||
* @borrows MyAvatar.getControllerLeftHandMatrix as getControllerLeftHandMatrix
|
||||
* @borrows MyAvatar.getControllerRightHandMatrix as getControllerRightHandMatrix
|
||||
* @borrows MyAvatar.getDataRate as getDataRate
|
||||
* @borrows MyAvatar.getUpdateRate as getUpdateRate
|
||||
* @borrows MyAvatar.displayNameChanged as displayNameChanged
|
||||
* @borrows MyAvatar.sessionDisplayNameChanged as sessionDisplayNameChanged
|
||||
* @borrows MyAvatar.skeletonModelURLChanged as skeletonModelURLChanged
|
||||
* @borrows MyAvatar.lookAtSnappingChanged as lookAtSnappingChanged
|
||||
* @borrows MyAvatar.sessionUUIDChanged as sessionUUIDChanged
|
||||
* @borrows MyAvatar.sendAvatarDataPacket as sendAvatarDataPacket
|
||||
* @borrows MyAvatar.sendIdentityPacket as sendIdentityPacket
|
||||
* @borrows MyAvatar.setJointMappingsFromNetworkReply as setJointMappingsFromNetworkReply
|
||||
* @borrows MyAvatar.setSessionUUID as setSessionUUID
|
||||
* @borrows MyAvatar.getAbsoluteJointRotationInObjectFrame as getAbsoluteJointRotationInObjectFrame
|
||||
* @borrows MyAvatar.getAbsoluteJointTranslationInObjectFrame as getAbsoluteJointTranslationInObjectFrame
|
||||
* @borrows MyAvatar.setAbsoluteJointRotationInObjectFrame as setAbsoluteJointRotationInObjectFrame
|
||||
* @borrows MyAvatar.setAbsoluteJointTranslationInObjectFrame as setAbsoluteJointTranslationInObjectFrame
|
||||
* @borrows MyAvatar.getTargetScale as getTargetScale
|
||||
* @borrows MyAvatar.resetLastSent as resetLastSent
|
||||
* @example <caption>Create a scriptable avatar.</caption>
|
||||
* (function () {
|
||||
* Agent.setIsAvatar(true);
|
||||
* print("Position: " + JSON.stringify(Avatar.position)); // 0, 0, 0
|
||||
* }());
|
||||
*/
|
||||
|
||||
class ScriptableAvatar : public AvatarData, public Dependency {
|
||||
|
@ -132,15 +94,17 @@ public:
|
|||
ScriptableAvatar();
|
||||
|
||||
/**jsdoc
|
||||
* Starts playing an animation on the avatar.
|
||||
* @function Avatar.startAnimation
|
||||
* @param {string} url
|
||||
* @param {number} [fps=30]
|
||||
* @param {number} [priority=1]
|
||||
* @param {boolean} [loop=false]
|
||||
* @param {boolean} [hold=false]
|
||||
* @param {number} [firstFrame=0]
|
||||
* @param {number} [lastFrame=3.403e+38]
|
||||
* @param {string[]} [maskedJoints=[]]
|
||||
* @param {string} url - The animation file's URL. Animation files need to be in the FBX format but only need to contain
|
||||
* the avatar skeleton and animation data.
|
||||
* @param {number} [fps=30] - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed.
|
||||
* @param {number} [priority=1] - <em>Not used.</em>
|
||||
* @param {boolean} [loop=false] - <code>true</code> if the animation should loop, <code>false</code> if it shouldn't.
|
||||
* @param {boolean} [hold=false] - <em>Not used.</em>
|
||||
* @param {number} [firstFrame=0] - The frame at which the animation starts.
|
||||
* @param {number} [lastFrame=3.403e+38] - The frame at which the animation stops.
|
||||
* @param {string[]} [maskedJoints=[]] - The names of joints that should not be animated.
|
||||
*/
|
||||
/// Allows scripts to run animations.
|
||||
Q_INVOKABLE void startAnimation(const QString& url, float fps = 30.0f, float priority = 1.0f, bool loop = false,
|
||||
|
@ -148,39 +112,37 @@ public:
|
|||
const QStringList& maskedJoints = QStringList());
|
||||
|
||||
/**jsdoc
|
||||
* Stops playing the current animation.
|
||||
* @function Avatar.stopAnimation
|
||||
*/
|
||||
Q_INVOKABLE void stopAnimation();
|
||||
|
||||
/**jsdoc
|
||||
* Gets the details of the current avatar animation that is being or was recently played.
|
||||
* @function Avatar.getAnimationDetails
|
||||
* @returns {Avatar.AnimationDetails}
|
||||
* @returns {Avatar.AnimationDetails} The current or recent avatar animation.
|
||||
* @example <caption>Report the current animation details.</caption>
|
||||
* var animationDetails = Avatar.getAnimationDetails();
|
||||
* print("Animation details: " + JSON.stringify(animationDetails));
|
||||
*/
|
||||
Q_INVOKABLE AnimationDetails getAnimationDetails();
|
||||
|
||||
/**jsdoc
|
||||
* Get the names of all the joints in the current avatar.
|
||||
* @function MyAvatar.getJointNames
|
||||
* @returns {string[]} The joint names.
|
||||
* @example <caption>Report the names of all the joints in your current avatar.</caption>
|
||||
* print(JSON.stringify(MyAvatar.getJointNames()));
|
||||
*/
|
||||
* @comment Uses the base class's JSDoc.
|
||||
*/
|
||||
Q_INVOKABLE virtual QStringList getJointNames() const override;
|
||||
|
||||
/**jsdoc
|
||||
* Get the joint index for a named joint. The joint index value is the position of the joint in the array returned by
|
||||
* {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
|
||||
* @function MyAvatar.getJointIndex
|
||||
* @param {string} name - The name of the joint.
|
||||
* @returns {number} The index of the joint.
|
||||
* @example <caption>Report the index of your avatar's left arm joint.</caption>
|
||||
* print(JSON.stringify(MyAvatar.getJointIndex("LeftArm"));
|
||||
*/
|
||||
* @comment Uses the base class's JSDoc.
|
||||
*/
|
||||
/// Returns the index of the joint with the specified name, or -1 if not found/unknown.
|
||||
Q_INVOKABLE virtual int getJointIndex(const QString& name) const override;
|
||||
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
|
||||
|
||||
/**jsdoc
|
||||
* @comment Uses the base class's JSDoc.
|
||||
*/
|
||||
int sendAvatarDataPacket(bool sendAll = false) override;
|
||||
|
||||
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking = false) override;
|
||||
|
@ -192,32 +154,42 @@ public:
|
|||
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
|
||||
bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
|
||||
|
||||
/**jsdoc
|
||||
* Potentially Very Expensive. Do not use.
|
||||
/**jsdoc
|
||||
* Gets details of all avatar entities.
|
||||
* <p><strong>Warning:</strong> Potentially an expensive call. Do not use if possible.</p>
|
||||
* @function Avatar.getAvatarEntityData
|
||||
* @returns {object}
|
||||
* @returns {AvatarEntityMap} Details of the avatar entities.
|
||||
* @example <caption>Report the current avatar entities.</caption>
|
||||
* var avatarEntityData = Avatar.getAvatarEntityData();
|
||||
* print("Avatar entities: " + JSON.stringify(avatarEntityData));
|
||||
*/
|
||||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const override;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setAvatarEntityData
|
||||
* @param {object} avatarEntityData
|
||||
*/
|
||||
* Sets all avatar entities from an object.
|
||||
* <p><strong>Warning:</strong> Potentially an expensive call. Do not use if possible.</p>
|
||||
* @function Avatar.setAvatarEntityData
|
||||
* @param {AvatarEntityMap} avatarEntityData - Details of the avatar entities.
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.updateAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
* @param {string} entityData
|
||||
* @comment Uses the base class's JSDoc.
|
||||
*/
|
||||
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
|
||||
|
||||
public slots:
|
||||
/**jsdoc
|
||||
* @function Avatar.update
|
||||
* @param {number} deltaTime - Delta time.
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
void update(float deltatime);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setJointMappingsFromNetworkReply
|
||||
*/
|
||||
* @function Avatar.setJointMappingsFromNetworkReply
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
void setJointMappingsFromNetworkReply();
|
||||
|
||||
private:
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
macro(TARGET_PYTHON)
|
||||
if (NOT HIFI_PYTHON_EXEC)
|
||||
# Find the python interpreter
|
||||
if (CAME_VERSION VERSION_LESS 3.12)
|
||||
if (CMAKE_VERSION VERSION_LESS 3.12)
|
||||
# this logic is deprecated in CMake after 3.12
|
||||
# FIXME eventually we should make 3.12 the min cmake verion and just use the Python3 find_package path
|
||||
set(Python_ADDITIONAL_VERSIONS 3)
|
||||
|
|
|
@ -1310,6 +1310,15 @@
|
|||
"placeholder": "50",
|
||||
"default": "50",
|
||||
"advanced": true
|
||||
},
|
||||
{
|
||||
"name": "priority_fraction",
|
||||
"type": "double",
|
||||
"label": "Hero Bandwidth",
|
||||
"help": "Fraction of downstream bandwidth reserved for avatars in 'Hero' zones",
|
||||
"placeholder": "0.40",
|
||||
"default": "0.40",
|
||||
"advanced": true
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
@ -1766,14 +1766,14 @@ void DomainServer::processOctreeDataRequestMessage(QSharedPointer<ReceivedMessag
|
|||
|
||||
bool remoteHasExistingData { false };
|
||||
QUuid id;
|
||||
int version;
|
||||
int dataVersion;
|
||||
message->readPrimitive(&remoteHasExistingData);
|
||||
if (remoteHasExistingData) {
|
||||
constexpr size_t UUID_SIZE_BYTES = 16;
|
||||
auto idData = message->read(UUID_SIZE_BYTES);
|
||||
id = QUuid::fromRfc4122(idData);
|
||||
message->readPrimitive(&version);
|
||||
qCDebug(domain_server) << "Entity server does have existing data: ID(" << id << ") DataVersion(" << version << ")";
|
||||
message->readPrimitive(&dataVersion);
|
||||
qCDebug(domain_server) << "Entity server does have existing data: ID(" << id << ") DataVersion(" << dataVersion << ")";
|
||||
} else {
|
||||
qCDebug(domain_server) << "Entity server does not have existing data";
|
||||
}
|
||||
|
@ -1782,11 +1782,11 @@ void DomainServer::processOctreeDataRequestMessage(QSharedPointer<ReceivedMessag
|
|||
auto reply = NLPacketList::create(PacketType::OctreeDataFileReply, QByteArray(), true, true);
|
||||
OctreeUtils::RawEntityData data;
|
||||
if (data.readOctreeDataInfoFromFile(entityFilePath)) {
|
||||
if (data.id == id && data.version <= version) {
|
||||
if (data.id == id && data.dataVersion <= dataVersion) {
|
||||
qCDebug(domain_server) << "ES has sufficient octree data, not sending data";
|
||||
reply->writePrimitive(false);
|
||||
} else {
|
||||
qCDebug(domain_server) << "Sending newer octree data to ES: ID(" << data.id << ") DataVersion(" << data.version << ")";
|
||||
qCDebug(domain_server) << "Sending newer octree data to ES: ID(" << data.id << ") DataVersion(" << data.dataVersion << ")";
|
||||
QFile file(entityFilePath);
|
||||
if (file.open(QIODevice::ReadOnly)) {
|
||||
reply->writePrimitive(true);
|
||||
|
|
|
@ -379,9 +379,9 @@ Item {
|
|||
Component.onCompleted: {
|
||||
// with the link.
|
||||
if (completeProfileBody.withOculus) {
|
||||
termsText.text = qsTr("By signing up, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
|
||||
termsText.text = qsTr("By signing up, you agree to <a href='https://www.highfidelity.com/termsofservice'>High Fidelity's Terms of Service</a>")
|
||||
} else {
|
||||
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
|
||||
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://www.highfidelity.com/termsofservice'>High Fidelity's Terms of Service</a>")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -395,7 +395,7 @@ Item {
|
|||
text: signUpBody.termsContainerText
|
||||
Component.onCompleted: {
|
||||
// with the link.
|
||||
termsText.text = qsTr("By signing up, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
|
||||
termsText.text = qsTr("By signing up, you agree to <a href='https://www.highfidelity.com/termsofservice'>High Fidelity's Terms of Service</a>")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -218,7 +218,7 @@ Item {
|
|||
text: usernameCollisionBody.termsContainerText
|
||||
Component.onCompleted: {
|
||||
// with the link.
|
||||
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://highfidelity.com/terms'>High Fidelity's Terms of Service</a>")
|
||||
termsText.text = qsTr("By creating this user profile, you agree to <a href='https://www.highfidelity.com/termsofservice'>High Fidelity's Terms of Service</a>")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -232,6 +232,10 @@ Item {
|
|||
text: "Audio Codec: " + root.audioCodec + " Noise Gate: " +
|
||||
root.audioNoiseGate;
|
||||
}
|
||||
StatText {
|
||||
visible: root.expanded;
|
||||
text: "Injectors (Local/NonLocal): " + root.audioInjectors.x + "/" + root.audioInjectors.y;
|
||||
}
|
||||
StatText {
|
||||
visible: root.expanded;
|
||||
text: "Entity Servers In: " + root.entityPacketsInKbps + " kbps";
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
//
|
||||
|
||||
import QtQuick 2.7
|
||||
import Qt.labs.folderlistmodel 2.1
|
||||
import Qt.labs.folderlistmodel 2.2
|
||||
import Qt.labs.settings 1.0
|
||||
import QtQuick.Dialogs 1.2 as OriginalDialogs
|
||||
import QtQuick.Controls 1.4 as QQC1
|
||||
|
@ -320,6 +320,7 @@ ModalWindow {
|
|||
FolderListModel {
|
||||
id: folderListModel
|
||||
nameFilters: selectionType.currentFilter
|
||||
caseSensitive: false
|
||||
showDirsFirst: true
|
||||
showDotAndDotDot: false
|
||||
showFiles: !root.selectDirectory
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
//
|
||||
|
||||
import QtQuick 2.7
|
||||
import Qt.labs.folderlistmodel 2.1
|
||||
import Qt.labs.folderlistmodel 2.2
|
||||
import Qt.labs.settings 1.0
|
||||
import QtQuick.Dialogs 1.2 as OriginalDialogs
|
||||
import QtQuick.Controls 1.4 as QQC1
|
||||
|
@ -285,6 +285,7 @@ TabletModalWindow {
|
|||
FolderListModel {
|
||||
id: folderListModel
|
||||
nameFilters: selectionType.currentFilter
|
||||
caseSensitive: false
|
||||
showDirsFirst: true
|
||||
showDotAndDotDot: false
|
||||
showFiles: !root.selectDirectory
|
||||
|
|
|
@ -28,7 +28,7 @@ TabletModalWindow {
|
|||
id: mouse;
|
||||
anchors.fill: parent
|
||||
}
|
||||
|
||||
|
||||
function click(button) {
|
||||
clickedButton = button;
|
||||
selected(button);
|
||||
|
|
|
@ -16,6 +16,8 @@ Rectangle {
|
|||
property bool keyboardRaised: false
|
||||
property bool punctuationMode: false
|
||||
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
HifiControls.Keyboard {
|
||||
id: keyboard
|
||||
z: 1000
|
||||
|
@ -48,6 +50,7 @@ Rectangle {
|
|||
|
||||
property var jointNames: []
|
||||
property var currentAvatarSettings;
|
||||
property bool wearablesFrozen;
|
||||
|
||||
function fetchAvatarModelName(marketId, avatar) {
|
||||
var xmlhttp = new XMLHttpRequest();
|
||||
|
@ -187,6 +190,8 @@ Rectangle {
|
|||
updateCurrentAvatarInBookmarks(currentAvatar);
|
||||
} else if (message.method === 'selectAvatarEntity') {
|
||||
adjustWearables.selectWearableByID(message.entityID);
|
||||
} else if (message.method === 'wearablesFrozenChanged') {
|
||||
wearablesFrozen = message.wearablesFrozen;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -507,6 +512,7 @@ Rectangle {
|
|||
}
|
||||
|
||||
SquareLabel {
|
||||
id: adjustLabel
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: wearablesLabel.verticalCenter
|
||||
glyphText: "\ue02e"
|
||||
|
@ -515,6 +521,17 @@ Rectangle {
|
|||
adjustWearables.open(currentAvatar);
|
||||
}
|
||||
}
|
||||
|
||||
SquareLabel {
|
||||
anchors.right: adjustLabel.left
|
||||
anchors.verticalCenter: wearablesLabel.verticalCenter
|
||||
anchors.rightMargin: 15
|
||||
glyphText: wearablesFrozen ? hifi.glyphs.lock : hifi.glyphs.unlock;
|
||||
|
||||
onClicked: {
|
||||
emitSendToScript({'method' : 'toggleWearablesFrozen'});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
|
|
|
@ -40,6 +40,7 @@ Item {
|
|||
property bool isConcurrency: action === 'concurrency';
|
||||
property bool isAnnouncement: action === 'announcement';
|
||||
property bool isStacked: !isConcurrency && drillDownToPlace;
|
||||
property bool has3DHTML: PlatformInfo.has3DHTML();
|
||||
|
||||
|
||||
property int textPadding: 10;
|
||||
|
@ -298,7 +299,7 @@ Item {
|
|||
|
||||
StateImage {
|
||||
id: actionIcon;
|
||||
visible: !isAnnouncement;
|
||||
visible: !isAnnouncement && has3DHTML;
|
||||
imageURL: "../../images/info-icon-2-state.svg";
|
||||
size: 30;
|
||||
buttonState: messageArea.containsMouse ? 1 : 0;
|
||||
|
@ -315,7 +316,7 @@ Item {
|
|||
}
|
||||
MouseArea {
|
||||
id: messageArea;
|
||||
visible: !isAnnouncement;
|
||||
visible: !isAnnouncement && has3DHTML;
|
||||
width: parent.width;
|
||||
height: messageHeight;
|
||||
anchors.top: lobby.bottom;
|
||||
|
|
|
@ -46,6 +46,8 @@ Item {
|
|||
property string placeName: ""
|
||||
property string profilePicBorderColor: (connectionStatus == "connection" ? hifi.colors.indigoAccent : (connectionStatus == "friend" ? hifi.colors.greenHighlight : "transparent"))
|
||||
property alias avImage: avatarImage
|
||||
property bool has3DHTML: PlatformInfo.has3DHTML();
|
||||
|
||||
Item {
|
||||
id: avatarImage
|
||||
visible: profileUrl !== "" && userName !== "";
|
||||
|
@ -94,10 +96,12 @@ Item {
|
|||
enabled: (selected && activeTab == "nearbyTab") || isMyCard;
|
||||
hoverEnabled: enabled
|
||||
onClicked: {
|
||||
userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName;
|
||||
userInfoViewer.visible = true;
|
||||
if (has3DHTML) {
|
||||
userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName;
|
||||
userInfoViewer.visible = true;
|
||||
}
|
||||
}
|
||||
onEntered: infoHoverImage.visible = true;
|
||||
onEntered: infoHoverImage.visible = has3DHTML;
|
||||
onExited: infoHoverImage.visible = false;
|
||||
}
|
||||
}
|
||||
|
@ -352,7 +356,7 @@ Item {
|
|||
}
|
||||
StateImage {
|
||||
id: nameCardConnectionInfoImage
|
||||
visible: selected && !isMyCard && pal.activeTab == "connectionsTab"
|
||||
visible: selected && !isMyCard && pal.activeTab == "connectionsTab" && has3DHTML
|
||||
imageURL: "../../images/info-icon-2-state.svg" // PLACEHOLDER!!!
|
||||
size: 32;
|
||||
buttonState: 0;
|
||||
|
@ -364,8 +368,10 @@ Item {
|
|||
enabled: selected
|
||||
hoverEnabled: true
|
||||
onClicked: {
|
||||
userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName;
|
||||
userInfoViewer.visible = true;
|
||||
if (has3DHTML) {
|
||||
userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName;
|
||||
userInfoViewer.visible = true;
|
||||
}
|
||||
}
|
||||
onEntered: {
|
||||
nameCardConnectionInfoImage.buttonState = 1;
|
||||
|
@ -376,8 +382,7 @@ Item {
|
|||
}
|
||||
FiraSansRegular {
|
||||
id: nameCardConnectionInfoText
|
||||
visible: selected && !isMyCard && pal.activeTab == "connectionsTab"
|
||||
width: parent.width
|
||||
visible: selected && !isMyCard && pal.activeTab == "connectionsTab" && PlatformInfo.has3DHTML()
|
||||
height: displayNameTextPixelSize
|
||||
size: displayNameTextPixelSize - 4
|
||||
anchors.left: nameCardConnectionInfoImage.right
|
||||
|
@ -391,9 +396,10 @@ Item {
|
|||
id: nameCardRemoveConnectionImage
|
||||
visible: selected && !isMyCard && pal.activeTab == "connectionsTab"
|
||||
text: hifi.glyphs.close
|
||||
size: 28;
|
||||
size: 24;
|
||||
x: 120
|
||||
anchors.verticalCenter: nameCardConnectionInfoImage.verticalCenter
|
||||
anchors.left: has3DHTML ? nameCardConnectionInfoText.right + 10 : avatarImage.right
|
||||
}
|
||||
MouseArea {
|
||||
anchors.fill:nameCardRemoveConnectionImage
|
||||
|
|
|
@ -1261,6 +1261,14 @@ Rectangle {
|
|||
case 'refreshConnections':
|
||||
refreshConnections();
|
||||
break;
|
||||
case 'connectionRemoved':
|
||||
for (var i=0; i<connectionsUserModel.count; ++i) {
|
||||
if (connectionsUserModel.get(i).userName === message.params) {
|
||||
connectionsUserModel.remove(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'avatarDisconnected':
|
||||
var sessionID = message.params[0];
|
||||
delete ignored[sessionID];
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.7
|
||||
import QtQuick 2.10
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.3
|
||||
|
||||
|
@ -31,6 +31,8 @@ Rectangle {
|
|||
property string title: "Audio Settings"
|
||||
property int switchHeight: 16
|
||||
property int switchWidth: 40
|
||||
readonly property real verticalScrollWidth: 10
|
||||
readonly property real verticalScrollShaft: 8
|
||||
signal sendToScript(var message);
|
||||
|
||||
color: hifi.colors.baseGray;
|
||||
|
@ -42,7 +44,7 @@ Rectangle {
|
|||
|
||||
|
||||
property bool isVR: AudioScriptingInterface.context === "VR"
|
||||
property real rightMostInputLevelPos: 450
|
||||
property real rightMostInputLevelPos: 440
|
||||
//placeholder for control sizes and paddings
|
||||
//recalculates dynamically in case of UI size is changed
|
||||
QtObject {
|
||||
|
@ -60,8 +62,8 @@ Rectangle {
|
|||
id: bar
|
||||
spacing: 0
|
||||
width: parent.width
|
||||
height: 42
|
||||
currentIndex: isVR ? 1 : 0
|
||||
height: 28;
|
||||
currentIndex: isVR ? 1 : 0;
|
||||
|
||||
AudioControls.AudioTabButton {
|
||||
height: parent.height
|
||||
|
@ -85,32 +87,92 @@ Rectangle {
|
|||
}
|
||||
|
||||
function updateMyAvatarGainFromQML(sliderValue, isReleased) {
|
||||
if (Users.getAvatarGain(myAvatarUuid) != sliderValue) {
|
||||
Users.setAvatarGain(myAvatarUuid, sliderValue);
|
||||
if (AudioScriptingInterface.getAvatarGain() != sliderValue) {
|
||||
AudioScriptingInterface.setAvatarGain(sliderValue);
|
||||
}
|
||||
}
|
||||
function updateInjectorGainFromQML(sliderValue, isReleased) {
|
||||
if (AudioScriptingInterface.getInjectorGain() != sliderValue) {
|
||||
AudioScriptingInterface.setInjectorGain(sliderValue); // server side
|
||||
AudioScriptingInterface.setLocalInjectorGain(sliderValue); // client side
|
||||
}
|
||||
}
|
||||
function updateSystemInjectorGainFromQML(sliderValue, isReleased) {
|
||||
if (AudioScriptingInterface.getSystemInjectorGain() != sliderValue) {
|
||||
AudioScriptingInterface.setSystemInjectorGain(sliderValue);
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: enablePeakValues();
|
||||
|
||||
Column {
|
||||
id: column
|
||||
spacing: 12;
|
||||
anchors.top: bar.bottom
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 5
|
||||
Flickable {
|
||||
id: flickView;
|
||||
anchors.top: bar.bottom;
|
||||
anchors.left: parent.left;
|
||||
anchors.bottom: parent.bottom;
|
||||
width: parent.width;
|
||||
contentWidth: parent.width;
|
||||
contentHeight: contentItem.childrenRect.height;
|
||||
boundsBehavior: Flickable.DragOverBounds;
|
||||
flickableDirection: Flickable.VerticalFlick;
|
||||
property bool isScrolling: (contentHeight - height) > 10 ? true : false;
|
||||
clip: true;
|
||||
|
||||
Separator { }
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
policy: flickView.isScrolling ? ScrollBar.AlwaysOn : ScrollBar.AlwaysOff;
|
||||
parent: flickView.parent;
|
||||
anchors.top: flickView.top;
|
||||
anchors.right: flickView.right;
|
||||
anchors.bottom: flickView.bottom;
|
||||
anchors.rightMargin: -verticalScrollWidth; //compensate flickView's right margin
|
||||
background: Item {
|
||||
implicitWidth: verticalScrollWidth;
|
||||
Rectangle {
|
||||
color: hifi.colors.darkGray30;
|
||||
radius: 4;
|
||||
anchors {
|
||||
fill: parent;
|
||||
topMargin: -1; // Finesse size
|
||||
bottomMargin: -2;
|
||||
}
|
||||
}
|
||||
}
|
||||
contentItem: Item {
|
||||
implicitWidth: verticalScrollShaft;
|
||||
Rectangle {
|
||||
radius: verticalScrollShaft/2;
|
||||
color: hifi.colors.white30;
|
||||
anchors {
|
||||
fill: parent;
|
||||
leftMargin: 2; // Finesse size and position.
|
||||
topMargin: 1;
|
||||
bottomMargin: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
Separator {
|
||||
id: firstSeparator;
|
||||
anchors.top: parent.top;
|
||||
}
|
||||
|
||||
Item {
|
||||
id: switchesContainer;
|
||||
x: 2 * margins.paddings;
|
||||
width: parent.width;
|
||||
// switch heights + 2 * top margins
|
||||
height: (root.switchHeight) * 3 + 48;
|
||||
anchors.top: firstSeparator.bottom;
|
||||
anchors.topMargin: 10;
|
||||
|
||||
// mute is in its own row
|
||||
ColumnLayout {
|
||||
id: columnOne
|
||||
spacing: 24;
|
||||
x: margins.paddings
|
||||
Item {
|
||||
id: switchContainer;
|
||||
x: margins.paddings;
|
||||
width: parent.width / 2;
|
||||
height: parent.height;
|
||||
anchors.left: parent.left;
|
||||
HifiControlsUit.Switch {
|
||||
id: muteMic;
|
||||
height: root.switchHeight;
|
||||
|
@ -129,8 +191,12 @@ Rectangle {
|
|||
}
|
||||
|
||||
HifiControlsUit.Switch {
|
||||
id: noiseReductionSwitch;
|
||||
height: root.switchHeight;
|
||||
switchWidth: root.switchWidth;
|
||||
anchors.top: muteMic.bottom;
|
||||
anchors.topMargin: 24
|
||||
anchors.left: parent.left
|
||||
labelTextOn: "Noise Reduction";
|
||||
backgroundOnColor: "#E3E3E3";
|
||||
checked: AudioScriptingInterface.noiseReduction;
|
||||
|
@ -144,6 +210,9 @@ Rectangle {
|
|||
id: pttSwitch
|
||||
height: root.switchHeight;
|
||||
switchWidth: root.switchWidth;
|
||||
anchors.top: noiseReductionSwitch.bottom
|
||||
anchors.topMargin: 24
|
||||
anchors.left: parent.left
|
||||
labelTextOn: qsTr("Push To Talk (T)");
|
||||
backgroundOnColor: "#E3E3E3";
|
||||
checked: (bar.currentIndex === 0) ? AudioScriptingInterface.pushToTalkDesktop : AudioScriptingInterface.pushToTalkHMD;
|
||||
|
@ -164,12 +233,18 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
spacing: 24;
|
||||
Item {
|
||||
id: additionalSwitchContainer
|
||||
width: switchContainer.width - margins.paddings;
|
||||
height: parent.height;
|
||||
anchors.top: parent.top
|
||||
anchors.left: switchContainer.right;
|
||||
HifiControlsUit.Switch {
|
||||
id: warnMutedSwitch
|
||||
height: root.switchHeight;
|
||||
switchWidth: root.switchWidth;
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
labelTextOn: qsTr("Warn when muted");
|
||||
backgroundOnColor: "#E3E3E3";
|
||||
checked: AudioScriptingInterface.warnWhenMuted;
|
||||
|
@ -184,6 +259,9 @@ Rectangle {
|
|||
id: audioLevelSwitch
|
||||
height: root.switchHeight;
|
||||
switchWidth: root.switchWidth;
|
||||
anchors.top: warnMutedSwitch.bottom
|
||||
anchors.topMargin: 24
|
||||
anchors.left: parent.left
|
||||
labelTextOn: qsTr("Audio Level Meter");
|
||||
backgroundOnColor: "#E3E3E3";
|
||||
checked: AvatarInputs.showAudioTools;
|
||||
|
@ -197,6 +275,9 @@ Rectangle {
|
|||
id: stereoInput;
|
||||
height: root.switchHeight;
|
||||
switchWidth: root.switchWidth;
|
||||
anchors.top: audioLevelSwitch.bottom
|
||||
anchors.topMargin: 24
|
||||
anchors.left: parent.left
|
||||
labelTextOn: qsTr("Stereo input");
|
||||
backgroundOnColor: "#E3E3E3";
|
||||
checked: AudioScriptingInterface.isStereoInput;
|
||||
|
@ -210,17 +291,20 @@ Rectangle {
|
|||
}
|
||||
|
||||
Item {
|
||||
anchors.left: parent.left
|
||||
id: pttTextContainer
|
||||
anchors.top: switchesContainer.bottom;
|
||||
anchors.topMargin: 10;
|
||||
anchors.left: parent.left;
|
||||
width: rightMostInputLevelPos;
|
||||
height: pttText.height;
|
||||
RalewayRegular {
|
||||
id: pttText
|
||||
id: pttText;
|
||||
x: margins.paddings;
|
||||
color: hifi.colors.white;
|
||||
width: rightMostInputLevelPos;
|
||||
height: paintedHeight;
|
||||
wrapMode: Text.WordWrap;
|
||||
font.italic: true
|
||||
font.italic: true;
|
||||
size: 16;
|
||||
|
||||
text: (bar.currentIndex === 0) ? qsTr("Press and hold the button \"T\" to talk.") :
|
||||
|
@ -228,28 +312,35 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
Separator { }
|
||||
Separator {
|
||||
id: secondSeparator;
|
||||
anchors.top: pttTextContainer.bottom;
|
||||
anchors.topMargin: 10;
|
||||
}
|
||||
|
||||
|
||||
Item {
|
||||
id: inputDeviceHeader
|
||||
x: margins.paddings;
|
||||
width: parent.width - margins.paddings*2
|
||||
height: 36
|
||||
width: parent.width - margins.paddings*2;
|
||||
height: 36;
|
||||
anchors.top: secondSeparator.bottom;
|
||||
anchors.topMargin: 10;
|
||||
|
||||
HiFiGlyphs {
|
||||
width: margins.sizeCheckBox
|
||||
width: margins.sizeCheckBox;
|
||||
text: hifi.glyphs.mic;
|
||||
color: hifi.colors.white;
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: -size/4 //the glyph has empty space at left about 25%
|
||||
anchors.left: parent.left;
|
||||
anchors.leftMargin: -size/4; //the glyph has empty space at left about 25%
|
||||
anchors.verticalCenter: parent.verticalCenter;
|
||||
size: 30;
|
||||
}
|
||||
RalewayRegular {
|
||||
anchors.verticalCenter: parent.verticalCenter;
|
||||
width: margins.sizeText + margins.sizeLevel
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: margins.sizeCheckBox
|
||||
width: margins.sizeText + margins.sizeLevel;
|
||||
anchors.left: parent.left;
|
||||
anchors.leftMargin: margins.sizeCheckBox;
|
||||
size: 16;
|
||||
color: hifi.colors.white;
|
||||
text: qsTr("Choose input device");
|
||||
|
@ -257,12 +348,13 @@ Rectangle {
|
|||
}
|
||||
|
||||
ListView {
|
||||
id: inputView
|
||||
width: parent.width - margins.paddings*2
|
||||
id: inputView;
|
||||
width: parent.width - margins.paddings*2;
|
||||
anchors.top: inputDeviceHeader.bottom;
|
||||
anchors.topMargin: 10;
|
||||
x: margins.paddings
|
||||
height: Math.min(150, contentHeight);
|
||||
height: contentHeight;
|
||||
spacing: 4;
|
||||
snapMode: ListView.SnapToItem;
|
||||
clip: true;
|
||||
model: AudioScriptingInterface.devices.input;
|
||||
delegate: Item {
|
||||
|
@ -301,17 +393,28 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioControls.LoopbackAudio {
|
||||
id: loopbackAudio
|
||||
x: margins.paddings
|
||||
anchors.top: inputView.bottom;
|
||||
anchors.topMargin: 10;
|
||||
|
||||
visible: (bar.currentIndex === 1 && isVR) ||
|
||||
(bar.currentIndex === 0 && !isVR);
|
||||
anchors { left: parent.left; leftMargin: margins.paddings }
|
||||
}
|
||||
|
||||
Separator {}
|
||||
Separator {
|
||||
id: thirdSeparator;
|
||||
anchors.top: loopbackAudio.bottom;
|
||||
anchors.topMargin: 10;
|
||||
}
|
||||
|
||||
Item {
|
||||
id: outputDeviceHeader;
|
||||
anchors.topMargin: 10;
|
||||
anchors.top: thirdSeparator.bottom;
|
||||
x: margins.paddings;
|
||||
width: parent.width - margins.paddings*2
|
||||
height: 36
|
||||
|
@ -341,9 +444,10 @@ Rectangle {
|
|||
id: outputView
|
||||
width: parent.width - margins.paddings*2
|
||||
x: margins.paddings
|
||||
height: Math.min(360 - inputView.height, contentHeight);
|
||||
height: contentHeight;
|
||||
anchors.top: outputDeviceHeader.bottom;
|
||||
anchors.topMargin: 10;
|
||||
spacing: 4;
|
||||
snapMode: ListView.SnapToItem;
|
||||
clip: true;
|
||||
model: AudioScriptingInterface.devices.output;
|
||||
delegate: Item {
|
||||
|
@ -370,20 +474,22 @@ Rectangle {
|
|||
}
|
||||
|
||||
Item {
|
||||
id: gainContainer
|
||||
id: avatarGainContainer
|
||||
x: margins.paddings;
|
||||
anchors.top: outputView.bottom;
|
||||
anchors.topMargin: 10;
|
||||
width: parent.width - margins.paddings*2
|
||||
height: gainSliderTextMetrics.height
|
||||
height: avatarGainSliderTextMetrics.height
|
||||
|
||||
HifiControlsUit.Slider {
|
||||
id: gainSlider
|
||||
id: avatarGainSlider
|
||||
anchors.right: parent.right
|
||||
height: parent.height
|
||||
width: 200
|
||||
minimumValue: -60.0
|
||||
maximumValue: 20.0
|
||||
stepSize: 5
|
||||
value: Users.getAvatarGain(myAvatarUuid)
|
||||
value: AudioScriptingInterface.getAvatarGain()
|
||||
onValueChanged: {
|
||||
updateMyAvatarGainFromQML(value, false);
|
||||
}
|
||||
|
@ -399,7 +505,7 @@ Rectangle {
|
|||
// Do nothing.
|
||||
}
|
||||
onDoubleClicked: {
|
||||
gainSlider.value = 0.0
|
||||
avatarGainSlider.value = 0.0
|
||||
}
|
||||
onPressed: {
|
||||
// Pass through to Slider
|
||||
|
@ -413,13 +519,13 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
TextMetrics {
|
||||
id: gainSliderTextMetrics
|
||||
text: gainSliderText.text
|
||||
font: gainSliderText.font
|
||||
id: avatarGainSliderTextMetrics
|
||||
text: avatarGainSliderText.text
|
||||
font: avatarGainSliderText.font
|
||||
}
|
||||
RalewayRegular {
|
||||
// The slider for my card is special, it controls the master gain
|
||||
id: gainSliderText;
|
||||
id: avatarGainSliderText;
|
||||
text: "Avatar volume";
|
||||
size: 16;
|
||||
anchors.left: parent.left;
|
||||
|
@ -429,12 +535,133 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
AudioControls.PlaySampleSound {
|
||||
x: margins.paddings
|
||||
Item {
|
||||
id: injectorGainContainer
|
||||
x: margins.paddings;
|
||||
width: parent.width - margins.paddings*2
|
||||
height: injectorGainSliderTextMetrics.height
|
||||
anchors.top: avatarGainContainer.bottom;
|
||||
anchors.topMargin: 10;
|
||||
|
||||
visible: (bar.currentIndex === 1 && isVR) ||
|
||||
(bar.currentIndex === 0 && !isVR);
|
||||
anchors { left: parent.left; leftMargin: margins.paddings }
|
||||
HifiControlsUit.Slider {
|
||||
id: injectorGainSlider
|
||||
anchors.right: parent.right
|
||||
height: parent.height
|
||||
width: 200
|
||||
minimumValue: -60.0
|
||||
maximumValue: 20.0
|
||||
stepSize: 5
|
||||
value: AudioScriptingInterface.getInjectorGain()
|
||||
onValueChanged: {
|
||||
updateInjectorGainFromQML(value, false);
|
||||
}
|
||||
onPressedChanged: {
|
||||
if (!pressed) {
|
||||
updateInjectorGainFromQML(value, false);
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onWheel: {
|
||||
// Do nothing.
|
||||
}
|
||||
onDoubleClicked: {
|
||||
injectorGainSlider.value = 0.0
|
||||
}
|
||||
onPressed: {
|
||||
// Pass through to Slider
|
||||
mouse.accepted = false
|
||||
}
|
||||
onReleased: {
|
||||
// the above mouse.accepted seems to make this
|
||||
// never get called, nonetheless...
|
||||
mouse.accepted = false
|
||||
}
|
||||
}
|
||||
}
|
||||
TextMetrics {
|
||||
id: injectorGainSliderTextMetrics
|
||||
text: injectorGainSliderText.text
|
||||
font: injectorGainSliderText.font
|
||||
}
|
||||
RalewayRegular {
|
||||
id: injectorGainSliderText;
|
||||
text: "Environment volume";
|
||||
size: 16;
|
||||
anchors.left: parent.left;
|
||||
color: hifi.colors.white;
|
||||
horizontalAlignment: Text.AlignLeft;
|
||||
verticalAlignment: Text.AlignTop;
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: systemInjectorGainContainer
|
||||
x: margins.paddings;
|
||||
width: parent.width - margins.paddings*2
|
||||
height: systemInjectorGainSliderTextMetrics.height
|
||||
anchors.top: injectorGainContainer.bottom;
|
||||
anchors.topMargin: 10;
|
||||
|
||||
HifiControlsUit.Slider {
|
||||
id: systemInjectorGainSlider
|
||||
anchors.right: parent.right
|
||||
height: parent.height
|
||||
width: 200
|
||||
minimumValue: -60.0
|
||||
maximumValue: 20.0
|
||||
stepSize: 5
|
||||
value: AudioScriptingInterface.getSystemInjectorGain()
|
||||
onValueChanged: {
|
||||
updateSystemInjectorGainFromQML(value, false);
|
||||
}
|
||||
onPressedChanged: {
|
||||
if (!pressed) {
|
||||
updateSystemInjectorGainFromQML(value, false);
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onWheel: {
|
||||
// Do nothing.
|
||||
}
|
||||
onDoubleClicked: {
|
||||
systemInjectorGainSlider.value = 0.0
|
||||
}
|
||||
onPressed: {
|
||||
// Pass through to Slider
|
||||
mouse.accepted = false
|
||||
}
|
||||
onReleased: {
|
||||
// the above mouse.accepted seems to make this
|
||||
// never get called, nonetheless...
|
||||
mouse.accepted = false
|
||||
}
|
||||
}
|
||||
}
|
||||
TextMetrics {
|
||||
id: systemInjectorGainSliderTextMetrics
|
||||
text: systemInjectorGainSliderText.text
|
||||
font: systemInjectorGainSliderText.font
|
||||
}
|
||||
RalewayRegular {
|
||||
id: systemInjectorGainSliderText;
|
||||
text: "System Sound volume";
|
||||
size: 16;
|
||||
anchors.left: parent.left;
|
||||
color: hifi.colors.white;
|
||||
horizontalAlignment: Text.AlignLeft;
|
||||
verticalAlignment: Text.AlignTop;
|
||||
}
|
||||
}
|
||||
|
||||
AudioControls.PlaySampleSound {
|
||||
id: playSampleSound
|
||||
x: margins.paddings
|
||||
anchors.top: systemInjectorGainContainer.bottom;
|
||||
anchors.topMargin: 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ import stylesUit 1.0
|
|||
|
||||
TabButton {
|
||||
id: control
|
||||
font.pixelSize: height / 2
|
||||
font.pixelSize: 14
|
||||
|
||||
HifiConstants { id: hifi; }
|
||||
|
||||
|
|
|
@ -17,17 +17,17 @@ import stylesUit 1.0
|
|||
import controlsUit 1.0 as HifiControlsUit
|
||||
|
||||
RowLayout {
|
||||
property bool audioLoopedBack: AudioScriptingInterface.getServerEcho();
|
||||
property bool audioLoopedBack: AudioScriptingInterface.getLocalEcho();
|
||||
function startAudioLoopback() {
|
||||
if (!audioLoopedBack) {
|
||||
audioLoopedBack = true;
|
||||
AudioScriptingInterface.setServerEcho(true);
|
||||
AudioScriptingInterface.setLocalEcho(true);
|
||||
}
|
||||
}
|
||||
function stopAudioLoopback() {
|
||||
if (audioLoopedBack) {
|
||||
audioLoopedBack = false;
|
||||
AudioScriptingInterface.setServerEcho(false);
|
||||
AudioScriptingInterface.setLocalEcho(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,8 +44,11 @@ RowLayout {
|
|||
}
|
||||
|
||||
HifiControlsUit.Button {
|
||||
text: audioLoopedBack ? qsTr("STOP TESTING YOUR VOICE") : qsTr("TEST YOUR VOICE");
|
||||
text: audioLoopedBack ? qsTr("STOP TESTING VOICE") : qsTr("TEST YOUR VOICE");
|
||||
color: audioLoopedBack ? hifi.buttons.red : hifi.buttons.blue;
|
||||
fontSize: 15;
|
||||
width: 200;
|
||||
height: 32;
|
||||
onClicked: {
|
||||
if (audioLoopedBack) {
|
||||
loopbackTimer.stop();
|
||||
|
@ -57,11 +60,11 @@ RowLayout {
|
|||
}
|
||||
}
|
||||
|
||||
RalewayRegular {
|
||||
Layout.leftMargin: 2;
|
||||
size: 14;
|
||||
color: "white";
|
||||
font.italic: true
|
||||
text: audioLoopedBack ? qsTr("Speak in your input") : "";
|
||||
}
|
||||
// RalewayRegular {
|
||||
// Layout.leftMargin: 2;
|
||||
// size: 14;
|
||||
// color: "white";
|
||||
// font.italic: true
|
||||
// text: audioLoopedBack ? qsTr("Speak in your input") : "";
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -56,16 +56,19 @@ RowLayout {
|
|||
HifiConstants { id: hifi; }
|
||||
|
||||
HifiControlsUit.Button {
|
||||
text: isPlaying ? qsTr("STOP TESTING YOUR SOUND") : qsTr("TEST YOUR SOUND");
|
||||
text: isPlaying ? qsTr("STOP TESTING") : qsTr("TEST YOUR SOUND");
|
||||
color: isPlaying ? hifi.buttons.red : hifi.buttons.blue;
|
||||
onClicked: isPlaying ? stopSound() : playSound();
|
||||
fontSize: 15;
|
||||
width: 200;
|
||||
height: 32;
|
||||
}
|
||||
|
||||
RalewayRegular {
|
||||
Layout.leftMargin: 2;
|
||||
size: 14;
|
||||
color: "white";
|
||||
font.italic: true
|
||||
text: isPlaying ? qsTr("Listen to your output") : "";
|
||||
}
|
||||
// RalewayRegular {
|
||||
// Layout.leftMargin: 2;
|
||||
// size: 14;
|
||||
// color: "white";
|
||||
// font.italic: true
|
||||
// text: isPlaying ? qsTr("Listen to your output") : "";
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ Item {
|
|||
states: [
|
||||
State {
|
||||
name: AvatarPackagerState.main
|
||||
PropertyChanges { target: avatarPackagerHeader; title: qsTr("Avatar Packager"); docsEnabled: true; backButtonVisible: false }
|
||||
PropertyChanges { target: avatarPackagerHeader; title: qsTr("Avatar Packager"); docsEnabled: true; videoEnabled: true; backButtonVisible: false }
|
||||
PropertyChanges { target: avatarPackagerMain; visible: true }
|
||||
PropertyChanges { target: avatarPackagerFooter; content: avatarPackagerMain.footer }
|
||||
},
|
||||
|
@ -229,7 +229,11 @@ Item {
|
|||
}
|
||||
|
||||
function openDocs() {
|
||||
Qt.openUrlExternally("https://docs.highfidelity.com/create/avatars/create-avatars#how-to-package-your-avatar");
|
||||
Qt.openUrlExternally("https://docs.highfidelity.com/create/avatars/package-avatar.html");
|
||||
}
|
||||
|
||||
function openVideo() {
|
||||
Qt.openUrlExternally("https://youtu.be/zrkEowu_yps");
|
||||
}
|
||||
|
||||
AvatarPackagerHeader {
|
||||
|
@ -243,6 +247,9 @@ Item {
|
|||
onDocsButtonClicked: {
|
||||
avatarPackager.openDocs();
|
||||
}
|
||||
onVideoButtonClicked: {
|
||||
avatarPackager.openVideo();
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
|
|
|
@ -13,6 +13,7 @@ ShadowRectangle {
|
|||
|
||||
property string title: qsTr("Avatar Packager")
|
||||
property alias docsEnabled: docs.visible
|
||||
property alias videoEnabled: video.visible
|
||||
property bool backButtonVisible: true // If false, is not visible and does not take up space
|
||||
property bool backButtonEnabled: true // If false, is not visible but does not affect space
|
||||
property bool canRename: false
|
||||
|
@ -24,6 +25,7 @@ ShadowRectangle {
|
|||
|
||||
signal backButtonClicked
|
||||
signal docsButtonClicked
|
||||
signal videoButtonClicked
|
||||
|
||||
RalewayButton {
|
||||
id: back
|
||||
|
@ -126,6 +128,20 @@ ShadowRectangle {
|
|||
}
|
||||
}
|
||||
|
||||
RalewayButton {
|
||||
id: video
|
||||
visible: false
|
||||
size: 28
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: docs.left
|
||||
anchors.rightMargin: 16
|
||||
|
||||
text: qsTr("Video")
|
||||
|
||||
onClicked: videoButtonClicked()
|
||||
}
|
||||
|
||||
RalewayButton {
|
||||
id: docs
|
||||
visible: false
|
||||
|
@ -137,8 +153,6 @@ ShadowRectangle {
|
|||
|
||||
text: qsTr("Docs")
|
||||
|
||||
onClicked: {
|
||||
docsButtonClicked();
|
||||
}
|
||||
onClicked: docsButtonClicked()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -339,8 +339,8 @@ Item {
|
|||
visible: AvatarPackagerCore.currentAvatarProject && AvatarPackagerCore.currentAvatarProject.hasErrors
|
||||
|
||||
anchors {
|
||||
top: notForSaleMessage.bottom
|
||||
topMargin: 16
|
||||
top: notForSaleMessage.visible ? notForSaleMessage.bottom : infoMessage .bottom
|
||||
bottom: showFilesText.top
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
|
||||
|
|
|
@ -113,6 +113,7 @@ Rectangle {
|
|||
} else if (prop === 'dimensions') {
|
||||
scalespinner.set(wearable[prop].x / wearable.naturalDimensions.x);
|
||||
}
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2248,6 +2248,7 @@ Item {
|
|||
if (sendAssetStep.selectedRecipientUserName === "") {
|
||||
console.log("SendAsset: Script didn't specify a recipient username!");
|
||||
sendAssetHome.visible = false;
|
||||
root.nextActiveView = 'paymentFailure';
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -348,9 +348,11 @@ Rectangle {
|
|||
}
|
||||
|
||||
onAccepted: {
|
||||
root.searchString = searchField.text;
|
||||
getMarketplaceItems();
|
||||
searchField.forceActiveFocus();
|
||||
if (root.searchString !== searchField.text) {
|
||||
root.searchString = searchField.text;
|
||||
getMarketplaceItems();
|
||||
searchField.forceActiveFocus();
|
||||
}
|
||||
}
|
||||
|
||||
onActiveFocusChanged: {
|
||||
|
@ -662,7 +664,7 @@ Rectangle {
|
|||
text: "LOG IN"
|
||||
|
||||
onClicked: {
|
||||
sendToScript({method: 'needsLogIn_loginClicked'});
|
||||
sendToScript({method: 'marketplace_loginClicked'});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@ Rectangle {
|
|||
property string initialActiveViewAfterStatus5: "walletInventory";
|
||||
property bool keyboardRaised: false;
|
||||
property bool isPassword: false;
|
||||
property bool has3DHTML: PlatformInfo.has3DHTML();
|
||||
|
||||
anchors.fill: (typeof parent === undefined) ? undefined : parent;
|
||||
|
||||
|
@ -335,8 +336,10 @@ Rectangle {
|
|||
Connections {
|
||||
onSendSignalToWallet: {
|
||||
if (msg.method === 'transactionHistory_usernameLinkClicked') {
|
||||
userInfoViewer.url = msg.usernameLink;
|
||||
userInfoViewer.visible = true;
|
||||
if (has3DHTML) {
|
||||
userInfoViewer.url = msg.usernameLink;
|
||||
userInfoViewer.visible = true;
|
||||
}
|
||||
} else {
|
||||
sendToScript(msg);
|
||||
}
|
||||
|
|
|
@ -24,6 +24,8 @@ Item {
|
|||
HifiConstants { id: hifi; }
|
||||
|
||||
id: root;
|
||||
|
||||
property bool has3DHTML: PlatformInfo.has3DHTML();
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
|
@ -333,7 +335,9 @@ Item {
|
|||
|
||||
onLinkActivated: {
|
||||
if (link.indexOf("users/") !== -1) {
|
||||
sendSignalToWallet({method: 'transactionHistory_usernameLinkClicked', usernameLink: link});
|
||||
if (has3DHTML) {
|
||||
sendSignalToWallet({method: 'transactionHistory_usernameLinkClicked', usernameLink: link});
|
||||
}
|
||||
} else {
|
||||
sendSignalToWallet({method: 'transactionHistory_linkClicked', itemId: model.marketplace_item});
|
||||
}
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
//
|
||||
// Audio.qml
|
||||
//
|
||||
// Created by Zach Pomerantz on 6/12/2017
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import "../../windows"
|
||||
import "../audio"
|
||||
|
||||
ScrollingWindow {
|
||||
id: root;
|
||||
|
||||
resizable: true;
|
||||
destroyOnHidden: true;
|
||||
width: 400;
|
||||
height: 577;
|
||||
minSize: Qt.vector2d(400, 500);
|
||||
|
||||
Audio { id: audio; width: root.width }
|
||||
|
||||
objectName: "AudioDialog";
|
||||
title: audio.title;
|
||||
}
|
|
@ -35,6 +35,7 @@ StackView {
|
|||
property int cardWidth: 212;
|
||||
property int cardHeight: 152;
|
||||
property var tablet: null;
|
||||
property bool has3DHTML: PlatformInfo.has3DHTML();
|
||||
|
||||
RootHttpRequest { id: http; }
|
||||
signal sendToScript(var message);
|
||||
|
@ -75,8 +76,10 @@ StackView {
|
|||
}
|
||||
function goCard(targetString, standaloneOptimized) {
|
||||
if (0 !== targetString.indexOf('hifi://')) {
|
||||
var card = tabletWebView.createObject();
|
||||
card.url = addressBarDialog.metaverseServerUrl + targetString;
|
||||
if(has3DHTML) {
|
||||
var card = tabletWebView.createObject();
|
||||
card.url = addressBarDialog.metaverseServerUrl + targetString;
|
||||
}
|
||||
card.parentStackItem = root;
|
||||
root.push(card);
|
||||
return;
|
||||
|
|
|
@ -117,7 +117,6 @@ Rectangle {
|
|||
if (loader.item.hasOwnProperty("gotoPreviousApp")) {
|
||||
loader.item.gotoPreviousApp = true;
|
||||
}
|
||||
|
||||
screenChanged("Web", url)
|
||||
});
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
//
|
||||
|
||||
import QtQuick 2.7
|
||||
import Qt.labs.folderlistmodel 2.1
|
||||
import Qt.labs.folderlistmodel 2.2
|
||||
import Qt.labs.settings 1.0
|
||||
import QtQuick.Dialogs 1.2 as OriginalDialogs
|
||||
import QtQuick.Controls 1.4 as QQC1
|
||||
|
@ -279,6 +279,7 @@ Rectangle {
|
|||
FolderListModel {
|
||||
id: folderListModel
|
||||
nameFilters: selectionType.currentFilter
|
||||
caseSensitive: false
|
||||
showDirsFirst: true
|
||||
showDotAndDotDot: false
|
||||
showFiles: !root.selectDirectory
|
||||
|
|
|
@ -344,6 +344,7 @@ Item {
|
|||
readonly property string stop_square: "\ue01e"
|
||||
readonly property string avatarTPose: "\ue01f"
|
||||
readonly property string lock: "\ue006"
|
||||
readonly property string unlock: "\ue039"
|
||||
readonly property string checkmark: "\ue020"
|
||||
readonly property string leftRightArrows: "\ue021"
|
||||
readonly property string hfc: "\ue022"
|
||||
|
|
|
@ -330,6 +330,7 @@ QtObject {
|
|||
readonly property string stop_square: "\ue01e"
|
||||
readonly property string avatarTPose: "\ue01f"
|
||||
readonly property string lock: "\ue006"
|
||||
readonly property string unlock: "\ue039"
|
||||
readonly property string checkmark: "\ue020"
|
||||
readonly property string leftRightArrows: "\ue021"
|
||||
readonly property string hfc: "\ue022"
|
||||
|
|
|
@ -1206,10 +1206,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
connect(&domainHandler, SIGNAL(connectedToDomain(QUrl)), SLOT(updateWindowTitle()));
|
||||
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
|
||||
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, [this]() {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
if (tabletScriptingInterface) {
|
||||
tabletScriptingInterface->setQmlTabletRoot(SYSTEM_TABLET, nullptr);
|
||||
}
|
||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
||||
entityScriptingInterface->deleteEntity(getTabletScreenID());
|
||||
entityScriptingInterface->deleteEntity(getTabletHomeButtonID());
|
||||
|
@ -1985,6 +1981,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
return nullptr;
|
||||
});
|
||||
|
||||
EntityTree::setEmitScriptEventOperator([this](const QUuid& id, const QVariant& message) {
|
||||
auto entities = getEntities();
|
||||
if (auto entity = entities->renderableForEntityId(id)) {
|
||||
entity->emitScriptEvent(message);
|
||||
}
|
||||
});
|
||||
|
||||
EntityTree::setTextSizeOperator([this](const QUuid& id, const QString& text) {
|
||||
auto entities = getEntities();
|
||||
if (auto entity = entities->renderableForEntityId(id)) {
|
||||
|
@ -2342,6 +2345,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
return viewFrustum.getPosition();
|
||||
});
|
||||
|
||||
DependencyManager::get<UsersScriptingInterface>()->setKickConfirmationOperator([this] (const QUuid& nodeID) { userKickConfirmation(nodeID); });
|
||||
|
||||
render::entities::WebEntityRenderer::setAcquireWebSurfaceOperator([this](const QString& url, bool htmlContent, QSharedPointer<OffscreenQmlSurface>& webSurface, bool& cachedWebSurface) {
|
||||
bool isTablet = url == TabletScriptingInterface::QML;
|
||||
if (htmlContent) {
|
||||
|
@ -2704,9 +2709,7 @@ void Application::cleanupBeforeQuit() {
|
|||
|
||||
DependencyManager::destroy<OffscreenQmlSurfaceCache>();
|
||||
|
||||
if (_snapshotSoundInjector != nullptr) {
|
||||
_snapshotSoundInjector->stop();
|
||||
}
|
||||
_snapshotSoundInjector = nullptr;
|
||||
|
||||
// destroy Audio so it and its threads have a chance to go down safely
|
||||
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
|
||||
|
@ -3043,6 +3046,9 @@ void Application::initializeUi() {
|
|||
QUrl{ "hifi/commerce/wallet/Wallet.qml" },
|
||||
QUrl{ "hifi/commerce/wallet/WalletHome.qml" },
|
||||
QUrl{ "hifi/tablet/TabletAddressDialog.qml" },
|
||||
QUrl{ "hifi/Card.qml" },
|
||||
QUrl{ "hifi/Pal.qml" },
|
||||
QUrl{ "hifi/NameCard.qml" },
|
||||
}, platformInfoCallback);
|
||||
|
||||
QmlContextCallback ttsCallback = [](QQmlContext* context) {
|
||||
|
@ -3287,6 +3293,40 @@ void Application::onDesktopRootItemCreated(QQuickItem* rootItem) {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Application::userKickConfirmation(const QUuid& nodeID) {
|
||||
auto avatarHashMap = DependencyManager::get<AvatarHashMap>();
|
||||
auto avatar = avatarHashMap->getAvatarBySessionID(nodeID);
|
||||
|
||||
QString userName;
|
||||
|
||||
if (avatar) {
|
||||
userName = avatar->getSessionDisplayName();
|
||||
} else {
|
||||
userName = nodeID.toString();
|
||||
}
|
||||
|
||||
QString kickMessage = "Do you wish to kick " + userName + " from your domain";
|
||||
ModalDialogListener* dlg = OffscreenUi::asyncQuestion("Kick User", kickMessage,
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
|
||||
if (dlg->getDialogItem()) {
|
||||
|
||||
QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
|
||||
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
|
||||
|
||||
bool yes = (static_cast<QMessageBox::StandardButton>(answer.toInt()) == QMessageBox::Yes);
|
||||
// ask the NodeList to kick the user with the given session ID
|
||||
|
||||
if (yes) {
|
||||
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID);
|
||||
}
|
||||
|
||||
DependencyManager::get<UsersScriptingInterface>()->setWaitForKickResponse(false);
|
||||
});
|
||||
DependencyManager::get<UsersScriptingInterface>()->setWaitForKickResponse(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::setupQmlSurface(QQmlContext* surfaceContext, bool setAdditionalContextProperties) {
|
||||
surfaceContext->setContextProperty("Users", DependencyManager::get<UsersScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
|
||||
|
@ -4225,10 +4265,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
Setting::Handle<bool> notificationSoundSnapshot{ MenuOption::NotificationSoundsSnapshot, true };
|
||||
if (notificationSounds.get() && notificationSoundSnapshot.get()) {
|
||||
if (_snapshotSoundInjector) {
|
||||
_snapshotSoundInjector->setOptions(options);
|
||||
_snapshotSoundInjector->restart();
|
||||
DependencyManager::get<AudioInjectorManager>()->setOptionsAndRestart(_snapshotSoundInjector, options);
|
||||
} else {
|
||||
_snapshotSoundInjector = AudioInjector::playSound(_snapshotSound, options);
|
||||
_snapshotSoundInjector = DependencyManager::get<AudioInjectorManager>()->playSound(_snapshotSound, options);
|
||||
}
|
||||
}
|
||||
takeSnapshot(true);
|
||||
|
|
|
@ -593,6 +593,7 @@ private:
|
|||
void toggleTabletUI(bool shouldOpen = false) const;
|
||||
|
||||
static void setupQmlSurface(QQmlContext* surfaceContext, bool setAdditionalContextProperties);
|
||||
void userKickConfirmation(const QUuid& nodeID);
|
||||
|
||||
MainWindow* _window;
|
||||
QElapsedTimer& _sessionRunTimer;
|
||||
|
|
|
@ -149,6 +149,9 @@ void AvatarBookmarks::removeBookmark(const QString& bookmarkName) {
|
|||
emit bookmarkDeleted(bookmarkName);
|
||||
}
|
||||
|
||||
void AvatarBookmarks::deleteBookmark() {
|
||||
}
|
||||
|
||||
void AvatarBookmarks::updateAvatarEntities(const QVariantList &avatarEntities) {
|
||||
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
auto currentAvatarEntities = myAvatar->getAvatarEntityData();
|
||||
|
|
|
@ -76,6 +76,9 @@ protected:
|
|||
void readFromFile() override;
|
||||
QVariantMap getAvatarDataToBookmark();
|
||||
|
||||
protected slots:
|
||||
void deleteBookmark() override;
|
||||
|
||||
private:
|
||||
const QString AVATARBOOKMARKS_FILENAME = "avatarbookmarks.json";
|
||||
const QString ENTRY_AVATAR_URL = "avatarUrl";
|
||||
|
|
|
@ -51,13 +51,10 @@ protected:
|
|||
bool _isMenuSorted;
|
||||
|
||||
protected slots:
|
||||
/**jsdoc
|
||||
* @function AvatarBookmarks.deleteBookmark
|
||||
*/
|
||||
/**jsdoc
|
||||
* @function LocationBookmarks.deleteBookmark
|
||||
*/
|
||||
void deleteBookmark();
|
||||
virtual void deleteBookmark();
|
||||
|
||||
private:
|
||||
static bool sortOrder(QAction* a, QAction* b);
|
||||
|
|
|
@ -270,10 +270,14 @@ Menu::Menu() {
|
|||
// Settings > Audio...
|
||||
action = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
|
||||
connect(action, &QAction::triggered, [] {
|
||||
static const QUrl widgetUrl("hifi/dialogs/Audio.qml");
|
||||
static const QUrl tabletUrl("hifi/audio/Audio.qml");
|
||||
static const QString name("AudioDialog");
|
||||
qApp->showDialog(widgetUrl, tabletUrl, name);
|
||||
auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system");
|
||||
auto hmd = DependencyManager::get<HMDScriptingInterface>();
|
||||
tablet->pushOntoStack(tabletUrl);
|
||||
|
||||
if (!hmd->getShouldShowTablet()) {
|
||||
hmd->toggleShouldShowTablet();
|
||||
}
|
||||
});
|
||||
|
||||
// Settings > Graphics...
|
||||
|
|
|
@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = {
|
|||
"HandThumb1",
|
||||
};
|
||||
|
||||
const QUrl DEFAULT_DOCS_URL = QUrl("https://docs.highfidelity.com/create/avatars/create-avatars.html#create-your-own-avatar");
|
||||
const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.highfidelity.com/create/avatars/package-avatar.html");
|
||||
|
||||
AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) :
|
||||
_avatarFSTFileUrl(avatarFSTFileUrl) {
|
||||
|
@ -85,53 +85,53 @@ void AvatarDoctor::startDiagnosing() {
|
|||
const auto resourceLoaded = [this, resource](bool success) {
|
||||
// MODEL
|
||||
if (!success) {
|
||||
_errors.push_back({ "Model file cannot be opened.", DEFAULT_DOCS_URL });
|
||||
addError("Model file cannot be opened.", "missing-file");
|
||||
emit complete(getErrors());
|
||||
return;
|
||||
}
|
||||
_model = resource;
|
||||
const auto model = resource.data();
|
||||
const auto avatarModel = resource.data()->getHFMModel();
|
||||
if (!avatarModel.originalURL.endsWith(".fbx")) {
|
||||
_errors.push_back({ "Unsupported avatar model format.", DEFAULT_DOCS_URL });
|
||||
if (!avatarModel.originalURL.toLower().endsWith(".fbx")) {
|
||||
addError("Unsupported avatar model format.", "unsupported-format");
|
||||
emit complete(getErrors());
|
||||
return;
|
||||
}
|
||||
|
||||
// RIG
|
||||
if (avatarModel.joints.isEmpty()) {
|
||||
_errors.push_back({ "Avatar has no rig.", DEFAULT_DOCS_URL });
|
||||
addError("Avatar has no rig.", "no-rig");
|
||||
} else {
|
||||
auto jointNames = avatarModel.getJointNames();
|
||||
|
||||
if (avatarModel.joints.length() > NETWORKED_JOINTS_LIMIT) {
|
||||
_errors.push_back({tr( "Avatar has over %n bones.", "", NETWORKED_JOINTS_LIMIT), DEFAULT_DOCS_URL });
|
||||
addError(tr( "Avatar has over %n bones.", "", NETWORKED_JOINTS_LIMIT), "maximum-bone-limit");
|
||||
}
|
||||
// Avatar does not have Hips bone mapped
|
||||
if (!jointNames.contains("Hips")) {
|
||||
_errors.push_back({ "Hips are not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Hips are not mapped.", "hips-not-mapped");
|
||||
}
|
||||
if (!jointNames.contains("Spine")) {
|
||||
_errors.push_back({ "Spine is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Spine is not mapped.", "spine-not-mapped");
|
||||
}
|
||||
if (!jointNames.contains("Spine1")) {
|
||||
_errors.push_back({ "Chest (Spine1) is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Chest (Spine1) is not mapped.", "chest-not-mapped");
|
||||
}
|
||||
if (!jointNames.contains("Neck")) {
|
||||
_errors.push_back({ "Neck is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Neck is not mapped.", "neck-not-mapped");
|
||||
}
|
||||
if (!jointNames.contains("Head")) {
|
||||
_errors.push_back({ "Head is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Head is not mapped.", "head-not-mapped");
|
||||
}
|
||||
|
||||
if (!jointNames.contains("LeftEye")) {
|
||||
if (jointNames.contains("RightEye")) {
|
||||
_errors.push_back({ "LeftEye is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("LeftEye is not mapped.", "eye-not-mapped");
|
||||
} else {
|
||||
_errors.push_back({ "Eyes are not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("Eyes are not mapped.", "eye-not-mapped");
|
||||
}
|
||||
} else if (!jointNames.contains("RightEye")) {
|
||||
_errors.push_back({ "RightEye is not mapped.", DEFAULT_DOCS_URL });
|
||||
addError("RightEye is not mapped.", "eye-not-mapped");
|
||||
}
|
||||
|
||||
const auto checkJointAsymmetry = [jointNames] (const QStringList& jointMappingSuffixes) {
|
||||
|
@ -159,13 +159,13 @@ void AvatarDoctor::startDiagnosing() {
|
|||
};
|
||||
|
||||
if (checkJointAsymmetry(ARM_MAPPING_SUFFIXES)) {
|
||||
_errors.push_back({ "Asymmetrical arm bones.", DEFAULT_DOCS_URL });
|
||||
addError("Asymmetrical arm bones.", "asymmetrical-bones");
|
||||
}
|
||||
if (checkJointAsymmetry(HAND_MAPPING_SUFFIXES)) {
|
||||
_errors.push_back({ "Asymmetrical hand bones.", DEFAULT_DOCS_URL });
|
||||
addError("Asymmetrical hand bones.", "asymmetrical-bones");
|
||||
}
|
||||
if (checkJointAsymmetry(LEG_MAPPING_SUFFIXES)) {
|
||||
_errors.push_back({ "Asymmetrical leg bones.", DEFAULT_DOCS_URL });
|
||||
addError("Asymmetrical leg bones.", "asymmetrical-bones");
|
||||
}
|
||||
|
||||
// Multiple skeleton root joints checkup
|
||||
|
@ -177,7 +177,7 @@ void AvatarDoctor::startDiagnosing() {
|
|||
}
|
||||
|
||||
if (skeletonRootJoints > 1) {
|
||||
_errors.push_back({ "Multiple top-level joints found.", DEFAULT_DOCS_URL });
|
||||
addError("Multiple top-level joints found.", "multiple-top-level-joints");
|
||||
}
|
||||
|
||||
Rig rig;
|
||||
|
@ -191,9 +191,9 @@ void AvatarDoctor::startDiagnosing() {
|
|||
const float RECOMMENDED_MAX_HEIGHT = DEFAULT_AVATAR_HEIGHT * 1.5f;
|
||||
|
||||
if (avatarHeight < RECOMMENDED_MIN_HEIGHT) {
|
||||
_errors.push_back({ "Avatar is possibly too short.", DEFAULT_DOCS_URL });
|
||||
addError("Avatar is possibly too short.", "short-avatar");
|
||||
} else if (avatarHeight > RECOMMENDED_MAX_HEIGHT) {
|
||||
_errors.push_back({ "Avatar is possibly too tall.", DEFAULT_DOCS_URL });
|
||||
addError("Avatar is possibly too tall.", "tall-avatar");
|
||||
}
|
||||
|
||||
// HipsNotOnGround
|
||||
|
@ -204,7 +204,7 @@ void AvatarDoctor::startDiagnosing() {
|
|||
const auto hipJoint = avatarModel.joints.at(avatarModel.getJointIndex("Hips"));
|
||||
|
||||
if (hipsPosition.y < HIPS_GROUND_MIN_Y) {
|
||||
_errors.push_back({ "Hips are on ground.", DEFAULT_DOCS_URL });
|
||||
addError("Hips are on ground.", "hips-on-ground");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -223,7 +223,7 @@ void AvatarDoctor::startDiagnosing() {
|
|||
const auto hipsToSpine = glm::length(hipsPosition - spinePosition);
|
||||
const auto spineToChest = glm::length(spinePosition - chestPosition);
|
||||
if (hipsToSpine < HIPS_SPINE_CHEST_MIN_SEPARATION && spineToChest < HIPS_SPINE_CHEST_MIN_SEPARATION) {
|
||||
_errors.push_back({ "Hips/Spine/Chest overlap.", DEFAULT_DOCS_URL });
|
||||
addError("Hips/Spine/Chest overlap.", "overlap-error");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,21 +240,21 @@ void AvatarDoctor::startDiagnosing() {
|
|||
const auto& uniqueJointValues = jointValues.toSet();
|
||||
for (const auto& jointName: uniqueJointValues) {
|
||||
if (jointValues.count(jointName) > 1) {
|
||||
_errors.push_back({ tr("%1 is mapped multiple times.").arg(jointName), DEFAULT_DOCS_URL });
|
||||
addError(tr("%1 is mapped multiple times.").arg(jointName), "mapped-multiple-times");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isDescendantOfJointWhenJointsExist("Spine", "Hips")) {
|
||||
_errors.push_back({ "Spine is not a child of Hips.", DEFAULT_DOCS_URL });
|
||||
addError("Spine is not a child of Hips.", "spine-not-child");
|
||||
}
|
||||
|
||||
if (!isDescendantOfJointWhenJointsExist("Spine1", "Spine")) {
|
||||
_errors.push_back({ "Spine1 is not a child of Spine.", DEFAULT_DOCS_URL });
|
||||
addError("Spine1 is not a child of Spine.", "spine1-not-child");
|
||||
}
|
||||
|
||||
if (!isDescendantOfJointWhenJointsExist("Head", "Spine1")) {
|
||||
_errors.push_back({ "Head is not a child of Spine1.", DEFAULT_DOCS_URL });
|
||||
addError("Head is not a child of Spine1.", "head-not-child");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -300,7 +300,7 @@ void AvatarDoctor::startDiagnosing() {
|
|||
connect(resource.data(), &GeometryResource::finished, this, resourceLoaded);
|
||||
}
|
||||
} else {
|
||||
_errors.push_back({ "Model file cannot be opened", DEFAULT_DOCS_URL });
|
||||
addError("Model file cannot be opened", "missing-file");
|
||||
emit complete(getErrors());
|
||||
}
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ void AvatarDoctor::diagnoseTextures() {
|
|||
QUrl(avatarModel.originalURL)).resolved(QUrl("textures"));
|
||||
|
||||
if (texturesFound == 0) {
|
||||
_errors.push_back({ tr("No textures assigned."), DEFAULT_DOCS_URL });
|
||||
addError(tr("No textures assigned."), "no-textures-assigned");
|
||||
}
|
||||
|
||||
if (!externalTextures.empty()) {
|
||||
|
@ -356,11 +356,10 @@ void AvatarDoctor::diagnoseTextures() {
|
|||
auto checkTextureLoadingComplete = [this]() mutable {
|
||||
if (_checkedTextureCount == _externalTextureCount) {
|
||||
if (_missingTextureCount > 0) {
|
||||
_errors.push_back({ tr("Missing %n texture(s).","", _missingTextureCount), DEFAULT_DOCS_URL });
|
||||
addError(tr("Missing %n texture(s).","", _missingTextureCount), "missing-textures");
|
||||
}
|
||||
if (_unsupportedTextureCount > 0) {
|
||||
_errors.push_back({ tr("%n unsupported texture(s) found.", "", _unsupportedTextureCount),
|
||||
DEFAULT_DOCS_URL });
|
||||
addError(tr("%n unsupported texture(s) found.", "", _unsupportedTextureCount), "unsupported-textures");
|
||||
}
|
||||
|
||||
emit complete(getErrors());
|
||||
|
@ -411,6 +410,12 @@ void AvatarDoctor::diagnoseTextures() {
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarDoctor::addError(const QString& errorMessage, const QString& docFragment) {
|
||||
QUrl documentationURL = PACKAGE_AVATAR_DOCS_BASE_URL;
|
||||
documentationURL.setFragment(docFragment);
|
||||
_errors.push_back({ errorMessage, documentationURL });
|
||||
}
|
||||
|
||||
QVariantList AvatarDoctor::getErrors() const {
|
||||
QVariantList result;
|
||||
for (const auto& error : _errors) {
|
||||
|
|
|
@ -40,6 +40,8 @@ signals:
|
|||
private:
|
||||
void diagnoseTextures();
|
||||
|
||||
void addError(const QString& errorMessage, const QString& docFragment);
|
||||
|
||||
QUrl _avatarFSTFileUrl;
|
||||
QVector<AvatarDiagnosticResult> _errors;
|
||||
|
||||
|
|
|
@ -629,8 +629,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
|
|||
// but most avatars are roughly the same size, so let's not be so fancy yet.
|
||||
const float AVATAR_STRETCH_FACTOR = 1.0f;
|
||||
|
||||
_collisionInjectors.remove_if(
|
||||
[](const AudioInjectorPointer& injector) { return !injector || injector->isFinished(); });
|
||||
_collisionInjectors.remove_if([](const AudioInjectorPointer& injector) { return !injector; });
|
||||
|
||||
static const int MAX_INJECTOR_COUNT = 3;
|
||||
if (_collisionInjectors.size() < MAX_INJECTOR_COUNT) {
|
||||
|
@ -640,7 +639,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
|
|||
options.volume = energyFactorOfFull;
|
||||
options.pitch = 1.0f / AVATAR_STRETCH_FACTOR;
|
||||
|
||||
auto injector = AudioInjector::playSoundAndDelete(collisionSound, options);
|
||||
auto injector = DependencyManager::get<AudioInjectorManager>()->playSound(collisionSound, options, true);
|
||||
_collisionInjectors.emplace_back(injector);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include <SimpleMovingAverage.h>
|
||||
#include <shared/RateCounter.h>
|
||||
#include <avatars-renderer/ScriptAvatar.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <AudioInjectorManager.h>
|
||||
#include <workload/Space.h>
|
||||
#include <EntitySimulation.h> // for SetOfEntities
|
||||
|
||||
|
@ -239,7 +239,7 @@ private:
|
|||
std::shared_ptr<MyAvatar> _myAvatar;
|
||||
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
|
||||
|
||||
std::list<AudioInjectorPointer> _collisionInjectors;
|
||||
std::list<QWeakPointer<AudioInjector>> _collisionInjectors;
|
||||
|
||||
RateCounter<> _myAvatarSendRate;
|
||||
int _numAvatarsUpdated { 0 };
|
||||
|
|
|
@ -324,8 +324,11 @@ QString MyAvatar::getDominantHand() const {
|
|||
|
||||
void MyAvatar::setDominantHand(const QString& hand) {
|
||||
if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) {
|
||||
_dominantHand.set(hand);
|
||||
emit dominantHandChanged(hand);
|
||||
bool changed = (hand != _dominantHand.get());
|
||||
if (changed) {
|
||||
_dominantHand.set(hand);
|
||||
emit dominantHandChanged(hand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1570,7 +1573,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
|
|||
entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = entityTree->addEntity(id, properties);
|
||||
if (entity) {
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityAdd, entityTree, id, properties);
|
||||
packetSender->queueEditAvatarEntityMessage(entityTree, id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -2385,7 +2388,19 @@ void MyAvatar::clearWornAvatarEntities() {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* Information about an avatar entity.
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Property</th><th>Type</th><th>Description</th></tr>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>id</code></td><td>Uuid</td><td>Entity ID.</td></tr>
|
||||
* <tr><td><code>properties</code></td><td>{@link Entities.EntityProperties}</td><td>Entity properties.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {object} MyAvatar.AvatarEntityData
|
||||
*/
|
||||
QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
||||
// NOTE: this method is NOT efficient
|
||||
QVariantList avatarEntitiesData;
|
||||
|
@ -3451,10 +3466,10 @@ float MyAvatar::getGravity() {
|
|||
}
|
||||
|
||||
void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
|
||||
QUuid oldID = getSessionUUID();
|
||||
QUuid oldSessionID = getSessionUUID();
|
||||
Avatar::setSessionUUID(sessionUUID);
|
||||
QUuid id = getSessionUUID();
|
||||
if (id != oldID) {
|
||||
QUuid newSessionID = getSessionUUID();
|
||||
if (newSessionID != oldSessionID) {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
|
@ -3462,15 +3477,23 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) {
|
|||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
bool sendPackets = !DependencyManager::get<NodeList>()->getSessionUUID().isNull();
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
entityTree->withWriteLock([&] {
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (!entity) {
|
||||
continue;
|
||||
}
|
||||
entity->setOwningAvatarID(id);
|
||||
if (entity->getParentID() == oldID) {
|
||||
entity->setParentID(id);
|
||||
// update OwningAvatarID so entity can be identified as "ours" later
|
||||
entity->setOwningAvatarID(newSessionID);
|
||||
// NOTE: each attached AvatarEntity already have the correct updated parentID
|
||||
// via magic in SpatiallyNestable, hence we check against newSessionID
|
||||
if (sendPackets && entity->getParentID() == newSessionID) {
|
||||
// but when we have a real session and the AvatarEntity is parented to MyAvatar
|
||||
// we need to update the "packedAvatarEntityData" sent to the avatar-mixer
|
||||
// because it contains a stale parentID somewhere deep inside
|
||||
packetSender->queueEditAvatarEntityMessage(entityTree, entityID);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -3555,6 +3578,12 @@ void MyAvatar::clearScaleRestriction() {
|
|||
_haveReceivedHeightLimitsFromDomain = false;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* A teleport target.
|
||||
* @typedef {object} MyAvatar.GoToProperties
|
||||
* @property {Vec3} position - The avatar's new position.
|
||||
* @property {Quat} [orientation] - The avatar's new orientation.
|
||||
*/
|
||||
void MyAvatar::goToLocation(const QVariant& propertiesVar) {
|
||||
qCDebug(interfaceapp, "MyAvatar QML goToLocation");
|
||||
auto properties = propertiesVar.toMap();
|
||||
|
@ -3911,6 +3940,13 @@ void MyAvatar::setCollisionWithOtherAvatarsFlags() {
|
|||
_characterController.setPendingFlagsUpdateCollisionMask();
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* A collision capsule is a cylinder with hemispherical ends. It is often used to approximate the extents of an avatar.
|
||||
* @typedef {object} MyAvatar.CollisionCapsule
|
||||
* @property {Vec3} start - The bottom end of the cylinder, excluding the bottom hemisphere.
|
||||
* @property {Vec3} end - The top end of the cylinder, excluding the top hemisphere.
|
||||
* @property {number} radius - The radius of the cylinder and the hemispheres.
|
||||
*/
|
||||
void MyAvatar::updateCollisionCapsuleCache() {
|
||||
glm::vec3 start, end;
|
||||
float radius;
|
||||
|
@ -5360,6 +5396,24 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar)
|
|||
}
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* Physics options to use in the flow simulation of a joint.
|
||||
* @typedef {object} MyAvatar.FlowPhysicsOptions
|
||||
* @property {boolean} [active=true] - <code>true</code> to enable flow on the joint, otherwise <code>false</code>.
|
||||
* @property {number} [radius=0.01] - The thickness of segments and knots (needed for collisions).
|
||||
* @property {number} [gravity=-0.0096] - Y-value of the gravity vector.
|
||||
* @property {number} [inertia=0.8] - Rotational inertia multiplier.
|
||||
* @property {number} [damping=0.85] - The amount of damping on joint oscillation.
|
||||
* @property {number} [stiffness=0.0] - The stiffness of each thread.
|
||||
* @property {number} [delta=0.55] - Delta time for every integration step.
|
||||
*/
|
||||
/**jsdoc
|
||||
* Collision options to use in the flow simulation of a joint.
|
||||
* @typedef {object} MyAvatar.FlowCollisionsOptions
|
||||
* @property {string} [type="sphere"] - Currently, only <code>"sphere"</code> is supported.
|
||||
* @property {number} [radius=0.05] - Collision sphere radius.
|
||||
* @property {number} [offset=Vec3.ZERO] - Offset of the collision sphere from the joint.
|
||||
*/
|
||||
void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "useFlow",
|
||||
|
@ -5409,7 +5463,7 @@ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& phys
|
|||
}
|
||||
auto collisionJoints = collisionsConfig.keys();
|
||||
if (collisionJoints.size() > 0) {
|
||||
collisionSystem.resetCollisions();
|
||||
collisionSystem.clearSelfCollisions();
|
||||
for (auto &jointName : collisionJoints) {
|
||||
int jointIndex = getJointIndex(jointName);
|
||||
FlowCollisionSettings collisionsSettings;
|
||||
|
@ -5424,9 +5478,43 @@ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& phys
|
|||
collisionSystem.addCollisionSphere(jointIndex, collisionsSettings);
|
||||
}
|
||||
}
|
||||
flow.updateScale();
|
||||
}
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* Flow options currently used in flow simulation.
|
||||
* @typedef {object} MyAvatar.FlowData
|
||||
* @property {boolean} initialized - <code>true</code> if flow has been initialized for the current avatar, <code>false</code>
|
||||
* if it hasn't.
|
||||
* @property {boolean} active - <code>true</code> if flow is enabled, <code>false</code> if it isn't.
|
||||
* @property {boolean} colliding - <code>true</code> if collisions are enabled, <code>false</code> if they aren't.
|
||||
* @property {Object<GroupName, MyAvatar.FlowPhysicsData>} physicsData - The physics configuration for each group of joints
|
||||
* that has been configured.
|
||||
* @property {Object<JointName, MyAvatar.FlowCollisionsData>} collisions - The collisions configuration for each joint that
|
||||
* has collisions configured.
|
||||
* @property {Object<ThreadName, number[]>} threads - The threads that have been configured, with the first joint's name as the
|
||||
* <code>ThreadName</code> and value as an array of the indexes of all the joints in the thread.
|
||||
*/
|
||||
/**jsdoc
|
||||
* A set of physics options currently used in flow simulation.
|
||||
* @typedef {object} MyAvatar.FlowPhysicsData
|
||||
* @property {boolean} active - <code>true</code> to enable flow on the joint, otherwise <code>false</code>.
|
||||
* @property {number} radius - The thickness of segments and knots. (Needed for collisions.)
|
||||
* @property {number} gravity - Y-value of the gravity vector.
|
||||
* @property {number} inertia - Rotational inertia multiplier.
|
||||
* @property {number} damping - The amount of damping on joint oscillation.
|
||||
* @property {number} stiffness - The stiffness of each thread.
|
||||
* @property {number} delta - Delta time for every integration step.
|
||||
* @property {number[]} jointIndices - The indexes of the joints the options are applied to.
|
||||
*/
|
||||
/**jsdoc
|
||||
* A set of collision options currently used in flow simulation.
|
||||
* @typedef {object} MyAvatar.FlowCollisionsData
|
||||
* @property {number} radius - Collision sphere radius.
|
||||
* @property {number} offset - Offset of the collision sphere from the joint.
|
||||
* @property {number} jointIndex - The index of the joint the options are applied to.
|
||||
*/
|
||||
QVariantMap MyAvatar::getFlowData() {
|
||||
QVariantMap result;
|
||||
if (QThread::currentThread() != thread()) {
|
||||
|
@ -5523,14 +5611,14 @@ void MyAvatar::initFlowFromFST() {
|
|||
}
|
||||
}
|
||||
|
||||
void MyAvatar::sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const {
|
||||
void MyAvatar::sendPacket(const QUuid& entityID) const {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
entityTree->withWriteLock([&] {
|
||||
// force an update packet
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, entityTree, entityID, properties);
|
||||
packetSender->queueEditAvatarEntityMessage(entityTree, entityID);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -365,7 +365,7 @@ void OtherAvatar::handleChangedAvatarEntityData() {
|
|||
// AVATAR ENTITY UPDATE FLOW
|
||||
// - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload()
|
||||
// - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated,
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixea() sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance()
|
||||
// - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true
|
||||
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
|
||||
|
@ -495,6 +495,18 @@ void OtherAvatar::handleChangedAvatarEntityData() {
|
|||
const QUuid NULL_ID = QUuid("{00000000-0000-0000-0000-000000000005}");
|
||||
entity->setParentID(NULL_ID);
|
||||
entity->setParentID(oldParentID);
|
||||
|
||||
if (entity->stillHasMyGrabAction()) {
|
||||
// For this case: we want to ignore transform+velocities coming from authoritative OtherAvatar
|
||||
// because the MyAvatar is grabbing and we expect the local grab state
|
||||
// to have enough information to prevent simulation drift.
|
||||
//
|
||||
// Clever readers might realize this could cause problems. For example,
|
||||
// if an ignored OtherAvagtar were to simultanously grab the object then there would be
|
||||
// a noticeable discrepancy between participants in the distributed physics simulation,
|
||||
// however the difference would be stable and would not drift.
|
||||
properties.clearTransformOrVelocityChanges();
|
||||
}
|
||||
if (entityTree->updateEntity(entityID, properties)) {
|
||||
entity->updateLastEditedFromRemote();
|
||||
} else {
|
||||
|
|
|
@ -228,6 +228,9 @@ void Audio::loadData() {
|
|||
_hmdMuted = _hmdMutedSetting.get();
|
||||
_pttDesktop = _pttDesktopSetting.get();
|
||||
_pttHMD = _pttHMDSetting.get();
|
||||
|
||||
auto client = DependencyManager::get<AudioClient>().data();
|
||||
QMetaObject::invokeMethod(client, "setMuted", Q_ARG(bool, isMuted()), Q_ARG(bool, false));
|
||||
}
|
||||
|
||||
bool Audio::getPTTHMD() const {
|
||||
|
@ -374,6 +377,18 @@ void Audio::handlePushedToTalk(bool enabled) {
|
|||
}
|
||||
}
|
||||
|
||||
void Audio::setInputDevice(const QAudioDeviceInfo& device, bool isHMD) {
|
||||
withWriteLock([&] {
|
||||
_devices.chooseInputDevice(device, isHMD);
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setOutputDevice(const QAudioDeviceInfo& device, bool isHMD) {
|
||||
withWriteLock([&] {
|
||||
_devices.chooseOutputDevice(device, isHMD);
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setReverb(bool enable) {
|
||||
withWriteLock([&] {
|
||||
DependencyManager::get<AudioClient>()->setReverb(enable);
|
||||
|
@ -386,14 +401,66 @@ void Audio::setReverbOptions(const AudioEffectOptions* options) {
|
|||
});
|
||||
}
|
||||
|
||||
void Audio::setInputDevice(const QAudioDeviceInfo& device, bool isHMD) {
|
||||
void Audio::setAvatarGain(float gain) {
|
||||
withWriteLock([&] {
|
||||
_devices.chooseInputDevice(device, isHMD);
|
||||
// ask the NodeList to set the master avatar gain
|
||||
DependencyManager::get<NodeList>()->setAvatarGain(QUuid(), gain);
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setOutputDevice(const QAudioDeviceInfo& device, bool isHMD) {
|
||||
withWriteLock([&] {
|
||||
_devices.chooseOutputDevice(device, isHMD);
|
||||
float Audio::getAvatarGain() {
|
||||
return resultWithReadLock<float>([&] {
|
||||
return DependencyManager::get<NodeList>()->getAvatarGain(QUuid());
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setInjectorGain(float gain) {
|
||||
withWriteLock([&] {
|
||||
// ask the NodeList to set the audio injector gain
|
||||
DependencyManager::get<NodeList>()->setInjectorGain(gain);
|
||||
});
|
||||
}
|
||||
|
||||
float Audio::getInjectorGain() {
|
||||
return resultWithReadLock<float>([&] {
|
||||
return DependencyManager::get<NodeList>()->getInjectorGain();
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setLocalInjectorGain(float gain) {
|
||||
withWriteLock([&] {
|
||||
if (_localInjectorGain != gain) {
|
||||
_localInjectorGain = gain;
|
||||
// convert dB to amplitude
|
||||
gain = fastExp2f(gain / 6.02059991f);
|
||||
// quantize and limit to match NodeList::setInjectorGain()
|
||||
gain = unpackFloatGainFromByte(packFloatGainToByte(gain));
|
||||
DependencyManager::get<AudioClient>()->setLocalInjectorGain(gain);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
float Audio::getLocalInjectorGain() {
|
||||
return resultWithReadLock<float>([&] {
|
||||
return _localInjectorGain;
|
||||
});
|
||||
}
|
||||
|
||||
void Audio::setSystemInjectorGain(float gain) {
|
||||
withWriteLock([&] {
|
||||
if (_systemInjectorGain != gain) {
|
||||
_systemInjectorGain = gain;
|
||||
// convert dB to amplitude
|
||||
gain = fastExp2f(gain / 6.02059991f);
|
||||
// quantize and limit to match NodeList::setInjectorGain()
|
||||
gain = unpackFloatGainFromByte(packFloatGainToByte(gain));
|
||||
DependencyManager::get<AudioClient>()->setSystemInjectorGain(gain);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
float Audio::getSystemInjectorGain() {
|
||||
return resultWithReadLock<float>([&] {
|
||||
return _systemInjectorGain;
|
||||
});
|
||||
}
|
||||
|
|
|
@ -170,6 +170,66 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
|
||||
|
||||
/**jsdoc
|
||||
* Sets the avatar gain at the server.
|
||||
* Units are Decibels (dB)
|
||||
* @function Audio.setAvatarGain
|
||||
* @param {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarGain(float gain);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the avatar gain at the server.
|
||||
* @function Audio.getAvatarGain
|
||||
* @returns {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE float getAvatarGain();
|
||||
|
||||
/**jsdoc
|
||||
* Sets the injector gain at the server.
|
||||
* Units are Decibels (dB)
|
||||
* @function Audio.setInjectorGain
|
||||
* @param {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE void setInjectorGain(float gain);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the injector gain at the server.
|
||||
* @function Audio.getInjectorGain
|
||||
* @returns {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE float getInjectorGain();
|
||||
|
||||
/**jsdoc
|
||||
* Sets the local injector gain in the client.
|
||||
* Units are Decibels (dB)
|
||||
* @function Audio.setLocalInjectorGain
|
||||
* @param {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE void setLocalInjectorGain(float gain);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the local injector gain in the client.
|
||||
* @function Audio.getLocalInjectorGain
|
||||
* @returns {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE float getLocalInjectorGain();
|
||||
|
||||
/**jsdoc
|
||||
* Sets the injector gain for system sounds.
|
||||
* Units are Decibels (dB)
|
||||
* @function Audio.setSystemInjectorGain
|
||||
* @param {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE void setSystemInjectorGain(float gain);
|
||||
|
||||
/**jsdoc
|
||||
* Gets the injector gain for system sounds.
|
||||
* @function Audio.getSystemInjectorGain
|
||||
* @returns {number} gain (in dB)
|
||||
*/
|
||||
Q_INVOKABLE float getSystemInjectorGain();
|
||||
|
||||
/**jsdoc
|
||||
* Starts making an audio recording of the audio being played in-world (i.e., not local-only audio) to a file in WAV format.
|
||||
* @function Audio.startRecording
|
||||
|
@ -350,6 +410,8 @@ private:
|
|||
|
||||
float _inputVolume { 1.0f };
|
||||
float _inputLevel { 0.0f };
|
||||
float _localInjectorGain { 0.0f }; // in dB
|
||||
float _systemInjectorGain { 0.0f }; // in dB
|
||||
bool _isClipping { false };
|
||||
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
|
||||
bool _enableWarnWhenMuted { true };
|
||||
|
|
|
@ -66,7 +66,7 @@ void TTSScriptingInterface::updateLastSoundAudioInjector() {
|
|||
if (_lastSoundAudioInjector) {
|
||||
AudioInjectorOptions options;
|
||||
options.position = DependencyManager::get<AvatarManager>()->getMyAvatarPosition();
|
||||
_lastSoundAudioInjector->setOptions(options);
|
||||
DependencyManager::get<AudioInjectorManager>()->setOptions(_lastSoundAudioInjector, options);
|
||||
_lastSoundAudioInjectorUpdateTimer.start(INJECTOR_INTERVAL_MS);
|
||||
}
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) {
|
|||
options.position = DependencyManager::get<AvatarManager>()->getMyAvatarPosition();
|
||||
|
||||
if (_lastSoundAudioInjector) {
|
||||
_lastSoundAudioInjector->stop();
|
||||
DependencyManager::get<AudioInjectorManager>()->stop(_lastSoundAudioInjector);
|
||||
_lastSoundAudioInjectorUpdateTimer.stop();
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) {
|
|||
uint32_t numSamples = (uint32_t)_lastSoundByteArray.size() / sizeof(AudioData::AudioSample);
|
||||
auto samples = reinterpret_cast<AudioData::AudioSample*>(_lastSoundByteArray.data());
|
||||
auto newAudioData = AudioData::make(numSamples, numChannels, samples);
|
||||
_lastSoundAudioInjector = AudioInjector::playSoundAndDelete(newAudioData, options);
|
||||
_lastSoundAudioInjector = DependencyManager::get<AudioInjectorManager>()->playSound(newAudioData, options, true);
|
||||
|
||||
_lastSoundAudioInjectorUpdateTimer.start(INJECTOR_INTERVAL_MS);
|
||||
#else
|
||||
|
@ -161,7 +161,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) {
|
|||
|
||||
void TTSScriptingInterface::stopLastSpeech() {
|
||||
if (_lastSoundAudioInjector) {
|
||||
_lastSoundAudioInjector->stop();
|
||||
_lastSoundAudioInjector = NULL;
|
||||
DependencyManager::get<AudioInjectorManager>()->stop(_lastSoundAudioInjector);
|
||||
_lastSoundAudioInjector = nullptr;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -199,13 +199,3 @@ void TestScriptingInterface::setOtherAvatarsReplicaCount(int count) {
|
|||
int TestScriptingInterface::getOtherAvatarsReplicaCount() {
|
||||
return qApp->getOtherAvatarsReplicaCount();
|
||||
}
|
||||
|
||||
QString TestScriptingInterface::getOperatingSystemType() {
|
||||
#ifdef Q_OS_WIN
|
||||
return "WINDOWS";
|
||||
#elif defined Q_OS_MAC
|
||||
return "MACOS";
|
||||
#else
|
||||
return "UNKNOWN";
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -163,13 +163,6 @@ public slots:
|
|||
*/
|
||||
Q_INVOKABLE int getOtherAvatarsReplicaCount();
|
||||
|
||||
/**jsdoc
|
||||
* Returns the Operating Sytem type
|
||||
* @function Test.getOperatingSystemType
|
||||
* @returns {string} "WINDOWS", "MACOS" or "UNKNOWN"
|
||||
*/
|
||||
QString getOperatingSystemType();
|
||||
|
||||
private:
|
||||
bool waitForCondition(qint64 maxWaitMs, std::function<bool()> condition);
|
||||
QString _testResultsLocation;
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include <PathUtils.h>
|
||||
#include <ResourceManager.h>
|
||||
#include <SoundCache.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <AudioInjectorManager.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <ui/TabletScriptingInterface.h>
|
||||
|
||||
|
@ -537,7 +537,7 @@ void Keyboard::handleTriggerBegin(const QUuid& id, const PointerEvent& event) {
|
|||
audioOptions.position = keyWorldPosition;
|
||||
audioOptions.volume = 0.05f;
|
||||
|
||||
AudioInjector::playSoundAndDelete(_keySound, audioOptions);
|
||||
DependencyManager::get<AudioInjectorManager>()->playSound(_keySound, audioOptions, true);
|
||||
|
||||
int scanCode = key.getScanCode(_capsEnabled);
|
||||
QString keyString = key.getKeyString(_capsEnabled);
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include <QtCore/QObject>
|
||||
#include <QTimer>
|
||||
#include <QHash>
|
||||
#include <QUuid>
|
||||
#include <DependencyManager.h>
|
||||
#include <Sound.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <shared/ReadWriteLockable.h>
|
||||
#include <SettingHandle.h>
|
||||
|
||||
|
|
|
@ -266,6 +266,11 @@ void Stats::updateStats(bool force) {
|
|||
}
|
||||
STAT_UPDATE(audioCodec, audioClient->getSelectedAudioFormat());
|
||||
STAT_UPDATE(audioNoiseGate, audioClient->getNoiseGateOpen() ? "Open" : "Closed");
|
||||
{
|
||||
int localInjectors = audioClient->getNumLocalInjectors();
|
||||
size_t nonLocalInjectors = DependencyManager::get<AudioInjectorManager>()->getNumInjectors();
|
||||
STAT_UPDATE(audioInjectors, QVector2D(localInjectors, nonLocalInjectors));
|
||||
}
|
||||
|
||||
STAT_UPDATE(entityPacketsInKbps, octreeServerCount ? totalEntityKbps / octreeServerCount : -1);
|
||||
|
||||
|
|
|
@ -87,6 +87,7 @@ private: \
|
|||
* @property {number} audioPacketLoss - <em>Read-only.</em>
|
||||
* @property {string} audioCodec - <em>Read-only.</em>
|
||||
* @property {string} audioNoiseGate - <em>Read-only.</em>
|
||||
* @property {Vec2} audioInjectors - <em>Read-only.</em>
|
||||
* @property {number} entityPacketsInKbps - <em>Read-only.</em>
|
||||
*
|
||||
* @property {number} downloads - <em>Read-only.</em>
|
||||
|
@ -243,6 +244,7 @@ class Stats : public QQuickItem {
|
|||
STATS_PROPERTY(int, audioPacketLoss, 0)
|
||||
STATS_PROPERTY(QString, audioCodec, QString())
|
||||
STATS_PROPERTY(QString, audioNoiseGate, QString())
|
||||
STATS_PROPERTY(QVector2D, audioInjectors, QVector2D());
|
||||
STATS_PROPERTY(int, entityPacketsInKbps, 0)
|
||||
|
||||
STATS_PROPERTY(int, downloads, 0)
|
||||
|
@ -692,6 +694,13 @@ signals:
|
|||
*/
|
||||
void audioNoiseGateChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the value of the <code>audioInjectors</code> property changes.
|
||||
* @function Stats.audioInjectorsChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void audioInjectorsChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the value of the <code>entityPacketsInKbps</code> property changes.
|
||||
* @function Stats.entityPacketsInKbpsChanged
|
||||
|
|
|
@ -1711,9 +1711,9 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {boolean} isFacingAvatar - If <code>true< / code>, the overlay is rotated to face the user's camera about an axis
|
||||
* @property {boolean} isFacingAvatar - If <code>true</code>, the overlay is rotated to face the user's camera about an axis
|
||||
* parallel to the user's avatar's "up" direction.
|
||||
* @property {string} text="" - The text to display.Text does not automatically wrap; use <code>\n< / code> for a line break.
|
||||
* @property {string} text="" - The text to display.Text does not automatically wrap; use <code>\n</code> for a line break.
|
||||
* @property {number} textAlpha=1 - The text alpha value.
|
||||
* @property {Color} backgroundColor=0,0,0 - The background color.
|
||||
* @property {number} backgroundAlpha=0.7 - The background alpha value.
|
||||
|
@ -1876,7 +1876,7 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
* @property {boolean} drawInFront=false - If <code>true</code>, the overlay is rendered in front of objects in the world, but behind the HUD.
|
||||
* @property {boolean} drawHUDLayer=false - If <code>true</code>, the overlay is rendered in front of everything, including the HUD.
|
||||
|
@ -1916,7 +1916,7 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
* @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* <code>parentID</code> set, otherwise the same value as <code>rotation</code>. Synonym: <code>localOrientation</code>.
|
||||
* @property {boolean} isSolid=false - Synonyms: <ode>solid</code>, <code>isFilled</code>, and <code>filled</code>.
|
||||
* Antonyms: <code>isWire</code> and <code>wire</code>.
|
||||
* @property {boolean} ignorePickIntersection=false - If <code>true</code>, picks ignore the overlay. <code>ignoreRayIntersection</code> is a synonym.
|
||||
|
@ -1927,46 +1927,46 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
* @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if
|
||||
* <code>parentID</code> is an avatar skeleton. A value of <code>65535</code> means "no joint".
|
||||
*
|
||||
* @property {number} startAt = 0 - The counter - clockwise angle from the overlay's x-axis that drawing starts at, in degrees.
|
||||
* @property {number} endAt = 360 - The counter - clockwise angle from the overlay's x-axis that drawing ends at, in degrees.
|
||||
* @property {number} outerRadius = 1 - The outer radius of the overlay, in meters.Synonym: <code>radius< / code>.
|
||||
* @property {number} innerRadius = 0 - The inner radius of the overlay, in meters.
|
||||
* @property {Color} color = 255, 255, 255 - The color of the overlay.Setting this value also sets the values of
|
||||
* <code>innerStartColor< / code>, <code>innerEndColor< / code>, <code>outerStartColor< / code>, and <code>outerEndColor< / code>.
|
||||
* @property {Color} startColor - Sets the values of <code>innerStartColor< / code> and <code>outerStartColor< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {Color} endColor - Sets the values of <code>innerEndColor< / code> and <code>outerEndColor< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {Color} innerColor - Sets the values of <code>innerStartColor< / code> and <code>innerEndColor< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {Color} outerColor - Sets the values of <code>outerStartColor< / code> and <code>outerEndColor< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {number} startAt = 0 - The counter - clockwise angle from the overlay's x-axis that drawing starts at in degrees.
|
||||
* @property {number} endAt = 360 - The counter - clockwise angle from the overlay's x-axis that drawing ends at in degrees.
|
||||
* @property {number} outerRadius = 1 - The outer radius of the overlay in meters. Synonym: <code>radius</code>.
|
||||
* @property {number} innerRadius = 0 - The inner radius of the overlay in meters.
|
||||
* @property {Color} color = 255, 255, 255 - The color of the overlay. Setting this value also sets the values of
|
||||
* <code>innerStartColor</code>, <code>innerEndColor</code>, <code>outerStartColor</code>, and <code>outerEndColor</code>.
|
||||
* @property {Color} startColor - Sets the values of <code>innerStartColor</code> and <code>outerStartColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {Color} endColor - Sets the values of <code>innerEndColor</code> and <code>outerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {Color} innerColor - Sets the values of <code>innerStartColor</code> and <code>innerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {Color} outerColor - Sets the values of <code>outerStartColor</code> and <code>outerEndColor</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {Color} innerStartcolor - The color at the inner start point of the overlay.
|
||||
* @property {Color} innerEndColor - The color at the inner end point of the overlay.
|
||||
* @property {Color} outerStartColor - The color at the outer start point of the overlay.
|
||||
* @property {Color} outerEndColor - The color at the outer end point of the overlay.
|
||||
* @property {number} alpha = 0.5 - The opacity of the overlay, <code>0.0< / code> -<code>1.0< / code>.Setting this value also sets
|
||||
* the values of <code>innerStartAlpha< / code>, <code>innerEndAlpha< / code>, <code>outerStartAlpha< / code>, and
|
||||
* <code>outerEndAlpha< / code>.Synonym: <code>Alpha< / code>; <em>write - only< / em>.
|
||||
* @property {number} startAlpha - Sets the values of <code>innerStartAlpha< / code> and <code>outerStartAlpha< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {number} endAlpha - Sets the values of <code>innerEndAlpha< / code> and <code>outerEndAlpha< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {number} innerAlpha - Sets the values of <code>innerStartAlpha< / code> and <code>innerEndAlpha< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {number} outerAlpha - Sets the values of <code>outerStartAlpha< / code> and <code>outerEndAlpha< / code>.
|
||||
* <em>Write - only.< / em>
|
||||
* @property {number} alpha = 0.5 - The opacity of the overlay, <code>0.0</code> -<code>1.0</code>. Setting this value also sets
|
||||
* the values of <code>innerStartAlpha</code>, <code>innerEndAlpha</code>, <code>outerStartAlpha</code>, and
|
||||
* <code>outerEndAlpha</code>. Synonym: <code>Alpha</code>; <em>write - only</em>.
|
||||
* @property {number} startAlpha - Sets the values of <code>innerStartAlpha</code> and <code>outerStartAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {number} endAlpha - Sets the values of <code>innerEndAlpha</code> and <code>outerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {number} innerAlpha - Sets the values of <code>innerStartAlpha</code> and <code>innerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {number} outerAlpha - Sets the values of <code>outerStartAlpha</code> and <code>outerEndAlpha</code>.
|
||||
* <em>Write - only.</em>
|
||||
* @property {number} innerStartAlpha = 0 - The alpha at the inner start point of the overlay.
|
||||
* @property {number} innerEndAlpha = 0 - The alpha at the inner end point of the overlay.
|
||||
* @property {number} outerStartAlpha = 0 - The alpha at the outer start point of the overlay.
|
||||
* @property {number} outerEndAlpha = 0 - The alpha at the outer end point of the overlay.
|
||||
*
|
||||
* @property {boolean} hasTickMarks = false - If <code>true< / code>, tick marks are drawn.
|
||||
* @property {boolean} hasTickMarks = false - If <code>true</code>, tick marks are drawn.
|
||||
* @property {number} majorTickMarksAngle = 0 - The angle between major tick marks, in degrees.
|
||||
* @property {number} minorTickMarksAngle = 0 - The angle between minor tick marks, in degrees.
|
||||
* @property {number} majorTickMarksLength = 0 - The length of the major tick marks, in meters.A positive value draws tick marks
|
||||
* @property {number} majorTickMarksLength = 0 - The length of the major tick marks, in meters. A positive value draws tick marks
|
||||
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
|
||||
* @property {number} minorTickMarksLength = 0 - The length of the minor tick marks, in meters.A positive value draws tick marks
|
||||
* @property {number} minorTickMarksLength = 0 - The length of the minor tick marks, in meters. A positive value draws tick marks
|
||||
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
|
||||
* @property {Color} majorTickMarksColor = 0, 0, 0 - The color of the major tick marks.
|
||||
* @property {Color} minorTickMarksColor = 0, 0, 0 - The color of the minor tick marks.
|
||||
|
|
|
@ -59,6 +59,46 @@ public:
|
|||
|
||||
float getMaxErrorOnLastSolve() { return _maxErrorOnLastSolve; }
|
||||
|
||||
/**jsdoc
|
||||
* <p>Specifies the initial conditions of the IK solver.</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Value</th><th>Name</p><th>Description</th>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>0</code></td><td>RelaxToUnderPoses</td><td>This is a blend: it is 15/16 <code>PreviousSolution</code>
|
||||
* and 1/16 <code>UnderPoses</code>. This provides some of the benefits of using <code>UnderPoses</code> so that the
|
||||
* underlying animation is still visible, while at the same time converging faster then using the
|
||||
* <code>UnderPoses</code> as the only initial solution.</td></tr>
|
||||
* <tr><td><code>1</code></td><td>RelaxToLimitCenterPoses</td><td>This is a blend: it is 15/16
|
||||
* <code>PreviousSolution</code> and 1/16 <code>LimitCenterPoses</code>. This should converge quickly because it is
|
||||
* close to the previous solution, but still provides the benefits of avoiding limb locking.</td></tr>
|
||||
* <tr><td><code>2</code></td><td>PreviousSolution</td><td>The IK system will begin to solve from the same position and
|
||||
* orientations for each joint that was the result from the previous frame.<br />
|
||||
* Pros: As the end effectors typically do not move much from frame to frame, this is likely to converge quickly
|
||||
* to a valid solution.<br />
|
||||
* Cons: If the previous solution resulted in an awkward or uncomfortable posture, the next frame will also be
|
||||
* awkward and uncomfortable. It can also result in locked elbows and knees.</td></tr>
|
||||
* <tr><td><code>3</code></td><td>UnderPoses</td><td>The IK occurs at one of the top-most layers. It has access to the
|
||||
* full posture that was computed via canned animations and blends. We call this animated set of poses the "under
|
||||
* pose". The under poses are what would be visible if IK was completely disabled. Using the under poses as the
|
||||
* initial conditions of the CCD solve will cause some of the animated motion to be blended into the result of the
|
||||
* IK. This can result in very natural results, especially if there are only a few IK targets enabled. On the other
|
||||
* hand, because the under poses might be quite far from the desired end effector, it can converge slowly in some
|
||||
* cases, causing it to never reach the IK target in the allotted number of iterations. Also, in situations where all
|
||||
* of the IK targets are being controlled by external sensors, sometimes starting from the under poses can cause
|
||||
* awkward motions from the underlying animations to leak into the IK result.</td></tr>
|
||||
* <tr><td><code>4</code></td><td>LimitCenterPoses</td><td>This pose is taken to be the center of all the joint
|
||||
* constraints. This can prevent the IK solution from getting locked or stuck at a particular constraint. For
|
||||
* example, if the arm is pointing straight outward from the body, as the end effector moves towards the body, at
|
||||
* some point the elbow should bend to accommodate. However, because the CCD solver is stuck at a local maximum, it
|
||||
* will not rotate the elbow, unless the initial conditions already have the elbow bent, which is the case for
|
||||
* <code>LimitCenterPoses</code>. When all the IK targets are enabled, this result will provide a consistent starting
|
||||
* point for each IK solve, hopefully resulting in a consistent, natural result.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {number} MyAvatar.AnimIKSolutionSource
|
||||
*/
|
||||
enum class SolutionSource {
|
||||
RelaxToUnderPoses = 0,
|
||||
RelaxToLimitCenterPoses,
|
||||
|
|
|
@ -24,6 +24,37 @@ class AnimOverlay : public AnimNode {
|
|||
public:
|
||||
friend class AnimTests;
|
||||
|
||||
/**jsdoc
|
||||
* <p>Specifies sets of joints.</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Value</th><th>Name</p><th>Description</th>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>0</code></td><td>FullBodyBoneSet</td><td>All joints.</td></tr>
|
||||
* <tr><td><code>1</code></td><td>UpperBodyBoneSet</td><td>Only the "Spine" joint and its children.</td></tr>
|
||||
* <tr><td><code>2</code></td><td>LowerBodyBoneSet</td><td>Only the leg joints and their children.</td></tr>
|
||||
* <tr><td><code>3</code></td><td>LeftArmBoneSet</td><td>Joints that are the children of the "LeftShoulder"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>4</code></td><td>RightArmBoneSet</td><td>Joints that are the children of the "RightShoulder"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>5</code></td><td>AboveTheHeadBoneSet</td><td>Joints that are the children of the "Head"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>6</code></td><td>BelowTheHeadBoneSet</td><td>Joints that are NOT the children of the "head"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>7</code></td><td>HeadOnlyBoneSet</td><td>The "Head" joint.</td></tr>
|
||||
* <tr><td><code>8</code></td><td>SpineOnlyBoneSet</td><td>The "Spine" joint.</td></tr>
|
||||
* <tr><td><code>9</code></td><td>EmptyBoneSet</td><td>No joints.</td></tr>
|
||||
* <tr><td><code>10</code></td><td>LeftHandBoneSet</td><td>joints that are the children of the "LeftHand"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>11</code></td><td>RightHandBoneSet</td><td>Joints that are the children of the "RightHand"
|
||||
* joint.</td></tr>
|
||||
* <tr><td><code>12</code></td><td>HipsOnlyBoneSet</td><td>The "Hips" joint.</td></tr>
|
||||
* <tr><td><code>13</code></td><td>BothFeetBoneSet</td><td>The "LeftFoot" and "RightFoot" joints.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {number} MyAvatar.AnimOverlayBoneSet
|
||||
*/
|
||||
enum BoneSet {
|
||||
FullBodyBoneSet = 0,
|
||||
UpperBodyBoneSet,
|
||||
|
|
|
@ -67,17 +67,23 @@ void FlowCollisionSystem::addCollisionSphere(int jointIndex, const FlowCollision
|
|||
auto collision = FlowCollisionSphere(jointIndex, settings, isTouch);
|
||||
collision.setPosition(position);
|
||||
if (isSelfCollision) {
|
||||
_selfCollisions.push_back(collision);
|
||||
if (!isTouch) {
|
||||
_selfCollisions.push_back(collision);
|
||||
} else {
|
||||
_selfTouchCollisions.push_back(collision);
|
||||
}
|
||||
} else {
|
||||
_othersCollisions.push_back(collision);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void FlowCollisionSystem::resetCollisions() {
|
||||
_allCollisions.clear();
|
||||
_othersCollisions.clear();
|
||||
_selfTouchCollisions.clear();
|
||||
_selfCollisions.clear();
|
||||
}
|
||||
|
||||
FlowCollisionResult FlowCollisionSystem::computeCollision(const std::vector<FlowCollisionResult> collisions) {
|
||||
FlowCollisionResult result;
|
||||
if (collisions.size() > 1) {
|
||||
|
@ -106,6 +112,10 @@ void FlowCollisionSystem::setScale(float scale) {
|
|||
_selfCollisions[j]._radius = _selfCollisions[j]._initialRadius * scale;
|
||||
_selfCollisions[j]._offset = _selfCollisions[j]._initialOffset * scale;
|
||||
}
|
||||
for (size_t j = 0; j < _selfTouchCollisions.size(); j++) {
|
||||
_selfTouchCollisions[j]._radius = _selfTouchCollisions[j]._initialRadius * scale;
|
||||
_selfTouchCollisions[j]._offset = _selfTouchCollisions[j]._initialOffset * scale;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<FlowCollisionResult> FlowCollisionSystem::checkFlowThreadCollisions(FlowThread* flowThread) {
|
||||
|
@ -178,9 +188,9 @@ void FlowCollisionSystem::setCollisionSettingsByJoint(int jointIndex, const Flow
|
|||
}
|
||||
void FlowCollisionSystem::prepareCollisions() {
|
||||
_allCollisions.clear();
|
||||
_allCollisions.resize(_selfCollisions.size() + _othersCollisions.size());
|
||||
std::copy(_selfCollisions.begin(), _selfCollisions.begin() + _selfCollisions.size(), _allCollisions.begin());
|
||||
std::copy(_othersCollisions.begin(), _othersCollisions.begin() + _othersCollisions.size(), _allCollisions.begin() + _selfCollisions.size());
|
||||
_allCollisions.insert(_allCollisions.end(), _selfCollisions.begin(), _selfCollisions.end());
|
||||
_allCollisions.insert(_allCollisions.end(), _othersCollisions.begin(), _othersCollisions.end());
|
||||
_allCollisions.insert(_allCollisions.end(), _selfTouchCollisions.begin(), _selfTouchCollisions.end());
|
||||
_othersCollisions.clear();
|
||||
}
|
||||
|
||||
|
@ -273,18 +283,20 @@ void FlowJoint::setRecoveryPosition(const glm::vec3& recoveryPosition) {
|
|||
}
|
||||
|
||||
void FlowJoint::update(float deltaTime) {
|
||||
glm::vec3 accelerationOffset = glm::vec3(0.0f);
|
||||
if (_settings._stiffness > 0.0f) {
|
||||
glm::vec3 recoveryVector = _recoveryPosition - _currentPosition;
|
||||
float recoveryFactor = powf(_settings._stiffness, 3.0f);
|
||||
accelerationOffset = recoveryVector * recoveryFactor;
|
||||
}
|
||||
FlowNode::update(deltaTime, accelerationOffset);
|
||||
if (_anchored) {
|
||||
if (!_isHelper) {
|
||||
_currentPosition = _updatedPosition;
|
||||
} else {
|
||||
_currentPosition = _parentPosition;
|
||||
if (_settings._active) {
|
||||
glm::vec3 accelerationOffset = glm::vec3(0.0f);
|
||||
if (_settings._stiffness > 0.0f) {
|
||||
glm::vec3 recoveryVector = _recoveryPosition - _currentPosition;
|
||||
float recoveryFactor = powf(_settings._stiffness, 3.0f);
|
||||
accelerationOffset = recoveryVector * recoveryFactor;
|
||||
}
|
||||
FlowNode::update(deltaTime, accelerationOffset);
|
||||
if (_anchored) {
|
||||
if (!_isHelper) {
|
||||
_currentPosition = _updatedPosition;
|
||||
} else {
|
||||
_currentPosition = _parentPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -674,6 +686,14 @@ bool Flow::updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t thr
|
|||
return true;
|
||||
}
|
||||
|
||||
void Flow::updateCollisionJoint(FlowCollisionSphere& collision, AnimPoseVec& absolutePoses) {
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation);
|
||||
glm::vec3 worldOffset = jointRotation * collision._offset;
|
||||
collision._position = collision._position + worldOffset;
|
||||
}
|
||||
|
||||
void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
updateAbsolutePoses(relativePoses, absolutePoses);
|
||||
for (auto &jointData : _flowJointData) {
|
||||
|
@ -695,11 +715,11 @@ void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses)
|
|||
}
|
||||
auto &selfCollisions = _collisionSystem.getSelfCollisions();
|
||||
for (auto &collision : selfCollisions) {
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation);
|
||||
glm::vec3 worldOffset = jointRotation * collision._offset;
|
||||
collision._position = collision._position + worldOffset;
|
||||
updateCollisionJoint(collision, absolutePoses);
|
||||
}
|
||||
auto &selfTouchCollisions = _collisionSystem.getSelfTouchCollisions();
|
||||
for (auto &collision : selfTouchCollisions) {
|
||||
updateCollisionJoint(collision, absolutePoses);
|
||||
}
|
||||
_collisionSystem.prepareCollisions();
|
||||
}
|
||||
|
@ -710,7 +730,7 @@ void Flow::setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overri
|
|||
for (int jointIndex : joints) {
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size() && !overrideFlags[jointIndex]) {
|
||||
relativePoses[jointIndex].rot() = joint.getCurrentRotation();
|
||||
relativePoses[jointIndex].rot() = joint.getSettings()._active ? joint.getCurrentRotation() : joint.getInitialRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -140,6 +140,7 @@ public:
|
|||
std::vector<FlowCollisionResult> checkFlowThreadCollisions(FlowThread* flowThread);
|
||||
|
||||
std::vector<FlowCollisionSphere>& getSelfCollisions() { return _selfCollisions; };
|
||||
std::vector<FlowCollisionSphere>& getSelfTouchCollisions() { return _selfTouchCollisions; };
|
||||
void setOthersCollisions(const std::vector<FlowCollisionSphere>& othersCollisions) { _othersCollisions = othersCollisions; }
|
||||
void prepareCollisions();
|
||||
void resetCollisions();
|
||||
|
@ -150,9 +151,11 @@ public:
|
|||
void setActive(bool active) { _active = active; }
|
||||
bool getActive() const { return _active; }
|
||||
const std::vector<FlowCollisionSphere>& getCollisions() const { return _selfCollisions; }
|
||||
void clearSelfCollisions() { _selfCollisions.clear(); }
|
||||
protected:
|
||||
std::vector<FlowCollisionSphere> _selfCollisions;
|
||||
std::vector<FlowCollisionSphere> _othersCollisions;
|
||||
std::vector<FlowCollisionSphere> _selfTouchCollisions;
|
||||
std::vector<FlowCollisionSphere> _allCollisions;
|
||||
float _scale { 1.0f };
|
||||
bool _active { false };
|
||||
|
@ -210,7 +213,7 @@ public:
|
|||
bool isHelper() const { return _isHelper; }
|
||||
|
||||
const FlowPhysicsSettings& getSettings() { return _settings; }
|
||||
void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; }
|
||||
void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; _initialRadius = _settings._radius; }
|
||||
|
||||
const glm::vec3& getCurrentPosition() const { return _currentPosition; }
|
||||
int getIndex() const { return _index; }
|
||||
|
@ -222,6 +225,7 @@ public:
|
|||
const glm::quat& getCurrentRotation() const { return _currentRotation; }
|
||||
const glm::vec3& getCurrentTranslation() const { return _initialTranslation; }
|
||||
const glm::vec3& getInitialPosition() const { return _initialPosition; }
|
||||
const glm::quat& getInitialRotation() const { return _initialRotation; }
|
||||
bool isColliding() const { return _colliding; }
|
||||
|
||||
protected:
|
||||
|
@ -297,6 +301,7 @@ public:
|
|||
void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings);
|
||||
const std::map<QString, FlowPhysicsSettings>& getGroupSettings() const { return _groupSettings; }
|
||||
void cleanUp();
|
||||
void updateScale() { setScale(_scale); }
|
||||
|
||||
signals:
|
||||
void onCleanup();
|
||||
|
@ -311,6 +316,7 @@ private:
|
|||
|
||||
void setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags);
|
||||
void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
void updateCollisionJoint(FlowCollisionSphere& collision, AnimPoseVec& absolutePoses);
|
||||
bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex);
|
||||
void updateGroupSettings(const QString& group, const FlowPhysicsSettings& settings);
|
||||
void setScale(float scale);
|
||||
|
|
|
@ -16,6 +16,27 @@ const float HACK_HMD_TARGET_WEIGHT = 8.0f;
|
|||
|
||||
class IKTarget {
|
||||
public:
|
||||
/**jsdoc
|
||||
* <p>An IK target type.</p>
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Value</th><th>Name</p><th>Description</th>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>0</code></td><td>RotationAndPosition</td><td>Attempt to reach the rotation and position end
|
||||
* effector.</td></tr>
|
||||
* <tr><td><code>1</code></td><td>RotationOnly</td><td>Attempt to reach the end effector rotation only.</td></tr>
|
||||
* <tr><td><code>2</code></td><td>HmdHead</td><td><strong>Deprecated:</strong> A special mode of IK that would attempt
|
||||
* to prevent unnecessary bending of the spine.</td></tr>
|
||||
* <tr><td><code>3</code></td><td>HipsRelativeRotationAndPosition</td><td>Attempt to reach a rotation and position end
|
||||
* effector that is not in absolute rig coordinates but is offset by the avatar hips translation.</td></tr>
|
||||
* <tr><td><code>4</code></td><td>Spline</td><td>Use a cubic Hermite spline to model the human spine. This prevents
|
||||
* kinks in the spine and allows for a small amount of stretch and squash.</td></tr>
|
||||
* <tr><td><code>5</code></td><td>Unknown</td><td>IK is disabled.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
* @typedef {number} MyAvatar.IKTargetType
|
||||
*/
|
||||
enum class Type {
|
||||
RotationAndPosition,
|
||||
RotationOnly,
|
||||
|
|
|
@ -88,6 +88,218 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_ROTATION("mainStateMachineRig
|
|||
static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRightHandPosition");
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* <p>An <code>AnimStateDictionary</code> object may have the following properties. It may also have other properties, set by
|
||||
* scripts.</p>
|
||||
* <p><strong>Warning:</strong> These properties are subject to change.
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Name</th><th>Type</p><th>Description</th>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>userAnimNone</code></td><td>boolean</td><td><code>true</code> when no user overrideAnimation is
|
||||
* playing.</td></tr>
|
||||
* <tr><td><code>userAnimA</code></td><td>boolean</td><td><code>true</code> when a user overrideAnimation is
|
||||
* playing.</td></tr>
|
||||
* <tr><td><code>userAnimB</code></td><td>boolean</td><td><code>true</code> when a user overrideAnimation is
|
||||
* playing.</td></tr>
|
||||
*
|
||||
* <tr><td><code>sine</code></td><td>number</td><td>Oscillating sine wave.</td></tr>
|
||||
* <tr><td><code>moveForwardSpeed</code></td><td>number</td><td>Controls the blend between the various forward walking
|
||||
* & running animations.</td></tr>
|
||||
* <tr><td><code>moveBackwardSpeed</code></td><td>number</td><td>Controls the blend between the various backward walking
|
||||
* & running animations.</td></tr>
|
||||
* <tr><td><code>moveLateralSpeed</code></td><td>number</td><td>Controls the blend between the various sidestep walking
|
||||
* & running animations.</td></tr>
|
||||
*
|
||||
* <tr><td><code>isMovingForward</code></td><td>boolean</td><td><code>true</code> if the avatar is moving
|
||||
* forward.</td></tr>
|
||||
* <tr><td><code>isMovingBackward</code></td><td>boolean</td><td><code>true</code> if the avatar is moving
|
||||
* backward.</td></tr>
|
||||
* <tr><td><code>isMovingRight</code></td><td>boolean</td><td><code>true</code> if the avatar is moving to the
|
||||
* right.</td></tr>
|
||||
* <tr><td><code>isMovingLeft</code></td><td>boolean</td><td><code>true</code> if the avatar is moving to the
|
||||
* left.</td></tr>
|
||||
* <tr><td><code>isMovingRightHmd</code></td><td>boolean</td><td><code>true</code> if the avatar is moving to the right
|
||||
* while the user is in HMD mode.</td></tr>
|
||||
* <tr><td><code>isMovingLeftHmd</code></td><td>boolean</td><td><code>true</code> if the avatar is moving to the left while
|
||||
* the user is in HMD mode.</td></tr>
|
||||
* <tr><td><code>isNotMoving</code></td><td>boolean</td><td><code>true</code> if the avatar is stationary.</td></tr>
|
||||
*
|
||||
* <tr><td><code>isTurningRight</code></td><td>boolean</td><td><code>true</code> if the avatar is turning
|
||||
* clockwise.</td></tr>
|
||||
* <tr><td><code>isTurningLeft</code></td><td>boolean</td><td><code>true</code> if the avatar is turning
|
||||
* counter-clockwise.</td></tr>
|
||||
* <tr><td><code>isNotTurning</code></td><td>boolean</td><td><code>true</code> if the avatar is not turning.</td></tr>
|
||||
* <tr><td><code>isFlying</code></td><td>boolean</td><td><code>true</code> if the avatar is flying.</td></tr>
|
||||
* <tr><td><code>isNotFlying</code></td><td>boolean</td><td><code>true</code> if the avatar is not flying.</td></tr>
|
||||
* <tr><td><code>isTakeoffStand</code></td><td>boolean</td><td><code>true</code> if the avatar is about to execute a
|
||||
* standing jump.</td></tr>
|
||||
* <tr><td><code>isTakeoffRun</code></td><td>boolean</td><td><code>true</code> if the avatar is about to execute a running
|
||||
* jump.</td></tr>
|
||||
* <tr><td><code>isNotTakeoff</code></td><td>boolean</td><td><code>true</code> if the avatar is not jumping.</td></tr>
|
||||
* <tr><td><code>isInAirStand</code></td><td>boolean</td><td><code>true</code> if the avatar is in the air after a standing
|
||||
* jump.</td></tr>
|
||||
* <tr><td><code>isInAirRun</code></td><td>boolean</td><td><code>true</code> if the avatar is in the air after a running
|
||||
* jump.</td></tr>
|
||||
* <tr><td><code>isNotInAir</code></td><td>boolean</td><td><code>true</code> if the avatar on the ground.</td></tr>
|
||||
*
|
||||
* <tr><td><code>inAirAlpha</code></td><td>number</td><td>Used to interpolate between the up, apex, and down in-air
|
||||
* animations.</td></tr>
|
||||
* <tr><td><code>ikOverlayAlpha</code></td><td>number</td><td>The blend between upper body and spline IK versus the
|
||||
* underlying animation</td></tr>
|
||||
*
|
||||
* <tr><td><code>headPosition</code></td><td>{@link Vec3}</td><td>The desired position of the <code>Head</code> joint in
|
||||
* rig coordinates.</td></tr>
|
||||
* <tr><td><code>headRotation</code></td><td>{@link Quat}</td><td>The desired orientation of the <code>Head</code> joint in
|
||||
* rig coordinates.</td></tr>
|
||||
* <tr><td><code>headType</code></td><td>{@link MyAvatar.IKTargetType|IKTargetType}</td><td>The type of IK used for the
|
||||
* head.</td></tr>
|
||||
* <tr><td><code>headWeight</code></td><td>number</td><td>How strongly the head chain blends with the other IK
|
||||
* chains.</td></tr>
|
||||
*
|
||||
* <tr><td><code>leftHandPosition</code></td><td>{@link Vec3}</td><td>The desired position of the <code>LeftHand</code>
|
||||
* joint in rig coordinates.</td></tr>
|
||||
* <tr><td><code>leftHandRotation</code></td><td>{@link Quat}</td><td>The desired orientation of the <code>LeftHand</code>
|
||||
* joint in rig coordinates.</td></tr>
|
||||
* <tr><td><code>leftHandType</code></td><td>{@link MyAvatar.IKTargetType|IKTargetType}</td><td>The type of IK used for the
|
||||
* left arm.</td></tr>
|
||||
* <tr><td><code>leftHandPoleVectorEnabled</code></td><td>boolean</td><td>When <code>true</code>, the elbow angle is
|
||||
* controlled by the <code>rightHandPoleVector</code> property value. Otherwise the elbow direction comes from the
|
||||
* underlying animation.</td></tr>
|
||||
* <tr><td><code>leftHandPoleReferenceVector</code></td><td>{@link Vec3}</td><td>The direction of the elbow in the local
|
||||
* coordinate system of the elbow.</td></tr>
|
||||
* <tr><td><code>leftHandPoleVector</code></td><td>{@link Vec3}</td><td>The direction the elbow should point in rig
|
||||
* coordinates.</td></tr>
|
||||
*
|
||||
* <tr><td><code>rightHandPosition</code></td><td>{@link Vec3}</td><td>The desired position of the <code>RightHand</code>
|
||||
* joint in rig coordinates.</td></tr>
|
||||
* <tr><td><code>rightHandRotation</code></td><td>{@link Quat}</td><td>The desired orientation of the
|
||||
* <code>RightHand</code> joint in rig coordinates.</td></tr>
|
||||
* <tr><td><code>rightHandType</code></td><td>{@link MyAvatar.IKTargetType|IKTargetType}</td><td>The type of IK used for
|
||||
* the right arm.</td></tr>
|
||||
* <tr><td><code>rightHandPoleVectorEnabled</code></td><td>boolean</td><td>When <code>true</code>, the elbow angle is
|
||||
* controlled by the <code>rightHandPoleVector</code> property value. Otherwise the elbow direction comes from the
|
||||
* underlying animation.</td></tr>
|
||||
* <tr><td><code>rightHandPoleReferenceVector</code></td><td>{@link Vec3}</td><td>The direction of the elbow in the local
|
||||
* coordinate system of the elbow.</td></tr>
|
||||
* <tr><td><code>rightHandPoleVector</code></td><td>{@link Vec3}</td><td>The direction the elbow should point in rig
|
||||
* coordinates.</td></tr>
|
||||
*
|
||||
* <tr><td><code>leftFootIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the left
|
||||
* foot.</td></tr>
|
||||
* <tr><td><code>rightFootIKEnabled</code></td><td>boolean</td><td><code>true</code> if IK is enabled for the right
|
||||
* foot.</td></tr>
|
||||
*
|
||||
* <tr><td><code>leftFootIKPositionVar</code></td><td>string</td><td>The name of the source for the desired position
|
||||
* of the <code>LeftFoot</code> joint. If not set, the foot rotation of the underlying animation will be used.</td></tr>
|
||||
* <tr><td><code>leftFootIKRotationVar</code></td><td>string</td><td>The name of the source for the desired rotation
|
||||
* of the <code>LeftFoot</code> joint. If not set, the foot rotation of the underlying animation will be used.</td></tr>
|
||||
* <tr><td><code>leftFootPoleVectorEnabled</code></td><td>boolean</td><td>When <code>true</code>, the knee angle is
|
||||
* controlled by the <code>leftFootPoleVector</code> property value. Otherwise the knee direction comes from the
|
||||
* underlying animation.</td></tr>
|
||||
* <tr><td><code>leftFootPoleVector</code></td><td>{@link Vec3}</td><td>The direction the knee should face in rig
|
||||
* coordinates.</td></tr>
|
||||
* <tr><td><code>rightFootIKPositionVar</code></td><td>string</td><td>The name of the source for the desired position
|
||||
* of the <code>RightFoot</code> joint. If not set, the foot rotation of the underlying animation will be used.</td></tr>
|
||||
* <tr><td><code>rightFootIKRotationVar</code></td><td>string</td><td>The name of the source for the desired rotation
|
||||
* of the <code>RightFoot</code> joint. If not set, the foot rotation of the underlying animation will be used.</td></tr>
|
||||
* <tr><td><code>rightFootPoleVectorEnabled</code></td><td>boolean</td><td>When <code>true</code>, the knee angle is
|
||||
* controlled by the <code>rightFootPoleVector</code> property value. Otherwise the knee direction comes from the
|
||||
* underlying animation.</td></tr>
|
||||
* <tr><td><code>rightFootPoleVector</code></td><td>{@link Vec3}</td><td>The direction the knee should face in rig
|
||||
* coordinates.</td></tr>
|
||||
*
|
||||
* <tr><td><code>isTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is talking.</td></tr>
|
||||
* <tr><td><code>notIsTalking</code></td><td>boolean</td><td><code>true</code> if the avatar is not talking.</td></tr>
|
||||
*
|
||||
* <tr><td><code>solutionSource</code></td><td>{@link MyAvatar.AnimIKSolutionSource|AnimIKSolutionSource}</td>
|
||||
* <td>Determines the initial conditions of the IK solver.</td></tr>
|
||||
* <tr><td><code>defaultPoseOverlayAlpha</code></td><td>number</td><td>Controls the blend between the main animation state
|
||||
* machine and the default pose. Mostly used during full body tracking so that walking & jumping animations do not
|
||||
* affect the IK of the figure.</td></tr>
|
||||
* <tr><td><code>defaultPoseOverlayBoneSet</code></td><td>{@link MyAvatar.AnimOverlayBoneSet|AnimOverlayBoneSet}</td>
|
||||
* <td>Specifies which bones will be replace by the source overlay.</td></tr>
|
||||
* <tr><td><code>hipsType</code></td><td>{@link MyAvatar.IKTargetType|IKTargetType}</td><td>The type of IK used for the
|
||||
* hips.</td></tr>
|
||||
* <tr><td><code>hipsPosition</code></td><td>{@link Vec3}</td><td>The desired position of <code>Hips</code> joint in rig
|
||||
* coordinates.</td></tr>
|
||||
* <tr><td><code>hipsRotation</code></td><td>{@link Quat}</td><td>the desired orientation of the <code>Hips</code> joint in
|
||||
* rig coordinates.</td></tr>
|
||||
* <tr><td><code>spine2Type</code></td><td>{@link MyAvatar.IKTargetType|IKTargetType}</td><td>The type of IK used for the
|
||||
* <code>Spine2</code> joint.</td></tr>
|
||||
* <tr><td><code>spine2Position</code></td><td>{@link Vec3}</td><td>The desired position of the <code>Spine2</code> joint
|
||||
* in rig coordinates.</td></tr>
|
||||
* <tr><td><code>spine2Rotation</code></td><td>{@link Quat}</td><td>The desired orientation of the <code>Spine2</code>
|
||||
* joint in rig coordinates.</td></tr>
|
||||
*
|
||||
* <tr><td><code>leftFootIKAlpha</code></td><td>number</td><td>Blends between full IK for the leg and the underlying
|
||||
* animation.</td></tr>
|
||||
* <tr><td><code>rightFootIKAlpha</code></td><td>number</td><td>Blends between full IK for the leg and the underlying
|
||||
* animation.</td></tr>
|
||||
* <tr><td><code>hipsWeight</code></td><td>number</td><td>How strongly the hips target blends with the IK solution for
|
||||
* other IK chains.</td></tr>
|
||||
* <tr><td><code>leftHandWeight</code></td><td>number</td><td>How strongly the left hand blends with IK solution of other
|
||||
* IK chains.</td></tr>
|
||||
* <tr><td><code>rightHandWeight</code></td><td>number</td><td>How strongly the right hand blends with IK solution of other
|
||||
* IK chains.</td></tr>
|
||||
* <tr><td><code>spine2Weight</code></td><td>number</td><td>How strongly the spine2 chain blends with the rest of the IK
|
||||
* solution.</td></tr>
|
||||
*
|
||||
* <tr><td><code>leftHandOverlayAlpha</code></td><td>number</td><td>Used to blend in the animated hand gesture poses, such
|
||||
* as point and thumbs up.</td></tr>
|
||||
* <tr><td><code>leftHandGraspAlpha</code></td><td>number</td><td>Used to blend between an open hand and a closed hand.
|
||||
* Usually changed as you squeeze the trigger of the hand controller.</td></tr>
|
||||
* <tr><td><code>rightHandOverlayAlpha</code></td><td>number</td><td>Used to blend in the animated hand gesture poses,
|
||||
* such as point and thumbs up.</td></tr>
|
||||
* <tr><td><code>rightHandGraspAlpha</code></td><td>number</td><td>Used to blend between an open hand and a closed hand.
|
||||
* Usually changed as you squeeze the trigger of the hand controller.</td></tr>
|
||||
* <tr><td><code>isLeftIndexPoint</code></td><td>boolean</td><td><code>true</code> if the left hand should be
|
||||
* pointing.</td></tr>
|
||||
* <tr><td><code>isLeftThumbRaise</code></td><td>boolean</td><td><code>true</code> if the left hand should be
|
||||
* thumbs-up.</td></tr>
|
||||
* <tr><td><code>isLeftIndexPointAndThumbRaise</code></td><td>boolean</td><td><code>true</code> if the left hand should be
|
||||
* pointing and thumbs-up.</td></tr>
|
||||
* <tr><td><code>isLeftHandGrasp</code></td><td>boolean</td><td><code>true</code> if the left hand should be at rest,
|
||||
* grasping the controller.</td></tr>
|
||||
* <tr><td><code>isRightIndexPoint</code></td><td>boolean</td><td><code>true</code> if the right hand should be
|
||||
* pointing.</td></tr>
|
||||
* <tr><td><code>isRightThumbRaise</code></td><td>boolean</td><td><code>true</code> if the right hand should be
|
||||
* thumbs-up.</td></tr>
|
||||
* <tr><td><code>isRightIndexPointAndThumbRaise</code></td><td>boolean</td><td><code>true</code> if the right hand should
|
||||
* be pointing and thumbs-up.</td></tr>
|
||||
* <tr><td><code>isRightHandGrasp</code></td><td>boolean</td><td><code>true</code> if the right hand should be at rest,
|
||||
* grasping the controller.</td></tr>
|
||||
*
|
||||
* </tbody>
|
||||
* </table>
|
||||
* <p>Note: Rig coordinates are <code>+z</code> forward and <code>+y</code> up.</p>
|
||||
* @typedef {object} MyAvatar.AnimStateDictionary
|
||||
*/
|
||||
// Note: The following animVars are intentionally not documented:
|
||||
// - leftFootPosition
|
||||
// - leftFootRotation
|
||||
// - rightFooKPosition
|
||||
// - rightFooKRotation
|
||||
// Note: The following items aren't set in the code below but are still intentionally documented:
|
||||
// - leftFootIKAlpha
|
||||
// - rightFootIKAlpha
|
||||
// - hipsWeight
|
||||
// - leftHandWeight
|
||||
// - rightHandWeight
|
||||
// - spine2Weight
|
||||
// - rightHandOverlayAlpha
|
||||
// - rightHandGraspAlpha
|
||||
// - leftHandOverlayAlpha
|
||||
// - leftHandGraspAlpha
|
||||
// - isRightIndexPoint
|
||||
// - isRightThumbRaise
|
||||
// - isRightIndexPointAndThumbRaise
|
||||
// - isRightHandGrasp
|
||||
// - isLeftIndexPoint
|
||||
// - isLeftThumbRaise
|
||||
// - isLeftIndexPointAndThumbRaise
|
||||
// - isLeftHandGrasp
|
||||
Rig::Rig() {
|
||||
// Ensure thread-safe access to the rigRegistry.
|
||||
std::lock_guard<std::mutex> guard(rigRegistryMutex);
|
||||
|
@ -1210,7 +1422,8 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
_networkAnimState.blendTime += deltaTime;
|
||||
alpha = _computeNetworkAnimation ? (_networkAnimState.blendTime / TOTAL_BLEND_TIME) : (1.0f - (_networkAnimState.blendTime / TOTAL_BLEND_TIME));
|
||||
alpha = glm::clamp(alpha, 0.0f, 1.0f);
|
||||
for (size_t i = 0; i < _networkPoseSet._relativePoses.size(); i++) {
|
||||
size_t numJoints = std::min(_networkPoseSet._relativePoses.size(), _internalPoseSet._relativePoses.size());
|
||||
for (size_t i = 0; i < numJoints; i++) {
|
||||
_networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], alpha);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1052,7 +1052,7 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) {
|
|||
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
|
||||
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
|
||||
bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
|
||||
if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) {
|
||||
if ((_muted && !_shouldEchoLocally) || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1354,26 +1354,30 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
|
||||
for (const AudioInjectorPointer& injector : _activeLocalAudioInjectors) {
|
||||
// the lock guarantees that injectorBuffer, if found, is invariant
|
||||
AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
|
||||
auto injectorBuffer = injector->getLocalBuffer();
|
||||
if (injectorBuffer) {
|
||||
|
||||
auto options = injector->getOptions();
|
||||
|
||||
static const int HRTF_DATASET_INDEX = 1;
|
||||
|
||||
int numChannels = injector->isAmbisonic() ? AudioConstants::AMBISONIC : (injector->isStereo() ? AudioConstants::STEREO : AudioConstants::MONO);
|
||||
int numChannels = options.ambisonic ? AudioConstants::AMBISONIC : (options.stereo ? AudioConstants::STEREO : AudioConstants::MONO);
|
||||
size_t bytesToRead = numChannels * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
|
||||
|
||||
// get one frame from the injector
|
||||
memset(_localScratchBuffer, 0, bytesToRead);
|
||||
if (0 < injectorBuffer->readData((char*)_localScratchBuffer, bytesToRead)) {
|
||||
|
||||
float gain = injector->getVolume();
|
||||
bool isSystemSound = !options.positionSet && !options.ambisonic;
|
||||
|
||||
if (injector->isAmbisonic()) {
|
||||
float gain = options.volume * (isSystemSound ? _systemInjectorGain : _localInjectorGain);
|
||||
|
||||
if (injector->isPositionSet()) {
|
||||
if (options.ambisonic) {
|
||||
|
||||
if (options.positionSet) {
|
||||
|
||||
// distance attenuation
|
||||
glm::vec3 relativePosition = injector->getPosition() - _positionGetter();
|
||||
glm::vec3 relativePosition = options.position - _positionGetter();
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
gain = gainForSource(distance, gain);
|
||||
}
|
||||
|
@ -1382,7 +1386,7 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
// Calculate the soundfield orientation relative to the listener.
|
||||
// Injector orientation can be used to align a recording to our world coordinates.
|
||||
//
|
||||
glm::quat relativeOrientation = injector->getOrientation() * glm::inverse(_orientationGetter());
|
||||
glm::quat relativeOrientation = options.orientation * glm::inverse(_orientationGetter());
|
||||
|
||||
// convert from Y-up (OpenGL) to Z-up (Ambisonic) coordinate system
|
||||
float qw = relativeOrientation.w;
|
||||
|
@ -1394,12 +1398,12 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
injector->getLocalFOA().render(_localScratchBuffer, mixBuffer, HRTF_DATASET_INDEX,
|
||||
qw, qx, qy, qz, gain, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
|
||||
|
||||
} else if (injector->isStereo()) {
|
||||
} else if (options.stereo) {
|
||||
|
||||
if (injector->isPositionSet()) {
|
||||
if (options.positionSet) {
|
||||
|
||||
// distance attenuation
|
||||
glm::vec3 relativePosition = injector->getPosition() - _positionGetter();
|
||||
glm::vec3 relativePosition = options.position - _positionGetter();
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
gain = gainForSource(distance, gain);
|
||||
}
|
||||
|
@ -1412,10 +1416,10 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
|
||||
} else { // injector is mono
|
||||
|
||||
if (injector->isPositionSet()) {
|
||||
if (options.positionSet) {
|
||||
|
||||
// distance attenuation
|
||||
glm::vec3 relativePosition = injector->getPosition() - _positionGetter();
|
||||
glm::vec3 relativePosition = options.position - _positionGetter();
|
||||
float distance = glm::max(glm::length(relativePosition), EPSILON);
|
||||
gain = gainForSource(distance, gain);
|
||||
|
||||
|
@ -1437,21 +1441,21 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
|
|||
|
||||
} else {
|
||||
|
||||
qCDebug(audioclient) << "injector has no more data, marking finished for removal";
|
||||
//qCDebug(audioclient) << "injector has no more data, marking finished for removal";
|
||||
injector->finishLocalInjection();
|
||||
injectorsToRemove.append(injector);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
qCDebug(audioclient) << "injector has no local buffer, marking as finished for removal";
|
||||
//qCDebug(audioclient) << "injector has no local buffer, marking as finished for removal";
|
||||
injector->finishLocalInjection();
|
||||
injectorsToRemove.append(injector);
|
||||
}
|
||||
}
|
||||
|
||||
for (const AudioInjectorPointer& injector : injectorsToRemove) {
|
||||
qCDebug(audioclient) << "removing injector";
|
||||
//qCDebug(audioclient) << "removing injector";
|
||||
_activeLocalAudioInjectors.removeOne(injector);
|
||||
}
|
||||
|
||||
|
@ -1571,15 +1575,13 @@ bool AudioClient::setIsStereoInput(bool isStereoInput) {
|
|||
}
|
||||
|
||||
bool AudioClient::outputLocalInjector(const AudioInjectorPointer& injector) {
|
||||
AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
|
||||
auto injectorBuffer = injector->getLocalBuffer();
|
||||
if (injectorBuffer) {
|
||||
// local injectors are on the AudioInjectorsThread, so we must guard access
|
||||
Lock lock(_injectorsMutex);
|
||||
if (!_activeLocalAudioInjectors.contains(injector)) {
|
||||
qCDebug(audioclient) << "adding new injector";
|
||||
//qCDebug(audioclient) << "adding new injector";
|
||||
_activeLocalAudioInjectors.append(injector);
|
||||
// move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop())
|
||||
injectorBuffer->setParent(nullptr);
|
||||
|
||||
// update the flag
|
||||
_localInjectorsAvailable.exchange(true, std::memory_order_release);
|
||||
|
@ -1595,6 +1597,11 @@ bool AudioClient::outputLocalInjector(const AudioInjectorPointer& injector) {
|
|||
}
|
||||
}
|
||||
|
||||
int AudioClient::getNumLocalInjectors() {
|
||||
Lock lock(_injectorsMutex);
|
||||
return _activeLocalAudioInjectors.size();
|
||||
}
|
||||
|
||||
void AudioClient::outputFormatChanged() {
|
||||
_outputFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * OUTPUT_CHANNEL_COUNT * _outputFormat.sampleRate()) /
|
||||
_desiredOutputFormat.sampleRate();
|
||||
|
|
|
@ -181,6 +181,8 @@ public:
|
|||
bool isHeadsetPluggedIn() { return _isHeadsetPluggedIn; }
|
||||
#endif
|
||||
|
||||
int getNumLocalInjectors();
|
||||
|
||||
public slots:
|
||||
void start();
|
||||
void stop();
|
||||
|
@ -239,6 +241,8 @@ public slots:
|
|||
void setInputVolume(float volume, bool emitSignal = true);
|
||||
void setReverb(bool reverb);
|
||||
void setReverbOptions(const AudioEffectOptions* options);
|
||||
void setLocalInjectorGain(float gain) { _localInjectorGain = gain; };
|
||||
void setSystemInjectorGain(float gain) { _systemInjectorGain = gain; };
|
||||
|
||||
void outputNotify();
|
||||
|
||||
|
@ -393,6 +397,8 @@ private:
|
|||
int16_t* _outputScratchBuffer { NULL };
|
||||
|
||||
// for local audio (used by audio injectors thread)
|
||||
std::atomic<float> _localInjectorGain { 1.0f };
|
||||
std::atomic<float> _systemInjectorGain { 1.0f };
|
||||
float _localMixBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
|
||||
int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
|
||||
float* _localOutputMixBuffer { NULL };
|
||||
|
|
|
@ -24,9 +24,10 @@
|
|||
#include "AudioRingBuffer.h"
|
||||
#include "AudioLogging.h"
|
||||
#include "SoundCache.h"
|
||||
#include "AudioSRC.h"
|
||||
#include "AudioHelpers.h"
|
||||
|
||||
int metaType = qRegisterMetaType<AudioInjectorPointer>("AudioInjectorPointer");
|
||||
|
||||
AbstractAudioInterface* AudioInjector::_localAudioInterface{ nullptr };
|
||||
|
||||
AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs) {
|
||||
|
@ -51,26 +52,30 @@ AudioInjector::AudioInjector(AudioDataPointer audioData, const AudioInjectorOpti
|
|||
{
|
||||
}
|
||||
|
||||
AudioInjector::~AudioInjector() {
|
||||
deleteLocalBuffer();
|
||||
}
|
||||
AudioInjector::~AudioInjector() {}
|
||||
|
||||
bool AudioInjector::stateHas(AudioInjectorState state) const {
|
||||
return (_state & state) == state;
|
||||
return resultWithReadLock<bool>([&] {
|
||||
return (_state & state) == state;
|
||||
});
|
||||
}
|
||||
|
||||
void AudioInjector::setOptions(const AudioInjectorOptions& options) {
|
||||
// since options.stereo is computed from the audio stream,
|
||||
// we need to copy it from existing options just in case.
|
||||
bool currentlyStereo = _options.stereo;
|
||||
bool currentlyAmbisonic = _options.ambisonic;
|
||||
_options = options;
|
||||
_options.stereo = currentlyStereo;
|
||||
_options.ambisonic = currentlyAmbisonic;
|
||||
withWriteLock([&] {
|
||||
bool currentlyStereo = _options.stereo;
|
||||
bool currentlyAmbisonic = _options.ambisonic;
|
||||
_options = options;
|
||||
_options.stereo = currentlyStereo;
|
||||
_options.ambisonic = currentlyAmbisonic;
|
||||
});
|
||||
}
|
||||
|
||||
void AudioInjector::finishNetworkInjection() {
|
||||
_state |= AudioInjectorState::NetworkInjectionFinished;
|
||||
withWriteLock([&] {
|
||||
_state |= AudioInjectorState::NetworkInjectionFinished;
|
||||
});
|
||||
|
||||
// if we are already finished with local
|
||||
// injection, then we are finished
|
||||
|
@ -80,35 +85,31 @@ void AudioInjector::finishNetworkInjection() {
|
|||
}
|
||||
|
||||
void AudioInjector::finishLocalInjection() {
|
||||
_state |= AudioInjectorState::LocalInjectionFinished;
|
||||
if(_options.localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "finishLocalInjection");
|
||||
return;
|
||||
}
|
||||
|
||||
bool localOnly = false;
|
||||
withWriteLock([&] {
|
||||
_state |= AudioInjectorState::LocalInjectionFinished;
|
||||
localOnly = _options.localOnly;
|
||||
});
|
||||
|
||||
if(localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) {
|
||||
finish();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioInjector::finish() {
|
||||
_state |= AudioInjectorState::Finished;
|
||||
|
||||
withWriteLock([&] {
|
||||
_state |= AudioInjectorState::Finished;
|
||||
});
|
||||
emit finished();
|
||||
|
||||
deleteLocalBuffer();
|
||||
_localBuffer = nullptr;
|
||||
}
|
||||
|
||||
void AudioInjector::restart() {
|
||||
// grab the AudioInjectorManager
|
||||
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
|
||||
|
||||
if (thread() != QThread::currentThread()) {
|
||||
QMetaObject::invokeMethod(this, "restart");
|
||||
|
||||
if (!_options.localOnly) {
|
||||
// notify the AudioInjectorManager to wake up in case it's waiting for new injectors
|
||||
injectorManager->notifyInjectorReadyCondition();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// reset the current send offset to zero
|
||||
_currentSendOffset = 0;
|
||||
|
||||
|
@ -121,19 +122,23 @@ void AudioInjector::restart() {
|
|||
|
||||
// check our state to decide if we need extra handling for the restart request
|
||||
if (stateHas(AudioInjectorState::Finished)) {
|
||||
if (!inject(&AudioInjectorManager::restartFinishedInjector)) {
|
||||
if (!inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::restart failed to thread injector";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)) {
|
||||
_state = AudioInjectorState::NotFinished;
|
||||
AudioInjectorOptions options;
|
||||
withWriteLock([&] {
|
||||
_state = AudioInjectorState::NotFinished;
|
||||
options = _options;
|
||||
});
|
||||
|
||||
int byteOffset = 0;
|
||||
if (_options.secondOffset > 0.0f) {
|
||||
int numChannels = _options.ambisonic ? 4 : (_options.stereo ? 2 : 1);
|
||||
byteOffset = (int)(AudioConstants::SAMPLE_RATE * _options.secondOffset * numChannels);
|
||||
if (options.secondOffset > 0.0f) {
|
||||
int numChannels = options.ambisonic ? 4 : (options.stereo ? 2 : 1);
|
||||
byteOffset = (int)(AudioConstants::SAMPLE_RATE * options.secondOffset * numChannels);
|
||||
byteOffset *= AudioConstants::SAMPLE_SIZE;
|
||||
}
|
||||
_currentSendOffset = byteOffset;
|
||||
|
@ -143,7 +148,7 @@ bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInj
|
|||
}
|
||||
|
||||
bool success = true;
|
||||
if (!_options.localOnly) {
|
||||
if (!options.localOnly) {
|
||||
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
|
||||
if (!(*injectorManager.*injection)(sharedFromThis())) {
|
||||
success = false;
|
||||
|
@ -158,7 +163,8 @@ bool AudioInjector::injectLocally() {
|
|||
if (_localAudioInterface) {
|
||||
if (_audioData->getNumBytes() > 0) {
|
||||
|
||||
_localBuffer = new AudioInjectorLocalBuffer(_audioData);
|
||||
_localBuffer = QSharedPointer<AudioInjectorLocalBuffer>(new AudioInjectorLocalBuffer(_audioData), &AudioInjectorLocalBuffer::deleteLater);
|
||||
_localBuffer->moveToThread(thread());
|
||||
|
||||
_localBuffer->open(QIODevice::ReadOnly);
|
||||
_localBuffer->setShouldLoop(_options.loop);
|
||||
|
@ -181,14 +187,6 @@ bool AudioInjector::injectLocally() {
|
|||
return success;
|
||||
}
|
||||
|
||||
void AudioInjector::deleteLocalBuffer() {
|
||||
if (_localBuffer) {
|
||||
_localBuffer->stop();
|
||||
_localBuffer->deleteLater();
|
||||
_localBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f);
|
||||
static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
|
||||
static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
|
||||
|
@ -220,6 +218,10 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
static int volumeOptionOffset = -1;
|
||||
static int audioDataOffset = -1;
|
||||
|
||||
AudioInjectorOptions options = resultWithReadLock<AudioInjectorOptions>([&] {
|
||||
return _options;
|
||||
});
|
||||
|
||||
if (!_currentPacket) {
|
||||
if (_currentSendOffset < 0 ||
|
||||
_currentSendOffset >= (int)_audioData->getNumBytes()) {
|
||||
|
@ -253,7 +255,7 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
audioPacketStream << QUuid::createUuid();
|
||||
|
||||
// pack the stereo/mono type of the stream
|
||||
audioPacketStream << _options.stereo;
|
||||
audioPacketStream << options.stereo;
|
||||
|
||||
// pack the flag for loopback, if requested
|
||||
loopbackOptionOffset = _currentPacket->pos();
|
||||
|
@ -262,15 +264,16 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
|
||||
// pack the position for injected audio
|
||||
positionOptionOffset = _currentPacket->pos();
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
|
||||
sizeof(_options.position));
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position),
|
||||
sizeof(options.position));
|
||||
|
||||
// pack our orientation for injected audio
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
|
||||
sizeof(_options.orientation));
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.orientation),
|
||||
sizeof(options.orientation));
|
||||
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&options.position),
|
||||
sizeof(options.position));
|
||||
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
|
||||
sizeof(_options.position));
|
||||
glm::vec3 boxCorner = glm::vec3(0);
|
||||
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&boxCorner),
|
||||
sizeof(glm::vec3));
|
||||
|
@ -283,7 +286,7 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
volumeOptionOffset = _currentPacket->pos();
|
||||
quint8 volume = MAX_INJECTOR_VOLUME;
|
||||
audioPacketStream << volume;
|
||||
audioPacketStream << _options.ignorePenumbra;
|
||||
audioPacketStream << options.ignorePenumbra;
|
||||
|
||||
audioDataOffset = _currentPacket->pos();
|
||||
|
||||
|
@ -313,10 +316,10 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
_currentPacket->writePrimitive((uchar)(_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors()));
|
||||
|
||||
_currentPacket->seek(positionOptionOffset);
|
||||
_currentPacket->writePrimitive(_options.position);
|
||||
_currentPacket->writePrimitive(_options.orientation);
|
||||
_currentPacket->writePrimitive(options.position);
|
||||
_currentPacket->writePrimitive(options.orientation);
|
||||
|
||||
quint8 volume = packFloatGainToByte(_options.volume);
|
||||
quint8 volume = packFloatGainToByte(options.volume);
|
||||
_currentPacket->seek(volumeOptionOffset);
|
||||
_currentPacket->writePrimitive(volume);
|
||||
|
||||
|
@ -326,8 +329,8 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
// Might be a reasonable place to do the encode step here.
|
||||
QByteArray decodedAudio;
|
||||
|
||||
int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
|
||||
if (!_options.loop) {
|
||||
int totalBytesLeftToCopy = (options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
|
||||
if (!options.loop) {
|
||||
// If we aren't looping, let's make sure we don't read past the end
|
||||
int bytesLeftToRead = _audioData->getNumBytes() - _currentSendOffset;
|
||||
totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, bytesLeftToRead);
|
||||
|
@ -342,14 +345,16 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
auto samplesOut = reinterpret_cast<AudioSample*>(decodedAudio.data());
|
||||
|
||||
// Copy and Measure the loudness of this frame
|
||||
_loudness = 0.0f;
|
||||
for (int i = 0; i < samplesLeftToCopy; ++i) {
|
||||
auto index = (currentSample + i) % _audioData->getNumSamples();
|
||||
auto sample = samples[index];
|
||||
samplesOut[i] = sample;
|
||||
_loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
|
||||
}
|
||||
_loudness /= (float)samplesLeftToCopy;
|
||||
withWriteLock([&] {
|
||||
_loudness = 0.0f;
|
||||
for (int i = 0; i < samplesLeftToCopy; ++i) {
|
||||
auto index = (currentSample + i) % _audioData->getNumSamples();
|
||||
auto sample = samples[index];
|
||||
samplesOut[i] = sample;
|
||||
_loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
|
||||
}
|
||||
_loudness /= (float)samplesLeftToCopy;
|
||||
});
|
||||
_currentSendOffset = (_currentSendOffset + totalBytesLeftToCopy) %
|
||||
_audioData->getNumBytes();
|
||||
|
||||
|
@ -371,7 +376,7 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
_outgoingSequenceNumber++;
|
||||
}
|
||||
|
||||
if (_currentSendOffset == 0 && !_options.loop) {
|
||||
if (_currentSendOffset == 0 && !options.loop) {
|
||||
finishNetworkInjection();
|
||||
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
|
||||
}
|
||||
|
@ -391,134 +396,10 @@ int64_t AudioInjector::injectNextFrame() {
|
|||
// If we are falling behind by more frames than our threshold, let's skip the frames ahead
|
||||
qCDebug(audio) << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
|
||||
_nextFrame = currentFrameBasedOnElapsedTime;
|
||||
_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData->getNumBytes();
|
||||
_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (options.stereo ? 2 : 1) % _audioData->getNumBytes();
|
||||
}
|
||||
|
||||
int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;
|
||||
|
||||
return std::max(INT64_C(0), playNextFrameAt - currentTime);
|
||||
}
|
||||
|
||||
void AudioInjector::stop() {
|
||||
// trigger a call on the injector's thread to change state to finished
|
||||
QMetaObject::invokeMethod(this, "finish");
|
||||
}
|
||||
|
||||
void AudioInjector::triggerDeleteAfterFinish() {
|
||||
// make sure this fires on the AudioInjector thread
|
||||
if (thread() != QThread::currentThread()) {
|
||||
QMetaObject::invokeMethod(this, "triggerDeleteAfterFinish", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stateHas(AudioInjectorState::Finished)) {
|
||||
stop();
|
||||
} else {
|
||||
_state |= AudioInjectorState::PendingDelete;
|
||||
}
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSoundAndDelete(SharedSoundPointer sound, const AudioInjectorOptions& options) {
|
||||
AudioInjectorPointer injector = playSound(sound, options);
|
||||
|
||||
if (injector) {
|
||||
injector->_state |= AudioInjectorState::PendingDelete;
|
||||
}
|
||||
|
||||
return injector;
|
||||
}
|
||||
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const AudioInjectorOptions& options) {
|
||||
if (!sound || !sound->isReady()) {
|
||||
return AudioInjectorPointer();
|
||||
}
|
||||
|
||||
if (options.pitch == 1.0f) {
|
||||
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(sound, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread injector";
|
||||
}
|
||||
return injector;
|
||||
|
||||
} else {
|
||||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto audioData = sound->getAudioData();
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
auto numFrames = audioData->getNumFrames();
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, numChannels);
|
||||
|
||||
// create a resampled buffer that is guaranteed to be large enough
|
||||
const int maxOutputFrames = resampler.getMaxOutput(numFrames);
|
||||
const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample);
|
||||
QByteArray resampledBuffer(maxOutputSize, '\0');
|
||||
auto bufferPtr = reinterpret_cast<AudioSample*>(resampledBuffer.data());
|
||||
|
||||
resampler.render(audioData->data(), bufferPtr, numFrames);
|
||||
|
||||
int numSamples = maxOutputFrames * numChannels;
|
||||
auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr);
|
||||
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(newAudioData, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector";
|
||||
}
|
||||
return injector;
|
||||
}
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSoundAndDelete(AudioDataPointer audioData, const AudioInjectorOptions& options) {
|
||||
AudioInjectorPointer injector = playSound(audioData, options);
|
||||
|
||||
if (injector) {
|
||||
injector->_state |= AudioInjectorState::PendingDelete;
|
||||
}
|
||||
|
||||
return injector;
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjector::playSound(AudioDataPointer audioData, const AudioInjectorOptions& options) {
|
||||
if (options.pitch == 1.0f) {
|
||||
AudioInjectorPointer injector = AudioInjectorPointer::create(audioData, options);
|
||||
|
||||
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
|
||||
qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector";
|
||||
}
|
||||
return injector;
|
||||
} else {
|
||||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
auto numFrames = audioData->getNumFrames();
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, numChannels);
|
||||
|
||||
// create a resampled buffer that is guaranteed to be large enough
|
||||
const int maxOutputFrames = resampler.getMaxOutput(numFrames);
|
||||
const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample);
|
||||
QByteArray resampledBuffer(maxOutputSize, '\0');
|
||||
auto bufferPtr = reinterpret_cast<AudioSample*>(resampledBuffer.data());
|
||||
|
||||
resampler.render(audioData->data(), bufferPtr, numFrames);
|
||||
|
||||
int numSamples = maxOutputFrames * numChannels;
|
||||
auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr);
|
||||
|
||||
return AudioInjector::playSound(newAudioData, options);
|
||||
}
|
||||
}
|
|
@ -19,6 +19,8 @@
|
|||
#include <QtCore/QSharedPointer>
|
||||
#include <QtCore/QThread>
|
||||
|
||||
#include <shared/ReadWriteLockable.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
|
@ -49,7 +51,7 @@ AudioInjectorState& operator|= (AudioInjectorState& lhs, AudioInjectorState rhs)
|
|||
|
||||
// In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object
|
||||
// until it dies.
|
||||
class AudioInjector : public QObject, public QEnableSharedFromThis<AudioInjector> {
|
||||
class AudioInjector : public QObject, public QEnableSharedFromThis<AudioInjector>, public ReadWriteLockable {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AudioInjector(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions);
|
||||
|
@ -61,40 +63,34 @@ public:
|
|||
int getCurrentSendOffset() const { return _currentSendOffset; }
|
||||
void setCurrentSendOffset(int currentSendOffset) { _currentSendOffset = currentSendOffset; }
|
||||
|
||||
AudioInjectorLocalBuffer* getLocalBuffer() const { return _localBuffer; }
|
||||
QSharedPointer<AudioInjectorLocalBuffer> getLocalBuffer() const { return _localBuffer; }
|
||||
AudioHRTF& getLocalHRTF() { return _localHRTF; }
|
||||
AudioFOA& getLocalFOA() { return _localFOA; }
|
||||
|
||||
bool isLocalOnly() const { return _options.localOnly; }
|
||||
float getVolume() const { return _options.volume; }
|
||||
bool isPositionSet() const { return _options.positionSet; }
|
||||
glm::vec3 getPosition() const { return _options.position; }
|
||||
glm::quat getOrientation() const { return _options.orientation; }
|
||||
bool isStereo() const { return _options.stereo; }
|
||||
bool isAmbisonic() const { return _options.ambisonic; }
|
||||
float getLoudness() const { return resultWithReadLock<float>([&] { return _loudness; }); }
|
||||
bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); }
|
||||
|
||||
bool isLocalOnly() const { return resultWithReadLock<bool>([&] { return _options.localOnly; }); }
|
||||
float getVolume() const { return resultWithReadLock<float>([&] { return _options.volume; }); }
|
||||
bool isPositionSet() const { return resultWithReadLock<bool>([&] { return _options.positionSet; }); }
|
||||
glm::vec3 getPosition() const { return resultWithReadLock<glm::vec3>([&] { return _options.position; }); }
|
||||
glm::quat getOrientation() const { return resultWithReadLock<glm::quat>([&] { return _options.orientation; }); }
|
||||
bool isStereo() const { return resultWithReadLock<bool>([&] { return _options.stereo; }); }
|
||||
bool isAmbisonic() const { return resultWithReadLock<bool>([&] { return _options.ambisonic; }); }
|
||||
|
||||
AudioInjectorOptions getOptions() const { return resultWithReadLock<AudioInjectorOptions>([&] { return _options; }); }
|
||||
void setOptions(const AudioInjectorOptions& options);
|
||||
|
||||
bool stateHas(AudioInjectorState state) const ;
|
||||
static void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
|
||||
|
||||
static AudioInjectorPointer playSoundAndDelete(SharedSoundPointer sound, const AudioInjectorOptions& options);
|
||||
static AudioInjectorPointer playSound(SharedSoundPointer sound, const AudioInjectorOptions& options);
|
||||
static AudioInjectorPointer playSoundAndDelete(AudioDataPointer audioData, const AudioInjectorOptions& options);
|
||||
static AudioInjectorPointer playSound(AudioDataPointer audioData, const AudioInjectorOptions& options);
|
||||
void restart();
|
||||
void finish();
|
||||
|
||||
void finishNetworkInjection();
|
||||
|
||||
public slots:
|
||||
void restart();
|
||||
|
||||
void stop();
|
||||
void triggerDeleteAfterFinish();
|
||||
|
||||
const AudioInjectorOptions& getOptions() const { return _options; }
|
||||
void setOptions(const AudioInjectorOptions& options);
|
||||
|
||||
float getLoudness() const { return _loudness; }
|
||||
bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); }
|
||||
void finish();
|
||||
void finishLocalInjection();
|
||||
void finishNetworkInjection();
|
||||
|
||||
signals:
|
||||
void finished();
|
||||
|
@ -104,7 +100,6 @@ private:
|
|||
int64_t injectNextFrame();
|
||||
bool inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&));
|
||||
bool injectLocally();
|
||||
void deleteLocalBuffer();
|
||||
|
||||
static AbstractAudioInterface* _localAudioInterface;
|
||||
|
||||
|
@ -116,7 +111,7 @@ private:
|
|||
float _loudness { 0.0f };
|
||||
int _currentSendOffset { 0 };
|
||||
std::unique_ptr<NLPacket> _currentPacket { nullptr };
|
||||
AudioInjectorLocalBuffer* _localBuffer { nullptr };
|
||||
QSharedPointer<AudioInjectorLocalBuffer> _localBuffer { nullptr };
|
||||
|
||||
int64_t _nextFrame { 0 };
|
||||
std::unique_ptr<QElapsedTimer> _frameTimer { nullptr };
|
||||
|
@ -128,4 +123,6 @@ private:
|
|||
friend class AudioInjectorManager;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjectorPointer)
|
||||
|
||||
#endif // hifi_AudioInjector_h
|
||||
|
|
|
@ -16,6 +16,10 @@ AudioInjectorLocalBuffer::AudioInjectorLocalBuffer(AudioDataPointer audioData) :
|
|||
{
|
||||
}
|
||||
|
||||
AudioInjectorLocalBuffer::~AudioInjectorLocalBuffer() {
|
||||
stop();
|
||||
}
|
||||
|
||||
void AudioInjectorLocalBuffer::stop() {
|
||||
_isStopped = true;
|
||||
|
||||
|
@ -30,9 +34,8 @@ bool AudioInjectorLocalBuffer::seek(qint64 pos) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
|
||||
if (!_isStopped) {
|
||||
if (!_isStopped && _audioData) {
|
||||
|
||||
// first copy to the end of the raw audio
|
||||
int bytesToEnd = (int)_audioData->getNumBytes() - _currentOffset;
|
||||
|
|
|
@ -22,6 +22,7 @@ class AudioInjectorLocalBuffer : public QIODevice {
|
|||
Q_OBJECT
|
||||
public:
|
||||
AudioInjectorLocalBuffer(AudioDataPointer audioData);
|
||||
~AudioInjectorLocalBuffer();
|
||||
|
||||
void stop();
|
||||
|
||||
|
|
|
@ -14,11 +14,14 @@
|
|||
#include <QtCore/QCoreApplication>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include <shared/QtHelpers.h>
|
||||
|
||||
#include "AudioConstants.h"
|
||||
#include "AudioInjector.h"
|
||||
#include "AudioLogging.h"
|
||||
|
||||
#include "AudioSRC.h"
|
||||
|
||||
AudioInjectorManager::~AudioInjectorManager() {
|
||||
_shouldStop = true;
|
||||
|
||||
|
@ -30,7 +33,7 @@ AudioInjectorManager::~AudioInjectorManager() {
|
|||
auto& timePointerPair = _injectors.top();
|
||||
|
||||
// ask it to stop and be deleted
|
||||
timePointerPair.second->stop();
|
||||
timePointerPair.second->finish();
|
||||
|
||||
_injectors.pop();
|
||||
}
|
||||
|
@ -46,6 +49,8 @@ AudioInjectorManager::~AudioInjectorManager() {
|
|||
_thread->quit();
|
||||
_thread->wait();
|
||||
}
|
||||
|
||||
moveToThread(qApp->thread());
|
||||
}
|
||||
|
||||
void AudioInjectorManager::createThread() {
|
||||
|
@ -55,6 +60,8 @@ void AudioInjectorManager::createThread() {
|
|||
// when the thread is started, have it call our run to handle injection of audio
|
||||
connect(_thread, &QThread::started, this, &AudioInjectorManager::run, Qt::DirectConnection);
|
||||
|
||||
moveToThread(_thread);
|
||||
|
||||
// start the thread
|
||||
_thread->start();
|
||||
}
|
||||
|
@ -141,36 +148,7 @@ bool AudioInjectorManager::wouldExceedLimits() { // Should be called inside of a
|
|||
|
||||
bool AudioInjectorManager::threadInjector(const AudioInjectorPointer& injector) {
|
||||
if (_shouldStop) {
|
||||
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// guard the injectors vector with a mutex
|
||||
Lock lock(_injectorsMutex);
|
||||
|
||||
if (wouldExceedLimits()) {
|
||||
return false;
|
||||
} else {
|
||||
if (!_thread) {
|
||||
createThread();
|
||||
}
|
||||
|
||||
// move the injector to the QThread
|
||||
injector->moveToThread(_thread);
|
||||
|
||||
// add the injector to the queue with a send timestamp of now
|
||||
_injectors.emplace(usecTimestampNow(), injector);
|
||||
|
||||
// notify our wait condition so we can inject two frames for this injector immediately
|
||||
_injectorReady.notify_one();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioInjectorManager::restartFinishedInjector(const AudioInjectorPointer& injector) {
|
||||
if (_shouldStop) {
|
||||
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
|
||||
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -188,3 +166,192 @@ bool AudioInjectorManager::restartFinishedInjector(const AudioInjectorPointer& i
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjectorManager::playSound(const SharedSoundPointer& sound, const AudioInjectorOptions& options, bool setPendingDelete) {
|
||||
if (_shouldStop) {
|
||||
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AudioInjectorPointer injector = nullptr;
|
||||
if (sound && sound->isReady()) {
|
||||
if (options.pitch == 1.0f) {
|
||||
injector = QSharedPointer<AudioInjector>(new AudioInjector(sound, options), &AudioInjector::deleteLater);
|
||||
} else {
|
||||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto audioData = sound->getAudioData();
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
auto numFrames = audioData->getNumFrames();
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, numChannels);
|
||||
|
||||
// create a resampled buffer that is guaranteed to be large enough
|
||||
const int maxOutputFrames = resampler.getMaxOutput(numFrames);
|
||||
const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample);
|
||||
QByteArray resampledBuffer(maxOutputSize, '\0');
|
||||
auto bufferPtr = reinterpret_cast<AudioSample*>(resampledBuffer.data());
|
||||
|
||||
resampler.render(audioData->data(), bufferPtr, numFrames);
|
||||
|
||||
int numSamples = maxOutputFrames * numChannels;
|
||||
auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr);
|
||||
|
||||
injector = QSharedPointer<AudioInjector>(new AudioInjector(newAudioData, options), &AudioInjector::deleteLater);
|
||||
}
|
||||
}
|
||||
|
||||
if (!injector) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (setPendingDelete) {
|
||||
injector->_state |= AudioInjectorState::PendingDelete;
|
||||
}
|
||||
|
||||
injector->moveToThread(_thread);
|
||||
injector->inject(&AudioInjectorManager::threadInjector);
|
||||
|
||||
return injector;
|
||||
}
|
||||
|
||||
AudioInjectorPointer AudioInjectorManager::playSound(const AudioDataPointer& audioData, const AudioInjectorOptions& options, bool setPendingDelete) {
|
||||
if (_shouldStop) {
|
||||
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AudioInjectorPointer injector = nullptr;
|
||||
if (options.pitch == 1.0f) {
|
||||
injector = QSharedPointer<AudioInjector>(new AudioInjector(audioData, options), &AudioInjector::deleteLater);
|
||||
} else {
|
||||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
auto numFrames = audioData->getNumFrames();
|
||||
|
||||
AudioSRC resampler(standardRate, resampledRate, numChannels);
|
||||
|
||||
// create a resampled buffer that is guaranteed to be large enough
|
||||
const int maxOutputFrames = resampler.getMaxOutput(numFrames);
|
||||
const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample);
|
||||
QByteArray resampledBuffer(maxOutputSize, '\0');
|
||||
auto bufferPtr = reinterpret_cast<AudioSample*>(resampledBuffer.data());
|
||||
|
||||
resampler.render(audioData->data(), bufferPtr, numFrames);
|
||||
|
||||
int numSamples = maxOutputFrames * numChannels;
|
||||
auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr);
|
||||
|
||||
injector = QSharedPointer<AudioInjector>(new AudioInjector(newAudioData, options), &AudioInjector::deleteLater);
|
||||
}
|
||||
|
||||
if (!injector) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (setPendingDelete) {
|
||||
injector->_state |= AudioInjectorState::PendingDelete;
|
||||
}
|
||||
|
||||
injector->moveToThread(_thread);
|
||||
injector->inject(&AudioInjectorManager::threadInjector);
|
||||
|
||||
return injector;
|
||||
}
|
||||
|
||||
void AudioInjectorManager::setOptionsAndRestart(const AudioInjectorPointer& injector, const AudioInjectorOptions& options) {
|
||||
if (!injector) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (QThread::currentThread() != _thread) {
|
||||
QMetaObject::invokeMethod(this, "setOptionsAndRestart", Q_ARG(const AudioInjectorPointer&, injector), Q_ARG(const AudioInjectorOptions&, options));
|
||||
_injectorReady.notify_one();
|
||||
return;
|
||||
}
|
||||
|
||||
injector->setOptions(options);
|
||||
injector->restart();
|
||||
}
|
||||
|
||||
void AudioInjectorManager::restart(const AudioInjectorPointer& injector) {
|
||||
if (!injector) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (QThread::currentThread() != _thread) {
|
||||
QMetaObject::invokeMethod(this, "restart", Q_ARG(const AudioInjectorPointer&, injector));
|
||||
_injectorReady.notify_one();
|
||||
return;
|
||||
}
|
||||
|
||||
injector->restart();
|
||||
}
|
||||
|
||||
void AudioInjectorManager::setOptions(const AudioInjectorPointer& injector, const AudioInjectorOptions& options) {
|
||||
if (!injector) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (QThread::currentThread() != _thread) {
|
||||
QMetaObject::invokeMethod(this, "setOptions", Q_ARG(const AudioInjectorPointer&, injector), Q_ARG(const AudioInjectorOptions&, options));
|
||||
_injectorReady.notify_one();
|
||||
return;
|
||||
}
|
||||
|
||||
injector->setOptions(options);
|
||||
}
|
||||
|
||||
AudioInjectorOptions AudioInjectorManager::getOptions(const AudioInjectorPointer& injector) {
|
||||
if (!injector) {
|
||||
return AudioInjectorOptions();
|
||||
}
|
||||
|
||||
return injector->getOptions();
|
||||
}
|
||||
|
||||
float AudioInjectorManager::getLoudness(const AudioInjectorPointer& injector) {
|
||||
if (!injector) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return injector->getLoudness();
|
||||
}
|
||||
|
||||
bool AudioInjectorManager::isPlaying(const AudioInjectorPointer& injector) {
|
||||
if (!injector) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return injector->isPlaying();
|
||||
}
|
||||
|
||||
void AudioInjectorManager::stop(const AudioInjectorPointer& injector) {
|
||||
if (!injector) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (QThread::currentThread() != _thread) {
|
||||
QMetaObject::invokeMethod(this, "stop", Q_ARG(const AudioInjectorPointer&, injector));
|
||||
_injectorReady.notify_one();
|
||||
return;
|
||||
}
|
||||
|
||||
injector->finish();
|
||||
}
|
||||
|
||||
size_t AudioInjectorManager::getNumInjectors() {
|
||||
Lock lock(_injectorsMutex);
|
||||
return _injectors.size();
|
||||
}
|
|
@ -30,8 +30,27 @@ class AudioInjectorManager : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
public:
|
||||
~AudioInjectorManager();
|
||||
|
||||
AudioInjectorPointer playSound(const SharedSoundPointer& sound, const AudioInjectorOptions& options, bool setPendingDelete = false);
|
||||
AudioInjectorPointer playSound(const AudioDataPointer& audioData, const AudioInjectorOptions& options, bool setPendingDelete = false);
|
||||
|
||||
size_t getNumInjectors();
|
||||
|
||||
public slots:
|
||||
void setOptionsAndRestart(const AudioInjectorPointer& injector, const AudioInjectorOptions& options);
|
||||
void restart(const AudioInjectorPointer& injector);
|
||||
|
||||
void setOptions(const AudioInjectorPointer& injector, const AudioInjectorOptions& options);
|
||||
AudioInjectorOptions getOptions(const AudioInjectorPointer& injector);
|
||||
|
||||
float getLoudness(const AudioInjectorPointer& injector);
|
||||
bool isPlaying(const AudioInjectorPointer& injector);
|
||||
|
||||
void stop(const AudioInjectorPointer& injector);
|
||||
|
||||
private slots:
|
||||
void run();
|
||||
|
||||
private:
|
||||
|
||||
using TimeInjectorPointerPair = std::pair<uint64_t, AudioInjectorPointer>;
|
||||
|
@ -49,11 +68,10 @@ private:
|
|||
using Lock = std::unique_lock<Mutex>;
|
||||
|
||||
bool threadInjector(const AudioInjectorPointer& injector);
|
||||
bool restartFinishedInjector(const AudioInjectorPointer& injector);
|
||||
void notifyInjectorReadyCondition() { _injectorReady.notify_one(); }
|
||||
bool wouldExceedLimits();
|
||||
|
||||
AudioInjectorManager() {};
|
||||
AudioInjectorManager() { createThread(); }
|
||||
AudioInjectorManager(const AudioInjectorManager&) = delete;
|
||||
AudioInjectorManager& operator=(const AudioInjectorManager&) = delete;
|
||||
|
||||
|
|
|
@ -372,13 +372,6 @@ bool Avatar::applyGrabChanges() {
|
|||
target->removeGrab(grab);
|
||||
_avatarGrabs.erase(itr);
|
||||
grabAddedOrRemoved = true;
|
||||
if (isMyAvatar()) {
|
||||
const EntityItemPointer& entity = std::dynamic_pointer_cast<EntityItem>(target);
|
||||
if (entity && entity->getEntityHostType() == entity::HostType::AVATAR && entity->getSimulationOwner().getID() == getID()) {
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
sendPacket(entity->getID(), properties);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
undeleted.push_back(id);
|
||||
}
|
||||
|
|
|
@ -127,7 +127,12 @@ private:
|
|||
class Avatar : public AvatarData, public scriptable::ModelProvider, public MetaModelPayload {
|
||||
Q_OBJECT
|
||||
|
||||
// This property has JSDoc in MyAvatar.h.
|
||||
/*jsdoc
|
||||
* @comment IMPORTANT: The JSDoc for the following properties should be copied to MyAvatar.h.
|
||||
*
|
||||
* @property {Vec3} skeletonOffset - Can be used to apply a translation offset between the avatar's position and the
|
||||
* registration point of the 3D model.
|
||||
*/
|
||||
Q_PROPERTY(glm::vec3 skeletonOffset READ getSkeletonOffset WRITE setSkeletonOffset)
|
||||
|
||||
public:
|
||||
|
@ -175,7 +180,6 @@ public:
|
|||
/// Returns the distance to use as a LOD parameter.
|
||||
float getLODDistance() const;
|
||||
|
||||
virtual bool isMyAvatar() const override { return false; }
|
||||
virtual void createOrb() { }
|
||||
|
||||
enum class LoadingStatus {
|
||||
|
@ -196,36 +200,52 @@ public:
|
|||
virtual QStringList getJointNames() const override;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the default rotation of a joint (in the current avatar) relative to its parent.
|
||||
* <p>For information on the joint hierarchy used, see
|
||||
* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
|
||||
* @function MyAvatar.getDefaultJointRotation
|
||||
* @param {number} index
|
||||
* @returns {Quat}
|
||||
* @param {number} index - The joint index.
|
||||
* @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}.
|
||||
*/
|
||||
Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates.
|
||||
* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
|
||||
* <p>For information on the joint hierarchy used, see
|
||||
* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
|
||||
* @function MyAvatar.getDefaultJointTranslation
|
||||
* @param {number} index
|
||||
* @returns {Vec3}
|
||||
* @param {number} index - The joint index.
|
||||
* @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise
|
||||
* {@link Vec3(0)|Vec3.ZERO}.
|
||||
*/
|
||||
Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const;
|
||||
|
||||
/**jsdoc
|
||||
* Provides read only access to the default joint rotations in avatar coordinates.
|
||||
* Gets the default joint rotations in avatar coordinates.
|
||||
* The default pose of the avatar is defined by the position and orientation of all bones
|
||||
* in the avatar's model file. Typically this is a T-pose.
|
||||
* @function MyAvatar.getAbsoluteDefaultJointRotationInObjectFrame
|
||||
* @param index {number} index number
|
||||
* @returns {Quat} The rotation of this joint in avatar coordinates.
|
||||
* @param index {number} - The joint index.
|
||||
* @returns {Quat} The default rotation of the joint in avatar coordinates.
|
||||
* @example <caption>Report the default rotation of your avatar's head joint relative to your avatar.</caption>
|
||||
* var headIndex = MyAvatar.getJointIndex("Head");
|
||||
* var defaultHeadRotation = MyAvatar.getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
|
||||
* print("Default head rotation: " + JSON.stringify(Quat.safeEulerAngles(defaultHeadRotation))); // Degrees
|
||||
*/
|
||||
Q_INVOKABLE virtual glm::quat getAbsoluteDefaultJointRotationInObjectFrame(int index) const;
|
||||
|
||||
/**jsdoc
|
||||
* Provides read only access to the default joint translations in avatar coordinates.
|
||||
* Gets the default joint translations in avatar coordinates.
|
||||
* The default pose of the avatar is defined by the position and orientation of all bones
|
||||
* in the avatar's model file. Typically this is a T-pose.
|
||||
* @function MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame
|
||||
* @param index {number} index number
|
||||
* @returns {Vec3} The position of this joint in avatar coordinates.
|
||||
* @param index {number} - The joint index.
|
||||
* @returns {Vec3} The default position of the joint in avatar coordinates.
|
||||
* @example <caption>Report the default translation of your avatar's head joint relative to your avatar.</caption>
|
||||
* var headIndex = MyAvatar.getJointIndex("Head");
|
||||
* var defaultHeadTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
|
||||
* print("Default head translation: " + JSON.stringify(defaultHeadTranslation));
|
||||
*/
|
||||
Q_INVOKABLE virtual glm::vec3 getAbsoluteDefaultJointTranslationInObjectFrame(int index) const;
|
||||
|
||||
|
@ -233,59 +253,88 @@ public:
|
|||
virtual glm::vec3 getAbsoluteJointScaleInObjectFrame(int index) const override;
|
||||
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
|
||||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
|
||||
|
||||
/**jsdoc
|
||||
* Sets the rotation of a joint relative to the avatar.
|
||||
* <p><strong>Warning:</strong> Not able to be used in the <code>MyAvatar</code> API.</p>
|
||||
* @function MyAvatar.setAbsoluteJointRotationInObjectFrame
|
||||
* @param {number} index - The index of the joint. <em>Not used.</em>
|
||||
* @param {Quat} rotation - The rotation of the joint relative to the avatar. <em>Not used.</em>
|
||||
* @returns {boolean} <code>false</code>.
|
||||
*/
|
||||
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
|
||||
|
||||
/**jsdoc
|
||||
* Sets the translation of a joint relative to the avatar.
|
||||
* <p><strong>Warning:</strong> Not able to be used in the <code>MyAvatar</code> API.</p>
|
||||
* @function MyAvatar.setAbsoluteJointTranslationInObjectFrame
|
||||
* @param {number} index - The index of the joint. <em>Not used.</em>
|
||||
* @param {Vec3} translation - The translation of the joint relative to the avatar. <em>Not used.</em>
|
||||
* @returns {boolean} <code>false</code>.
|
||||
*/
|
||||
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
|
||||
virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; }
|
||||
virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; }
|
||||
|
||||
// world-space to avatar-space rigconversion functions
|
||||
/**jsdoc
|
||||
* @function MyAvatar.worldToJointPoint
|
||||
* @param {Vec3} position
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Vec3}
|
||||
*/
|
||||
* Transforms a position in world coordinates to a position in a joint's coordinates, or avatar coordinates if no joint is
|
||||
* specified.
|
||||
* @function MyAvatar.worldToJointPoint
|
||||
* @param {Vec3} position - The position in world coordinates.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Vec3} The position in the joint's coordinate system, or avatar coordinate system if no joint is specified.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.worldToJointDirection
|
||||
* @param {Vec3} direction
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Vec3}
|
||||
*/
|
||||
* Transforms a direction in world coordinates to a direction in a joint's coordinates, or avatar coordinates if no joint
|
||||
* is specified.
|
||||
* @function MyAvatar.worldToJointDirection
|
||||
* @param {Vec3} direction - The direction in world coordinates.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Vec3} The direction in the joint's coordinate system, or avatar coordinate system if no joint is specified.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.worldToJointRotation
|
||||
* @param {Quat} rotation
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Quat}
|
||||
* Transforms a rotation in world coordinates to a rotation in a joint's coordinates, or avatar coordinates if no joint is
|
||||
* specified.
|
||||
* @function MyAvatar.worldToJointRotation
|
||||
* @param {Quat} rotation - The rotation in world coordinates.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Quat} The rotation in the joint's coordinate system, or avatar coordinate system if no joint is specified.
|
||||
*/
|
||||
Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.jointToWorldPoint
|
||||
* @param {vec3} position
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Vec3}
|
||||
*/
|
||||
* Transforms a position in a joint's coordinates, or avatar coordinates if no joint is specified, to a position in world
|
||||
* coordinates.
|
||||
* @function MyAvatar.jointToWorldPoint
|
||||
* @param {Vec3} position - The position in joint coordinates, or avatar coordinates if no joint is specified.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Vec3} The position in world coordinates.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.jointToWorldDirection
|
||||
* @param {Vec3} direction
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Vec3}
|
||||
*/
|
||||
* Transforms a direction in a joint's coordinates, or avatar coordinates if no joint is specified, to a direction in world
|
||||
* coordinates.
|
||||
* @function MyAvatar.jointToWorldDirection
|
||||
* @param {Vec3} direction - The direction in joint coordinates, or avatar coordinates if no joint is specified.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Vec3} The direction in world coordinates.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.jointToWorldRotation
|
||||
* @param {Quat} rotation
|
||||
* @param {number} [jointIndex=-1]
|
||||
* @returns {Quat}
|
||||
*/
|
||||
* Transforms a rotation in a joint's coordinates, or avatar coordinates if no joint is specified, to a rotation in world
|
||||
* coordinates.
|
||||
* @function MyAvatar.jointToWorldRotation
|
||||
* @param {Quat} rotation - The rotation in joint coordinates, or avatar coordinates if no joint is specified.
|
||||
* @param {number} [jointIndex=-1] - The index of the joint.
|
||||
* @returns {Quat} The rotation in world coordinates.
|
||||
*/
|
||||
Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
|
||||
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
|
||||
|
@ -297,7 +346,7 @@ public:
|
|||
virtual int parseDataFromBuffer(const QByteArray& buffer) override;
|
||||
|
||||
/**jsdoc
|
||||
* Set the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* Sets the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* with an offset of <code>{ x: 0, y: 0.1, z: 0 }</code>, your avatar will appear to be raised off the ground slightly.
|
||||
* @function MyAvatar.setSkeletonOffset
|
||||
* @param {Vec3} offset - The skeleton offset to set.
|
||||
|
@ -313,7 +362,7 @@ public:
|
|||
Q_INVOKABLE void setSkeletonOffset(const glm::vec3& offset);
|
||||
|
||||
/**jsdoc
|
||||
* Get the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* Gets the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* with an offset of <code>{ x: 0, y: 0.1, z: 0 }</code>, your avatar will appear to be raised off the ground slightly.
|
||||
* @function MyAvatar.getSkeletonOffset
|
||||
* @returns {Vec3} The current skeleton offset.
|
||||
|
@ -325,7 +374,7 @@ public:
|
|||
virtual glm::vec3 getSkeletonPosition() const;
|
||||
|
||||
/**jsdoc
|
||||
* Get the position of a joint in the current avatar.
|
||||
* Gets the position of a joint in the current avatar.
|
||||
* @function MyAvatar.getJointPosition
|
||||
* @param {number} index - The index of the joint.
|
||||
* @returns {Vec3} The position of the joint in world coordinates.
|
||||
|
@ -333,7 +382,7 @@ public:
|
|||
Q_INVOKABLE glm::vec3 getJointPosition(int index) const;
|
||||
|
||||
/**jsdoc
|
||||
* Get the position of a joint in the current avatar.
|
||||
* Gets the position of a joint in the current avatar.
|
||||
* @function MyAvatar.getJointPosition
|
||||
* @param {string} name - The name of the joint.
|
||||
* @returns {Vec3} The position of the joint in world coordinates.
|
||||
|
@ -343,7 +392,7 @@ public:
|
|||
Q_INVOKABLE glm::vec3 getJointPosition(const QString& name) const;
|
||||
|
||||
/**jsdoc
|
||||
* Get the position of the current avatar's neck in world coordinates.
|
||||
* Gets the position of the current avatar's neck in world coordinates.
|
||||
* @function MyAvatar.getNeckPosition
|
||||
* @returns {Vec3} The position of the neck in world coordinates.
|
||||
* @example <caption>Report the position of your avatar's neck.</caption>
|
||||
|
@ -352,8 +401,9 @@ public:
|
|||
Q_INVOKABLE glm::vec3 getNeckPosition() const;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the current acceleration of the avatar.
|
||||
* @function MyAvatar.getAcceleration
|
||||
* @returns {Vec3}
|
||||
* @returns {Vec3} The current acceleration of the avatar.
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 getAcceleration() const { return _acceleration; }
|
||||
|
||||
|
@ -377,47 +427,55 @@ public:
|
|||
void getCapsule(glm::vec3& start, glm::vec3& end, float& radius);
|
||||
float computeMass();
|
||||
/**jsdoc
|
||||
* Get the position of the current avatar's feet (or rather, bottom of its collision capsule) in world coordinates.
|
||||
* Gets the position of the current avatar's feet (or rather, bottom of its collision capsule) in world coordinates.
|
||||
* @function MyAvatar.getWorldFeetPosition
|
||||
* @returns {Vec3} The position of the avatar's feet in world coordinates.
|
||||
*/
|
||||
*/
|
||||
Q_INVOKABLE glm::vec3 getWorldFeetPosition();
|
||||
|
||||
void setPositionViaScript(const glm::vec3& position) override;
|
||||
void setOrientationViaScript(const glm::quat& orientation) override;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the ID of the entity of avatar that the avatar is parented to.
|
||||
* @function MyAvatar.getParentID
|
||||
* @returns {Uuid}
|
||||
* @returns {Uuid} The ID of the entity or avatar that the avatar is parented to. {@link Uuid|Uuid.NULL} if not parented.
|
||||
*/
|
||||
// This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript.
|
||||
Q_INVOKABLE virtual const QUuid getParentID() const override { return SpatiallyNestable::getParentID(); }
|
||||
|
||||
/**jsdoc
|
||||
* Sets the ID of the entity of avatar that the avatar is parented to.
|
||||
* @function MyAvatar.setParentID
|
||||
* @param {Uuid} parentID
|
||||
* @param {Uuid} parentID - The ID of the entity or avatar that the avatar should be parented to. Set to
|
||||
* {@link Uuid|Uuid.NULL} to unparent.
|
||||
*/
|
||||
// This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript.
|
||||
Q_INVOKABLE virtual void setParentID(const QUuid& parentID) override;
|
||||
|
||||
/**jsdoc
|
||||
* Gets the joint of the entity or avatar that the avatar is parented to.
|
||||
* @function MyAvatar.getParentJointIndex
|
||||
* @returns {number}
|
||||
* @returns {number} The joint of the entity or avatar that the avatar is parented to. <code>65535</code> or
|
||||
* <code>-1</code> if parented to the entity or avatar's position and orientation rather than a joint.
|
||||
*/
|
||||
// This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript.
|
||||
Q_INVOKABLE virtual quint16 getParentJointIndex() const override { return SpatiallyNestable::getParentJointIndex(); }
|
||||
|
||||
/**jsdoc
|
||||
* Sets the joint of the entity or avatar that the avatar is parented to.
|
||||
* @function MyAvatar.setParentJointIndex
|
||||
* @param {number} parentJointIndex
|
||||
* @param {number} parentJointIndex - he joint of the entity or avatar that the avatar should be parented to. Use
|
||||
* <code>65535</code> or <code>-1</code> to parent to the entity or avatar's position and orientation rather than a
|
||||
* joint.
|
||||
*/
|
||||
// This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript.
|
||||
Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex) override;
|
||||
|
||||
/**jsdoc
|
||||
* Returns an array of joints, where each joint is an object containing name, index, and parentIndex fields.
|
||||
* Gets information on all the joints in the avatar's skeleton.
|
||||
* @function MyAvatar.getSkeleton
|
||||
* @returns {MyAvatar.SkeletonJoint[]} A list of information about each joint in this avatar's skeleton.
|
||||
* @returns {MyAvatar.SkeletonJoint[]} Information about each joint in the avatar's skeleton.
|
||||
*/
|
||||
/**jsdoc
|
||||
* Information about a single joint in an Avatar's skeleton hierarchy.
|
||||
|
@ -443,8 +501,9 @@ public:
|
|||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.getSimulationRate
|
||||
* @param {string} [rateName=""]
|
||||
* @returns {number}
|
||||
* @param {string} [rateName=""] - Rate name.
|
||||
* @returns {number} Simulation rate.
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
Q_INVOKABLE float getSimulationRate(const QString& rateName = QString("")) const;
|
||||
|
||||
|
@ -500,6 +559,13 @@ public:
|
|||
uint32_t appendSubMetaItems(render::ItemIDs& subItems);
|
||||
|
||||
signals:
|
||||
/**jsdoc
|
||||
* Triggered when the avatar's target scale is changed. The target scale is the desired scale of the avatar without any
|
||||
* restrictions on permissible scale values imposed by the domain.
|
||||
* @function MyAvatar.targetScaleChanged
|
||||
* @param {number} targetScale - The avatar's target scale.
|
||||
* @returns Signal
|
||||
*/
|
||||
void targetScaleChanged(float targetScale);
|
||||
|
||||
public slots:
|
||||
|
@ -508,7 +574,7 @@ public slots:
|
|||
// thread safe, will return last valid palm from cache
|
||||
|
||||
/**jsdoc
|
||||
* Get the position of the left palm in world coordinates.
|
||||
* Gets the position of the left palm in world coordinates.
|
||||
* @function MyAvatar.getLeftPalmPosition
|
||||
* @returns {Vec3} The position of the left palm in world coordinates.
|
||||
* @example <caption>Report the position of your avatar's left palm.</caption>
|
||||
|
@ -517,15 +583,16 @@ public slots:
|
|||
glm::vec3 getLeftPalmPosition() const;
|
||||
|
||||
/**jsdoc
|
||||
* Get the rotation of the left palm in world coordinates.
|
||||
* Gets the rotation of the left palm in world coordinates.
|
||||
* @function MyAvatar.getLeftPalmRotation
|
||||
* @returns {Quat} The rotation of the left palm in world coordinates.
|
||||
* @example <caption>Report the rotation of your avatar's left palm.</caption>
|
||||
* print(JSON.stringify(MyAvatar.getLeftPalmRotation()));
|
||||
*/
|
||||
glm::quat getLeftPalmRotation() const;
|
||||
|
||||
/**jsdoc
|
||||
* Get the position of the right palm in world coordinates.
|
||||
* Gets the position of the right palm in world coordinates.
|
||||
* @function MyAvatar.getRightPalmPosition
|
||||
* @returns {Vec3} The position of the right palm in world coordinates.
|
||||
* @example <caption>Report the position of your avatar's right palm.</caption>
|
||||
|
@ -542,21 +609,26 @@ public slots:
|
|||
*/
|
||||
glm::quat getRightPalmRotation() const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setModelURLFinished
|
||||
* @param {boolean} success
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
// hooked up to Model::setURLFinished signal
|
||||
void setModelURLFinished(bool success);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.rigReady
|
||||
* @returns {Signal}
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
// Hooked up to Model::rigReady signal
|
||||
void rigReady();
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.rigReset
|
||||
* @returns {Signal}
|
||||
* @deprecated This function is deprecated and will be removed.
|
||||
*/
|
||||
// Jooked up to Model::rigReset signal
|
||||
// Hooked up to Model::rigReset signal
|
||||
void rigReset();
|
||||
|
||||
protected:
|
||||
|
@ -605,7 +677,7 @@ protected:
|
|||
|
||||
// protected methods...
|
||||
bool isLookingAtMe(AvatarSharedPointer avatar) const;
|
||||
virtual void sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const { }
|
||||
virtual void sendPacket(const QUuid& entityID) const { }
|
||||
bool applyGrabChanges();
|
||||
void relayJointDataToChildren();
|
||||
|
||||
|
|
|
@ -28,9 +28,10 @@
|
|||
namespace AvatarTraits {
|
||||
template<typename T, T defaultValue>
|
||||
class AssociatedTraitValues {
|
||||
using SimpleTypesArray = std::array<T, NUM_SIMPLE_TRAITS>;
|
||||
public:
|
||||
// constructor that pre-fills _simpleTypes with the default value specified by the template
|
||||
AssociatedTraitValues() : _simpleTypes(FirstInstancedTrait, defaultValue) {}
|
||||
AssociatedTraitValues() { std::fill(_simpleTypes.begin(), _simpleTypes.end(), defaultValue); }
|
||||
|
||||
/// inserts the given value for the given simple trait type
|
||||
void insert(TraitType type, T value) { _simpleTypes[type] = value; }
|
||||
|
@ -71,12 +72,12 @@ namespace AvatarTraits {
|
|||
}
|
||||
|
||||
/// const iterators for the vector of simple type values
|
||||
typename std::vector<T>::const_iterator simpleCBegin() const { return _simpleTypes.cbegin(); }
|
||||
typename std::vector<T>::const_iterator simpleCEnd() const { return _simpleTypes.cend(); }
|
||||
typename SimpleTypesArray::const_iterator simpleCBegin() const { return _simpleTypes.cbegin(); }
|
||||
typename SimpleTypesArray::const_iterator simpleCEnd() const { return _simpleTypes.cend(); }
|
||||
|
||||
/// non-const iterators for the vector of simple type values
|
||||
typename std::vector<T>::iterator simpleBegin() { return _simpleTypes.begin(); }
|
||||
typename std::vector<T>::iterator simpleEnd() { return _simpleTypes.end(); }
|
||||
typename SimpleTypesArray::iterator simpleBegin() { return _simpleTypes.begin(); }
|
||||
typename SimpleTypesArray::iterator simpleEnd() { return _simpleTypes.end(); }
|
||||
|
||||
struct TraitWithInstances {
|
||||
TraitType traitType;
|
||||
|
@ -96,7 +97,7 @@ namespace AvatarTraits {
|
|||
typename std::vector<TraitWithInstances>::iterator instancedEnd() { return _instancedTypes.end(); }
|
||||
|
||||
private:
|
||||
std::vector<T> _simpleTypes;
|
||||
SimpleTypesArray _simpleTypes;
|
||||
|
||||
/// return the iterator to the matching TraitWithInstances object for a given instanced trait type
|
||||
typename std::vector<TraitWithInstances>::iterator instancesForTrait(TraitType traitType) {
|
||||
|
|
|
@ -1143,10 +1143,11 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
|
|||
// we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split
|
||||
// into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right).
|
||||
// AA 6/1/18 added three more flags bits 8,9, and 10 for procedural audio, blink, and eye saccade enabled
|
||||
// +---+-----+-----+--+--+--+--+-----+
|
||||
// |x,x|H0,H1|x,x,x|H2|Au|Bl|Ey|xxxxx|
|
||||
// +---+-----+-----+--+--+--+--+-----+
|
||||
// +---+-----+-----+--+--+--+--+--+----+
|
||||
// |x,x|H0,H1|x,x,x|H2|Au|Bl|Ey|He|xxxx|
|
||||
// +---+-----+-----+--+--+--+--+--+----+
|
||||
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
|
||||
// Hero-avatar status (He) - 12th bit
|
||||
auto newHandState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
|
||||
+ (oneAtBit16(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
|
||||
|
||||
|
@ -1434,6 +1435,47 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
|
|||
return numBytesRead;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* The avatar mixer data comprises different types of data, with the data rates of each being tracked in kbps.
|
||||
*
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Rate Name</th><th>Description</th></tr>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
* <tr><td><code>"globalPosition"</code></td><td>Incoming global position.</td></tr>
|
||||
* <tr><td><code>"localPosition"</code></td><td>Incoming local position.</td></tr>
|
||||
* <tr><td><code>"avatarBoundingBox"</code></td><td>Incoming avatar bounding box.</td></tr>
|
||||
* <tr><td><code>"avatarOrientation"</code></td><td>Incoming avatar orientation.</td></tr>
|
||||
* <tr><td><code>"avatarScale"</code></td><td>Incoming avatar scale.</td></tr>
|
||||
* <tr><td><code>"lookAtPosition"</code></td><td>Incoming look-at position.</td></tr>
|
||||
* <tr><td><code>"audioLoudness"</code></td><td>Incoming audio loudness.</td></tr>
|
||||
* <tr><td><code>"sensorToWorkMatrix"</code></td><td>Incoming sensor-to-world matrix.</td></tr>
|
||||
* <tr><td><code>"additionalFlags"</code></td><td>Incoming additional avatar flags.</td></tr>
|
||||
* <tr><td><code>"parentInfo"</code></td><td>Incoming parent information.</td></tr>
|
||||
* <tr><td><code>"faceTracker"</code></td><td>Incoming face tracker data.</td></tr>
|
||||
* <tr><td><code>"jointData"</code></td><td>Incoming joint data.</td></tr>
|
||||
* <tr><td><code>"jointDefaultPoseFlagsRate"</code></td><td>Incoming joint default pose flags.</td></tr>
|
||||
* <tr><td><code>"farGrabJointRate"</code></td><td>Incoming far grab joint.</td></tr>
|
||||
* <tr><td><code>"globalPositionOutbound"</code></td><td>Outgoing global position.</td></tr>
|
||||
* <tr><td><code>"localPositionOutbound"</code></td><td>Outgoing local position.</td></tr>
|
||||
* <tr><td><code>"avatarBoundingBoxOutbound"</code></td><td>Outgoing avatar bounding box.</td></tr>
|
||||
* <tr><td><code>"avatarOrientationOutbound"</code></td><td>Outgoing avatar orientation.</td></tr>
|
||||
* <tr><td><code>"avatarScaleOutbound"</code></td><td>Outgoing avatar scale.</td></tr>
|
||||
* <tr><td><code>"lookAtPositionOutbound"</code></td><td>Outgoing look-at position.</td></tr>
|
||||
* <tr><td><code>"audioLoudnessOutbound"</code></td><td>Outgoing audio loudness.</td></tr>
|
||||
* <tr><td><code>"sensorToWorkMatrixOutbound"</code></td><td>Outgoing sensor-to-world matrix.</td></tr>
|
||||
* <tr><td><code>"additionalFlagsOutbound"</code></td><td>Outgoing additional avatar flags.</td></tr>
|
||||
* <tr><td><code>"parentInfoOutbound"</code></td><td>Outgoing parent information.</td></tr>
|
||||
* <tr><td><code>"faceTrackerOutbound"</code></td><td>Outgoing face tracker data.</td></tr>
|
||||
* <tr><td><code>"jointDataOutbound"</code></td><td>Outgoing joint data.</td></tr>
|
||||
* <tr><td><code>"jointDefaultPoseFlagsOutbound"</code></td><td>Outgoing joint default pose flags.</td></tr>
|
||||
* <tr><td><code>""</code></td><td>When no rate name is specified, the total incoming data rate is provided.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
*
|
||||
* @typedef {string} AvatarDataRate
|
||||
*/
|
||||
float AvatarData::getDataRate(const QString& rateName) const {
|
||||
if (rateName == "") {
|
||||
return _parseBufferRate.rate() / BYTES_PER_KILOBIT;
|
||||
|
@ -1495,6 +1537,35 @@ float AvatarData::getDataRate(const QString& rateName) const {
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
* The avatar mixer data comprises different types of data updated at different rates, in Hz.
|
||||
*
|
||||
* <table>
|
||||
* <thead>
|
||||
* <tr><th>Rate Name</th><th>Description</th></tr>
|
||||
* </thead>
|
||||
* <tbody>
|
||||
|
||||
* <tr><td><code>"globalPosition"</code></td><td>Global position.</td></tr>
|
||||
* <tr><td><code>"localPosition"</code></td><td>Local position.</td></tr>
|
||||
* <tr><td><code>"avatarBoundingBox"</code></td><td>Avatar bounding box.</td></tr>
|
||||
* <tr><td><code>"avatarOrientation"</code></td><td>Avatar orientation.</td></tr>
|
||||
* <tr><td><code>"avatarScale"</code></td><td>Avatar scale.</td></tr>
|
||||
* <tr><td><code>"lookAtPosition"</code></td><td>Look-at position.</td></tr>
|
||||
* <tr><td><code>"audioLoudness"</code></td><td>Audio loudness.</td></tr>
|
||||
* <tr><td><code>"sensorToWorkMatrix"</code></td><td>Sensor-to-world matrix.</td></tr>
|
||||
* <tr><td><code>"additionalFlags"</code></td><td>Additional avatar flags.</td></tr>
|
||||
* <tr><td><code>"parentInfo"</code></td><td>Parent information.</td></tr>
|
||||
* <tr><td><code>"faceTracker"</code></td><td>Face tracker data.</td></tr>
|
||||
* <tr><td><code>"jointData"</code></td><td>Joint data.</td></tr>
|
||||
* <tr><td><code>"farGrabJointData"</code></td><td>Far grab joint data.</td></tr>
|
||||
|
||||
* <tr><td><code>""</code></td><td>When no rate name is specified, the overall update rate is provided.</td></tr>
|
||||
* </tbody>
|
||||
* </table>
|
||||
*
|
||||
* @typedef {string} AvatarUpdateRate
|
||||
*/
|
||||
float AvatarData::getUpdateRate(const QString& rateName) const {
|
||||
if (rateName == "") {
|
||||
return _parseBufferUpdateRate.rate();
|
||||
|
@ -1920,42 +1991,16 @@ QUrl AvatarData::getWireSafeSkeletonModelURL() const {
|
|||
}
|
||||
}
|
||||
|
||||
qint64 AvatarData::packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination,
|
||||
AvatarTraits::TraitVersion traitVersion) {
|
||||
|
||||
qint64 bytesWritten = 0;
|
||||
|
||||
if (traitType == AvatarTraits::SkeletonModelURL) {
|
||||
|
||||
QByteArray encodedSkeletonURL = getWireSafeSkeletonModelURL().toEncoded();
|
||||
|
||||
if (encodedSkeletonURL.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack simple trait" << traitType << "of size" << encodedSkeletonURL.size()
|
||||
<< "bytes since it exceeds the maximum size" << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
bytesWritten += destination.writePrimitive(traitType);
|
||||
|
||||
if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) {
|
||||
bytesWritten += destination.writePrimitive(traitVersion);
|
||||
}
|
||||
|
||||
AvatarTraits::TraitWireSize encodedURLSize = encodedSkeletonURL.size();
|
||||
bytesWritten += destination.writePrimitive(encodedURLSize);
|
||||
|
||||
bytesWritten += destination.write(encodedSkeletonURL);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
QByteArray AvatarData::packSkeletonModelURL() const {
|
||||
return getWireSafeSkeletonModelURL().toEncoded();
|
||||
}
|
||||
|
||||
void AvatarData::unpackSkeletonModelURL(const QByteArray& data) {
|
||||
auto skeletonModelURL = QUrl::fromEncoded(data);
|
||||
setSkeletonModelURL(skeletonModelURL);
|
||||
}
|
||||
|
||||
qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitType,
|
||||
AvatarTraits::TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
|
||||
qint64 bytesWritten = 0;
|
||||
|
||||
QByteArray AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID) {
|
||||
// grab a read lock on the avatar entities and check for entity data for the given ID
|
||||
QByteArray entityBinaryData;
|
||||
_avatarEntitiesLock.withReadLock([this, &entityBinaryData, &traitInstanceID] {
|
||||
|
@ -1964,104 +2009,48 @@ qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitTy
|
|||
}
|
||||
});
|
||||
|
||||
if (entityBinaryData.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << entityBinaryData.size()
|
||||
<< "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
bytesWritten += destination.writePrimitive(traitType);
|
||||
|
||||
if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) {
|
||||
bytesWritten += destination.writePrimitive(traitVersion);
|
||||
}
|
||||
|
||||
bytesWritten += destination.write(traitInstanceID.toRfc4122());
|
||||
|
||||
if (!entityBinaryData.isNull()) {
|
||||
AvatarTraits::TraitWireSize entityBinarySize = entityBinaryData.size();
|
||||
|
||||
bytesWritten += destination.writePrimitive(entityBinarySize);
|
||||
bytesWritten += destination.write(entityBinaryData);
|
||||
} else {
|
||||
bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
return entityBinaryData;
|
||||
}
|
||||
|
||||
|
||||
qint64 AvatarData::packGrabTraitInstance(AvatarTraits::TraitType traitType,
|
||||
AvatarTraits::TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
|
||||
qint64 bytesWritten = 0;
|
||||
|
||||
QByteArray AvatarData::packGrabTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID) {
|
||||
// grab a read lock on the avatar grabs and check for grab data for the given ID
|
||||
QByteArray grabBinaryData;
|
||||
|
||||
_avatarGrabsLock.withReadLock([this, &grabBinaryData, &traitInstanceID] {
|
||||
if (_avatarGrabData.contains(traitInstanceID)) {
|
||||
grabBinaryData = _avatarGrabData[traitInstanceID];
|
||||
}
|
||||
});
|
||||
|
||||
if (grabBinaryData.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << grabBinaryData.size()
|
||||
<< "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
bytesWritten += destination.writePrimitive(traitType);
|
||||
|
||||
if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) {
|
||||
bytesWritten += destination.writePrimitive(traitVersion);
|
||||
}
|
||||
|
||||
bytesWritten += destination.write(traitInstanceID.toRfc4122());
|
||||
|
||||
if (!grabBinaryData.isNull()) {
|
||||
AvatarTraits::TraitWireSize grabBinarySize = grabBinaryData.size();
|
||||
|
||||
bytesWritten += destination.writePrimitive(grabBinarySize);
|
||||
bytesWritten += destination.write(grabBinaryData);
|
||||
} else {
|
||||
bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
return grabBinaryData;
|
||||
}
|
||||
|
||||
qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
|
||||
qint64 bytesWritten = 0;
|
||||
QByteArray AvatarData::packTrait(AvatarTraits::TraitType traitType) const {
|
||||
QByteArray traitBinaryData;
|
||||
|
||||
// Call packer function
|
||||
if (traitType == AvatarTraits::SkeletonModelURL) {
|
||||
traitBinaryData = packSkeletonModelURL();
|
||||
}
|
||||
|
||||
return traitBinaryData;
|
||||
}
|
||||
|
||||
QByteArray AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID) {
|
||||
QByteArray traitBinaryData;
|
||||
|
||||
// Call packer function
|
||||
if (traitType == AvatarTraits::AvatarEntity) {
|
||||
bytesWritten += packAvatarEntityTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
traitBinaryData = packAvatarEntityTraitInstance(traitInstanceID);
|
||||
} else if (traitType == AvatarTraits::Grab) {
|
||||
bytesWritten += packGrabTraitInstance(traitType, traitInstanceID, destination, traitVersion);
|
||||
traitBinaryData = packGrabTraitInstance(traitInstanceID);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
void AvatarData::prepareResetTraitInstances() {
|
||||
if (_clientTraitsHandler) {
|
||||
_avatarEntitiesLock.withReadLock([this]{
|
||||
foreach (auto entityID, _packedAvatarEntityData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
foreach (auto grabID, _avatarGrabData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::Grab, grabID);
|
||||
}
|
||||
});
|
||||
}
|
||||
return traitBinaryData;
|
||||
}
|
||||
|
||||
void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData) {
|
||||
if (traitType == AvatarTraits::SkeletonModelURL) {
|
||||
// get the URL from the binary data
|
||||
auto skeletonModelURL = QUrl::fromEncoded(traitBinaryData);
|
||||
setSkeletonModelURL(skeletonModelURL);
|
||||
unpackSkeletonModelURL(traitBinaryData);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2082,6 +2071,19 @@ void AvatarData::processDeletedTraitInstance(AvatarTraits::TraitType traitType,
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarData::prepareResetTraitInstances() {
|
||||
if (_clientTraitsHandler) {
|
||||
_avatarEntitiesLock.withReadLock([this]{
|
||||
foreach (auto entityID, _packedAvatarEntityData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
foreach (auto grabID, _avatarGrabData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::Grab, grabID);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
QByteArray AvatarData::identityByteArray(bool setIsReplicated) const {
|
||||
QByteArray identityData;
|
||||
QDataStream identityStream(&identityData, QIODevice::Append);
|
||||
|
@ -2730,13 +2732,16 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const
|
|||
}
|
||||
|
||||
/**jsdoc
|
||||
* Information on an attachment worn by the avatar.
|
||||
* @typedef {object} AttachmentData
|
||||
* @property {string} modelUrl
|
||||
* @property {string} jointName
|
||||
* @property {Vec3} translation
|
||||
* @property {Vec3} rotation
|
||||
* @property {number} scale
|
||||
* @property {boolean} soft
|
||||
* @property {string} modelUrl - The URL of the model file. Models can be FBX or OBJ format.
|
||||
* @property {string} jointName - The offset to apply to the model relative to the joint position.
|
||||
* @property {Vec3} translation - The offset from the joint that the attachment is positioned at.
|
||||
* @property {Vec3} rotation - The rotation applied to the model relative to the joint orientation.
|
||||
* @property {number} scale - The scale applied to the attachment model.
|
||||
* @property {boolean} soft - If <code>true</code> and the model has a skeleton, the bones of the attached model's skeleton are
|
||||
* rotated to fit the avatar's current pose. If <code>true</code>, the <code>translation</code>, <code>rotation</code>, and
|
||||
* <code>scale</code> parameters are ignored.
|
||||
*/
|
||||
QVariant AttachmentData::toVariant() const {
|
||||
QVariantMap result;
|
||||
|
@ -2942,6 +2947,10 @@ float AvatarData::_avatarSortCoefficientSize { 8.0f };
|
|||
float AvatarData::_avatarSortCoefficientCenter { 0.25f };
|
||||
float AvatarData::_avatarSortCoefficientAge { 1.0f };
|
||||
|
||||
/**jsdoc
|
||||
* An object with the UUIDs of avatar entities as keys and avatar entity properties objects as values.
|
||||
* @typedef {Object.<Uuid, Entities.EntityProperties>} AvatarEntityMap
|
||||
*/
|
||||
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
for (auto entityID : value.keys()) {
|
||||
|
|
File diff suppressed because it is too large
Load diff
135
libraries/avatars/src/AvatarTraits.cpp
Normal file
135
libraries/avatars/src/AvatarTraits.cpp
Normal file
|
@ -0,0 +1,135 @@
|
|||
//
|
||||
// AvatarTraits.cpp
|
||||
// libraries/avatars/src
|
||||
//
|
||||
// Created by Clement Brisset on 3/19/19.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AvatarTraits.h"
|
||||
|
||||
#include <ExtendedIODevice.h>
|
||||
|
||||
#include "AvatarData.h"
|
||||
|
||||
namespace AvatarTraits {
|
||||
|
||||
qint64 packTrait(TraitType traitType, ExtendedIODevice& destination, const AvatarData& avatar) {
|
||||
// Call packer function
|
||||
auto traitBinaryData = avatar.packTrait(traitType);
|
||||
auto traitBinaryDataSize = traitBinaryData.size();
|
||||
|
||||
// Verify packed data
|
||||
if (traitBinaryDataSize > MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack simple trait" << traitType << "of size" << traitBinaryDataSize
|
||||
<< "bytes since it exceeds the maximum size" << MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Write packed data to stream
|
||||
qint64 bytesWritten = 0;
|
||||
bytesWritten += destination.writePrimitive((TraitType)traitType);
|
||||
bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize);
|
||||
bytesWritten += destination.write(traitBinaryData);
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
qint64 packVersionedTrait(TraitType traitType, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion, const AvatarData& avatar) {
|
||||
// Call packer function
|
||||
auto traitBinaryData = avatar.packTrait(traitType);
|
||||
auto traitBinaryDataSize = traitBinaryData.size();
|
||||
|
||||
// Verify packed data
|
||||
if (traitBinaryDataSize > MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack simple trait" << traitType << "of size" << traitBinaryDataSize
|
||||
<< "bytes since it exceeds the maximum size" << MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Write packed data to stream
|
||||
qint64 bytesWritten = 0;
|
||||
bytesWritten += destination.writePrimitive((TraitType)traitType);
|
||||
bytesWritten += destination.writePrimitive((TraitVersion)traitVersion);
|
||||
bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize);
|
||||
bytesWritten += destination.write(traitBinaryData);
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
|
||||
qint64 packTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, AvatarData& avatar) {
|
||||
// Call packer function
|
||||
auto traitBinaryData = avatar.packTraitInstance(traitType, traitInstanceID);
|
||||
auto traitBinaryDataSize = traitBinaryData.size();
|
||||
|
||||
|
||||
// Verify packed data
|
||||
if (traitBinaryDataSize > AvatarTraits::MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << traitBinaryDataSize
|
||||
<< "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Write packed data to stream
|
||||
qint64 bytesWritten = 0;
|
||||
bytesWritten += destination.writePrimitive((TraitType)traitType);
|
||||
bytesWritten += destination.write(traitInstanceID.toRfc4122());
|
||||
|
||||
if (!traitBinaryData.isNull()) {
|
||||
bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize);
|
||||
bytesWritten += destination.write(traitBinaryData);
|
||||
} else {
|
||||
bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
qint64 packVersionedTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, TraitVersion traitVersion,
|
||||
AvatarData& avatar) {
|
||||
// Call packer function
|
||||
auto traitBinaryData = avatar.packTraitInstance(traitType, traitInstanceID);
|
||||
auto traitBinaryDataSize = traitBinaryData.size();
|
||||
|
||||
|
||||
// Verify packed data
|
||||
if (traitBinaryDataSize > AvatarTraits::MAXIMUM_TRAIT_SIZE) {
|
||||
qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << traitBinaryDataSize
|
||||
<< "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Write packed data to stream
|
||||
qint64 bytesWritten = 0;
|
||||
bytesWritten += destination.writePrimitive((TraitType)traitType);
|
||||
bytesWritten += destination.writePrimitive((TraitVersion)traitVersion);
|
||||
bytesWritten += destination.write(traitInstanceID.toRfc4122());
|
||||
|
||||
if (!traitBinaryData.isNull()) {
|
||||
bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize);
|
||||
bytesWritten += destination.write(traitBinaryData);
|
||||
} else {
|
||||
bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE);
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
|
||||
qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion) {
|
||||
qint64 bytesWritten = 0;
|
||||
bytesWritten += destination.writePrimitive(traitType);
|
||||
if (traitVersion > DEFAULT_TRAIT_VERSION) {
|
||||
bytesWritten += destination.writePrimitive(traitVersion);
|
||||
}
|
||||
bytesWritten += destination.write(instanceID.toRfc4122());
|
||||
bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE);
|
||||
return bytesWritten;
|
||||
}
|
||||
};
|
|
@ -14,20 +14,35 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include <QtCore/QUuid>
|
||||
|
||||
class ExtendedIODevice;
|
||||
class AvatarData;
|
||||
|
||||
namespace AvatarTraits {
|
||||
enum TraitType : int8_t {
|
||||
// Null trait
|
||||
NullTrait = -1,
|
||||
SkeletonModelURL,
|
||||
|
||||
// Simple traits
|
||||
SkeletonModelURL = 0,
|
||||
|
||||
// Instanced traits
|
||||
FirstInstancedTrait,
|
||||
AvatarEntity = FirstInstancedTrait,
|
||||
Grab,
|
||||
|
||||
// Traits count
|
||||
TotalTraitTypes
|
||||
};
|
||||
|
||||
const int NUM_SIMPLE_TRAITS = (int)FirstInstancedTrait;
|
||||
const int NUM_INSTANCED_TRAITS = (int)TotalTraitTypes - (int)FirstInstancedTrait;
|
||||
const int NUM_TRAITS = (int)TotalTraitTypes;
|
||||
|
||||
using TraitInstanceID = QUuid;
|
||||
|
||||
inline bool isSimpleTrait(TraitType traitType) {
|
||||
|
@ -46,22 +61,19 @@ namespace AvatarTraits {
|
|||
const TraitMessageSequence FIRST_TRAIT_SEQUENCE = 0;
|
||||
const TraitMessageSequence MAX_TRAIT_SEQUENCE = INT64_MAX;
|
||||
|
||||
inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion = NULL_TRAIT_VERSION) {
|
||||
qint64 bytesWritten = 0;
|
||||
qint64 packTrait(TraitType traitType, ExtendedIODevice& destination, const AvatarData& avatar);
|
||||
qint64 packVersionedTrait(TraitType traitType, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion, const AvatarData& avatar);
|
||||
|
||||
bytesWritten += destination.writePrimitive(traitType);
|
||||
qint64 packTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, AvatarData& avatar);
|
||||
qint64 packVersionedTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID,
|
||||
ExtendedIODevice& destination, TraitVersion traitVersion,
|
||||
AvatarData& avatar);
|
||||
|
||||
if (traitVersion > DEFAULT_TRAIT_VERSION) {
|
||||
bytesWritten += destination.writePrimitive(traitVersion);
|
||||
}
|
||||
qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
|
||||
TraitVersion traitVersion = NULL_TRAIT_VERSION);
|
||||
|
||||
bytesWritten += destination.write(instanceID.toRfc4122());
|
||||
|
||||
bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE);
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // hifi_AvatarTraits_h
|
||||
|
|
|
@ -106,9 +106,10 @@ int ClientTraitsHandler::sendChangedTraitsToMixer() {
|
|||
auto traitType = static_cast<AvatarTraits::TraitType>(std::distance(traitStatusesCopy.simpleCBegin(), simpleIt));
|
||||
|
||||
if (initialSend || *simpleIt == Updated) {
|
||||
if (traitType == AvatarTraits::SkeletonModelURL) {
|
||||
bytesWritten += _owningAvatar->packTrait(traitType, *traitsPacketList);
|
||||
bytesWritten += AvatarTraits::packTrait(traitType, *traitsPacketList, *_owningAvatar);
|
||||
|
||||
|
||||
if (traitType == AvatarTraits::SkeletonModelURL) {
|
||||
// keep track of our skeleton version in case we get an override back
|
||||
_currentSkeletonVersion = _currentTraitVersion;
|
||||
}
|
||||
|
@ -124,7 +125,9 @@ int ClientTraitsHandler::sendChangedTraitsToMixer() {
|
|||
|| instanceIDValuePair.value == Updated) {
|
||||
// this is a changed trait we need to send or we haven't send out trait information yet
|
||||
// ask the owning avatar to pack it
|
||||
bytesWritten += _owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
|
||||
bytesWritten += AvatarTraits::packTraitInstance(instancedIt->traitType, instanceIDValuePair.id,
|
||||
*traitsPacketList, *_owningAvatar);
|
||||
|
||||
} else if (!initialSend && instanceIDValuePair.value == Deleted) {
|
||||
// pack delete for this trait instance
|
||||
bytesWritten += AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
|
||||
|
@ -162,11 +165,11 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> m
|
|||
|
||||
// override the skeleton URL but do not mark the trait as having changed
|
||||
// so that we don't unecessarily send a new trait packet to the mixer with the overriden URL
|
||||
auto encodedSkeletonURL = QUrl::fromEncoded(message->readWithoutCopy(traitBinarySize));
|
||||
|
||||
auto hasChangesBefore = _hasChangedTraits;
|
||||
|
||||
_owningAvatar->setSkeletonModelURL(encodedSkeletonURL);
|
||||
auto traitBinaryData = message->readWithoutCopy(traitBinarySize);
|
||||
_owningAvatar->processTrait(traitType, traitBinaryData);
|
||||
|
||||
// setSkeletonModelURL will flag us for changes to the SkeletonModelURL so we reset some state here to
|
||||
// avoid unnecessarily sending the overriden skeleton model URL back to the mixer
|
||||
|
|
|
@ -343,6 +343,14 @@ glm::mat4 ScriptAvatarData::getControllerRightHandMatrix() const {
|
|||
// END
|
||||
//
|
||||
|
||||
bool ScriptAvatarData::getHasPriority() const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
|
||||
return sharedAvatarData->getHasPriority();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
glm::quat ScriptAvatarData::getAbsoluteJointRotationInObjectFrame(int index) const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
|
||||
return sharedAvatarData->getAbsoluteJointRotationInObjectFrame(index);
|
||||
|
|
|
@ -68,6 +68,8 @@ class ScriptAvatarData : public QObject {
|
|||
Q_PROPERTY(glm::mat4 controllerLeftHandMatrix READ getControllerLeftHandMatrix)
|
||||
Q_PROPERTY(glm::mat4 controllerRightHandMatrix READ getControllerRightHandMatrix)
|
||||
|
||||
Q_PROPERTY(bool hasPriority READ getHasPriority)
|
||||
|
||||
public:
|
||||
ScriptAvatarData(AvatarSharedPointer avatarData);
|
||||
|
||||
|
@ -133,6 +135,8 @@ public:
|
|||
glm::mat4 getControllerLeftHandMatrix() const;
|
||||
glm::mat4 getControllerRightHandMatrix() const;
|
||||
|
||||
bool getHasPriority() const;
|
||||
|
||||
signals:
|
||||
void displayNameChanged();
|
||||
void sessionDisplayNameChanged();
|
||||
|
|
|
@ -109,7 +109,7 @@ bool Basic2DWindowOpenGLDisplayPlugin::internalActivate() {
|
|||
return Parent::internalActivate();
|
||||
}
|
||||
|
||||
void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() {
|
||||
void Basic2DWindowOpenGLDisplayPlugin::compositeExtra(const gpu::FramebufferPointer& compositeFramebuffer) {
|
||||
#if defined(Q_OS_ANDROID)
|
||||
auto& virtualPadManager = VirtualPad::Manager::instance();
|
||||
if(virtualPadManager.getLeftVirtualPad()->isShown()) {
|
||||
|
@ -121,7 +121,7 @@ void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() {
|
|||
|
||||
render([&](gpu::Batch& batch) {
|
||||
batch.enableStereo(false);
|
||||
batch.setFramebuffer(_compositeFramebuffer);
|
||||
batch.setFramebuffer(compositeFramebuffer);
|
||||
batch.resetViewTransform();
|
||||
batch.setProjectionTransform(mat4());
|
||||
batch.setPipeline(_cursorPipeline);
|
||||
|
@ -140,7 +140,7 @@ void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() {
|
|||
});
|
||||
}
|
||||
#endif
|
||||
Parent::compositeExtra();
|
||||
Parent::compositeExtra(compositeFramebuffer);
|
||||
}
|
||||
|
||||
static const uint32_t MIN_THROTTLE_CHECK_FRAMES = 60;
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
|
||||
virtual bool isThrottled() const override;
|
||||
|
||||
virtual void compositeExtra() override;
|
||||
virtual void compositeExtra(const gpu::FramebufferPointer&) override;
|
||||
|
||||
virtual void pluginUpdate() override {};
|
||||
|
||||
|
|
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