diff --git a/android/libraries/oculus/src/main/assets/shaders/present.frag b/android/libraries/oculus/src/main/assets/shaders/present.frag new file mode 100644 index 0000000000..f5d96932f8 --- /dev/null +++ b/android/libraries/oculus/src/main/assets/shaders/present.frag @@ -0,0 +1,39 @@ +#version 320 es + +precision highp float; +precision highp sampler2D; + +layout(location = 0) in vec4 vTexCoordLR; + +layout(location = 0) out vec4 FragColorL; +layout(location = 1) out vec4 FragColorR; + +uniform sampler2D sampler; + +// https://software.intel.com/en-us/node/503873 + +// sRGB ====> Linear +vec3 color_sRGBToLinear(vec3 srgb) { + return mix(pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4)), srgb / vec3(12.92), vec3(lessThanEqual(srgb, vec3(0.04045)))); +} + +vec4 color_sRGBAToLinear(vec4 srgba) { + return vec4(color_sRGBToLinear(srgba.xyz), srgba.w); +} + +// Linear ====> sRGB +vec3 color_LinearTosRGB(vec3 lrgb) { + return mix(vec3(1.055) * pow(vec3(lrgb), vec3(0.41666)) - vec3(0.055), vec3(lrgb) * vec3(12.92), vec3(lessThan(lrgb, vec3(0.0031308)))); +} + +vec4 color_LinearTosRGBA(vec4 lrgba) { + return vec4(color_LinearTosRGB(lrgba.xyz), lrgba.w); +} + +// FIXME switch to texelfetch for getting from the source texture? +void main() { + //FragColorL = color_LinearTosRGBA(texture(sampler, vTexCoordLR.xy)); + //FragColorR = color_LinearTosRGBA(texture(sampler, vTexCoordLR.zw)); + FragColorL = texture(sampler, vTexCoordLR.xy); + FragColorR = texture(sampler, vTexCoordLR.zw); +} diff --git a/android/libraries/oculus/src/main/assets/shaders/present.vert b/android/libraries/oculus/src/main/assets/shaders/present.vert new file mode 100644 index 0000000000..dfd6b1412f --- /dev/null +++ b/android/libraries/oculus/src/main/assets/shaders/present.vert @@ -0,0 +1,21 @@ +#version 320 es + +layout(location = 0) out vec4 vTexCoordLR; + +void main(void) { + const float depth = 0.0; + const vec4 UNIT_QUAD[4] = vec4[4]( + vec4(-1.0, -1.0, depth, 1.0), + vec4(1.0, -1.0, depth, 1.0), + vec4(-1.0, 1.0, depth, 1.0), + vec4(1.0, 1.0, depth, 1.0) + ); + vec4 pos = UNIT_QUAD[gl_VertexID]; + gl_Position = pos; + vTexCoordLR.xy = pos.xy; + vTexCoordLR.xy += 1.0; + vTexCoordLR.y *= 0.5; + vTexCoordLR.x *= 0.25; + vTexCoordLR.zw = vTexCoordLR.xy; + vTexCoordLR.z += 0.5; +} diff --git a/android/libraries/oculus/src/main/java/io/highfidelity/oculus/OculusMobileActivity.java b/android/libraries/oculus/src/main/java/io/highfidelity/oculus/OculusMobileActivity.java index 8ee22749c9..19865e7751 100644 --- a/android/libraries/oculus/src/main/java/io/highfidelity/oculus/OculusMobileActivity.java +++ b/android/libraries/oculus/src/main/java/io/highfidelity/oculus/OculusMobileActivity.java @@ -7,6 +7,7 @@ // package io.highfidelity.oculus; +import android.content.res.AssetManager; import android.os.Bundle; import android.util.Log; import android.view.Surface; @@ -24,7 +25,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca private static final String TAG = OculusMobileActivity.class.getSimpleName(); static { System.loadLibrary("oculusMobile"); } - private native void nativeOnCreate(); + private native void nativeOnCreate(AssetManager assetManager); private native static void nativeOnResume(); private native static void nativeOnPause(); private native static void nativeOnSurfaceChanged(Surface s); @@ -53,7 +54,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca mView = new SurfaceView(this); mView.getHolder().addCallback(this); - nativeOnCreate(); + nativeOnCreate(getAssets()); questNativeOnCreate(); } @@ -81,7 +82,7 @@ public class OculusMobileActivity extends QtActivity implements SurfaceHolder.Ca Log.w(TAG, "QQQ onResume"); super.onResume(); //Reconnect the global reference back to handler - nativeOnCreate(); + nativeOnCreate(getAssets()); questNativeOnResume(); nativeOnResume(); diff --git a/assignment-client/src/Agent.cpp b/assignment-client/src/Agent.cpp index 5c644cb132..3937d5f799 100644 --- a/assignment-client/src/Agent.cpp +++ b/assignment-client/src/Agent.cpp @@ -52,6 +52,8 @@ #include #include // TODO: consider moving to scriptengine.h +#include + #include "entities/AssignmentParentFinder.h" #include "AssignmentDynamicFactory.h" #include "RecordingScriptingInterface.h" @@ -99,6 +101,9 @@ Agent::Agent(ReceivedMessage& message) : DependencyManager::set(); DependencyManager::set(); + DependencyManager::set(); + DependencyManager::set(); + // Needed to ensure the creation of the DebugDraw instance on the main thread DebugDraw::getInstance(); @@ -819,6 +824,9 @@ void Agent::aboutToFinish() { DependencyManager::get()->cleanup(); + DependencyManager::destroy(); + DependencyManager::destroy(); + DependencyManager::destroy(); // cleanup the AudioInjectorManager (and any still running injectors) diff --git a/assignment-client/src/AgentScriptingInterface.h b/assignment-client/src/AgentScriptingInterface.h index 9fa7688778..b1a8aaff96 100644 --- a/assignment-client/src/AgentScriptingInterface.h +++ b/assignment-client/src/AgentScriptingInterface.h @@ -18,16 +18,25 @@ #include "Agent.h" /**jsdoc + * The Agent API enables an assignment client to emulate an avatar. Setting isAvatar = true connects + * the assignment client to the avatar and audio mixers, and enables the {@link Avatar} API to be used. + * * @namespace Agent * * @hifi-assignment-client * - * @property {boolean} isAvatar - * @property {boolean} isPlayingAvatarSound Read-only. - * @property {boolean} isListeningToAudioStream - * @property {boolean} isNoiseGateEnabled - * @property {number} lastReceivedAudioLoudness Read-only. - * @property {Uuid} sessionUUID Read-only. + * @property {boolean} isAvatar - true if the assignment client script is emulating an avatar, otherwise + * false. + * @property {boolean} isPlayingAvatarSound - true if the script has a sound to play, otherwise false. + * Sounds are played when isAvatar is true, from the position and with the orientation of the + * scripted avatar's head. Read-only. + * @property {boolean} isListeningToAudioStream - true if the agent is "listening" to the audio stream from the + * domain, otherwise false. + * @property {boolean} isNoiseGateEnabled - true if the noise gate is enabled, otherwise false. When + * enabled, the input audio stream is blocked (fully attenuated) if it falls below an adaptive threshold. + * @property {number} lastReceivedAudioLoudness - The current loudness of the audio input. Nominal range [0.0 (no + * sound) – 1.0 (the onset of clipping)]. Read-only. + * @property {Uuid} sessionUUID - The unique ID associated with the agent's current session in the domain. Read-only. */ class AgentScriptingInterface : public QObject { Q_OBJECT @@ -54,20 +63,43 @@ public: public slots: /**jsdoc + * Sets whether the script should emulate an avatar. * @function Agent.setIsAvatar - * @param {boolean} isAvatar + * @param {boolean} isAvatar - true if the script emulates an avatar, otherwise false. + * @example Make an assignment client script emulate an avatar. + * (function () { + * Agent.setIsAvatar(true); + * Avatar.displayName = "AC avatar"; + * print("Position: " + JSON.stringify(Avatar.position)); // 0, 0, 0 + * }()); */ void setIsAvatar(bool isAvatar) const { _agent->setIsAvatar(isAvatar); } /**jsdoc + * Checks whether the script is emulating an avatar. * @function Agent.isAvatar - * @returns {boolean} + * @returns {boolean} true if the script is emulating an avatar, otherwise false. + * @example Check whether the agent is emulating an avatar. + * (function () { + * print("Agent is avatar: " + Agent.isAvatar()); + * print("Agent is avatar: " + Agent.isAvatar); // Same result. + * }()); */ bool isAvatar() const { return _agent->isAvatar(); } /**jsdoc + * Plays a sound from the position and with the orientation of the emulated avatar's head. No sound is played unless + * isAvatar == true. * @function Agent.playAvatarSound - * @param {object} avatarSound + * @param {SoundObject} avatarSound - The sound played. + * @example Play a sound from an emulated avatar. + * (function () { + * Agent.isAvatar = true; + * var sound = SoundCache.getSound(Script.resourcesPath() + "sounds/sample.wav"); + * Script.setTimeout(function () { // Give the sound time to load. + * Agent.playAvatarSound(sound); + * }, 1000); + * }()); */ void playAvatarSound(SharedSoundPointer avatarSound) const { _agent->playAvatarSound(avatarSound); } diff --git a/assignment-client/src/audio/AudioMixer.cpp b/assignment-client/src/audio/AudioMixer.cpp index f67c54239e..201e24d4b9 100644 --- a/assignment-client/src/audio/AudioMixer.cpp +++ b/assignment-client/src/audio/AudioMixer.cpp @@ -97,6 +97,7 @@ AudioMixer::AudioMixer(ReceivedMessage& message) : PacketType::RadiusIgnoreRequest, PacketType::RequestsDomainListData, PacketType::PerAvatarGainSet, + PacketType::InjectorGainSet, PacketType::AudioSoloRequest }, this, "queueAudioPacket"); diff --git a/assignment-client/src/audio/AudioMixerClientData.cpp b/assignment-client/src/audio/AudioMixerClientData.cpp index 90698bfac8..41b72c04d2 100644 --- a/assignment-client/src/audio/AudioMixerClientData.cpp +++ b/assignment-client/src/audio/AudioMixerClientData.cpp @@ -92,6 +92,9 @@ int AudioMixerClientData::processPackets(ConcurrentAddedStreams& addedStreams) { case PacketType::PerAvatarGainSet: parsePerAvatarGainSet(*packet, node); break; + case PacketType::InjectorGainSet: + parseInjectorGainSet(*packet, node); + break; case PacketType::NodeIgnoreRequest: parseNodeIgnoreRequest(packet, node); break; @@ -197,14 +200,25 @@ void AudioMixerClientData::parsePerAvatarGainSet(ReceivedMessage& message, const if (avatarUUID.isNull()) { // set the MASTER avatar gain setMasterAvatarGain(gain); - qCDebug(audio) << "Setting MASTER avatar gain for " << uuid << " to " << gain; + qCDebug(audio) << "Setting MASTER avatar gain for" << uuid << "to" << gain; } else { // set the per-source avatar gain setGainForAvatar(avatarUUID, gain); - qCDebug(audio) << "Setting avatar gain adjustment for hrtf[" << uuid << "][" << avatarUUID << "] to " << gain; + qCDebug(audio) << "Setting avatar gain adjustment for hrtf[" << uuid << "][" << avatarUUID << "] to" << gain; } } +void AudioMixerClientData::parseInjectorGainSet(ReceivedMessage& message, const SharedNodePointer& node) { + QUuid uuid = node->getUUID(); + + uint8_t packedGain; + message.readPrimitive(&packedGain); + float gain = unpackFloatGainFromByte(packedGain); + + setMasterInjectorGain(gain); + qCDebug(audio) << "Setting MASTER injector gain for" << uuid << "to" << gain; +} + void AudioMixerClientData::setGainForAvatar(QUuid nodeID, float gain) { auto it = std::find_if(_streams.active.cbegin(), _streams.active.cend(), [nodeID](const MixableStream& mixableStream){ return mixableStream.nodeStreamID.nodeID == nodeID && mixableStream.nodeStreamID.streamID.isNull(); diff --git a/assignment-client/src/audio/AudioMixerClientData.h b/assignment-client/src/audio/AudioMixerClientData.h index 653749f619..4a1ca7f9b5 100644 --- a/assignment-client/src/audio/AudioMixerClientData.h +++ b/assignment-client/src/audio/AudioMixerClientData.h @@ -63,6 +63,7 @@ public: void negotiateAudioFormat(ReceivedMessage& message, const SharedNodePointer& node); void parseRequestsDomainListData(ReceivedMessage& message); void parsePerAvatarGainSet(ReceivedMessage& message, const SharedNodePointer& node); + void parseInjectorGainSet(ReceivedMessage& message, const SharedNodePointer& node); void parseNodeIgnoreRequest(QSharedPointer message, const SharedNodePointer& node); void parseRadiusIgnoreRequest(QSharedPointer message, const SharedNodePointer& node); void parseSoloRequest(QSharedPointer message, const SharedNodePointer& node); @@ -84,6 +85,8 @@ public: float getMasterAvatarGain() const { return _masterAvatarGain; } void setMasterAvatarGain(float gain) { _masterAvatarGain = gain; } + float getMasterInjectorGain() const { return _masterInjectorGain; } + void setMasterInjectorGain(float gain) { _masterInjectorGain = gain; } AudioLimiter audioLimiter; @@ -189,6 +192,7 @@ private: int _frameToSendStats { 0 }; float _masterAvatarGain { 1.0f }; // per-listener mixing gain, applied only to avatars + float _masterInjectorGain { 1.0f }; // per-listener mixing gain, applied only to injectors CodecPluginPointer _codec; QString _selectedCodecName; diff --git a/assignment-client/src/audio/AudioMixerSlave.cpp b/assignment-client/src/audio/AudioMixerSlave.cpp index a920b45161..cb90df58e5 100644 --- a/assignment-client/src/audio/AudioMixerSlave.cpp +++ b/assignment-client/src/audio/AudioMixerSlave.cpp @@ -50,8 +50,8 @@ void sendEnvironmentPacket(const SharedNodePointer& node, AudioMixerClientData& // mix helpers inline float approximateGain(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd); -inline float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream, - const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho); +inline float computeGain(float masterAvatarGain, float masterInjectorGain, const AvatarAudioStream& listeningNodeStream, + const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance); inline float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition); @@ -338,8 +338,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) { } if (!isThrottling) { - updateHRTFParameters(stream, *listenerAudioStream, - listenerData->getMasterAvatarGain()); + updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), + listenerData->getMasterInjectorGain()); } return false; }); @@ -363,8 +363,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) { } if (!isThrottling) { - updateHRTFParameters(stream, *listenerAudioStream, - listenerData->getMasterAvatarGain()); + updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), + listenerData->getMasterInjectorGain()); } return false; }); @@ -381,13 +381,13 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) { stream.approximateVolume = approximateVolume(stream, listenerAudioStream); } else { if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) { - addStream(stream, *listenerAudioStream, 0.0f, isSoloing); + addStream(stream, *listenerAudioStream, 0.0f, 0.0f, isSoloing); streams.skipped.push_back(move(stream)); ++stats.activeToSkipped; return true; } - addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), + addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(), isSoloing); if (shouldBeInactive(stream)) { @@ -423,7 +423,7 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) { return true; } - addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), + addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(), isSoloing); if (shouldBeInactive(stream)) { @@ -491,7 +491,9 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) { void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStream, AvatarAudioStream& listeningNodeStream, - float masterListenerGain, bool isSoloing) { + float masterAvatarGain, + float masterInjectorGain, + bool isSoloing) { ++stats.totalMixes; auto streamToAdd = mixableStream.positionalStream; @@ -502,13 +504,12 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream.getPosition(); float distance = glm::max(glm::length(relativePosition), EPSILON); + float gain = isEcho ? 1.0f + : (isSoloing ? masterAvatarGain + : computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd, + relativePosition, distance)); float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition); - float gain = masterListenerGain; - if (!isSoloing) { - gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho); - } - const int HRTF_DATASET_INDEX = 1; if (!streamToAdd->lastPopSucceeded()) { @@ -585,8 +586,9 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre } void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream, - AvatarAudioStream& listeningNodeStream, - float masterListenerGain) { + AvatarAudioStream& listeningNodeStream, + float masterAvatarGain, + float masterInjectorGain) { auto streamToAdd = mixableStream.positionalStream; // check if this is a server echo of a source back to itself @@ -595,7 +597,8 @@ void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream& glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream.getPosition(); float distance = glm::max(glm::length(relativePosition), EPSILON); - float gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho); + float gain = isEcho ? 1.0f : computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd, + relativePosition, distance); float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition); mixableStream.hrtf->setParameterHistory(azimuth, distance, gain); @@ -720,6 +723,7 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi // injector: apply attenuation if (streamToAdd.getType() == PositionalAudioStream::Injector) { gain *= reinterpret_cast(&streamToAdd)->getAttenuationRatio(); + // injector: skip master gain } // avatar: skip attenuation - it is too costly to approximate @@ -729,19 +733,25 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi float distance = glm::length(relativePosition); return gain / distance; - // avatar: skip master gain - it is constant for all streams + // avatar: skip master gain } -float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream, - const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho) { +float computeGain(float masterAvatarGain, + float masterInjectorGain, + const AvatarAudioStream& listeningNodeStream, + const PositionalAudioStream& streamToAdd, + const glm::vec3& relativePosition, + float distance) { float gain = 1.0f; // injector: apply attenuation if (streamToAdd.getType() == PositionalAudioStream::Injector) { gain *= reinterpret_cast(&streamToAdd)->getAttenuationRatio(); + // apply master gain + gain *= masterInjectorGain; // avatar: apply fixed off-axis attenuation to make them quieter as they turn away - } else if (!isEcho && (streamToAdd.getType() == PositionalAudioStream::Microphone)) { + } else if (streamToAdd.getType() == PositionalAudioStream::Microphone) { glm::vec3 rotatedListenerPosition = glm::inverse(streamToAdd.getOrientation()) * relativePosition; // source directivity is based on angle of emission, in local coordinates @@ -754,8 +764,8 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo gain *= offAxisCoefficient; - // apply master gain, only to avatars - gain *= masterListenerGain; + // apply master gain + gain *= masterAvatarGain; } auto& audioZones = AudioMixer::getAudioZones(); @@ -797,8 +807,9 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo return gain; } -float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd, - const glm::vec3& relativePosition) { +float computeAzimuth(const AvatarAudioStream& listeningNodeStream, + const PositionalAudioStream& streamToAdd, + const glm::vec3& relativePosition) { glm::quat inverseOrientation = glm::inverse(listeningNodeStream.getOrientation()); glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition; diff --git a/assignment-client/src/audio/AudioMixerSlave.h b/assignment-client/src/audio/AudioMixerSlave.h index 3d979da1fc..9765ea8639 100644 --- a/assignment-client/src/audio/AudioMixerSlave.h +++ b/assignment-client/src/audio/AudioMixerSlave.h @@ -57,10 +57,13 @@ private: bool prepareMix(const SharedNodePointer& listener); void addStream(AudioMixerClientData::MixableStream& mixableStream, AvatarAudioStream& listeningNodeStream, - float masterListenerGain, bool isSoloing); + float masterAvatarGain, + float masterInjectorGain, + bool isSoloing); void updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream, AvatarAudioStream& listeningNodeStream, - float masterListenerGain); + float masterAvatarGain, + float masterInjectorGain); void resetHRTFState(AudioMixerClientData::MixableStream& mixableStream); void addStreams(Node& listener, AudioMixerClientData& listenerData); diff --git a/assignment-client/src/avatars/AvatarMixer.cpp b/assignment-client/src/avatars/AvatarMixer.cpp index 33e1034128..9816cebf43 100644 --- a/assignment-client/src/avatars/AvatarMixer.cpp +++ b/assignment-client/src/avatars/AvatarMixer.cpp @@ -253,10 +253,29 @@ void AvatarMixer::start() { int lockWait, nodeTransform, functor; + // Set our query each frame { _entityViewer.queryOctree(); } + // Dirty the hero status if there's been an entity change. + { + if (_dirtyHeroStatus) { + _dirtyHeroStatus = false; + nodeList->nestedEach([](NodeList::const_iterator cbegin, NodeList::const_iterator cend) { + std::for_each(cbegin, cend, [](const SharedNodePointer& node) { + if (node->getType() == NodeType::Agent) { + NodeData* nodeData = node->getLinkedData(); + if (nodeData) { + auto& avatar = static_cast(nodeData)->getAvatar(); + avatar.setNeedsHeroCheck(); + } + } + }); + }); + } + } + // Allow nodes to process any pending/queued packets across our worker threads { auto start = usecTimestampNow(); @@ -827,7 +846,7 @@ void AvatarMixer::sendStatsPacket() { QJsonObject avatarsObject; auto nodeList = DependencyManager::get(); - // add stats for each listerner + // add stats for each listener nodeList->eachNode([&](const SharedNodePointer& node) { QJsonObject avatarStats; @@ -851,6 +870,12 @@ void AvatarMixer::sendStatsPacket() { avatarStats["delta_full_vs_avatar_data_kbps"] = (double)outboundAvatarDataKbps - avatarStats[OUTBOUND_AVATAR_DATA_STATS_KEY].toDouble(); } + + if (node->getType() != NodeType::Agent) { // Nodes that aren't avatars + const QString displayName + { node->getType() == NodeType::EntityScriptServer ? "ENTITY SCRIPT SERVER" : "ENTITY SERVER" }; + avatarStats["display_name"] = displayName; + } } avatarsObject[uuidStringWithoutCurlyBraces(node->getUUID())] = avatarStats; @@ -973,19 +998,30 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) { { const QString CONNECTION_RATE = "connection_rate"; auto nodeList = DependencyManager::get(); - auto defaultConnectionRate = nodeList->getMaxConnectionRate(); - int connectionRate = avatarMixerGroupObject[CONNECTION_RATE].toInt((int)defaultConnectionRate); - nodeList->setMaxConnectionRate(connectionRate); + bool success; + int connectionRate = avatarMixerGroupObject[CONNECTION_RATE].toString().toInt(&success); + if (success) { + nodeList->setMaxConnectionRate(connectionRate); + } + } + + { // Fraction of downstream bandwidth reserved for 'hero' avatars: + static const QString PRIORITY_FRACTION_KEY = "priority_fraction"; + if (avatarMixerGroupObject.contains(PRIORITY_FRACTION_KEY)) { + float priorityFraction = float(avatarMixerGroupObject[PRIORITY_FRACTION_KEY].toDouble()); + _slavePool.setPriorityReservedFraction(std::min(std::max(0.0f, priorityFraction), 1.0f)); + qCDebug(avatars) << "Avatar mixer reserving" << priorityFraction << "of bandwidth for priority avatars"; + } } const QString AVATARS_SETTINGS_KEY = "avatars"; static const QString MIN_HEIGHT_OPTION = "min_avatar_height"; - float settingMinHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT); + float settingMinHeight = avatarMixerGroupObject[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT); _domainMinimumHeight = glm::clamp(settingMinHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT); static const QString MAX_HEIGHT_OPTION = "max_avatar_height"; - float settingMaxHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT); + float settingMaxHeight = avatarMixerGroupObject[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT); _domainMaximumHeight = glm::clamp(settingMaxHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT); // make sure that the domain owner didn't flip min and max @@ -997,11 +1033,11 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) { << "and a maximum avatar height of" << _domainMaximumHeight; static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist"; - _slaveSharedData.skeletonURLWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION] + _slaveSharedData.skeletonURLWhitelist = avatarMixerGroupObject[AVATAR_WHITELIST_OPTION] .toString().split(',', QString::KeepEmptyParts); static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar"; - _slaveSharedData.skeletonReplacementURL = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION] + _slaveSharedData.skeletonReplacementURL = avatarMixerGroupObject[REPLACEMENT_AVATAR_OPTION] .toString(); if (_slaveSharedData.skeletonURLWhitelist.count() == 1 && _slaveSharedData.skeletonURLWhitelist[0].isEmpty()) { @@ -1018,9 +1054,12 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) { void AvatarMixer::setupEntityQuery() { _entityViewer.init(); + EntityTreePointer entityTree = _entityViewer.getTree(); DependencyManager::registerInheritance(); - DependencyManager::set(_entityViewer.getTree()); - _slaveSharedData.entityTree = _entityViewer.getTree(); + DependencyManager::set(entityTree); + + connect(entityTree.get(), &EntityTree::addingEntityPointer, this, &AvatarMixer::entityAdded); + connect(entityTree.get(), &EntityTree::deletingEntityPointer, this, &AvatarMixer::entityChange); // ES query: {"avatarPriority": true, "type": "Zone"} QJsonObject priorityZoneQuery; @@ -1028,6 +1067,7 @@ void AvatarMixer::setupEntityQuery() { priorityZoneQuery["type"] = "Zone"; _entityViewer.getOctreeQuery().setJSONParameters(priorityZoneQuery); + _slaveSharedData.entityTree = entityTree; } void AvatarMixer::handleOctreePacket(QSharedPointer message, SharedNodePointer senderNode) { @@ -1064,6 +1104,25 @@ void AvatarMixer::handleOctreePacket(QSharedPointer message, Sh } } +void AvatarMixer::entityAdded(EntityItem* entity) { + if (entity->getType() == EntityTypes::Zone) { + _dirtyHeroStatus = true; + entity->registerChangeHandler([this](const EntityItemID& entityItemID) { + entityChange(); + }); + } +} + +void AvatarMixer::entityRemoved(EntityItem * entity) { + if (entity->getType() == EntityTypes::Zone) { + _dirtyHeroStatus = true; + } +} + +void AvatarMixer::entityChange() { + _dirtyHeroStatus = true; +} + void AvatarMixer::aboutToFinish() { DependencyManager::destroy(); DependencyManager::destroy(); diff --git a/assignment-client/src/avatars/AvatarMixer.h b/assignment-client/src/avatars/AvatarMixer.h index 9393ea6c56..10dff5e8a4 100644 --- a/assignment-client/src/avatars/AvatarMixer.h +++ b/assignment-client/src/avatars/AvatarMixer.h @@ -34,8 +34,8 @@ public: static bool shouldReplicateTo(const Node& from, const Node& to) { return to.getType() == NodeType::DownstreamAvatarMixer && - to.getPublicSocket() != from.getPublicSocket() && - to.getLocalSocket() != from.getLocalSocket(); + to.getPublicSocket() != from.getPublicSocket() && + to.getLocalSocket() != from.getLocalSocket(); } public slots: @@ -46,6 +46,11 @@ public slots: void sendStatsPacket() override; + // Avatar zone possibly changed + void entityAdded(EntityItem* entity); + void entityRemoved(EntityItem* entity); + void entityChange(); + private slots: void queueIncomingPacket(QSharedPointer message, SharedNodePointer node); void handleAdjustAvatarSorting(QSharedPointer message, SharedNodePointer senderNode); @@ -80,6 +85,7 @@ private: // Attach to entity tree for avatar-priority zone info. EntityTreeHeadlessViewer _entityViewer; + bool _dirtyHeroStatus { true }; // Dirty the needs-hero-update // FIXME - new throttling - use these values somehow float _trailingMixRatio { 0.0f }; diff --git a/assignment-client/src/avatars/AvatarMixerClientData.cpp b/assignment-client/src/avatars/AvatarMixerClientData.cpp index 557c5c9fe3..1b86e0dff2 100644 --- a/assignment-client/src/avatars/AvatarMixerClientData.cpp +++ b/assignment-client/src/avatars/AvatarMixerClientData.cpp @@ -129,7 +129,7 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared incrementNumOutOfOrderSends(); } _lastReceivedSequenceNumber = sequenceNumber; - glm::vec3 oldPosition = getPosition(); + glm::vec3 oldPosition = _avatar->getClientGlobalPosition(); bool oldHasPriority = _avatar->getHasPriority(); // compute the offset to the data payload @@ -140,23 +140,13 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message, const SlaveShared // Regardless of what the client says, restore the priority as we know it without triggering any update. _avatar->setHasPriorityWithoutTimestampReset(oldHasPriority); - auto newPosition = getPosition(); - if (newPosition != oldPosition) { -//#define AVATAR_HERO_TEST_HACK -#ifdef AVATAR_HERO_TEST_HACK - { - const static QString heroKey { "HERO" }; - _avatar->setPriorityAvatar(_avatar->getDisplayName().contains(heroKey)); - } -#else + auto newPosition = _avatar->getClientGlobalPosition(); + if (newPosition != oldPosition || _avatar->getNeedsHeroCheck()) { EntityTree& entityTree = *slaveSharedData.entityTree; - FindPriorityZone findPriorityZone { newPosition, false } ; + FindPriorityZone findPriorityZone { newPosition } ; entityTree.recurseTreeWithOperation(&FindPriorityZone::operation, &findPriorityZone); _avatar->setHasPriority(findPriorityZone.isInPriorityZone); - //if (findPriorityZone.isInPriorityZone) { - // qCWarning(avatars) << "Avatar" << _avatar->getSessionDisplayName() << "in hero zone"; - //} -#endif + _avatar->setNeedsHeroCheck(false); } return true; @@ -341,7 +331,7 @@ void AvatarMixerClientData::checkSkeletonURLAgainstWhitelist(const SlaveSharedDa // the returned set traits packet uses the trait version from the incoming packet // so the client knows they should not overwrite if they have since changed the trait - _avatar->packTrait(AvatarTraits::SkeletonModelURL, *packet, traitVersion); + AvatarTraits::packVersionedTrait(AvatarTraits::SkeletonModelURL, *packet, traitVersion, *_avatar); auto nodeList = DependencyManager::get(); nodeList->sendPacket(std::move(packet), sendingNode); diff --git a/assignment-client/src/avatars/AvatarMixerSlave.cpp b/assignment-client/src/avatars/AvatarMixerSlave.cpp index e59c81f4b7..32c944f5b8 100644 --- a/assignment-client/src/avatars/AvatarMixerSlave.cpp +++ b/assignment-client/src/avatars/AvatarMixerSlave.cpp @@ -43,12 +43,14 @@ void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) { void AvatarMixerSlave::configureBroadcast(ConstIter begin, ConstIter end, p_high_resolution_clock::time_point lastFrameTimestamp, - float maxKbpsPerNode, float throttlingRatio) { + float maxKbpsPerNode, float throttlingRatio, + float priorityReservedFraction) { _begin = begin; _end = end; _lastFrameTimestamp = lastFrameTimestamp; _maxKbpsPerNode = maxKbpsPerNode; _throttlingRatio = throttlingRatio; + _avatarHeroFraction = priorityReservedFraction; } void AvatarMixerSlave::harvestStats(AvatarMixerSlaveStats& stats) { @@ -139,7 +141,8 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis if (lastReceivedVersion > lastSentVersionRef) { bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten); // there is an update to this trait, add it to the traits packet - bytesWritten += sendingAvatar->packTrait(traitType, traitsPacketList, lastReceivedVersion); + bytesWritten += AvatarTraits::packVersionedTrait(traitType, traitsPacketList, + lastReceivedVersion, *sendingAvatar); // update the last sent version lastSentVersionRef = lastReceivedVersion; // Remember which versions we sent in this particular packet @@ -194,7 +197,8 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis bytesWritten += addTraitsNodeHeader(listeningNodeData, sendingNodeData, traitsPacketList, bytesWritten); // this instance version exists and has never been sent or is newer so we need to send it - bytesWritten += sendingAvatar->packTraitInstance(traitType, instanceID, traitsPacketList, receivedVersion); + bytesWritten += AvatarTraits::packVersionedTraitInstance(traitType, instanceID, traitsPacketList, + receivedVersion, *sendingAvatar); if (sentInstanceIt != sentIDValuePairs.end()) { sentInstanceIt->value = receivedVersion; @@ -308,7 +312,6 @@ namespace { } // Close anonymous namespace. void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) { - const float AVATAR_HERO_FRACTION { 0.4f }; const Node* destinationNode = node.data(); auto nodeList = DependencyManager::get(); @@ -343,7 +346,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) // max number of avatarBytes per frame (13 900, typical) const int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND); - const int maxHeroBytesPerFrame = int(maxAvatarBytesPerFrame * AVATAR_HERO_FRACTION); // 5555, typical + const int maxHeroBytesPerFrame = int(maxAvatarBytesPerFrame * _avatarHeroFraction); // 5555, typical // keep track of the number of other avatars held back in this frame int numAvatarsHeldBack = 0; @@ -469,8 +472,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) SortableAvatar(avatarNodeData, sourceAvatarNode, lastEncodeTime)); } - // If Avatar A's PAL WAS open but is no longer open, AND - // Avatar A is ignoring Avatar B OR Avatar B is ignoring Avatar A... + // If Node A's PAL WAS open but is no longer open, AND + // Node A is ignoring Avatar B OR Node B is ignoring Avatar A... // // This is a bit heavy-handed still - there are cases where a kill packet // will be sent when it doesn't need to be (but where it _should_ be OK to send). @@ -539,7 +542,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) const MixerAvatar* sourceAvatar = sourceNodeData->getConstAvatarData(); // Typically all out-of-view avatars but such avatars' priorities will rise with time: - bool isLowerPriority = currentVariant != kHero && sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; // XXX: hero handling? + bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; if (isLowerPriority) { detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData; @@ -548,8 +551,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData; destinationNodeData->incrementAvatarInView(); - // If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO - // the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A. + // If the time that the mixer sent AVATAR DATA about Avatar B to Node A is BEFORE OR EQUAL TO + // the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Node A. if (sourceAvatar->hasProcessedFirstIdentity() && destinationNodeData->getLastBroadcastTime(sourceNode->getLocalID()) <= sourceNodeData->getIdentityChangeTimestamp()) { identityBytesSent += sendIdentityPacket(*identityPacketList, sourceNodeData, *destinationNode); diff --git a/assignment-client/src/avatars/AvatarMixerSlave.h b/assignment-client/src/avatars/AvatarMixerSlave.h index 8c5ad6b181..f14e50e11f 100644 --- a/assignment-client/src/avatars/AvatarMixerSlave.h +++ b/assignment-client/src/avatars/AvatarMixerSlave.h @@ -110,7 +110,8 @@ public: void configure(ConstIter begin, ConstIter end); void configureBroadcast(ConstIter begin, ConstIter end, p_high_resolution_clock::time_point lastFrameTimestamp, - float maxKbpsPerNode, float throttlingRatio); + float maxKbpsPerNode, float throttlingRatio, + float priorityReservedFraction); void processIncomingPackets(const SharedNodePointer& node); void broadcastAvatarData(const SharedNodePointer& node); @@ -140,6 +141,7 @@ private: p_high_resolution_clock::time_point _lastFrameTimestamp; float _maxKbpsPerNode { 0.0f }; float _throttlingRatio { 0.0f }; + float _avatarHeroFraction { 0.4f }; AvatarMixerSlaveStats _stats; SlaveSharedData* _sharedData; diff --git a/assignment-client/src/avatars/AvatarMixerSlavePool.cpp b/assignment-client/src/avatars/AvatarMixerSlavePool.cpp index 013d914cbe..357b347a94 100644 --- a/assignment-client/src/avatars/AvatarMixerSlavePool.cpp +++ b/assignment-client/src/avatars/AvatarMixerSlavePool.cpp @@ -76,7 +76,8 @@ void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end, float maxKbpsPerNode, float throttlingRatio) { _function = &AvatarMixerSlave::broadcastAvatarData; _configure = [=](AvatarMixerSlave& slave) { - slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio); + slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio, + _priorityReservedFraction); }; run(begin, end); } diff --git a/assignment-client/src/avatars/AvatarMixerSlavePool.h b/assignment-client/src/avatars/AvatarMixerSlavePool.h index 71a9ace0d3..b05abde2a3 100644 --- a/assignment-client/src/avatars/AvatarMixerSlavePool.h +++ b/assignment-client/src/avatars/AvatarMixerSlavePool.h @@ -73,7 +73,10 @@ public: void each(std::function functor); void setNumThreads(int numThreads); - int numThreads() { return _numThreads; } + int numThreads() const { return _numThreads; } + + void setPriorityReservedFraction(float fraction) { _priorityReservedFraction = fraction; } + float getPriorityReservedFraction() const { return _priorityReservedFraction; } private: void run(ConstIter begin, ConstIter end); @@ -91,7 +94,11 @@ private: ConditionVariable _poolCondition; void (AvatarMixerSlave::*_function)(const SharedNodePointer& node); std::function _configure; + + // Set from Domain Settings: + float _priorityReservedFraction { 0.4f }; int _numThreads { 0 }; + int _numStarted { 0 }; // guarded by _mutex int _numFinished { 0 }; // guarded by _mutex int _numStopped { 0 }; // guarded by _mutex diff --git a/assignment-client/src/avatars/MixerAvatar.h b/assignment-client/src/avatars/MixerAvatar.h index 3e80704495..01e5e91b44 100644 --- a/assignment-client/src/avatars/MixerAvatar.h +++ b/assignment-client/src/avatars/MixerAvatar.h @@ -19,8 +19,12 @@ class MixerAvatar : public AvatarData { public: + bool getNeedsHeroCheck() const { return _needsHeroCheck; } + void setNeedsHeroCheck(bool needsHeroCheck = true) + { _needsHeroCheck = needsHeroCheck; } private: + bool _needsHeroCheck { false }; }; using MixerAvatarSharedPointer = std::shared_ptr; diff --git a/assignment-client/src/avatars/ScriptableAvatar.h b/assignment-client/src/avatars/ScriptableAvatar.h index e93be897d5..e5df411099 100644 --- a/assignment-client/src/avatars/ScriptableAvatar.h +++ b/assignment-client/src/avatars/ScriptableAvatar.h @@ -20,25 +20,29 @@ /**jsdoc * The Avatar API is used to manipulate scriptable avatars on the domain. This API is a subset of the - * {@link MyAvatar} API. + * {@link MyAvatar} API. To enable this API, set {@link Agent|Agent.isAvatar} to true. + * + *

For Interface, client entity, and avatar scripts, see {@link MyAvatar}.

* - *

Note: In the examples, use "Avatar" instead of "MyAvatar".

- * * @namespace Avatar * * @hifi-assignment-client * - * @property {Vec3} position - * @property {number} scale - * @property {number} density Read-only. - * @property {Vec3} handPosition - * @property {number} bodyYaw - The rotation left or right about an axis running from the head to the feet of the avatar. + * @comment IMPORTANT: This group of properties is copied from AvatarData.h; they should NOT be edited here. + * @property {Vec3} position - The position of the avatar. + * @property {number} scale=1.0 - The scale of the avatar. The value can be set to anything between 0.005 and + * 1000.0. When the scale value is fetched, it may temporarily be further limited by the domain's settings. + * @property {number} density - The density of the avatar in kg/m3. The density is used to work out its mass in + * the application of physics. Read-only. + * @property {Vec3} handPosition - A user-defined hand position, in world coordinates. The position moves with the avatar + * but is otherwise not used or changed by Interface. + * @property {number} bodyYaw - The left or right rotation about an axis running from the head to the feet of the avatar. * Yaw is sometimes called "heading". * @property {number} bodyPitch - The rotation about an axis running from shoulder to shoulder of the avatar. Pitch is * sometimes called "elevation". * @property {number} bodyRoll - The rotation about an axis running from the chest to the back of the avatar. Roll is * sometimes called "bank". - * @property {Quat} orientation + * @property {Quat} orientation - The orientation of the avatar. * @property {Quat} headOrientation - The orientation of the avatar's head. * @property {number} headPitch - The rotation about an axis running from ear to ear of the avatar's head. Pitch is * sometimes called "elevation". @@ -46,79 +50,37 @@ * head. Yaw is sometimes called "heading". * @property {number} headRoll - The rotation about an axis running from the nose to the back of the avatar's head. Roll is * sometimes called "bank". - * @property {Vec3} velocity - * @property {Vec3} angularVelocity - * @property {number} audioLoudness - * @property {number} audioAverageLoudness - * @property {string} displayName - * @property {string} sessionDisplayName - Sanitized, defaulted version displayName that is defined by the AvatarMixer - * rather than by Interface clients. The result is unique among all avatars present at the time. - * @property {boolean} lookAtSnappingEnabled - * @property {string} skeletonModelURL - * @property {AttachmentData[]} attachmentData + * @property {Vec3} velocity - The current velocity of the avatar. + * @property {Vec3} angularVelocity - The current angular velocity of the avatar. + * @property {number} audioLoudness - The instantaneous loudness of the audio input that the avatar is injecting into the + * domain. + * @property {number} audioAverageLoudness - The rolling average loudness of the audio input that the avatar is injecting + * into the domain. + * @property {string} displayName - The avatar's display name. + * @property {string} sessionDisplayName - displayName's sanitized and default version defined by the avatar mixer + * rather than Interface clients. The result is unique among all avatars present in the domain at the time. + * @property {boolean} lookAtSnappingEnabled=true - true if the avatar's eyes snap to look at another avatar's + * eyes when the other avatar is in the line of sight and also has lookAtSnappingEnabled == true. + * @property {string} skeletonModelURL - The avatar's FST file. + * @property {AttachmentData[]} attachmentData - Information on the avatar's attachments.
+ * Deprecated: Use avatar entities instead. * @property {string[]} jointNames - The list of joints in the current avatar model. Read-only. - * @property {Uuid} sessionUUID Read-only. - * @property {Mat4} sensorToWorldMatrix Read-only. - * @property {Mat4} controllerLeftHandMatrix Read-only. - * @property {Mat4} controllerRightHandMatrix Read-only. - * @property {number} sensorToWorldScale Read-only. + * @property {Uuid} sessionUUID - Unique ID of the avatar in the domain. Read-only. + * @property {Mat4} sensorToWorldMatrix - The scale, rotation, and translation transform from the user's real world to the + * avatar's size, orientation, and position in the virtual world. Read-only. + * @property {Mat4} controllerLeftHandMatrix - The rotation and translation of the left hand controller relative to the + * avatar. Read-only. + * @property {Mat4} controllerRightHandMatrix - The rotation and translation of the right hand controller relative to the + * avatar. Read-only. + * @property {number} sensorToWorldScale - The scale that transforms dimensions in the user's real world to the avatar's + * size in the virtual world. Read-only. + * @property {boolean} hasPriority - is the avatar in a Hero zone? Read-only. * - * @borrows MyAvatar.getDomainMinScale as getDomainMinScale - * @borrows MyAvatar.getDomainMaxScale as getDomainMaxScale - * @borrows MyAvatar.canMeasureEyeHeight as canMeasureEyeHeight - * @borrows MyAvatar.getEyeHeight as getEyeHeight - * @borrows MyAvatar.getHeight as getHeight - * @borrows MyAvatar.setHandState as setHandState - * @borrows MyAvatar.getHandState as getHandState - * @borrows MyAvatar.setRawJointData as setRawJointData - * @borrows MyAvatar.setJointData as setJointData - * @borrows MyAvatar.setJointRotation as setJointRotation - * @borrows MyAvatar.setJointTranslation as setJointTranslation - * @borrows MyAvatar.clearJointData as clearJointData - * @borrows MyAvatar.isJointDataValid as isJointDataValid - * @borrows MyAvatar.getJointRotation as getJointRotation - * @borrows MyAvatar.getJointTranslation as getJointTranslation - * @borrows MyAvatar.getJointRotations as getJointRotations - * @borrows MyAvatar.getJointTranslations as getJointTranslations - * @borrows MyAvatar.setJointRotations as setJointRotations - * @borrows MyAvatar.setJointTranslations as setJointTranslations - * @borrows MyAvatar.clearJointsData as clearJointsData - * @borrows MyAvatar.getJointIndex as getJointIndex - * @borrows MyAvatar.getJointNames as getJointNames - * @borrows MyAvatar.setBlendshape as setBlendshape - * @borrows MyAvatar.getAttachmentsVariant as getAttachmentsVariant - * @borrows MyAvatar.setAttachmentsVariant as setAttachmentsVariant - * @borrows MyAvatar.updateAvatarEntity as updateAvatarEntity - * @borrows MyAvatar.clearAvatarEntity as clearAvatarEntity - * @borrows MyAvatar.setForceFaceTrackerConnected as setForceFaceTrackerConnected - * @borrows MyAvatar.getAttachmentData as getAttachmentData - * @borrows MyAvatar.setAttachmentData as setAttachmentData - * @borrows MyAvatar.attach as attach - * @borrows MyAvatar.detachOne as detachOne - * @borrows MyAvatar.detachAll as detachAll - * @borrows MyAvatar.getAvatarEntityData as getAvatarEntityData - * @borrows MyAvatar.setAvatarEntityData as setAvatarEntityData - * @borrows MyAvatar.getSensorToWorldMatrix as getSensorToWorldMatrix - * @borrows MyAvatar.getSensorToWorldScale as getSensorToWorldScale - * @borrows MyAvatar.getControllerLeftHandMatrix as getControllerLeftHandMatrix - * @borrows MyAvatar.getControllerRightHandMatrix as getControllerRightHandMatrix - * @borrows MyAvatar.getDataRate as getDataRate - * @borrows MyAvatar.getUpdateRate as getUpdateRate - * @borrows MyAvatar.displayNameChanged as displayNameChanged - * @borrows MyAvatar.sessionDisplayNameChanged as sessionDisplayNameChanged - * @borrows MyAvatar.skeletonModelURLChanged as skeletonModelURLChanged - * @borrows MyAvatar.lookAtSnappingChanged as lookAtSnappingChanged - * @borrows MyAvatar.sessionUUIDChanged as sessionUUIDChanged - * @borrows MyAvatar.sendAvatarDataPacket as sendAvatarDataPacket - * @borrows MyAvatar.sendIdentityPacket as sendIdentityPacket - * @borrows MyAvatar.setJointMappingsFromNetworkReply as setJointMappingsFromNetworkReply - * @borrows MyAvatar.setSessionUUID as setSessionUUID - * @borrows MyAvatar.getAbsoluteJointRotationInObjectFrame as getAbsoluteJointRotationInObjectFrame - * @borrows MyAvatar.getAbsoluteJointTranslationInObjectFrame as getAbsoluteJointTranslationInObjectFrame - * @borrows MyAvatar.setAbsoluteJointRotationInObjectFrame as setAbsoluteJointRotationInObjectFrame - * @borrows MyAvatar.setAbsoluteJointTranslationInObjectFrame as setAbsoluteJointTranslationInObjectFrame - * @borrows MyAvatar.getTargetScale as getTargetScale - * @borrows MyAvatar.resetLastSent as resetLastSent + * @example Create a scriptable avatar. + * (function () { + * Agent.setIsAvatar(true); + * print("Position: " + JSON.stringify(Avatar.position)); // 0, 0, 0 + * }()); */ class ScriptableAvatar : public AvatarData, public Dependency { @@ -132,15 +94,17 @@ public: ScriptableAvatar(); /**jsdoc + * Starts playing an animation on the avatar. * @function Avatar.startAnimation - * @param {string} url - * @param {number} [fps=30] - * @param {number} [priority=1] - * @param {boolean} [loop=false] - * @param {boolean} [hold=false] - * @param {number} [firstFrame=0] - * @param {number} [lastFrame=3.403e+38] - * @param {string[]} [maskedJoints=[]] + * @param {string} url - The animation file's URL. Animation files need to be in the FBX format but only need to contain + * the avatar skeleton and animation data. + * @param {number} [fps=30] - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. + * @param {number} [priority=1] - Not used. + * @param {boolean} [loop=false] - true if the animation should loop, false if it shouldn't. + * @param {boolean} [hold=false] - Not used. + * @param {number} [firstFrame=0] - The frame at which the animation starts. + * @param {number} [lastFrame=3.403e+38] - The frame at which the animation stops. + * @param {string[]} [maskedJoints=[]] - The names of joints that should not be animated. */ /// Allows scripts to run animations. Q_INVOKABLE void startAnimation(const QString& url, float fps = 30.0f, float priority = 1.0f, bool loop = false, @@ -148,39 +112,37 @@ public: const QStringList& maskedJoints = QStringList()); /**jsdoc + * Stops playing the current animation. * @function Avatar.stopAnimation */ Q_INVOKABLE void stopAnimation(); /**jsdoc + * Gets the details of the current avatar animation that is being or was recently played. * @function Avatar.getAnimationDetails - * @returns {Avatar.AnimationDetails} + * @returns {Avatar.AnimationDetails} The current or recent avatar animation. + * @example Report the current animation details. + * var animationDetails = Avatar.getAnimationDetails(); + * print("Animation details: " + JSON.stringify(animationDetails)); */ Q_INVOKABLE AnimationDetails getAnimationDetails(); /**jsdoc - * Get the names of all the joints in the current avatar. - * @function MyAvatar.getJointNames - * @returns {string[]} The joint names. - * @example Report the names of all the joints in your current avatar. - * print(JSON.stringify(MyAvatar.getJointNames())); - */ + * @comment Uses the base class's JSDoc. + */ Q_INVOKABLE virtual QStringList getJointNames() const override; /**jsdoc - * Get the joint index for a named joint. The joint index value is the position of the joint in the array returned by - * {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. - * @function MyAvatar.getJointIndex - * @param {string} name - The name of the joint. - * @returns {number} The index of the joint. - * @example Report the index of your avatar's left arm joint. - * print(JSON.stringify(MyAvatar.getJointIndex("LeftArm")); - */ + * @comment Uses the base class's JSDoc. + */ /// Returns the index of the joint with the specified name, or -1 if not found/unknown. Q_INVOKABLE virtual int getJointIndex(const QString& name) const override; virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override; + /**jsdoc + * @comment Uses the base class's JSDoc. + */ int sendAvatarDataPacket(bool sendAll = false) override; virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking = false) override; @@ -192,32 +154,42 @@ public: void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement); bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); } - /**jsdoc - * Potentially Very Expensive. Do not use. + /**jsdoc + * Gets details of all avatar entities. + *

Warning: Potentially an expensive call. Do not use if possible.

* @function Avatar.getAvatarEntityData - * @returns {object} + * @returns {AvatarEntityMap} Details of the avatar entities. + * @example Report the current avatar entities. + * var avatarEntityData = Avatar.getAvatarEntityData(); + * print("Avatar entities: " + JSON.stringify(avatarEntityData)); */ Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const override; /**jsdoc - * @function MyAvatar.setAvatarEntityData - * @param {object} avatarEntityData - */ + * Sets all avatar entities from an object. + *

Warning: Potentially an expensive call. Do not use if possible.

+ * @function Avatar.setAvatarEntityData + * @param {AvatarEntityMap} avatarEntityData - Details of the avatar entities. + */ Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override; /**jsdoc - * @function MyAvatar.updateAvatarEntity - * @param {Uuid} entityID - * @param {string} entityData + * @comment Uses the base class's JSDoc. */ Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override; public slots: + /**jsdoc + * @function Avatar.update + * @param {number} deltaTime - Delta time. + * @deprecated This function is deprecated and will be removed. + */ void update(float deltatime); /**jsdoc - * @function MyAvatar.setJointMappingsFromNetworkReply - */ + * @function Avatar.setJointMappingsFromNetworkReply + * @deprecated This function is deprecated and will be removed. + */ void setJointMappingsFromNetworkReply(); private: diff --git a/cmake/macros/TargetPython.cmake b/cmake/macros/TargetPython.cmake index cd0ea0f34c..2c055cf8bc 100644 --- a/cmake/macros/TargetPython.cmake +++ b/cmake/macros/TargetPython.cmake @@ -1,7 +1,7 @@ macro(TARGET_PYTHON) if (NOT HIFI_PYTHON_EXEC) # Find the python interpreter - if (CAME_VERSION VERSION_LESS 3.12) + if (CMAKE_VERSION VERSION_LESS 3.12) # this logic is deprecated in CMake after 3.12 # FIXME eventually we should make 3.12 the min cmake verion and just use the Python3 find_package path set(Python_ADDITIONAL_VERSIONS 3) diff --git a/domain-server/resources/describe-settings.json b/domain-server/resources/describe-settings.json index 140c7d6c17..352106dcf7 100644 --- a/domain-server/resources/describe-settings.json +++ b/domain-server/resources/describe-settings.json @@ -1310,6 +1310,15 @@ "placeholder": "50", "default": "50", "advanced": true + }, + { + "name": "priority_fraction", + "type": "double", + "label": "Hero Bandwidth", + "help": "Fraction of downstream bandwidth reserved for avatars in 'Hero' zones", + "placeholder": "0.40", + "default": "0.40", + "advanced": true } ] }, diff --git a/domain-server/src/DomainServer.cpp b/domain-server/src/DomainServer.cpp index 8d5cb165cb..5f82700e9c 100644 --- a/domain-server/src/DomainServer.cpp +++ b/domain-server/src/DomainServer.cpp @@ -1766,14 +1766,14 @@ void DomainServer::processOctreeDataRequestMessage(QSharedPointerreadPrimitive(&remoteHasExistingData); if (remoteHasExistingData) { constexpr size_t UUID_SIZE_BYTES = 16; auto idData = message->read(UUID_SIZE_BYTES); id = QUuid::fromRfc4122(idData); - message->readPrimitive(&version); - qCDebug(domain_server) << "Entity server does have existing data: ID(" << id << ") DataVersion(" << version << ")"; + message->readPrimitive(&dataVersion); + qCDebug(domain_server) << "Entity server does have existing data: ID(" << id << ") DataVersion(" << dataVersion << ")"; } else { qCDebug(domain_server) << "Entity server does not have existing data"; } @@ -1782,11 +1782,11 @@ void DomainServer::processOctreeDataRequestMessage(QSharedPointerwritePrimitive(false); } else { - qCDebug(domain_server) << "Sending newer octree data to ES: ID(" << data.id << ") DataVersion(" << data.version << ")"; + qCDebug(domain_server) << "Sending newer octree data to ES: ID(" << data.id << ") DataVersion(" << data.dataVersion << ")"; QFile file(entityFilePath); if (file.open(QIODevice::ReadOnly)) { reply->writePrimitive(true); diff --git a/interface/resources/qml/LoginDialog/CompleteProfileBody.qml b/interface/resources/qml/LoginDialog/CompleteProfileBody.qml index 65f8a8c1dc..17d6a7d3b3 100644 --- a/interface/resources/qml/LoginDialog/CompleteProfileBody.qml +++ b/interface/resources/qml/LoginDialog/CompleteProfileBody.qml @@ -379,9 +379,9 @@ Item { Component.onCompleted: { // with the link. if (completeProfileBody.withOculus) { - termsText.text = qsTr("By signing up, you agree to High Fidelity's Terms of Service") + termsText.text = qsTr("By signing up, you agree to High Fidelity's Terms of Service") } else { - termsText.text = qsTr("By creating this user profile, you agree to High Fidelity's Terms of Service") + termsText.text = qsTr("By creating this user profile, you agree to High Fidelity's Terms of Service") } } } diff --git a/interface/resources/qml/LoginDialog/SignUpBody.qml b/interface/resources/qml/LoginDialog/SignUpBody.qml index 64df9089a1..69ac2f5a6c 100644 --- a/interface/resources/qml/LoginDialog/SignUpBody.qml +++ b/interface/resources/qml/LoginDialog/SignUpBody.qml @@ -395,7 +395,7 @@ Item { text: signUpBody.termsContainerText Component.onCompleted: { // with the link. - termsText.text = qsTr("By signing up, you agree to High Fidelity's Terms of Service") + termsText.text = qsTr("By signing up, you agree to High Fidelity's Terms of Service") } } diff --git a/interface/resources/qml/LoginDialog/UsernameCollisionBody.qml b/interface/resources/qml/LoginDialog/UsernameCollisionBody.qml index 2c8e61a29a..d450b1e7bc 100644 --- a/interface/resources/qml/LoginDialog/UsernameCollisionBody.qml +++ b/interface/resources/qml/LoginDialog/UsernameCollisionBody.qml @@ -218,7 +218,7 @@ Item { text: usernameCollisionBody.termsContainerText Component.onCompleted: { // with the link. - termsText.text = qsTr("By creating this user profile, you agree to High Fidelity's Terms of Service") + termsText.text = qsTr("By creating this user profile, you agree to High Fidelity's Terms of Service") } } diff --git a/interface/resources/qml/Stats.qml b/interface/resources/qml/Stats.qml index 6748418d19..e10f86a947 100644 --- a/interface/resources/qml/Stats.qml +++ b/interface/resources/qml/Stats.qml @@ -232,6 +232,10 @@ Item { text: "Audio Codec: " + root.audioCodec + " Noise Gate: " + root.audioNoiseGate; } + StatText { + visible: root.expanded; + text: "Injectors (Local/NonLocal): " + root.audioInjectors.x + "/" + root.audioInjectors.y; + } StatText { visible: root.expanded; text: "Entity Servers In: " + root.entityPacketsInKbps + " kbps"; diff --git a/interface/resources/qml/dialogs/FileDialog.qml b/interface/resources/qml/dialogs/FileDialog.qml index ba5e162391..4eea3566b8 100644 --- a/interface/resources/qml/dialogs/FileDialog.qml +++ b/interface/resources/qml/dialogs/FileDialog.qml @@ -9,7 +9,7 @@ // import QtQuick 2.7 -import Qt.labs.folderlistmodel 2.1 +import Qt.labs.folderlistmodel 2.2 import Qt.labs.settings 1.0 import QtQuick.Dialogs 1.2 as OriginalDialogs import QtQuick.Controls 1.4 as QQC1 @@ -320,6 +320,7 @@ ModalWindow { FolderListModel { id: folderListModel nameFilters: selectionType.currentFilter + caseSensitive: false showDirsFirst: true showDotAndDotDot: false showFiles: !root.selectDirectory diff --git a/interface/resources/qml/dialogs/TabletFileDialog.qml b/interface/resources/qml/dialogs/TabletFileDialog.qml index 6c4e32dc5a..5bcc42f101 100644 --- a/interface/resources/qml/dialogs/TabletFileDialog.qml +++ b/interface/resources/qml/dialogs/TabletFileDialog.qml @@ -9,7 +9,7 @@ // import QtQuick 2.7 -import Qt.labs.folderlistmodel 2.1 +import Qt.labs.folderlistmodel 2.2 import Qt.labs.settings 1.0 import QtQuick.Dialogs 1.2 as OriginalDialogs import QtQuick.Controls 1.4 as QQC1 @@ -285,6 +285,7 @@ TabletModalWindow { FolderListModel { id: folderListModel nameFilters: selectionType.currentFilter + caseSensitive: false showDirsFirst: true showDotAndDotDot: false showFiles: !root.selectDirectory diff --git a/interface/resources/qml/dialogs/TabletMessageBox.qml b/interface/resources/qml/dialogs/TabletMessageBox.qml index 1e6f0734ad..4411651a0f 100644 --- a/interface/resources/qml/dialogs/TabletMessageBox.qml +++ b/interface/resources/qml/dialogs/TabletMessageBox.qml @@ -28,7 +28,7 @@ TabletModalWindow { id: mouse; anchors.fill: parent } - + function click(button) { clickedButton = button; selected(button); diff --git a/interface/resources/qml/hifi/AvatarApp.qml b/interface/resources/qml/hifi/AvatarApp.qml index 753b9c5a81..997407885b 100644 --- a/interface/resources/qml/hifi/AvatarApp.qml +++ b/interface/resources/qml/hifi/AvatarApp.qml @@ -16,6 +16,8 @@ Rectangle { property bool keyboardRaised: false property bool punctuationMode: false + HifiConstants { id: hifi } + HifiControls.Keyboard { id: keyboard z: 1000 @@ -48,6 +50,7 @@ Rectangle { property var jointNames: [] property var currentAvatarSettings; + property bool wearablesFrozen; function fetchAvatarModelName(marketId, avatar) { var xmlhttp = new XMLHttpRequest(); @@ -187,6 +190,8 @@ Rectangle { updateCurrentAvatarInBookmarks(currentAvatar); } else if (message.method === 'selectAvatarEntity') { adjustWearables.selectWearableByID(message.entityID); + } else if (message.method === 'wearablesFrozenChanged') { + wearablesFrozen = message.wearablesFrozen; } } @@ -507,6 +512,7 @@ Rectangle { } SquareLabel { + id: adjustLabel anchors.right: parent.right anchors.verticalCenter: wearablesLabel.verticalCenter glyphText: "\ue02e" @@ -515,6 +521,17 @@ Rectangle { adjustWearables.open(currentAvatar); } } + + SquareLabel { + anchors.right: adjustLabel.left + anchors.verticalCenter: wearablesLabel.verticalCenter + anchors.rightMargin: 15 + glyphText: wearablesFrozen ? hifi.glyphs.lock : hifi.glyphs.unlock; + + onClicked: { + emitSendToScript({'method' : 'toggleWearablesFrozen'}); + } + } } Rectangle { diff --git a/interface/resources/qml/hifi/Card.qml b/interface/resources/qml/hifi/Card.qml index fc49bcf048..9fb8067371 100644 --- a/interface/resources/qml/hifi/Card.qml +++ b/interface/resources/qml/hifi/Card.qml @@ -40,6 +40,7 @@ Item { property bool isConcurrency: action === 'concurrency'; property bool isAnnouncement: action === 'announcement'; property bool isStacked: !isConcurrency && drillDownToPlace; + property bool has3DHTML: PlatformInfo.has3DHTML(); property int textPadding: 10; @@ -298,7 +299,7 @@ Item { StateImage { id: actionIcon; - visible: !isAnnouncement; + visible: !isAnnouncement && has3DHTML; imageURL: "../../images/info-icon-2-state.svg"; size: 30; buttonState: messageArea.containsMouse ? 1 : 0; @@ -315,7 +316,7 @@ Item { } MouseArea { id: messageArea; - visible: !isAnnouncement; + visible: !isAnnouncement && has3DHTML; width: parent.width; height: messageHeight; anchors.top: lobby.bottom; diff --git a/interface/resources/qml/hifi/NameCard.qml b/interface/resources/qml/hifi/NameCard.qml index 646fc881e1..141ddf0077 100644 --- a/interface/resources/qml/hifi/NameCard.qml +++ b/interface/resources/qml/hifi/NameCard.qml @@ -46,6 +46,8 @@ Item { property string placeName: "" property string profilePicBorderColor: (connectionStatus == "connection" ? hifi.colors.indigoAccent : (connectionStatus == "friend" ? hifi.colors.greenHighlight : "transparent")) property alias avImage: avatarImage + property bool has3DHTML: PlatformInfo.has3DHTML(); + Item { id: avatarImage visible: profileUrl !== "" && userName !== ""; @@ -94,10 +96,12 @@ Item { enabled: (selected && activeTab == "nearbyTab") || isMyCard; hoverEnabled: enabled onClicked: { - userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName; - userInfoViewer.visible = true; + if (has3DHTML) { + userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName; + userInfoViewer.visible = true; + } } - onEntered: infoHoverImage.visible = true; + onEntered: infoHoverImage.visible = has3DHTML; onExited: infoHoverImage.visible = false; } } @@ -352,7 +356,7 @@ Item { } StateImage { id: nameCardConnectionInfoImage - visible: selected && !isMyCard && pal.activeTab == "connectionsTab" + visible: selected && !isMyCard && pal.activeTab == "connectionsTab" && has3DHTML imageURL: "../../images/info-icon-2-state.svg" // PLACEHOLDER!!! size: 32; buttonState: 0; @@ -364,8 +368,10 @@ Item { enabled: selected hoverEnabled: true onClicked: { - userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName; - userInfoViewer.visible = true; + if (has3DHTML) { + userInfoViewer.url = Account.metaverseServerURL + "/users/" + userName; + userInfoViewer.visible = true; + } } onEntered: { nameCardConnectionInfoImage.buttonState = 1; @@ -376,8 +382,7 @@ Item { } FiraSansRegular { id: nameCardConnectionInfoText - visible: selected && !isMyCard && pal.activeTab == "connectionsTab" - width: parent.width + visible: selected && !isMyCard && pal.activeTab == "connectionsTab" && PlatformInfo.has3DHTML() height: displayNameTextPixelSize size: displayNameTextPixelSize - 4 anchors.left: nameCardConnectionInfoImage.right @@ -391,9 +396,10 @@ Item { id: nameCardRemoveConnectionImage visible: selected && !isMyCard && pal.activeTab == "connectionsTab" text: hifi.glyphs.close - size: 28; + size: 24; x: 120 anchors.verticalCenter: nameCardConnectionInfoImage.verticalCenter + anchors.left: has3DHTML ? nameCardConnectionInfoText.right + 10 : avatarImage.right } MouseArea { anchors.fill:nameCardRemoveConnectionImage diff --git a/interface/resources/qml/hifi/Pal.qml b/interface/resources/qml/hifi/Pal.qml index 1c190a2b79..55f2bb80b1 100644 --- a/interface/resources/qml/hifi/Pal.qml +++ b/interface/resources/qml/hifi/Pal.qml @@ -1261,6 +1261,14 @@ Rectangle { case 'refreshConnections': refreshConnections(); break; + case 'connectionRemoved': + for (var i=0; i 10 ? true : false; + clip: true; - Separator { } + ScrollBar.vertical: ScrollBar { + policy: flickView.isScrolling ? ScrollBar.AlwaysOn : ScrollBar.AlwaysOff; + parent: flickView.parent; + anchors.top: flickView.top; + anchors.right: flickView.right; + anchors.bottom: flickView.bottom; + anchors.rightMargin: -verticalScrollWidth; //compensate flickView's right margin + background: Item { + implicitWidth: verticalScrollWidth; + Rectangle { + color: hifi.colors.darkGray30; + radius: 4; + anchors { + fill: parent; + topMargin: -1; // Finesse size + bottomMargin: -2; + } + } + } + contentItem: Item { + implicitWidth: verticalScrollShaft; + Rectangle { + radius: verticalScrollShaft/2; + color: hifi.colors.white30; + anchors { + fill: parent; + leftMargin: 2; // Finesse size and position. + topMargin: 1; + bottomMargin: 1; + } + } + } + } - RowLayout { + Separator { + id: firstSeparator; + anchors.top: parent.top; + } + + Item { + id: switchesContainer; x: 2 * margins.paddings; width: parent.width; + // switch heights + 2 * top margins + height: (root.switchHeight) * 3 + 48; + anchors.top: firstSeparator.bottom; + anchors.topMargin: 10; // mute is in its own row - ColumnLayout { - id: columnOne - spacing: 24; - x: margins.paddings + Item { + id: switchContainer; + x: margins.paddings; + width: parent.width / 2; + height: parent.height; + anchors.left: parent.left; HifiControlsUit.Switch { id: muteMic; height: root.switchHeight; @@ -129,8 +191,12 @@ Rectangle { } HifiControlsUit.Switch { + id: noiseReductionSwitch; height: root.switchHeight; switchWidth: root.switchWidth; + anchors.top: muteMic.bottom; + anchors.topMargin: 24 + anchors.left: parent.left labelTextOn: "Noise Reduction"; backgroundOnColor: "#E3E3E3"; checked: AudioScriptingInterface.noiseReduction; @@ -144,6 +210,9 @@ Rectangle { id: pttSwitch height: root.switchHeight; switchWidth: root.switchWidth; + anchors.top: noiseReductionSwitch.bottom + anchors.topMargin: 24 + anchors.left: parent.left labelTextOn: qsTr("Push To Talk (T)"); backgroundOnColor: "#E3E3E3"; checked: (bar.currentIndex === 0) ? AudioScriptingInterface.pushToTalkDesktop : AudioScriptingInterface.pushToTalkHMD; @@ -164,12 +233,18 @@ Rectangle { } } - ColumnLayout { - spacing: 24; + Item { + id: additionalSwitchContainer + width: switchContainer.width - margins.paddings; + height: parent.height; + anchors.top: parent.top + anchors.left: switchContainer.right; HifiControlsUit.Switch { id: warnMutedSwitch height: root.switchHeight; switchWidth: root.switchWidth; + anchors.top: parent.top + anchors.left: parent.left labelTextOn: qsTr("Warn when muted"); backgroundOnColor: "#E3E3E3"; checked: AudioScriptingInterface.warnWhenMuted; @@ -184,6 +259,9 @@ Rectangle { id: audioLevelSwitch height: root.switchHeight; switchWidth: root.switchWidth; + anchors.top: warnMutedSwitch.bottom + anchors.topMargin: 24 + anchors.left: parent.left labelTextOn: qsTr("Audio Level Meter"); backgroundOnColor: "#E3E3E3"; checked: AvatarInputs.showAudioTools; @@ -197,6 +275,9 @@ Rectangle { id: stereoInput; height: root.switchHeight; switchWidth: root.switchWidth; + anchors.top: audioLevelSwitch.bottom + anchors.topMargin: 24 + anchors.left: parent.left labelTextOn: qsTr("Stereo input"); backgroundOnColor: "#E3E3E3"; checked: AudioScriptingInterface.isStereoInput; @@ -210,17 +291,20 @@ Rectangle { } Item { - anchors.left: parent.left + id: pttTextContainer + anchors.top: switchesContainer.bottom; + anchors.topMargin: 10; + anchors.left: parent.left; width: rightMostInputLevelPos; height: pttText.height; RalewayRegular { - id: pttText + id: pttText; x: margins.paddings; color: hifi.colors.white; width: rightMostInputLevelPos; height: paintedHeight; wrapMode: Text.WordWrap; - font.italic: true + font.italic: true; size: 16; text: (bar.currentIndex === 0) ? qsTr("Press and hold the button \"T\" to talk.") : @@ -228,28 +312,35 @@ Rectangle { } } - Separator { } + Separator { + id: secondSeparator; + anchors.top: pttTextContainer.bottom; + anchors.topMargin: 10; + } Item { + id: inputDeviceHeader x: margins.paddings; - width: parent.width - margins.paddings*2 - height: 36 + width: parent.width - margins.paddings*2; + height: 36; + anchors.top: secondSeparator.bottom; + anchors.topMargin: 10; HiFiGlyphs { - width: margins.sizeCheckBox + width: margins.sizeCheckBox; text: hifi.glyphs.mic; color: hifi.colors.white; - anchors.left: parent.left - anchors.leftMargin: -size/4 //the glyph has empty space at left about 25% + anchors.left: parent.left; + anchors.leftMargin: -size/4; //the glyph has empty space at left about 25% anchors.verticalCenter: parent.verticalCenter; size: 30; } RalewayRegular { anchors.verticalCenter: parent.verticalCenter; - width: margins.sizeText + margins.sizeLevel - anchors.left: parent.left - anchors.leftMargin: margins.sizeCheckBox + width: margins.sizeText + margins.sizeLevel; + anchors.left: parent.left; + anchors.leftMargin: margins.sizeCheckBox; size: 16; color: hifi.colors.white; text: qsTr("Choose input device"); @@ -257,12 +348,13 @@ Rectangle { } ListView { - id: inputView - width: parent.width - margins.paddings*2 + id: inputView; + width: parent.width - margins.paddings*2; + anchors.top: inputDeviceHeader.bottom; + anchors.topMargin: 10; x: margins.paddings - height: Math.min(150, contentHeight); + height: contentHeight; spacing: 4; - snapMode: ListView.SnapToItem; clip: true; model: AudioScriptingInterface.devices.input; delegate: Item { @@ -301,17 +393,28 @@ Rectangle { } } } + AudioControls.LoopbackAudio { + id: loopbackAudio x: margins.paddings + anchors.top: inputView.bottom; + anchors.topMargin: 10; visible: (bar.currentIndex === 1 && isVR) || (bar.currentIndex === 0 && !isVR); anchors { left: parent.left; leftMargin: margins.paddings } } - Separator {} + Separator { + id: thirdSeparator; + anchors.top: loopbackAudio.bottom; + anchors.topMargin: 10; + } Item { + id: outputDeviceHeader; + anchors.topMargin: 10; + anchors.top: thirdSeparator.bottom; x: margins.paddings; width: parent.width - margins.paddings*2 height: 36 @@ -341,9 +444,10 @@ Rectangle { id: outputView width: parent.width - margins.paddings*2 x: margins.paddings - height: Math.min(360 - inputView.height, contentHeight); + height: contentHeight; + anchors.top: outputDeviceHeader.bottom; + anchors.topMargin: 10; spacing: 4; - snapMode: ListView.SnapToItem; clip: true; model: AudioScriptingInterface.devices.output; delegate: Item { @@ -370,20 +474,22 @@ Rectangle { } Item { - id: gainContainer + id: avatarGainContainer x: margins.paddings; + anchors.top: outputView.bottom; + anchors.topMargin: 10; width: parent.width - margins.paddings*2 - height: gainSliderTextMetrics.height + height: avatarGainSliderTextMetrics.height HifiControlsUit.Slider { - id: gainSlider + id: avatarGainSlider anchors.right: parent.right height: parent.height width: 200 minimumValue: -60.0 maximumValue: 20.0 stepSize: 5 - value: Users.getAvatarGain(myAvatarUuid) + value: AudioScriptingInterface.getAvatarGain() onValueChanged: { updateMyAvatarGainFromQML(value, false); } @@ -399,7 +505,7 @@ Rectangle { // Do nothing. } onDoubleClicked: { - gainSlider.value = 0.0 + avatarGainSlider.value = 0.0 } onPressed: { // Pass through to Slider @@ -413,13 +519,13 @@ Rectangle { } } TextMetrics { - id: gainSliderTextMetrics - text: gainSliderText.text - font: gainSliderText.font + id: avatarGainSliderTextMetrics + text: avatarGainSliderText.text + font: avatarGainSliderText.font } RalewayRegular { // The slider for my card is special, it controls the master gain - id: gainSliderText; + id: avatarGainSliderText; text: "Avatar volume"; size: 16; anchors.left: parent.left; @@ -429,12 +535,133 @@ Rectangle { } } - AudioControls.PlaySampleSound { - x: margins.paddings + Item { + id: injectorGainContainer + x: margins.paddings; + width: parent.width - margins.paddings*2 + height: injectorGainSliderTextMetrics.height + anchors.top: avatarGainContainer.bottom; + anchors.topMargin: 10; - visible: (bar.currentIndex === 1 && isVR) || - (bar.currentIndex === 0 && !isVR); - anchors { left: parent.left; leftMargin: margins.paddings } + HifiControlsUit.Slider { + id: injectorGainSlider + anchors.right: parent.right + height: parent.height + width: 200 + minimumValue: -60.0 + maximumValue: 20.0 + stepSize: 5 + value: AudioScriptingInterface.getInjectorGain() + onValueChanged: { + updateInjectorGainFromQML(value, false); + } + onPressedChanged: { + if (!pressed) { + updateInjectorGainFromQML(value, false); + } + } + + MouseArea { + anchors.fill: parent + onWheel: { + // Do nothing. + } + onDoubleClicked: { + injectorGainSlider.value = 0.0 + } + onPressed: { + // Pass through to Slider + mouse.accepted = false + } + onReleased: { + // the above mouse.accepted seems to make this + // never get called, nonetheless... + mouse.accepted = false + } + } + } + TextMetrics { + id: injectorGainSliderTextMetrics + text: injectorGainSliderText.text + font: injectorGainSliderText.font + } + RalewayRegular { + id: injectorGainSliderText; + text: "Environment volume"; + size: 16; + anchors.left: parent.left; + color: hifi.colors.white; + horizontalAlignment: Text.AlignLeft; + verticalAlignment: Text.AlignTop; + } + } + + Item { + id: systemInjectorGainContainer + x: margins.paddings; + width: parent.width - margins.paddings*2 + height: systemInjectorGainSliderTextMetrics.height + anchors.top: injectorGainContainer.bottom; + anchors.topMargin: 10; + + HifiControlsUit.Slider { + id: systemInjectorGainSlider + anchors.right: parent.right + height: parent.height + width: 200 + minimumValue: -60.0 + maximumValue: 20.0 + stepSize: 5 + value: AudioScriptingInterface.getSystemInjectorGain() + onValueChanged: { + updateSystemInjectorGainFromQML(value, false); + } + onPressedChanged: { + if (!pressed) { + updateSystemInjectorGainFromQML(value, false); + } + } + + MouseArea { + anchors.fill: parent + onWheel: { + // Do nothing. + } + onDoubleClicked: { + systemInjectorGainSlider.value = 0.0 + } + onPressed: { + // Pass through to Slider + mouse.accepted = false + } + onReleased: { + // the above mouse.accepted seems to make this + // never get called, nonetheless... + mouse.accepted = false + } + } + } + TextMetrics { + id: systemInjectorGainSliderTextMetrics + text: systemInjectorGainSliderText.text + font: systemInjectorGainSliderText.font + } + RalewayRegular { + id: systemInjectorGainSliderText; + text: "System Sound volume"; + size: 16; + anchors.left: parent.left; + color: hifi.colors.white; + horizontalAlignment: Text.AlignLeft; + verticalAlignment: Text.AlignTop; + } + } + + AudioControls.PlaySampleSound { + id: playSampleSound + x: margins.paddings + anchors.top: systemInjectorGainContainer.bottom; + anchors.topMargin: 10; } } } diff --git a/interface/resources/qml/hifi/audio/AudioTabButton.qml b/interface/resources/qml/hifi/audio/AudioTabButton.qml index 32331ccb6e..c81377e524 100644 --- a/interface/resources/qml/hifi/audio/AudioTabButton.qml +++ b/interface/resources/qml/hifi/audio/AudioTabButton.qml @@ -16,7 +16,7 @@ import stylesUit 1.0 TabButton { id: control - font.pixelSize: height / 2 + font.pixelSize: 14 HifiConstants { id: hifi; } diff --git a/interface/resources/qml/hifi/audio/LoopbackAudio.qml b/interface/resources/qml/hifi/audio/LoopbackAudio.qml index 8ec0ffc496..db0614dfdc 100644 --- a/interface/resources/qml/hifi/audio/LoopbackAudio.qml +++ b/interface/resources/qml/hifi/audio/LoopbackAudio.qml @@ -17,17 +17,17 @@ import stylesUit 1.0 import controlsUit 1.0 as HifiControlsUit RowLayout { - property bool audioLoopedBack: AudioScriptingInterface.getServerEcho(); + property bool audioLoopedBack: AudioScriptingInterface.getLocalEcho(); function startAudioLoopback() { if (!audioLoopedBack) { audioLoopedBack = true; - AudioScriptingInterface.setServerEcho(true); + AudioScriptingInterface.setLocalEcho(true); } } function stopAudioLoopback() { if (audioLoopedBack) { audioLoopedBack = false; - AudioScriptingInterface.setServerEcho(false); + AudioScriptingInterface.setLocalEcho(false); } } @@ -44,8 +44,11 @@ RowLayout { } HifiControlsUit.Button { - text: audioLoopedBack ? qsTr("STOP TESTING YOUR VOICE") : qsTr("TEST YOUR VOICE"); + text: audioLoopedBack ? qsTr("STOP TESTING VOICE") : qsTr("TEST YOUR VOICE"); color: audioLoopedBack ? hifi.buttons.red : hifi.buttons.blue; + fontSize: 15; + width: 200; + height: 32; onClicked: { if (audioLoopedBack) { loopbackTimer.stop(); @@ -57,11 +60,11 @@ RowLayout { } } - RalewayRegular { - Layout.leftMargin: 2; - size: 14; - color: "white"; - font.italic: true - text: audioLoopedBack ? qsTr("Speak in your input") : ""; - } +// RalewayRegular { +// Layout.leftMargin: 2; +// size: 14; +// color: "white"; +// font.italic: true +// text: audioLoopedBack ? qsTr("Speak in your input") : ""; +// } } diff --git a/interface/resources/qml/hifi/audio/PlaySampleSound.qml b/interface/resources/qml/hifi/audio/PlaySampleSound.qml index b9d9727dab..033af99d04 100644 --- a/interface/resources/qml/hifi/audio/PlaySampleSound.qml +++ b/interface/resources/qml/hifi/audio/PlaySampleSound.qml @@ -56,16 +56,19 @@ RowLayout { HifiConstants { id: hifi; } HifiControlsUit.Button { - text: isPlaying ? qsTr("STOP TESTING YOUR SOUND") : qsTr("TEST YOUR SOUND"); + text: isPlaying ? qsTr("STOP TESTING") : qsTr("TEST YOUR SOUND"); color: isPlaying ? hifi.buttons.red : hifi.buttons.blue; onClicked: isPlaying ? stopSound() : playSound(); + fontSize: 15; + width: 200; + height: 32; } - RalewayRegular { - Layout.leftMargin: 2; - size: 14; - color: "white"; - font.italic: true - text: isPlaying ? qsTr("Listen to your output") : ""; - } +// RalewayRegular { +// Layout.leftMargin: 2; +// size: 14; +// color: "white"; +// font.italic: true +// text: isPlaying ? qsTr("Listen to your output") : ""; +// } } diff --git a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml index 8afc60fd90..278ce36362 100644 --- a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml +++ b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml @@ -133,7 +133,7 @@ Item { states: [ State { name: AvatarPackagerState.main - PropertyChanges { target: avatarPackagerHeader; title: qsTr("Avatar Packager"); docsEnabled: true; backButtonVisible: false } + PropertyChanges { target: avatarPackagerHeader; title: qsTr("Avatar Packager"); docsEnabled: true; videoEnabled: true; backButtonVisible: false } PropertyChanges { target: avatarPackagerMain; visible: true } PropertyChanges { target: avatarPackagerFooter; content: avatarPackagerMain.footer } }, @@ -229,7 +229,11 @@ Item { } function openDocs() { - Qt.openUrlExternally("https://docs.highfidelity.com/create/avatars/create-avatars#how-to-package-your-avatar"); + Qt.openUrlExternally("https://docs.highfidelity.com/create/avatars/package-avatar.html"); + } + + function openVideo() { + Qt.openUrlExternally("https://youtu.be/zrkEowu_yps"); } AvatarPackagerHeader { @@ -243,6 +247,9 @@ Item { onDocsButtonClicked: { avatarPackager.openDocs(); } + onVideoButtonClicked: { + avatarPackager.openVideo(); + } } Item { diff --git a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerHeader.qml b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerHeader.qml index 25201bf81e..31528a8557 100644 --- a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerHeader.qml +++ b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerHeader.qml @@ -13,6 +13,7 @@ ShadowRectangle { property string title: qsTr("Avatar Packager") property alias docsEnabled: docs.visible + property alias videoEnabled: video.visible property bool backButtonVisible: true // If false, is not visible and does not take up space property bool backButtonEnabled: true // If false, is not visible but does not affect space property bool canRename: false @@ -24,6 +25,7 @@ ShadowRectangle { signal backButtonClicked signal docsButtonClicked + signal videoButtonClicked RalewayButton { id: back @@ -126,6 +128,20 @@ ShadowRectangle { } } + RalewayButton { + id: video + visible: false + size: 28 + anchors.top: parent.top + anchors.bottom: parent.bottom + anchors.right: docs.left + anchors.rightMargin: 16 + + text: qsTr("Video") + + onClicked: videoButtonClicked() + } + RalewayButton { id: docs visible: false @@ -137,8 +153,6 @@ ShadowRectangle { text: qsTr("Docs") - onClicked: { - docsButtonClicked(); - } + onClicked: docsButtonClicked() } } diff --git a/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml b/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml index bf8c06d1b3..e5bffa7829 100644 --- a/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml +++ b/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml @@ -339,8 +339,8 @@ Item { visible: AvatarPackagerCore.currentAvatarProject && AvatarPackagerCore.currentAvatarProject.hasErrors anchors { - top: notForSaleMessage.bottom - topMargin: 16 + top: notForSaleMessage.visible ? notForSaleMessage.bottom : infoMessage .bottom + bottom: showFilesText.top horizontalCenter: parent.horizontalCenter } diff --git a/interface/resources/qml/hifi/avatarapp/AdjustWearables.qml b/interface/resources/qml/hifi/avatarapp/AdjustWearables.qml index 136d535b3f..391e4fab37 100644 --- a/interface/resources/qml/hifi/avatarapp/AdjustWearables.qml +++ b/interface/resources/qml/hifi/avatarapp/AdjustWearables.qml @@ -113,6 +113,7 @@ Rectangle { } else if (prop === 'dimensions') { scalespinner.set(wearable[prop].x / wearable.naturalDimensions.x); } + modified = true; } } diff --git a/interface/resources/qml/hifi/commerce/common/sendAsset/SendAsset.qml b/interface/resources/qml/hifi/commerce/common/sendAsset/SendAsset.qml index 626ac4da65..e159344d5c 100644 --- a/interface/resources/qml/hifi/commerce/common/sendAsset/SendAsset.qml +++ b/interface/resources/qml/hifi/commerce/common/sendAsset/SendAsset.qml @@ -2248,6 +2248,7 @@ Item { if (sendAssetStep.selectedRecipientUserName === "") { console.log("SendAsset: Script didn't specify a recipient username!"); sendAssetHome.visible = false; + root.nextActiveView = 'paymentFailure'; return; } diff --git a/interface/resources/qml/hifi/commerce/marketplace/Marketplace.qml b/interface/resources/qml/hifi/commerce/marketplace/Marketplace.qml index 2a5f5f7e0f..619547ef43 100644 --- a/interface/resources/qml/hifi/commerce/marketplace/Marketplace.qml +++ b/interface/resources/qml/hifi/commerce/marketplace/Marketplace.qml @@ -348,9 +348,11 @@ Rectangle { } onAccepted: { - root.searchString = searchField.text; - getMarketplaceItems(); - searchField.forceActiveFocus(); + if (root.searchString !== searchField.text) { + root.searchString = searchField.text; + getMarketplaceItems(); + searchField.forceActiveFocus(); + } } onActiveFocusChanged: { @@ -662,7 +664,7 @@ Rectangle { text: "LOG IN" onClicked: { - sendToScript({method: 'needsLogIn_loginClicked'}); + sendToScript({method: 'marketplace_loginClicked'}); } } diff --git a/interface/resources/qml/hifi/commerce/wallet/Wallet.qml b/interface/resources/qml/hifi/commerce/wallet/Wallet.qml index ea74549084..7c2b86ef99 100644 --- a/interface/resources/qml/hifi/commerce/wallet/Wallet.qml +++ b/interface/resources/qml/hifi/commerce/wallet/Wallet.qml @@ -32,6 +32,7 @@ Rectangle { property string initialActiveViewAfterStatus5: "walletInventory"; property bool keyboardRaised: false; property bool isPassword: false; + property bool has3DHTML: PlatformInfo.has3DHTML(); anchors.fill: (typeof parent === undefined) ? undefined : parent; @@ -335,8 +336,10 @@ Rectangle { Connections { onSendSignalToWallet: { if (msg.method === 'transactionHistory_usernameLinkClicked') { - userInfoViewer.url = msg.usernameLink; - userInfoViewer.visible = true; + if (has3DHTML) { + userInfoViewer.url = msg.usernameLink; + userInfoViewer.visible = true; + } } else { sendToScript(msg); } diff --git a/interface/resources/qml/hifi/commerce/wallet/WalletHome.qml b/interface/resources/qml/hifi/commerce/wallet/WalletHome.qml index eb8aa0f809..06d07a28c9 100644 --- a/interface/resources/qml/hifi/commerce/wallet/WalletHome.qml +++ b/interface/resources/qml/hifi/commerce/wallet/WalletHome.qml @@ -24,6 +24,8 @@ Item { HifiConstants { id: hifi; } id: root; + + property bool has3DHTML: PlatformInfo.has3DHTML(); onVisibleChanged: { if (visible) { @@ -333,7 +335,9 @@ Item { onLinkActivated: { if (link.indexOf("users/") !== -1) { - sendSignalToWallet({method: 'transactionHistory_usernameLinkClicked', usernameLink: link}); + if (has3DHTML) { + sendSignalToWallet({method: 'transactionHistory_usernameLinkClicked', usernameLink: link}); + } } else { sendSignalToWallet({method: 'transactionHistory_linkClicked', itemId: model.marketplace_item}); } diff --git a/interface/resources/qml/hifi/dialogs/Audio.qml b/interface/resources/qml/hifi/dialogs/Audio.qml deleted file mode 100644 index 4ce9e14c42..0000000000 --- a/interface/resources/qml/hifi/dialogs/Audio.qml +++ /dev/null @@ -1,27 +0,0 @@ -// -// Audio.qml -// -// Created by Zach Pomerantz on 6/12/2017 -// Copyright 2017 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -import "../../windows" -import "../audio" - -ScrollingWindow { - id: root; - - resizable: true; - destroyOnHidden: true; - width: 400; - height: 577; - minSize: Qt.vector2d(400, 500); - - Audio { id: audio; width: root.width } - - objectName: "AudioDialog"; - title: audio.title; -} diff --git a/interface/resources/qml/hifi/tablet/TabletAddressDialog.qml b/interface/resources/qml/hifi/tablet/TabletAddressDialog.qml index 4edae017d1..1342e55b5d 100644 --- a/interface/resources/qml/hifi/tablet/TabletAddressDialog.qml +++ b/interface/resources/qml/hifi/tablet/TabletAddressDialog.qml @@ -35,6 +35,7 @@ StackView { property int cardWidth: 212; property int cardHeight: 152; property var tablet: null; + property bool has3DHTML: PlatformInfo.has3DHTML(); RootHttpRequest { id: http; } signal sendToScript(var message); @@ -75,8 +76,10 @@ StackView { } function goCard(targetString, standaloneOptimized) { if (0 !== targetString.indexOf('hifi://')) { - var card = tabletWebView.createObject(); - card.url = addressBarDialog.metaverseServerUrl + targetString; + if(has3DHTML) { + var card = tabletWebView.createObject(); + card.url = addressBarDialog.metaverseServerUrl + targetString; + } card.parentStackItem = root; root.push(card); return; diff --git a/interface/resources/qml/hifi/tablet/TabletRoot.qml b/interface/resources/qml/hifi/tablet/TabletRoot.qml index 8d237d146a..5559c36fd1 100644 --- a/interface/resources/qml/hifi/tablet/TabletRoot.qml +++ b/interface/resources/qml/hifi/tablet/TabletRoot.qml @@ -117,7 +117,6 @@ Rectangle { if (loader.item.hasOwnProperty("gotoPreviousApp")) { loader.item.gotoPreviousApp = true; } - screenChanged("Web", url) }); } diff --git a/interface/resources/qml/hifi/tablet/tabletWindows/TabletFileDialog.qml b/interface/resources/qml/hifi/tablet/tabletWindows/TabletFileDialog.qml index a27c7b59dc..36a37134bf 100644 --- a/interface/resources/qml/hifi/tablet/tabletWindows/TabletFileDialog.qml +++ b/interface/resources/qml/hifi/tablet/tabletWindows/TabletFileDialog.qml @@ -9,7 +9,7 @@ // import QtQuick 2.7 -import Qt.labs.folderlistmodel 2.1 +import Qt.labs.folderlistmodel 2.2 import Qt.labs.settings 1.0 import QtQuick.Dialogs 1.2 as OriginalDialogs import QtQuick.Controls 1.4 as QQC1 @@ -279,6 +279,7 @@ Rectangle { FolderListModel { id: folderListModel nameFilters: selectionType.currentFilter + caseSensitive: false showDirsFirst: true showDotAndDotDot: false showFiles: !root.selectDirectory diff --git a/interface/resources/qml/stylesUit/+android_interface/HifiConstants.qml b/interface/resources/qml/stylesUit/+android_interface/HifiConstants.qml index d5fab57501..995af90f0b 100644 --- a/interface/resources/qml/stylesUit/+android_interface/HifiConstants.qml +++ b/interface/resources/qml/stylesUit/+android_interface/HifiConstants.qml @@ -344,6 +344,7 @@ Item { readonly property string stop_square: "\ue01e" readonly property string avatarTPose: "\ue01f" readonly property string lock: "\ue006" + readonly property string unlock: "\ue039" readonly property string checkmark: "\ue020" readonly property string leftRightArrows: "\ue021" readonly property string hfc: "\ue022" diff --git a/interface/resources/qml/stylesUit/HifiConstants.qml b/interface/resources/qml/stylesUit/HifiConstants.qml index 75f028cd4f..2394b36106 100644 --- a/interface/resources/qml/stylesUit/HifiConstants.qml +++ b/interface/resources/qml/stylesUit/HifiConstants.qml @@ -330,6 +330,7 @@ QtObject { readonly property string stop_square: "\ue01e" readonly property string avatarTPose: "\ue01f" readonly property string lock: "\ue006" + readonly property string unlock: "\ue039" readonly property string checkmark: "\ue020" readonly property string leftRightArrows: "\ue021" readonly property string hfc: "\ue022" diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 879426ec96..47f3b774b2 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1206,10 +1206,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo connect(&domainHandler, SIGNAL(connectedToDomain(QUrl)), SLOT(updateWindowTitle())); connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle())); connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, [this]() { - auto tabletScriptingInterface = DependencyManager::get(); - if (tabletScriptingInterface) { - tabletScriptingInterface->setQmlTabletRoot(SYSTEM_TABLET, nullptr); - } auto entityScriptingInterface = DependencyManager::get(); entityScriptingInterface->deleteEntity(getTabletScreenID()); entityScriptingInterface->deleteEntity(getTabletHomeButtonID()); @@ -1985,6 +1981,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo return nullptr; }); + EntityTree::setEmitScriptEventOperator([this](const QUuid& id, const QVariant& message) { + auto entities = getEntities(); + if (auto entity = entities->renderableForEntityId(id)) { + entity->emitScriptEvent(message); + } + }); + EntityTree::setTextSizeOperator([this](const QUuid& id, const QString& text) { auto entities = getEntities(); if (auto entity = entities->renderableForEntityId(id)) { @@ -2342,6 +2345,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo return viewFrustum.getPosition(); }); + DependencyManager::get()->setKickConfirmationOperator([this] (const QUuid& nodeID) { userKickConfirmation(nodeID); }); + render::entities::WebEntityRenderer::setAcquireWebSurfaceOperator([this](const QString& url, bool htmlContent, QSharedPointer& webSurface, bool& cachedWebSurface) { bool isTablet = url == TabletScriptingInterface::QML; if (htmlContent) { @@ -2704,9 +2709,7 @@ void Application::cleanupBeforeQuit() { DependencyManager::destroy(); - if (_snapshotSoundInjector != nullptr) { - _snapshotSoundInjector->stop(); - } + _snapshotSoundInjector = nullptr; // destroy Audio so it and its threads have a chance to go down safely // this must happen after QML, as there are unexplained audio crashes originating in qtwebengine @@ -3043,6 +3046,9 @@ void Application::initializeUi() { QUrl{ "hifi/commerce/wallet/Wallet.qml" }, QUrl{ "hifi/commerce/wallet/WalletHome.qml" }, QUrl{ "hifi/tablet/TabletAddressDialog.qml" }, + QUrl{ "hifi/Card.qml" }, + QUrl{ "hifi/Pal.qml" }, + QUrl{ "hifi/NameCard.qml" }, }, platformInfoCallback); QmlContextCallback ttsCallback = [](QQmlContext* context) { @@ -3287,6 +3293,40 @@ void Application::onDesktopRootItemCreated(QQuickItem* rootItem) { #endif } +void Application::userKickConfirmation(const QUuid& nodeID) { + auto avatarHashMap = DependencyManager::get(); + auto avatar = avatarHashMap->getAvatarBySessionID(nodeID); + + QString userName; + + if (avatar) { + userName = avatar->getSessionDisplayName(); + } else { + userName = nodeID.toString(); + } + + QString kickMessage = "Do you wish to kick " + userName + " from your domain"; + ModalDialogListener* dlg = OffscreenUi::asyncQuestion("Kick User", kickMessage, + QMessageBox::Yes | QMessageBox::No); + + if (dlg->getDialogItem()) { + + QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) { + QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr); + + bool yes = (static_cast(answer.toInt()) == QMessageBox::Yes); + // ask the NodeList to kick the user with the given session ID + + if (yes) { + DependencyManager::get()->kickNodeBySessionID(nodeID); + } + + DependencyManager::get()->setWaitForKickResponse(false); + }); + DependencyManager::get()->setWaitForKickResponse(true); + } +} + void Application::setupQmlSurface(QQmlContext* surfaceContext, bool setAdditionalContextProperties) { surfaceContext->setContextProperty("Users", DependencyManager::get().data()); surfaceContext->setContextProperty("HMD", DependencyManager::get().data()); @@ -4225,10 +4265,9 @@ void Application::keyPressEvent(QKeyEvent* event) { Setting::Handle notificationSoundSnapshot{ MenuOption::NotificationSoundsSnapshot, true }; if (notificationSounds.get() && notificationSoundSnapshot.get()) { if (_snapshotSoundInjector) { - _snapshotSoundInjector->setOptions(options); - _snapshotSoundInjector->restart(); + DependencyManager::get()->setOptionsAndRestart(_snapshotSoundInjector, options); } else { - _snapshotSoundInjector = AudioInjector::playSound(_snapshotSound, options); + _snapshotSoundInjector = DependencyManager::get()->playSound(_snapshotSound, options); } } takeSnapshot(true); diff --git a/interface/src/Application.h b/interface/src/Application.h index a8cc9450c5..762ac9585a 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -593,6 +593,7 @@ private: void toggleTabletUI(bool shouldOpen = false) const; static void setupQmlSurface(QQmlContext* surfaceContext, bool setAdditionalContextProperties); + void userKickConfirmation(const QUuid& nodeID); MainWindow* _window; QElapsedTimer& _sessionRunTimer; diff --git a/interface/src/AvatarBookmarks.cpp b/interface/src/AvatarBookmarks.cpp index 5fe35bd23f..54c67daab8 100644 --- a/interface/src/AvatarBookmarks.cpp +++ b/interface/src/AvatarBookmarks.cpp @@ -149,6 +149,9 @@ void AvatarBookmarks::removeBookmark(const QString& bookmarkName) { emit bookmarkDeleted(bookmarkName); } +void AvatarBookmarks::deleteBookmark() { +} + void AvatarBookmarks::updateAvatarEntities(const QVariantList &avatarEntities) { auto myAvatar = DependencyManager::get()->getMyAvatar(); auto currentAvatarEntities = myAvatar->getAvatarEntityData(); diff --git a/interface/src/AvatarBookmarks.h b/interface/src/AvatarBookmarks.h index 4623e7d929..df75fec865 100644 --- a/interface/src/AvatarBookmarks.h +++ b/interface/src/AvatarBookmarks.h @@ -76,6 +76,9 @@ protected: void readFromFile() override; QVariantMap getAvatarDataToBookmark(); +protected slots: + void deleteBookmark() override; + private: const QString AVATARBOOKMARKS_FILENAME = "avatarbookmarks.json"; const QString ENTRY_AVATAR_URL = "avatarUrl"; diff --git a/interface/src/Bookmarks.h b/interface/src/Bookmarks.h index 88510e4eda..56d26b55c6 100644 --- a/interface/src/Bookmarks.h +++ b/interface/src/Bookmarks.h @@ -51,13 +51,10 @@ protected: bool _isMenuSorted; protected slots: - /**jsdoc - * @function AvatarBookmarks.deleteBookmark - */ /**jsdoc * @function LocationBookmarks.deleteBookmark */ - void deleteBookmark(); + virtual void deleteBookmark(); private: static bool sortOrder(QAction* a, QAction* b); diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index 810e21daf5..394c07e842 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -270,10 +270,14 @@ Menu::Menu() { // Settings > Audio... action = addActionToQMenuAndActionHash(settingsMenu, "Audio..."); connect(action, &QAction::triggered, [] { - static const QUrl widgetUrl("hifi/dialogs/Audio.qml"); static const QUrl tabletUrl("hifi/audio/Audio.qml"); - static const QString name("AudioDialog"); - qApp->showDialog(widgetUrl, tabletUrl, name); + auto tablet = DependencyManager::get()->getTablet("com.highfidelity.interface.tablet.system"); + auto hmd = DependencyManager::get(); + tablet->pushOntoStack(tabletUrl); + + if (!hmd->getShouldShowTablet()) { + hmd->toggleShouldShowTablet(); + } }); // Settings > Graphics... diff --git a/interface/src/avatar/AvatarDoctor.cpp b/interface/src/avatar/AvatarDoctor.cpp index 04a426c3db..01a40e89fd 100644 --- a/interface/src/avatar/AvatarDoctor.cpp +++ b/interface/src/avatar/AvatarDoctor.cpp @@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = { "HandThumb1", }; -const QUrl DEFAULT_DOCS_URL = QUrl("https://docs.highfidelity.com/create/avatars/create-avatars.html#create-your-own-avatar"); +const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.highfidelity.com/create/avatars/package-avatar.html"); AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) : _avatarFSTFileUrl(avatarFSTFileUrl) { @@ -85,53 +85,53 @@ void AvatarDoctor::startDiagnosing() { const auto resourceLoaded = [this, resource](bool success) { // MODEL if (!success) { - _errors.push_back({ "Model file cannot be opened.", DEFAULT_DOCS_URL }); + addError("Model file cannot be opened.", "missing-file"); emit complete(getErrors()); return; } _model = resource; const auto model = resource.data(); const auto avatarModel = resource.data()->getHFMModel(); - if (!avatarModel.originalURL.endsWith(".fbx")) { - _errors.push_back({ "Unsupported avatar model format.", DEFAULT_DOCS_URL }); + if (!avatarModel.originalURL.toLower().endsWith(".fbx")) { + addError("Unsupported avatar model format.", "unsupported-format"); emit complete(getErrors()); return; } // RIG if (avatarModel.joints.isEmpty()) { - _errors.push_back({ "Avatar has no rig.", DEFAULT_DOCS_URL }); + addError("Avatar has no rig.", "no-rig"); } else { auto jointNames = avatarModel.getJointNames(); if (avatarModel.joints.length() > NETWORKED_JOINTS_LIMIT) { - _errors.push_back({tr( "Avatar has over %n bones.", "", NETWORKED_JOINTS_LIMIT), DEFAULT_DOCS_URL }); + addError(tr( "Avatar has over %n bones.", "", NETWORKED_JOINTS_LIMIT), "maximum-bone-limit"); } // Avatar does not have Hips bone mapped if (!jointNames.contains("Hips")) { - _errors.push_back({ "Hips are not mapped.", DEFAULT_DOCS_URL }); + addError("Hips are not mapped.", "hips-not-mapped"); } if (!jointNames.contains("Spine")) { - _errors.push_back({ "Spine is not mapped.", DEFAULT_DOCS_URL }); + addError("Spine is not mapped.", "spine-not-mapped"); } if (!jointNames.contains("Spine1")) { - _errors.push_back({ "Chest (Spine1) is not mapped.", DEFAULT_DOCS_URL }); + addError("Chest (Spine1) is not mapped.", "chest-not-mapped"); } if (!jointNames.contains("Neck")) { - _errors.push_back({ "Neck is not mapped.", DEFAULT_DOCS_URL }); + addError("Neck is not mapped.", "neck-not-mapped"); } if (!jointNames.contains("Head")) { - _errors.push_back({ "Head is not mapped.", DEFAULT_DOCS_URL }); + addError("Head is not mapped.", "head-not-mapped"); } if (!jointNames.contains("LeftEye")) { if (jointNames.contains("RightEye")) { - _errors.push_back({ "LeftEye is not mapped.", DEFAULT_DOCS_URL }); + addError("LeftEye is not mapped.", "eye-not-mapped"); } else { - _errors.push_back({ "Eyes are not mapped.", DEFAULT_DOCS_URL }); + addError("Eyes are not mapped.", "eye-not-mapped"); } } else if (!jointNames.contains("RightEye")) { - _errors.push_back({ "RightEye is not mapped.", DEFAULT_DOCS_URL }); + addError("RightEye is not mapped.", "eye-not-mapped"); } const auto checkJointAsymmetry = [jointNames] (const QStringList& jointMappingSuffixes) { @@ -159,13 +159,13 @@ void AvatarDoctor::startDiagnosing() { }; if (checkJointAsymmetry(ARM_MAPPING_SUFFIXES)) { - _errors.push_back({ "Asymmetrical arm bones.", DEFAULT_DOCS_URL }); + addError("Asymmetrical arm bones.", "asymmetrical-bones"); } if (checkJointAsymmetry(HAND_MAPPING_SUFFIXES)) { - _errors.push_back({ "Asymmetrical hand bones.", DEFAULT_DOCS_URL }); + addError("Asymmetrical hand bones.", "asymmetrical-bones"); } if (checkJointAsymmetry(LEG_MAPPING_SUFFIXES)) { - _errors.push_back({ "Asymmetrical leg bones.", DEFAULT_DOCS_URL }); + addError("Asymmetrical leg bones.", "asymmetrical-bones"); } // Multiple skeleton root joints checkup @@ -177,7 +177,7 @@ void AvatarDoctor::startDiagnosing() { } if (skeletonRootJoints > 1) { - _errors.push_back({ "Multiple top-level joints found.", DEFAULT_DOCS_URL }); + addError("Multiple top-level joints found.", "multiple-top-level-joints"); } Rig rig; @@ -191,9 +191,9 @@ void AvatarDoctor::startDiagnosing() { const float RECOMMENDED_MAX_HEIGHT = DEFAULT_AVATAR_HEIGHT * 1.5f; if (avatarHeight < RECOMMENDED_MIN_HEIGHT) { - _errors.push_back({ "Avatar is possibly too short.", DEFAULT_DOCS_URL }); + addError("Avatar is possibly too short.", "short-avatar"); } else if (avatarHeight > RECOMMENDED_MAX_HEIGHT) { - _errors.push_back({ "Avatar is possibly too tall.", DEFAULT_DOCS_URL }); + addError("Avatar is possibly too tall.", "tall-avatar"); } // HipsNotOnGround @@ -204,7 +204,7 @@ void AvatarDoctor::startDiagnosing() { const auto hipJoint = avatarModel.joints.at(avatarModel.getJointIndex("Hips")); if (hipsPosition.y < HIPS_GROUND_MIN_Y) { - _errors.push_back({ "Hips are on ground.", DEFAULT_DOCS_URL }); + addError("Hips are on ground.", "hips-on-ground"); } } } @@ -223,7 +223,7 @@ void AvatarDoctor::startDiagnosing() { const auto hipsToSpine = glm::length(hipsPosition - spinePosition); const auto spineToChest = glm::length(spinePosition - chestPosition); if (hipsToSpine < HIPS_SPINE_CHEST_MIN_SEPARATION && spineToChest < HIPS_SPINE_CHEST_MIN_SEPARATION) { - _errors.push_back({ "Hips/Spine/Chest overlap.", DEFAULT_DOCS_URL }); + addError("Hips/Spine/Chest overlap.", "overlap-error"); } } } @@ -240,21 +240,21 @@ void AvatarDoctor::startDiagnosing() { const auto& uniqueJointValues = jointValues.toSet(); for (const auto& jointName: uniqueJointValues) { if (jointValues.count(jointName) > 1) { - _errors.push_back({ tr("%1 is mapped multiple times.").arg(jointName), DEFAULT_DOCS_URL }); + addError(tr("%1 is mapped multiple times.").arg(jointName), "mapped-multiple-times"); } } } if (!isDescendantOfJointWhenJointsExist("Spine", "Hips")) { - _errors.push_back({ "Spine is not a child of Hips.", DEFAULT_DOCS_URL }); + addError("Spine is not a child of Hips.", "spine-not-child"); } if (!isDescendantOfJointWhenJointsExist("Spine1", "Spine")) { - _errors.push_back({ "Spine1 is not a child of Spine.", DEFAULT_DOCS_URL }); + addError("Spine1 is not a child of Spine.", "spine1-not-child"); } if (!isDescendantOfJointWhenJointsExist("Head", "Spine1")) { - _errors.push_back({ "Head is not a child of Spine1.", DEFAULT_DOCS_URL }); + addError("Head is not a child of Spine1.", "head-not-child"); } } @@ -300,7 +300,7 @@ void AvatarDoctor::startDiagnosing() { connect(resource.data(), &GeometryResource::finished, this, resourceLoaded); } } else { - _errors.push_back({ "Model file cannot be opened", DEFAULT_DOCS_URL }); + addError("Model file cannot be opened", "missing-file"); emit complete(getErrors()); } } @@ -345,7 +345,7 @@ void AvatarDoctor::diagnoseTextures() { QUrl(avatarModel.originalURL)).resolved(QUrl("textures")); if (texturesFound == 0) { - _errors.push_back({ tr("No textures assigned."), DEFAULT_DOCS_URL }); + addError(tr("No textures assigned."), "no-textures-assigned"); } if (!externalTextures.empty()) { @@ -356,11 +356,10 @@ void AvatarDoctor::diagnoseTextures() { auto checkTextureLoadingComplete = [this]() mutable { if (_checkedTextureCount == _externalTextureCount) { if (_missingTextureCount > 0) { - _errors.push_back({ tr("Missing %n texture(s).","", _missingTextureCount), DEFAULT_DOCS_URL }); + addError(tr("Missing %n texture(s).","", _missingTextureCount), "missing-textures"); } if (_unsupportedTextureCount > 0) { - _errors.push_back({ tr("%n unsupported texture(s) found.", "", _unsupportedTextureCount), - DEFAULT_DOCS_URL }); + addError(tr("%n unsupported texture(s) found.", "", _unsupportedTextureCount), "unsupported-textures"); } emit complete(getErrors()); @@ -411,6 +410,12 @@ void AvatarDoctor::diagnoseTextures() { } } +void AvatarDoctor::addError(const QString& errorMessage, const QString& docFragment) { + QUrl documentationURL = PACKAGE_AVATAR_DOCS_BASE_URL; + documentationURL.setFragment(docFragment); + _errors.push_back({ errorMessage, documentationURL }); +} + QVariantList AvatarDoctor::getErrors() const { QVariantList result; for (const auto& error : _errors) { diff --git a/interface/src/avatar/AvatarDoctor.h b/interface/src/avatar/AvatarDoctor.h index 780f600bed..1465a5defc 100644 --- a/interface/src/avatar/AvatarDoctor.h +++ b/interface/src/avatar/AvatarDoctor.h @@ -40,6 +40,8 @@ signals: private: void diagnoseTextures(); + void addError(const QString& errorMessage, const QString& docFragment); + QUrl _avatarFSTFileUrl; QVector _errors; diff --git a/interface/src/avatar/AvatarManager.cpp b/interface/src/avatar/AvatarManager.cpp index c66c0a30cb..69f7054953 100755 --- a/interface/src/avatar/AvatarManager.cpp +++ b/interface/src/avatar/AvatarManager.cpp @@ -629,8 +629,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents // but most avatars are roughly the same size, so let's not be so fancy yet. const float AVATAR_STRETCH_FACTOR = 1.0f; - _collisionInjectors.remove_if( - [](const AudioInjectorPointer& injector) { return !injector || injector->isFinished(); }); + _collisionInjectors.remove_if([](const AudioInjectorPointer& injector) { return !injector; }); static const int MAX_INJECTOR_COUNT = 3; if (_collisionInjectors.size() < MAX_INJECTOR_COUNT) { @@ -640,7 +639,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents options.volume = energyFactorOfFull; options.pitch = 1.0f / AVATAR_STRETCH_FACTOR; - auto injector = AudioInjector::playSoundAndDelete(collisionSound, options); + auto injector = DependencyManager::get()->playSound(collisionSound, options, true); _collisionInjectors.emplace_back(injector); } } diff --git a/interface/src/avatar/AvatarManager.h b/interface/src/avatar/AvatarManager.h index 2b58b14d11..0468fbd809 100644 --- a/interface/src/avatar/AvatarManager.h +++ b/interface/src/avatar/AvatarManager.h @@ -24,7 +24,7 @@ #include #include #include -#include +#include #include #include // for SetOfEntities @@ -239,7 +239,7 @@ private: std::shared_ptr _myAvatar; quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate. - std::list _collisionInjectors; + std::list> _collisionInjectors; RateCounter<> _myAvatarSendRate; int _numAvatarsUpdated { 0 }; diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 02ef91cdba..27151d0615 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -324,8 +324,11 @@ QString MyAvatar::getDominantHand() const { void MyAvatar::setDominantHand(const QString& hand) { if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) { - _dominantHand.set(hand); - emit dominantHandChanged(hand); + bool changed = (hand != _dominantHand.get()); + if (changed) { + _dominantHand.set(hand); + emit dominantHandChanged(hand); + } } } @@ -1570,7 +1573,7 @@ void MyAvatar::handleChangedAvatarEntityData() { entityTree->withWriteLock([&] { EntityItemPointer entity = entityTree->addEntity(id, properties); if (entity) { - packetSender->queueEditEntityMessage(PacketType::EntityAdd, entityTree, id, properties); + packetSender->queueEditAvatarEntityMessage(entityTree, id); } }); } @@ -2385,7 +2388,19 @@ void MyAvatar::clearWornAvatarEntities() { } } - +/**jsdoc + * Information about an avatar entity. + * + * + * + * + * + * + * + * + *
PropertyTypeDescription
idUuidEntity ID.
properties{@link Entities.EntityProperties}Entity properties.
+ * @typedef {object} MyAvatar.AvatarEntityData + */ QVariantList MyAvatar::getAvatarEntitiesVariant() { // NOTE: this method is NOT efficient QVariantList avatarEntitiesData; @@ -3451,10 +3466,10 @@ float MyAvatar::getGravity() { } void MyAvatar::setSessionUUID(const QUuid& sessionUUID) { - QUuid oldID = getSessionUUID(); + QUuid oldSessionID = getSessionUUID(); Avatar::setSessionUUID(sessionUUID); - QUuid id = getSessionUUID(); - if (id != oldID) { + QUuid newSessionID = getSessionUUID(); + if (newSessionID != oldSessionID) { auto treeRenderer = DependencyManager::get(); EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr; if (entityTree) { @@ -3462,15 +3477,23 @@ void MyAvatar::setSessionUUID(const QUuid& sessionUUID) { _avatarEntitiesLock.withReadLock([&] { avatarEntityIDs = _packedAvatarEntityData.keys(); }); + bool sendPackets = !DependencyManager::get()->getSessionUUID().isNull(); + EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender(); entityTree->withWriteLock([&] { for (const auto& entityID : avatarEntityIDs) { auto entity = entityTree->findEntityByID(entityID); if (!entity) { continue; } - entity->setOwningAvatarID(id); - if (entity->getParentID() == oldID) { - entity->setParentID(id); + // update OwningAvatarID so entity can be identified as "ours" later + entity->setOwningAvatarID(newSessionID); + // NOTE: each attached AvatarEntity already have the correct updated parentID + // via magic in SpatiallyNestable, hence we check against newSessionID + if (sendPackets && entity->getParentID() == newSessionID) { + // but when we have a real session and the AvatarEntity is parented to MyAvatar + // we need to update the "packedAvatarEntityData" sent to the avatar-mixer + // because it contains a stale parentID somewhere deep inside + packetSender->queueEditAvatarEntityMessage(entityTree, entityID); } } }); @@ -3555,6 +3578,12 @@ void MyAvatar::clearScaleRestriction() { _haveReceivedHeightLimitsFromDomain = false; } +/**jsdoc + * A teleport target. + * @typedef {object} MyAvatar.GoToProperties + * @property {Vec3} position - The avatar's new position. + * @property {Quat} [orientation] - The avatar's new orientation. + */ void MyAvatar::goToLocation(const QVariant& propertiesVar) { qCDebug(interfaceapp, "MyAvatar QML goToLocation"); auto properties = propertiesVar.toMap(); @@ -3911,6 +3940,13 @@ void MyAvatar::setCollisionWithOtherAvatarsFlags() { _characterController.setPendingFlagsUpdateCollisionMask(); } +/**jsdoc + * A collision capsule is a cylinder with hemispherical ends. It is often used to approximate the extents of an avatar. + * @typedef {object} MyAvatar.CollisionCapsule + * @property {Vec3} start - The bottom end of the cylinder, excluding the bottom hemisphere. + * @property {Vec3} end - The top end of the cylinder, excluding the top hemisphere. + * @property {number} radius - The radius of the cylinder and the hemispheres. + */ void MyAvatar::updateCollisionCapsuleCache() { glm::vec3 start, end; float radius; @@ -5360,6 +5396,24 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr& otherAvatar) } } +/**jsdoc + * Physics options to use in the flow simulation of a joint. + * @typedef {object} MyAvatar.FlowPhysicsOptions + * @property {boolean} [active=true] - true to enable flow on the joint, otherwise false. + * @property {number} [radius=0.01] - The thickness of segments and knots (needed for collisions). + * @property {number} [gravity=-0.0096] - Y-value of the gravity vector. + * @property {number} [inertia=0.8] - Rotational inertia multiplier. + * @property {number} [damping=0.85] - The amount of damping on joint oscillation. + * @property {number} [stiffness=0.0] - The stiffness of each thread. + * @property {number} [delta=0.55] - Delta time for every integration step. + */ +/**jsdoc + * Collision options to use in the flow simulation of a joint. + * @typedef {object} MyAvatar.FlowCollisionsOptions + * @property {string} [type="sphere"] - Currently, only "sphere" is supported. + * @property {number} [radius=0.05] - Collision sphere radius. + * @property {number} [offset=Vec3.ZERO] - Offset of the collision sphere from the joint. + */ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) { if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "useFlow", @@ -5409,7 +5463,7 @@ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& phys } auto collisionJoints = collisionsConfig.keys(); if (collisionJoints.size() > 0) { - collisionSystem.resetCollisions(); + collisionSystem.clearSelfCollisions(); for (auto &jointName : collisionJoints) { int jointIndex = getJointIndex(jointName); FlowCollisionSettings collisionsSettings; @@ -5424,9 +5478,43 @@ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& phys collisionSystem.addCollisionSphere(jointIndex, collisionsSettings); } } + flow.updateScale(); } } +/**jsdoc + * Flow options currently used in flow simulation. + * @typedef {object} MyAvatar.FlowData + * @property {boolean} initialized - true if flow has been initialized for the current avatar, false + * if it hasn't. + * @property {boolean} active - true if flow is enabled, false if it isn't. + * @property {boolean} colliding - true if collisions are enabled, false if they aren't. + * @property {Object} physicsData - The physics configuration for each group of joints + * that has been configured. + * @property {Object} collisions - The collisions configuration for each joint that + * has collisions configured. + * @property {Object} threads - The threads that have been configured, with the first joint's name as the + * ThreadName and value as an array of the indexes of all the joints in the thread. + */ +/**jsdoc + * A set of physics options currently used in flow simulation. + * @typedef {object} MyAvatar.FlowPhysicsData + * @property {boolean} active - true to enable flow on the joint, otherwise false. + * @property {number} radius - The thickness of segments and knots. (Needed for collisions.) + * @property {number} gravity - Y-value of the gravity vector. + * @property {number} inertia - Rotational inertia multiplier. + * @property {number} damping - The amount of damping on joint oscillation. + * @property {number} stiffness - The stiffness of each thread. + * @property {number} delta - Delta time for every integration step. + * @property {number[]} jointIndices - The indexes of the joints the options are applied to. + */ +/**jsdoc + * A set of collision options currently used in flow simulation. + * @typedef {object} MyAvatar.FlowCollisionsData + * @property {number} radius - Collision sphere radius. + * @property {number} offset - Offset of the collision sphere from the joint. + * @property {number} jointIndex - The index of the joint the options are applied to. + */ QVariantMap MyAvatar::getFlowData() { QVariantMap result; if (QThread::currentThread() != thread()) { @@ -5523,14 +5611,14 @@ void MyAvatar::initFlowFromFST() { } } -void MyAvatar::sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const { +void MyAvatar::sendPacket(const QUuid& entityID) const { auto treeRenderer = DependencyManager::get(); EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr; if (entityTree) { entityTree->withWriteLock([&] { // force an update packet EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender(); - packetSender->queueEditEntityMessage(PacketType::EntityEdit, entityTree, entityID, properties); + packetSender->queueEditAvatarEntityMessage(entityTree, entityID); }); } } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index aadc8ee268..0859c20153 100755 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -60,7 +60,9 @@ class MyAvatar : public Avatar { /**jsdoc * Your avatar is your in-world representation of you. The MyAvatar API is used to manipulate the avatar. * For example, you can customize the avatar's appearance, run custom avatar animations, - * change the avatar's position within the domain, or manage the avatar's collisions with other objects. + * change the avatar's position within the domain, or manage the avatar's collisions with the environment and other avatars. + * + *

For assignment client scripts, see {@link Avatar}.

* * @namespace MyAvatar * @@ -68,7 +70,59 @@ class MyAvatar : public Avatar { * @hifi-client-entity * @hifi-avatar * + * @comment IMPORTANT: This group of properties is copied from AvatarData.h; they should NOT be edited here. + * @property {Vec3} position - The position of the avatar. + * @property {number} scale=1.0 - The scale of the avatar. The value can be set to anything between 0.005 and + * 1000.0. When the scale value is fetched, it may temporarily be further limited by the domain's settings. + * @property {number} density - The density of the avatar in kg/m3. The density is used to work out its mass in + * the application of physics. Read-only. + * @property {Vec3} handPosition - A user-defined hand position, in world coordinates. The position moves with the avatar + * but is otherwise not used or changed by Interface. + * @property {number} bodyYaw - The left or right rotation about an axis running from the head to the feet of the avatar. + * Yaw is sometimes called "heading". + * @property {number} bodyPitch - The rotation about an axis running from shoulder to shoulder of the avatar. Pitch is + * sometimes called "elevation". + * @property {number} bodyRoll - The rotation about an axis running from the chest to the back of the avatar. Roll is + * sometimes called "bank". + * @property {Quat} orientation - The orientation of the avatar. + * @property {Quat} headOrientation - The orientation of the avatar's head. + * @property {number} headPitch - The rotation about an axis running from ear to ear of the avatar's head. Pitch is + * sometimes called "elevation". + * @property {number} headYaw - The rotation left or right about an axis running from the base to the crown of the avatar's + * head. Yaw is sometimes called "heading". + * @property {number} headRoll - The rotation about an axis running from the nose to the back of the avatar's head. Roll is + * sometimes called "bank". + * @property {Vec3} velocity - The current velocity of the avatar. + * @property {Vec3} angularVelocity - The current angular velocity of the avatar. + * @property {number} audioLoudness - The instantaneous loudness of the audio input that the avatar is injecting into the + * domain. + * @property {number} audioAverageLoudness - The rolling average loudness of the audio input that the avatar is injecting + * into the domain. + * @property {string} displayName - The avatar's display name. + * @property {string} sessionDisplayName - displayName's sanitized and default version defined by the avatar + * mixer rather than Interface clients. The result is unique among all avatars present in the domain at the time. + * @property {boolean} lookAtSnappingEnabled=true - true if the avatar's eyes snap to look at another avatar's + * eyes when the other avatar is in the line of sight and also has lookAtSnappingEnabled == true. + * @property {string} skeletonModelURL - The avatar's FST file. + * @property {AttachmentData[]} attachmentData - Information on the avatar's attachments.
+ * Deprecated: Use avatar entities instead. + * @property {string[]} jointNames - The list of joints in the current avatar model. Read-only. + * @property {Uuid} sessionUUID - Unique ID of the avatar in the domain. Read-only. + * @property {Mat4} sensorToWorldMatrix - The scale, rotation, and translation transform from the user's real world to the + * avatar's size, orientation, and position in the virtual world. Read-only. + * @property {Mat4} controllerLeftHandMatrix - The rotation and translation of the left hand controller relative to the + * avatar. Read-only. + * @property {Mat4} controllerRightHandMatrix - The rotation and translation of the right hand controller relative to the + * avatar. Read-only. + * @property {number} sensorToWorldScale - The scale that transforms dimensions in the user's real world to the avatar's + * size in the virtual world. Read-only. + * + * @comment IMPORTANT: This group of properties is copied from Avatar.h; they should NOT be edited here. + * @property {Vec3} skeletonOffset - Can be used to apply a translation offset between the avatar's position and the + * registration point of the 3D model. + * * @property {Vec3} qmlPosition - A synonym for position for use by QML. + * * @property {boolean} shouldRenderLocally=true - If true then your avatar is rendered for you in Interface, * otherwise it is not rendered for you (but it is still rendered for other users). * @property {Vec3} motorVelocity=Vec3.ZERO - The target velocity of your avatar to be achieved by a scripted motor. @@ -83,107 +137,165 @@ class MyAvatar : public Avatar { * by the audio mixer, so all audio effectively plays back at a 24khz. 48kHz RAW files are also supported. * @property {number} audioListenerMode=0 - Specifies the listening position when hearing spatialized audio. Must be one * of the following property values:
- * audioListenerModeHead
- * audioListenerModeCamera
- * audioListenerModeCustom + * Myavatar.audioListenerModeHead
+ * Myavatar.audioListenerModeCamera
+ * Myavatar.audioListenerModeCustom * @property {number} audioListenerModeHead=0 - The audio listening position is at the avatar's head. Read-only. * @property {number} audioListenerModeCamera=1 - The audio listening position is at the camera. Read-only. * @property {number} audioListenerModeCustom=2 - The audio listening position is at a the position specified by set by the * customListenPosition and customListenOrientation property values. Read-only. - * @property {boolean} hasScriptedBlendshapes=false - Blendshapes will be transmitted over the network if set to true. - * @property {boolean} hasProceduralBlinkFaceMovement=true - procedural blinking will be turned on if set to true. - * @property {boolean} hasProceduralEyeFaceMovement=true - procedural eye movement will be turned on if set to true. - * @property {boolean} hasAudioEnabledFaceMovement=true - If set to true, voice audio will move the mouth Blendshapes while MyAvatar.hasScriptedBlendshapes is enabled. * @property {Vec3} customListenPosition=Vec3.ZERO - The listening position used when the audioListenerMode * property value is audioListenerModeCustom. - * @property {Quat} customListenOrientation=Quat.IDENTITY - The listening orientation used when the + * @property {Quat} customListenOrientation=Quat.IDENTITY - The listening orientation used when the * audioListenerMode property value is audioListenerModeCustom. + * @property {boolean} hasScriptedBlendshapes=false - true to transmit blendshapes over the network.
+ * Note: Currently doesn't work. Use {@link MyAvatar.setForceFaceTrackerConnected} instead. + * @property {boolean} hasProceduralBlinkFaceMovement=true - true if procedural blinking is turned on. + * @property {boolean} hasProceduralEyeFaceMovement=true - true if procedural eye movement is turned on. + * @property {boolean} hasAudioEnabledFaceMovement=true - true to move the mouth blendshapes with voice audio + * when MyAvatar.hasScriptedBlendshapes is enabled. + * @property {number} rotationRecenterFilterLength - Configures how quickly the avatar root rotates to recenter its facing + * direction to match that of the user's torso based on head and hands orientation. A smaller value makes the + * recentering happen more quickly. The minimum value is 0.01. + * @property {number} rotationThreshold - The angle in radians that the user's torso facing direction (based on head and + * hands orientation) can differ from that of the avatar before the avatar's root is rotated to match the user's torso. + * @property {boolean} enableStepResetRotation - If true then after the user's avatar takes a step, the + * avatar's root immediately rotates to recenter its facing direction to match that of the user's torso based on head + * and hands orientation. + * @property {boolean} enableDrawAverageFacing - If true, debug graphics are drawn that show the average + * facing direction of the user's torso (based on head and hands orientation). This can be useful if you want to try + * out different filter lengths and thresholds. + * * @property {Vec3} leftHandPosition - The position of the left hand in avatar coordinates if it's being positioned by * controllers, otherwise {@link Vec3(0)|Vec3.ZERO}. Read-only. * @property {Vec3} rightHandPosition - The position of the right hand in avatar coordinates if it's being positioned by * controllers, otherwise {@link Vec3(0)|Vec3.ZERO}. Read-only. - - * @property {Vec3} leftHandTipPosition - The position 30cm offset from the left hand in avatar coordinates if it's being - * positioned by controllers, otherwise {@link Vec3(0)|Vec3.ZERO}. Read-only. - * @property {Vec3} rightHandTipPosition - The position 30cm offset from the right hand in avatar coordinates if it's being - * positioned by controllers, otherwise {@link Vec3(0)|Vec3.ZERO}. Read-only. - * @property {Pose} leftHandPose - The pose of the left hand as determined by the hand controllers. Read-only. - * @property {Pose} rightHandPose - The pose right hand position as determined by the hand controllers. Read-only. - * @property {Pose} leftHandTipPose - The pose of the left hand as determined by the hand controllers, with the position - * by 30cm. Read-only. - * @property {Pose} rightHandTipPose - The pose of the right hand as determined by the hand controllers, with the position - * by 30cm. Read-only. - * @property {boolean} centerOfGravityModelEnabled=true - If true then the avatar hips are placed according to the center of - * gravity model that balance the center of gravity over the base of support of the feet. Setting the value false - * will result in the default behaviour where the hips are placed under the head. - * @property {boolean} hmdLeanRecenterEnabled=true - If true then the avatar is re-centered to be under the + * @property {Vec3} leftHandTipPosition - The position 0.3m in front of the left hand's position, in the direction along the + * palm, in avatar coordinates. If the hand isn't being positioned by a controller, the value is + * {@link Vec3(0)|Vec3.ZERO}. Read-only. + * @property {Vec3} rightHandTipPosition - The position 0.3m in front of the right hand's position, in the direction along + * the palm, in avatar coordinates. If the hand isn't being positioned by a controller, the value is + * {@link Vec3(0)|Vec3.ZERO}. Read-only. + * + * @property {Pose} leftHandPose - The left hand's pose as determined by the hand controllers, relative to the avatar. + * Read-only. + * @property {Pose} rightHandPose - The right hand's pose as determined by the hand controllers, relative to the avatar. + * Read-only. + * @property {Pose} leftHandTipPose - The left hand's pose as determined by the hand controllers, relative to the avatar, + * with the position adjusted by 0.3m along the direction of the palm. Read-only. + * @property {Pose} rightHandTipPose - The right hand's pose as determined by the hand controllers, relative to the avatar, + * with the position adjusted by 0.3m along the direction of the palm. Read-only. + * + * @property {number} energy - Deprecated: This property will be removed from the API. + * @property {boolean} isAway - true if your avatar is away (i.e., inactive), false if it is + * active. + * + * @property {boolean} centerOfGravityModelEnabled=true - true if the avatar hips are placed according to + * the center of gravity model that balances the center of gravity over the base of support of the feet. Set the + * value to false for default behavior where the hips are positioned under the head. + * @property {boolean} hmdLeanRecenterEnabled=true - true IF the avatar is re-centered to be under the * head's position. In room-scale VR, this behavior is what causes your avatar to follow your HMD as you walk around * the room. Setting the value false is useful if you want to pin the avatar to a fixed position. - * @property {boolean} collisionsEnabled - Set to true to enable collisions for the avatar, false - * to disable collisions. May return true even though the value was set false because the - * zone may disallow collisionless avatars. - * @property {boolean} characterControllerEnabled - Synonym of collisionsEnabled. + * @property {boolean} collisionsEnabled - Set to true to enable the avatar to collide with the environment, + * false to disable collisions with the environment. May return true even though the value + * was set false because the zone may disallow collisionless avatars. + * @property {boolean} otherAvatarsCollisionsEnabled - Set to true to enable the avatar to collide with other + * avatars, false to disable collisions with other avatars. + * @property {boolean} characterControllerEnabled - Synonym of collisionsEnabled.
* Deprecated: Use collisionsEnabled instead. * @property {boolean} useAdvancedMovementControls - Returns and sets the value of the Interface setting, Settings > - * Walking and teleporting. Note: Setting the value has no effect unless Interface is restarted. - * @property {boolean} showPlayArea - Returns and sets the value of the Interface setting, Settings > Show room boundaries - * while teleporting. Note: Setting the value has no effect unless Interface is restarted. - * @property {number} yawSpeed=75 - * @property {number} pitchSpeed=50 + * Controls > Walking. Note: Setting the value has no effect unless Interface is restarted. + * @property {boolean} showPlayArea - Returns and sets the value of the Interface setting, Settings > Controls > Show room + * boundaries while teleporting.
+ * Note: Setting the value has no effect unless Interface is restarted. + * + * @property {number} yawSpeed=75 - The mouse X sensitivity value in Settings > General. Read-only. + * @property {number} pitchSpeed=50 - The mouse Y sensitivity value in Settings > General. Read-only. + * * @property {boolean} hmdRollControlEnabled=true - If true, the roll angle of your HMD turns your avatar * while flying. * @property {number} hmdRollControlDeadZone=8 - The amount of HMD roll, in degrees, required before your avatar turns if * hmdRollControlEnabled is enabled. - * @property {number} hmdRollControlRate If hmdRollControlEnabled is true, this value determines the maximum turn rate of - * your avatar when rolling your HMD in degrees per second. + * @property {number} hmdRollControlRate If MyAvatar.hmdRollControlEnabled is true, this value determines the + * maximum turn rate of your avatar when rolling your HMD in degrees per second. + * * @property {number} userHeight=1.75 - The height of the user in sensor space. * @property {number} userEyeHeight=1.65 - The estimated height of the user's eyes in sensor space. Read-only. + * * @property {Uuid} SELF_ID - UUID representing "my avatar". Only use for local-only entities in situations * where MyAvatar.sessionUUID is not available (e.g., if not connected to a domain). Note: Likely to be deprecated. * Read-only. - * @property {number} walkSpeed - * @property {number} walkBackwardSpeed - * @property {number} sprintSpeed - * @property {number} isInSittingState - * @property {number} userRecenterModel * - * @property {Vec3} skeletonOffset - Can be used to apply a translation offset between the avatar's position and the - * registration point of the 3D model. + * @property {number} walkSpeed - The walk speed of your avatar. + * @property {number} walkBackwardSpeed - The walk backward speed of your avatar. + * @property {number} sprintSpeed - The sprint speed of your avatar. + * @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior. + * @property {number} isInSittingState - true if your avatar is sitting (avatar leaning is disabled, + * recenntering is enabled), false if it is standing (avatar leaning is enabled, and avatar recenters if it + * leans too far). If userRecenterModel == 2 (i.e., auto) the property value automatically updates as the + * user sits or stands, unless isSitStandStateLocked == true. Setting the property value overrides the + * current siting / standing state, which is updated when the user next sits or stands unless + * isSitStandStateLocked == true. + * @property {boolean} isSitStandStateLocked - true to lock the avatar sitting/standing state, i.e., use this + * to disable automatically changing state. + * @property {boolean} allowTeleporting - true if teleporting is enabled in the Interface settings, + * false if it isn't. Read-only. * - * @property {Vec3} position - * @property {number} scale - Returns the clamped scale of the avatar. - * @property {number} density Read-only. - * @property {Vec3} handPosition - * @property {number} bodyYaw - The rotation left or right about an axis running from the head to the feet of the avatar. - * Yaw is sometimes called "heading". - * @property {number} bodyPitch - The rotation about an axis running from shoulder to shoulder of the avatar. Pitch is - * sometimes called "elevation". - * @property {number} bodyRoll - The rotation about an axis running from the chest to the back of the avatar. Roll is - * sometimes called "bank". - * @property {Quat} orientation - * @property {Quat} headOrientation - The orientation of the avatar's head. - * @property {number} headPitch - The rotation about an axis running from ear to ear of the avatar's head. Pitch is - * sometimes called "elevation". - * @property {number} headYaw - The rotation left or right about an axis running from the base to the crown of the avatar's - * head. Yaw is sometimes called "heading". - * @property {number} headRoll - The rotation about an axis running from the nose to the back of the avatar's head. Roll is - * sometimes called "bank". - * @property {Vec3} velocity - * @property {Vec3} angularVelocity - * @property {number} audioLoudness - * @property {number} audioAverageLoudness - * @property {string} displayName - * @property {string} sessionDisplayName - Sanitized, defaulted version displayName that is defined by the AvatarMixer - * rather than by Interface clients. The result is unique among all avatars present at the time. - * @property {boolean} lookAtSnappingEnabled - * @property {string} skeletonModelURL - * @property {AttachmentData[]} attachmentData - * @property {string[]} jointNames - The list of joints in the current avatar model. Read-only. - * @property {Uuid} sessionUUID Read-only. - * @property {Mat4} sensorToWorldMatrix Read-only. - * @property {Mat4} controllerLeftHandMatrix Read-only. - * @property {Mat4} controllerRightHandMatrix Read-only. - * @property {number} sensorToWorldScale Read-only. + * @borrows Avatar.getDomainMinScale as getDomainMinScale + * @borrows Avatar.getDomainMaxScale as getDomainMaxScale + * @borrows Avatar.getEyeHeight as getEyeHeight + * @borrows Avatar.getHeight as getHeight + * @borrows Avatar.setHandState as setHandState + * @borrows Avatar.getHandState as getHandState + * @borrows Avatar.setRawJointData as setRawJointData + * @borrows Avatar.setJointData as setJointData + * @borrows Avatar.setJointRotation as setJointRotation + * @borrows Avatar.setJointTranslation as setJointTranslation + * @borrows Avatar.clearJointData as clearJointData + * @borrows Avatar.isJointDataValid as isJointDataValid + * @borrows Avatar.getJointRotation as getJointRotation + * @borrows Avatar.getJointTranslation as getJointTranslation + * @borrows Avatar.getJointRotations as getJointRotations + * @borrows Avatar.getJointTranslations as getJointTranslations + * @borrows Avatar.setJointRotations as setJointRotations + * @borrows Avatar.setJointTranslations as setJointTranslations + * @borrows Avatar.clearJointsData as clearJointsData + * @borrows Avatar.getJointIndex as getJointIndex + * @borrows Avatar.getJointNames as getJointNames + * @borrows Avatar.setBlendshape as setBlendshape + * @borrows Avatar.getAttachmentsVariant as getAttachmentsVariant + * @borrows Avatar.setAttachmentsVariant as setAttachmentsVariant + * @borrows Avatar.updateAvatarEntity as updateAvatarEntity + * @borrows Avatar.clearAvatarEntity as clearAvatarEntity + * @borrows Avatar.setForceFaceTrackerConnected as setForceFaceTrackerConnected + * @borrows Avatar.getAttachmentData as getAttachmentData + * @borrows Avatar.setAttachmentData as setAttachmentData + * @borrows Avatar.attach as attach + * @borrows Avatar.detachOne as detachOne + * @borrows Avatar.detachAll as detachAll + * @comment Avatar.getAvatarEntityData as getAvatarEntityData - Don't borrow because implementation is different. + * @comment Avatar.setAvatarEntityData as setAvatarEntityData - Don't borrow because implementation is different. + * @borrows Avatar.getSensorToWorldMatrix as getSensorToWorldMatrix + * @borrows Avatar.getSensorToWorldScale as getSensorToWorldScale + * @borrows Avatar.getControllerLeftHandMatrix as getControllerLeftHandMatrix + * @borrows Avatar.getControllerRightHandMatrix as getControllerRightHandMatrix + * @borrows Avatar.getDataRate as getDataRate + * @borrows Avatar.getUpdateRate as getUpdateRate + * @borrows Avatar.displayNameChanged as displayNameChanged + * @borrows Avatar.sessionDisplayNameChanged as sessionDisplayNameChanged + * @borrows Avatar.skeletonModelURLChanged as skeletonModelURLChanged + * @borrows Avatar.lookAtSnappingChanged as lookAtSnappingChanged + * @borrows Avatar.sessionUUIDChanged as sessionUUIDChanged + * @borrows Avatar.sendAvatarDataPacket as sendAvatarDataPacket + * @borrows Avatar.sendIdentityPacket as sendIdentityPacket + * @borrows Avatar.setSessionUUID as setSessionUUID + * @comment Avatar.getAbsoluteJointRotationInObjectFrame as getAbsoluteJointRotationInObjectFrame - Don't borrow because implementation is different. + * @comment Avatar.getAbsoluteJointTranslationInObjectFrame as getAbsoluteJointTranslationInObjectFrame - Don't borrow because implementation is different. + * @comment Avatar.setAbsoluteJointRotationInObjectFrame as setAbsoluteJointRotationInObjectFrame - Don't borrow because implementation is different. + * @comment Avatar.setAbsoluteJointTranslationInObjectFrame as setAbsoluteJointTranslationInObjectFrame - Don't borrow because implementation is different. + * @borrows Avatar.getTargetScale as getTargetScale + * @borrows Avatar.resetLastSent as resetLastSent + * @borrows Avatar.hasPriority as hasPriority */ // FIXME: `glm::vec3 position` is not accessible from QML, so this exposes position in a QML-native type Q_PROPERTY(QVector3D qmlPosition READ getQmlPosition) @@ -196,11 +308,11 @@ class MyAvatar : public Avatar { Q_PROPERTY(QString motorMode READ getScriptedMotorMode WRITE setScriptedMotorMode) Q_PROPERTY(QString collisionSoundURL READ getCollisionSoundURL WRITE setCollisionSoundURL) Q_PROPERTY(AudioListenerMode audioListenerMode READ getAudioListenerMode WRITE setAudioListenerMode) - Q_PROPERTY(glm::vec3 customListenPosition READ getCustomListenPosition WRITE setCustomListenPosition) - Q_PROPERTY(glm::quat customListenOrientation READ getCustomListenOrientation WRITE setCustomListenOrientation) Q_PROPERTY(AudioListenerMode audioListenerModeHead READ getAudioListenerModeHead) Q_PROPERTY(AudioListenerMode audioListenerModeCamera READ getAudioListenerModeCamera) Q_PROPERTY(AudioListenerMode audioListenerModeCustom READ getAudioListenerModeCustom) + Q_PROPERTY(glm::vec3 customListenPosition READ getCustomListenPosition WRITE setCustomListenPosition) + Q_PROPERTY(glm::quat customListenOrientation READ getCustomListenOrientation WRITE setCustomListenOrientation) Q_PROPERTY(bool hasScriptedBlendshapes READ getHasScriptedBlendshapes WRITE setHasScriptedBlendshapes) Q_PROPERTY(bool hasProceduralBlinkFaceMovement READ getHasProceduralBlinkFaceMovement WRITE setHasProceduralBlinkFaceMovement) Q_PROPERTY(bool hasProceduralEyeFaceMovement READ getHasProceduralEyeFaceMovement WRITE setHasProceduralEyeFaceMovement) @@ -260,6 +372,40 @@ class MyAvatar : public Avatar { using TimePoint = Clock::time_point; public: + + /**jsdoc + *

Logical keys that drive your avatar and camera.

+ * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + *
ValueNameDescription
0TRANSLATE_XMove the user's avatar in the direction of its x-axis, if the + * camera isn't in independent or mirror modes.
1TRANSLATE_YMove the user's avatar in the direction of its y-axis, if the + * camera isn't in independent or mirror modes.
2TRANSLATE_ZMove the user's avatar in the direction of its z-axis, if the + * camera isn't in independent or mirror modes
3YAWRotate the user's avatar about its y-axis at a rate proportional to the + * control value, if the camera isn't in independent or mirror modes.
4STEP_TRANSLATE_XNo action.
5STEP_TRANSLATE_YNo action.
6STEP_TRANSLATE_ZNo action.
7STEP_YAWRotate the user's avatar about its y-axis in a step increment, if + * the camera isn't in independent or mirror modes.
8PITCHRotate the user's avatar head and attached camera about its negative + * x-axis (i.e., positive values pitch down) at a rate proportional to the control value, if the camera isn't in HMD, + * independent, or mirror modes.
9ZOOMZoom the camera in or out.
10DELTA_YAWRotate the user's avatar about its y-axis by an amount proportional + * to the control value, if the camera isn't in independent or mirror modes.
11DELTA_PITCHRotate the user's avatar head and attached camera about its + * negative x-axis (i.e., positive values pitch down) by an amount proportional to the control value, if the camera + * isn't in HMD, independent, or mirror modes.
+ * @typedef {number} MyAvatar.DriveKeys + */ enum DriveKeys { TRANSLATE_X = 0, TRANSLATE_Y, @@ -277,6 +423,28 @@ public: }; Q_ENUM(DriveKeys) + /**jsdoc + *

Specifies different avatar leaning and recentering behaviors.

+ * + * + * + * + * + * + * + * + * + * + *
ValueNameDescription
0ForceSitAssumes the user is seated in the real world. Disables avatar + * leaning regardless of what the avatar is doing in the virtual world (i.e., avatar always recenters).
1ForceStandAssumes the user is standing in the real world. Enables avatar + * leaning regardless of what the avatar is doing in the virtual world (i.e. avatar leans, then if leans too far it + * recenters).
2AutoInterface detects when the user is standing or seated in the real world. + * Avatar leaning is disabled when the user is sitting (i.e., avatar always recenters), and avatar leaning is enabled + * when the user is standing (i.e., avatar leans, then if leans too far it recenters).
3DisableHMDLeanBoth avatar leaning and recentering are disabled regardless of + * what the user is doing in the real world and no matter what their avatar is doing in the virtual world. Enables + * the avatar to sit on the floor when the user sits on the floor.
Note: Experimental.
+ * @typedef {number} MyAvatar.SitStandModelType + */ enum SitStandModelType { ForceSit = 0, ForceStand, @@ -303,20 +471,23 @@ public: void setCollisionWithOtherAvatarsFlags() override; /**jsdoc + * Resets the sensor positioning of your HMD (if in use) and recenters your avatar body and head. * @function MyAvatar.resetSensorsAndBody */ Q_INVOKABLE void resetSensorsAndBody(); /**jsdoc - * Moves and orients the avatar, such that it is directly underneath the HMD, with toes pointed forward. + * Moves and orients the avatar, such that it is directly underneath the HMD, with toes pointed forward in the direction of + * the HMD. * @function MyAvatar.centerBody */ Q_INVOKABLE void centerBody(); // thread-safe /**jsdoc - * The internal inverse-kinematics system maintains a record of which joints are "locked". Sometimes it is useful to forget this history, to prevent - * contorted joints. + * Clears inverse kinematics joint limit history. + *

The internal inverse-kinematics system maintains a record of which joints are "locked". Sometimes it is useful to + * forget this history to prevent contorted joints, e.g., after finishing with an override animation.

* @function MyAvatar.clearIKJointLimitHistory */ Q_INVOKABLE void clearIKJointLimitHistory(); // thread-safe @@ -330,14 +501,16 @@ public: const glm::quat& getHMDSensorOrientation() const { return _hmdSensorOrientation; } /**jsdoc + * Gets the avatar orientation. Suitable for use in QML. * @function MyAvatar.setOrientationVar - * @param {object} newOrientationVar + * @param {object} newOrientationVar - The avatar's orientation. */ Q_INVOKABLE void setOrientationVar(const QVariant& newOrientationVar); /**jsdoc + * Gets the avatar orientation. Suitable for use in QML. * @function MyAvatar.getOrientationVar - * @returns {object} + * @returns {object} The avatar's orientation. */ Q_INVOKABLE QVariant getOrientationVar() const; @@ -363,7 +536,7 @@ public: void setRealWorldFieldOfView(float realWorldFov) { _realWorldFieldOfView.set(realWorldFov); } /**jsdoc - * Get the position in world coordinates of the point directly between your avatar's eyes assuming your avatar was in its + * Gets the position in world coordinates of the point directly between your avatar's eyes assuming your avatar was in its * default pose. This is a reference position; it does not change as your avatar's head moves relative to the avatar * position. * @function MyAvatar.getDefaultEyePosition @@ -377,17 +550,18 @@ public: float getRealWorldFieldOfView() { return _realWorldFieldOfView.get(); } /**jsdoc - * The avatar animation system includes a set of default animations along with rules for how those animations are blended - * together with procedural data (such as look at vectors, hand sensors etc.). overrideAnimation() is used to completely - * override all motion from the default animation system (including inverse kinematics for hand and head controllers) and - * play a set of specified animations. To end these animations and restore the default animations, use - * {@link MyAvatar.restoreAnimation}.
+ * Overrides the default avatar animations. + *

The avatar animation system includes a set of default animations along with rules for how those animations are blended + * together with procedural data (such as look at vectors, hand sensors etc.). overrideAnimation() is used to + * completely override all motion from the default animation system (including inverse kinematics for hand and head + * controllers) and play a set of specified animations. To end these animations and restore the default animations, use + * {@link MyAvatar.restoreAnimation}.

*

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see - * Avatar Standards.

+ * Avatar Standards.

* @function MyAvatar.overrideAnimation - * @param url {string} The URL to the animation file. Animation files need to be .FBX format, but only need to contain the + * @param url {string} The URL to the animation file. Animation files need to be FBX format, but only need to contain the * avatar skeleton and animation data. * @param fps {number} The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param loop {boolean} Set to true if the animation should loop. @@ -399,15 +573,18 @@ public: * MyAvatar.overrideAnimation(ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreAnimation(); + * MyAvatar.clearIKJointLimitHistory(); * }, 3000); */ Q_INVOKABLE void overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame); /**jsdoc - * The avatar animation system includes a set of default animations along with rules for how those animations are blended together with - * procedural data (such as look at vectors, hand sensors etc.). Playing your own custom animations will override the default animations. - * restoreAnimation() is used to restore all motion from the default animation system including inverse kinematics for hand and head - * controllers. If you aren't currently playing an override animation, this function will have no effect. + * Restores the default animations. + *

The avatar animation system includes a set of default animations along with rules for how those animations are blended + * together with procedural data (such as look at vectors, hand sensors etc.). Playing your own custom animations will + * override the default animations. restoreAnimation() is used to restore all motion from the default + * animation system including inverse kinematics for hand and head controllers. If you aren't currently playing an override + * animation, this function has no effect.

* @function MyAvatar.restoreAnimation * @example Play a clapping animation on your avatar for three seconds. * // Clap your hands for 3 seconds then restore animation back to the avatar. @@ -420,10 +597,12 @@ public: Q_INVOKABLE void restoreAnimation(); /**jsdoc - * Each avatar has an avatar-animation.json file that defines which animations are used and how they are blended together with procedural data - * (such as look at vectors, hand sensors etc.). Each animation specified in the avatar-animation.json file is known as an animation role. - * Animation roles map to easily understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or "walkFwd." - * getAnimationRoles() is used get the list of animation roles defined in the avatar-animation.json. + * Gets the current animation roles. + *

Each avatar has an avatar-animation.json file that defines which animations are used and how they are blended together + * with procedural data (such as look at vectors, hand sensors etc.). Each animation specified in the avatar-animation.json + * file is known as an animation role. Animation roles map to easily understandable actions that the avatar can perform, + * such as "idleStand", "idleTalk", or "walkFwd". getAnimationRoles() + * is used get the list of animation roles defined in the avatar-animation.json.

* @function MyAvatar.getAnimationRoles * @returns {string[]} Array of role strings. * @example Print the list of animation roles defined in the avatar's avatar-animation.json file to the debug log. @@ -436,20 +615,22 @@ public: Q_INVOKABLE QStringList getAnimationRoles(); /**jsdoc - * Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily understandable actions - * that the avatar can perform, such as "idleStand", "idleTalk", or "walkFwd". To get the full list of roles, use getAnimationRoles(). - * For each role, the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are blended - * together with procedural data (such as look at vectors, hand sensors etc.). - * overrideRoleAnimation() is used to change the animation clip (.FBX) associated with a specified animation role. To end - * the animations and restore the default animations, use {@link MyAvatar.restoreRoleAnimation}.
+ * Overrides a specific animation role. + *

Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily + * understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or + * "walkFwd". To get the full list of roles, use {@ link MyAvatar.getAnimationRoles}. + * For each role, the avatar-animation.json defines when the animation is used, the animation clip (FBX) used, and how + * animations are blended together with procedural data (such as look at vectors, hand sensors etc.). + * overrideRoleAnimation() is used to change the animation clip (FBX) associated with a specified animation + * role. To end the role animation and restore the default, use {@link MyAvatar.restoreRoleAnimation}.

*

Note: Hand roles only affect the hand. Other 'main' roles, like 'idleStand', 'idleTalk', 'takeoffStand' are full body.

*

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see - * Avatar Standards. + * Avatar Standards. * @function MyAvatar.overrideRoleAnimation * @param role {string} The animation role to override - * @param url {string} The URL to the animation file. Animation files need to be .FBX format, but only need to contain the avatar skeleton and animation data. + * @param url {string} The URL to the animation file. Animation files need to be in FBX format, but only need to contain the avatar skeleton and animation data. * @param fps {number} The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param loop {boolean} Set to true if the animation should loop * @param firstFrame {number} The frame the animation should start at @@ -470,13 +651,15 @@ public: Q_INVOKABLE void overrideRoleAnimation(const QString& role, const QString& url, float fps, bool loop, float firstFrame, float lastFrame); /**jsdoc - * Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily understandable actions that - * the avatar can perform, such as "idleStand", "idleTalk", or "walkFwd". To get the full list of roles, use getAnimationRoles(). For each role, - * the avatar-animation.json defines when the animation is used, the animation clip (.FBX) used, and how animations are blended together with - * procedural data (such as look at vectors, hand sensors etc.). You can change the animation clip (.FBX) associated with a specified animation - * role using overrideRoleAnimation(). - * restoreRoleAnimation() is used to restore a specified animation role's default animation clip. If you have not specified an override animation - * for the specified role, this function will have no effect. + * Restores a default role animation. + *

Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily + * understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or + * "walkFwd". To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role, + * the avatar-animation.json defines when the animation is used, the animation clip (FBX) used, and how animations are + * blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip + * (FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}. + * restoreRoleAnimation() is used to restore a specified animation role's default animation clip. If you have + * not specified an override animation for the specified role, this function has no effect. * @function MyAvatar.restoreRoleAnimation * @param role {string} The animation role clip to restore. */ @@ -491,90 +674,160 @@ public: // adding one of the other handlers. While any handler may change a value in animStateDictionaryIn (or supply different values in animStateDictionaryOut) // a handler must not remove properties from animStateDictionaryIn, nor change property values that it does not intend to change. // It is not specified in what order multiple handlers are called. + /**jsdoc + * Adds an animation state handler function that is invoked just before each animation graph update. More than one + * animation state handler function may be added by calling addAnimationStateHandler multiple times. It is not + * specified in what order multiple handlers are called. + *

The animation state handler function is called with an {@link MyAvatar.AnimStateDictionary|AnimStateDictionary} + * "animStateDictionaryIn" parameter and is expected to return an + * {@link MyAvatar.AnimStateDictionary|AnimStateDictionary} "animStateDictionaryOut" object. The + * animStateDictionaryOut object can be the same object as animStateDictionaryIn, or it can be a + * different object. The animStateDictionaryIn may be shared among multiple handlers and thus may contain + * additional properties specified when adding the different handlers.

+ *

A handler may change a value from animStateDictionaryIn or add different values in the + * animStateDictionaryOut returned. Any property values set in animStateDictionaryOut will + * override those of the internal animation machinery.|null} propertiesList - The list of {@link MyAvatar.AnimStateDictionary|AnimStateDictionary} + * properties that should be included in the parameter that the handler function is called with. If null + * then all properties are included in the call parameter. + * @returns {number} The ID of the animation state handler function if successfully added, undefined if not. + * @example Log all the animation state dictionary parameters for a short while. + * function animStateHandler(dictionary) { + * print("Anim state dictionary: " + JSON.stringify(dictionary)); + * } + * + * var handler = MyAvatar.addAnimationStateHandler(animStateHandler, null); + * + * Script.setTimeout(function () { + * MyAvatar.removeAnimationStateHandler(handler); + * }, 100); + */ Q_INVOKABLE QScriptValue addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { return _skeletonModel->getRig().addAnimationStateHandler(handler, propertiesList); } /**jsdoc + * Removes an animation state handler function. * @function MyAvatar.removeAnimationStateHandler - * @param {number} handler + * @param {number} handler - The ID of the animation state handler function to remove. */ // Removes a handler previously added by addAnimationStateHandler. Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _skeletonModel->getRig().removeAnimationStateHandler(handler); } /**jsdoc + * Gets whether you do snap turns in HMD mode. * @function MyAvatar.getSnapTurn - * @returns {boolean} + * @returns {boolean} true if you do snap turns in HMD mode; false if you do smooth turns in HMD + * mode. */ Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; } /**jsdoc + * Sets whether your should do snap turns or smooth turns in HMD mode. * @function MyAvatar.setSnapTurn - * @param {boolean} on + * @param {boolean} on - true to do snap turns in HMD mode; false to do smooth turns in HMD mode. */ Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; } /**jsdoc + * Sets the avatar's dominant hand. * @function MyAvatar.setDominantHand - * @param {string} hand + * @param {string} hand - The dominant hand: "left" for the left hand or "right" for the right + * hand. Any other value has no effect. */ Q_INVOKABLE void setDominantHand(const QString& hand); + /**jsdoc + * Gets the avatar's dominant hand. * @function MyAvatar.getDominantHand - * @returns {string} + * @returns {string} "left" for the left hand, "right" for the right hand. */ Q_INVOKABLE QString getDominantHand() const; /**jsdoc * @function MyAvatar.setHmdAvatarAlignmentType - * @param {string} hand + * @param {string} type - "head" to align your head and your avatar's head, "eyes" to align your + * eyes and your avatar's eyes. + * */ - Q_INVOKABLE void setHmdAvatarAlignmentType(const QString& hand); + Q_INVOKABLE void setHmdAvatarAlignmentType(const QString& type); + /**jsdoc - * @function MyAvatar.setHmdAvatarAlignmentType - * @returns {string} + * Gets the HMD alignment for your avatar. + * @function MyAvatar.getHmdAvatarAlignmentType + * @returns {string} "head" if aligning your head and your avatar's head, "eyes" if aligning your + * eyes and your avatar's eyes. */ Q_INVOKABLE QString getHmdAvatarAlignmentType() const; /**jsdoc - * @function MyAvatar.setCenterOfGravityModelEnabled - * @param {boolean} enabled - */ + * Sets whether the avatar's hips are balanced over the feet or positioned under the head. + * @function MyAvatar.setCenterOfGravityModelEnabled + * @param {boolean} enabled - true to balance the hips over the feet, false to position the hips + * under the head. + */ Q_INVOKABLE void setCenterOfGravityModelEnabled(bool value) { _centerOfGravityModelEnabled = value; } + /**jsdoc - * @function MyAvatar.getCenterOfGravityModelEnabled - * @returns {boolean} - */ + * Gets whether the avatar hips are being balanced over the feet or placed under the head. + * @function MyAvatar.getCenterOfGravityModelEnabled + * @returns {boolean} true if the hips are being balanced over the feet, false if the hips are + * being positioned under the head. + */ Q_INVOKABLE bool getCenterOfGravityModelEnabled() const { return _centerOfGravityModelEnabled; } + /**jsdoc + * Sets whether the avatar's position updates to recenter the avatar under the head. In room-scale VR, recentering + * causes your avatar to follow your HMD as you walk around the room. Disabling recentering is useful if you want to pin + * the avatar to a fixed position. * @function MyAvatar.setHMDLeanRecenterEnabled - * @param {boolean} enabled + * @param {boolean} enabled - true to recenter the avatar under the head as it moves, false to + * disable recentering. */ Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; } + /**jsdoc + * Gets whether the avatar's position updates to recenter the avatar under the head. In room-scale VR, recentering + * causes your avatar to follow your HMD as you walk around the room. * @function MyAvatar.getHMDLeanRecenterEnabled - * @returns {boolean} + * @returns {boolean} true if recentering is enabled, false if not. */ Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; } + /**jsdoc - * Request to enable hand touch effect globally + * Requests that the hand touch effect is disabled for your avatar. Any resulting change in the status of the hand touch + * effect will be signaled by {@link MyAvatar.shouldDisableHandTouchChanged}. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.requestEnableHandTouch */ Q_INVOKABLE void requestEnableHandTouch(); + /**jsdoc - * Request to disable hand touch effect globally + * Requests that the hand touch effect is enabled for your avatar. Any resulting change in the status of the hand touch + * effect will be signaled by {@link MyAvatar.shouldDisableHandTouchChanged}. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.requestDisableHandTouch */ Q_INVOKABLE void requestDisableHandTouch(); + /**jsdoc - * Disables hand touch effect on a specific entity + * Disables the hand touch effect on a specific entity. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.disableHandTouchForID - * @param {Uuid} entityID - ID of the entity that will disable hand touch effect + * @param {Uuid} entityID - The entity that the hand touch effect will be disabled for. */ Q_INVOKABLE void disableHandTouchForID(const QUuid& entityID); + /**jsdoc - * Enables hand touch effect on a specific entity + * Enables the hand touch effect on a specific entity. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.enableHandTouchForID - * @param {Uuid} entityID - ID of the entity that will enable hand touch effect + * @param {Uuid} entityID - The entity that the hand touch effect will be enabled for. */ Q_INVOKABLE void enableHandTouchForID(const QUuid& entityID); @@ -612,29 +865,43 @@ public: float getDriveKey(DriveKeys key) const; /**jsdoc + * Gets the value of a drive key, regardless of whether it is disabled. * @function MyAvatar.getRawDriveKey - * @param {DriveKeys} key - * @returns {number} + * @param {MyAvatar.DriveKeys} key - The drive key. + * @returns {number} The value of the drive key. */ Q_INVOKABLE float getRawDriveKey(DriveKeys key) const; void relayDriveKeysToCharacterController(); /**jsdoc + * Disables the action associated with a drive key. * @function MyAvatar.disableDriveKey - * @param {DriveKeys} key + * @param {MyAvatar.DriveKeys} key - The drive key to disable. + * @example Disable rotating your avatar using the keyboard for a couple of seconds. + * var YAW = 3; + * print("Disable"); + * MyAvatar.disableDriveKey(YAW); + * Script.setTimeout(function () { + * print("Enable"); + * MyAvatar.enableDriveKey(YAW); + * }, 5000); */ Q_INVOKABLE void disableDriveKey(DriveKeys key); /**jsdoc + * Enables the action associated with a drive key. The action may have been disabled with + * {@link MyAvatar.disableDriveKey|disableDriveKey}. * @function MyAvatar.enableDriveKey - * @param {DriveKeys} key + * @param {MyAvatar.DriveKeys} key - The drive key to enable. */ Q_INVOKABLE void enableDriveKey(DriveKeys key); + /**jsdoc + * Checks whether a drive key is disabled. * @function MyAvatar.isDriveKeyDisabled - * @param {DriveKeys} key - * @returns {boolean} + * @param {DriveKeys} key - The drive key to check. + * @returns {boolean} true if the drive key is disabled, false if it isn't. */ Q_INVOKABLE bool isDriveKeyDisabled(DriveKeys key) const; @@ -649,7 +916,7 @@ public: /**jsdoc * Recenter the avatar in the horizontal direction, if {@link MyAvatar|MyAvatar.hmdLeanRecenterEnabled} is * false. - * @ function MyAvatar.triggerHorizontalRecenter + * @function MyAvatar.triggerHorizontalRecenter */ Q_INVOKABLE void triggerHorizontalRecenter(); @@ -660,10 +927,10 @@ public: Q_INVOKABLE void triggerRotationRecenter(); /**jsdoc - *The isRecenteringHorizontally function returns true if MyAvatar - *is translating the root of the Avatar to keep the center of gravity under the head. - *isActive(Horizontal) is returned. - *@function MyAvatar.isRecenteringHorizontally + * Gets whether the avatar is configured to keep its center of gravity under its head. + * @function MyAvatar.isRecenteringHorizontally + * @returns {boolean} true if the avatar is keeping its center of gravity under its head position, + * false if not. */ Q_INVOKABLE bool isRecenteringHorizontally() const; @@ -672,7 +939,7 @@ public: const MyHead* getMyHead() const; /**jsdoc - * Get the current position of the avatar's "Head" joint. + * Gets the current position of the avatar's "Head" joint. * @function MyAvatar.getHeadPosition * @returns {Vec3} The current position of the avatar's "Head" joint. * @example Report the current position of your avatar's head. @@ -681,31 +948,37 @@ public: Q_INVOKABLE glm::vec3 getHeadPosition() const { return getHead()->getPosition(); } /**jsdoc + * Gets the yaw of the avatar's head relative to its body. * @function MyAvatar.getHeadFinalYaw - * @returns {number} + * @returns {number} The yaw of the avatar's head, in degrees. */ Q_INVOKABLE float getHeadFinalYaw() const { return getHead()->getFinalYaw(); } /**jsdoc + * Gets the roll of the avatar's head relative to its body. * @function MyAvatar.getHeadFinalRoll - * @returns {number} + * @returns {number} The roll of the avatar's head, in degrees. */ Q_INVOKABLE float getHeadFinalRoll() const { return getHead()->getFinalRoll(); } /**jsdoc + * Gets the pitch of the avatar's head relative to its body. * @function MyAvatar.getHeadFinalPitch - * @returns {number} + * @returns {number} The pitch of the avatar's head, in degrees. */ Q_INVOKABLE float getHeadFinalPitch() const { return getHead()->getFinalPitch(); } /**jsdoc + * If a face tracker is connected and being used, gets the estimated pitch of the user's head scaled. This is scale such + * that the avatar looks at the edge of the view frustum when the user looks at the edge of their screen. * @function MyAvatar.getHeadDeltaPitch - * @returns {number} + * @returns {number} The pitch that the avatar's head should be if a face tracker is connected and being used, otherwise + * 0, in degrees. */ Q_INVOKABLE float getHeadDeltaPitch() const { return getHead()->getDeltaPitch(); } /**jsdoc - * Get the current position of the point directly between the avatar's eyes. + * Gets the current position of the point directly between the avatar's eyes. * @function MyAvatar.getEyePosition * @returns {Vec3} The current position of the point directly between the avatar's eyes. * @example Report your avatar's current eye position. @@ -715,22 +988,29 @@ public: Q_INVOKABLE glm::vec3 getEyePosition() const { return getHead()->getEyePosition(); } /**jsdoc + * Gets the position of the avatar your avatar is currently looking at. * @function MyAvatar.getTargetAvatarPosition - * @returns {Vec3} The position of the avatar you're currently looking at. + * @returns {Vec3} The position of the avatar beeing looked at. * @example Report the position of the avatar you're currently looking at. * print(JSON.stringify(MyAvatar.getTargetAvatarPosition())); */ + // FIXME: If not looking at an avatar, the most recently looked-at position is returned. This should be fixed to return + // undefined or {NaN, NaN, NaN} or similar. Q_INVOKABLE glm::vec3 getTargetAvatarPosition() const { return _targetAvatarPosition; } /**jsdoc + * Gets information on the avatar your avatar is currently looking at. * @function MyAvatar.getTargetAvatar - * @returns {AvatarData} + * @returns {AvatarData} Information on the avatar being looked at. */ + // FIXME: The return type doesn't have a conversion to a script value so the function always returns undefined in + // JavaScript. Note: When fixed, JSDoc is needed for the return type. Q_INVOKABLE ScriptAvatarData* getTargetAvatar() const; /**jsdoc - * Get the position of the avatar's left hand as positioned by a hand controller (e.g., Oculus Touch or Vive).
+ * Gets the position of the avatar's left hand, relative to the avatar, as positioned by a hand controller (e.g., Oculus + * Touch or Vive). *

Note: The Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints * for hand animation.)

* @function MyAvatar.getLeftHandPosition @@ -742,7 +1022,8 @@ public: Q_INVOKABLE glm::vec3 getLeftHandPosition() const; /**jsdoc - * Get the position of the avatar's right hand as positioned by a hand controller (e.g., Oculus Touch or Vive).
+ * Gets the position of the avatar's right hand, relative to the avatar, as positioned by a hand controller (e.g., Oculus + * Touch or Vive). *

Note: The Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints * for hand animation.)

* @function MyAvatar.getRightHandPosition @@ -754,53 +1035,71 @@ public: Q_INVOKABLE glm::vec3 getRightHandPosition() const; /**jsdoc + * Gets the position 0.3m in front of the left hand's position in the direction along the palm, in avatar coordinates, as + * positioned by a hand controller. * @function MyAvatar.getLeftHandTipPosition - * @returns {Vec3} + * @returns {Vec3} The position 0.3m in front of the left hand's position in the direction along the palm, in avatar + * coordinates. If the hand isn't being positioned by a controller, {@link Vec3(0)|Vec3.ZERO} is returned. */ Q_INVOKABLE glm::vec3 getLeftHandTipPosition() const; /**jsdoc + * Gets the position 0.3m in front of the right hand's position in the direction along the palm, in avatar coordinates, as + * positioned by a hand controller. * @function MyAvatar.getRightHandTipPosition - * @returns {Vec3} + * @returns {Vec3} The position 0.3m in front of the right hand's position in the direction along the palm, in avatar + * coordinates. If the hand isn't being positioned by a controller, {@link Vec3(0)|Vec3.ZERO} is returned. */ Q_INVOKABLE glm::vec3 getRightHandTipPosition() const; /**jsdoc - * Get the pose (position, rotation, velocity, and angular velocity) of the avatar's left hand as positioned by a - * hand controller (e.g., Oculus Touch or Vive).
+ * Gets the pose (position, rotation, velocity, and angular velocity) of the avatar's left hand as positioned by a + * hand controller (e.g., Oculus Touch or Vive). *

Note: The Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints * for hand animation.) If you are using the Leap Motion, the return value's valid property will be * false and any pose values returned will not be meaningful.

* @function MyAvatar.getLeftHandPose - * @returns {Pose} + * @returns {Pose} The pose of the avatar's left hand, relative to the avatar, as positioned by a hand controller. * @example Report the pose of your avatar's left hand. * print(JSON.stringify(MyAvatar.getLeftHandPose())); */ Q_INVOKABLE controller::Pose getLeftHandPose() const; /**jsdoc - * Get the pose (position, rotation, velocity, and angular velocity) of the avatar's left hand as positioned by a - * hand controller (e.g., Oculus Touch or Vive).
+ * Gets the pose (position, rotation, velocity, and angular velocity) of the avatar's left hand as positioned by a + * hand controller (e.g., Oculus Touch or Vive). *

Note: The Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints * for hand animation.) If you are using the Leap Motion, the return value's valid property will be * false and any pose values returned will not be meaningful.

* @function MyAvatar.getRightHandPose - * @returns {Pose} + * @returns {Pose} The pose of the avatar's right hand, relative to the avatar, as positioned by a hand controller. * @example Report the pose of your avatar's right hand. * print(JSON.stringify(MyAvatar.getRightHandPose())); */ Q_INVOKABLE controller::Pose getRightHandPose() const; /**jsdoc + * Gets the pose (position, rotation, velocity, and angular velocity) of the avatar's left hand, relative to the avatar, as + * positioned by a hand controller (e.g., Oculus Touch or Vive), and translated 0.3m along the palm. + *

Note: Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints + * for hand animation.) If you are using Leap Motion, the return value's valid property will be + * false and any pose values returned will not be meaningful.

* @function MyAvatar.getLeftHandTipPose - * @returns {Pose} + * @returns {Pose} The pose of the avatar's left hand, relative to the avatar, as positioned by a hand controller, and + * translated 0.3m along the palm. */ Q_INVOKABLE controller::Pose getLeftHandTipPose() const; /**jsdoc + * Gets the pose (position, rotation, velocity, and angular velocity) of the avatar's right hand, relative to the avatar, as + * positioned by a hand controller (e.g., Oculus Touch or Vive), and translated 0.3m along the palm. + *

Note: Leap Motion isn't part of the hand controller input system. (Instead, it manipulates the avatar's joints + * for hand animation.) If you are using Leap Motion, the return value's valid property will be + * false and any pose values returned will not be meaningful.

* @function MyAvatar.getRightHandTipPose - * @returns {Pose} + * @returns {Pose} The pose of the avatar's right hand, relative to the avatar, as positioned by a hand controller, and + * translated 0.3m along the palm. */ Q_INVOKABLE controller::Pose getRightHandTipPose() const; @@ -823,38 +1122,44 @@ public: virtual void clearJointsData() override; /**jsdoc + * Sets and locks a joint's position and orientation. + *

Note: Only works on the hips joint.

* @function MyAvatar.pinJoint - * @param {number} index - * @param {Vec3} position - * @param {Quat} orientation - * @returns {boolean} + * @param {number} index - The index of the joint. + * @param {Vec3} position - The position of the joint in world coordinates. + * @param {Quat} orientation - The orientation of the joint in world coordinates. + * @returns {boolean} true if the joint was pinned, false if it wasn't. */ Q_INVOKABLE bool pinJoint(int index, const glm::vec3& position, const glm::quat& orientation); bool isJointPinned(int index); /**jsdoc + * Clears a lock on a joint's position and orientation, as set by {@link MyAvatar.pinJoint|pinJoint}. + *

Note: Only works on the hips joint.

* @function MyAvatar.clearPinOnJoint - * @param {number} index - * @returns {boolean} + * @param {number} index - The index of the joint. + * @returns {boolean} true if the joint was unpinned, false if it wasn't. */ Q_INVOKABLE bool clearPinOnJoint(int index); /**jsdoc + * Gets the maximum error distance from the most recent inverse kinematics (IK) solution. * @function MyAvatar.getIKErrorOnLastSolve - * @returns {number} + * @returns {number} The maximum IK error distance. */ Q_INVOKABLE float getIKErrorOnLastSolve() const; /**jsdoc + * Changes the user's avatar and associated descriptive name. * @function MyAvatar.useFullAvatarURL - * @param {string} fullAvatarURL - * @param {string} [modelName=""] + * @param {string} fullAvatarURL - The URL of the avatar's .fst file. + * @param {string} [modelName=""] - Descriptive name of the avatar. */ Q_INVOKABLE void useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelName = QString()); /**jsdoc - * Get the complete URL for the current avatar. + * Gets the complete URL for the current avatar. * @function MyAvatar.getFullAvatarURLFromPreferences * @returns {string} The full avatar model name. * @example Report the URL for the current avatar. @@ -863,7 +1168,7 @@ public: Q_INVOKABLE QUrl getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; } /**jsdoc - * Get the full avatar model name for the current avatar. + * Gets the full avatar model name for the current avatar. * @function MyAvatar.getFullAvatarModelName * @returns {string} The full avatar model name. * @example Report the current full avatar model name. @@ -934,24 +1239,24 @@ public: bool hasDriveInput() const; /**jsdoc - * Function returns list of avatar entities - * @function MyAvatar.getAvatarEntitiesVariant() - * @returns {object[]} - */ + * Gets the list of avatar entities and their properties. + * @function MyAvatar.getAvatarEntitiesVariant + * @returns {MyAvatar.AvatarEntityData[]} The list of avatar entities and their properties. + */ Q_INVOKABLE QVariantList getAvatarEntitiesVariant(); + void removeWornAvatarEntity(const EntityItemID& entityID); void clearWornAvatarEntities(); /**jsdoc - * Check whether your avatar is flying or not. + * Checks whether your avatar is flying. * @function MyAvatar.isFlying - * @returns {boolean} true if your avatar is flying and not taking off or falling, otherwise - * false. + * @returns {boolean} true if your avatar is flying and not taking off or falling, false if not. */ Q_INVOKABLE bool isFlying(); /**jsdoc - * Check whether your avatar is in the air or not. + * Checks whether your avatar is in the air. * @function MyAvatar.isInAir * @returns {boolean} true if your avatar is taking off, flying, or falling, otherwise false * because your avatar is on the ground. @@ -959,7 +1264,7 @@ public: Q_INVOKABLE bool isInAir(); /**jsdoc - * Set your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends + * Sets your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends * on whether the domain you're in allows you to fly. * @function MyAvatar.setFlyingEnabled * @param {boolean} enabled - Set true if you want to enable flying in your current desktop or HMD display @@ -968,7 +1273,7 @@ public: Q_INVOKABLE void setFlyingEnabled(bool enabled); /**jsdoc - * Get your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends + * Gets your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends * on whether the domain you're in allows you to fly. * @function MyAvatar.getFlyingEnabled * @returns {boolean} true if your preference is to enable flying in your current desktop or HMD display mode, @@ -977,7 +1282,7 @@ public: Q_INVOKABLE bool getFlyingEnabled(); /**jsdoc - * Set your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain + * Sets your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain * you're in allows you to fly. * @function MyAvatar.setFlyingDesktopPref * @param {boolean} enabled - Set true if you want to enable flying in desktop display mode, otherwise set @@ -986,7 +1291,7 @@ public: Q_INVOKABLE void setFlyingDesktopPref(bool enabled); /**jsdoc - * Get your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain + * Gets your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain * you're in allows you to fly. * @function MyAvatar.getFlyingDesktopPref * @returns {boolean} true if your preference is to enable flying in desktop display mode, otherwise @@ -995,7 +1300,7 @@ public: Q_INVOKABLE bool getFlyingDesktopPref(); /**jsdoc - * Set your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain + * Sets your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain * you're in allows you to fly. * @function MyAvatar.setFlyingHMDPref * @param {boolean} enabled - Set true if you want to enable flying in HMD display mode, otherwise set @@ -1004,7 +1309,7 @@ public: Q_INVOKABLE void setFlyingHMDPref(bool enabled); /**jsdoc - * Get your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain + * Gets your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain * you're in allows you to fly. * @function MyAvatar.getFlyingHMDPref * @returns {boolean} true if your preference is to enable flying in HMD display mode, otherwise @@ -1012,65 +1317,104 @@ public: */ Q_INVOKABLE bool getFlyingHMDPref(); - /**jsdoc + * Gets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on + * permissible scale values imposed by the domain. * @function MyAvatar.getAvatarScale - * @returns {number} + * @returns {number} The target scale for the avatar, range 0.0051000.0. */ Q_INVOKABLE float getAvatarScale(); /**jsdoc + * Sets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on + * permissible scale values imposed by the domain. * @function MyAvatar.setAvatarScale - * @param {number} scale + * @param {number} scale - The target scale for the avatar, range 0.0051000.0. */ Q_INVOKABLE void setAvatarScale(float scale); - /**jsdoc + * Sets whether the avatar should collide with entities. + *

Note: A false value won't disable collisions if the avatar is in a zone that disallows + * collisionless avatars. However, the false value will be set so that collisions are disabled as soon as the + * avatar moves to a position where collisionless avatars are allowed. * @function MyAvatar.setCollisionsEnabled - * @param {boolean} enabled + * @param {boolean} enabled - true to enable the avatar to collide with entities, false to + * disable. */ Q_INVOKABLE void setCollisionsEnabled(bool enabled); /**jsdoc + * Gets whether the avatar will currently collide with entities. + *

Note: The avatar will always collide with entities if in a zone that disallows collisionless avatars. * @function MyAvatar.getCollisionsEnabled - * @returns {boolean} + * @returns {boolean} true if the avatar will currently collide with entities, false if it won't. */ Q_INVOKABLE bool getCollisionsEnabled(); /**jsdoc - * @function MyAvatar.setOtherAvatarsCollisionsEnabled - * @param {boolean} enabled - */ + * Sets whether the avatar should collide with other avatars. + * @function MyAvatar.setOtherAvatarsCollisionsEnabled + * @param {boolean} enabled - true to enable the avatar to collide with other avatars, false + * to disable. + */ Q_INVOKABLE void setOtherAvatarsCollisionsEnabled(bool enabled); /**jsdoc - * @function MyAvatar.getOtherAvatarsCollisionsEnabled - * @returns {boolean} - */ + * Gets whether the avatar will collide with other avatars. + * @function MyAvatar.getOtherAvatarsCollisionsEnabled + * @returns {boolean} true if the avatar will collide with other avatars, false if it won't. + */ Q_INVOKABLE bool getOtherAvatarsCollisionsEnabled(); /**jsdoc - * @function MyAvatar.getCollisionCapsule - * @returns {object} - */ + * Gets the avatar's collision capsule: a cylinder with hemispherical ends that approximates the extents or the avatar. + *

Warning: The values returned are in world coordinates but aren't necessarily up to date with the + * avatar's current position.

+ * @function MyAvatar.getCollisionCapsule + * @returns {MyAvatar.CollisionCapsule} The avatar's collision capsule. + */ Q_INVOKABLE QVariantMap getCollisionCapsule() const; /**jsdoc * @function MyAvatar.setCharacterControllerEnabled - * @param {boolean} enabled - * @deprecated + * @param {boolean} enabled - true to enable the avatar to collide with entities, false to + * disable. + * @deprecated Use {@link MyAvatar.setCollisionsEnabled} instead. */ Q_INVOKABLE void setCharacterControllerEnabled(bool enabled); // deprecated /**jsdoc * @function MyAvatar.getCharacterControllerEnabled - * @returns {boolean} - * @deprecated + * @returns {boolean} true if the avatar will currently collide with entities, false if it won't. + * @deprecated Use {@link MyAvatar.getCollisionsEnabled} instead. */ Q_INVOKABLE bool getCharacterControllerEnabled(); // deprecated + /**jsdoc + * @comment Different behavior to the Avatar version of this method. + * Gets the rotation of a joint relative to the avatar. + * @function MyAvatar.getAbsoluteJointRotationInObjectFrame + * @param {number} index - The index of the joint. + * @returns {Quat} The rotation of the joint relative to the avatar. + * @example Report the rotation of your avatar's head joint relative to your avatar. + * var headIndex = MyAvatar.getJointIndex("Head"); + * var headRotation = MyAvatar.getAbsoluteJointRotationInObjectFrame(headIndex); + * print("Head rotation: " + JSON.stringify(Quat.safeEulerAngles(headRotation))); // Degrees + */ virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override; + + /**jsdoc + * @comment Different behavior to the Avatar version of this method. + * Gets the translation of a joint relative to the avatar. + * @function MyAvatar.getAbsoluteJointTranslationInObjectFrame + * @param {number} index - The index of the joint. + * @returns {Vec3} The translation of the joint relative to the avatar. + * @example Report the translation of your avatar's head joint relative to your avatar. + * var headIndex = MyAvatar.getJointIndex("Head"); + * var headTranslation = MyAvatar.getAbsoluteJointTranslationInObjectFrame(headIndex); + * print("Head translation: " + JSON.stringify(headTranslation)); + */ virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override; // all calibration matrices are in absolute sensor space. @@ -1104,16 +1448,22 @@ public: glm::mat4 deriveBodyUsingCgModel(); /**jsdoc + * Tests whether a vector is pointing in the general direction of the avatar's "up" direction (i.e., dot product of vectors + * is > 0). * @function MyAvatar.isUp - * @param {Vec3} direction - * @returns {boolean} + * @param {Vec3} direction - The vector to test. + * @returns {boolean} true if the direction vector is pointing generally in the direction of the avatar's "up" + * direction. */ Q_INVOKABLE bool isUp(const glm::vec3& direction) { return glm::dot(direction, _worldUpDirection) > 0.0f; }; // true iff direction points up wrt avatar's definition of up. /**jsdoc + * Tests whether a vector is pointing in the general direction of the avatar's "down" direction (i.e., dot product of + * vectors is < 0). * @function MyAvatar.isDown - * @param {Vec3} direction - * @returns {boolean} + * @param {Vec3} direction - The vector to test. + * @returns {boolean} true if the direction vector is pointing generally in the direction of the avatar's + * "down" direction. */ Q_INVOKABLE bool isDown(const glm::vec3& direction) { return glm::dot(direction, _worldUpDirection) < 0.0f; }; @@ -1122,6 +1472,7 @@ public: float getUserEyeHeight() const; virtual SpatialParentTree* getParentTree() const override; + virtual glm::vec3 scaleForChildren() const override { return glm::vec3(getSensorToWorldScale()); } const QUuid& getSelfID() const { return AVATAR_SELF_ID; } @@ -1160,116 +1511,164 @@ public: void prepareAvatarEntityDataForReload(); /**jsdoc - * Create a new grab. + * Creates a new grab that grabs an entity. * @function MyAvatar.grab - * @param {Uuid} targetID - id of grabbed thing - * @param {number} parentJointIndex - avatar joint being used to grab - * @param {Vec3} offset - target's positional offset from joint - * @param {Quat} rotationalOffset - target's rotational offset from joint - * @returns {Uuid} id of the new grab + * @param {Uuid} targetID - The ID of the entity to grab. + * @param {number} parentJointIndex - The avatar joint to use to grab the entity. + * @param {Vec3} offset - The target's local position relative to the joint. + * @param {Quat} rotationalOffset - The target's local rotation relative to the joint. + * @returns {Uuid} The ID of the new grab. + * @example Create and grab an entity for a short while. + * var entityPosition = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })); + * var entityRotation = MyAvatar.orientation; + * var entityID = Entities.addEntity({ + * type: "Box", + * position: entityPosition, + * rotation: entityRotation, + * dimensions: { x: 0.5, y: 0.5, z: 0.5 } + * }); + * var rightHandJoint = MyAvatar.getJointIndex("RightHand"); + * var relativePosition = Entities.worldToLocalPosition(entityPosition, MyAvatar.SELF_ID, rightHandJoint); + * var relativeRotation = Entities.worldToLocalRotation(entityRotation, MyAvatar.SELF_ID, rightHandJoint); + * var grabID = MyAvatar.grab(entityID, rightHandJoint, relativePosition, relativeRotation); + * + * Script.setTimeout(function () { + * MyAvatar.releaseGrab(grabID); + * Entities.deleteEntity(entityID); + * }, 10000); */ Q_INVOKABLE const QUuid grab(const QUuid& targetID, int parentJointIndex, glm::vec3 positionalOffset, glm::quat rotationalOffset); /**jsdoc - * Release (delete) a grab. + * Releases (deletes) a grab to stop grabbing an entity. * @function MyAvatar.releaseGrab - * @param {Uuid} grabID - id of grabbed thing + * @param {Uuid} grabID - The ID of the grab to release. */ Q_INVOKABLE void releaseGrab(const QUuid& grabID); + /**jsdoc + * Gets details of all avatar entities. + * @function MyAvatar.getAvatarEntityData + * @returns {AvatarEntityMap} Details of the avatar entities. + * @example Report the current avatar entities. + * var avatarEntityData = MyAvatar.getAvatarEntityData(); + * print("Avatar entities: " + JSON.stringify(avatarEntityData)); + */ AvatarEntityMap getAvatarEntityData() const override; + + /**jsdoc + * Sets all avatar entities from an object. + * @function MyAvatar.setAvatarEntityData + * @param {AvatarEntityMap} avatarEntityData - Details of the avatar entities. + */ void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override; + + /**jsdoc + * @comment Uses the base class's JSDoc. + */ void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override; + void avatarEntityDataToJson(QJsonObject& root) const override; + + /**jsdoc + * @comment Uses the base class's JSDoc. + */ int sendAvatarDataPacket(bool sendAll = false) override; void addAvatarHandsToFlow(const std::shared_ptr& otherAvatar); /**jsdoc - * Init flow simulation on avatar. - * @function MyAvatar.useFlow - * @param {boolean} - Set to true to activate flow simulation. - * @param {boolean} - Set to true to activate collisions. - * @param {Object} physicsConfig - object with the customized physic parameters - * i.e. {"hair": {"active": true, "stiffness": 0.0, "radius": 0.04, "gravity": -0.035, "damping": 0.8, "inertia": 0.8, "delta": 0.35}} - * @param {Object} collisionsConfig - object with the customized collision parameters - * i.e. {"Spine2": {"type": "sphere", "radius": 0.14, "offset": {"x": 0.0, "y": 0.2, "z": 0.0}}} - */ + * Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See + * {@link https://docs.highfidelity.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more + * information. + * @function MyAvatar.useFlow + * @param {boolean} isActive - true if flow simulation is enabled on the joint, false if it isn't. + * @param {boolean} isCollidable - true to enable collisions in the flow simulation, false to + * disable. + * @param {Object} [physicsConfig>] - Physics configurations for particular entity + * and avatar joints. + * @param {Object} [collisionsConfig] - Collision configurations for particular + * entity and avatar joints. + */ Q_INVOKABLE void useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig = QVariantMap(), const QVariantMap& collisionsConfig = QVariantMap()); /**jsdoc - * @function MyAvatar.getFlowData - * @returns {object} - */ + * Gets the current flow configuration. + * @function MyAvatar.getFlowData + * @returns {MyAvatar.FlowData} + */ Q_INVOKABLE QVariantMap getFlowData(); /**jsdoc - * returns the indices of every colliding flow joint - * @function MyAvatar.getCollidingFlowJoints - * @returns {int[]} - */ + * Gets the indexes of currently colliding flow joints. + * @function MyAvatar.getCollidingFlowJoints + * @returns {number[]} The indexes of currently colliding flow joints. + */ Q_INVOKABLE QVariantList getCollidingFlowJoints(); public slots: /**jsdoc - * @function MyAvatar.setSessionUUID - * @param {Uuid} sessionUUID + * @comment Uses the base class's JSDoc. */ virtual void setSessionUUID(const QUuid& sessionUUID) override; /**jsdoc - * Increase the avatar's scale by five percent, up to a minimum scale of 1000. + * Increases the avatar's scale by five percent, up to a minimum scale of 1000. * @function MyAvatar.increaseSize * @example Reset your avatar's size to default then grow it 5 times. * MyAvatar.resetSize(); * * for (var i = 0; i < 5; i++){ - * print ("Growing by 5 percent"); + * print("Growing by 5 percent"); * MyAvatar.increaseSize(); * } */ void increaseSize(); /**jsdoc - * Decrease the avatar's scale by five percent, down to a minimum scale of 0.25. + * Decreases the avatar's scale by five percent, down to a minimum scale of 0.25. * @function MyAvatar.decreaseSize * @example Reset your avatar's size to default then shrink it 5 times. * MyAvatar.resetSize(); * * for (var i = 0; i < 5; i++){ - * print ("Shrinking by 5 percent"); + * print("Shrinking by 5 percent"); * MyAvatar.decreaseSize(); * } */ void decreaseSize(); /**jsdoc - * Reset the avatar's scale back to the default scale of 1.0. + * Resets the avatar's scale back to the default scale of 1.0. * @function MyAvatar.resetSize */ void resetSize(); /**jsdoc * @function MyAvatar.animGraphLoaded + * @deprecated This function is deprecated and will be removed. */ void animGraphLoaded(); /**jsdoc + * Sets the amount of gravity applied to the avatar in the y-axis direction. (Negative values are downward.) * @function MyAvatar.setGravity - * @param {number} gravity + * @param {number} gravity - The amount of gravity to be applied to the avatar, in m/s2. */ void setGravity(float gravity); /**jsdoc + * Sets the amount of gravity applied to the avatar in the y-axis direction. (Negative values are downward.) The default + * value is -5 m/s2. * @function MyAvatar.getGravity - * @returns {number} + * @returns {number} The amount of gravity currently applied to the avatar, in m/s2. */ float getGravity(); /**jsdoc - * Move the avatar to a new position and/or orientation in the domain, while taking into account Avatar leg-length. + * Moves the avatar to a new position and/or orientation in the domain, while taking into account Avatar leg-length. * @function MyAvatar.goToFeetLocation * @param {Vec3} position - The new position for the avatar, in world coordinates. * @param {boolean} [hasOrientation=false] - Set to true to set the orientation of the avatar. @@ -1277,13 +1676,12 @@ public slots: * @param {boolean} [shouldFaceLocation=false] - Set to true to position the avatar a short distance away from * the new position and orientate the avatar to face the position. */ - void goToFeetLocation(const glm::vec3& newPosition, bool hasOrientation, const glm::quat& newOrientation, bool shouldFaceLocation); /**jsdoc - * Move the avatar to a new position and/or orientation in the domain. + * Moves the avatar to a new position and/or orientation in the domain. * @function MyAvatar.goToLocation * @param {Vec3} position - The new position for the avatar, in world coordinates. * @param {boolean} [hasOrientation=false] - Set to true to set the orientation of the avatar. @@ -1296,133 +1694,183 @@ public slots: bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(), bool shouldFaceLocation = false, bool withSafeLanding = true); /**jsdoc + * Moves the avatar to a new position and (optional) orientation in the domain. * @function MyAvatar.goToLocation - * @param {object} properties + * @param {MyAvatar.GoToProperties} target - The goto target. */ void goToLocation(const QVariant& properties); /**jsdoc + * Moves the avatar to a new position and then enables collisions. * @function MyAvatar.goToLocationAndEnableCollisions - * @param {Vec3} position + * @param {Vec3} position - The new position for the avatar, in world coordinates. */ void goToLocationAndEnableCollisions(const glm::vec3& newPosition); /**jsdoc * @function MyAvatar.safeLanding - * @param {Vec3} position - * @returns {boolean} + * @param {Vec3} position -The new position for the avatar, in world coordinates. + * @returns {boolean} true if the avatar was moved, false if it wasn't. + * @deprecated This function is deprecated and will be removed. */ bool safeLanding(const glm::vec3& position); /**jsdoc * @function MyAvatar.restrictScaleFromDomainSettings - * @param {objecct} domainSettingsObject + * @param {object} domainSettings - Domain settings. + * @deprecated This function is deprecated and will be removed. */ void restrictScaleFromDomainSettings(const QJsonObject& domainSettingsObject); /**jsdoc * @function MyAvatar.clearScaleRestriction + * @deprecated This function is deprecated and will be removed from the API. */ void clearScaleRestriction(); /**jsdoc + * Adds a thrust to your avatar's current thrust to be applied for a short while. * @function MyAvatar.addThrust - * @param {Vec3} thrust + * @param {Vec3} thrust - The thrust direction and magnitude. + * @deprecated Use {@link MyAvatar|MyAvatar.motorVelocity} and related properties instead. */ // Set/Get update the thrust that will move the avatar around void addThrust(glm::vec3 newThrust) { _thrust += newThrust; }; /**jsdoc + * Gets the thrust currently being applied to your avatar. * @function MyAvatar.getThrust - * @returns {vec3} + * @returns {Vec3} The thrust currently being applied to your avatar. + * @deprecated Use {@link MyAvatar|MyAvatar.motorVelocity} and related properties instead. */ glm::vec3 getThrust() { return _thrust; }; /**jsdoc + * Sets the thrust to be applied to your avatar for a short while. * @function MyAvatar.setThrust - * @param {Vec3} thrust + * @param {Vec3} thrust - The thrust direction and magnitude. + * @deprecated Use {@link MyAvatar|MyAvatar.motorVelocity} and related properties instead. */ void setThrust(glm::vec3 newThrust) { _thrust = newThrust; } /**jsdoc + * Updates avatar motion behavior from the Developer > Avatar > Enable Default Motor Control and Enable Scripted + * Motor Control menu items. * @function MyAvatar.updateMotionBehaviorFromMenu */ Q_INVOKABLE void updateMotionBehaviorFromMenu(); /**jsdoc - * @function MyAvatar.setToggleHips - * @param {boolean} enabled - */ + * @function MyAvatar.setToggleHips + * @param {boolean} enabled - Enabled. + * @deprecated This function is deprecated and will be removed. + */ void setToggleHips(bool followHead); + /**jsdoc - * @function MyAvatar.setEnableDebugDrawBaseOfSupport - * @param {boolean} enabled - */ + * Displays the base of support area debug graphics if in HMD mode. If your head goes outside this area your avatar's hips + * are moved to counterbalance your avatar, and if your head moves too far then your avatar's position is moved (i.e., a + * step happens). + * @function MyAvatar.setEnableDebugDrawBaseOfSupport + * @param {boolean} enabled - true to show the debug graphics, false to hide. + */ void setEnableDebugDrawBaseOfSupport(bool isEnabled); + /**jsdoc + * Displays default pose debug graphics. * @function MyAvatar.setEnableDebugDrawDefaultPose - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawDefaultPose(bool isEnabled); + /**jsdoc + * Displays animation debug graphics. * @function MyAvatar.setEnableDebugDrawAnimPose - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawAnimPose(bool isEnabled); + /**jsdoc + * Displays position debug graphics. * @function MyAvatar.setEnableDebugDrawPosition - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawPosition(bool isEnabled); + /**jsdoc + * Displays controller hand target debug graphics. * @function MyAvatar.setEnableDebugDrawHandControllers - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawHandControllers(bool isEnabled); + /**jsdoc + * Displays sensor-to-world matrix debug graphics. * @function MyAvatar.setEnableDebugDrawSensorToWorldMatrix - * @param {boolean} enabled + * @param {boolean} enable - true to show the debug graphics, false to hide. */ void setEnableDebugDrawSensorToWorldMatrix(bool isEnabled); + /**jsdoc + * Displays inverse kinematics targets debug graphics. * @function MyAvatar.setEnableDebugDrawIKTargets - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawIKTargets(bool isEnabled); + /**jsdoc + * Displays inverse kinematics constraints debug graphics. * @function MyAvatar.setEnableDebugDrawIKConstraints - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawIKConstraints(bool isEnabled); + /**jsdoc + * Displays inverse kinematics chains debug graphics. * @function MyAvatar.setEnableDebugDrawIKChains - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawIKChains(bool isEnabled); + /**jsdoc + * Displays detailed collision debug graphics. * @function MyAvatar.setEnableDebugDrawDetailedCollision - * @param {boolean} enabled + * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawDetailedCollision(bool isEnabled); /**jsdoc - * Get whether or not your avatar mesh is visible. + * Gets whether your avatar mesh is visible. * @function MyAvatar.getEnableMeshVisible * @returns {boolean} true if your avatar's mesh is visible, otherwise false. */ bool getEnableMeshVisible() const override; + /**jsdoc + * @function MyAvatar.storeAvatarEntityDataPayload + * @deprecated This function is deprecated and will be removed. + */ void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) override; + + /**jsdoc + * @comment Uses the base class's JSDoc. + */ void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true) override; + + /**jsdoc + * @function MyAvatar.sanitizeAvatarEntityProperties + * @param {EntityItemProperties} properties - Properties. + * @deprecated This function is deprecated and will be removed. + */ void sanitizeAvatarEntityProperties(EntityItemProperties& properties) const; /**jsdoc - * Set whether or not your avatar mesh is visible. + * Sets whether your avatar mesh is visible to you. * @function MyAvatar.setEnableMeshVisible - * @param {boolean} visible - true to set your avatar mesh visible; false to set it invisible. + * @param {boolean} enabled - true to show your avatar mesh, false to hide. * @example Make your avatar invisible for 10s. * MyAvatar.setEnableMeshVisible(false); * Script.setTimeout(function () { @@ -1432,57 +1880,79 @@ public slots: virtual void setEnableMeshVisible(bool isEnabled) override; /**jsdoc + * Sets whether inverse kinematics (IK) is enabled for your avatar. * @function MyAvatar.setEnableInverseKinematics - * @param {boolean} enabled + * @param {boolean} enabled - true to enable IK, false to disable. */ void setEnableInverseKinematics(bool isEnabled); /**jsdoc + * Gets the URL of the override animation graph. + *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + * information on animation graphs.

* @function MyAvatar.getAnimGraphOverrideUrl - * @returns {string} + * @returns {string} The URL of the override animation graph JSON file. "" if there is no override animation + * graph. */ QUrl getAnimGraphOverrideUrl() const; // thread-safe /**jsdoc + * Sets the animation graph to use in preference to the default animation graph. + *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + * information on animation graphs.

* @function MyAvatar.setAnimGraphOverrideUrl - * @param {string} url + * @param {string} url - The URL of the animation graph JSON file to use. Set to "" to clear an override. */ void setAnimGraphOverrideUrl(QUrl value); // thread-safe /**jsdoc + * Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations. + *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + * information on animation graphs.

* @function MyAvatar.getAnimGraphUrl - * @returns {string} + * @returns {string} The URL of the current animation graph JSON file. + * @Example Report the current avatar animation JSON being used. + * print(MyAvatar.getAnimGraphUrl()); */ QUrl getAnimGraphUrl() const; // thread-safe /**jsdoc + * Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default. + *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + * information on animation graphs.

* @function MyAvatar.setAnimGraphUrl - * @param {string} url + * @param {string} url - The URL of the animation graph JSON file to use. */ void setAnimGraphUrl(const QUrl& url); // thread-safe /**jsdoc + * Gets your listening position for spatialized audio. The position depends on the value of the + * {@link Myavatar|audioListenerMode} property. * @function MyAvatar.getPositionForAudio - * @returns {Vec3} + * @returns {Vec3} Your listening position. */ glm::vec3 getPositionForAudio(); /**jsdoc + * Gets the orientation of your listening position for spatialized audio. The orientation depends on the value of the + * {@link Myavatar|audioListenerMode} property. * @function MyAvatar.getOrientationForAudio - * @returns {Quat} + * @returns {Quat} The orientation of your listening position. */ glm::quat getOrientationForAudio(); /**jsdoc * @function MyAvatar.setModelScale - * @param {number} scale + * @param {number} scale - The scale. + * @deprecated This function is deprecated and will be removed. */ virtual void setModelScale(float scale) override; signals: /**jsdoc + * Triggered when the {@link MyAvatar|audioListenerMode} property value changes. * @function MyAvatar.audioListenerModeChanged * @returns {Signal} */ @@ -1491,12 +1961,14 @@ signals: /**jsdoc * @function MyAvatar.transformChanged * @returns {Signal} + * @deprecated This signal is deprecated and will be removed. */ void transformChanged(); /**jsdoc + * Triggered when the {@link MyAvatar|collisionSoundURL} property value changes. * @function MyAvatar.newCollisionSoundURL - * @param {string} url + * @param {string} url - The URL of the new collision sound. * @returns {Signal} */ void newCollisionSoundURL(const QUrl& url); @@ -1504,7 +1976,7 @@ signals: /**jsdoc * Triggered when the avatar collides with an entity. * @function MyAvatar.collisionWithEntity - * @param {Collision} collision + * @param {Collision} collision - Details of the collision. * @returns {Signal} * @example Report each time your avatar collides with an entity. * MyAvatar.collisionWithEntity.connect(function (collision) { @@ -1514,37 +1986,44 @@ signals: void collisionWithEntity(const Collision& collision); /**jsdoc - * Triggered when collisions with avatar enabled or disabled + * Triggered when collisions with the environment are enabled or disabled. * @function MyAvatar.collisionsEnabledChanged - * @param {boolean} enabled + * @param {boolean} enabled - true if collisions with the environment are enabled, false if + * they're not. * @returns {Signal} */ void collisionsEnabledChanged(bool enabled); /**jsdoc - * Triggered when collisions with other avatars enabled or disabled - * @function MyAvatar.otherAvatarsCollisionsEnabledChanged - * @param {boolean} enabled - * @returns {Signal} - */ + * Triggered when collisions with other avatars are enabled or disabled. + * @function MyAvatar.otherAvatarsCollisionsEnabledChanged + * @param {boolean} enabled - true if collisions with other avatars are enabled, false if they're + * not. + * @returns {Signal} + */ void otherAvatarsCollisionsEnabledChanged(bool enabled); /**jsdoc - * Triggered when avatar's animation url changes + * Triggered when the avatar's animation graph being used changes. * @function MyAvatar.animGraphUrlChanged - * @param {url} url + * @param {string} url - The URL of the new animation graph JSON file. * @returns {Signal} - */ + * @example Report when the current avatar animation JSON being used changes. + * MyAvatar.animGraphUrlChanged.connect(function (url) { + * print("Avatar animation JSON changed to: " + url); + * }); */ void animGraphUrlChanged(const QUrl& url); /**jsdoc * @function MyAvatar.energyChanged - * @param {number} energy + * @param {number} energy - Avatar energy. * @returns {Signal} + * @deprecated This signal is deprecated and will be removed. */ void energyChanged(float newEnergy); /**jsdoc + * Triggered when the avatar has been moved to a new position by one of the MyAvatar "goTo" functions. * @function MyAvatar.positionGoneTo * @returns {Signal} */ @@ -1552,75 +2031,102 @@ signals: void positionGoneTo(); /**jsdoc + * Triggered when the avatar's model finishes loading. * @function MyAvatar.onLoadComplete * @returns {Signal} */ void onLoadComplete(); /**jsdoc + * Triggered when your avatar changes from being active to being away. * @function MyAvatar.wentAway * @returns {Signal} + * @example Report when your avatar goes away. + * MyAvatar.wentAway.connect(function () { + * print("My avatar went away"); + * }); + * // In desktop mode, pres the Esc key to go away. */ void wentAway(); /**jsdoc + * Triggered when your avatar changes from being away to being active. * @function MyAvatar.wentActive * @returns {Signal} */ void wentActive(); /**jsdoc + * Triggered when the avatar's model (i.e., {@link MyAvatar|skeletonModelURL} property value) is changed. + *

Synonym of {@link MyAvatar.skeletonModelURLChanged|skeletonModelURLChanged}.

* @function MyAvatar.skeletonChanged * @returns {Signal} */ void skeletonChanged(); /**jsdoc + * Triggered when the avatar's dominant hand changes. * @function MyAvatar.dominantHandChanged - * @param {string} hand + * @param {string} hand - The dominant hand: "left" for the left hand, "right" for the right hand. * @returns {Signal} */ void dominantHandChanged(const QString& hand); /**jsdoc + * Triggered when the HMD alignment for your avatar changes. * @function MyAvatar.hmdAvatarAlignmentTypeChanged - * @param {string} type + * @param {string} type - "head" if aligning your head and your avatar's head, "eyes" if aligning + * your eyes and your avatar's eyes. * @returns {Signal} */ void hmdAvatarAlignmentTypeChanged(const QString& type); /**jsdoc + * Triggered when the avatar's sensorToWorldScale property value changes. * @function MyAvatar.sensorToWorldScaleChanged - * @param {number} scale + * @param {number} scale - The scale that transforms dimensions in the user's real world to the avatar's size in the virtual + * world. * @returns {Signal} */ void sensorToWorldScaleChanged(float sensorToWorldScale); /**jsdoc + * Triggered when the a model is attached to or detached from one of the avatar's joints using one of + * {@link MyAvatar.attach|attach}, {@link MyAvatar.detachOne|detachOne}, {@link MyAvatar.detachAll|detachAll}, or + * {@link MyAvatar.setAttachmentData|setAttachmentData}. * @function MyAvatar.attachmentsChanged * @returns {Signal} + * @deprecated Use avatar entities instead. */ void attachmentsChanged(); /**jsdoc + * Triggered when the avatar's size changes. This can be due to the user changing the size of their avatar or the domain + * limiting the size of their avatar. * @function MyAvatar.scaleChanged * @returns {Signal} */ void scaleChanged(); /**jsdoc - * Triggered when hand touch is globally enabled or disabled + * Triggered when the hand touch effect is enabled or disabled for the avatar. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.shouldDisableHandTouchChanged - * @param {boolean} shouldDisable + * @param {boolean} disabled - true if the hand touch effect is disabled for the avatar, + * false if it isn't disabled. * @returns {Signal} */ void shouldDisableHandTouchChanged(bool shouldDisable); /**jsdoc - * Triggered when hand touch is enabled or disabled for an specific entity + * Triggered when the hand touch is enabled or disabled on a specific entity. + *

The hand touch effect makes the avatar's fingers adapt to the shape of any object grabbed, creating the effect that + * it is really touching that object.

* @function MyAvatar.disableHandTouchForIDChanged - * @param {Uuid} entityID - ID of the entity that will enable hand touch effect - * @param {boolean} disable + * @param {Uuid} entityID - The entity that the hand touch effect has been enabled or disabled for. + * @param {boolean} disabled - true if the hand touch effect is disabled for the entity, + * false if it isn't disabled. * @returns {Signal} */ void disableHandTouchForIDChanged(const QUuid& entityID, bool disable); @@ -1665,7 +2171,7 @@ private: bool getEnableStepResetRotation() const { return _stepResetRotationEnabled; } void setEnableDrawAverageFacing(bool drawAverage) { _drawAverageFacingEnabled = drawAverage; } bool getEnableDrawAverageFacing() const { return _drawAverageFacingEnabled; } - bool isMyAvatar() const override { return true; } + virtual bool isMyAvatar() const override { return true; } virtual int parseDataFromBuffer(const QByteArray& buffer) override; virtual glm::vec3 getSkeletonPosition() const override; int _skeletonModelChangeCount { 0 }; @@ -1918,7 +2424,7 @@ private: bool didTeleport(); bool getIsAway() const { return _isAway; } void setAway(bool value); - void sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const override; + void sendPacket(const QUuid& entityID) const override; std::mutex _pinnedJointsMutex; std::vector _pinnedJoints; diff --git a/interface/src/avatar/OtherAvatar.cpp b/interface/src/avatar/OtherAvatar.cpp index 11eb6542c4..b100b33dc8 100755 --- a/interface/src/avatar/OtherAvatar.cpp +++ b/interface/src/avatar/OtherAvatar.cpp @@ -365,7 +365,7 @@ void OtherAvatar::handleChangedAvatarEntityData() { // AVATAR ENTITY UPDATE FLOW // - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload() // - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated, - // - ClientTraitsHandler::sendChangedTraitsToMixea() sends the entity bytes to the mixer which relays them to other interfaces + // - ClientTraitsHandler::sendChangedTraitsToMixer() sends the entity bytes to the mixer which relays them to other interfaces // - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance() // - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true // - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged @@ -495,6 +495,18 @@ void OtherAvatar::handleChangedAvatarEntityData() { const QUuid NULL_ID = QUuid("{00000000-0000-0000-0000-000000000005}"); entity->setParentID(NULL_ID); entity->setParentID(oldParentID); + + if (entity->stillHasMyGrabAction()) { + // For this case: we want to ignore transform+velocities coming from authoritative OtherAvatar + // because the MyAvatar is grabbing and we expect the local grab state + // to have enough information to prevent simulation drift. + // + // Clever readers might realize this could cause problems. For example, + // if an ignored OtherAvagtar were to simultanously grab the object then there would be + // a noticeable discrepancy between participants in the distributed physics simulation, + // however the difference would be stable and would not drift. + properties.clearTransformOrVelocityChanges(); + } if (entityTree->updateEntity(entityID, properties)) { entity->updateLastEditedFromRemote(); } else { diff --git a/interface/src/scripting/Audio.cpp b/interface/src/scripting/Audio.cpp index bf43db3044..4f2171d451 100644 --- a/interface/src/scripting/Audio.cpp +++ b/interface/src/scripting/Audio.cpp @@ -228,6 +228,9 @@ void Audio::loadData() { _hmdMuted = _hmdMutedSetting.get(); _pttDesktop = _pttDesktopSetting.get(); _pttHMD = _pttHMDSetting.get(); + + auto client = DependencyManager::get().data(); + QMetaObject::invokeMethod(client, "setMuted", Q_ARG(bool, isMuted()), Q_ARG(bool, false)); } bool Audio::getPTTHMD() const { @@ -374,6 +377,18 @@ void Audio::handlePushedToTalk(bool enabled) { } } +void Audio::setInputDevice(const QAudioDeviceInfo& device, bool isHMD) { + withWriteLock([&] { + _devices.chooseInputDevice(device, isHMD); + }); +} + +void Audio::setOutputDevice(const QAudioDeviceInfo& device, bool isHMD) { + withWriteLock([&] { + _devices.chooseOutputDevice(device, isHMD); + }); +} + void Audio::setReverb(bool enable) { withWriteLock([&] { DependencyManager::get()->setReverb(enable); @@ -386,14 +401,66 @@ void Audio::setReverbOptions(const AudioEffectOptions* options) { }); } -void Audio::setInputDevice(const QAudioDeviceInfo& device, bool isHMD) { +void Audio::setAvatarGain(float gain) { withWriteLock([&] { - _devices.chooseInputDevice(device, isHMD); + // ask the NodeList to set the master avatar gain + DependencyManager::get()->setAvatarGain(QUuid(), gain); }); } -void Audio::setOutputDevice(const QAudioDeviceInfo& device, bool isHMD) { - withWriteLock([&] { - _devices.chooseOutputDevice(device, isHMD); +float Audio::getAvatarGain() { + return resultWithReadLock([&] { + return DependencyManager::get()->getAvatarGain(QUuid()); + }); +} + +void Audio::setInjectorGain(float gain) { + withWriteLock([&] { + // ask the NodeList to set the audio injector gain + DependencyManager::get()->setInjectorGain(gain); + }); +} + +float Audio::getInjectorGain() { + return resultWithReadLock([&] { + return DependencyManager::get()->getInjectorGain(); + }); +} + +void Audio::setLocalInjectorGain(float gain) { + withWriteLock([&] { + if (_localInjectorGain != gain) { + _localInjectorGain = gain; + // convert dB to amplitude + gain = fastExp2f(gain / 6.02059991f); + // quantize and limit to match NodeList::setInjectorGain() + gain = unpackFloatGainFromByte(packFloatGainToByte(gain)); + DependencyManager::get()->setLocalInjectorGain(gain); + } + }); +} + +float Audio::getLocalInjectorGain() { + return resultWithReadLock([&] { + return _localInjectorGain; + }); +} + +void Audio::setSystemInjectorGain(float gain) { + withWriteLock([&] { + if (_systemInjectorGain != gain) { + _systemInjectorGain = gain; + // convert dB to amplitude + gain = fastExp2f(gain / 6.02059991f); + // quantize and limit to match NodeList::setInjectorGain() + gain = unpackFloatGainFromByte(packFloatGainToByte(gain)); + DependencyManager::get()->setSystemInjectorGain(gain); + } + }); +} + +float Audio::getSystemInjectorGain() { + return resultWithReadLock([&] { + return _systemInjectorGain; }); } diff --git a/interface/src/scripting/Audio.h b/interface/src/scripting/Audio.h index 9ee230fc29..d6823ea452 100644 --- a/interface/src/scripting/Audio.h +++ b/interface/src/scripting/Audio.h @@ -170,6 +170,66 @@ public: */ Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options); + /**jsdoc + * Sets the avatar gain at the server. + * Units are Decibels (dB) + * @function Audio.setAvatarGain + * @param {number} gain (in dB) + */ + Q_INVOKABLE void setAvatarGain(float gain); + + /**jsdoc + * Gets the avatar gain at the server. + * @function Audio.getAvatarGain + * @returns {number} gain (in dB) + */ + Q_INVOKABLE float getAvatarGain(); + + /**jsdoc + * Sets the injector gain at the server. + * Units are Decibels (dB) + * @function Audio.setInjectorGain + * @param {number} gain (in dB) + */ + Q_INVOKABLE void setInjectorGain(float gain); + + /**jsdoc + * Gets the injector gain at the server. + * @function Audio.getInjectorGain + * @returns {number} gain (in dB) + */ + Q_INVOKABLE float getInjectorGain(); + + /**jsdoc + * Sets the local injector gain in the client. + * Units are Decibels (dB) + * @function Audio.setLocalInjectorGain + * @param {number} gain (in dB) + */ + Q_INVOKABLE void setLocalInjectorGain(float gain); + + /**jsdoc + * Gets the local injector gain in the client. + * @function Audio.getLocalInjectorGain + * @returns {number} gain (in dB) + */ + Q_INVOKABLE float getLocalInjectorGain(); + + /**jsdoc + * Sets the injector gain for system sounds. + * Units are Decibels (dB) + * @function Audio.setSystemInjectorGain + * @param {number} gain (in dB) + */ + Q_INVOKABLE void setSystemInjectorGain(float gain); + + /**jsdoc + * Gets the injector gain for system sounds. + * @function Audio.getSystemInjectorGain + * @returns {number} gain (in dB) + */ + Q_INVOKABLE float getSystemInjectorGain(); + /**jsdoc * Starts making an audio recording of the audio being played in-world (i.e., not local-only audio) to a file in WAV format. * @function Audio.startRecording @@ -350,6 +410,8 @@ private: float _inputVolume { 1.0f }; float _inputLevel { 0.0f }; + float _localInjectorGain { 0.0f }; // in dB + float _systemInjectorGain { 0.0f }; // in dB bool _isClipping { false }; bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled. bool _enableWarnWhenMuted { true }; diff --git a/interface/src/scripting/TTSScriptingInterface.cpp b/interface/src/scripting/TTSScriptingInterface.cpp index 6589769ece..325e1ff649 100644 --- a/interface/src/scripting/TTSScriptingInterface.cpp +++ b/interface/src/scripting/TTSScriptingInterface.cpp @@ -66,7 +66,7 @@ void TTSScriptingInterface::updateLastSoundAudioInjector() { if (_lastSoundAudioInjector) { AudioInjectorOptions options; options.position = DependencyManager::get()->getMyAvatarPosition(); - _lastSoundAudioInjector->setOptions(options); + DependencyManager::get()->setOptions(_lastSoundAudioInjector, options); _lastSoundAudioInjectorUpdateTimer.start(INJECTOR_INTERVAL_MS); } } @@ -143,7 +143,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) { options.position = DependencyManager::get()->getMyAvatarPosition(); if (_lastSoundAudioInjector) { - _lastSoundAudioInjector->stop(); + DependencyManager::get()->stop(_lastSoundAudioInjector); _lastSoundAudioInjectorUpdateTimer.stop(); } @@ -151,7 +151,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) { uint32_t numSamples = (uint32_t)_lastSoundByteArray.size() / sizeof(AudioData::AudioSample); auto samples = reinterpret_cast(_lastSoundByteArray.data()); auto newAudioData = AudioData::make(numSamples, numChannels, samples); - _lastSoundAudioInjector = AudioInjector::playSoundAndDelete(newAudioData, options); + _lastSoundAudioInjector = DependencyManager::get()->playSound(newAudioData, options, true); _lastSoundAudioInjectorUpdateTimer.start(INJECTOR_INTERVAL_MS); #else @@ -161,7 +161,7 @@ void TTSScriptingInterface::speakText(const QString& textToSpeak) { void TTSScriptingInterface::stopLastSpeech() { if (_lastSoundAudioInjector) { - _lastSoundAudioInjector->stop(); - _lastSoundAudioInjector = NULL; + DependencyManager::get()->stop(_lastSoundAudioInjector); + _lastSoundAudioInjector = nullptr; } } diff --git a/interface/src/scripting/TestScriptingInterface.cpp b/interface/src/scripting/TestScriptingInterface.cpp index a9ba165037..c3aeb2643b 100644 --- a/interface/src/scripting/TestScriptingInterface.cpp +++ b/interface/src/scripting/TestScriptingInterface.cpp @@ -199,13 +199,3 @@ void TestScriptingInterface::setOtherAvatarsReplicaCount(int count) { int TestScriptingInterface::getOtherAvatarsReplicaCount() { return qApp->getOtherAvatarsReplicaCount(); } - -QString TestScriptingInterface::getOperatingSystemType() { -#ifdef Q_OS_WIN - return "WINDOWS"; -#elif defined Q_OS_MAC - return "MACOS"; -#else - return "UNKNOWN"; -#endif -} diff --git a/interface/src/scripting/TestScriptingInterface.h b/interface/src/scripting/TestScriptingInterface.h index 26e967c9b5..4a1d1a3eeb 100644 --- a/interface/src/scripting/TestScriptingInterface.h +++ b/interface/src/scripting/TestScriptingInterface.h @@ -163,13 +163,6 @@ public slots: */ Q_INVOKABLE int getOtherAvatarsReplicaCount(); - /**jsdoc - * Returns the Operating Sytem type - * @function Test.getOperatingSystemType - * @returns {string} "WINDOWS", "MACOS" or "UNKNOWN" - */ - QString getOperatingSystemType(); - private: bool waitForCondition(qint64 maxWaitMs, std::function condition); QString _testResultsLocation; diff --git a/interface/src/ui/Keyboard.cpp b/interface/src/ui/Keyboard.cpp index 9b75f78e67..1cbe31f1eb 100644 --- a/interface/src/ui/Keyboard.cpp +++ b/interface/src/ui/Keyboard.cpp @@ -29,7 +29,7 @@ #include #include #include -#include +#include #include #include @@ -537,7 +537,7 @@ void Keyboard::handleTriggerBegin(const QUuid& id, const PointerEvent& event) { audioOptions.position = keyWorldPosition; audioOptions.volume = 0.05f; - AudioInjector::playSoundAndDelete(_keySound, audioOptions); + DependencyManager::get()->playSound(_keySound, audioOptions, true); int scanCode = key.getScanCode(_capsEnabled); QString keyString = key.getKeyString(_capsEnabled); diff --git a/interface/src/ui/Keyboard.h b/interface/src/ui/Keyboard.h index b3358e486d..51e5e0571f 100644 --- a/interface/src/ui/Keyboard.h +++ b/interface/src/ui/Keyboard.h @@ -19,9 +19,9 @@ #include #include #include +#include #include #include -#include #include #include diff --git a/interface/src/ui/Stats.cpp b/interface/src/ui/Stats.cpp index ecdae0b375..022b57c0d9 100644 --- a/interface/src/ui/Stats.cpp +++ b/interface/src/ui/Stats.cpp @@ -266,6 +266,11 @@ void Stats::updateStats(bool force) { } STAT_UPDATE(audioCodec, audioClient->getSelectedAudioFormat()); STAT_UPDATE(audioNoiseGate, audioClient->getNoiseGateOpen() ? "Open" : "Closed"); + { + int localInjectors = audioClient->getNumLocalInjectors(); + size_t nonLocalInjectors = DependencyManager::get()->getNumInjectors(); + STAT_UPDATE(audioInjectors, QVector2D(localInjectors, nonLocalInjectors)); + } STAT_UPDATE(entityPacketsInKbps, octreeServerCount ? totalEntityKbps / octreeServerCount : -1); diff --git a/interface/src/ui/Stats.h b/interface/src/ui/Stats.h index 0f563a6935..3134b223d6 100644 --- a/interface/src/ui/Stats.h +++ b/interface/src/ui/Stats.h @@ -87,6 +87,7 @@ private: \ * @property {number} audioPacketLoss - Read-only. * @property {string} audioCodec - Read-only. * @property {string} audioNoiseGate - Read-only. + * @property {Vec2} audioInjectors - Read-only. * @property {number} entityPacketsInKbps - Read-only. * * @property {number} downloads - Read-only. @@ -243,6 +244,7 @@ class Stats : public QQuickItem { STATS_PROPERTY(int, audioPacketLoss, 0) STATS_PROPERTY(QString, audioCodec, QString()) STATS_PROPERTY(QString, audioNoiseGate, QString()) + STATS_PROPERTY(QVector2D, audioInjectors, QVector2D()); STATS_PROPERTY(int, entityPacketsInKbps, 0) STATS_PROPERTY(int, downloads, 0) @@ -692,6 +694,13 @@ signals: */ void audioNoiseGateChanged(); + /**jsdoc + * Triggered when the value of the audioInjectors property changes. + * @function Stats.audioInjectorsChanged + * @returns {Signal} + */ + void audioInjectorsChanged(); + /**jsdoc * Triggered when the value of the entityPacketsInKbps property changes. * @function Stats.entityPacketsInKbpsChanged diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp index 1bcb040a77..2ade5edda5 100644 --- a/interface/src/ui/overlays/Overlays.cpp +++ b/interface/src/ui/overlays/Overlays.cpp @@ -1711,9 +1711,9 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if * parentID is an avatar skeleton. A value of 65535 means "no joint". * - * @property {boolean} isFacingAvatar - If true< / code>, the overlay is rotated to face the user's camera about an axis + * @property {boolean} isFacingAvatar - If true, the overlay is rotated to face the user's camera about an axis * parallel to the user's avatar's "up" direction. - * @property {string} text="" - The text to display.Text does not automatically wrap; use \n< / code> for a line break. + * @property {string} text="" - The text to display.Text does not automatically wrap; use \n for a line break. * @property {number} textAlpha=1 - The text alpha value. * @property {Color} backgroundColor=0,0,0 - The background color. * @property {number} backgroundAlpha=0.7 - The background alpha value. @@ -1876,7 +1876,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a * parentID set, otherwise the same value as position. * @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a - * parentID set, otherwise the same value as rotation. Synonym: localOrientation. + * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} ignorePickIntersection=false - If true, picks ignore the overlay. ignoreRayIntersection is a synonym. * @property {boolean} drawInFront=false - If true, the overlay is rendered in front of objects in the world, but behind the HUD. * @property {boolean} drawHUDLayer=false - If true, the overlay is rendered in front of everything, including the HUD. @@ -1916,7 +1916,7 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a * parentID set, otherwise the same value as position. * @property {Quat} localRotation - The orientation of the overlay relative to its parent if the overlay has a - * parentID set, otherwise the same value as rotation. Synonym: localOrientation. + * parentID set, otherwise the same value as rotation. Synonym: localOrientation. * @property {boolean} isSolid=false - Synonyms: solid, isFilled, and filled. * Antonyms: isWire and wire. * @property {boolean} ignorePickIntersection=false - If true, picks ignore the overlay. ignoreRayIntersection is a synonym. @@ -1927,46 +1927,46 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * @property {number} parentJointIndex=65535 - Integer value specifying the skeleton joint that the overlay is attached to if * parentID is an avatar skeleton. A value of 65535 means "no joint". * - * @property {number} startAt = 0 - The counter - clockwise angle from the overlay's x-axis that drawing starts at, in degrees. - * @property {number} endAt = 360 - The counter - clockwise angle from the overlay's x-axis that drawing ends at, in degrees. - * @property {number} outerRadius = 1 - The outer radius of the overlay, in meters.Synonym: radius< / code>. - * @property {number} innerRadius = 0 - The inner radius of the overlay, in meters. - * @property {Color} color = 255, 255, 255 - The color of the overlay.Setting this value also sets the values of - * innerStartColor< / code>, innerEndColor< / code>, outerStartColor< / code>, and outerEndColor< / code>. - * @property {Color} startColor - Sets the values of innerStartColor< / code> and outerStartColor< / code>. - * Write - only.< / em> - * @property {Color} endColor - Sets the values of innerEndColor< / code> and outerEndColor< / code>. - * Write - only.< / em> - * @property {Color} innerColor - Sets the values of innerStartColor< / code> and innerEndColor< / code>. - * Write - only.< / em> - * @property {Color} outerColor - Sets the values of outerStartColor< / code> and outerEndColor< / code>. - * Write - only.< / em> + * @property {number} startAt = 0 - The counter - clockwise angle from the overlay's x-axis that drawing starts at in degrees. + * @property {number} endAt = 360 - The counter - clockwise angle from the overlay's x-axis that drawing ends at in degrees. + * @property {number} outerRadius = 1 - The outer radius of the overlay in meters. Synonym: radius. + * @property {number} innerRadius = 0 - The inner radius of the overlay in meters. + * @property {Color} color = 255, 255, 255 - The color of the overlay. Setting this value also sets the values of + * innerStartColor, innerEndColor, outerStartColor, and outerEndColor. + * @property {Color} startColor - Sets the values of innerStartColor and outerStartColor. + * Write - only. + * @property {Color} endColor - Sets the values of innerEndColor and outerEndColor. + * Write - only. + * @property {Color} innerColor - Sets the values of innerStartColor and innerEndColor. + * Write - only. + * @property {Color} outerColor - Sets the values of outerStartColor and outerEndColor. + * Write - only. * @property {Color} innerStartcolor - The color at the inner start point of the overlay. * @property {Color} innerEndColor - The color at the inner end point of the overlay. * @property {Color} outerStartColor - The color at the outer start point of the overlay. * @property {Color} outerEndColor - The color at the outer end point of the overlay. - * @property {number} alpha = 0.5 - The opacity of the overlay, 0.0< / code> -1.0< / code>.Setting this value also sets - * the values of innerStartAlpha< / code>, innerEndAlpha< / code>, outerStartAlpha< / code>, and - * outerEndAlpha< / code>.Synonym: Alpha< / code>; write - only< / em>. - * @property {number} startAlpha - Sets the values of innerStartAlpha< / code> and outerStartAlpha< / code>. - * Write - only.< / em> - * @property {number} endAlpha - Sets the values of innerEndAlpha< / code> and outerEndAlpha< / code>. - * Write - only.< / em> - * @property {number} innerAlpha - Sets the values of innerStartAlpha< / code> and innerEndAlpha< / code>. - * Write - only.< / em> - * @property {number} outerAlpha - Sets the values of outerStartAlpha< / code> and outerEndAlpha< / code>. - * Write - only.< / em> + * @property {number} alpha = 0.5 - The opacity of the overlay, 0.0 -1.0. Setting this value also sets + * the values of innerStartAlpha, innerEndAlpha, outerStartAlpha, and + * outerEndAlpha. Synonym: Alpha; write - only. + * @property {number} startAlpha - Sets the values of innerStartAlpha and outerStartAlpha. + * Write - only. + * @property {number} endAlpha - Sets the values of innerEndAlpha and outerEndAlpha. + * Write - only. + * @property {number} innerAlpha - Sets the values of innerStartAlpha and innerEndAlpha. + * Write - only. + * @property {number} outerAlpha - Sets the values of outerStartAlpha and outerEndAlpha. + * Write - only. * @property {number} innerStartAlpha = 0 - The alpha at the inner start point of the overlay. * @property {number} innerEndAlpha = 0 - The alpha at the inner end point of the overlay. * @property {number} outerStartAlpha = 0 - The alpha at the outer start point of the overlay. * @property {number} outerEndAlpha = 0 - The alpha at the outer end point of the overlay. * - * @property {boolean} hasTickMarks = false - If true< / code>, tick marks are drawn. + * @property {boolean} hasTickMarks = false - If true, tick marks are drawn. * @property {number} majorTickMarksAngle = 0 - The angle between major tick marks, in degrees. * @property {number} minorTickMarksAngle = 0 - The angle between minor tick marks, in degrees. - * @property {number} majorTickMarksLength = 0 - The length of the major tick marks, in meters.A positive value draws tick marks + * @property {number} majorTickMarksLength = 0 - The length of the major tick marks, in meters. A positive value draws tick marks * outwards from the inner radius; a negative value draws tick marks inwards from the outer radius. - * @property {number} minorTickMarksLength = 0 - The length of the minor tick marks, in meters.A positive value draws tick marks + * @property {number} minorTickMarksLength = 0 - The length of the minor tick marks, in meters. A positive value draws tick marks * outwards from the inner radius; a negative value draws tick marks inwards from the outer radius. * @property {Color} majorTickMarksColor = 0, 0, 0 - The color of the major tick marks. * @property {Color} minorTickMarksColor = 0, 0, 0 - The color of the minor tick marks. diff --git a/libraries/animation/src/AnimInverseKinematics.h b/libraries/animation/src/AnimInverseKinematics.h index 0136b7d125..6d58ecedec 100644 --- a/libraries/animation/src/AnimInverseKinematics.h +++ b/libraries/animation/src/AnimInverseKinematics.h @@ -59,6 +59,46 @@ public: float getMaxErrorOnLastSolve() { return _maxErrorOnLastSolve; } + /**jsdoc + *

Specifies the initial conditions of the IK solver.

+ * + * + * + * + * + * + * + * + * + * + * + *
ValueName

Description
0RelaxToUnderPosesThis is a blend: it is 15/16 PreviousSolution + * and 1/16 UnderPoses. This provides some of the benefits of using UnderPoses so that the + * underlying animation is still visible, while at the same time converging faster then using the + * UnderPoses as the only initial solution.
1RelaxToLimitCenterPosesThis is a blend: it is 15/16 + * PreviousSolution and 1/16 LimitCenterPoses. This should converge quickly because it is + * close to the previous solution, but still provides the benefits of avoiding limb locking.
2PreviousSolutionThe IK system will begin to solve from the same position and + * orientations for each joint that was the result from the previous frame.
+ * Pros: As the end effectors typically do not move much from frame to frame, this is likely to converge quickly + * to a valid solution.
+ * Cons: If the previous solution resulted in an awkward or uncomfortable posture, the next frame will also be + * awkward and uncomfortable. It can also result in locked elbows and knees.
3UnderPosesThe IK occurs at one of the top-most layers. It has access to the + * full posture that was computed via canned animations and blends. We call this animated set of poses the "under + * pose". The under poses are what would be visible if IK was completely disabled. Using the under poses as the + * initial conditions of the CCD solve will cause some of the animated motion to be blended into the result of the + * IK. This can result in very natural results, especially if there are only a few IK targets enabled. On the other + * hand, because the under poses might be quite far from the desired end effector, it can converge slowly in some + * cases, causing it to never reach the IK target in the allotted number of iterations. Also, in situations where all + * of the IK targets are being controlled by external sensors, sometimes starting from the under poses can cause + * awkward motions from the underlying animations to leak into the IK result.
4LimitCenterPosesThis pose is taken to be the center of all the joint + * constraints. This can prevent the IK solution from getting locked or stuck at a particular constraint. For + * example, if the arm is pointing straight outward from the body, as the end effector moves towards the body, at + * some point the elbow should bend to accommodate. However, because the CCD solver is stuck at a local maximum, it + * will not rotate the elbow, unless the initial conditions already have the elbow bent, which is the case for + * LimitCenterPoses. When all the IK targets are enabled, this result will provide a consistent starting + * point for each IK solve, hopefully resulting in a consistent, natural result.
+ * @typedef {number} MyAvatar.AnimIKSolutionSource + */ enum class SolutionSource { RelaxToUnderPoses = 0, RelaxToLimitCenterPoses, diff --git a/libraries/animation/src/AnimOverlay.h b/libraries/animation/src/AnimOverlay.h index 70929bd4e4..1ad4e100db 100644 --- a/libraries/animation/src/AnimOverlay.h +++ b/libraries/animation/src/AnimOverlay.h @@ -24,6 +24,37 @@ class AnimOverlay : public AnimNode { public: friend class AnimTests; + /**jsdoc + *

Specifies sets of joints.

+ * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + *
ValueName

Description
0FullBodyBoneSetAll joints.
1UpperBodyBoneSetOnly the "Spine" joint and its children.
2LowerBodyBoneSetOnly the leg joints and their children.
3LeftArmBoneSetJoints that are the children of the "LeftShoulder" + * joint.
4RightArmBoneSetJoints that are the children of the "RightShoulder" + * joint.
5AboveTheHeadBoneSetJoints that are the children of the "Head" + * joint.
6BelowTheHeadBoneSetJoints that are NOT the children of the "head" + * joint.
7HeadOnlyBoneSetThe "Head" joint.
8SpineOnlyBoneSetThe "Spine" joint.
9EmptyBoneSetNo joints.
10LeftHandBoneSetjoints that are the children of the "LeftHand" + * joint.
11RightHandBoneSetJoints that are the children of the "RightHand" + * joint.
12HipsOnlyBoneSetThe "Hips" joint.
13BothFeetBoneSetThe "LeftFoot" and "RightFoot" joints.
+ * @typedef {number} MyAvatar.AnimOverlayBoneSet + */ enum BoneSet { FullBodyBoneSet = 0, UpperBodyBoneSet, diff --git a/libraries/animation/src/Flow.cpp b/libraries/animation/src/Flow.cpp index 5bc2021e5e..1f9e72bf28 100644 --- a/libraries/animation/src/Flow.cpp +++ b/libraries/animation/src/Flow.cpp @@ -67,17 +67,23 @@ void FlowCollisionSystem::addCollisionSphere(int jointIndex, const FlowCollision auto collision = FlowCollisionSphere(jointIndex, settings, isTouch); collision.setPosition(position); if (isSelfCollision) { - _selfCollisions.push_back(collision); + if (!isTouch) { + _selfCollisions.push_back(collision); + } else { + _selfTouchCollisions.push_back(collision); + } } else { _othersCollisions.push_back(collision); } - }; + void FlowCollisionSystem::resetCollisions() { _allCollisions.clear(); _othersCollisions.clear(); + _selfTouchCollisions.clear(); _selfCollisions.clear(); } + FlowCollisionResult FlowCollisionSystem::computeCollision(const std::vector collisions) { FlowCollisionResult result; if (collisions.size() > 1) { @@ -106,6 +112,10 @@ void FlowCollisionSystem::setScale(float scale) { _selfCollisions[j]._radius = _selfCollisions[j]._initialRadius * scale; _selfCollisions[j]._offset = _selfCollisions[j]._initialOffset * scale; } + for (size_t j = 0; j < _selfTouchCollisions.size(); j++) { + _selfTouchCollisions[j]._radius = _selfTouchCollisions[j]._initialRadius * scale; + _selfTouchCollisions[j]._offset = _selfTouchCollisions[j]._initialOffset * scale; + } }; std::vector FlowCollisionSystem::checkFlowThreadCollisions(FlowThread* flowThread) { @@ -178,9 +188,9 @@ void FlowCollisionSystem::setCollisionSettingsByJoint(int jointIndex, const Flow } void FlowCollisionSystem::prepareCollisions() { _allCollisions.clear(); - _allCollisions.resize(_selfCollisions.size() + _othersCollisions.size()); - std::copy(_selfCollisions.begin(), _selfCollisions.begin() + _selfCollisions.size(), _allCollisions.begin()); - std::copy(_othersCollisions.begin(), _othersCollisions.begin() + _othersCollisions.size(), _allCollisions.begin() + _selfCollisions.size()); + _allCollisions.insert(_allCollisions.end(), _selfCollisions.begin(), _selfCollisions.end()); + _allCollisions.insert(_allCollisions.end(), _othersCollisions.begin(), _othersCollisions.end()); + _allCollisions.insert(_allCollisions.end(), _selfTouchCollisions.begin(), _selfTouchCollisions.end()); _othersCollisions.clear(); } @@ -273,18 +283,20 @@ void FlowJoint::setRecoveryPosition(const glm::vec3& recoveryPosition) { } void FlowJoint::update(float deltaTime) { - glm::vec3 accelerationOffset = glm::vec3(0.0f); - if (_settings._stiffness > 0.0f) { - glm::vec3 recoveryVector = _recoveryPosition - _currentPosition; - float recoveryFactor = powf(_settings._stiffness, 3.0f); - accelerationOffset = recoveryVector * recoveryFactor; - } - FlowNode::update(deltaTime, accelerationOffset); - if (_anchored) { - if (!_isHelper) { - _currentPosition = _updatedPosition; - } else { - _currentPosition = _parentPosition; + if (_settings._active) { + glm::vec3 accelerationOffset = glm::vec3(0.0f); + if (_settings._stiffness > 0.0f) { + glm::vec3 recoveryVector = _recoveryPosition - _currentPosition; + float recoveryFactor = powf(_settings._stiffness, 3.0f); + accelerationOffset = recoveryVector * recoveryFactor; + } + FlowNode::update(deltaTime, accelerationOffset); + if (_anchored) { + if (!_isHelper) { + _currentPosition = _updatedPosition; + } else { + _currentPosition = _parentPosition; + } } } }; @@ -674,6 +686,14 @@ bool Flow::updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t thr return true; } +void Flow::updateCollisionJoint(FlowCollisionSphere& collision, AnimPoseVec& absolutePoses) { + glm::quat jointRotation; + getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation); + getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation); + glm::vec3 worldOffset = jointRotation * collision._offset; + collision._position = collision._position + worldOffset; +} + void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) { updateAbsolutePoses(relativePoses, absolutePoses); for (auto &jointData : _flowJointData) { @@ -695,11 +715,11 @@ void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) } auto &selfCollisions = _collisionSystem.getSelfCollisions(); for (auto &collision : selfCollisions) { - glm::quat jointRotation; - getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation); - getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation); - glm::vec3 worldOffset = jointRotation * collision._offset; - collision._position = collision._position + worldOffset; + updateCollisionJoint(collision, absolutePoses); + } + auto &selfTouchCollisions = _collisionSystem.getSelfTouchCollisions(); + for (auto &collision : selfTouchCollisions) { + updateCollisionJoint(collision, absolutePoses); } _collisionSystem.prepareCollisions(); } @@ -710,7 +730,7 @@ void Flow::setJoints(AnimPoseVec& relativePoses, const std::vector& overri for (int jointIndex : joints) { auto &joint = _flowJointData[jointIndex]; if (jointIndex >= 0 && jointIndex < (int)relativePoses.size() && !overrideFlags[jointIndex]) { - relativePoses[jointIndex].rot() = joint.getCurrentRotation(); + relativePoses[jointIndex].rot() = joint.getSettings()._active ? joint.getCurrentRotation() : joint.getInitialRotation(); } } } diff --git a/libraries/animation/src/Flow.h b/libraries/animation/src/Flow.h index ad81c2be77..5dc1a3ba3e 100644 --- a/libraries/animation/src/Flow.h +++ b/libraries/animation/src/Flow.h @@ -140,6 +140,7 @@ public: std::vector checkFlowThreadCollisions(FlowThread* flowThread); std::vector& getSelfCollisions() { return _selfCollisions; }; + std::vector& getSelfTouchCollisions() { return _selfTouchCollisions; }; void setOthersCollisions(const std::vector& othersCollisions) { _othersCollisions = othersCollisions; } void prepareCollisions(); void resetCollisions(); @@ -150,9 +151,11 @@ public: void setActive(bool active) { _active = active; } bool getActive() const { return _active; } const std::vector& getCollisions() const { return _selfCollisions; } + void clearSelfCollisions() { _selfCollisions.clear(); } protected: std::vector _selfCollisions; std::vector _othersCollisions; + std::vector _selfTouchCollisions; std::vector _allCollisions; float _scale { 1.0f }; bool _active { false }; @@ -210,7 +213,7 @@ public: bool isHelper() const { return _isHelper; } const FlowPhysicsSettings& getSettings() { return _settings; } - void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; } + void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; _initialRadius = _settings._radius; } const glm::vec3& getCurrentPosition() const { return _currentPosition; } int getIndex() const { return _index; } @@ -222,6 +225,7 @@ public: const glm::quat& getCurrentRotation() const { return _currentRotation; } const glm::vec3& getCurrentTranslation() const { return _initialTranslation; } const glm::vec3& getInitialPosition() const { return _initialPosition; } + const glm::quat& getInitialRotation() const { return _initialRotation; } bool isColliding() const { return _colliding; } protected: @@ -297,6 +301,7 @@ public: void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings); const std::map& getGroupSettings() const { return _groupSettings; } void cleanUp(); + void updateScale() { setScale(_scale); } signals: void onCleanup(); @@ -311,6 +316,7 @@ private: void setJoints(AnimPoseVec& relativePoses, const std::vector& overrideFlags); void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses); + void updateCollisionJoint(FlowCollisionSphere& collision, AnimPoseVec& absolutePoses); bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex); void updateGroupSettings(const QString& group, const FlowPhysicsSettings& settings); void setScale(float scale); diff --git a/libraries/animation/src/IKTarget.h b/libraries/animation/src/IKTarget.h index 57eaff9c30..564dba7f05 100644 --- a/libraries/animation/src/IKTarget.h +++ b/libraries/animation/src/IKTarget.h @@ -16,6 +16,27 @@ const float HACK_HMD_TARGET_WEIGHT = 8.0f; class IKTarget { public: + /**jsdoc + *

An IK target type.

+ * + * + * + * + * + * + * + * + * + * + * + * + *
ValueName

Description
0RotationAndPositionAttempt to reach the rotation and position end + * effector.
1RotationOnlyAttempt to reach the end effector rotation only.
2HmdHeadDeprecated: A special mode of IK that would attempt + * to prevent unnecessary bending of the spine.
3HipsRelativeRotationAndPositionAttempt to reach a rotation and position end + * effector that is not in absolute rig coordinates but is offset by the avatar hips translation.
4SplineUse a cubic Hermite spline to model the human spine. This prevents + * kinks in the spine and allows for a small amount of stretch and squash.
5UnknownIK is disabled.
+ * @typedef {number} MyAvatar.IKTargetType + */ enum class Type { RotationAndPosition, RotationOnly, diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 07bdfde189..43e94d23e8 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -88,6 +88,218 @@ static const QString MAIN_STATE_MACHINE_RIGHT_HAND_ROTATION("mainStateMachineRig static const QString MAIN_STATE_MACHINE_RIGHT_HAND_POSITION("mainStateMachineRightHandPosition"); +/**jsdoc + *

An AnimStateDictionary object may have the following properties. It may also have other properties, set by + * scripts.

+ *

Warning: These properties are subject to change. + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + *
NameType

Description
userAnimNonebooleantrue when no user overrideAnimation is + * playing.
userAnimAbooleantrue when a user overrideAnimation is + * playing.
userAnimBbooleantrue when a user overrideAnimation is + * playing.
sinenumberOscillating sine wave.
moveForwardSpeednumberControls the blend between the various forward walking + * & running animations.
moveBackwardSpeednumberControls the blend between the various backward walking + * & running animations.
moveLateralSpeednumberControls the blend between the various sidestep walking + * & running animations.
isMovingForwardbooleantrue if the avatar is moving + * forward.
isMovingBackwardbooleantrue if the avatar is moving + * backward.
isMovingRightbooleantrue if the avatar is moving to the + * right.
isMovingLeftbooleantrue if the avatar is moving to the + * left.
isMovingRightHmdbooleantrue if the avatar is moving to the right + * while the user is in HMD mode.
isMovingLeftHmdbooleantrue if the avatar is moving to the left while + * the user is in HMD mode.
isNotMovingbooleantrue if the avatar is stationary.
isTurningRightbooleantrue if the avatar is turning + * clockwise.
isTurningLeftbooleantrue if the avatar is turning + * counter-clockwise.
isNotTurningbooleantrue if the avatar is not turning.
isFlyingbooleantrue if the avatar is flying.
isNotFlyingbooleantrue if the avatar is not flying.
isTakeoffStandbooleantrue if the avatar is about to execute a + * standing jump.
isTakeoffRunbooleantrue if the avatar is about to execute a running + * jump.
isNotTakeoffbooleantrue if the avatar is not jumping.
isInAirStandbooleantrue if the avatar is in the air after a standing + * jump.
isInAirRunbooleantrue if the avatar is in the air after a running + * jump.
isNotInAirbooleantrue if the avatar on the ground.
inAirAlphanumberUsed to interpolate between the up, apex, and down in-air + * animations.
ikOverlayAlphanumberThe blend between upper body and spline IK versus the + * underlying animation
headPosition{@link Vec3}The desired position of the Head joint in + * rig coordinates.
headRotation{@link Quat}The desired orientation of the Head joint in + * rig coordinates.
headType{@link MyAvatar.IKTargetType|IKTargetType}The type of IK used for the + * head.
headWeightnumberHow strongly the head chain blends with the other IK + * chains.
leftHandPosition{@link Vec3}The desired position of the LeftHand + * joint in rig coordinates.
leftHandRotation{@link Quat}The desired orientation of the LeftHand + * joint in rig coordinates.
leftHandType{@link MyAvatar.IKTargetType|IKTargetType}The type of IK used for the + * left arm.
leftHandPoleVectorEnabledbooleanWhen true, the elbow angle is + * controlled by the rightHandPoleVector property value. Otherwise the elbow direction comes from the + * underlying animation.
leftHandPoleReferenceVector{@link Vec3}The direction of the elbow in the local + * coordinate system of the elbow.
leftHandPoleVector{@link Vec3}The direction the elbow should point in rig + * coordinates.
rightHandPosition{@link Vec3}The desired position of the RightHand + * joint in rig coordinates.
rightHandRotation{@link Quat}The desired orientation of the + * RightHand joint in rig coordinates.
rightHandType{@link MyAvatar.IKTargetType|IKTargetType}The type of IK used for + * the right arm.
rightHandPoleVectorEnabledbooleanWhen true, the elbow angle is + * controlled by the rightHandPoleVector property value. Otherwise the elbow direction comes from the + * underlying animation.
rightHandPoleReferenceVector{@link Vec3}The direction of the elbow in the local + * coordinate system of the elbow.
rightHandPoleVector{@link Vec3}The direction the elbow should point in rig + * coordinates.
leftFootIKEnabledbooleantrue if IK is enabled for the left + * foot.
rightFootIKEnabledbooleantrue if IK is enabled for the right + * foot.
leftFootIKPositionVarstringThe name of the source for the desired position + * of the LeftFoot joint. If not set, the foot rotation of the underlying animation will be used.
leftFootIKRotationVarstringThe name of the source for the desired rotation + * of the LeftFoot joint. If not set, the foot rotation of the underlying animation will be used.
leftFootPoleVectorEnabledbooleanWhen true, the knee angle is + * controlled by the leftFootPoleVector property value. Otherwise the knee direction comes from the + * underlying animation.
leftFootPoleVector{@link Vec3}The direction the knee should face in rig + * coordinates.
rightFootIKPositionVarstringThe name of the source for the desired position + * of the RightFoot joint. If not set, the foot rotation of the underlying animation will be used.
rightFootIKRotationVarstringThe name of the source for the desired rotation + * of the RightFoot joint. If not set, the foot rotation of the underlying animation will be used.
rightFootPoleVectorEnabledbooleanWhen true, the knee angle is + * controlled by the rightFootPoleVector property value. Otherwise the knee direction comes from the + * underlying animation.
rightFootPoleVector{@link Vec3}The direction the knee should face in rig + * coordinates.
isTalkingbooleantrue if the avatar is talking.
notIsTalkingbooleantrue if the avatar is not talking.
solutionSource{@link MyAvatar.AnimIKSolutionSource|AnimIKSolutionSource}Determines the initial conditions of the IK solver.
defaultPoseOverlayAlphanumberControls the blend between the main animation state + * machine and the default pose. Mostly used during full body tracking so that walking & jumping animations do not + * affect the IK of the figure.
defaultPoseOverlayBoneSet{@link MyAvatar.AnimOverlayBoneSet|AnimOverlayBoneSet}Specifies which bones will be replace by the source overlay.
hipsType{@link MyAvatar.IKTargetType|IKTargetType}The type of IK used for the + * hips.
hipsPosition{@link Vec3}The desired position of Hips joint in rig + * coordinates.
hipsRotation{@link Quat}the desired orientation of the Hips joint in + * rig coordinates.
spine2Type{@link MyAvatar.IKTargetType|IKTargetType}The type of IK used for the + * Spine2 joint.
spine2Position{@link Vec3}The desired position of the Spine2 joint + * in rig coordinates.
spine2Rotation{@link Quat}The desired orientation of the Spine2 + * joint in rig coordinates.
leftFootIKAlphanumberBlends between full IK for the leg and the underlying + * animation.
rightFootIKAlphanumberBlends between full IK for the leg and the underlying + * animation.
hipsWeightnumberHow strongly the hips target blends with the IK solution for + * other IK chains.
leftHandWeightnumberHow strongly the left hand blends with IK solution of other + * IK chains.
rightHandWeightnumberHow strongly the right hand blends with IK solution of other + * IK chains.
spine2WeightnumberHow strongly the spine2 chain blends with the rest of the IK + * solution.
leftHandOverlayAlphanumberUsed to blend in the animated hand gesture poses, such + * as point and thumbs up.
leftHandGraspAlphanumberUsed to blend between an open hand and a closed hand. + * Usually changed as you squeeze the trigger of the hand controller.
rightHandOverlayAlphanumberUsed to blend in the animated hand gesture poses, + * such as point and thumbs up.
rightHandGraspAlphanumberUsed to blend between an open hand and a closed hand. + * Usually changed as you squeeze the trigger of the hand controller.
isLeftIndexPointbooleantrue if the left hand should be + * pointing.
isLeftThumbRaisebooleantrue if the left hand should be + * thumbs-up.
isLeftIndexPointAndThumbRaisebooleantrue if the left hand should be + * pointing and thumbs-up.
isLeftHandGraspbooleantrue if the left hand should be at rest, + * grasping the controller.
isRightIndexPointbooleantrue if the right hand should be + * pointing.
isRightThumbRaisebooleantrue if the right hand should be + * thumbs-up.
isRightIndexPointAndThumbRaisebooleantrue if the right hand should + * be pointing and thumbs-up.
isRightHandGraspbooleantrue if the right hand should be at rest, + * grasping the controller.
+ *

Note: Rig coordinates are +z forward and +y up.

+ * @typedef {object} MyAvatar.AnimStateDictionary + */ +// Note: The following animVars are intentionally not documented: +// - leftFootPosition +// - leftFootRotation +// - rightFooKPosition +// - rightFooKRotation +// Note: The following items aren't set in the code below but are still intentionally documented: +// - leftFootIKAlpha +// - rightFootIKAlpha +// - hipsWeight +// - leftHandWeight +// - rightHandWeight +// - spine2Weight +// - rightHandOverlayAlpha +// - rightHandGraspAlpha +// - leftHandOverlayAlpha +// - leftHandGraspAlpha +// - isRightIndexPoint +// - isRightThumbRaise +// - isRightIndexPointAndThumbRaise +// - isRightHandGrasp +// - isLeftIndexPoint +// - isLeftThumbRaise +// - isLeftIndexPointAndThumbRaise +// - isLeftHandGrasp Rig::Rig() { // Ensure thread-safe access to the rigRegistry. std::lock_guard guard(rigRegistryMutex); @@ -1210,7 +1422,8 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons _networkAnimState.blendTime += deltaTime; alpha = _computeNetworkAnimation ? (_networkAnimState.blendTime / TOTAL_BLEND_TIME) : (1.0f - (_networkAnimState.blendTime / TOTAL_BLEND_TIME)); alpha = glm::clamp(alpha, 0.0f, 1.0f); - for (size_t i = 0; i < _networkPoseSet._relativePoses.size(); i++) { + size_t numJoints = std::min(_networkPoseSet._relativePoses.size(), _internalPoseSet._relativePoses.size()); + for (size_t i = 0; i < numJoints; i++) { _networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], alpha); } } diff --git a/libraries/audio-client/src/AudioClient.cpp b/libraries/audio-client/src/AudioClient.cpp index 1c10d24f23..c537fea646 100644 --- a/libraries/audio-client/src/AudioClient.cpp +++ b/libraries/audio-client/src/AudioClient.cpp @@ -1052,7 +1052,7 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) { void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) { // If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here. bool hasReverb = _reverb || _receivedAudioStream.hasReverb(); - if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) { + if ((_muted && !_shouldEchoLocally) || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) { return; } @@ -1354,26 +1354,30 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) { for (const AudioInjectorPointer& injector : _activeLocalAudioInjectors) { // the lock guarantees that injectorBuffer, if found, is invariant - AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer(); + auto injectorBuffer = injector->getLocalBuffer(); if (injectorBuffer) { + auto options = injector->getOptions(); + static const int HRTF_DATASET_INDEX = 1; - int numChannels = injector->isAmbisonic() ? AudioConstants::AMBISONIC : (injector->isStereo() ? AudioConstants::STEREO : AudioConstants::MONO); + int numChannels = options.ambisonic ? AudioConstants::AMBISONIC : (options.stereo ? AudioConstants::STEREO : AudioConstants::MONO); size_t bytesToRead = numChannels * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL; // get one frame from the injector memset(_localScratchBuffer, 0, bytesToRead); if (0 < injectorBuffer->readData((char*)_localScratchBuffer, bytesToRead)) { - float gain = injector->getVolume(); + bool isSystemSound = !options.positionSet && !options.ambisonic; - if (injector->isAmbisonic()) { + float gain = options.volume * (isSystemSound ? _systemInjectorGain : _localInjectorGain); - if (injector->isPositionSet()) { + if (options.ambisonic) { + + if (options.positionSet) { // distance attenuation - glm::vec3 relativePosition = injector->getPosition() - _positionGetter(); + glm::vec3 relativePosition = options.position - _positionGetter(); float distance = glm::max(glm::length(relativePosition), EPSILON); gain = gainForSource(distance, gain); } @@ -1382,7 +1386,7 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) { // Calculate the soundfield orientation relative to the listener. // Injector orientation can be used to align a recording to our world coordinates. // - glm::quat relativeOrientation = injector->getOrientation() * glm::inverse(_orientationGetter()); + glm::quat relativeOrientation = options.orientation * glm::inverse(_orientationGetter()); // convert from Y-up (OpenGL) to Z-up (Ambisonic) coordinate system float qw = relativeOrientation.w; @@ -1394,12 +1398,12 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) { injector->getLocalFOA().render(_localScratchBuffer, mixBuffer, HRTF_DATASET_INDEX, qw, qx, qy, qz, gain, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL); - } else if (injector->isStereo()) { + } else if (options.stereo) { - if (injector->isPositionSet()) { + if (options.positionSet) { // distance attenuation - glm::vec3 relativePosition = injector->getPosition() - _positionGetter(); + glm::vec3 relativePosition = options.position - _positionGetter(); float distance = glm::max(glm::length(relativePosition), EPSILON); gain = gainForSource(distance, gain); } @@ -1412,10 +1416,10 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) { } else { // injector is mono - if (injector->isPositionSet()) { + if (options.positionSet) { // distance attenuation - glm::vec3 relativePosition = injector->getPosition() - _positionGetter(); + glm::vec3 relativePosition = options.position - _positionGetter(); float distance = glm::max(glm::length(relativePosition), EPSILON); gain = gainForSource(distance, gain); @@ -1437,21 +1441,21 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) { } else { - qCDebug(audioclient) << "injector has no more data, marking finished for removal"; + //qCDebug(audioclient) << "injector has no more data, marking finished for removal"; injector->finishLocalInjection(); injectorsToRemove.append(injector); } } else { - qCDebug(audioclient) << "injector has no local buffer, marking as finished for removal"; + //qCDebug(audioclient) << "injector has no local buffer, marking as finished for removal"; injector->finishLocalInjection(); injectorsToRemove.append(injector); } } for (const AudioInjectorPointer& injector : injectorsToRemove) { - qCDebug(audioclient) << "removing injector"; + //qCDebug(audioclient) << "removing injector"; _activeLocalAudioInjectors.removeOne(injector); } @@ -1571,15 +1575,13 @@ bool AudioClient::setIsStereoInput(bool isStereoInput) { } bool AudioClient::outputLocalInjector(const AudioInjectorPointer& injector) { - AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer(); + auto injectorBuffer = injector->getLocalBuffer(); if (injectorBuffer) { // local injectors are on the AudioInjectorsThread, so we must guard access Lock lock(_injectorsMutex); if (!_activeLocalAudioInjectors.contains(injector)) { - qCDebug(audioclient) << "adding new injector"; + //qCDebug(audioclient) << "adding new injector"; _activeLocalAudioInjectors.append(injector); - // move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop()) - injectorBuffer->setParent(nullptr); // update the flag _localInjectorsAvailable.exchange(true, std::memory_order_release); @@ -1595,6 +1597,11 @@ bool AudioClient::outputLocalInjector(const AudioInjectorPointer& injector) { } } +int AudioClient::getNumLocalInjectors() { + Lock lock(_injectorsMutex); + return _activeLocalAudioInjectors.size(); +} + void AudioClient::outputFormatChanged() { _outputFrameSize = (AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * OUTPUT_CHANNEL_COUNT * _outputFormat.sampleRate()) / _desiredOutputFormat.sampleRate(); diff --git a/libraries/audio-client/src/AudioClient.h b/libraries/audio-client/src/AudioClient.h index b9648219a5..7608bf5cdb 100644 --- a/libraries/audio-client/src/AudioClient.h +++ b/libraries/audio-client/src/AudioClient.h @@ -181,6 +181,8 @@ public: bool isHeadsetPluggedIn() { return _isHeadsetPluggedIn; } #endif + int getNumLocalInjectors(); + public slots: void start(); void stop(); @@ -239,6 +241,8 @@ public slots: void setInputVolume(float volume, bool emitSignal = true); void setReverb(bool reverb); void setReverbOptions(const AudioEffectOptions* options); + void setLocalInjectorGain(float gain) { _localInjectorGain = gain; }; + void setSystemInjectorGain(float gain) { _systemInjectorGain = gain; }; void outputNotify(); @@ -393,6 +397,8 @@ private: int16_t* _outputScratchBuffer { NULL }; // for local audio (used by audio injectors thread) + std::atomic _localInjectorGain { 1.0f }; + std::atomic _systemInjectorGain { 1.0f }; float _localMixBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO]; int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC]; float* _localOutputMixBuffer { NULL }; diff --git a/libraries/audio/src/AudioInjector.cpp b/libraries/audio/src/AudioInjector.cpp index 1581990e0c..4911917bf0 100644 --- a/libraries/audio/src/AudioInjector.cpp +++ b/libraries/audio/src/AudioInjector.cpp @@ -24,9 +24,10 @@ #include "AudioRingBuffer.h" #include "AudioLogging.h" #include "SoundCache.h" -#include "AudioSRC.h" #include "AudioHelpers.h" +int metaType = qRegisterMetaType("AudioInjectorPointer"); + AbstractAudioInterface* AudioInjector::_localAudioInterface{ nullptr }; AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs) { @@ -51,26 +52,30 @@ AudioInjector::AudioInjector(AudioDataPointer audioData, const AudioInjectorOpti { } -AudioInjector::~AudioInjector() { - deleteLocalBuffer(); -} +AudioInjector::~AudioInjector() {} bool AudioInjector::stateHas(AudioInjectorState state) const { - return (_state & state) == state; + return resultWithReadLock([&] { + return (_state & state) == state; + }); } void AudioInjector::setOptions(const AudioInjectorOptions& options) { // since options.stereo is computed from the audio stream, // we need to copy it from existing options just in case. - bool currentlyStereo = _options.stereo; - bool currentlyAmbisonic = _options.ambisonic; - _options = options; - _options.stereo = currentlyStereo; - _options.ambisonic = currentlyAmbisonic; + withWriteLock([&] { + bool currentlyStereo = _options.stereo; + bool currentlyAmbisonic = _options.ambisonic; + _options = options; + _options.stereo = currentlyStereo; + _options.ambisonic = currentlyAmbisonic; + }); } void AudioInjector::finishNetworkInjection() { - _state |= AudioInjectorState::NetworkInjectionFinished; + withWriteLock([&] { + _state |= AudioInjectorState::NetworkInjectionFinished; + }); // if we are already finished with local // injection, then we are finished @@ -80,35 +85,31 @@ void AudioInjector::finishNetworkInjection() { } void AudioInjector::finishLocalInjection() { - _state |= AudioInjectorState::LocalInjectionFinished; - if(_options.localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) { + if (QThread::currentThread() != thread()) { + QMetaObject::invokeMethod(this, "finishLocalInjection"); + return; + } + + bool localOnly = false; + withWriteLock([&] { + _state |= AudioInjectorState::LocalInjectionFinished; + localOnly = _options.localOnly; + }); + + if(localOnly || stateHas(AudioInjectorState::NetworkInjectionFinished)) { finish(); } } void AudioInjector::finish() { - _state |= AudioInjectorState::Finished; - + withWriteLock([&] { + _state |= AudioInjectorState::Finished; + }); emit finished(); - - deleteLocalBuffer(); + _localBuffer = nullptr; } void AudioInjector::restart() { - // grab the AudioInjectorManager - auto injectorManager = DependencyManager::get(); - - if (thread() != QThread::currentThread()) { - QMetaObject::invokeMethod(this, "restart"); - - if (!_options.localOnly) { - // notify the AudioInjectorManager to wake up in case it's waiting for new injectors - injectorManager->notifyInjectorReadyCondition(); - } - - return; - } - // reset the current send offset to zero _currentSendOffset = 0; @@ -121,19 +122,23 @@ void AudioInjector::restart() { // check our state to decide if we need extra handling for the restart request if (stateHas(AudioInjectorState::Finished)) { - if (!inject(&AudioInjectorManager::restartFinishedInjector)) { + if (!inject(&AudioInjectorManager::threadInjector)) { qWarning() << "AudioInjector::restart failed to thread injector"; } } } bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)) { - _state = AudioInjectorState::NotFinished; + AudioInjectorOptions options; + withWriteLock([&] { + _state = AudioInjectorState::NotFinished; + options = _options; + }); int byteOffset = 0; - if (_options.secondOffset > 0.0f) { - int numChannels = _options.ambisonic ? 4 : (_options.stereo ? 2 : 1); - byteOffset = (int)(AudioConstants::SAMPLE_RATE * _options.secondOffset * numChannels); + if (options.secondOffset > 0.0f) { + int numChannels = options.ambisonic ? 4 : (options.stereo ? 2 : 1); + byteOffset = (int)(AudioConstants::SAMPLE_RATE * options.secondOffset * numChannels); byteOffset *= AudioConstants::SAMPLE_SIZE; } _currentSendOffset = byteOffset; @@ -143,7 +148,7 @@ bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInj } bool success = true; - if (!_options.localOnly) { + if (!options.localOnly) { auto injectorManager = DependencyManager::get(); if (!(*injectorManager.*injection)(sharedFromThis())) { success = false; @@ -158,7 +163,8 @@ bool AudioInjector::injectLocally() { if (_localAudioInterface) { if (_audioData->getNumBytes() > 0) { - _localBuffer = new AudioInjectorLocalBuffer(_audioData); + _localBuffer = QSharedPointer(new AudioInjectorLocalBuffer(_audioData), &AudioInjectorLocalBuffer::deleteLater); + _localBuffer->moveToThread(thread()); _localBuffer->open(QIODevice::ReadOnly); _localBuffer->setShouldLoop(_options.loop); @@ -181,14 +187,6 @@ bool AudioInjector::injectLocally() { return success; } -void AudioInjector::deleteLocalBuffer() { - if (_localBuffer) { - _localBuffer->stop(); - _localBuffer->deleteLater(); - _localBuffer = nullptr; - } -} - const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f); static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1; static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0; @@ -220,6 +218,10 @@ int64_t AudioInjector::injectNextFrame() { static int volumeOptionOffset = -1; static int audioDataOffset = -1; + AudioInjectorOptions options = resultWithReadLock([&] { + return _options; + }); + if (!_currentPacket) { if (_currentSendOffset < 0 || _currentSendOffset >= (int)_audioData->getNumBytes()) { @@ -253,7 +255,7 @@ int64_t AudioInjector::injectNextFrame() { audioPacketStream << QUuid::createUuid(); // pack the stereo/mono type of the stream - audioPacketStream << _options.stereo; + audioPacketStream << options.stereo; // pack the flag for loopback, if requested loopbackOptionOffset = _currentPacket->pos(); @@ -262,15 +264,16 @@ int64_t AudioInjector::injectNextFrame() { // pack the position for injected audio positionOptionOffset = _currentPacket->pos(); - audioPacketStream.writeRawData(reinterpret_cast(&_options.position), - sizeof(_options.position)); + audioPacketStream.writeRawData(reinterpret_cast(&options.position), + sizeof(options.position)); // pack our orientation for injected audio - audioPacketStream.writeRawData(reinterpret_cast(&_options.orientation), - sizeof(_options.orientation)); + audioPacketStream.writeRawData(reinterpret_cast(&options.orientation), + sizeof(options.orientation)); + + audioPacketStream.writeRawData(reinterpret_cast(&options.position), + sizeof(options.position)); - audioPacketStream.writeRawData(reinterpret_cast(&_options.position), - sizeof(_options.position)); glm::vec3 boxCorner = glm::vec3(0); audioPacketStream.writeRawData(reinterpret_cast(&boxCorner), sizeof(glm::vec3)); @@ -283,7 +286,7 @@ int64_t AudioInjector::injectNextFrame() { volumeOptionOffset = _currentPacket->pos(); quint8 volume = MAX_INJECTOR_VOLUME; audioPacketStream << volume; - audioPacketStream << _options.ignorePenumbra; + audioPacketStream << options.ignorePenumbra; audioDataOffset = _currentPacket->pos(); @@ -313,10 +316,10 @@ int64_t AudioInjector::injectNextFrame() { _currentPacket->writePrimitive((uchar)(_localAudioInterface && _localAudioInterface->shouldLoopbackInjectors())); _currentPacket->seek(positionOptionOffset); - _currentPacket->writePrimitive(_options.position); - _currentPacket->writePrimitive(_options.orientation); + _currentPacket->writePrimitive(options.position); + _currentPacket->writePrimitive(options.orientation); - quint8 volume = packFloatGainToByte(_options.volume); + quint8 volume = packFloatGainToByte(options.volume); _currentPacket->seek(volumeOptionOffset); _currentPacket->writePrimitive(volume); @@ -326,8 +329,8 @@ int64_t AudioInjector::injectNextFrame() { // Might be a reasonable place to do the encode step here. QByteArray decodedAudio; - int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL; - if (!_options.loop) { + int totalBytesLeftToCopy = (options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL; + if (!options.loop) { // If we aren't looping, let's make sure we don't read past the end int bytesLeftToRead = _audioData->getNumBytes() - _currentSendOffset; totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, bytesLeftToRead); @@ -342,14 +345,16 @@ int64_t AudioInjector::injectNextFrame() { auto samplesOut = reinterpret_cast(decodedAudio.data()); // Copy and Measure the loudness of this frame - _loudness = 0.0f; - for (int i = 0; i < samplesLeftToCopy; ++i) { - auto index = (currentSample + i) % _audioData->getNumSamples(); - auto sample = samples[index]; - samplesOut[i] = sample; - _loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); - } - _loudness /= (float)samplesLeftToCopy; + withWriteLock([&] { + _loudness = 0.0f; + for (int i = 0; i < samplesLeftToCopy; ++i) { + auto index = (currentSample + i) % _audioData->getNumSamples(); + auto sample = samples[index]; + samplesOut[i] = sample; + _loudness += abs(sample) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); + } + _loudness /= (float)samplesLeftToCopy; + }); _currentSendOffset = (_currentSendOffset + totalBytesLeftToCopy) % _audioData->getNumBytes(); @@ -371,7 +376,7 @@ int64_t AudioInjector::injectNextFrame() { _outgoingSequenceNumber++; } - if (_currentSendOffset == 0 && !_options.loop) { + if (_currentSendOffset == 0 && !options.loop) { finishNetworkInjection(); return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } @@ -391,134 +396,10 @@ int64_t AudioInjector::injectNextFrame() { // If we are falling behind by more frames than our threshold, let's skip the frames ahead qCDebug(audio) << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames"; _nextFrame = currentFrameBasedOnElapsedTime; - _currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData->getNumBytes(); + _currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (options.stereo ? 2 : 1) % _audioData->getNumBytes(); } int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS; return std::max(INT64_C(0), playNextFrameAt - currentTime); -} - -void AudioInjector::stop() { - // trigger a call on the injector's thread to change state to finished - QMetaObject::invokeMethod(this, "finish"); -} - -void AudioInjector::triggerDeleteAfterFinish() { - // make sure this fires on the AudioInjector thread - if (thread() != QThread::currentThread()) { - QMetaObject::invokeMethod(this, "triggerDeleteAfterFinish", Qt::QueuedConnection); - return; - } - - if (stateHas(AudioInjectorState::Finished)) { - stop(); - } else { - _state |= AudioInjectorState::PendingDelete; - } -} - -AudioInjectorPointer AudioInjector::playSoundAndDelete(SharedSoundPointer sound, const AudioInjectorOptions& options) { - AudioInjectorPointer injector = playSound(sound, options); - - if (injector) { - injector->_state |= AudioInjectorState::PendingDelete; - } - - return injector; -} - - -AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const AudioInjectorOptions& options) { - if (!sound || !sound->isReady()) { - return AudioInjectorPointer(); - } - - if (options.pitch == 1.0f) { - - AudioInjectorPointer injector = AudioInjectorPointer::create(sound, options); - - if (!injector->inject(&AudioInjectorManager::threadInjector)) { - qWarning() << "AudioInjector::playSound failed to thread injector"; - } - return injector; - - } else { - using AudioConstants::AudioSample; - using AudioConstants::SAMPLE_RATE; - const int standardRate = SAMPLE_RATE; - // limit pitch to 4 octaves - const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f); - const int resampledRate = glm::round(SAMPLE_RATE / pitch); - - auto audioData = sound->getAudioData(); - auto numChannels = audioData->getNumChannels(); - auto numFrames = audioData->getNumFrames(); - - AudioSRC resampler(standardRate, resampledRate, numChannels); - - // create a resampled buffer that is guaranteed to be large enough - const int maxOutputFrames = resampler.getMaxOutput(numFrames); - const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample); - QByteArray resampledBuffer(maxOutputSize, '\0'); - auto bufferPtr = reinterpret_cast(resampledBuffer.data()); - - resampler.render(audioData->data(), bufferPtr, numFrames); - - int numSamples = maxOutputFrames * numChannels; - auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr); - - AudioInjectorPointer injector = AudioInjectorPointer::create(newAudioData, options); - - if (!injector->inject(&AudioInjectorManager::threadInjector)) { - qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector"; - } - return injector; - } -} - -AudioInjectorPointer AudioInjector::playSoundAndDelete(AudioDataPointer audioData, const AudioInjectorOptions& options) { - AudioInjectorPointer injector = playSound(audioData, options); - - if (injector) { - injector->_state |= AudioInjectorState::PendingDelete; - } - - return injector; -} - -AudioInjectorPointer AudioInjector::playSound(AudioDataPointer audioData, const AudioInjectorOptions& options) { - if (options.pitch == 1.0f) { - AudioInjectorPointer injector = AudioInjectorPointer::create(audioData, options); - - if (!injector->inject(&AudioInjectorManager::threadInjector)) { - qWarning() << "AudioInjector::playSound failed to thread pitch-shifted injector"; - } - return injector; - } else { - using AudioConstants::AudioSample; - using AudioConstants::SAMPLE_RATE; - const int standardRate = SAMPLE_RATE; - // limit pitch to 4 octaves - const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f); - const int resampledRate = glm::round(SAMPLE_RATE / pitch); - - auto numChannels = audioData->getNumChannels(); - auto numFrames = audioData->getNumFrames(); - - AudioSRC resampler(standardRate, resampledRate, numChannels); - - // create a resampled buffer that is guaranteed to be large enough - const int maxOutputFrames = resampler.getMaxOutput(numFrames); - const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample); - QByteArray resampledBuffer(maxOutputSize, '\0'); - auto bufferPtr = reinterpret_cast(resampledBuffer.data()); - - resampler.render(audioData->data(), bufferPtr, numFrames); - - int numSamples = maxOutputFrames * numChannels; - auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr); - - return AudioInjector::playSound(newAudioData, options); - } } \ No newline at end of file diff --git a/libraries/audio/src/AudioInjector.h b/libraries/audio/src/AudioInjector.h index 3c21d2eccf..555af84025 100644 --- a/libraries/audio/src/AudioInjector.h +++ b/libraries/audio/src/AudioInjector.h @@ -19,6 +19,8 @@ #include #include +#include + #include #include @@ -49,7 +51,7 @@ AudioInjectorState& operator|= (AudioInjectorState& lhs, AudioInjectorState rhs) // In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object // until it dies. -class AudioInjector : public QObject, public QEnableSharedFromThis { +class AudioInjector : public QObject, public QEnableSharedFromThis, public ReadWriteLockable { Q_OBJECT public: AudioInjector(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions); @@ -61,40 +63,34 @@ public: int getCurrentSendOffset() const { return _currentSendOffset; } void setCurrentSendOffset(int currentSendOffset) { _currentSendOffset = currentSendOffset; } - AudioInjectorLocalBuffer* getLocalBuffer() const { return _localBuffer; } + QSharedPointer getLocalBuffer() const { return _localBuffer; } AudioHRTF& getLocalHRTF() { return _localHRTF; } AudioFOA& getLocalFOA() { return _localFOA; } - bool isLocalOnly() const { return _options.localOnly; } - float getVolume() const { return _options.volume; } - bool isPositionSet() const { return _options.positionSet; } - glm::vec3 getPosition() const { return _options.position; } - glm::quat getOrientation() const { return _options.orientation; } - bool isStereo() const { return _options.stereo; } - bool isAmbisonic() const { return _options.ambisonic; } + float getLoudness() const { return resultWithReadLock([&] { return _loudness; }); } + bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); } + + bool isLocalOnly() const { return resultWithReadLock([&] { return _options.localOnly; }); } + float getVolume() const { return resultWithReadLock([&] { return _options.volume; }); } + bool isPositionSet() const { return resultWithReadLock([&] { return _options.positionSet; }); } + glm::vec3 getPosition() const { return resultWithReadLock([&] { return _options.position; }); } + glm::quat getOrientation() const { return resultWithReadLock([&] { return _options.orientation; }); } + bool isStereo() const { return resultWithReadLock([&] { return _options.stereo; }); } + bool isAmbisonic() const { return resultWithReadLock([&] { return _options.ambisonic; }); } + + AudioInjectorOptions getOptions() const { return resultWithReadLock([&] { return _options; }); } + void setOptions(const AudioInjectorOptions& options); bool stateHas(AudioInjectorState state) const ; static void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; } - static AudioInjectorPointer playSoundAndDelete(SharedSoundPointer sound, const AudioInjectorOptions& options); - static AudioInjectorPointer playSound(SharedSoundPointer sound, const AudioInjectorOptions& options); - static AudioInjectorPointer playSoundAndDelete(AudioDataPointer audioData, const AudioInjectorOptions& options); - static AudioInjectorPointer playSound(AudioDataPointer audioData, const AudioInjectorOptions& options); + void restart(); + void finish(); + + void finishNetworkInjection(); public slots: - void restart(); - - void stop(); - void triggerDeleteAfterFinish(); - - const AudioInjectorOptions& getOptions() const { return _options; } - void setOptions(const AudioInjectorOptions& options); - - float getLoudness() const { return _loudness; } - bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); } - void finish(); void finishLocalInjection(); - void finishNetworkInjection(); signals: void finished(); @@ -104,7 +100,6 @@ private: int64_t injectNextFrame(); bool inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)); bool injectLocally(); - void deleteLocalBuffer(); static AbstractAudioInterface* _localAudioInterface; @@ -116,7 +111,7 @@ private: float _loudness { 0.0f }; int _currentSendOffset { 0 }; std::unique_ptr _currentPacket { nullptr }; - AudioInjectorLocalBuffer* _localBuffer { nullptr }; + QSharedPointer _localBuffer { nullptr }; int64_t _nextFrame { 0 }; std::unique_ptr _frameTimer { nullptr }; @@ -128,4 +123,6 @@ private: friend class AudioInjectorManager; }; +Q_DECLARE_METATYPE(AudioInjectorPointer) + #endif // hifi_AudioInjector_h diff --git a/libraries/audio/src/AudioInjectorLocalBuffer.cpp b/libraries/audio/src/AudioInjectorLocalBuffer.cpp index 015d87e03b..680513abf5 100644 --- a/libraries/audio/src/AudioInjectorLocalBuffer.cpp +++ b/libraries/audio/src/AudioInjectorLocalBuffer.cpp @@ -16,6 +16,10 @@ AudioInjectorLocalBuffer::AudioInjectorLocalBuffer(AudioDataPointer audioData) : { } +AudioInjectorLocalBuffer::~AudioInjectorLocalBuffer() { + stop(); +} + void AudioInjectorLocalBuffer::stop() { _isStopped = true; @@ -30,9 +34,8 @@ bool AudioInjectorLocalBuffer::seek(qint64 pos) { } } - qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) { - if (!_isStopped) { + if (!_isStopped && _audioData) { // first copy to the end of the raw audio int bytesToEnd = (int)_audioData->getNumBytes() - _currentOffset; diff --git a/libraries/audio/src/AudioInjectorLocalBuffer.h b/libraries/audio/src/AudioInjectorLocalBuffer.h index e0f8847883..2f73e5b313 100644 --- a/libraries/audio/src/AudioInjectorLocalBuffer.h +++ b/libraries/audio/src/AudioInjectorLocalBuffer.h @@ -22,6 +22,7 @@ class AudioInjectorLocalBuffer : public QIODevice { Q_OBJECT public: AudioInjectorLocalBuffer(AudioDataPointer audioData); + ~AudioInjectorLocalBuffer(); void stop(); diff --git a/libraries/audio/src/AudioInjectorManager.cpp b/libraries/audio/src/AudioInjectorManager.cpp index f30d3093ec..e5ffc77798 100644 --- a/libraries/audio/src/AudioInjectorManager.cpp +++ b/libraries/audio/src/AudioInjectorManager.cpp @@ -14,11 +14,14 @@ #include #include +#include #include "AudioConstants.h" #include "AudioInjector.h" #include "AudioLogging.h" +#include "AudioSRC.h" + AudioInjectorManager::~AudioInjectorManager() { _shouldStop = true; @@ -30,7 +33,7 @@ AudioInjectorManager::~AudioInjectorManager() { auto& timePointerPair = _injectors.top(); // ask it to stop and be deleted - timePointerPair.second->stop(); + timePointerPair.second->finish(); _injectors.pop(); } @@ -46,6 +49,8 @@ AudioInjectorManager::~AudioInjectorManager() { _thread->quit(); _thread->wait(); } + + moveToThread(qApp->thread()); } void AudioInjectorManager::createThread() { @@ -55,6 +60,8 @@ void AudioInjectorManager::createThread() { // when the thread is started, have it call our run to handle injection of audio connect(_thread, &QThread::started, this, &AudioInjectorManager::run, Qt::DirectConnection); + moveToThread(_thread); + // start the thread _thread->start(); } @@ -141,36 +148,7 @@ bool AudioInjectorManager::wouldExceedLimits() { // Should be called inside of a bool AudioInjectorManager::threadInjector(const AudioInjectorPointer& injector) { if (_shouldStop) { - qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down."; - return false; - } - - // guard the injectors vector with a mutex - Lock lock(_injectorsMutex); - - if (wouldExceedLimits()) { - return false; - } else { - if (!_thread) { - createThread(); - } - - // move the injector to the QThread - injector->moveToThread(_thread); - - // add the injector to the queue with a send timestamp of now - _injectors.emplace(usecTimestampNow(), injector); - - // notify our wait condition so we can inject two frames for this injector immediately - _injectorReady.notify_one(); - - return true; - } -} - -bool AudioInjectorManager::restartFinishedInjector(const AudioInjectorPointer& injector) { - if (_shouldStop) { - qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down."; + qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down."; return false; } @@ -188,3 +166,192 @@ bool AudioInjectorManager::restartFinishedInjector(const AudioInjectorPointer& i } return true; } + +AudioInjectorPointer AudioInjectorManager::playSound(const SharedSoundPointer& sound, const AudioInjectorOptions& options, bool setPendingDelete) { + if (_shouldStop) { + qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down."; + return nullptr; + } + + AudioInjectorPointer injector = nullptr; + if (sound && sound->isReady()) { + if (options.pitch == 1.0f) { + injector = QSharedPointer(new AudioInjector(sound, options), &AudioInjector::deleteLater); + } else { + using AudioConstants::AudioSample; + using AudioConstants::SAMPLE_RATE; + const int standardRate = SAMPLE_RATE; + // limit pitch to 4 octaves + const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f); + const int resampledRate = glm::round(SAMPLE_RATE / pitch); + + auto audioData = sound->getAudioData(); + auto numChannels = audioData->getNumChannels(); + auto numFrames = audioData->getNumFrames(); + + AudioSRC resampler(standardRate, resampledRate, numChannels); + + // create a resampled buffer that is guaranteed to be large enough + const int maxOutputFrames = resampler.getMaxOutput(numFrames); + const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample); + QByteArray resampledBuffer(maxOutputSize, '\0'); + auto bufferPtr = reinterpret_cast(resampledBuffer.data()); + + resampler.render(audioData->data(), bufferPtr, numFrames); + + int numSamples = maxOutputFrames * numChannels; + auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr); + + injector = QSharedPointer(new AudioInjector(newAudioData, options), &AudioInjector::deleteLater); + } + } + + if (!injector) { + return nullptr; + } + + if (setPendingDelete) { + injector->_state |= AudioInjectorState::PendingDelete; + } + + injector->moveToThread(_thread); + injector->inject(&AudioInjectorManager::threadInjector); + + return injector; +} + +AudioInjectorPointer AudioInjectorManager::playSound(const AudioDataPointer& audioData, const AudioInjectorOptions& options, bool setPendingDelete) { + if (_shouldStop) { + qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down."; + return nullptr; + } + + AudioInjectorPointer injector = nullptr; + if (options.pitch == 1.0f) { + injector = QSharedPointer(new AudioInjector(audioData, options), &AudioInjector::deleteLater); + } else { + using AudioConstants::AudioSample; + using AudioConstants::SAMPLE_RATE; + const int standardRate = SAMPLE_RATE; + // limit pitch to 4 octaves + const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f); + const int resampledRate = glm::round(SAMPLE_RATE / pitch); + + auto numChannels = audioData->getNumChannels(); + auto numFrames = audioData->getNumFrames(); + + AudioSRC resampler(standardRate, resampledRate, numChannels); + + // create a resampled buffer that is guaranteed to be large enough + const int maxOutputFrames = resampler.getMaxOutput(numFrames); + const int maxOutputSize = maxOutputFrames * numChannels * sizeof(AudioSample); + QByteArray resampledBuffer(maxOutputSize, '\0'); + auto bufferPtr = reinterpret_cast(resampledBuffer.data()); + + resampler.render(audioData->data(), bufferPtr, numFrames); + + int numSamples = maxOutputFrames * numChannels; + auto newAudioData = AudioData::make(numSamples, numChannels, bufferPtr); + + injector = QSharedPointer(new AudioInjector(newAudioData, options), &AudioInjector::deleteLater); + } + + if (!injector) { + return nullptr; + } + + if (setPendingDelete) { + injector->_state |= AudioInjectorState::PendingDelete; + } + + injector->moveToThread(_thread); + injector->inject(&AudioInjectorManager::threadInjector); + + return injector; +} + +void AudioInjectorManager::setOptionsAndRestart(const AudioInjectorPointer& injector, const AudioInjectorOptions& options) { + if (!injector) { + return; + } + + if (QThread::currentThread() != _thread) { + QMetaObject::invokeMethod(this, "setOptionsAndRestart", Q_ARG(const AudioInjectorPointer&, injector), Q_ARG(const AudioInjectorOptions&, options)); + _injectorReady.notify_one(); + return; + } + + injector->setOptions(options); + injector->restart(); +} + +void AudioInjectorManager::restart(const AudioInjectorPointer& injector) { + if (!injector) { + return; + } + + if (QThread::currentThread() != _thread) { + QMetaObject::invokeMethod(this, "restart", Q_ARG(const AudioInjectorPointer&, injector)); + _injectorReady.notify_one(); + return; + } + + injector->restart(); +} + +void AudioInjectorManager::setOptions(const AudioInjectorPointer& injector, const AudioInjectorOptions& options) { + if (!injector) { + return; + } + + if (QThread::currentThread() != _thread) { + QMetaObject::invokeMethod(this, "setOptions", Q_ARG(const AudioInjectorPointer&, injector), Q_ARG(const AudioInjectorOptions&, options)); + _injectorReady.notify_one(); + return; + } + + injector->setOptions(options); +} + +AudioInjectorOptions AudioInjectorManager::getOptions(const AudioInjectorPointer& injector) { + if (!injector) { + return AudioInjectorOptions(); + } + + return injector->getOptions(); +} + +float AudioInjectorManager::getLoudness(const AudioInjectorPointer& injector) { + if (!injector) { + return 0.0f; + } + + return injector->getLoudness(); +} + +bool AudioInjectorManager::isPlaying(const AudioInjectorPointer& injector) { + if (!injector) { + return false; + } + + return injector->isPlaying(); +} + +void AudioInjectorManager::stop(const AudioInjectorPointer& injector) { + if (!injector) { + return; + } + + if (QThread::currentThread() != _thread) { + QMetaObject::invokeMethod(this, "stop", Q_ARG(const AudioInjectorPointer&, injector)); + _injectorReady.notify_one(); + return; + } + + injector->finish(); +} + +size_t AudioInjectorManager::getNumInjectors() { + Lock lock(_injectorsMutex); + return _injectors.size(); +} \ No newline at end of file diff --git a/libraries/audio/src/AudioInjectorManager.h b/libraries/audio/src/AudioInjectorManager.h index 9aca3014e3..cb243f23de 100644 --- a/libraries/audio/src/AudioInjectorManager.h +++ b/libraries/audio/src/AudioInjectorManager.h @@ -30,8 +30,27 @@ class AudioInjectorManager : public QObject, public Dependency { SINGLETON_DEPENDENCY public: ~AudioInjectorManager(); + + AudioInjectorPointer playSound(const SharedSoundPointer& sound, const AudioInjectorOptions& options, bool setPendingDelete = false); + AudioInjectorPointer playSound(const AudioDataPointer& audioData, const AudioInjectorOptions& options, bool setPendingDelete = false); + + size_t getNumInjectors(); + +public slots: + void setOptionsAndRestart(const AudioInjectorPointer& injector, const AudioInjectorOptions& options); + void restart(const AudioInjectorPointer& injector); + + void setOptions(const AudioInjectorPointer& injector, const AudioInjectorOptions& options); + AudioInjectorOptions getOptions(const AudioInjectorPointer& injector); + + float getLoudness(const AudioInjectorPointer& injector); + bool isPlaying(const AudioInjectorPointer& injector); + + void stop(const AudioInjectorPointer& injector); + private slots: void run(); + private: using TimeInjectorPointerPair = std::pair; @@ -49,11 +68,10 @@ private: using Lock = std::unique_lock; bool threadInjector(const AudioInjectorPointer& injector); - bool restartFinishedInjector(const AudioInjectorPointer& injector); void notifyInjectorReadyCondition() { _injectorReady.notify_one(); } bool wouldExceedLimits(); - AudioInjectorManager() {}; + AudioInjectorManager() { createThread(); } AudioInjectorManager(const AudioInjectorManager&) = delete; AudioInjectorManager& operator=(const AudioInjectorManager&) = delete; diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp index 38108416ee..839c4ed1d9 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp @@ -372,13 +372,6 @@ bool Avatar::applyGrabChanges() { target->removeGrab(grab); _avatarGrabs.erase(itr); grabAddedOrRemoved = true; - if (isMyAvatar()) { - const EntityItemPointer& entity = std::dynamic_pointer_cast(target); - if (entity && entity->getEntityHostType() == entity::HostType::AVATAR && entity->getSimulationOwner().getID() == getID()) { - EntityItemProperties properties = entity->getProperties(); - sendPacket(entity->getID(), properties); - } - } } else { undeleted.push_back(id); } diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index d81b04d4b2..974fae2034 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -127,7 +127,12 @@ private: class Avatar : public AvatarData, public scriptable::ModelProvider, public MetaModelPayload { Q_OBJECT - // This property has JSDoc in MyAvatar.h. + /*jsdoc + * @comment IMPORTANT: The JSDoc for the following properties should be copied to MyAvatar.h. + * + * @property {Vec3} skeletonOffset - Can be used to apply a translation offset between the avatar's position and the + * registration point of the 3D model. + */ Q_PROPERTY(glm::vec3 skeletonOffset READ getSkeletonOffset WRITE setSkeletonOffset) public: @@ -175,7 +180,6 @@ public: /// Returns the distance to use as a LOD parameter. float getLODDistance() const; - virtual bool isMyAvatar() const override { return false; } virtual void createOrb() { } enum class LoadingStatus { @@ -196,36 +200,52 @@ public: virtual QStringList getJointNames() const override; /**jsdoc + * Gets the default rotation of a joint (in the current avatar) relative to its parent. + *

For information on the joint hierarchy used, see + * Avatar Standards.

* @function MyAvatar.getDefaultJointRotation - * @param {number} index - * @returns {Quat} + * @param {number} index - The joint index. + * @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}. */ Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const; /**jsdoc + * Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

For information on the joint hierarchy used, see + * Avatar Standards.

* @function MyAvatar.getDefaultJointTranslation - * @param {number} index - * @returns {Vec3} + * @param {number} index - The joint index. + * @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise + * {@link Vec3(0)|Vec3.ZERO}. */ Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const; /**jsdoc - * Provides read only access to the default joint rotations in avatar coordinates. + * Gets the default joint rotations in avatar coordinates. * The default pose of the avatar is defined by the position and orientation of all bones * in the avatar's model file. Typically this is a T-pose. * @function MyAvatar.getAbsoluteDefaultJointRotationInObjectFrame - * @param index {number} index number - * @returns {Quat} The rotation of this joint in avatar coordinates. + * @param index {number} - The joint index. + * @returns {Quat} The default rotation of the joint in avatar coordinates. + * @example Report the default rotation of your avatar's head joint relative to your avatar. + * var headIndex = MyAvatar.getJointIndex("Head"); + * var defaultHeadRotation = MyAvatar.getAbsoluteDefaultJointRotationInObjectFrame(headIndex); + * print("Default head rotation: " + JSON.stringify(Quat.safeEulerAngles(defaultHeadRotation))); // Degrees */ Q_INVOKABLE virtual glm::quat getAbsoluteDefaultJointRotationInObjectFrame(int index) const; /**jsdoc - * Provides read only access to the default joint translations in avatar coordinates. + * Gets the default joint translations in avatar coordinates. * The default pose of the avatar is defined by the position and orientation of all bones * in the avatar's model file. Typically this is a T-pose. * @function MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame - * @param index {number} index number - * @returns {Vec3} The position of this joint in avatar coordinates. + * @param index {number} - The joint index. + * @returns {Vec3} The default position of the joint in avatar coordinates. + * @example Report the default translation of your avatar's head joint relative to your avatar. + * var headIndex = MyAvatar.getJointIndex("Head"); + * var defaultHeadTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(headIndex); + * print("Default head translation: " + JSON.stringify(defaultHeadTranslation)); */ Q_INVOKABLE virtual glm::vec3 getAbsoluteDefaultJointTranslationInObjectFrame(int index) const; @@ -233,59 +253,88 @@ public: virtual glm::vec3 getAbsoluteJointScaleInObjectFrame(int index) const override; virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override; virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override; + + /**jsdoc + * Sets the rotation of a joint relative to the avatar. + *

Warning: Not able to be used in the MyAvatar API.

+ * @function MyAvatar.setAbsoluteJointRotationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @param {Quat} rotation - The rotation of the joint relative to the avatar. Not used. + * @returns {boolean} false. + */ virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; } + + /**jsdoc + * Sets the translation of a joint relative to the avatar. + *

Warning: Not able to be used in the MyAvatar API.

+ * @function MyAvatar.setAbsoluteJointTranslationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @param {Vec3} translation - The translation of the joint relative to the avatar. Not used. + * @returns {boolean} false. + */ virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; } virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; } virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; } // world-space to avatar-space rigconversion functions /**jsdoc - * @function MyAvatar.worldToJointPoint - * @param {Vec3} position - * @param {number} [jointIndex=-1] - * @returns {Vec3} - */ + * Transforms a position in world coordinates to a position in a joint's coordinates, or avatar coordinates if no joint is + * specified. + * @function MyAvatar.worldToJointPoint + * @param {Vec3} position - The position in world coordinates. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Vec3} The position in the joint's coordinate system, or avatar coordinate system if no joint is specified. + */ Q_INVOKABLE glm::vec3 worldToJointPoint(const glm::vec3& position, const int jointIndex = -1) const; /**jsdoc - * @function MyAvatar.worldToJointDirection - * @param {Vec3} direction - * @param {number} [jointIndex=-1] - * @returns {Vec3} - */ + * Transforms a direction in world coordinates to a direction in a joint's coordinates, or avatar coordinates if no joint + * is specified. + * @function MyAvatar.worldToJointDirection + * @param {Vec3} direction - The direction in world coordinates. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Vec3} The direction in the joint's coordinate system, or avatar coordinate system if no joint is specified. + */ Q_INVOKABLE glm::vec3 worldToJointDirection(const glm::vec3& direction, const int jointIndex = -1) const; /**jsdoc - * @function MyAvatar.worldToJointRotation - * @param {Quat} rotation - * @param {number} [jointIndex=-1] - * @returns {Quat} + * Transforms a rotation in world coordinates to a rotation in a joint's coordinates, or avatar coordinates if no joint is + * specified. + * @function MyAvatar.worldToJointRotation + * @param {Quat} rotation - The rotation in world coordinates. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Quat} The rotation in the joint's coordinate system, or avatar coordinate system if no joint is specified. */ Q_INVOKABLE glm::quat worldToJointRotation(const glm::quat& rotation, const int jointIndex = -1) const; - /**jsdoc - * @function MyAvatar.jointToWorldPoint - * @param {vec3} position - * @param {number} [jointIndex=-1] - * @returns {Vec3} - */ + * Transforms a position in a joint's coordinates, or avatar coordinates if no joint is specified, to a position in world + * coordinates. + * @function MyAvatar.jointToWorldPoint + * @param {Vec3} position - The position in joint coordinates, or avatar coordinates if no joint is specified. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Vec3} The position in world coordinates. + */ Q_INVOKABLE glm::vec3 jointToWorldPoint(const glm::vec3& position, const int jointIndex = -1) const; /**jsdoc - * @function MyAvatar.jointToWorldDirection - * @param {Vec3} direction - * @param {number} [jointIndex=-1] - * @returns {Vec3} - */ + * Transforms a direction in a joint's coordinates, or avatar coordinates if no joint is specified, to a direction in world + * coordinates. + * @function MyAvatar.jointToWorldDirection + * @param {Vec3} direction - The direction in joint coordinates, or avatar coordinates if no joint is specified. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Vec3} The direction in world coordinates. + */ Q_INVOKABLE glm::vec3 jointToWorldDirection(const glm::vec3& direction, const int jointIndex = -1) const; /**jsdoc - * @function MyAvatar.jointToWorldRotation - * @param {Quat} rotation - * @param {number} [jointIndex=-1] - * @returns {Quat} - */ + * Transforms a rotation in a joint's coordinates, or avatar coordinates if no joint is specified, to a rotation in world + * coordinates. + * @function MyAvatar.jointToWorldRotation + * @param {Quat} rotation - The rotation in joint coordinates, or avatar coordinates if no joint is specified. + * @param {number} [jointIndex=-1] - The index of the joint. + * @returns {Quat} The rotation in world coordinates. + */ Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const; virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override; @@ -297,7 +346,7 @@ public: virtual int parseDataFromBuffer(const QByteArray& buffer) override; /**jsdoc - * Set the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example, + * Sets the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example, * with an offset of { x: 0, y: 0.1, z: 0 }, your avatar will appear to be raised off the ground slightly. * @function MyAvatar.setSkeletonOffset * @param {Vec3} offset - The skeleton offset to set. @@ -313,7 +362,7 @@ public: Q_INVOKABLE void setSkeletonOffset(const glm::vec3& offset); /**jsdoc - * Get the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example, + * Gets the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example, * with an offset of { x: 0, y: 0.1, z: 0 }, your avatar will appear to be raised off the ground slightly. * @function MyAvatar.getSkeletonOffset * @returns {Vec3} The current skeleton offset. @@ -325,7 +374,7 @@ public: virtual glm::vec3 getSkeletonPosition() const; /**jsdoc - * Get the position of a joint in the current avatar. + * Gets the position of a joint in the current avatar. * @function MyAvatar.getJointPosition * @param {number} index - The index of the joint. * @returns {Vec3} The position of the joint in world coordinates. @@ -333,7 +382,7 @@ public: Q_INVOKABLE glm::vec3 getJointPosition(int index) const; /**jsdoc - * Get the position of a joint in the current avatar. + * Gets the position of a joint in the current avatar. * @function MyAvatar.getJointPosition * @param {string} name - The name of the joint. * @returns {Vec3} The position of the joint in world coordinates. @@ -343,7 +392,7 @@ public: Q_INVOKABLE glm::vec3 getJointPosition(const QString& name) const; /**jsdoc - * Get the position of the current avatar's neck in world coordinates. + * Gets the position of the current avatar's neck in world coordinates. * @function MyAvatar.getNeckPosition * @returns {Vec3} The position of the neck in world coordinates. * @example Report the position of your avatar's neck. @@ -352,8 +401,9 @@ public: Q_INVOKABLE glm::vec3 getNeckPosition() const; /**jsdoc + * Gets the current acceleration of the avatar. * @function MyAvatar.getAcceleration - * @returns {Vec3} + * @returns {Vec3} The current acceleration of the avatar. */ Q_INVOKABLE glm::vec3 getAcceleration() const { return _acceleration; } @@ -377,47 +427,55 @@ public: void getCapsule(glm::vec3& start, glm::vec3& end, float& radius); float computeMass(); /**jsdoc - * Get the position of the current avatar's feet (or rather, bottom of its collision capsule) in world coordinates. + * Gets the position of the current avatar's feet (or rather, bottom of its collision capsule) in world coordinates. * @function MyAvatar.getWorldFeetPosition * @returns {Vec3} The position of the avatar's feet in world coordinates. - */ + */ Q_INVOKABLE glm::vec3 getWorldFeetPosition(); void setPositionViaScript(const glm::vec3& position) override; void setOrientationViaScript(const glm::quat& orientation) override; /**jsdoc + * Gets the ID of the entity of avatar that the avatar is parented to. * @function MyAvatar.getParentID - * @returns {Uuid} + * @returns {Uuid} The ID of the entity or avatar that the avatar is parented to. {@link Uuid|Uuid.NULL} if not parented. */ // This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript. Q_INVOKABLE virtual const QUuid getParentID() const override { return SpatiallyNestable::getParentID(); } /**jsdoc + * Sets the ID of the entity of avatar that the avatar is parented to. * @function MyAvatar.setParentID - * @param {Uuid} parentID + * @param {Uuid} parentID - The ID of the entity or avatar that the avatar should be parented to. Set to + * {@link Uuid|Uuid.NULL} to unparent. */ // This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript. Q_INVOKABLE virtual void setParentID(const QUuid& parentID) override; /**jsdoc + * Gets the joint of the entity or avatar that the avatar is parented to. * @function MyAvatar.getParentJointIndex - * @returns {number} + * @returns {number} The joint of the entity or avatar that the avatar is parented to. 65535 or + * -1 if parented to the entity or avatar's position and orientation rather than a joint. */ // This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript. Q_INVOKABLE virtual quint16 getParentJointIndex() const override { return SpatiallyNestable::getParentJointIndex(); } /**jsdoc + * Sets the joint of the entity or avatar that the avatar is parented to. * @function MyAvatar.setParentJointIndex - * @param {number} parentJointIndex + * @param {number} parentJointIndex - he joint of the entity or avatar that the avatar should be parented to. Use + * 65535 or -1 to parent to the entity or avatar's position and orientation rather than a + * joint. */ // This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript. Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex) override; /**jsdoc - * Returns an array of joints, where each joint is an object containing name, index, and parentIndex fields. + * Gets information on all the joints in the avatar's skeleton. * @function MyAvatar.getSkeleton - * @returns {MyAvatar.SkeletonJoint[]} A list of information about each joint in this avatar's skeleton. + * @returns {MyAvatar.SkeletonJoint[]} Information about each joint in the avatar's skeleton. */ /**jsdoc * Information about a single joint in an Avatar's skeleton hierarchy. @@ -443,8 +501,9 @@ public: /**jsdoc * @function MyAvatar.getSimulationRate - * @param {string} [rateName=""] - * @returns {number} + * @param {string} [rateName=""] - Rate name. + * @returns {number} Simulation rate. + * @deprecated This function is deprecated and will be removed. */ Q_INVOKABLE float getSimulationRate(const QString& rateName = QString("")) const; @@ -500,6 +559,13 @@ public: uint32_t appendSubMetaItems(render::ItemIDs& subItems); signals: + /**jsdoc + * Triggered when the avatar's target scale is changed. The target scale is the desired scale of the avatar without any + * restrictions on permissible scale values imposed by the domain. + * @function MyAvatar.targetScaleChanged + * @param {number} targetScale - The avatar's target scale. + * @returns Signal + */ void targetScaleChanged(float targetScale); public slots: @@ -508,7 +574,7 @@ public slots: // thread safe, will return last valid palm from cache /**jsdoc - * Get the position of the left palm in world coordinates. + * Gets the position of the left palm in world coordinates. * @function MyAvatar.getLeftPalmPosition * @returns {Vec3} The position of the left palm in world coordinates. * @example Report the position of your avatar's left palm. @@ -517,15 +583,16 @@ public slots: glm::vec3 getLeftPalmPosition() const; /**jsdoc - * Get the rotation of the left palm in world coordinates. + * Gets the rotation of the left palm in world coordinates. * @function MyAvatar.getLeftPalmRotation * @returns {Quat} The rotation of the left palm in world coordinates. * @example Report the rotation of your avatar's left palm. * print(JSON.stringify(MyAvatar.getLeftPalmRotation())); */ glm::quat getLeftPalmRotation() const; + /**jsdoc - * Get the position of the right palm in world coordinates. + * Gets the position of the right palm in world coordinates. * @function MyAvatar.getRightPalmPosition * @returns {Vec3} The position of the right palm in world coordinates. * @example Report the position of your avatar's right palm. @@ -542,21 +609,26 @@ public slots: */ glm::quat getRightPalmRotation() const; + /**jsdoc + * @function MyAvatar.setModelURLFinished + * @param {boolean} success + * @deprecated This function is deprecated and will be removed. + */ // hooked up to Model::setURLFinished signal void setModelURLFinished(bool success); /**jsdoc * @function MyAvatar.rigReady - * @returns {Signal} + * @deprecated This function is deprecated and will be removed. */ // Hooked up to Model::rigReady signal void rigReady(); /**jsdoc * @function MyAvatar.rigReset - * @returns {Signal} + * @deprecated This function is deprecated and will be removed. */ - // Jooked up to Model::rigReset signal + // Hooked up to Model::rigReset signal void rigReset(); protected: @@ -605,7 +677,7 @@ protected: // protected methods... bool isLookingAtMe(AvatarSharedPointer avatar) const; - virtual void sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const { } + virtual void sendPacket(const QUuid& entityID) const { } bool applyGrabChanges(); void relayJointDataToChildren(); diff --git a/libraries/avatars/src/AssociatedTraitValues.h b/libraries/avatars/src/AssociatedTraitValues.h index e3060a8097..0df8cd9bb5 100644 --- a/libraries/avatars/src/AssociatedTraitValues.h +++ b/libraries/avatars/src/AssociatedTraitValues.h @@ -28,9 +28,10 @@ namespace AvatarTraits { template class AssociatedTraitValues { + using SimpleTypesArray = std::array; public: // constructor that pre-fills _simpleTypes with the default value specified by the template - AssociatedTraitValues() : _simpleTypes(FirstInstancedTrait, defaultValue) {} + AssociatedTraitValues() { std::fill(_simpleTypes.begin(), _simpleTypes.end(), defaultValue); } /// inserts the given value for the given simple trait type void insert(TraitType type, T value) { _simpleTypes[type] = value; } @@ -71,12 +72,12 @@ namespace AvatarTraits { } /// const iterators for the vector of simple type values - typename std::vector::const_iterator simpleCBegin() const { return _simpleTypes.cbegin(); } - typename std::vector::const_iterator simpleCEnd() const { return _simpleTypes.cend(); } + typename SimpleTypesArray::const_iterator simpleCBegin() const { return _simpleTypes.cbegin(); } + typename SimpleTypesArray::const_iterator simpleCEnd() const { return _simpleTypes.cend(); } /// non-const iterators for the vector of simple type values - typename std::vector::iterator simpleBegin() { return _simpleTypes.begin(); } - typename std::vector::iterator simpleEnd() { return _simpleTypes.end(); } + typename SimpleTypesArray::iterator simpleBegin() { return _simpleTypes.begin(); } + typename SimpleTypesArray::iterator simpleEnd() { return _simpleTypes.end(); } struct TraitWithInstances { TraitType traitType; @@ -96,7 +97,7 @@ namespace AvatarTraits { typename std::vector::iterator instancedEnd() { return _instancedTypes.end(); } private: - std::vector _simpleTypes; + SimpleTypesArray _simpleTypes; /// return the iterator to the matching TraitWithInstances object for a given instanced trait type typename std::vector::iterator instancesForTrait(TraitType traitType) { diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 26407c3564..a2b0b808ba 100755 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -1143,10 +1143,11 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) { // we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split // into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right). // AA 6/1/18 added three more flags bits 8,9, and 10 for procedural audio, blink, and eye saccade enabled - // +---+-----+-----+--+--+--+--+-----+ - // |x,x|H0,H1|x,x,x|H2|Au|Bl|Ey|xxxxx| - // +---+-----+-----+--+--+--+--+-----+ + // +---+-----+-----+--+--+--+--+--+----+ + // |x,x|H0,H1|x,x,x|H2|Au|Bl|Ey|He|xxxx| + // +---+-----+-----+--+--+--+--+--+----+ // Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits + // Hero-avatar status (He) - 12th bit auto newHandState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT) + (oneAtBit16(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0); @@ -1434,6 +1435,47 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) { return numBytesRead; } +/**jsdoc + * The avatar mixer data comprises different types of data, with the data rates of each being tracked in kbps. + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + *
Rate NameDescription
"globalPosition"Incoming global position.
"localPosition"Incoming local position.
"avatarBoundingBox"Incoming avatar bounding box.
"avatarOrientation"Incoming avatar orientation.
"avatarScale"Incoming avatar scale.
"lookAtPosition"Incoming look-at position.
"audioLoudness"Incoming audio loudness.
"sensorToWorkMatrix"Incoming sensor-to-world matrix.
"additionalFlags"Incoming additional avatar flags.
"parentInfo"Incoming parent information.
"faceTracker"Incoming face tracker data.
"jointData"Incoming joint data.
"jointDefaultPoseFlagsRate"Incoming joint default pose flags.
"farGrabJointRate"Incoming far grab joint.
"globalPositionOutbound"Outgoing global position.
"localPositionOutbound"Outgoing local position.
"avatarBoundingBoxOutbound"Outgoing avatar bounding box.
"avatarOrientationOutbound"Outgoing avatar orientation.
"avatarScaleOutbound"Outgoing avatar scale.
"lookAtPositionOutbound"Outgoing look-at position.
"audioLoudnessOutbound"Outgoing audio loudness.
"sensorToWorkMatrixOutbound"Outgoing sensor-to-world matrix.
"additionalFlagsOutbound"Outgoing additional avatar flags.
"parentInfoOutbound"Outgoing parent information.
"faceTrackerOutbound"Outgoing face tracker data.
"jointDataOutbound"Outgoing joint data.
"jointDefaultPoseFlagsOutbound"Outgoing joint default pose flags.
""When no rate name is specified, the total incoming data rate is provided.
+ * + * @typedef {string} AvatarDataRate + */ float AvatarData::getDataRate(const QString& rateName) const { if (rateName == "") { return _parseBufferRate.rate() / BYTES_PER_KILOBIT; @@ -1495,6 +1537,35 @@ float AvatarData::getDataRate(const QString& rateName) const { return 0.0f; } +/**jsdoc + * The avatar mixer data comprises different types of data updated at different rates, in Hz. + * + * + * + * + * + * + + * + * + * + * + * + * + * + * + * + * + * + * + * + + * + * + *
Rate NameDescription
"globalPosition"Global position.
"localPosition"Local position.
"avatarBoundingBox"Avatar bounding box.
"avatarOrientation"Avatar orientation.
"avatarScale"Avatar scale.
"lookAtPosition"Look-at position.
"audioLoudness"Audio loudness.
"sensorToWorkMatrix"Sensor-to-world matrix.
"additionalFlags"Additional avatar flags.
"parentInfo"Parent information.
"faceTracker"Face tracker data.
"jointData"Joint data.
"farGrabJointData"Far grab joint data.
""When no rate name is specified, the overall update rate is provided.
+ * + * @typedef {string} AvatarUpdateRate + */ float AvatarData::getUpdateRate(const QString& rateName) const { if (rateName == "") { return _parseBufferUpdateRate.rate(); @@ -1920,42 +1991,16 @@ QUrl AvatarData::getWireSafeSkeletonModelURL() const { } } -qint64 AvatarData::packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination, - AvatarTraits::TraitVersion traitVersion) { - - qint64 bytesWritten = 0; - - if (traitType == AvatarTraits::SkeletonModelURL) { - - QByteArray encodedSkeletonURL = getWireSafeSkeletonModelURL().toEncoded(); - - if (encodedSkeletonURL.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) { - qWarning() << "Refusing to pack simple trait" << traitType << "of size" << encodedSkeletonURL.size() - << "bytes since it exceeds the maximum size" << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes"; - return 0; - } - - bytesWritten += destination.writePrimitive(traitType); - - if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) { - bytesWritten += destination.writePrimitive(traitVersion); - } - - AvatarTraits::TraitWireSize encodedURLSize = encodedSkeletonURL.size(); - bytesWritten += destination.writePrimitive(encodedURLSize); - - bytesWritten += destination.write(encodedSkeletonURL); - } - - return bytesWritten; +QByteArray AvatarData::packSkeletonModelURL() const { + return getWireSafeSkeletonModelURL().toEncoded(); } +void AvatarData::unpackSkeletonModelURL(const QByteArray& data) { + auto skeletonModelURL = QUrl::fromEncoded(data); + setSkeletonModelURL(skeletonModelURL); +} -qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitType, - AvatarTraits::TraitInstanceID traitInstanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) { - qint64 bytesWritten = 0; - +QByteArray AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID) { // grab a read lock on the avatar entities and check for entity data for the given ID QByteArray entityBinaryData; _avatarEntitiesLock.withReadLock([this, &entityBinaryData, &traitInstanceID] { @@ -1964,104 +2009,48 @@ qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitTy } }); - if (entityBinaryData.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) { - qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << entityBinaryData.size() - << "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes"; - return 0; - } - - bytesWritten += destination.writePrimitive(traitType); - - if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) { - bytesWritten += destination.writePrimitive(traitVersion); - } - - bytesWritten += destination.write(traitInstanceID.toRfc4122()); - - if (!entityBinaryData.isNull()) { - AvatarTraits::TraitWireSize entityBinarySize = entityBinaryData.size(); - - bytesWritten += destination.writePrimitive(entityBinarySize); - bytesWritten += destination.write(entityBinaryData); - } else { - bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE); - } - - return bytesWritten; + return entityBinaryData; } - -qint64 AvatarData::packGrabTraitInstance(AvatarTraits::TraitType traitType, - AvatarTraits::TraitInstanceID traitInstanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) { - qint64 bytesWritten = 0; - +QByteArray AvatarData::packGrabTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID) { // grab a read lock on the avatar grabs and check for grab data for the given ID QByteArray grabBinaryData; - _avatarGrabsLock.withReadLock([this, &grabBinaryData, &traitInstanceID] { if (_avatarGrabData.contains(traitInstanceID)) { grabBinaryData = _avatarGrabData[traitInstanceID]; } }); - if (grabBinaryData.size() > AvatarTraits::MAXIMUM_TRAIT_SIZE) { - qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << grabBinaryData.size() - << "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes"; - return 0; - } - - bytesWritten += destination.writePrimitive(traitType); - - if (traitVersion > AvatarTraits::DEFAULT_TRAIT_VERSION) { - bytesWritten += destination.writePrimitive(traitVersion); - } - - bytesWritten += destination.write(traitInstanceID.toRfc4122()); - - if (!grabBinaryData.isNull()) { - AvatarTraits::TraitWireSize grabBinarySize = grabBinaryData.size(); - - bytesWritten += destination.writePrimitive(grabBinarySize); - bytesWritten += destination.write(grabBinaryData); - } else { - bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE); - } - - return bytesWritten; + return grabBinaryData; } -qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) { - qint64 bytesWritten = 0; +QByteArray AvatarData::packTrait(AvatarTraits::TraitType traitType) const { + QByteArray traitBinaryData; + // Call packer function + if (traitType == AvatarTraits::SkeletonModelURL) { + traitBinaryData = packSkeletonModelURL(); + } + + return traitBinaryData; +} + +QByteArray AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID) { + QByteArray traitBinaryData; + + // Call packer function if (traitType == AvatarTraits::AvatarEntity) { - bytesWritten += packAvatarEntityTraitInstance(traitType, traitInstanceID, destination, traitVersion); + traitBinaryData = packAvatarEntityTraitInstance(traitInstanceID); } else if (traitType == AvatarTraits::Grab) { - bytesWritten += packGrabTraitInstance(traitType, traitInstanceID, destination, traitVersion); + traitBinaryData = packGrabTraitInstance(traitInstanceID); } - return bytesWritten; -} - -void AvatarData::prepareResetTraitInstances() { - if (_clientTraitsHandler) { - _avatarEntitiesLock.withReadLock([this]{ - foreach (auto entityID, _packedAvatarEntityData.keys()) { - _clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID); - } - foreach (auto grabID, _avatarGrabData.keys()) { - _clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::Grab, grabID); - } - }); - } + return traitBinaryData; } void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData) { if (traitType == AvatarTraits::SkeletonModelURL) { - // get the URL from the binary data - auto skeletonModelURL = QUrl::fromEncoded(traitBinaryData); - setSkeletonModelURL(skeletonModelURL); + unpackSkeletonModelURL(traitBinaryData); } } @@ -2082,6 +2071,19 @@ void AvatarData::processDeletedTraitInstance(AvatarTraits::TraitType traitType, } } +void AvatarData::prepareResetTraitInstances() { + if (_clientTraitsHandler) { + _avatarEntitiesLock.withReadLock([this]{ + foreach (auto entityID, _packedAvatarEntityData.keys()) { + _clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID); + } + foreach (auto grabID, _avatarGrabData.keys()) { + _clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::Grab, grabID); + } + }); + } +} + QByteArray AvatarData::identityByteArray(bool setIsReplicated) const { QByteArray identityData; QDataStream identityStream(&identityData, QIODevice::Append); @@ -2730,13 +2732,16 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const } /**jsdoc + * Information on an attachment worn by the avatar. * @typedef {object} AttachmentData - * @property {string} modelUrl - * @property {string} jointName - * @property {Vec3} translation - * @property {Vec3} rotation - * @property {number} scale - * @property {boolean} soft + * @property {string} modelUrl - The URL of the model file. Models can be FBX or OBJ format. + * @property {string} jointName - The offset to apply to the model relative to the joint position. + * @property {Vec3} translation - The offset from the joint that the attachment is positioned at. + * @property {Vec3} rotation - The rotation applied to the model relative to the joint orientation. + * @property {number} scale - The scale applied to the attachment model. + * @property {boolean} soft - If true and the model has a skeleton, the bones of the attached model's skeleton are + * rotated to fit the avatar's current pose. If true, the translation, rotation, and + * scale parameters are ignored. */ QVariant AttachmentData::toVariant() const { QVariantMap result; @@ -2942,6 +2947,10 @@ float AvatarData::_avatarSortCoefficientSize { 8.0f }; float AvatarData::_avatarSortCoefficientCenter { 0.25f }; float AvatarData::_avatarSortCoefficientAge { 1.0f }; +/**jsdoc + * An object with the UUIDs of avatar entities as keys and avatar entity properties objects as values. + * @typedef {Object.} AvatarEntityMap + */ QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) { QScriptValue obj = engine->newObject(); for (auto entityID : value.keys()) { diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 95bbcbeb16..caa1f9f892 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -116,6 +116,24 @@ const int PROCEDURAL_BLINK_FACE_MOVEMENT = 10; // 11th bit const int COLLIDE_WITH_OTHER_AVATARS = 11; // 12th bit const int HAS_HERO_PRIORITY = 12; // 13th bit (be scared) +/**jsdoc + *

The pointing state of the hands is specified by the following values: +

+ * + * + * + * + * + * + * + * + * + * + *
ValueDescription
0No hand is pointing.
1The left hand is pointing.
2The right hand is pointing.
4It is the index finger that is pointing.
+ *

The values for the hand states are added together to give the HandState value. For example, if the left + * hand's finger is pointing, the value is 1 + 4 == 5. + * @typedef {number} HandState + */ const char HAND_STATE_NULL = 0; const char LEFT_HAND_POINTING_FLAG = 1; const char RIGHT_HAND_POINTING_FLAG = 2; @@ -414,7 +432,55 @@ class ClientTraitsHandler; class AvatarData : public QObject, public SpatiallyNestable { Q_OBJECT - // The following properties have JSDoc in MyAvatar.h and ScriptableAvatar.h + // IMPORTANT: The JSDoc for the following properties should be copied to MyAvatar.h and ScriptableAvatar.h. + /* + * @property {Vec3} position - The position of the avatar. + * @property {number} scale=1.0 - The scale of the avatar. The value can be set to anything between 0.005 and + * 1000.0. When the scale value is fetched, it may temporarily be further limited by the domain's settings. + * @property {number} density - The density of the avatar in kg/m3. The density is used to work out its mass in + * the application of physics. Read-only. + * @property {Vec3} handPosition - A user-defined hand position, in world coordinates. The position moves with the avatar + * but is otherwise not used or changed by Interface. + * @property {number} bodyYaw - The left or right rotation about an axis running from the head to the feet of the avatar. + * Yaw is sometimes called "heading". + * @property {number} bodyPitch - The rotation about an axis running from shoulder to shoulder of the avatar. Pitch is + * sometimes called "elevation". + * @property {number} bodyRoll - The rotation about an axis running from the chest to the back of the avatar. Roll is + * sometimes called "bank". + * @property {Quat} orientation - The orientation of the avatar. + * @property {Quat} headOrientation - The orientation of the avatar's head. + * @property {number} headPitch - The rotation about an axis running from ear to ear of the avatar's head. Pitch is + * sometimes called "elevation". + * @property {number} headYaw - The rotation left or right about an axis running from the base to the crown of the avatar's + * head. Yaw is sometimes called "heading". + * @property {number} headRoll - The rotation about an axis running from the nose to the back of the avatar's head. Roll is + * sometimes called "bank". + * @property {Vec3} velocity - The current velocity of the avatar. + * @property {Vec3} angularVelocity - The current angular velocity of the avatar. + * @property {number} audioLoudness - The instantaneous loudness of the audio input that the avatar is injecting into the + * domain. + * @property {number} audioAverageLoudness - The rolling average loudness of the audio input that the avatar is injecting + * into the domain. + * @property {string} displayName - The avatar's display name. + * @property {string} sessionDisplayName - displayName's sanitized and default version defined by the avatar + * mixer rather than Interface clients. The result is unique among all avatars present in the domain at the time. + * @property {boolean} lookAtSnappingEnabled=true - true if the avatar's eyes snap to look at another avatar's + * eyes when the other avatar is in the line of sight and also has lookAtSnappingEnabled == true. + * @property {string} skeletonModelURL - The avatar's FST file. + * @property {AttachmentData[]} attachmentData - Information on the avatar's attachments.
+ * Deprecated: Use avatar entities instead. + * @property {string[]} jointNames - The list of joints in the current avatar model. Read-only. + * @property {Uuid} sessionUUID - Unique ID of the avatar in the domain. Read-only. + * @property {Mat4} sensorToWorldMatrix - The scale, rotation, and translation transform from the user's real world to the + * avatar's size, orientation, and position in the virtual world. Read-only. + * @property {Mat4} controllerLeftHandMatrix - The rotation and translation of the left hand controller relative to the + * avatar. Read-only. + * @property {Mat4} controllerRightHandMatrix - The rotation and translation of the right hand controller relative to the + * avatar. Read-only. + * @property {number} sensorToWorldScale - The scale that transforms dimensions in the user's real world to the avatar's + * size in the virtual world. Read-only. + * @property {boolean} hasPriority - is the avatar in a Hero zone? Read-only. + */ Q_PROPERTY(glm::vec3 position READ getWorldPosition WRITE setPositionViaScript) Q_PROPERTY(float scale READ getDomainLimitedScale WRITE setTargetScale) Q_PROPERTY(float density READ getDensity) @@ -453,6 +519,8 @@ class AvatarData : public QObject, public SpatiallyNestable { Q_PROPERTY(float sensorToWorldScale READ getSensorToWorldScale) + Q_PROPERTY(bool hasPriority READ getHasPriority) + public: virtual QString getName() const override { return QString("Avatar:") + _displayName; } @@ -568,18 +636,18 @@ public: virtual bool getHasAudioEnabledFaceMovement() const { return false; } /**jsdoc - * Returns the minimum scale allowed for this avatar in the current domain. + * Gets the minimum scale allowed for this avatar in the current domain. * This value can change as the user changes avatars or when changing domains. - * @function MyAvatar.getDomainMinScale - * @returns {number} minimum scale allowed for this avatar in the current domain. + * @function Avatar.getDomainMinScale + * @returns {number} The minimum scale allowed for this avatar in the current domain. */ Q_INVOKABLE float getDomainMinScale() const; /**jsdoc - * Returns the maximum scale allowed for this avatar in the current domain. + * Gets the maximum scale allowed for this avatar in the current domain. * This value can change as the user changes avatars or when changing domains. - * @function MyAvatar.getDomainMaxScale - * @returns {number} maximum scale allowed for this avatar in the current domain. + * @function Avatar.getDomainMaxScale + * @returns {number} The maximum scale allowed for this avatar in the current domain. */ Q_INVOKABLE float getDomainMaxScale() const; @@ -592,18 +660,18 @@ public: virtual bool canMeasureEyeHeight() const { return false; } /**jsdoc - * Provides read only access to the current eye height of the avatar. + * Gets the current eye height of the avatar. * This height is only an estimate and might be incorrect for avatars that are missing standard joints. - * @function MyAvatar.getEyeHeight - * @returns {number} Eye height of avatar in meters. + * @function Avatar.getEyeHeight + * @returns {number} The eye height of the avatar. */ Q_INVOKABLE virtual float getEyeHeight() const { return _targetScale * getUnscaledEyeHeight(); } /**jsdoc - * Provides read only access to the current height of the avatar. + * Gets the current height of the avatar. * This height is only an estimate and might be incorrect for avatars that are missing standard joints. - * @function MyAvatar.getHeight - * @returns {number} Height of avatar in meters. + * @function Avatar.getHeight + * @returns {number} The height of the avatar. */ Q_INVOKABLE virtual float getHeight() const; @@ -613,36 +681,43 @@ public: void setDomainMaximumHeight(float domainMaximumHeight); /**jsdoc - * @function MyAvatar.setHandState - * @param {string} state + * Sets the pointing state of the hands to control where the laser emanates from. If the right index finger is pointing, the + * laser emanates from the tip of that finger, otherwise it emanates from the palm. + * @function Avatar.setHandState + * @param {HandState} state - The pointing state of the hand. */ Q_INVOKABLE void setHandState(char s) { _handState = s; } /**jsdoc - * @function MyAvatar.getHandState - * @returns {string} + * Gets the pointing state of the hands to control where the laser emanates from. If the right index finger is pointing, the + * laser emanates from the tip of that finger, otherwise it emanates from the palm. + * @function Avatar.getHandState + * @returns {HandState} The pointing state of the hand. */ Q_INVOKABLE char getHandState() const { return _handState; } const QVector& getRawJointData() const { return _jointData; } /**jsdoc - * @function MyAvatar.setRawJointData - * @param {JointData[]} data + * Sets joint translations and rotations from raw joint data. + * @function Avatar.setRawJointData + * @param {JointData[]} data - The raw joint data. + * @deprecated This function is deprecated and will be removed. */ Q_INVOKABLE void setRawJointData(QVector data); /**jsdoc - * Set a specific joint's rotation and position relative to its parent. - *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse + * Sets a specific joint's rotation and position relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointData + * @function Avatar.setJointData * @param {number} index - The index of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. - * @param {Vec3} translation - The translation of the joint relative to its parent. + * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @example Set your avatar to it's default T-pose for a while.
* Avatar in T-pose * // Set all joint translations and rotations to defaults. @@ -657,91 +732,98 @@ public: * Script.setTimeout(function () { * MyAvatar.clearJointsData(); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void setJointData(int index, const glm::quat& rotation, const glm::vec3& translation); /**jsdoc - * Set a specific joint's rotation relative to its parent. + * Sets a specific joint's rotation relative to its parent. *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointRotation + * @function Avatar.setJointRotation * @param {number} index - The index of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. */ Q_INVOKABLE virtual void setJointRotation(int index, const glm::quat& rotation); /**jsdoc - * Set a specific joint's translation relative to its parent. - *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse + * Sets a specific joint's translation relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointTranslation + * @function Avatar.setJointTranslation * @param {number} index - The index of the joint. - * @param {Vec3} translation - The translation of the joint relative to its parent. + * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. */ Q_INVOKABLE virtual void setJointTranslation(int index, const glm::vec3& translation); /**jsdoc - * Clear joint translations and rotations set by script for a specific joint. This restores all motion from the default + * Clears joint translations and rotations set by script for a specific joint. This restores all motion from the default * animation system including inverse kinematics for that joint. *

Note: This is slightly faster than the function variation that specifies the joint name.

- * @function MyAvatar.clearJointData + * @function Avatar.clearJointData * @param {number} index - The index of the joint. */ Q_INVOKABLE virtual void clearJointData(int index); /**jsdoc - * @function MyAvatar.isJointDataValid - * @param {number} index - * @returns {boolean} + * Checks that the data for a joint are valid. + * @function Avatar.isJointDataValid + * @param {number} index - The index of the joint. + * @returns {boolean} true if the joint data are valid, false if not. */ Q_INVOKABLE bool isJointDataValid(int index) const; /**jsdoc - * Get the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. - * @function MyAvatar.getJointRotation + * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see + * Avatar Standards. + * @function Avatar.getJointRotation * @param {number} index - The index of the joint. * @returns {Quat} The rotation of the joint relative to its parent. */ Q_INVOKABLE virtual glm::quat getJointRotation(int index) const; /**jsdoc - * Get the translation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. - * @function MyAvatar.getJointTranslation + * Gets the translation of a joint relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

For information on the joint hierarchy used, see + * Avatar Standards.

+ * @function Avatar.getJointTranslation * @param {number} index - The index of the joint. - * @returns {Vec3} The translation of the joint relative to its parent. + * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. */ Q_INVOKABLE virtual glm::vec3 getJointTranslation(int index) const; /**jsdoc - * Set a specific joint's rotation and position relative to its parent. - *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse + * Sets a specific joint's rotation and position relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointData + * @function Avatar.setJointData * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. - * @param {Vec3} translation - The translation of the joint relative to its parent. + * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. */ Q_INVOKABLE virtual void setJointData(const QString& name, const glm::quat& rotation, const glm::vec3& translation); /**jsdoc - * Set a specific joint's rotation relative to its parent. + * Sets a specific joint's rotation relative to its parent. *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointRotation + * @function Avatar.setJointRotation * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @example Set your avatar to its default T-pose then rotate its right arm.
@@ -762,104 +844,125 @@ public: * Script.setTimeout(function () { * MyAvatar.clearJointsData(); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void setJointRotation(const QString& name, const glm::quat& rotation); /**jsdoc - * Set a specific joint's translation relative to its parent. - *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse + * Sets a specific joint's translation relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointTranslation + * @function Avatar.setJointTranslation * @param {string} name - The name of the joint. - * @param {Vec3} translation - The translation of the joint relative to its parent. + * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @example Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between * the head and body or you will see the neck stretched.
* Avatar with neck stretched * // Stretch your avatar's neck. - * MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 }); + * MyAvatar.setJointTranslation("Neck", Vec3.multiply(2, MyAvatar.getJointTranslation("Neck"))); * * // Restore your avatar's neck after 5s. * Script.setTimeout(function () { * MyAvatar.clearJointData("Neck"); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void setJointTranslation(const QString& name, const glm::vec3& translation); /**jsdoc - * Clear joint translations and rotations set by script for a specific joint. This restores all motion from the default + * Clears joint translations and rotations set by script for a specific joint. This restores all motion from the default * animation system including inverse kinematics for that joint. *

Note: This is slightly slower than the function variation that specifies the joint index.

- * @function MyAvatar.clearJointData + * @function Avatar.clearJointData * @param {string} name - The name of the joint. * @example Offset and restore the position of your avatar's head. - * // Move your avatar's head up by 25cm from where it should be. - * MyAvatar.setJointTranslation("Neck", { x: 0, y: 0.25, z: 0 }); + * // Stretch your avatar's neck. + * MyAvatar.setJointTranslation("Neck", Vec3.multiply(2, MyAvatar.getJointTranslation("Neck"))); * - * // Restore your avatar's head to its default position after 5s. + * // Restore your avatar's neck after 5s. * Script.setTimeout(function () { * MyAvatar.clearJointData("Neck"); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void clearJointData(const QString& name); /**jsdoc - * @function MyAvatar.isJointDataValid - * @param {string} name - * @returns {boolean} + * Checks if the data for a joint are valid. + * @function Avatar.isJointDataValid + * @param {string} name - The name of the joint. + * @returns {boolean} true if the joint data are valid, false if not. */ Q_INVOKABLE virtual bool isJointDataValid(const QString& name) const; /**jsdoc - * Get the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. - * @function MyAvatar.getJointRotation + * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see + * Avatar Standards. + * @function Avatar.getJointRotation * @param {string} name - The name of the joint. * @returns {Quat} The rotation of the joint relative to its parent. * @example Report the rotation of your avatar's hips joint. * print(JSON.stringify(MyAvatar.getJointRotation("Hips"))); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual glm::quat getJointRotation(const QString& name) const; /**jsdoc - * Get the translation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. - * @function MyAvatar.getJointTranslation + * Gets the translation of a joint relative to its parent, in model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

For information on the joint hierarchy used, see + * Avatar Standards.

+ * @function Avatar.getJointTranslation * @param {number} name - The name of the joint. - * @returns {Vec3} The translation of the joint relative to its parent. + * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. * @example Report the translation of your avatar's hips joint. * print(JSON.stringify(MyAvatar.getJointRotation("Hips"))); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual glm::vec3 getJointTranslation(const QString& name) const; /**jsdoc - * Get the rotations of all joints in the current avatar. Each joint's rotation is relative to its parent joint. - * @function MyAvatar.getJointRotations + * Gets the rotations of all joints in the current avatar. Each joint's rotation is relative to its parent joint. + * @function Avatar.getJointRotations * @returns {Quat[]} The rotations of all joints relative to each's parent. The values are in the same order as the array - * returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. + * returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the Avatar API. * @example Report the rotations of all your avatar's joints. * print(JSON.stringify(MyAvatar.getJointRotations())); + * + * // Note: If using from the Avatar API, replace all "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual QVector getJointRotations() const; /**jsdoc - * @function MyAvatar.getJointTranslations - * @returns {Vec3[]} + * Gets the translations of all joints in the current avatar. Each joint's translation is relative to its parent joint, in + * model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ * @function Avatar.getJointTranslations + * @returns {Vec3[]} The translations of all joints relative to each's parent, in model coordinates. The values are in the + * same order as the array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the + * Avatar API. */ Q_INVOKABLE virtual QVector getJointTranslations() const; /**jsdoc - * Set the rotations of all joints in the current avatar. Each joint's rotation is relative to its parent joint. + * Sets the rotations of all joints in the current avatar. Each joint's rotation is relative to its parent joint. *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

- * @function MyAvatar.setJointRotations + * @function Avatar.setJointRotations * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the - * array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. + * array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the Avatar API. * @example Set your avatar to its default T-pose then rotate its right arm.
* Avatar in T-pose * // Set all joint translations and rotations to defaults. @@ -883,19 +986,31 @@ public: * Script.setTimeout(function () { * MyAvatar.clearJointsData(); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void setJointRotations(const QVector& jointRotations); /**jsdoc - * @function MyAvatar.setJointTranslations - * @param {Vec3[]} translations + * Sets the translations of all joints in the current avatar. Each joint's translation is relative to its parent joint, in + * model coordinates. + *

Warning: These coordinates are not necessarily in meters.

+ *

Setting joint data completely overrides/replaces all motion from the default animation system including inverse + * kinematics, but just for the specified joint. So for example, if you were to procedurally manipulate the finger joints, + * the avatar's hand and head would still do inverse kinematics properly. However, as soon as you start to manipulate + * joints in the inverse kinematics chain, the inverse kinematics might not function as you expect. For example, if you set + * the rotation of the elbow, the hand inverse kinematics position won't end up in the right place.

+ * @function Avatar.setJointTranslations + * @param {Vec3[]} translations - The translations for all joints in the avatar, in model coordinates. The values are in + * the same order as the array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the + * Avatar API. */ Q_INVOKABLE virtual void setJointTranslations(const QVector& jointTranslations); /**jsdoc - * Clear all joint translations and rotations that have been set by script. This restores all motion from the default + * Clears all joint translations and rotations that have been set by script. This restores all motion from the default * animation system including inverse kinematics for all joints. - * @function MyAvatar.clearJointsData + * @function Avatar.clearJointsData * @example Set your avatar to it's default T-pose for a while. * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; @@ -909,49 +1024,69 @@ public: * Script.setTimeout(function () { * MyAvatar.clearJointsData(); * }, 5000); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void clearJointsData(); /**jsdoc - * Get the joint index for a named joint. The joint index value is the position of the joint in the array returned by - * {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. - * @function MyAvatar.getJointIndex + * Gets the joint index for a named joint. The joint index value is the position of the joint in the array returned by + * {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the Avatar API. + * @function Avatar.getJointIndex * @param {string} name - The name of the joint. - * @returns {number} The index of the joint. + * @returns {number} The index of the joint if valid, otherwise -1. * @example Report the index of your avatar's left arm joint. - * print(JSON.stringify(MyAvatar.getJointIndex("LeftArm")); + * print(JSON.stringify(MyAvatar.getJointIndex("LeftArm"))); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ /// Returns the index of the joint with the specified name, or -1 if not found/unknown. Q_INVOKABLE virtual int getJointIndex(const QString& name) const; /**jsdoc - * Get the names of all the joints in the current avatar. - * @function MyAvatar.getJointNames + * Gets the names of all the joints in the current avatar. + * @function Avatar.getJointNames * @returns {string[]} The joint names. * @example Report the names of all the joints in your current avatar. * print(JSON.stringify(MyAvatar.getJointNames())); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual QStringList getJointNames() const; /**jsdoc - * @function MyAvatar.setBlendshape - * @param {string} name - * @param {number} value + * Sets the value of a blendshape to animate your avatar's face. To enable other users to see the resulting animation of + * your avatar's face, use {@link Avatar.setForceFaceTrackerConnected} or {@link MyAvatar.setForceFaceTrackerConnected}. + * @function Avatar.setBlendshape + * @param {string} name - The name of the blendshape, per the + * {@link https://docs.highfidelity.com/create/avatars/avatar-standards.html#blendshapes Avatar Standards}. + * @param {number} value - A value between 0.0 and 1.0. + * @example Open your avatar's mouth wide. + * MyAvatar.setForceFaceTrackerConnected(true); + * MyAvatar.setBlendshape("JawOpen", 1.0); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE void setBlendshape(QString name, float val) { _headData->setBlendshape(name, val); } /**jsdoc - * @function MyAvatar.getAttachmentsVariant - * @returns {object} + * Gets information about the models currently attached to your avatar. + * @function Avatar.getAttachmentsVariant + * @returns {AttachmentData[]} Information about all models attached to your avatar. + * @deprecated Use avatar entities instead. */ // FIXME: Can this name be improved? Can it be deprecated? Q_INVOKABLE virtual QVariantList getAttachmentsVariant() const; /**jsdoc - * @function MyAvatar.setAttachmentsVariant - * @param {object} variant + * Sets all models currently attached to your avatar. For example, if you retrieve attachment data using + * {@link MyAvatar.getAttachmentsVariant} or {@link Avatar.getAttachmentsVariant}, make changes to it, and then want to + * update your avatar's attachments per the changed data. + * @function Avatar.setAttachmentsVariant + * @param {AttachmentData[]} variant - The attachment data defining the models to have attached to your avatar. + * @deprecated Use avatar entities instead. */ // FIXME: Can this name be improved? Can it be deprecated? Q_INVOKABLE virtual void setAttachmentsVariant(const QVariantList& variant); @@ -959,22 +1094,28 @@ public: virtual void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload); /**jsdoc - * @function MyAvatar.updateAvatarEntity - * @param {Uuid} entityID - * @param {string} entityData + * @function Avatar.updateAvatarEntity + * @param {Uuid} entityID - The entity ID. + * @param {Array.} entityData - Entity data. + * @deprecated This function is deprecated and will be removed. */ Q_INVOKABLE virtual void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData); /**jsdoc - * @function MyAvatar.clearAvatarEntity - * @param {Uuid} entityID + * @function Avatar.clearAvatarEntity + * @param {Uuid} entityID - The entity ID. + * @param {boolean} [requiresRemovalFromTree=true] - Requires removal from tree. + * @deprecated This function is deprecated and will be removed. */ Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true); /**jsdoc - * @function MyAvatar.setForceFaceTrackerConnected - * @param {boolean} connected + * Enables blendshapes set using {@link Avatar.setBlendshape} or {@link MyAvatar.setBlendshape} to be transmitted to other + * users so that they can see the animation of your avatar's face. + * @function Avatar.setForceFaceTrackerConnected + * @param {boolean} connected - true to enable blendshape changes to be transmitted to other users, + * false to disable. */ Q_INVOKABLE void setForceFaceTrackerConnected(bool connected) { _forceFaceTrackerConnected = connected; } @@ -996,18 +1137,16 @@ public: // identityChanged returns true if identity has changed, false otherwise. Similarly for displayNameChanged and skeletonModelUrlChange. void processAvatarIdentity(QDataStream& packetStream, bool& identityChanged, bool& displayNameChanged); - qint64 packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination, - AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION); - qint64 packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION); - - void prepareResetTraitInstances(); + QByteArray packTrait(AvatarTraits::TraitType traitType) const; + QByteArray packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID); void processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData); void processTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID, QByteArray traitBinaryData); void processDeletedTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID); + void prepareResetTraitInstances(); + QByteArray identityByteArray(bool setIsReplicated = false) const; QUrl getWireSafeSkeletonModelURL() const; @@ -1025,24 +1164,28 @@ public: } /**jsdoc - * Get information about all models currently attached to your avatar. - * @function MyAvatar.getAttachmentData + * Gets information about the models currently attached to your avatar. + * @function Avatar.getAttachmentData * @returns {AttachmentData[]} Information about all models attached to your avatar. + * @deprecated Use avatar entities instead. * @example Report the URLs of all current attachments. * var attachments = MyAvatar.getaAttachmentData(); * for (var i = 0; i < attachments.length; i++) { - * print (attachments[i].modelURL); + * print(attachments[i].modelURL); * } + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual QVector getAttachmentData() const; /**jsdoc - * Set all models currently attached to your avatar. For example, if you retrieve attachment data using + * Sets all models currently attached to your avatar. For example, if you retrieve attachment data using * {@link MyAvatar.getAttachmentData} or {@link Avatar.getAttachmentData}, make changes to it, and then want to update your avatar's attachments per the * changed data. You can also remove all attachments by using setting attachmentData to null. - * @function MyAvatar.setAttachmentData - * @param {AttachmentData[]} attachmentData - The attachment data defining the models to have attached to your avatar. Use + * @function Avatar.setAttachmentData + * @param {AttachmentData[]} attachmentData - The attachment data defining the models to have attached to your avatar. Use * null to remove all attachments. + * @deprecated Use avatar entities instead. * @example Remove a hat attachment if your avatar is wearing it. * var hatURL = "https://s3.amazonaws.com/hifi-public/tony/cowboy-hat.fbx"; * var attachments = MyAvatar.getAttachmentData(); @@ -1054,15 +1197,17 @@ public: * break; * } * } + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void setAttachmentData(const QVector& attachmentData); /**jsdoc - * Attach a model to your avatar. For example, you can give your avatar a hat to wear, a guitar to hold, or a surfboard to + * Attaches a model to your avatar. For example, you can give your avatar a hat to wear, a guitar to hold, or a surfboard to * stand on. *

Note: Attached models are models only; they are not entities and can not be manipulated using the {@link Entities} API. * Nor can you use this function to attach an entity (such as a sphere or a box) to your avatar.

- * @function MyAvatar.attach + * @function Avatar.attach * @param {string} modelURL - The URL of the model to attach. Models can be .FBX or .OBJ format. * @param {string} [jointName=""] - The name of the avatar joint (see {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}) to attach the model * to. @@ -1070,12 +1215,14 @@ public: * @param {Quat} [rotation=Quat.IDENTITY] - The rotation to apply to the model relative to the joint orientation. * @param {number} [scale=1.0] - The scale to apply to the model. * @param {boolean} [isSoft=false] - If the model has a skeleton, set this to true so that the bones of the - * attached model's skeleton are be rotated to fit the avatar's current pose. isSoft is used, for example, + * attached model's skeleton are rotated to fit the avatar's current pose. isSoft is used, for example, * to have clothing that moves with the avatar.
* If true, the translation, rotation, and scale parameters are * ignored. - * @param {boolean} [allowDuplicates=false] - * @param {boolean} [useSaved=true] + * @param {boolean} [allowDuplicates=false] - If true then more than one copy of any particular model may be + * attached to the same joint; if false then the same model cannot be attached to the same joint. + * @param {boolean} [useSaved=true] - Not used. + * @deprecated Use avatar entities instead. * @example Attach a cowboy hat to your avatar's head. * var attachment = { * modelURL: "https://s3.amazonaws.com/hifi-public/tony/cowboy-hat.fbx", @@ -1092,6 +1239,8 @@ public: * attachment.rotation, * attachment.scale, * attachment.isSoft); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ Q_INVOKABLE virtual void attach(const QString& modelURL, const QString& jointName = QString(), const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), @@ -1099,20 +1248,22 @@ public: bool allowDuplicates = false, bool useSaved = true); /**jsdoc - * Detach the most recently attached instance of a particular model from either a specific joint or any joint. - * @function MyAvatar.detachOne + * Detaches the most recently attached instance of a particular model from either a specific joint or any joint. + * @function Avatar.detachOne * @param {string} modelURL - The URL of the model to detach. * @param {string} [jointName=""] - The name of the joint to detach the model from. If "", then the most * recently attached model is removed from which ever joint it was attached to. + * @deprecated Use avatar entities instead. */ Q_INVOKABLE virtual void detachOne(const QString& modelURL, const QString& jointName = QString()); /**jsdoc - * Detach all instances of a particular model from either a specific joint or all joints. - * @function MyAvatar.detachAll + * Detaches all instances of a particular model from either a specific joint or all joints. + * @function Avatar.detachAll * @param {string} modelURL - The URL of the model to detach. * @param {string} [jointName=""] - The name of the joint to detach the model from. If "", then the model is * detached from all joints. + * @deprecated Use avatar entities instead. */ Q_INVOKABLE virtual void detachAll(const QString& modelURL, const QString& jointName = QString()); @@ -1151,14 +1302,12 @@ public: AABox getDefaultBubbleBox() const; /**jsdoc - * @function MyAvatar.getAvatarEntityData - * @returns {object} + * @comment Documented in derived classes' JSDoc because implementations are different. */ Q_INVOKABLE virtual AvatarEntityMap getAvatarEntityData() const; /**jsdoc - * @function MyAvatar.setAvatarEntityData - * @param {object} avatarEntityData + * @comment Documented in derived classes' JSDoc because implementations are different. */ Q_INVOKABLE virtual void setAvatarEntityData(const AvatarEntityMap& avatarEntityData); @@ -1166,45 +1315,69 @@ public: AvatarEntityIDs getAndClearRecentlyRemovedIDs(); /**jsdoc - * @function MyAvatar.getSensorToWorldMatrix - * @returns {Mat4} + * Gets the transform from the user's real world to the avatar's size, orientation, and position in the virtual world. + * @function Avatar.getSensorToWorldMatrix + * @returns {Mat4} The scale, rotation, and translation transform from the user's real world to the avatar's size, + * orientation, and position in the virtual world. + * @example Report the sensor to world matrix. + * var sensorToWorldMatrix = MyAvatar.getSensorToWorldMatrix(); + * print("Sensor to woprld matrix: " + JSON.stringify(sensorToWorldMatrix)); + * print("Rotation: " + JSON.stringify(Mat4.extractRotation(sensorToWorldMatrix))); + * print("Translation: " + JSON.stringify(Mat4.extractTranslation(sensorToWorldMatrix))); + * print("Scale: " + JSON.stringify(Mat4.extractScale(sensorToWorldMatrix))); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ // thread safe Q_INVOKABLE glm::mat4 getSensorToWorldMatrix() const; /**jsdoc - * @function MyAvatar.getSensorToWorldScale - * @returns {number} + * Gets the scale that transforms dimensions in the user's real world to the avatar's size in the virtual world. + * @function Avatar.getSensorToWorldScale + * @returns {number} The scale that transforms dimensions in the user's real world to the avatar's size in the virtual + * world. */ // thread safe Q_INVOKABLE float getSensorToWorldScale() const; /**jsdoc - * @function MyAvatar.getControllerLeftHandMatrix - * @returns {Mat4} + * Gets the rotation and translation of the left hand controller relative to the avatar. + * @function Avatar.getControllerLeftHandMatrix + * @returns {Mat4} The rotation and translation of the left hand controller relative to the avatar. + * @example Report the left hand controller matrix. + * var leftHandMatrix = MyAvatar.getControllerLeftHandMatrix(); + * print("Controller left hand matrix: " + JSON.stringify(leftHandMatrix)); + * print("Rotation: " + JSON.stringify(Mat4.extractRotation(leftHandMatrix))); + * print("Translation: " + JSON.stringify(Mat4.extractTranslation(leftHandMatrix))); + * print("Scale: " + JSON.stringify(Mat4.extractScale(leftHandMatrix))); // Always 1,1,1. + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ // thread safe Q_INVOKABLE glm::mat4 getControllerLeftHandMatrix() const; /**jsdoc - * @function MyAvatar.getControllerRightHandMatrix - * @returns {Mat4} + * Gets the rotation and translation of the right hand controller relative to the avatar. + * @function Avatar.getControllerRightHandMatrix + * @returns {Mat4} The rotation and translation of the right hand controller relative to the avatar. */ // thread safe Q_INVOKABLE glm::mat4 getControllerRightHandMatrix() const; /**jsdoc - * @function MyAvatar.getDataRate - * @param {string} [rateName=""] - * @returns {number} + * Gets the amount of avatar mixer data being generated by the avatar. + * @function Avatar.getDataRate + * @param {AvatarDataRate} [rateName=""] - The type of avatar mixer data to get the data rate of. + * @returns {number} The data rate in kbps. */ Q_INVOKABLE float getDataRate(const QString& rateName = QString("")) const; /**jsdoc - * @function MyAvatar.getUpdateRate - * @param {string} [rateName=""] - * @returns {number} + * Gets the update rate of avatar mixer data being generated by the avatar. + * @function Avatar.getUpdateRate + * @param {AvatarUpdateRate} [rateName=""] - The type of avatar mixer data to get the update rate of. + * @returns {number} The update rate in Hz. */ Q_INVOKABLE float getUpdateRate(const QString& rateName = QString("")) const; @@ -1250,52 +1423,92 @@ public: signals: /**jsdoc - * @function MyAvatar.displayNameChanged + * Triggered when the avatar's displayName property value changes. + * @function Avatar.displayNameChanged * @returns {Signal} + * @example Report when your avatar display name changes. + * MyAvatar.displayNameChanged.connect(function () { + * print("Avatar display name changed to: " + MyAvatar.displayName); + * }); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ void displayNameChanged(); /**jsdoc - * @function MyAvatar.sessionDisplayNameChanged + * Triggered when the avatar's sessionDisplayName property value changes. + * @function Avatar.sessionDisplayNameChanged * @returns {Signal} + * @example Report when your avatar's session display name changes. + * MyAvatar.sessionDisplayNameChanged.connect(function () { + * print("Avatar session display name changed to: " + MyAvatar.sessionDisplayName); + * }); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ void sessionDisplayNameChanged(); /**jsdoc - * @function MyAvatar.skeletonModelURLChanged + * Triggered when the avatar's model (i.e., skeletonModelURL property value) is changed. + * @function Avatar.skeletonModelURLChanged * @returns {Signal} + * @example Report when your avatar's skeleton model changes. + * MyAvatar.skeletonModelURLChanged.connect(function () { + * print("Skeleton model changed to: " + MyAvatar.skeletonModelURL); + * }); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ void skeletonModelURLChanged(); /**jsdoc - * @function MyAvatar.lookAtSnappingChanged - * @param {boolean} enabled + * Triggered when the avatar's lookAtSnappingEnabled property value changes. + * @function Avatar.lookAtSnappingChanged + * @param {boolean} enabled - true if look-at snapping is enabled, false if not. * @returns {Signal} + * @example Report when your look-at snapping setting changes. + * MyAvatar.lookAtSnappingChanged.connect(function () { + * print("Avatar look-at snapping changed to: " + MyAvatar.lookAtSnappingEnabled); + * }); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ void lookAtSnappingChanged(bool enabled); /**jsdoc - * @function MyAvatar.sessionUUIDChanged + * Triggered when the avatar's sessionUUID property value changes. + * @function Avatar.sessionUUIDChanged * @returns {Signal} + * @example Report when your avatar's session UUID changes. + * MyAvatar.sessionUUIDChanged.connect(function () { + * print("Avatar session UUID changed to: " + MyAvatar.sessionUUID); + * }); + * + * // Note: If using from the Avatar API, replace "MyAvatar" with "Avatar". */ void sessionUUIDChanged(); public slots: /**jsdoc - * @function MyAvatar.sendAvatarDataPacket - * @param {boolean} [sendAll=false] + * @function Avatar.sendAvatarDataPacket + * @param {boolean} [sendAll=false] - Send all. + * @returns {number} + * @deprecated This function is deprecated and will be removed. */ virtual int sendAvatarDataPacket(bool sendAll = false); /**jsdoc - * @function MyAvatar.sendIdentityPacket + * @function Avatar.sendIdentityPacket + * @returns {number} + * @deprecated This function is deprecated and will be removed. */ int sendIdentityPacket(); /**jsdoc - * @function MyAvatar.setSessionUUID - * @param {Uuid} sessionUUID + * @function Avatar.setSessionUUID + * @param {Uuid} sessionUUID - Session UUID. + * @deprecated This function is deprecated and will be removed. */ virtual void setSessionUUID(const QUuid& sessionUUID) { if (sessionUUID != getID()) { @@ -1308,44 +1521,61 @@ public slots: } } + /**jsdoc - * @function MyAvatar.getAbsoluteJointRotationInObjectFrame - * @param {number} index - * @returns {Quat} + * Gets the rotation of a joint relative to the avatar. + *

Warning: Not able to be used in the Avatar API.

+ * @function Avatar.getAbsoluteJointRotationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @returns {Quat} Quat.IDENTITY. */ virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override; /**jsdoc - * @function MyAvatar.getAbsoluteJointTranslationInObjectFrame - * @param {number} index - * @returns {Vec3} + * Gets the translation of a joint relative to the avatar. + *

Warning: Not able to be used in the Avatar API.

+ * @function Avatar.getAbsoluteJointTranslationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @returns {Vec3} Vec3.ZERO. */ virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override; /**jsdoc - * @function MyAvatar.setAbsoluteJointRotationInObjectFrame - * @param {number} index - * @param {Quat} rotation - * @returns {boolean} + * Sets the rotation of a joint relative to the avatar. + *

Warning: Not able to be used in the Avatar API.

+ * @function Avatar.setAbsoluteJointRotationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @param {Quat} rotation - The rotation of the joint relative to the avatar. Not used. + * @returns {boolean} false. */ virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; } /**jsdoc - * @function MyAvatar.setAbsoluteJointTranslationInObjectFrame - * @param {number} index - * @param {Vec3} translation - * @returns {boolean} + * Sets the translation of a joint relative to the avatar. + *

Warning: Not able to be used in the Avatar API.

+ * @function Avatar.setAbsoluteJointTranslationInObjectFrame + * @param {number} index - The index of the joint. Not used. + * @param {Vec3} translation - The translation of the joint relative to the avatar. Not used. + * @returns {boolean} false. */ virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; } /**jsdoc - * @function MyAvatar.getTargetScale - * @returns {number} + * Gets the target scale of the avatar without any restrictions on permissible values imposed by the domain. In contrast, the + * scale property's value may be limited by the domain's settings. + * @function Avatar.getTargetScale + * @returns {number} The target scale of the avatar. + * @example Compare the target and current avatar scales. + * print("Current avatar scale: " + MyAvatar.scale); + * print("Target avatar scale: " + MyAvatar.getTargetScale()); + * + * // Note: If using from the Avatar API, replace all occurrences of "MyAvatar" with "Avatar". */ float getTargetScale() const { return _targetScale; } // why is this a slot? /**jsdoc - * @function MyAvatar.resetLastSent + * @function Avatar.resetLastSent + * @deprecated This function is deprecated and will be removed. */ void resetLastSent() { _lastToByteArray = 0; } @@ -1367,13 +1597,13 @@ protected: bool hasParent() const { return !getParentID().isNull(); } bool hasFaceTracker() const { return _headData ? _headData->_isFaceTrackerConnected : false; } - qint64 packAvatarEntityTraitInstance(AvatarTraits::TraitType traitType, - AvatarTraits::TraitInstanceID traitInstanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion); - qint64 packGrabTraitInstance(AvatarTraits::TraitType traitType, - AvatarTraits::TraitInstanceID traitInstanceID, - ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion); + QByteArray packSkeletonModelURL() const; + QByteArray packAvatarEntityTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID); + QByteArray packGrabTraitInstance(AvatarTraits::TraitInstanceID traitInstanceID); + void unpackSkeletonModelURL(const QByteArray& data); + + // isReplicated will be true on downstream Avatar Mixers and their clients, but false on the upstream "master" // Audio Mixer that the replicated avatar is connected to. bool _isReplicated{ false }; diff --git a/libraries/avatars/src/AvatarTraits.cpp b/libraries/avatars/src/AvatarTraits.cpp new file mode 100644 index 0000000000..724f30e2f3 --- /dev/null +++ b/libraries/avatars/src/AvatarTraits.cpp @@ -0,0 +1,135 @@ +// +// AvatarTraits.cpp +// libraries/avatars/src +// +// Created by Clement Brisset on 3/19/19. +// Copyright 2019 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "AvatarTraits.h" + +#include + +#include "AvatarData.h" + +namespace AvatarTraits { + + qint64 packTrait(TraitType traitType, ExtendedIODevice& destination, const AvatarData& avatar) { + // Call packer function + auto traitBinaryData = avatar.packTrait(traitType); + auto traitBinaryDataSize = traitBinaryData.size(); + + // Verify packed data + if (traitBinaryDataSize > MAXIMUM_TRAIT_SIZE) { + qWarning() << "Refusing to pack simple trait" << traitType << "of size" << traitBinaryDataSize + << "bytes since it exceeds the maximum size" << MAXIMUM_TRAIT_SIZE << "bytes"; + return 0; + } + + // Write packed data to stream + qint64 bytesWritten = 0; + bytesWritten += destination.writePrimitive((TraitType)traitType); + bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize); + bytesWritten += destination.write(traitBinaryData); + return bytesWritten; + } + + qint64 packVersionedTrait(TraitType traitType, ExtendedIODevice& destination, + TraitVersion traitVersion, const AvatarData& avatar) { + // Call packer function + auto traitBinaryData = avatar.packTrait(traitType); + auto traitBinaryDataSize = traitBinaryData.size(); + + // Verify packed data + if (traitBinaryDataSize > MAXIMUM_TRAIT_SIZE) { + qWarning() << "Refusing to pack simple trait" << traitType << "of size" << traitBinaryDataSize + << "bytes since it exceeds the maximum size" << MAXIMUM_TRAIT_SIZE << "bytes"; + return 0; + } + + // Write packed data to stream + qint64 bytesWritten = 0; + bytesWritten += destination.writePrimitive((TraitType)traitType); + bytesWritten += destination.writePrimitive((TraitVersion)traitVersion); + bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize); + bytesWritten += destination.write(traitBinaryData); + return bytesWritten; + } + + + qint64 packTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID, + ExtendedIODevice& destination, AvatarData& avatar) { + // Call packer function + auto traitBinaryData = avatar.packTraitInstance(traitType, traitInstanceID); + auto traitBinaryDataSize = traitBinaryData.size(); + + + // Verify packed data + if (traitBinaryDataSize > AvatarTraits::MAXIMUM_TRAIT_SIZE) { + qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << traitBinaryDataSize + << "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes"; + return 0; + } + + // Write packed data to stream + qint64 bytesWritten = 0; + bytesWritten += destination.writePrimitive((TraitType)traitType); + bytesWritten += destination.write(traitInstanceID.toRfc4122()); + + if (!traitBinaryData.isNull()) { + bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize); + bytesWritten += destination.write(traitBinaryData); + } else { + bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE); + } + + return bytesWritten; + } + + qint64 packVersionedTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID, + ExtendedIODevice& destination, TraitVersion traitVersion, + AvatarData& avatar) { + // Call packer function + auto traitBinaryData = avatar.packTraitInstance(traitType, traitInstanceID); + auto traitBinaryDataSize = traitBinaryData.size(); + + + // Verify packed data + if (traitBinaryDataSize > AvatarTraits::MAXIMUM_TRAIT_SIZE) { + qWarning() << "Refusing to pack instanced trait" << traitType << "of size" << traitBinaryDataSize + << "bytes since it exceeds the maximum size " << AvatarTraits::MAXIMUM_TRAIT_SIZE << "bytes"; + return 0; + } + + // Write packed data to stream + qint64 bytesWritten = 0; + bytesWritten += destination.writePrimitive((TraitType)traitType); + bytesWritten += destination.writePrimitive((TraitVersion)traitVersion); + bytesWritten += destination.write(traitInstanceID.toRfc4122()); + + if (!traitBinaryData.isNull()) { + bytesWritten += destination.writePrimitive((TraitWireSize)traitBinaryDataSize); + bytesWritten += destination.write(traitBinaryData); + } else { + bytesWritten += destination.writePrimitive(AvatarTraits::DELETED_TRAIT_SIZE); + } + + return bytesWritten; + } + + + qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination, + TraitVersion traitVersion) { + qint64 bytesWritten = 0; + bytesWritten += destination.writePrimitive(traitType); + if (traitVersion > DEFAULT_TRAIT_VERSION) { + bytesWritten += destination.writePrimitive(traitVersion); + } + bytesWritten += destination.write(instanceID.toRfc4122()); + bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE); + return bytesWritten; + } +}; diff --git a/libraries/avatars/src/AvatarTraits.h b/libraries/avatars/src/AvatarTraits.h index 4516572e42..13d64ec225 100644 --- a/libraries/avatars/src/AvatarTraits.h +++ b/libraries/avatars/src/AvatarTraits.h @@ -14,20 +14,35 @@ #include #include +#include #include #include +class ExtendedIODevice; +class AvatarData; + namespace AvatarTraits { enum TraitType : int8_t { + // Null trait NullTrait = -1, - SkeletonModelURL, + + // Simple traits + SkeletonModelURL = 0, + + // Instanced traits FirstInstancedTrait, AvatarEntity = FirstInstancedTrait, Grab, + + // Traits count TotalTraitTypes }; + const int NUM_SIMPLE_TRAITS = (int)FirstInstancedTrait; + const int NUM_INSTANCED_TRAITS = (int)TotalTraitTypes - (int)FirstInstancedTrait; + const int NUM_TRAITS = (int)TotalTraitTypes; + using TraitInstanceID = QUuid; inline bool isSimpleTrait(TraitType traitType) { @@ -46,22 +61,19 @@ namespace AvatarTraits { const TraitMessageSequence FIRST_TRAIT_SEQUENCE = 0; const TraitMessageSequence MAX_TRAIT_SEQUENCE = INT64_MAX; - inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination, - TraitVersion traitVersion = NULL_TRAIT_VERSION) { - qint64 bytesWritten = 0; + qint64 packTrait(TraitType traitType, ExtendedIODevice& destination, const AvatarData& avatar); + qint64 packVersionedTrait(TraitType traitType, ExtendedIODevice& destination, + TraitVersion traitVersion, const AvatarData& avatar); - bytesWritten += destination.writePrimitive(traitType); + qint64 packTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID, + ExtendedIODevice& destination, AvatarData& avatar); + qint64 packVersionedTraitInstance(TraitType traitType, TraitInstanceID traitInstanceID, + ExtendedIODevice& destination, TraitVersion traitVersion, + AvatarData& avatar); - if (traitVersion > DEFAULT_TRAIT_VERSION) { - bytesWritten += destination.writePrimitive(traitVersion); - } + qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination, + TraitVersion traitVersion = NULL_TRAIT_VERSION); - bytesWritten += destination.write(instanceID.toRfc4122()); - - bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE); - - return bytesWritten; - } }; #endif // hifi_AvatarTraits_h diff --git a/libraries/avatars/src/ClientTraitsHandler.cpp b/libraries/avatars/src/ClientTraitsHandler.cpp index bcbe5308c7..f6bd66e89a 100644 --- a/libraries/avatars/src/ClientTraitsHandler.cpp +++ b/libraries/avatars/src/ClientTraitsHandler.cpp @@ -106,9 +106,10 @@ int ClientTraitsHandler::sendChangedTraitsToMixer() { auto traitType = static_cast(std::distance(traitStatusesCopy.simpleCBegin(), simpleIt)); if (initialSend || *simpleIt == Updated) { - if (traitType == AvatarTraits::SkeletonModelURL) { - bytesWritten += _owningAvatar->packTrait(traitType, *traitsPacketList); + bytesWritten += AvatarTraits::packTrait(traitType, *traitsPacketList, *_owningAvatar); + + if (traitType == AvatarTraits::SkeletonModelURL) { // keep track of our skeleton version in case we get an override back _currentSkeletonVersion = _currentTraitVersion; } @@ -124,7 +125,9 @@ int ClientTraitsHandler::sendChangedTraitsToMixer() { || instanceIDValuePair.value == Updated) { // this is a changed trait we need to send or we haven't send out trait information yet // ask the owning avatar to pack it - bytesWritten += _owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList); + bytesWritten += AvatarTraits::packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, + *traitsPacketList, *_owningAvatar); + } else if (!initialSend && instanceIDValuePair.value == Deleted) { // pack delete for this trait instance bytesWritten += AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id, @@ -162,11 +165,11 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer m // override the skeleton URL but do not mark the trait as having changed // so that we don't unecessarily send a new trait packet to the mixer with the overriden URL - auto encodedSkeletonURL = QUrl::fromEncoded(message->readWithoutCopy(traitBinarySize)); auto hasChangesBefore = _hasChangedTraits; - _owningAvatar->setSkeletonModelURL(encodedSkeletonURL); + auto traitBinaryData = message->readWithoutCopy(traitBinarySize); + _owningAvatar->processTrait(traitType, traitBinaryData); // setSkeletonModelURL will flag us for changes to the SkeletonModelURL so we reset some state here to // avoid unnecessarily sending the overriden skeleton model URL back to the mixer diff --git a/libraries/avatars/src/ScriptAvatarData.cpp b/libraries/avatars/src/ScriptAvatarData.cpp index a716a40ad8..18717c8ca3 100644 --- a/libraries/avatars/src/ScriptAvatarData.cpp +++ b/libraries/avatars/src/ScriptAvatarData.cpp @@ -343,6 +343,14 @@ glm::mat4 ScriptAvatarData::getControllerRightHandMatrix() const { // END // +bool ScriptAvatarData::getHasPriority() const { + if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) { + return sharedAvatarData->getHasPriority(); + } else { + return false; + } +} + glm::quat ScriptAvatarData::getAbsoluteJointRotationInObjectFrame(int index) const { if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) { return sharedAvatarData->getAbsoluteJointRotationInObjectFrame(index); diff --git a/libraries/avatars/src/ScriptAvatarData.h b/libraries/avatars/src/ScriptAvatarData.h index 91bac61728..01f7ff360a 100644 --- a/libraries/avatars/src/ScriptAvatarData.h +++ b/libraries/avatars/src/ScriptAvatarData.h @@ -68,6 +68,8 @@ class ScriptAvatarData : public QObject { Q_PROPERTY(glm::mat4 controllerLeftHandMatrix READ getControllerLeftHandMatrix) Q_PROPERTY(glm::mat4 controllerRightHandMatrix READ getControllerRightHandMatrix) + Q_PROPERTY(bool hasPriority READ getHasPriority) + public: ScriptAvatarData(AvatarSharedPointer avatarData); @@ -133,6 +135,8 @@ public: glm::mat4 getControllerLeftHandMatrix() const; glm::mat4 getControllerRightHandMatrix() const; + bool getHasPriority() const; + signals: void displayNameChanged(); void sessionDisplayNameChanged(); diff --git a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp index 9828a8beda..f55f5919f5 100644 --- a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.cpp @@ -109,7 +109,7 @@ bool Basic2DWindowOpenGLDisplayPlugin::internalActivate() { return Parent::internalActivate(); } -void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() { +void Basic2DWindowOpenGLDisplayPlugin::compositeExtra(const gpu::FramebufferPointer& compositeFramebuffer) { #if defined(Q_OS_ANDROID) auto& virtualPadManager = VirtualPad::Manager::instance(); if(virtualPadManager.getLeftVirtualPad()->isShown()) { @@ -121,7 +121,7 @@ void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() { render([&](gpu::Batch& batch) { batch.enableStereo(false); - batch.setFramebuffer(_compositeFramebuffer); + batch.setFramebuffer(compositeFramebuffer); batch.resetViewTransform(); batch.setProjectionTransform(mat4()); batch.setPipeline(_cursorPipeline); @@ -140,7 +140,7 @@ void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() { }); } #endif - Parent::compositeExtra(); + Parent::compositeExtra(compositeFramebuffer); } static const uint32_t MIN_THROTTLE_CHECK_FRAMES = 60; diff --git a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.h index cc304c19c2..d4c321a571 100644 --- a/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/Basic2DWindowOpenGLDisplayPlugin.h @@ -33,7 +33,7 @@ public: virtual bool isThrottled() const override; - virtual void compositeExtra() override; + virtual void compositeExtra(const gpu::FramebufferPointer&) override; virtual void pluginUpdate() override {}; diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp index c536e6b6e2..5bc84acc6a 100644 --- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp @@ -379,14 +379,6 @@ void OpenGLDisplayPlugin::customizeContext() { scissorState->setDepthTest(gpu::State::DepthTest(false)); scissorState->setScissorEnable(true); - { -#ifdef Q_OS_ANDROID - gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB); -#else - gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture); -#endif - _simplePipeline = gpu::Pipeline::create(program, scissorState); - } { #ifdef Q_OS_ANDROID gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB); @@ -396,29 +388,59 @@ void OpenGLDisplayPlugin::customizeContext() { _presentPipeline = gpu::Pipeline::create(program, scissorState); } + + // HUD operator { - gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture); - _hudPipeline = gpu::Pipeline::create(program, blendState); - } - { - gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureMirroredX); - _mirrorHUDPipeline = gpu::Pipeline::create(program, blendState); + gpu::PipelinePointer hudPipeline; + { + gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture); + hudPipeline = gpu::Pipeline::create(program, blendState); + } + + gpu::PipelinePointer hudMirrorPipeline; + { + gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureMirroredX); + hudMirrorPipeline = gpu::Pipeline::create(program, blendState); + } + + + _hudOperator = [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, const gpu::FramebufferPointer& compositeFramebuffer, bool mirror) { + auto hudStereo = isStereo(); + auto hudCompositeFramebufferSize = compositeFramebuffer->getSize(); + std::array hudEyeViewports; + for_each_eye([&](Eye eye) { + hudEyeViewports[eye] = eyeViewport(eye); + }); + if (hudPipeline && hudTexture) { + batch.enableStereo(false); + batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline); + batch.setResourceTexture(0, hudTexture); + if (hudStereo) { + for_each_eye([&](Eye eye) { + batch.setViewportTransform(hudEyeViewports[eye]); + batch.draw(gpu::TRIANGLE_STRIP, 4); + }); + } else { + batch.setViewportTransform(ivec4(uvec2(0), hudCompositeFramebufferSize)); + batch.draw(gpu::TRIANGLE_STRIP, 4); + } + } + }; + } + { gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTransformedTexture); _cursorPipeline = gpu::Pipeline::create(program, blendState); } } - updateCompositeFramebuffer(); } void OpenGLDisplayPlugin::uncustomizeContext() { _presentPipeline.reset(); _cursorPipeline.reset(); - _hudPipeline.reset(); - _mirrorHUDPipeline.reset(); - _compositeFramebuffer.reset(); + _hudOperator = DEFAULT_HUD_OPERATOR; withPresentThreadLock([&] { _currentFrame.reset(); _lastFrame = nullptr; @@ -510,24 +532,16 @@ void OpenGLDisplayPlugin::captureFrame(const std::string& filename) const { }); } -void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor) { - renderFromTexture(batch, texture, viewport, scissor, nullptr); -} -void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& copyFbo /*=gpu::FramebufferPointer()*/) { - auto fbo = gpu::FramebufferPointer(); +void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& destFbo, const gpu::FramebufferPointer& copyFbo /*=gpu::FramebufferPointer()*/) { batch.enableStereo(false); batch.resetViewTransform(); - batch.setFramebuffer(fbo); + batch.setFramebuffer(destFbo); batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0)); batch.setStateScissorRect(scissor); batch.setViewportTransform(viewport); batch.setResourceTexture(0, texture); -#ifndef USE_GLES batch.setPipeline(_presentPipeline); -#else - batch.setPipeline(_simplePipeline); -#endif batch.draw(gpu::TRIANGLE_STRIP, 4); if (copyFbo) { gpu::Vec4i copyFboRect(0, 0, copyFbo->getWidth(), copyFbo->getHeight()); @@ -553,7 +567,7 @@ void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::Textur batch.setViewportTransform(copyFboRect); batch.setStateScissorRect(copyFboRect); batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, {0.0f, 0.0f, 0.0f, 1.0f}); - batch.blit(fbo, sourceRect, copyFbo, copyRect); + batch.blit(destFbo, sourceRect, copyFbo, copyRect); } } @@ -581,41 +595,14 @@ void OpenGLDisplayPlugin::updateFrameData() { }); } -std::function OpenGLDisplayPlugin::getHUDOperator() { - auto hudPipeline = _hudPipeline; - auto hudMirrorPipeline = _mirrorHUDPipeline; - auto hudStereo = isStereo(); - auto hudCompositeFramebufferSize = _compositeFramebuffer->getSize(); - std::array hudEyeViewports; - for_each_eye([&](Eye eye) { - hudEyeViewports[eye] = eyeViewport(eye); - }); - return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) { - if (hudPipeline && hudTexture) { - batch.enableStereo(false); - batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline); - batch.setResourceTexture(0, hudTexture); - if (hudStereo) { - for_each_eye([&](Eye eye) { - batch.setViewportTransform(hudEyeViewports[eye]); - batch.draw(gpu::TRIANGLE_STRIP, 4); - }); - } else { - batch.setViewportTransform(ivec4(uvec2(0), hudCompositeFramebufferSize)); - batch.draw(gpu::TRIANGLE_STRIP, 4); - } - } - }; -} - -void OpenGLDisplayPlugin::compositePointer() { +void OpenGLDisplayPlugin::compositePointer(const gpu::FramebufferPointer& compositeFramebuffer) { auto& cursorManager = Cursor::Manager::instance(); const auto& cursorData = _cursorsData[cursorManager.getCursor()->getIcon()]; auto cursorTransform = DependencyManager::get()->getReticleTransform(glm::mat4()); render([&](gpu::Batch& batch) { batch.enableStereo(false); batch.setProjectionTransform(mat4()); - batch.setFramebuffer(_compositeFramebuffer); + batch.setFramebuffer(compositeFramebuffer); batch.setPipeline(_cursorPipeline); batch.setResourceTexture(0, cursorData.texture); batch.resetViewTransform(); @@ -626,34 +613,13 @@ void OpenGLDisplayPlugin::compositePointer() { batch.draw(gpu::TRIANGLE_STRIP, 4); }); } else { - batch.setViewportTransform(ivec4(uvec2(0), _compositeFramebuffer->getSize())); + batch.setViewportTransform(ivec4(uvec2(0), compositeFramebuffer->getSize())); batch.draw(gpu::TRIANGLE_STRIP, 4); } }); } -void OpenGLDisplayPlugin::compositeScene() { - render([&](gpu::Batch& batch) { - batch.enableStereo(false); - batch.setFramebuffer(_compositeFramebuffer); - batch.setViewportTransform(ivec4(uvec2(), _compositeFramebuffer->getSize())); - batch.setStateScissorRect(ivec4(uvec2(), _compositeFramebuffer->getSize())); - batch.resetViewTransform(); - batch.setProjectionTransform(mat4()); - batch.setPipeline(_simplePipeline); - batch.setResourceTexture(0, _currentFrame->framebuffer->getRenderBuffer(0)); - batch.draw(gpu::TRIANGLE_STRIP, 4); - }); -} - -void OpenGLDisplayPlugin::compositeLayers() { - updateCompositeFramebuffer(); - - { - PROFILE_RANGE_EX(render_detail, "compositeScene", 0xff0077ff, (uint64_t)presentCount()) - compositeScene(); - } - +void OpenGLDisplayPlugin::compositeLayers(const gpu::FramebufferPointer& compositeFramebuffer) { #ifdef HIFI_ENABLE_NSIGHT_DEBUG if (false) // do not draw the HUD if running nsight debug #endif @@ -667,23 +633,35 @@ void OpenGLDisplayPlugin::compositeLayers() { { PROFILE_RANGE_EX(render_detail, "compositeExtra", 0xff0077ff, (uint64_t)presentCount()) - compositeExtra(); + compositeExtra(compositeFramebuffer); } // Draw the pointer last so it's on top of everything auto compositorHelper = DependencyManager::get(); if (compositorHelper->getReticleVisible()) { PROFILE_RANGE_EX(render_detail, "compositePointer", 0xff0077ff, (uint64_t)presentCount()) - compositePointer(); + compositePointer(compositeFramebuffer); } } -void OpenGLDisplayPlugin::internalPresent() { +void OpenGLDisplayPlugin::internalPresent(const gpu::FramebufferPointer& compositeFramebuffer) { render([&](gpu::Batch& batch) { // Note: _displayTexture must currently be the same size as the display. uvec2 dims = _displayTexture ? uvec2(_displayTexture->getDimensions()) : getSurfacePixels(); auto viewport = ivec4(uvec2(0), dims); - renderFromTexture(batch, _displayTexture ? _displayTexture : _compositeFramebuffer->getRenderBuffer(0), viewport, viewport); + + gpu::TexturePointer finalTexture; + if (_displayTexture) { + finalTexture = _displayTexture; + } else if (compositeFramebuffer) { + finalTexture = compositeFramebuffer->getRenderBuffer(0); + } else { + qCWarning(displayPlugins) << "No valid texture for output"; + } + + if (finalTexture) { + renderFromTexture(batch, finalTexture, viewport, viewport); + } }); swapBuffers(); _presentRate.increment(); @@ -700,7 +678,7 @@ void OpenGLDisplayPlugin::present() { } incrementPresentCount(); - if (_currentFrame) { + if (_currentFrame && _currentFrame->framebuffer) { auto correction = getViewCorrection(); getGLBackend()->setCameraCorrection(correction, _prevRenderView); _prevRenderView = correction * _currentFrame->view; @@ -720,18 +698,18 @@ void OpenGLDisplayPlugin::present() { // Write all layers to a local framebuffer { PROFILE_RANGE_EX(render, "composite", 0xff00ffff, frameId) - compositeLayers(); + compositeLayers(_currentFrame->framebuffer); } // Take the composite framebuffer and send it to the output device { PROFILE_RANGE_EX(render, "internalPresent", 0xff00ffff, frameId) - internalPresent(); + internalPresent(_currentFrame->framebuffer); } gpu::Backend::freeGPUMemSize.set(gpu::gl::getFreeDedicatedMemory()); } else if (alwaysPresent()) { - internalPresent(); + internalPresent(nullptr); } _movingAveragePresent.addSample((float)(usecTimestampNow() - startPresent)); } @@ -788,7 +766,12 @@ bool OpenGLDisplayPlugin::setDisplayTexture(const QString& name) { } QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const { - auto size = _compositeFramebuffer->getSize(); + if (!_currentFrame || !_currentFrame->framebuffer) { + return QImage(); + } + + auto compositeFramebuffer = _currentFrame->framebuffer; + auto size = compositeFramebuffer->getSize(); if (isHmd()) { size.x /= 2; } @@ -806,7 +789,7 @@ QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const { auto glBackend = const_cast(*this).getGLBackend(); QImage screenshot(bestSize.x, bestSize.y, QImage::Format_ARGB32); withOtherThreadContext([&] { - glBackend->downloadFramebuffer(_compositeFramebuffer, ivec4(corner, bestSize), screenshot); + glBackend->downloadFramebuffer(compositeFramebuffer, ivec4(corner, bestSize), screenshot); }); return screenshot.mirrored(false, true); } @@ -858,7 +841,7 @@ bool OpenGLDisplayPlugin::beginFrameRender(uint32_t frameIndex) { } ivec4 OpenGLDisplayPlugin::eyeViewport(Eye eye) const { - uvec2 vpSize = _compositeFramebuffer->getSize(); + auto vpSize = glm::uvec2(getRecommendedRenderSize()); vpSize.x /= 2; uvec2 vpPos; if (eye == Eye::Right) { @@ -891,14 +874,6 @@ void OpenGLDisplayPlugin::render(std::function f) { OpenGLDisplayPlugin::~OpenGLDisplayPlugin() { } -void OpenGLDisplayPlugin::updateCompositeFramebuffer() { - auto renderSize = glm::uvec2(getRecommendedRenderSize()); - if (!_compositeFramebuffer || _compositeFramebuffer->getSize() != renderSize) { - _compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_RGBA_32, renderSize.x, renderSize.y)); - // _compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_SRGBA_32, renderSize.x, renderSize.y)); - } -} - void OpenGLDisplayPlugin::copyTextureToQuickFramebuffer(NetworkTexturePointer networkTexture, QOpenGLFramebufferObject* target, GLsync* fenceSync) { #if !defined(USE_GLES) auto glBackend = const_cast(*this).getGLBackend(); diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h index 49a38ecb4c..3c48e8fc48 100644 --- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h @@ -94,14 +94,10 @@ protected: // is not populated virtual bool alwaysPresent() const { return false; } - void updateCompositeFramebuffer(); - virtual QThread::Priority getPresentPriority() { return QThread::HighPriority; } - virtual void compositeLayers(); - virtual void compositeScene(); - virtual std::function getHUDOperator(); - virtual void compositePointer(); - virtual void compositeExtra() {}; + virtual void compositeLayers(const gpu::FramebufferPointer&); + virtual void compositePointer(const gpu::FramebufferPointer&); + virtual void compositeExtra(const gpu::FramebufferPointer&) {}; // These functions must only be called on the presentation thread virtual void customizeContext(); @@ -116,10 +112,10 @@ protected: virtual void deactivateSession() {} // Plugin specific functionality to send the composed scene to the output window or device - virtual void internalPresent(); + virtual void internalPresent(const gpu::FramebufferPointer&); - void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& fbo); - void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor); + + void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& destFbo = nullptr, const gpu::FramebufferPointer& copyFbo = nullptr); virtual void updateFrameData(); virtual glm::mat4 getViewCorrection() { return glm::mat4(); } @@ -142,14 +138,8 @@ protected: gpu::FramePointer _currentFrame; gpu::Frame* _lastFrame { nullptr }; mat4 _prevRenderView; - gpu::FramebufferPointer _compositeFramebuffer; - gpu::PipelinePointer _hudPipeline; - gpu::PipelinePointer _mirrorHUDPipeline; - gpu::ShaderPointer _mirrorHUDPS; - gpu::PipelinePointer _simplePipeline; - gpu::PipelinePointer _presentPipeline; gpu::PipelinePointer _cursorPipeline; - gpu::TexturePointer _displayTexture{}; + gpu::TexturePointer _displayTexture; float _compositeHUDAlpha { 1.0f }; struct CursorData { @@ -185,5 +175,9 @@ protected: // be serialized through this mutex mutable Mutex _presentMutex; float _hudAlpha{ 1.0f }; + +private: + gpu::PipelinePointer _presentPipeline; + }; diff --git a/libraries/display-plugins/src/display-plugins/hmd/DebugHmdDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/hmd/DebugHmdDisplayPlugin.h index f2b1f36419..95592cc490 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/DebugHmdDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/hmd/DebugHmdDisplayPlugin.h @@ -24,7 +24,7 @@ public: protected: void updatePresentPose() override; - void hmdPresent() override {} + void hmdPresent(const gpu::FramebufferPointer&) override {} bool isHmdMounted() const override { return true; } bool internalActivate() override; private: diff --git a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp index 321bcc3fd2..a515232b3f 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp @@ -114,20 +114,23 @@ void HmdDisplayPlugin::internalDeactivate() { void HmdDisplayPlugin::customizeContext() { Parent::customizeContext(); - _hudRenderer.build(); + _hudOperator = _hudRenderer.build(); } void HmdDisplayPlugin::uncustomizeContext() { // This stops the weirdness where if the preview was disabled, on switching back to 2D, // the vsync was stuck in the disabled state. No idea why that happens though. _disablePreview = false; - render([&](gpu::Batch& batch) { - batch.enableStereo(false); - batch.resetViewTransform(); - batch.setFramebuffer(_compositeFramebuffer); - batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0)); - }); - _hudRenderer = HUDRenderer(); + if (_currentFrame && _currentFrame->framebuffer) { + render([&](gpu::Batch& batch) { + batch.enableStereo(false); + batch.resetViewTransform(); + batch.setFramebuffer(_currentFrame->framebuffer); + batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0)); + }); + + } + _hudRenderer = {}; _previewTexture.reset(); Parent::uncustomizeContext(); } @@ -174,11 +177,11 @@ float HmdDisplayPlugin::getLeftCenterPixel() const { return leftCenterPixel; } -void HmdDisplayPlugin::internalPresent() { +void HmdDisplayPlugin::internalPresent(const gpu::FramebufferPointer& compositeFramebuffer) { PROFILE_RANGE_EX(render, __FUNCTION__, 0xff00ff00, (uint64_t)presentCount()) // Composite together the scene, hud and mouse cursor - hmdPresent(); + hmdPresent(compositeFramebuffer); if (_displayTexture) { // Note: _displayTexture must currently be the same size as the display. @@ -260,7 +263,7 @@ void HmdDisplayPlugin::internalPresent() { viewport.z *= 2; } - renderFromTexture(batch, _compositeFramebuffer->getRenderBuffer(0), viewport, scissor, fbo); + renderFromTexture(batch, compositeFramebuffer->getRenderBuffer(0), viewport, scissor, nullptr, fbo); }); swapBuffers(); @@ -345,7 +348,7 @@ glm::mat4 HmdDisplayPlugin::getViewCorrection() { } } -void HmdDisplayPlugin::HUDRenderer::build() { +DisplayPlugin::HUDOperator HmdDisplayPlugin::HUDRenderer::build() { vertices = std::make_shared(); indices = std::make_shared(); @@ -380,7 +383,7 @@ void HmdDisplayPlugin::HUDRenderer::build() { indexCount = numberOfRectangles * TRIANGLE_PER_RECTANGLE * VERTEX_PER_TRANGLE; // Compute indices order - std::vector indices; + std::vector indexData; for (int i = 0; i < stacks - 1; i++) { for (int j = 0; j < slices - 1; j++) { GLushort bottomLeftIndex = i * slices + j; @@ -388,24 +391,21 @@ void HmdDisplayPlugin::HUDRenderer::build() { GLushort topLeftIndex = bottomLeftIndex + slices; GLushort topRightIndex = topLeftIndex + 1; // FIXME make a z-order curve for better vertex cache locality - indices.push_back(topLeftIndex); - indices.push_back(bottomLeftIndex); - indices.push_back(topRightIndex); + indexData.push_back(topLeftIndex); + indexData.push_back(bottomLeftIndex); + indexData.push_back(topRightIndex); - indices.push_back(topRightIndex); - indices.push_back(bottomLeftIndex); - indices.push_back(bottomRightIndex); + indexData.push_back(topRightIndex); + indexData.push_back(bottomLeftIndex); + indexData.push_back(bottomRightIndex); } } - this->indices->append(indices); + indices->append(indexData); format = std::make_shared(); // 1 for everyone format->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0); format->setAttribute(gpu::Stream::TEXCOORD, gpu::Stream::TEXCOORD, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); uniformsBuffer = std::make_shared(sizeof(Uniforms), nullptr); - updatePipeline(); -} -void HmdDisplayPlugin::HUDRenderer::updatePipeline() { if (!pipeline) { auto program = gpu::Shader::createProgram(shader::render_utils::program::hmd_ui); gpu::StatePointer state = gpu::StatePointer(new gpu::State()); @@ -416,10 +416,6 @@ void HmdDisplayPlugin::HUDRenderer::updatePipeline() { pipeline = gpu::Pipeline::create(program, state); } -} - -std::function HmdDisplayPlugin::HUDRenderer::render(HmdDisplayPlugin& plugin) { - updatePipeline(); auto hudPipeline = pipeline; auto hudFormat = format; @@ -428,9 +424,9 @@ std::function HmdDis auto hudUniformBuffer = uniformsBuffer; auto hudUniforms = uniforms; auto hudIndexCount = indexCount; - return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) { - if (hudPipeline && hudTexture) { - batch.setPipeline(hudPipeline); + return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, const gpu::FramebufferPointer&, const bool mirror) { + if (pipeline && hudTexture) { + batch.setPipeline(pipeline); batch.setInputFormat(hudFormat); gpu::BufferView posView(hudVertices, VERTEX_OFFSET, hudVertices->getSize(), VERTEX_STRIDE, hudFormat->getAttributes().at(gpu::Stream::POSITION)._element); @@ -454,7 +450,7 @@ std::function HmdDis }; } -void HmdDisplayPlugin::compositePointer() { +void HmdDisplayPlugin::compositePointer(const gpu::FramebufferPointer& compositeFramebuffer) { auto& cursorManager = Cursor::Manager::instance(); const auto& cursorData = _cursorsData[cursorManager.getCursor()->getIcon()]; auto compositorHelper = DependencyManager::get(); @@ -463,7 +459,7 @@ void HmdDisplayPlugin::compositePointer() { render([&](gpu::Batch& batch) { // FIXME use standard gpu stereo rendering for this. batch.enableStereo(false); - batch.setFramebuffer(_compositeFramebuffer); + batch.setFramebuffer(compositeFramebuffer); batch.setPipeline(_cursorPipeline); batch.setResourceTexture(0, cursorData.texture); batch.resetViewTransform(); @@ -478,10 +474,6 @@ void HmdDisplayPlugin::compositePointer() { }); } -std::function HmdDisplayPlugin::getHUDOperator() { - return _hudRenderer.render(*this); -} - HmdDisplayPlugin::~HmdDisplayPlugin() { } diff --git a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h index d8c0ce8e1d..6755c5b7e0 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h @@ -53,16 +53,15 @@ signals: void hmdVisibleChanged(bool visible); protected: - virtual void hmdPresent() = 0; + virtual void hmdPresent(const gpu::FramebufferPointer&) = 0; virtual bool isHmdMounted() const = 0; virtual void postPreview() {}; virtual void updatePresentPose(); bool internalActivate() override; void internalDeactivate() override; - std::function getHUDOperator() override; - void compositePointer() override; - void internalPresent() override; + void compositePointer(const gpu::FramebufferPointer&) override; + void internalPresent(const gpu::FramebufferPointer&) override; void customizeContext() override; void uncustomizeContext() override; void updateFrameData() override; @@ -120,8 +119,6 @@ private: static const size_t TEXTURE_OFFSET { offsetof(Vertex, uv) }; static const int VERTEX_STRIDE { sizeof(Vertex) }; - void build(); - void updatePipeline(); - std::function render(HmdDisplayPlugin& plugin); + HUDOperator build(); } _hudRenderer; }; diff --git a/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.cpp index 0ae0f9b1b6..69aa7fc344 100644 --- a/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.cpp @@ -37,13 +37,13 @@ glm::uvec2 InterleavedStereoDisplayPlugin::getRecommendedRenderSize() const { return result; } -void InterleavedStereoDisplayPlugin::internalPresent() { +void InterleavedStereoDisplayPlugin::internalPresent(const gpu::FramebufferPointer& compositeFramebuffer) { render([&](gpu::Batch& batch) { batch.enableStereo(false); batch.resetViewTransform(); batch.setFramebuffer(gpu::FramebufferPointer()); batch.setViewportTransform(ivec4(uvec2(0), getSurfacePixels())); - batch.setResourceTexture(0, _currentFrame->framebuffer->getRenderBuffer(0)); + batch.setResourceTexture(0, compositeFramebuffer->getRenderBuffer(0)); batch.setPipeline(_interleavedPresentPipeline); batch.draw(gpu::TRIANGLE_STRIP, 4); }); diff --git a/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.h index debd340f24..52dfa8f402 100644 --- a/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/stereo/InterleavedStereoDisplayPlugin.h @@ -21,7 +21,7 @@ protected: // initialize OpenGL context settings needed by the plugin void customizeContext() override; void uncustomizeContext() override; - void internalPresent() override; + void internalPresent(const gpu::FramebufferPointer&) override; private: static const QString NAME; diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 143c7fa377..c235460404 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -1105,7 +1105,7 @@ void EntityTreeRenderer::playEntityCollisionSound(const EntityItemPointer& entit options.volume = volume; options.pitch = 1.0f / stretchFactor; - AudioInjector::playSoundAndDelete(collisionSound, options); + DependencyManager::get()->playSound(collisionSound, options, true); } void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.h b/libraries/entities-renderer/src/EntityTreeRenderer.h index a257951ba8..a511d73210 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.h +++ b/libraries/entities-renderer/src/EntityTreeRenderer.h @@ -16,7 +16,7 @@ #include #include -#include +#include #include // for RayToEntityIntersectionResult #include #include diff --git a/libraries/entities-renderer/src/RenderableEntityItem.h b/libraries/entities-renderer/src/RenderableEntityItem.h index e9a6035e3d..39f9ad091e 100644 --- a/libraries/entities-renderer/src/RenderableEntityItem.h +++ b/libraries/entities-renderer/src/RenderableEntityItem.h @@ -40,6 +40,7 @@ public: virtual bool wantsKeyboardFocus() const { return false; } virtual void setProxyWindow(QWindow* proxyWindow) {} virtual QObject* getEventHandler() { return nullptr; } + virtual void emitScriptEvent(const QVariant& message) {} const EntityItemPointer& getEntity() const { return _entity; } const ItemID& getRenderItemID() const { return _renderItemID; } diff --git a/libraries/entities-renderer/src/RenderableMaterialEntityItem.cpp b/libraries/entities-renderer/src/RenderableMaterialEntityItem.cpp index 2eb877b0e1..b474fb2266 100644 --- a/libraries/entities-renderer/src/RenderableMaterialEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableMaterialEntityItem.cpp @@ -169,7 +169,7 @@ void MaterialEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo if (urlChanged && !usingMaterialData) { _networkMaterial = MaterialCache::instance().getMaterial(_materialURL); - auto onMaterialRequestFinished = [&, oldParentID, oldParentMaterialName, newCurrentMaterialName](bool success) { + auto onMaterialRequestFinished = [this, oldParentID, oldParentMaterialName, newCurrentMaterialName](bool success) { if (success) { deleteMaterial(oldParentID, oldParentMaterialName); _texturesLoaded = false; @@ -186,7 +186,11 @@ void MaterialEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo if (_networkMaterial->isLoaded()) { onMaterialRequestFinished(!_networkMaterial->isFailed()); } else { - connect(_networkMaterial.data(), &Resource::finished, this, onMaterialRequestFinished); + connect(_networkMaterial.data(), &Resource::finished, this, [this, onMaterialRequestFinished](bool success) { + withWriteLock([&] { + onMaterialRequestFinished(success); + }); + }); } } } else if (materialDataChanged && usingMaterialData) { diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 643e5afb70..3308ce020d 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -1034,7 +1034,7 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() { }); if (changed) { - locationChanged(false, true); + locationChanged(true, true); } } diff --git a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp index 98f79780be..2430643ce2 100644 --- a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.cpp @@ -95,19 +95,18 @@ bool PolyLineEntityRenderer::needsRenderUpdate() const { } bool PolyLineEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const { - return ( - entity->pointsChanged() || - entity->widthsChanged() || - entity->normalsChanged() || - entity->texturesChanged() || - entity->colorsChanged() || - _isUVModeStretch != entity->getIsUVModeStretch() || - _glow != entity->getGlow() || - _faceCamera != entity->getFaceCamera() - ); + if (entity->pointsChanged() || entity->widthsChanged() || entity->normalsChanged() || entity->texturesChanged() || entity->colorsChanged()) { + return true; + } + + if (_isUVModeStretch != entity->getIsUVModeStretch() || _glow != entity->getGlow() || _faceCamera != entity->getFaceCamera()) { + return true; + } + + return Parent::needsRenderUpdateFromTypedEntity(entity); } -void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) { +void PolyLineEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { auto pointsChanged = entity->pointsChanged(); auto widthsChanged = entity->widthsChanged(); auto normalsChanged = entity->normalsChanged(); @@ -119,10 +118,6 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo entity->resetPolyLineChanged(); - // Transform - updateModelTransformAndBound(); - _renderTransform = getModelTransform(); - // Textures if (entity->texturesChanged()) { entity->resetTexturesChanged(); @@ -131,7 +126,9 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo if (!textures.isEmpty()) { entityTextures = QUrl(textures); } - _texture = DependencyManager::get()->getTexture(entityTextures); + withWriteLock([&] { + _texture = DependencyManager::get()->getTexture(entityTextures); + }); _textureAspectRatio = 1.0f; _textureLoaded = false; } @@ -145,11 +142,13 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo // Data bool faceCameraChanged = faceCamera != _faceCamera; - if (faceCameraChanged || glow != _glow) { - _faceCamera = faceCamera; - _glow = glow; - updateData(); - } + withWriteLock([&] { + if (faceCameraChanged || glow != _glow) { + _faceCamera = faceCamera; + _glow = glow; + updateData(); + } + }); // Geometry if (pointsChanged) { @@ -165,10 +164,23 @@ void PolyLineEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo _colors = entity->getStrokeColors(); _color = toGlm(entity->getColor()); } - if (_isUVModeStretch != isUVModeStretch || pointsChanged || widthsChanged || normalsChanged || colorsChanged || textureChanged || faceCameraChanged) { - _isUVModeStretch = isUVModeStretch; - updateGeometry(); - } + + bool uvModeStretchChanged = _isUVModeStretch != isUVModeStretch; + _isUVModeStretch = isUVModeStretch; + + bool geometryChanged = uvModeStretchChanged || pointsChanged || widthsChanged || normalsChanged || colorsChanged || textureChanged || faceCameraChanged; + + void* key = (void*)this; + AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [this, geometryChanged] () { + withWriteLock([&] { + updateModelTransformAndBound(); + _renderTransform = getModelTransform(); + + if (geometryChanged) { + updateGeometry(); + } + }); + }); } void PolyLineEntityRenderer::updateGeometry() { @@ -267,22 +279,32 @@ void PolyLineEntityRenderer::updateData() { } void PolyLineEntityRenderer::doRender(RenderArgs* args) { - if (_numVertices < 2) { - return; - } - PerformanceTimer perfTimer("RenderablePolyLineEntityItem::render"); Q_ASSERT(args->_batch); gpu::Batch& batch = *args->_batch; - if (!_pipeline || !_glowPipeline) { + size_t numVertices; + Transform transform; + gpu::TexturePointer texture; + withReadLock([&] { + numVertices = _numVertices; + transform = _renderTransform; + texture = _textureLoaded ? _texture->getGPUTexture() : DependencyManager::get()->getWhiteTexture(); + + batch.setResourceBuffer(0, _polylineGeometryBuffer); + batch.setUniformBuffer(0, _polylineDataBuffer); + }); + + if (numVertices < 2) { + return; + } + + if (!_pipeline) { buildPipeline(); } batch.setPipeline(_glow ? _glowPipeline : _pipeline); - batch.setModelTransform(_renderTransform); - batch.setResourceTexture(0, _textureLoaded ? _texture->getGPUTexture() : DependencyManager::get()->getWhiteTexture()); - batch.setResourceBuffer(0, _polylineGeometryBuffer); - batch.setUniformBuffer(0, _polylineDataBuffer); - batch.draw(gpu::TRIANGLE_STRIP, (gpu::uint32)(2 * _numVertices), 0); + batch.setModelTransform(transform); + batch.setResourceTexture(0, texture); + batch.draw(gpu::TRIANGLE_STRIP, (gpu::uint32)(2 * numVertices), 0); } diff --git a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.h b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.h index b8a3ad3b3e..3815b57671 100644 --- a/libraries/entities-renderer/src/RenderablePolyLineEntityItem.h +++ b/libraries/entities-renderer/src/RenderablePolyLineEntityItem.h @@ -31,7 +31,7 @@ public: protected: virtual bool needsRenderUpdate() const override; virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override; - virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override; + virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override; virtual ItemKey getKey() override; virtual ShapeKey getShapeKey() override; diff --git a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp index b33eb619c8..d859d4b739 100644 --- a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp @@ -249,10 +249,14 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) { graphics::MultiMaterial materials; auto geometryCache = DependencyManager::get(); GeometryCache::Shape geometryShape; + PrimitiveMode primitiveMode; + RenderLayer renderLayer; bool proceduralRender = false; glm::vec4 outColor; withReadLock([&] { geometryShape = geometryCache->getShapeForEntityShape(_shape); + primitiveMode = _primitiveMode; + renderLayer = _renderLayer; batch.setModelTransform(_renderTransform); // use a transform with scale, rotation, registration point and translation materials = _materials["0"]; auto& schema = materials.getSchemaBuffer().get(); @@ -261,13 +265,13 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) { if (_procedural.isReady()) { outColor = _procedural.getColor(outColor); outColor.a *= _procedural.isFading() ? Interpolate::calculateFadeRatio(_procedural.getFadeStartTime()) : 1.0f; - _procedural.prepare(batch, _position, _dimensions, _orientation, ProceduralProgramKey(outColor.a < 1.0f)); + _procedural.prepare(batch, _position, _dimensions, _orientation, _created, ProceduralProgramKey(outColor.a < 1.0f)); proceduralRender = true; } }); if (proceduralRender) { - if (render::ShapeKey(args->_globalShapeKey).isWireframe()) { + if (render::ShapeKey(args->_globalShapeKey).isWireframe() || primitiveMode == PrimitiveMode::LINES) { geometryCache->renderWireShape(batch, geometryShape, outColor); } else { geometryCache->renderShape(batch, geometryShape, outColor); @@ -275,10 +279,16 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) { } else if (!useMaterialPipeline(materials)) { // FIXME, support instanced multi-shape rendering using multidraw indirect outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f; - if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) { - geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, args->_shapePipeline); + render::ShapePipelinePointer pipeline; + if (renderLayer == RenderLayer::WORLD) { + pipeline = outColor.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline(); } else { - geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, args->_shapePipeline); + pipeline = outColor.a < 1.0f ? geometryCache->getForwardTransparentShapePipeline() : geometryCache->getForwardOpaqueShapePipeline(); + } + if (render::ShapeKey(args->_globalShapeKey).isWireframe() || primitiveMode == PrimitiveMode::LINES) { + geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline); + } else { + geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline); } } else { if (args->_renderMode != render::Args::RenderMode::SHADOW_RENDER_MODE) { diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp index a3e1a2f56d..81f367a956 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp @@ -162,10 +162,12 @@ void TextEntityRenderer::doRender(RenderArgs* args) { glm::vec4 backgroundColor; Transform modelTransform; glm::vec3 dimensions; + BillboardMode billboardMode; bool layered; withReadLock([&] { modelTransform = _renderTransform; dimensions = _dimensions; + billboardMode = _billboardMode; float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f; textColor = glm::vec4(_textColor, fadeRatio * _textAlpha); @@ -190,7 +192,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) { } auto transformToTopLeft = modelTransform; - transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), _billboardMode, args->getViewFrustum().getPosition())); + transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), billboardMode, args->getViewFrustum().getPosition())); transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed @@ -210,10 +212,6 @@ void TextEntityRenderer::doRender(RenderArgs* args) { glm::vec2 bounds = glm::vec2(dimensions.x - (_leftMargin + _rightMargin), dimensions.y - (_topMargin + _bottomMargin)); _textRenderer->draw(batch, _leftMargin / scale, -_topMargin / scale, _text, textColor, bounds / scale, layered); } - - if (layered) { - DependencyManager::get()->unsetKeyLightBatch(batch); - } } QSizeF TextEntityRenderer::textSize(const QString& text) const { diff --git a/libraries/entities-renderer/src/RenderableWebEntityItem.h b/libraries/entities-renderer/src/RenderableWebEntityItem.h index 0345898b62..7118774d30 100644 --- a/libraries/entities-renderer/src/RenderableWebEntityItem.h +++ b/libraries/entities-renderer/src/RenderableWebEntityItem.h @@ -106,7 +106,7 @@ private: static std::function&, bool&, std::vector&)> _releaseWebSurfaceOperator; public slots: - void emitScriptEvent(const QVariant& scriptMessage); + void emitScriptEvent(const QVariant& scriptMessage) override; signals: void scriptEventReceived(const QVariant& message); diff --git a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp index 967ede0709..64cca404cb 100644 --- a/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp @@ -33,7 +33,7 @@ using namespace render::entities; ZoneEntityRenderer::ZoneEntityRenderer(const EntityItemPointer& entity) : Parent(entity) { - _background->setSkybox(std::make_shared()); + _background->setSkybox(std::make_shared(entity->getCreated())); } void ZoneEntityRenderer::onRemoveFromSceneTyped(const TypedEntityPointer& entity) { diff --git a/libraries/entities/src/EntityEditPacketSender.cpp b/libraries/entities/src/EntityEditPacketSender.cpp index af0e34303b..0491bdedae 100644 --- a/libraries/entities/src/EntityEditPacketSender.cpp +++ b/libraries/entities/src/EntityEditPacketSender.cpp @@ -39,9 +39,7 @@ void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type, QByte } } -void EntityEditPacketSender::queueEditAvatarEntityMessage(EntityTreePointer entityTree, - EntityItemID entityItemID, - const EntityItemProperties& properties) { +void EntityEditPacketSender::queueEditAvatarEntityMessage(EntityTreePointer entityTree, EntityItemID entityItemID) { assert(_myAvatar); if (!entityTree) { qCDebug(entities) << "EntityEditPacketSender::queueEditAvatarEntityMessage null entityTree."; @@ -54,11 +52,6 @@ void EntityEditPacketSender::queueEditAvatarEntityMessage(EntityTreePointer enti } entity->setLastBroadcast(usecTimestampNow()); - // serialize ALL properties in an "AvatarEntity" packet - // rather than just the ones being edited. - EntityItemProperties entityProperties = entity->getProperties(); - entityProperties.merge(properties); - OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE); EncodeBitstreamParams params; EntityTreeElementExtraEncodeDataPointer extra { nullptr }; @@ -82,7 +75,7 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type, qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar"; } else if (properties.getOwningAvatarID() == _myAvatar->getID()) { // this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server - queueEditAvatarEntityMessage(entityTree, entityItemID, properties); + queueEditAvatarEntityMessage(entityTree, entityItemID); } else { qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar"; } diff --git a/libraries/entities/src/EntityEditPacketSender.h b/libraries/entities/src/EntityEditPacketSender.h index 99a5202986..3cc2f016f0 100644 --- a/libraries/entities/src/EntityEditPacketSender.h +++ b/libraries/entities/src/EntityEditPacketSender.h @@ -50,8 +50,8 @@ public slots: void processEntityEditNackPacket(QSharedPointer message, SharedNodePointer sendingNode); private: - void queueEditAvatarEntityMessage(EntityTreePointer entityTree, - EntityItemID entityItemID, const EntityItemProperties& properties); + friend class MyAvatar; + void queueEditAvatarEntityMessage(EntityTreePointer entityTree, EntityItemID entityItemID); private: std::mutex _mutex; diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index f0bf13891b..bd4c6e5c71 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -789,8 +789,10 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef auto lastEdited = lastEditedFromBufferAdjusted; bool otherOverwrites = overwriteLocalData && !weOwnSimulation; - auto shouldUpdate = [this, lastEdited, otherOverwrites, filterRejection](quint64 updatedTimestamp, bool valueChanged) { - if (stillHasGrabActions()) { + // calculate hasGrab once outside the lambda rather than calling it every time inside + bool hasGrab = stillHasGrabAction(); + auto shouldUpdate = [this, lastEdited, otherOverwrites, filterRejection, hasGrab](quint64 updatedTimestamp, bool valueChanged) { + if (hasGrab) { return false; } bool simulationChanged = lastEdited > updatedTimestamp; @@ -957,12 +959,18 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef // by doing this parsing here... but it's not likely going to fully recover the content. // - if (overwriteLocalData && (getDirtyFlags() & (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES))) { + if (overwriteLocalData && + !hasGrab && + (getDirtyFlags() & (Simulation::DIRTY_TRANSFORM | Simulation::DIRTY_VELOCITIES))) { // NOTE: This code is attempting to "repair" the old data we just got from the server to make it more // closely match where the entities should be if they'd stepped forward in time to "now". The server // is sending us data with a known "last simulated" time. That time is likely in the past, and therefore // this "new" data is actually slightly out of date. We calculate the time we need to skip forward and // use our simulation helper routine to get a best estimate of where the entity should be. + // + // NOTE: We don't want to do this in the hasGrab case because grabs "know best" + // (e.g. grabs will prevent drift between distributed physics simulations). + // float skipTimeForward = (float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND); // we want to extrapolate the motion forward to compensate for packet travel time, but @@ -1426,7 +1434,7 @@ void EntityItem::getTransformAndVelocityProperties(EntityItemProperties& propert void EntityItem::upgradeScriptSimulationPriority(uint8_t priority) { uint8_t newPriority = glm::max(priority, _scriptSimulationPriority); - if (newPriority < SCRIPT_GRAB_SIMULATION_PRIORITY && stillHasGrabActions()) { + if (newPriority < SCRIPT_GRAB_SIMULATION_PRIORITY && stillHasMyGrabAction()) { newPriority = SCRIPT_GRAB_SIMULATION_PRIORITY; } if (newPriority != _scriptSimulationPriority) { @@ -1439,7 +1447,7 @@ void EntityItem::upgradeScriptSimulationPriority(uint8_t priority) { void EntityItem::clearScriptSimulationPriority() { // DO NOT markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_PRIORITY) here, because this // is only ever called from the code that actually handles the dirty flags, and it knows best. - _scriptSimulationPriority = stillHasGrabActions() ? SCRIPT_GRAB_SIMULATION_PRIORITY : 0; + _scriptSimulationPriority = stillHasMyGrabAction() ? SCRIPT_GRAB_SIMULATION_PRIORITY : 0; } void EntityItem::setPendingOwnershipPriority(uint8_t priority) { @@ -2186,7 +2194,7 @@ void EntityItem::enableNoBootstrap() { } void EntityItem::disableNoBootstrap() { - if (!stillHasGrabActions()) { + if (!stillHasMyGrabAction()) { _flags &= ~Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING; _flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar @@ -2272,7 +2280,13 @@ bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& a return success; } -bool EntityItem::stillHasGrabActions() const { +bool EntityItem::stillHasGrabAction() const { + return !_grabActions.empty(); +} + +// retutrns 'true' if there exists an action that returns 'true' for EntityActionInterface::isMine() +// (e.g. the action belongs to the MyAvatar instance) +bool EntityItem::stillHasMyGrabAction() const { QList holdActions = getActionsOfType(DYNAMIC_TYPE_HOLD); QList::const_iterator i = holdActions.begin(); while (i != holdActions.end()) { @@ -2700,20 +2714,6 @@ void EntityItem::setLastEdited(quint64 lastEdited) { }); } -quint64 EntityItem::getLastBroadcast() const { - quint64 result; - withReadLock([&] { - result = _lastBroadcast; - }); - return result; -} - -void EntityItem::setLastBroadcast(quint64 lastBroadcast) { - withWriteLock([&] { - _lastBroadcast = lastBroadcast; - }); -} - void EntityItem::markAsChangedOnServer() { withWriteLock([&] { _changedOnServer = usecTimestampNow(); @@ -3479,6 +3479,9 @@ void EntityItem::addGrab(GrabPointer grab) { simulation->addDynamic(action); markDirtyFlags(Simulation::DIRTY_MOTION_TYPE); simulation->changeEntity(getThisPointer()); + + // don't forget to set isMine() for locally-created grabs + action->setIsMine(grab->getOwnerID() == Physics::getSessionUUID()); } } diff --git a/libraries/entities/src/EntityItem.h b/libraries/entities/src/EntityItem.h index a9a8baa413..01ed949a0c 100644 --- a/libraries/entities/src/EntityItem.h +++ b/libraries/entities/src/EntityItem.h @@ -124,8 +124,8 @@ public: { return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; } /// Last time we sent out an edit packet for this entity - quint64 getLastBroadcast() const; - void setLastBroadcast(quint64 lastBroadcast); + quint64 getLastBroadcast() const { return _lastBroadcast; } + void setLastBroadcast(quint64 lastBroadcast) { _lastBroadcast = lastBroadcast; } void markAsChangedOnServer(); quint64 getLastChangedOnServer() const; @@ -511,8 +511,6 @@ public: virtual void setProxyWindow(QWindow* proxyWindow) {} virtual QObject* getEventHandler() { return nullptr; } - virtual void emitScriptEvent(const QVariant& message) {} - QUuid getLastEditedBy() const { return _lastEditedBy; } void setLastEditedBy(QUuid value) { _lastEditedBy = value; } @@ -564,6 +562,8 @@ public: static void setPrimaryViewFrustumPositionOperator(std::function getPrimaryViewFrustumPositionOperator) { _getPrimaryViewFrustumPositionOperator = getPrimaryViewFrustumPositionOperator; } static glm::vec3 getPrimaryViewFrustumPosition() { return _getPrimaryViewFrustumPositionOperator(); } + bool stillHasMyGrabAction() const; + signals: void requestRenderUpdate(); void spaceUpdate(std::pair data); @@ -576,7 +576,7 @@ protected: void setSimulated(bool simulated) { _simulated = simulated; } const QByteArray getDynamicDataInternal() const; - bool stillHasGrabActions() const; + bool stillHasGrabAction() const; void setDynamicDataInternal(QByteArray dynamicData); virtual void dimensionsChanged() override; diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp index 6610439183..ca914731b5 100644 --- a/libraries/entities/src/EntityScriptingInterface.cpp +++ b/libraries/entities/src/EntityScriptingInterface.cpp @@ -1101,13 +1101,13 @@ void EntityScriptingInterface::handleEntityScriptCallMethodPacket(QSharedPointer void EntityScriptingInterface::onAddingEntity(EntityItem* entity) { if (entity->isWearable()) { - emit addingWearable(entity->getEntityItemID()); + QMetaObject::invokeMethod(this, "addingWearable", Q_ARG(QUuid, entity->getEntityItemID())); } } void EntityScriptingInterface::onDeletingEntity(EntityItem* entity) { if (entity->isWearable()) { - emit deletingWearable(entity->getEntityItemID()); + QMetaObject::invokeMethod(this, "deletingWearable", Q_ARG(QUuid, entity->getEntityItemID())); } } @@ -2196,14 +2196,7 @@ bool EntityScriptingInterface::wantsHandControllerPointerEvents(const QUuid& id) } void EntityScriptingInterface::emitScriptEvent(const EntityItemID& entityID, const QVariant& message) { - if (_entityTree) { - _entityTree->withReadLock([&] { - EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(entityID)); - if (entity) { - entity->emitScriptEvent(message); - } - }); - } + EntityTree::emitScriptEvent(entityID, message); } // TODO move this someplace that makes more sense... diff --git a/libraries/entities/src/EntityScriptingInterface.h b/libraries/entities/src/EntityScriptingInterface.h index 0cf9070b08..f6aedac3fc 100644 --- a/libraries/entities/src/EntityScriptingInterface.h +++ b/libraries/entities/src/EntityScriptingInterface.h @@ -1529,7 +1529,6 @@ public slots: * @function Entities.emitScriptEvent * @param {Uuid} entityID - The ID of the {@link Entities.EntityType|Web} entity. * @param {string} message - The message to send. - * @todo This function is currently not implemented. */ Q_INVOKABLE void emitScriptEvent(const EntityItemID& entityID, const QVariant& message); diff --git a/libraries/entities/src/EntityTree.cpp b/libraries/entities/src/EntityTree.cpp index d64c8870eb..8bf7c92b1f 100644 --- a/libraries/entities/src/EntityTree.cpp +++ b/libraries/entities/src/EntityTree.cpp @@ -2978,6 +2978,7 @@ QStringList EntityTree::getJointNames(const QUuid& entityID) const { std::function EntityTree::_getEntityObjectOperator = nullptr; std::function EntityTree::_textSizeOperator = nullptr; std::function EntityTree::_areEntityClicksCapturedOperator = nullptr; +std::function EntityTree::_emitScriptEventOperator = nullptr; QObject* EntityTree::getEntityObject(const QUuid& id) { if (_getEntityObjectOperator) { @@ -3000,6 +3001,12 @@ bool EntityTree::areEntityClicksCaptured() { return false; } +void EntityTree::emitScriptEvent(const QUuid& id, const QVariant& message) { + if (_emitScriptEventOperator) { + _emitScriptEventOperator(id, message); + } +} + void EntityTree::updateEntityQueryAACubeWorker(SpatiallyNestablePointer object, EntityEditPacketSender* packetSender, MovingEntitiesOperator& moveOperator, bool force, bool tellServer) { // if the queryBox has changed, tell the entity-server diff --git a/libraries/entities/src/EntityTree.h b/libraries/entities/src/EntityTree.h index 39b3dc57c7..e627a07d13 100644 --- a/libraries/entities/src/EntityTree.h +++ b/libraries/entities/src/EntityTree.h @@ -272,6 +272,9 @@ public: static void setEntityClicksCapturedOperator(std::function areEntityClicksCapturedOperator) { _areEntityClicksCapturedOperator = areEntityClicksCapturedOperator; } static bool areEntityClicksCaptured(); + static void setEmitScriptEventOperator(std::function emitScriptEventOperator) { _emitScriptEventOperator = emitScriptEventOperator; } + static void emitScriptEvent(const QUuid& id, const QVariant& message); + std::map getNamedPaths() const { return _namedPaths; } void updateEntityQueryAACube(SpatiallyNestablePointer object, EntityEditPacketSender* packetSender, @@ -383,6 +386,7 @@ private: static std::function _getEntityObjectOperator; static std::function _textSizeOperator; static std::function _areEntityClicksCapturedOperator; + static std::function _emitScriptEventOperator; std::vector _staleProxies; diff --git a/libraries/fbx/src/FBXSerializer.cpp b/libraries/fbx/src/FBXSerializer.cpp index 5c5b5fa002..aed313f54e 100644 --- a/libraries/fbx/src/FBXSerializer.cpp +++ b/libraries/fbx/src/FBXSerializer.cpp @@ -443,6 +443,7 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const QString hifiGlobalNodeID; unsigned int meshIndex = 0; haveReportedUnhandledRotationOrder = false; + int fbxVersionNumber = -1; foreach (const FBXNode& child, node.children) { if (child.name == "FBXHeaderExtension") { @@ -465,6 +466,8 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const } } } + } else if (object.name == "FBXVersion") { + fbxVersionNumber = object.properties.at(0).toInt(); } } } else if (child.name == "GlobalSettings") { @@ -1161,8 +1164,14 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const counter++; } } - _connectionParentMap.insert(getID(connection.properties, 1), getID(connection.properties, 2)); - _connectionChildMap.insert(getID(connection.properties, 2), getID(connection.properties, 1)); + if (_connectionParentMap.value(getID(connection.properties, 1)) == "0") { + // don't assign the new parent + qCDebug(modelformat) << "root node " << getID(connection.properties, 1) << " has discarded parent " << getID(connection.properties, 2); + _connectionChildMap.insert(getID(connection.properties, 2), getID(connection.properties, 1)); + } else { + _connectionParentMap.insert(getID(connection.properties, 1), getID(connection.properties, 2)); + _connectionChildMap.insert(getID(connection.properties, 2), getID(connection.properties, 1)); + } } } } @@ -1311,8 +1320,6 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const joint.bindTransformFoundInCluster = false; - hfmModel.joints.append(joint); - QString rotationID = localRotations.value(modelID); AnimationCurve xRotCurve = animationCurves.value(xComponents.value(rotationID)); AnimationCurve yRotCurve = animationCurves.value(yComponents.value(rotationID)); @@ -1335,7 +1342,13 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const xPosCurve.values.isEmpty() ? defaultPosValues.x : xPosCurve.values.at(i % xPosCurve.values.size()), yPosCurve.values.isEmpty() ? defaultPosValues.y : yPosCurve.values.at(i % yPosCurve.values.size()), zPosCurve.values.isEmpty() ? defaultPosValues.z : zPosCurve.values.at(i % zPosCurve.values.size())); + if ((fbxVersionNumber < 7500) && (i == 0)) { + joint.translation = hfmModel.animationFrames[i].translations[jointIndex]; + joint.rotation = hfmModel.animationFrames[i].rotations[jointIndex]; + } + } + hfmModel.joints.append(joint); } // NOTE: shapeVertices are in joint-frame diff --git a/libraries/gpu/src/gpu/FrameReader.cpp b/libraries/gpu/src/gpu/FrameReader.cpp index 2fe143ee90..812f4db7cc 100644 --- a/libraries/gpu/src/gpu/FrameReader.cpp +++ b/libraries/gpu/src/gpu/FrameReader.cpp @@ -40,7 +40,7 @@ public: auto lastSlash = filename.rfind('/'); result = filename.substr(0, lastSlash + 1); } else { - std::string result = QFileInfo(filename.c_str()).absoluteDir().canonicalPath().toStdString(); + result = QFileInfo(filename.c_str()).absoluteDir().canonicalPath().toStdString(); if (*result.rbegin() != '/') { result += '/'; } diff --git a/libraries/networking/src/AccountManager.cpp b/libraries/networking/src/AccountManager.cpp index 4647c50496..226433e388 100644 --- a/libraries/networking/src/AccountManager.cpp +++ b/libraries/networking/src/AccountManager.cpp @@ -536,7 +536,7 @@ void AccountManager::requestAccessToken(const QString& login, const QString& pas QByteArray postData; postData.append("grant_type=password&"); - postData.append("username=" + login + "&"); + postData.append("username=" + QUrl::toPercentEncoding(login) + "&"); postData.append("password=" + QUrl::toPercentEncoding(password) + "&"); postData.append("scope=" + ACCOUNT_MANAGER_REQUESTED_SCOPE); diff --git a/libraries/networking/src/AddressManager.cpp b/libraries/networking/src/AddressManager.cpp index f4221e3d49..517daf8ce5 100644 --- a/libraries/networking/src/AddressManager.cpp +++ b/libraries/networking/src/AddressManager.cpp @@ -834,6 +834,7 @@ bool AddressManager::setDomainInfo(const QUrl& domainURL, LookupTrigger trigger) } _domainURL = domainURL; + _shareablePlaceName.clear(); // clear any current place information _rootPlaceID = QUuid(); diff --git a/libraries/networking/src/LimitedNodeList.cpp b/libraries/networking/src/LimitedNodeList.cpp index a9dbc12b09..18a180ad79 100644 --- a/libraries/networking/src/LimitedNodeList.cpp +++ b/libraries/networking/src/LimitedNodeList.cpp @@ -677,6 +677,9 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t // If there is a new node with the same socket, this is a reconnection, kill the old node removeOldNode(findNodeWithAddr(publicSocket)); removeOldNode(findNodeWithAddr(localSocket)); + // If there is an old Connection to the new node's address kill it + _nodeSocket.cleanupConnection(publicSocket); + _nodeSocket.cleanupConnection(localSocket); auto it = _connectionIDs.find(uuid); if (it == _connectionIDs.end()) { diff --git a/libraries/networking/src/NodeList.cpp b/libraries/networking/src/NodeList.cpp index e6eb6087b0..0021a594bc 100644 --- a/libraries/networking/src/NodeList.cpp +++ b/libraries/networking/src/NodeList.cpp @@ -1016,6 +1016,14 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) { // also send them the current ignore radius state. sendIgnoreRadiusStateToNode(newNode); + + // also send the current avatar and injector gains + if (_avatarGain != 0.0f) { + setAvatarGain(QUuid(), _avatarGain); + } + if (_injectorGain != 0.0f) { + setInjectorGain(_injectorGain); + } } if (newNode->getType() == NodeType::AvatarMixer) { // this is a mixer that we just added - it's unlikely it knows who we were previously ignoring in this session, @@ -1062,13 +1070,17 @@ void NodeList::setAvatarGain(const QUuid& nodeID, float gain) { if (nodeID.isNull()) { qCDebug(networking) << "Sending Set MASTER Avatar Gain packet with Gain:" << gain; - } else { - qCDebug(networking) << "Sending Set Avatar Gain packet with UUID: " << uuidStringWithoutCurlyBraces(nodeID) << "Gain:" << gain; - } - sendPacket(std::move(setAvatarGainPacket), *audioMixer); - QWriteLocker lock{ &_avatarGainMapLock }; - _avatarGainMap[nodeID] = gain; + sendPacket(std::move(setAvatarGainPacket), *audioMixer); + _avatarGain = gain; + + } else { + qCDebug(networking) << "Sending Set Avatar Gain packet with UUID:" << uuidStringWithoutCurlyBraces(nodeID) << "Gain:" << gain; + + sendPacket(std::move(setAvatarGainPacket), *audioMixer); + QWriteLocker lock{ &_avatarGainMapLock }; + _avatarGainMap[nodeID] = gain; + } } else { qWarning() << "Couldn't find audio mixer to send set gain request"; @@ -1079,14 +1091,41 @@ void NodeList::setAvatarGain(const QUuid& nodeID, float gain) { } float NodeList::getAvatarGain(const QUuid& nodeID) { - QReadLocker lock{ &_avatarGainMapLock }; - auto it = _avatarGainMap.find(nodeID); - if (it != _avatarGainMap.cend()) { - return it->second; + if (nodeID.isNull()) { + return _avatarGain; + } else { + QReadLocker lock{ &_avatarGainMapLock }; + auto it = _avatarGainMap.find(nodeID); + if (it != _avatarGainMap.cend()) { + return it->second; + } } return 0.0f; } +void NodeList::setInjectorGain(float gain) { + auto audioMixer = soloNodeOfType(NodeType::AudioMixer); + if (audioMixer) { + // setup the packet + auto setInjectorGainPacket = NLPacket::create(PacketType::InjectorGainSet, sizeof(float), true); + + // We need to convert the gain in dB (from the script) to an amplitude before packing it. + setInjectorGainPacket->writePrimitive(packFloatGainToByte(fastExp2f(gain / 6.02059991f))); + + qCDebug(networking) << "Sending Set Injector Gain packet with Gain:" << gain; + + sendPacket(std::move(setInjectorGainPacket), *audioMixer); + _injectorGain = gain; + + } else { + qWarning() << "Couldn't find audio mixer to send set gain request"; + } +} + +float NodeList::getInjectorGain() { + return _injectorGain; +} + void NodeList::kickNodeBySessionID(const QUuid& nodeID) { // send a request to domain-server to kick the node with the given session ID // the domain-server will handle the persistence of the kick (via username or IP) diff --git a/libraries/networking/src/NodeList.h b/libraries/networking/src/NodeList.h index e135bc937d..f871560fba 100644 --- a/libraries/networking/src/NodeList.h +++ b/libraries/networking/src/NodeList.h @@ -83,6 +83,8 @@ public: bool isPersonalMutingNode(const QUuid& nodeID) const; void setAvatarGain(const QUuid& nodeID, float gain); float getAvatarGain(const QUuid& nodeID); + void setInjectorGain(float gain); + float getInjectorGain(); void kickNodeBySessionID(const QUuid& nodeID); void muteNodeBySessionID(const QUuid& nodeID); @@ -181,6 +183,9 @@ private: mutable QReadWriteLock _avatarGainMapLock; tbb::concurrent_unordered_map _avatarGainMap; + std::atomic _avatarGain { 0.0f }; // in dB + std::atomic _injectorGain { 0.0f }; // in dB + void sendIgnoreRadiusStateToNode(const SharedNodePointer& destinationNode); #if defined(Q_OS_ANDROID) Setting::Handle _ignoreRadiusEnabled { "IgnoreRadiusEnabled", false }; diff --git a/libraries/networking/src/udt/PacketHeaders.h b/libraries/networking/src/udt/PacketHeaders.h index 0ec7c40ca4..413ff14b17 100644 --- a/libraries/networking/src/udt/PacketHeaders.h +++ b/libraries/networking/src/udt/PacketHeaders.h @@ -57,7 +57,7 @@ public: ICEServerQuery, OctreeStats, SetAvatarTraits, - UNUSED_PACKET_TYPE, + InjectorGainSet, AssignmentClientStatus, NoisyMute, AvatarIdentity, diff --git a/libraries/octree/src/OctreePersistThread.cpp b/libraries/octree/src/OctreePersistThread.cpp index 32ee72ea1c..20ba3cde60 100644 --- a/libraries/octree/src/OctreePersistThread.cpp +++ b/libraries/octree/src/OctreePersistThread.cpp @@ -82,11 +82,11 @@ void OctreePersistThread::start() { } if (data.readOctreeDataInfoFromData(_cachedJSONData)) { - qCDebug(octree) << "Current octree data: ID(" << data.id << ") DataVersion(" << data.version << ")"; + qCDebug(octree) << "Current octree data: ID(" << data.id << ") DataVersion(" << data.dataVersion << ")"; packet->writePrimitive(true); auto id = data.id.toRfc4122(); packet->write(id); - packet->writePrimitive(data.version); + packet->writePrimitive(data.dataVersion); } else { _cachedJSONData.clear(); qCWarning(octree) << "No octree data found"; @@ -144,8 +144,8 @@ void OctreePersistThread::handleOctreeDataFileReply(QSharedPointersetOctreeVersionInfo(data.id, data.version); + qDebug() << "Setting entity version info to: " << data.id << data.dataVersion; + _tree->setOctreeVersionInfo(data.id, data.dataVersion); } bool persistentFileRead; diff --git a/libraries/oculusMobile/src/ovr/Framebuffer.cpp b/libraries/oculusMobile/src/ovr/Framebuffer.cpp index 0f59eef614..a1dc1841de 100644 --- a/libraries/oculusMobile/src/ovr/Framebuffer.cpp +++ b/libraries/oculusMobile/src/ovr/Framebuffer.cpp @@ -7,59 +7,44 @@ // #include "Framebuffer.h" +#include + #include -#include #include #include #include +#include "Helpers.h" + using namespace ovr; void Framebuffer::updateLayer(int eye, ovrLayerProjection2& layer, const ovrMatrix4f* projectionMatrix ) const { auto& layerTexture = layer.Textures[eye]; - layerTexture.ColorSwapChain = _swapChain; - layerTexture.SwapChainIndex = _index; + layerTexture.ColorSwapChain = _swapChainInfos[eye].swapChain; + layerTexture.SwapChainIndex = _swapChainInfos[eye].index; if (projectionMatrix) { layerTexture.TexCoordsFromTanAngles = ovrMatrix4f_TanAngleMatrixFromProjection( projectionMatrix ); } layerTexture.TextureRect = { 0, 0, 1, 1 }; } +void Framebuffer::SwapChainInfo::destroy() { + if (swapChain != nullptr) { + vrapi_DestroyTextureSwapChain(swapChain); + swapChain = nullptr; + } + index = -1; + length = -1; +} + void Framebuffer::create(const glm::uvec2& size) { _size = size; - _index = 0; - _validTexture = false; - - // Depth renderbuffer - /* glGenRenderbuffers(1, &_depth); - glBindRenderbuffer(GL_RENDERBUFFER, _depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, _size.x, _size.y); - glBindRenderbuffer(GL_RENDERBUFFER, 0); -*/ - // Framebuffer - glGenFramebuffers(1, &_fbo); - // glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbo); - // glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _depth); - // glBindFramebuffer(GL_FRAMEBUFFER, 0); - - _swapChain = vrapi_CreateTextureSwapChain3(VRAPI_TEXTURE_TYPE_2D, GL_RGBA8, _size.x, _size.y, 1, 3); - - _length = vrapi_GetTextureSwapChainLength(_swapChain); - if (!_length) { - __android_log_write(ANDROID_LOG_WARN, "QQQ_OVR", "Unable to count swap chain textures"); - return; - } - - for (int i = 0; i < _length; ++i) { - GLuint chainTexId = vrapi_GetTextureSwapChainHandle(_swapChain, i); - glBindTexture(GL_TEXTURE_2D, chainTexId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } + ovr::for_each_eye([&](ovrEye eye) { + _swapChainInfos[eye].create(size); + }); glBindTexture(GL_TEXTURE_2D, 0); + glGenFramebuffers(1, &_fbo); } void Framebuffer::destroy() { @@ -67,28 +52,82 @@ void Framebuffer::destroy() { glDeleteFramebuffers(1, &_fbo); _fbo = 0; } - if (0 != _depth) { - glDeleteRenderbuffers(1, &_depth); - _depth = 0; - } - if (_swapChain != nullptr) { - vrapi_DestroyTextureSwapChain(_swapChain); - _swapChain = nullptr; - } - _index = -1; - _length = -1; + + ovr::for_each_eye([&](ovrEye eye) { + _swapChainInfos[eye].destroy(); + }); } void Framebuffer::advance() { - _index = (_index + 1) % _length; - _validTexture = false; + ovr::for_each_eye([&](ovrEye eye) { + _swapChainInfos[eye].advance(); + }); } -void Framebuffer::bind() { - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _fbo); - if (!_validTexture) { - GLuint chainTexId = vrapi_GetTextureSwapChainHandle(_swapChain, _index); - glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, chainTexId, 0); - _validTexture = true; +void Framebuffer::bind(GLenum target) { + glBindFramebuffer(target, _fbo); + _swapChainInfos[0].bind(target, GL_COLOR_ATTACHMENT0); + _swapChainInfos[1].bind(target, GL_COLOR_ATTACHMENT1); +} + +void Framebuffer::invalidate(GLenum target) { + static const std::array INVALIDATE_ATTACHMENTS {{ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }}; + glInvalidateFramebuffer(target, static_cast(INVALIDATE_ATTACHMENTS.size()), INVALIDATE_ATTACHMENTS.data()); +} + + +void Framebuffer::drawBuffers(ovrEye eye) const { + static const std::array, 3> EYE_DRAW_BUFFERS { { + {GL_COLOR_ATTACHMENT0, GL_NONE}, + {GL_NONE, GL_COLOR_ATTACHMENT1}, + {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1} + } }; + + switch(eye) { + case VRAPI_EYE_LEFT: + case VRAPI_EYE_RIGHT: + case VRAPI_EYE_COUNT: { + const auto& eyeDrawBuffers = EYE_DRAW_BUFFERS[eye]; + glDrawBuffers(static_cast(eyeDrawBuffers.size()), eyeDrawBuffers.data()); + } + break; + + default: + throw std::runtime_error("Invalid eye for drawBuffers"); + } +} + +void Framebuffer::SwapChainInfo::create(const glm::uvec2 &size) { + index = 0; + validTexture = false; + // GL_SRGB8_ALPHA8 and GL_RGBA8 appear to behave the same here. The only thing that changes the + // output gamma behavior is VRAPI_MODE_FLAG_FRONT_BUFFER_SRGB passed to vrapi_EnterVrMode + swapChain = vrapi_CreateTextureSwapChain3(VRAPI_TEXTURE_TYPE_2D, GL_SRGB8_ALPHA8, size.x, size.y, 1, 3); + length = vrapi_GetTextureSwapChainLength(swapChain); + if (!length) { + __android_log_write(ANDROID_LOG_WARN, "QQQ_OVR", "Unable to count swap chain textures"); + throw std::runtime_error("Unable to create Oculus texture swap chain"); + } + + for (int i = 0; i < length; ++i) { + GLuint chainTexId = vrapi_GetTextureSwapChainHandle(swapChain, i); + glBindTexture(GL_TEXTURE_2D, chainTexId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } +} + +void Framebuffer::SwapChainInfo::advance() { + index = (index + 1) % length; + validTexture = false; +} + +void Framebuffer::SwapChainInfo::bind(uint32_t target, uint32_t attachment) { + if (!validTexture) { + GLuint chainTexId = vrapi_GetTextureSwapChainHandle(swapChain, index); + glFramebufferTexture(target, attachment, chainTexId, 0); + validTexture = true; } } diff --git a/libraries/oculusMobile/src/ovr/Framebuffer.h b/libraries/oculusMobile/src/ovr/Framebuffer.h index 5127574462..4600d91534 100644 --- a/libraries/oculusMobile/src/ovr/Framebuffer.h +++ b/libraries/oculusMobile/src/ovr/Framebuffer.h @@ -9,6 +9,7 @@ #include #include +#include #include @@ -20,15 +21,28 @@ public: void create(const glm::uvec2& size); void advance(); void destroy(); - void bind(); + void bind(GLenum target = GL_DRAW_FRAMEBUFFER); + void invalidate(GLenum target = GL_DRAW_FRAMEBUFFER); + void drawBuffers(ovrEye eye) const; - uint32_t _depth { 0 }; + const glm::uvec2& size() const { return _size; } + +private: uint32_t _fbo{ 0 }; - int _length{ -1 }; - int _index{ -1 }; - bool _validTexture{ false }; glm::uvec2 _size; - ovrTextureSwapChain* _swapChain{ nullptr }; + struct SwapChainInfo { + int length{ -1 }; + int index{ -1 }; + bool validTexture{ false }; + ovrTextureSwapChain* swapChain{ nullptr }; + + void create(const glm::uvec2& size); + void destroy(); + void advance(); + void bind(GLenum target, GLenum attachment); + }; + + SwapChainInfo _swapChainInfos[VRAPI_FRAME_LAYER_EYE_MAX]; }; } // namespace ovr \ No newline at end of file diff --git a/libraries/oculusMobile/src/ovr/VrHandler.cpp b/libraries/oculusMobile/src/ovr/VrHandler.cpp index 6cc2ec9526..a7b0f9f8ee 100644 --- a/libraries/oculusMobile/src/ovr/VrHandler.cpp +++ b/libraries/oculusMobile/src/ovr/VrHandler.cpp @@ -9,37 +9,186 @@ #include #include +#include +#include #include +#include +#include #include #include #include //#include + #include "GLContext.h" #include "Helpers.h" #include "Framebuffer.h" +static AAssetManager* ASSET_MANAGER = nullptr; +#define USE_BLIT_PRESENT 0 + +#if !USE_BLIT_PRESENT + + + +static std::string getTextAsset(const char* assetPath) { + if (!ASSET_MANAGER || !assetPath) { + return nullptr; + } + AAsset* asset = AAssetManager_open(ASSET_MANAGER, assetPath, AASSET_MODE_BUFFER); + if (!asset) { + return {}; + } + + auto length = AAsset_getLength(asset); + if (0 == length) { + AAsset_close(asset); + return {}; + } + + auto buffer = AAsset_getBuffer(asset); + if (!buffer) { + AAsset_close(asset); + return {}; + } + + std::string result { static_cast(buffer), static_cast(length) }; + AAsset_close(asset); + return result; +} + +static std::string getShaderInfoLog(GLuint glshader) { + std::string result; + GLint infoLength = 0; + glGetShaderiv(glshader, GL_INFO_LOG_LENGTH, &infoLength); + if (infoLength > 0) { + char* temp = new char[infoLength]; + glGetShaderInfoLog(glshader, infoLength, NULL, temp); + result = std::string(temp); + delete[] temp; + } + return result; +} + +static GLuint buildShader(GLenum shaderDomain, const char* shader) { + GLuint glshader = glCreateShader(shaderDomain); + if (!glshader) { + throw std::runtime_error("Bad shader"); + } + + glShaderSource(glshader, 1, &shader, NULL); + glCompileShader(glshader); + + GLint compiled = 0; + glGetShaderiv(glshader, GL_COMPILE_STATUS, &compiled); + + // if compilation fails + if (!compiled) { + std::string compileError = getShaderInfoLog(glshader); + glDeleteShader(glshader); + __android_log_print(ANDROID_LOG_WARN, "QQQ_OVR", "Shader compile error: %s", compileError.c_str()); + return 0; + } + + return glshader; +} + +static std::string getProgramInfoLog(GLuint glprogram) { + std::string result; + GLint infoLength = 0; + glGetProgramiv(glprogram, GL_INFO_LOG_LENGTH, &infoLength); + if (infoLength > 0) { + char* temp = new char[infoLength]; + glGetProgramInfoLog(glprogram, infoLength, NULL, temp); + result = std::string(temp); + delete[] temp; + } + return result; +} + +static GLuint buildProgram(const char* vertex, const char* fragment) { + // A brand new program: + GLuint glprogram { 0 }, glvertex { 0 }, glfragment { 0 }; + + try { + glprogram = glCreateProgram(); + if (0 == glprogram) { + throw std::runtime_error("Failed to create program, is GL context current?"); + } + + glvertex = buildShader(GL_VERTEX_SHADER, vertex); + if (0 == glvertex) { + throw std::runtime_error("Failed to create or compile vertex shader"); + } + glAttachShader(glprogram, glvertex); + + glfragment = buildShader(GL_FRAGMENT_SHADER, fragment); + if (0 == glfragment) { + throw std::runtime_error("Failed to create or compile fragment shader"); + } + glAttachShader(glprogram, glfragment); + + GLint linked { 0 }; + glLinkProgram(glprogram); + glGetProgramiv(glprogram, GL_LINK_STATUS, &linked); + + if (!linked) { + std::string linkErrorLog = getProgramInfoLog(glprogram); + __android_log_print(ANDROID_LOG_WARN, "QQQ_OVR", "Program link error: %s", linkErrorLog.c_str()); + throw std::runtime_error("Failed to link program, is the interface between the fragment and vertex shaders correct?"); + } + + + } catch(const std::runtime_error& error) { + if (0 != glprogram) { + glDeleteProgram(glprogram); + glprogram = 0; + } + } + + if (0 != glvertex) { + glDeleteShader(glvertex); + } + + if (0 != glfragment) { + glDeleteShader(glfragment); + } + + if (0 == glprogram) { + throw std::runtime_error("Failed to build program"); + } + + return glprogram; +} + +#endif using namespace ovr; static thread_local bool isRenderThread { false }; struct VrSurface : public TaskQueue { - using HandlerTask = VrHandler::HandlerTask; + using HandlerTask = ovr::VrHandler::HandlerTask; JavaVM* vm{nullptr}; jobject oculusActivity{ nullptr }; ANativeWindow* nativeWindow{ nullptr }; - VrHandler* handler{nullptr}; + ovr::VrHandler* handler{nullptr}; ovrMobile* session{nullptr}; bool resumed { false }; - GLContext vrglContext; - Framebuffer eyeFbos[2]; - uint32_t readFbo{0}; + ovr::GLContext vrglContext; + ovr::Framebuffer eyesFbo; + +#if USE_BLIT_PRESENT + GLuint readFbo { 0 }; +#else + GLuint renderProgram { 0 }; + GLuint renderVao { 0 }; +#endif std::atomic presentIndex{1}; double displayTime{0}; // Not currently set by anything @@ -76,6 +225,16 @@ struct VrSurface : public TaskQueue { vrglContext.create(currentDisplay, currentContext, noErrorContext); vrglContext.makeCurrent(); +#if USE_BLIT_PRESENT + glGenFramebuffers(1, &readFbo); +#else + glGenVertexArrays(1, &renderVao); + const char* vertex = nullptr; + auto vertexShader = getTextAsset("shaders/present.vert"); + auto fragmentShader = getTextAsset("shaders/present.frag"); + renderProgram = buildProgram(vertexShader.c_str(), fragmentShader.c_str()); +#endif + glm::uvec2 eyeTargetSize; withEnv([&](JNIEnv* env){ ovrJava java{ vm, env, oculusActivity }; @@ -85,10 +244,7 @@ struct VrSurface : public TaskQueue { }; }); __android_log_print(ANDROID_LOG_WARN, "QQQ_OVR", "QQQ Eye Size %d, %d", eyeTargetSize.x, eyeTargetSize.y); - ovr::for_each_eye([&](ovrEye eye) { - eyeFbos[eye].create(eyeTargetSize); - }); - glGenFramebuffers(1, &readFbo); + eyesFbo.create(eyeTargetSize); vrglContext.doneCurrent(); } @@ -157,6 +313,7 @@ struct VrSurface : public TaskQueue { ovrJava java{ vm, env, oculusActivity }; ovrModeParms modeParms = vrapi_DefaultModeParms(&java); modeParms.Flags |= VRAPI_MODE_FLAG_NATIVE_WINDOW; + modeParms.Flags |= VRAPI_MODE_FLAG_FRONT_BUFFER_SRGB; if (noErrorContext) { modeParms.Flags |= VRAPI_MODE_FLAG_CREATE_CONTEXT_NO_ERROR; } @@ -178,38 +335,51 @@ struct VrSurface : public TaskQueue { void presentFrame(uint32_t sourceTexture, const glm::uvec2 &sourceSize, const ovrTracking2& tracking) { ovrLayerProjection2 layer = vrapi_DefaultLayerProjection2(); layer.HeadPose = tracking.HeadPose; + + eyesFbo.bind(); if (sourceTexture) { + eyesFbo.invalidate(); +#if USE_BLIT_PRESENT glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, sourceTexture, 0); - GLenum framebufferStatus = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); - if (GL_FRAMEBUFFER_COMPLETE != framebufferStatus) { - __android_log_print(ANDROID_LOG_WARN, "QQQ_OVR", "incomplete framebuffer"); - } - } - GLenum invalidateAttachment = GL_COLOR_ATTACHMENT0; - - ovr::for_each_eye([&](ovrEye eye) { - const auto &eyeTracking = tracking.Eye[eye]; - auto &eyeFbo = eyeFbos[eye]; - const auto &destSize = eyeFbo._size; - eyeFbo.bind(); - glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, 1, &invalidateAttachment); - if (sourceTexture) { + const auto &destSize = eyesFbo.size(); + ovr::for_each_eye([&](ovrEye eye) { auto sourceWidth = sourceSize.x / 2; auto sourceX = (eye == VRAPI_EYE_LEFT) ? 0 : sourceWidth; + // Each eye blit uses a different draw buffer + eyesFbo.drawBuffers(eye); glBlitFramebuffer( sourceX, 0, sourceX + sourceWidth, sourceSize.y, 0, 0, destSize.x, destSize.y, GL_COLOR_BUFFER_BIT, GL_NEAREST); - } - eyeFbo.updateLayer(eye, layer, &eyeTracking.ProjectionMatrix); - eyeFbo.advance(); - }); - if (sourceTexture) { - glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 1, &invalidateAttachment); + }); + static const std::array READ_INVALIDATE_ATTACHMENTS {{ GL_COLOR_ATTACHMENT0 }}; + glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, (GLuint)READ_INVALIDATE_ATTACHMENTS.size(), READ_INVALIDATE_ATTACHMENTS.data()); glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); +#else + eyesFbo.drawBuffers(VRAPI_EYE_COUNT); + const auto &destSize = eyesFbo.size(); + glViewport(0, 0, destSize.x, destSize.y); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, sourceTexture); + glBindVertexArray(renderVao); + glUseProgram(renderProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glUseProgram(0); + glBindVertexArray(0); +#endif + } else { + eyesFbo.drawBuffers(VRAPI_EYE_COUNT); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); } - glFlush(); + + ovr::for_each_eye([&](ovrEye eye) { + const auto &eyeTracking = tracking.Eye[eye]; + eyesFbo.updateLayer(eye, layer, &eyeTracking.ProjectionMatrix); + }); + + eyesFbo.advance(); ovrLayerHeader2 *layerHeader = &layer.Header; ovrSubmitFrameDescription2 frameDesc = {}; @@ -321,8 +491,9 @@ JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *, void *) { return JNI_VERSION_1_6; } -JNIEXPORT void JNICALL Java_io_highfidelity_oculus_OculusMobileActivity_nativeOnCreate(JNIEnv* env, jobject obj) { +JNIEXPORT void JNICALL Java_io_highfidelity_oculus_OculusMobileActivity_nativeOnCreate(JNIEnv* env, jobject obj, jobject assetManager) { __android_log_write(ANDROID_LOG_WARN, "QQQ_JNI", __FUNCTION__); + ASSET_MANAGER = AAssetManager_fromJava(env, assetManager); SURFACE.onCreate(env, obj); } diff --git a/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.cpp b/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.cpp index 9809d02866..12a9b12adc 100644 --- a/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.cpp +++ b/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.cpp @@ -245,7 +245,7 @@ void OculusMobileDisplayPlugin::updatePresentPose() { }); } -void OculusMobileDisplayPlugin::internalPresent() { +void OculusMobileDisplayPlugin::internalPresent(const gpu::FramebufferPointer& compsiteFramebuffer) { VrHandler::pollTask(); if (!vrActive()) { @@ -253,8 +253,12 @@ void OculusMobileDisplayPlugin::internalPresent() { return; } - auto sourceTexture = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0)); - glm::uvec2 sourceSize{ _compositeFramebuffer->getWidth(), _compositeFramebuffer->getHeight() }; + GLuint sourceTexture = 0; + glm::uvec2 sourceSize; + if (compsiteFramebuffer) { + sourceTexture = getGLBackend()->getTextureID(compsiteFramebuffer->getRenderBuffer(0)); + sourceSize = { compsiteFramebuffer->getWidth(), compsiteFramebuffer->getHeight() }; + } VrHandler::presentFrame(sourceTexture, sourceSize, presentTracking); _presentRate.increment(); } diff --git a/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.h b/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.h index a98989655e..b5f7aa57b0 100644 --- a/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.h +++ b/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.h @@ -54,8 +54,8 @@ protected: void uncustomizeContext() override; void updatePresentPose() override; - void internalPresent() override; - void hmdPresent() override { throw std::runtime_error("Unused"); } + void internalPresent(const gpu::FramebufferPointer&) override; + void hmdPresent(const gpu::FramebufferPointer&) override { throw std::runtime_error("Unused"); } bool isHmdMounted() const override; bool alwaysPresent() const override { return true; } diff --git a/libraries/plugins/src/plugins/DisplayPlugin.cpp b/libraries/plugins/src/plugins/DisplayPlugin.cpp index 47503e8f85..71db87557c 100644 --- a/libraries/plugins/src/plugins/DisplayPlugin.cpp +++ b/libraries/plugins/src/plugins/DisplayPlugin.cpp @@ -2,6 +2,12 @@ #include + +const DisplayPlugin::HUDOperator DisplayPlugin::DEFAULT_HUD_OPERATOR{ std::function() }; + +DisplayPlugin::DisplayPlugin() : _hudOperator{ DEFAULT_HUD_OPERATOR } { +} + int64_t DisplayPlugin::getPaintDelayUsecs() const { std::lock_guard lock(_paintDelayMutex); return _paintDelayTimer.isValid() ? _paintDelayTimer.nsecsElapsed() / NSECS_PER_USEC : 0; @@ -35,8 +41,8 @@ void DisplayPlugin::waitForPresent() { } } -std::function DisplayPlugin::getHUDOperator() { - std::function hudOperator; +std::function DisplayPlugin::getHUDOperator() { + HUDOperator hudOperator; { QMutexLocker locker(&_presentMutex); hudOperator = _hudOperator; @@ -48,3 +54,5 @@ glm::mat4 HmdDisplay::getEyeToHeadTransform(Eye eye) const { static const glm::mat4 xform; return xform; } + + diff --git a/libraries/plugins/src/plugins/DisplayPlugin.h b/libraries/plugins/src/plugins/DisplayPlugin.h index aa52e57c3f..9194fde3ac 100644 --- a/libraries/plugins/src/plugins/DisplayPlugin.h +++ b/libraries/plugins/src/plugins/DisplayPlugin.h @@ -121,6 +121,8 @@ class DisplayPlugin : public Plugin, public HmdDisplay { Q_OBJECT using Parent = Plugin; public: + DisplayPlugin(); + virtual int getRequiredThreadCount() const { return 0; } virtual bool isHmd() const { return false; } virtual int getHmdScreen() const { return -1; } @@ -214,7 +216,8 @@ public: void waitForPresent(); float getAveragePresentTime() { return _movingAveragePresent.average / (float)USECS_PER_MSEC; } // in msec - std::function getHUDOperator(); + using HUDOperator = std::function; + virtual HUDOperator getHUDOperator() final; static const QString& MENU_PATH(); @@ -231,7 +234,8 @@ protected: gpu::ContextPointer _gpuContext; - std::function _hudOperator { std::function() }; + static const HUDOperator DEFAULT_HUD_OPERATOR; + HUDOperator _hudOperator; MovingAverage _movingAveragePresent; diff --git a/libraries/procedural/src/procedural/Procedural.cpp b/libraries/procedural/src/procedural/Procedural.cpp index ff8c270371..9940da0b9a 100644 --- a/libraries/procedural/src/procedural/Procedural.cpp +++ b/libraries/procedural/src/procedural/Procedural.cpp @@ -225,13 +225,15 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& position, const glm::vec3& size, const glm::quat& orientation, + const uint64_t& created, const ProceduralProgramKey key) { std::lock_guard lock(_mutex); _entityDimensions = size; _entityPosition = position; _entityOrientation = glm::mat3_cast(orientation); + _entityCreated = created; if (!_shaderPath.isEmpty()) { - auto lastModified = (quint64)QFileInfo(_shaderPath).lastModified().toMSecsSinceEpoch(); + auto lastModified = (uint64_t)QFileInfo(_shaderPath).lastModified().toMSecsSinceEpoch(); if (lastModified > _shaderModified) { QFile file(_shaderPath); file.open(QIODevice::ReadOnly); @@ -278,7 +280,10 @@ void Procedural::prepare(gpu::Batch& batch, _proceduralPipelines[key] = gpu::Pipeline::create(program, key.isTransparent() ? _transparentState : _opaqueState); - _start = usecTimestampNow(); + _lastCompile = usecTimestampNow(); + if (_firstCompile == 0) { + _firstCompile = _lastCompile; + } _frameCount = 0; recompiledShader = true; } @@ -371,7 +376,11 @@ void Procedural::setupUniforms() { _uniforms.push_back([=](gpu::Batch& batch) { _standardInputs.position = vec4(_entityPosition, 1.0f); // Minimize floating point error by doing an integer division to milliseconds, before the floating point division to seconds - _standardInputs.time = (float)((usecTimestampNow() - _start) / USECS_PER_MSEC) / MSECS_PER_SECOND; + auto now = usecTimestampNow(); + _standardInputs.timeSinceLastCompile = (float)((now - _lastCompile) / USECS_PER_MSEC) / MSECS_PER_SECOND; + _standardInputs.timeSinceFirstCompile = (float)((now - _firstCompile) / USECS_PER_MSEC) / MSECS_PER_SECOND; + _standardInputs.timeSinceEntityCreation = (float)((now - _entityCreated) / USECS_PER_MSEC) / MSECS_PER_SECOND; + // Date { diff --git a/libraries/procedural/src/procedural/Procedural.h b/libraries/procedural/src/procedural/Procedural.h index 8477e69afc..956cef368f 100644 --- a/libraries/procedural/src/procedural/Procedural.h +++ b/libraries/procedural/src/procedural/Procedural.h @@ -82,10 +82,11 @@ public: bool isReady() const; bool isEnabled() const { return _enabled; } - void prepare(gpu::Batch& batch, const glm::vec3& position, const glm::vec3& size, const glm::quat& orientation, const ProceduralProgramKey key = ProceduralProgramKey()); + void prepare(gpu::Batch& batch, const glm::vec3& position, const glm::vec3& size, const glm::quat& orientation, + const uint64_t& created, const ProceduralProgramKey key = ProceduralProgramKey()); glm::vec4 getColor(const glm::vec4& entityColor) const; - quint64 getFadeStartTime() const { return _fadeStartTime; } + uint64_t getFadeStartTime() const { return _fadeStartTime; } bool isFading() const { return _doesFade && _isFading; } void setIsFading(bool isFading) { _isFading = isFading; } void setDoesFade(bool doesFade) { _doesFade = doesFade; } @@ -106,9 +107,10 @@ protected: vec4 date; vec4 position; vec4 scale; - float time; + float timeSinceLastCompile; + float timeSinceFirstCompile; + float timeSinceEntityCreation; int frameCount; - vec2 _spare1; vec4 resolution[4]; mat4 orientation; }; @@ -116,9 +118,10 @@ protected: static_assert(0 == offsetof(StandardInputs, date), "ProceduralOffsets"); static_assert(16 == offsetof(StandardInputs, position), "ProceduralOffsets"); static_assert(32 == offsetof(StandardInputs, scale), "ProceduralOffsets"); - static_assert(48 == offsetof(StandardInputs, time), "ProceduralOffsets"); - static_assert(52 == offsetof(StandardInputs, frameCount), "ProceduralOffsets"); - static_assert(56 == offsetof(StandardInputs, _spare1), "ProceduralOffsets"); + static_assert(48 == offsetof(StandardInputs, timeSinceLastCompile), "ProceduralOffsets"); + static_assert(52 == offsetof(StandardInputs, timeSinceFirstCompile), "ProceduralOffsets"); + static_assert(56 == offsetof(StandardInputs, timeSinceEntityCreation), "ProceduralOffsets"); + static_assert(60 == offsetof(StandardInputs, frameCount), "ProceduralOffsets"); static_assert(64 == offsetof(StandardInputs, resolution), "ProceduralOffsets"); static_assert(128 == offsetof(StandardInputs, orientation), "ProceduralOffsets"); @@ -126,13 +129,14 @@ protected: ProceduralData _data; bool _enabled { false }; - uint64_t _start { 0 }; + uint64_t _lastCompile { 0 }; + uint64_t _firstCompile { 0 }; int32_t _frameCount { 0 }; // Rendering object descriptions, from userData QString _shaderSource; QString _shaderPath; - quint64 _shaderModified { 0 }; + uint64_t _shaderModified { 0 }; NetworkShaderPointer _networkShader; bool _shaderDirty { true }; bool _uniformsDirty { true }; @@ -152,11 +156,12 @@ protected: glm::vec3 _entityDimensions; glm::vec3 _entityPosition; glm::mat3 _entityOrientation; + uint64_t _entityCreated; private: void setupUniforms(); - mutable quint64 _fadeStartTime { 0 }; + mutable uint64_t _fadeStartTime { 0 }; mutable bool _hasStartedFade { false }; mutable bool _isFading { false }; bool _doesFade { true }; diff --git a/libraries/procedural/src/procedural/ProceduralCommon.slh b/libraries/procedural/src/procedural/ProceduralCommon.slh index bd894a9e92..6e73534440 100644 --- a/libraries/procedural/src/procedural/ProceduralCommon.slh +++ b/libraries/procedural/src/procedural/ProceduralCommon.slh @@ -36,9 +36,11 @@ LAYOUT_STD140(binding=0) uniform standardInputsBuffer { // Offset 48 float globalTime; // Offset 52 - int frameCount; + float localCreatedTime; // Offset 56 - vec2 _spare1; + float entityTime; + // Offset 60 + int frameCount; // Offset 64, acts as vec4[4] for alignment purposes vec3 channelResolution[4]; // Offset 128, acts as vec4[3] for alignment purposes @@ -52,6 +54,8 @@ LAYOUT_STD140(binding=0) uniform standardInputsBuffer { #define iWorldPosition standardInputs.worldPosition #define iWorldScale standardInputs.worldScale #define iGlobalTime standardInputs.globalTime +#define iLocalCreatedTime standardInputs.localCreatedTime +#define iEntityTime standardInputs.entityTime #define iFrameCount standardInputs.frameCount #define iChannelResolution standardInputs.channelResolution #define iWorldOrientation standardInputs.worldOrientation diff --git a/libraries/procedural/src/procedural/ProceduralSkybox.cpp b/libraries/procedural/src/procedural/ProceduralSkybox.cpp index 6eb6d531e1..53df1532dc 100644 --- a/libraries/procedural/src/procedural/ProceduralSkybox.cpp +++ b/libraries/procedural/src/procedural/ProceduralSkybox.cpp @@ -17,7 +17,7 @@ #include #include -ProceduralSkybox::ProceduralSkybox() : graphics::Skybox() { +ProceduralSkybox::ProceduralSkybox(uint64_t created) : graphics::Skybox(), _created(created) { _procedural._vertexSource = gpu::Shader::createVertex(shader::graphics::vertex::skybox)->getSource(); _procedural._opaqueFragmentSource = shader::Source::get(shader::procedural::fragment::proceduralSkybox); // Adjust the pipeline state for background using the stencil test @@ -59,7 +59,7 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, batch.setModelTransform(Transform()); // only for Mac auto& procedural = skybox._procedural; - procedural.prepare(batch, glm::vec3(0), glm::vec3(1), glm::quat()); + procedural.prepare(batch, glm::vec3(0), glm::vec3(1), glm::quat(), skybox.getCreated()); skybox.prepare(batch); batch.draw(gpu::TRIANGLE_STRIP, 4); } diff --git a/libraries/procedural/src/procedural/ProceduralSkybox.h b/libraries/procedural/src/procedural/ProceduralSkybox.h index 5db1078a5f..a1d7ea8fa7 100644 --- a/libraries/procedural/src/procedural/ProceduralSkybox.h +++ b/libraries/procedural/src/procedural/ProceduralSkybox.h @@ -19,7 +19,7 @@ class ProceduralSkybox: public graphics::Skybox { public: - ProceduralSkybox(); + ProceduralSkybox(uint64_t created = 0); void parse(const QString& userData) { _procedural.setProceduralData(ProceduralData::parse(userData)); } @@ -29,8 +29,11 @@ public: void render(gpu::Batch& batch, const ViewFrustum& frustum) const override; static void render(gpu::Batch& batch, const ViewFrustum& frustum, const ProceduralSkybox& skybox); + uint64_t getCreated() const { return _created; } + protected: mutable Procedural _procedural; + uint64_t _created; }; typedef std::shared_ptr< ProceduralSkybox > ProceduralSkyboxPointer; diff --git a/libraries/render-utils/src/CauterizedModel.cpp b/libraries/render-utils/src/CauterizedModel.cpp index 6ec69b5e20..7cad337dd5 100644 --- a/libraries/render-utils/src/CauterizedModel.cpp +++ b/libraries/render-utils/src/CauterizedModel.cpp @@ -178,7 +178,6 @@ void CauterizedModel::updateClusterMatrices() { } } } - computeMeshPartLocalBounds(); // post the blender if we're not currently waiting for one to finish auto modelBlender = DependencyManager::get(); diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index c189798a42..2e762a0107 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -722,6 +722,8 @@ gpu::ShaderPointer GeometryCache::_unlitFadeShader; render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline; render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline; +render::ShapePipelinePointer GeometryCache::_forwardSimpleOpaquePipeline; +render::ShapePipelinePointer GeometryCache::_forwardSimpleTransparentPipeline; render::ShapePipelinePointer GeometryCache::_simpleOpaqueFadePipeline; render::ShapePipelinePointer GeometryCache::_simpleTransparentFadePipeline; render::ShapePipelinePointer GeometryCache::_simpleWirePipeline; @@ -801,6 +803,8 @@ void GeometryCache::initializeShapePipelines() { if (!_simpleOpaquePipeline) { _simpleOpaquePipeline = getShapePipeline(false, false, true, false); _simpleTransparentPipeline = getShapePipeline(false, true, true, false); + _forwardSimpleOpaquePipeline = getShapePipeline(false, false, true, false, false, true); + _forwardSimpleTransparentPipeline = getShapePipeline(false, true, true, false, false, true); _simpleOpaqueFadePipeline = getFadingShapePipeline(false, false, false, false, false); _simpleTransparentFadePipeline = getFadingShapePipeline(false, true, false, false, false); _simpleWirePipeline = getShapePipeline(false, false, true, true); diff --git a/libraries/render-utils/src/GeometryCache.h b/libraries/render-utils/src/GeometryCache.h index cd3454bf38..4ff061786a 100644 --- a/libraries/render-utils/src/GeometryCache.h +++ b/libraries/render-utils/src/GeometryCache.h @@ -181,6 +181,11 @@ public: static void initializeShapePipelines(); + render::ShapePipelinePointer getOpaqueShapePipeline() { assert(_simpleOpaquePipeline != nullptr); return _simpleOpaquePipeline; } + render::ShapePipelinePointer getTransparentShapePipeline() { assert(_simpleTransparentPipeline != nullptr); return _simpleTransparentPipeline; } + render::ShapePipelinePointer getForwardOpaqueShapePipeline() { assert(_forwardSimpleOpaquePipeline != nullptr); return _forwardSimpleOpaquePipeline; } + render::ShapePipelinePointer getForwardTransparentShapePipeline() { assert(_forwardSimpleTransparentPipeline != nullptr); return _forwardSimpleTransparentPipeline; } + // Static (instanced) geometry void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer); @@ -368,6 +373,7 @@ public: const ShapeData * getShapeData(Shape shape) const; graphics::MeshPointer meshFromShape(Shape geometryShape, glm::vec3 color); + private: GeometryCache(); @@ -461,6 +467,8 @@ private: static gpu::ShaderPointer _unlitFadeShader; static render::ShapePipelinePointer _simpleOpaquePipeline; static render::ShapePipelinePointer _simpleTransparentPipeline; + static render::ShapePipelinePointer _forwardSimpleOpaquePipeline; + static render::ShapePipelinePointer _forwardSimpleTransparentPipeline; static render::ShapePipelinePointer _simpleOpaqueFadePipeline; static render::ShapePipelinePointer _simpleTransparentFadePipeline; static render::ShapePipelinePointer _simpleWirePipeline; diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 30c4000bc7..89a9c7cf47 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -1346,19 +1346,14 @@ void Model::updateRig(float deltaTime, glm::mat4 parentTransform) { } void Model::computeMeshPartLocalBounds() { - render::Transaction transaction; - auto meshStates = _meshStates; - for (auto renderItem : _modelMeshRenderItemIDs) { - transaction.updateItem(renderItem, [this, meshStates](ModelMeshPartPayload& data) { - const Model::MeshState& state = meshStates.at(data._meshIndex); - if (_useDualQuaternionSkinning) { - data.computeAdjustedLocalBound(state.clusterDualQuaternions); - } else { - data.computeAdjustedLocalBound(state.clusterMatrices); - } - }); + for (auto& part : _modelMeshRenderItems) { + const Model::MeshState& state = _meshStates.at(part->_meshIndex); + if (_useDualQuaternionSkinning) { + part->computeAdjustedLocalBound(state.clusterDualQuaternions); + } else { + part->computeAdjustedLocalBound(state.clusterMatrices); + } } - AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction); } // virtual @@ -1391,7 +1386,6 @@ void Model::updateClusterMatrices() { } } } - computeMeshPartLocalBounds(); // post the blender if we're not currently waiting for one to finish auto modelBlender = DependencyManager::get(); @@ -1648,7 +1642,7 @@ using packBlendshapeOffsetTo = void(glm::uvec4& packed, const BlendshapeOffsetUn void packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10(glm::uvec4& packed, const BlendshapeOffsetUnpacked& unpacked) { float len = glm::compMax(glm::abs(unpacked.positionOffset)); glm::vec3 normalizedPos(unpacked.positionOffset); - if (len > 1.0f) { + if (len > 0.0f) { normalizedPos /= len; } else { len = 1.0f; diff --git a/libraries/render-utils/src/RenderCommonTask.cpp b/libraries/render-utils/src/RenderCommonTask.cpp index 385e384efe..e021465ff3 100644 --- a/libraries/render-utils/src/RenderCommonTask.cpp +++ b/libraries/render-utils/src/RenderCommonTask.cpp @@ -95,7 +95,11 @@ void DrawLayered3D::run(const RenderContextPointer& renderContext, const Inputs& // Setup lighting model for all items; batch.setUniformBuffer(ru::Buffer::LightModel, lightingModel->getParametersBuffer()); - renderShapes(renderContext, _shapePlumber, inItems, _maxDrawn); + if (_opaquePass) { + renderStateSortShapes(renderContext, _shapePlumber, inItems, _maxDrawn); + } else { + renderShapes(renderContext, _shapePlumber, inItems, _maxDrawn); + } args->_batch = nullptr; }); } @@ -122,8 +126,8 @@ void CompositeHUD::run(const RenderContextPointer& renderContext, const gpu::Fra if (inputs) { batch.setFramebuffer(inputs); } - if (renderContext->args->_hudOperator) { - renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE); + if (renderContext->args->_hudOperator && renderContext->args->_blitFramebuffer) { + renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_blitFramebuffer, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE); } }); #endif diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index 089d267711..ea2b05a6fa 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -216,8 +216,8 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren task.addJob("DrawHazeDeferred", drawHazeInputs); // Render transparent objects forward in LightingBuffer - const auto transparentsInputs = DrawDeferred::Inputs(transparents, hazeFrame, lightFrame, lightingModel, lightClusters, shadowFrame, jitter).asVarying(); - task.addJob("DrawTransparentDeferred", transparentsInputs, shapePlumber); + const auto transparentsInputs = RenderTransparentDeferred::Inputs(transparents, hazeFrame, lightFrame, lightingModel, lightClusters, shadowFrame, jitter).asVarying(); + task.addJob("DrawTransparentDeferred", transparentsInputs, shapePlumber); const auto outlineRangeTimer = task.addJob("BeginHighlightRangeTimer", "Highlight"); @@ -436,7 +436,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input } -void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) { +void RenderTransparentDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) { assert(renderContext->args); assert(renderContext->args->hasViewFrustum()); @@ -453,7 +453,7 @@ void DrawDeferred::run(const RenderContextPointer& renderContext, const Inputs& RenderArgs* args = renderContext->args; - gpu::doInBatch("DrawDeferred::run", args->_context, [&](gpu::Batch& batch) { + gpu::doInBatch("RenderTransparentDeferred::run", args->_context, [&](gpu::Batch& batch) { args->_batch = &batch; // Setup camera, projection and viewport for all items diff --git a/libraries/render-utils/src/RenderDeferredTask.h b/libraries/render-utils/src/RenderDeferredTask.h index 0a188ec3a6..3eb1153928 100644 --- a/libraries/render-utils/src/RenderDeferredTask.h +++ b/libraries/render-utils/src/RenderDeferredTask.h @@ -19,7 +19,7 @@ #include "LightClusters.h" #include "RenderShadowTask.h" -class DrawDeferredConfig : public render::Job::Config { +class RenderTransparentDeferredConfig : public render::Job::Config { Q_OBJECT Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats) Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty) @@ -41,13 +41,13 @@ protected: int _numDrawn{ 0 }; }; -class DrawDeferred { +class RenderTransparentDeferred { public: using Inputs = render::VaryingSet7; - using Config = DrawDeferredConfig; - using JobModel = render::Job::ModelI; + using Config = RenderTransparentDeferredConfig; + using JobModel = render::Job::ModelI; - DrawDeferred(render::ShapePlumberPointer shapePlumber) + RenderTransparentDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {} void configure(const Config& config) { _maxDrawn = config.maxDrawn; } diff --git a/libraries/render-utils/src/RenderForwardTask.cpp b/libraries/render-utils/src/RenderForwardTask.cpp index 73692b41c2..0bc117bdb9 100755 --- a/libraries/render-utils/src/RenderForwardTask.cpp +++ b/libraries/render-utils/src/RenderForwardTask.cpp @@ -98,7 +98,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend // Draw opaques forward const auto opaqueInputs = DrawForward::Inputs(opaques, lightingModel).asVarying(); - task.addJob("DrawOpaques", opaqueInputs, shapePlumber); + task.addJob("DrawOpaques", opaqueInputs, shapePlumber, true); // Similar to light stage, background stage has been filled by several potential render items and resolved for the frame in this job const auto backgroundInputs = DrawBackgroundStage::Inputs(lightingModel, backgroundFrame).asVarying(); @@ -106,7 +106,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend // Draw transparent objects forward const auto transparentInputs = DrawForward::Inputs(transparents, lightingModel).asVarying(); - task.addJob("DrawTransparents", transparentInputs, shapePlumber); + task.addJob("DrawTransparents", transparentInputs, shapePlumber, false); // Layered const auto nullJitter = Varying(glm::vec2(0.0f, 0.0f)); @@ -261,7 +261,11 @@ void DrawForward::run(const RenderContextPointer& renderContext, const Inputs& i args->_globalShapeKey = globalKey._flags.to_ulong(); // Render items - renderStateSortShapes(renderContext, _shapePlumber, inItems, -1, globalKey); + if (_opaquePass) { + renderStateSortShapes(renderContext, _shapePlumber, inItems, -1, globalKey); + } else { + renderShapes(renderContext, _shapePlumber, inItems, -1, globalKey); + } args->_batch = nullptr; args->_globalShapeKey = 0; diff --git a/libraries/render-utils/src/RenderForwardTask.h b/libraries/render-utils/src/RenderForwardTask.h index 85b51ad5fa..40d004ddb2 100755 --- a/libraries/render-utils/src/RenderForwardTask.h +++ b/libraries/render-utils/src/RenderForwardTask.h @@ -76,12 +76,13 @@ public: using Inputs = render::VaryingSet2; using JobModel = render::Job::ModelI; - DrawForward(const render::ShapePlumberPointer& shapePlumber) : _shapePlumber(shapePlumber) {} + DrawForward(const render::ShapePlumberPointer& shapePlumber, bool opaquePass) : _shapePlumber(shapePlumber), _opaquePass(opaquePass) {} void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); private: render::ShapePlumberPointer _shapePlumber; + bool _opaquePass; }; #endif // hifi_RenderForwardTask_h diff --git a/libraries/render-utils/src/simple_opaque_web_browser.slf b/libraries/render-utils/src/simple_opaque_web_browser.slf index 36b0c825ad..df789ee22b 100644 --- a/libraries/render-utils/src/simple_opaque_web_browser.slf +++ b/libraries/render-utils/src/simple_opaque_web_browser.slf @@ -28,7 +28,7 @@ layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01; #define _texCoord1 _texCoord01.zw void main(void) { - vec4 texel = texture(originalTexture, _texCoord0.st); + vec4 texel = texture(originalTexture, _texCoord0); texel = color_sRGBAToLinear(texel); packDeferredFragmentUnlit(normalize(_normalWS), 1.0, _color.rgb * texel.rgb); } diff --git a/libraries/render-utils/src/simple_transparent_textured.slf b/libraries/render-utils/src/simple_transparent_textured.slf index f1bb2b1ea2..9f8a88c7c2 100644 --- a/libraries/render-utils/src/simple_transparent_textured.slf +++ b/libraries/render-utils/src/simple_transparent_textured.slf @@ -16,8 +16,8 @@ <@include gpu/Color.slh@> <@include render-utils/ShaderConstants.h@> -<@include ForwardGlobalLight.slh@> -<$declareEvalGlobalLightingAlphaBlended()$> +<@include DeferredGlobalLight.slh@> +<$declareEvalGlobalLightingAlphaBlendedWithHaze()$> <@include gpu/Transform.slh@> <$declareStandardCameraTransform()$> diff --git a/libraries/render-utils/src/simple_transparent_web_browser.slf b/libraries/render-utils/src/simple_transparent_web_browser.slf index 1d5aad0914..599fd3d87f 100644 --- a/libraries/render-utils/src/simple_transparent_web_browser.slf +++ b/libraries/render-utils/src/simple_transparent_web_browser.slf @@ -28,11 +28,11 @@ layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01; #define _texCoord1 _texCoord01.zw void main(void) { - vec4 texel = texture(originalTexture, _texCoord0.st); + vec4 texel = texture(originalTexture, _texCoord0); texel = color_sRGBAToLinear(texel); packDeferredFragmentTranslucent( normalize(_normalWS), - _color.a, + _color.a * texel.a, _color.rgb * texel.rgb, DEFAULT_ROUGHNESS); } diff --git a/libraries/render/src/render/Args.h b/libraries/render/src/render/Args.h index b5c98e3428..8b2fff68c6 100644 --- a/libraries/render/src/render/Args.h +++ b/libraries/render/src/render/Args.h @@ -131,7 +131,7 @@ namespace render { render::ScenePointer _scene; int8_t _cameraMode { -1 }; - std::function _hudOperator; + std::function _hudOperator; gpu::TexturePointer _hudTexture; }; diff --git a/libraries/script-engine/src/AudioScriptingInterface.cpp b/libraries/script-engine/src/AudioScriptingInterface.cpp index 65d71e46e6..a55cac292f 100644 --- a/libraries/script-engine/src/AudioScriptingInterface.cpp +++ b/libraries/script-engine/src/AudioScriptingInterface.cpp @@ -46,16 +46,6 @@ ScriptAudioInjector* AudioScriptingInterface::playSystemSound(SharedSoundPointer } ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions) { - if (QThread::currentThread() != thread()) { - ScriptAudioInjector* injector = NULL; - - BLOCKING_INVOKE_METHOD(this, "playSound", - Q_RETURN_ARG(ScriptAudioInjector*, injector), - Q_ARG(SharedSoundPointer, sound), - Q_ARG(const AudioInjectorOptions&, injectorOptions)); - return injector; - } - if (sound) { // stereo option isn't set from script, this comes from sound metadata or filename AudioInjectorOptions optionsCopy = injectorOptions; @@ -63,7 +53,7 @@ ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound optionsCopy.ambisonic = sound->isAmbisonic(); optionsCopy.localOnly = optionsCopy.localOnly || sound->isAmbisonic(); // force localOnly when Ambisonic - auto injector = AudioInjector::playSound(sound, optionsCopy); + auto injector = DependencyManager::get()->playSound(sound, optionsCopy); if (!injector) { return nullptr; } diff --git a/libraries/script-engine/src/Mat4.h b/libraries/script-engine/src/Mat4.h index 7ad77b9b24..0cdc70e79c 100644 --- a/libraries/script-engine/src/Mat4.h +++ b/libraries/script-engine/src/Mat4.h @@ -23,6 +23,7 @@ /**jsdoc * @namespace Mat4 + * @variation 0 * * @hifi-interface * @hifi-client-entity @@ -38,7 +39,7 @@ class Mat4 : public QObject, protected QScriptable { public slots: /**jsdoc - * @function Mat4.multiply + * @function Mat4(0).multiply * @param {Mat4} m1 * @param {Mat4} m2 * @returns {Mat4} @@ -47,7 +48,7 @@ public slots: /**jsdoc - * @function Mat4.createFromRotAndTrans + * @function Mat4(0).createFromRotAndTrans * @param {Quat} rot * @param {Vec3} trans * @returns {Mat4} @@ -55,7 +56,7 @@ public slots: glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const; /**jsdoc - * @function Mat4.createFromScaleRotAndTrans + * @function Mat4(0).createFromScaleRotAndTrans * @param {Vec3} scale * @param {Quat} rot * @param {Vec3} trans @@ -64,7 +65,7 @@ public slots: glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const; /**jsdoc - * @function Mat4.createFromColumns + * @function Mat4(0).createFromColumns * @param {Vec4} col0 * @param {Vec4} col1 * @param {Vec4} col2 @@ -74,7 +75,7 @@ public slots: glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const; /**jsdoc - * @function Mat4.createFromArray + * @function Mat4(0).createFromArray * @param {number[]} numbers * @returns {Mat4} */ @@ -82,21 +83,21 @@ public slots: /**jsdoc - * @function Mat4.extractTranslation + * @function Mat4(0).extractTranslation * @param {Mat4} m * @returns {Vec3} */ glm::vec3 extractTranslation(const glm::mat4& m) const; /**jsdoc - * @function Mat4.extractRotation + * @function Mat4(0).extractRotation * @param {Mat4} m * @returns {Vec3} */ glm::quat extractRotation(const glm::mat4& m) const; /**jsdoc - * @function Mat4.extractScale + * @function Mat4(0).extractScale * @param {Mat4} m * @returns {Vec3} */ @@ -104,7 +105,7 @@ public slots: /**jsdoc - * @function Mat4.transformPoint + * @function Mat4(0).transformPoint * @param {Mat4} m * @param {Vec3} point * @returns {Vec3} @@ -112,7 +113,7 @@ public slots: glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const; /**jsdoc - * @function Mat4.transformVector + * @function Mat4(0).transformVector * @param {Mat4} m * @param {Vec3} vector * @returns {Vec3} @@ -121,7 +122,7 @@ public slots: /**jsdoc - * @function Mat4.inverse + * @function Mat4(0).inverse * @param {Mat4} m * @returns {Mat4} */ @@ -129,7 +130,7 @@ public slots: /**jsdoc - * @function Mat4.getFront + * @function Mat4(0).getFront * @param {Mat4} m * @returns {Vec3} */ @@ -137,28 +138,28 @@ public slots: glm::vec3 getFront(const glm::mat4& m) const { return getForward(m); } /**jsdoc - * @function Mat4.getForward + * @function Mat4(0).getForward * @param {Mat4} m * @returns {Vec3} */ glm::vec3 getForward(const glm::mat4& m) const; /**jsdoc - * @function Mat4.getRight + * @function Mat4(0).getRight * @param {Mat4} m * @returns {Vec3} */ glm::vec3 getRight(const glm::mat4& m) const; /**jsdoc - * @function Mat4.getUp + * @function Mat4(0).getUp * @param {Mat4} m * @returns {Vec3} */ glm::vec3 getUp(const glm::mat4& m) const; /**jsdoc - * @function Mat4.print + * @function Mat4(0).print * @param {string} label * @param {Mat4} m * @param {boolean} [transpose=false] diff --git a/libraries/script-engine/src/ScriptAudioInjector.cpp b/libraries/script-engine/src/ScriptAudioInjector.cpp index 8b51377bff..267ac3339d 100644 --- a/libraries/script-engine/src/ScriptAudioInjector.cpp +++ b/libraries/script-engine/src/ScriptAudioInjector.cpp @@ -19,10 +19,6 @@ QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* c return QScriptValue(QScriptValue::NullValue); } - // when the script goes down we want to cleanup the injector - QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately, - Qt::DirectConnection); - return engine->newQObject(in, QScriptEngine::ScriptOwnership); } @@ -37,13 +33,5 @@ ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) : } ScriptAudioInjector::~ScriptAudioInjector() { - if (!_injector.isNull()) { - // we've been asked to delete after finishing, trigger a queued deleteLater here - _injector->triggerDeleteAfterFinish(); - } -} - -void ScriptAudioInjector::stopInjectorImmediately() { - qCDebug(scriptengine) << "ScriptAudioInjector::stopInjectorImmediately called to stop audio injector immediately."; - _injector->stop(); -} + DependencyManager::get()->stop(_injector); +} \ No newline at end of file diff --git a/libraries/script-engine/src/ScriptAudioInjector.h b/libraries/script-engine/src/ScriptAudioInjector.h index c7fb2f8a9a..d77291b92c 100644 --- a/libraries/script-engine/src/ScriptAudioInjector.h +++ b/libraries/script-engine/src/ScriptAudioInjector.h @@ -14,7 +14,7 @@ #include -#include +#include /**jsdoc * Plays — "injects" — the content of an audio file. Used in the {@link Audio} API. @@ -48,7 +48,7 @@ public slots: * Stop current playback, if any, and start playing from the beginning. * @function AudioInjector.restart */ - void restart() { _injector->restart(); } + void restart() { DependencyManager::get()->restart(_injector); } /**jsdoc * Stop audio playback. @@ -68,28 +68,28 @@ public slots: * injector.stop(); * }, 2000); */ - void stop() { _injector->stop(); } + void stop() { DependencyManager::get()->stop(_injector); } /**jsdoc * Get the current configuration of the audio injector. * @function AudioInjector.getOptions * @returns {AudioInjector.AudioInjectorOptions} Configuration of how the injector plays the audio. */ - const AudioInjectorOptions& getOptions() const { return _injector->getOptions(); } + AudioInjectorOptions getOptions() const { return DependencyManager::get()->getOptions(_injector); } /**jsdoc * Configure how the injector plays the audio. * @function AudioInjector.setOptions * @param {AudioInjector.AudioInjectorOptions} options - Configuration of how the injector plays the audio. */ - void setOptions(const AudioInjectorOptions& options) { _injector->setOptions(options); } + void setOptions(const AudioInjectorOptions& options) { DependencyManager::get()->setOptions(_injector, options); } /**jsdoc * Get the loudness of the most recent frame of audio played. * @function AudioInjector.getLoudness * @returns {number} The loudness of the most recent frame of audio played, range 0.01.0. */ - float getLoudness() const { return _injector->getLoudness(); } + float getLoudness() const { return DependencyManager::get()->getLoudness(_injector); } /**jsdoc * Get whether or not the audio is currently playing. @@ -110,7 +110,7 @@ public slots: * print("Sound is playing: " + injector.isPlaying()); * }, 2000); */ - bool isPlaying() const { return _injector->isPlaying(); } + bool isPlaying() const { return DependencyManager::get()->isPlaying(_injector); } signals: @@ -134,13 +134,6 @@ signals: */ void finished(); -protected slots: - - /**jsdoc - * Stop audio playback. (Synonym of {@link AudioInjector.stop|stop}.) - * @function AudioInjector.stopInjectorImmediately - */ - void stopInjectorImmediately(); private: AudioInjectorPointer _injector; diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index 825017b1fe..a4fd2540d4 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -260,12 +260,7 @@ bool ScriptEngine::isDebugMode() const { #endif } -ScriptEngine::~ScriptEngine() { - QSharedPointer scriptEngines(_scriptEngines); - if (scriptEngines) { - scriptEngines->removeScriptEngine(qSharedPointerCast(sharedFromThis())); - } -} +ScriptEngine::~ScriptEngine() {} void ScriptEngine::disconnectNonEssentialSignals() { disconnect(); diff --git a/libraries/script-engine/src/ScriptEngine.h b/libraries/script-engine/src/ScriptEngine.h index 48fb4f0b83..3549578ed5 100644 --- a/libraries/script-engine/src/ScriptEngine.h +++ b/libraries/script-engine/src/ScriptEngine.h @@ -573,11 +573,12 @@ public slots: /**jsdoc * @function Script.callAnimationStateHandler - * @param {function} callback - * @param {object} parameters - * @param {string[]} names - * @param {boolean} useNames - * @param {object} resultHandler + * @param {function} callback - Callback. + * @param {object} parameters - Parameters. + * @param {string[]} names - Names. + * @param {boolean} useNames - Use names. + * @param {function} resultHandler - Result handler. + * @deprecated This function is deprecated and will be removed. */ void callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler); diff --git a/libraries/script-engine/src/ScriptEngines.cpp b/libraries/script-engine/src/ScriptEngines.cpp index 3963ad5593..25c330e3fe 100644 --- a/libraries/script-engine/src/ScriptEngines.cpp +++ b/libraries/script-engine/src/ScriptEngines.cpp @@ -591,6 +591,8 @@ void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEnginePo } } + removeScriptEngine(engine); + if (removed && !_isReloading) { // Update settings with removed script saveScripts(); diff --git a/libraries/script-engine/src/UsersScriptingInterface.cpp b/libraries/script-engine/src/UsersScriptingInterface.cpp index fef11c12e9..9beb52f20a 100644 --- a/libraries/script-engine/src/UsersScriptingInterface.cpp +++ b/libraries/script-engine/src/UsersScriptingInterface.cpp @@ -52,8 +52,15 @@ float UsersScriptingInterface::getAvatarGain(const QUuid& nodeID) { } void UsersScriptingInterface::kick(const QUuid& nodeID) { - // ask the NodeList to kick the user with the given session ID - DependencyManager::get()->kickNodeBySessionID(nodeID); + + if (_kickConfirmationOperator) { + bool waitingForKickResponse = _kickResponseLock.resultWithReadLock([&] { return _waitingForKickResponse; }); + if (getCanKick() && !waitingForKickResponse) { + _kickConfirmationOperator(nodeID); + } + } else { + DependencyManager::get()->kickNodeBySessionID(nodeID); + } } void UsersScriptingInterface::mute(const QUuid& nodeID) { diff --git a/libraries/script-engine/src/UsersScriptingInterface.h b/libraries/script-engine/src/UsersScriptingInterface.h index 57de205066..f8ca974b8b 100644 --- a/libraries/script-engine/src/UsersScriptingInterface.h +++ b/libraries/script-engine/src/UsersScriptingInterface.h @@ -15,6 +15,7 @@ #define hifi_UsersScriptingInterface_h #include +#include /**jsdoc * @namespace Users @@ -38,6 +39,12 @@ class UsersScriptingInterface : public QObject, public Dependency { public: UsersScriptingInterface(); + void setKickConfirmationOperator(std::function kickConfirmationOperator) { + _kickConfirmationOperator = kickConfirmationOperator; + } + + bool getWaitForKickResponse() { return _kickResponseLock.resultWithReadLock([&] { return _waitingForKickResponse; }); } + void setWaitForKickResponse(bool waitForKickResponse) { _kickResponseLock.withWriteLock([&] { _waitingForKickResponse = waitForKickResponse; }); } public slots: @@ -195,6 +202,11 @@ signals: private: bool getRequestsDomainListData(); void setRequestsDomainListData(bool requests); + + std::function _kickConfirmationOperator; + + ReadWriteLockable _kickResponseLock; + bool _waitingForKickResponse { false }; }; diff --git a/libraries/shared/src/BillboardMode.h b/libraries/shared/src/BillboardMode.h index 050f939941..700127aff1 100644 --- a/libraries/shared/src/BillboardMode.h +++ b/libraries/shared/src/BillboardMode.h @@ -18,9 +18,11 @@ * ValueDescription * * - * noneThe entity will not be billboarded. - * yawThe entity will yaw, but not pitch, to face the camera. Its actual rotation will be ignored. - * fullThe entity will be billboarded to face the camera. Its actual rotation will be ignored. + * "none"The entity will not be billboarded. + * "yaw"The entity will yaw, but not pitch, to face the camera. Its actual rotation will be + * ignored. + * "full"The entity will be billboarded to face the camera. Its actual rotation will be + * ignored. * * * @typedef {string} BillboardMode diff --git a/libraries/shared/src/NestableTransformNode.h b/libraries/shared/src/NestableTransformNode.h index a584bcd308..f70d158c91 100644 --- a/libraries/shared/src/NestableTransformNode.h +++ b/libraries/shared/src/NestableTransformNode.h @@ -20,8 +20,10 @@ public: _jointIndex(jointIndex) { auto nestablePointer = _spatiallyNestable.lock(); if (nestablePointer) { - glm::vec3 nestableDimensions = getActualScale(nestablePointer); - _baseScale = glm::max(glm::vec3(0.001f), nestableDimensions); + if (nestablePointer->getNestableType() != NestableType::Avatar) { + glm::vec3 nestableDimensions = getActualScale(nestablePointer); + _baseScale = glm::max(glm::vec3(0.001f), nestableDimensions); + } } } diff --git a/libraries/shared/src/RegisteredMetaTypes.cpp b/libraries/shared/src/RegisteredMetaTypes.cpp index 47549b639a..597e537d8d 100644 --- a/libraries/shared/src/RegisteredMetaTypes.cpp +++ b/libraries/shared/src/RegisteredMetaTypes.cpp @@ -1069,13 +1069,14 @@ void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay) { } /**jsdoc + * Details of a collision between avatars and entities. * @typedef {object} Collision * @property {ContactEventType} type - The contact type of the collision event. - * @property {Uuid} idA - The ID of one of the entities in the collision. - * @property {Uuid} idB - The ID of the other of the entities in the collision. - * @property {Vec3} penetration - The amount of penetration between the two entities. + * @property {Uuid} idA - The ID of one of the avatars or entities in the collision. + * @property {Uuid} idB - The ID of the other of the avatars or entities in the collision. + * @property {Vec3} penetration - The amount of penetration between the two items. * @property {Vec3} contactPoint - The point of contact. - * @property {Vec3} velocityChange - The change in relative velocity of the two entities, in m/s. + * @property {Vec3} velocityChange - The change in relative velocity of the two items, in m/s. */ QScriptValue collisionToScriptValue(QScriptEngine* engine, const Collision& collision) { QScriptValue obj = engine->newObject(); @@ -1147,19 +1148,21 @@ AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float prio } /**jsdoc + * The details of an animation that is playing. * @typedef {object} Avatar.AnimationDetails - * @property {string} role - * @property {string} url - * @property {number} fps - * @property {number} priority - * @property {boolean} loop - * @property {boolean} hold - * @property {boolean} startAutomatically - * @property {number} firstFrame - * @property {number} lastFrame - * @property {boolean} running - * @property {number} currentFrame - * @property {boolean} allowTranslation + * @property {string} role - Not used. + * @property {string} url - The URL to the animation file. Animation files need to be in .FBX format but only need to contain +* the avatar skeleton and animation data. + * @property {number} fps - The frames per second(FPS) rate for the animation playback. 30 FPS is normal speed. + * @property {number} priority - Not used. + * @property {boolean} loop - true if the animation should loop, false if it shouldn't. + * @property {boolean} hold - Not used. + * @property {number} firstFrame - The frame the animation should start at. + * @property {number} lastFrame - The frame the animation should stop at. + * @property {boolean} running - Not used. + * @property {number} currentFrame - The current frame being played. + * @property {boolean} startAutomatically - Not used. + * @property {boolean} allowTranslation - Not used. */ QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& details) { QScriptValue obj = engine->newObject(); diff --git a/libraries/shared/src/RegisteredMetaTypes.h b/libraries/shared/src/RegisteredMetaTypes.h index 1edb303455..ea2c5b8354 100644 --- a/libraries/shared/src/RegisteredMetaTypes.h +++ b/libraries/shared/src/RegisteredMetaTypes.h @@ -43,6 +43,27 @@ Q_DECLARE_METATYPE(std::function); void registerMetaTypes(QScriptEngine* engine); // Mat4 +/**jsdoc + * A 4 x 4 matrix, typically containing a scale, rotation, and translation transform. See also the {@link Mat4(0)|Mat4} object. + * + * @typedef {object} Mat4 + * @property {number} r0c0 - Row 0, column 0 value. + * @property {number} r1c0 - Row 1, column 0 value. + * @property {number} r2c0 - Row 2, column 0 value. + * @property {number} r3c0 - Row 3, column 0 value. + * @property {number} r0c1 - Row 0, column 1 value. + * @property {number} r1c1 - Row 1, column 1 value. + * @property {number} r2c1 - Row 2, column 1 value. + * @property {number} r3c1 - Row 3, column 1 value. + * @property {number} r0c2 - Row 0, column 2 value. + * @property {number} r1c2 - Row 1, column 2 value. + * @property {number} r2c2 - Row 2, column 2 value. + * @property {number} r3c2 - Row 3, column 2 value. + * @property {number} r0c3 - Row 0, column 3 value. + * @property {number} r1c3 - Row 1, column 3 value. + * @property {number} r2c3 - Row 2, column 3 value. + * @property {number} r3c3 - Row 3, column 3 value. + */ QScriptValue mat4toScriptValue(QScriptEngine* engine, const glm::mat4& mat4); void mat4FromScriptValue(const QScriptValue& object, glm::mat4& mat4); diff --git a/libraries/shared/src/shared/Camera.h b/libraries/shared/src/shared/Camera.h index 31e6228bb9..0132e58d18 100644 --- a/libraries/shared/src/shared/Camera.h +++ b/libraries/shared/src/shared/Camera.h @@ -138,7 +138,7 @@ public slots: * var pickRay = Camera.computePickRay(event.x, event.y); * var intersection = Entities.findRayIntersection(pickRay); * if (intersection.intersects) { - * print ("You clicked on entity " + intersection.entityID); + * print("You clicked on entity " + intersection.entityID); * } * } * diff --git a/libraries/ui/src/OffscreenUi.cpp b/libraries/ui/src/OffscreenUi.cpp index 137cffde94..2f2d38fe2a 100644 --- a/libraries/ui/src/OffscreenUi.cpp +++ b/libraries/ui/src/OffscreenUi.cpp @@ -240,6 +240,12 @@ class MessageBoxListener : public ModalDialogListener { return static_cast(_result.toInt()); } +protected slots: + virtual void onDestroyed() override { + ModalDialogListener::onDestroyed(); + onSelected(QMessageBox::NoButton); + } + private slots: void onSelected(int button) { _result = button; diff --git a/libraries/ui/src/OffscreenUi.h b/libraries/ui/src/OffscreenUi.h index 46dbdbdf13..6abbc486d0 100644 --- a/libraries/ui/src/OffscreenUi.h +++ b/libraries/ui/src/OffscreenUi.h @@ -34,6 +34,9 @@ class ModalDialogListener : public QObject { Q_OBJECT friend class OffscreenUi; +public: + QQuickItem* getDialogItem() { return _dialog; }; + protected: ModalDialogListener(QQuickItem* dialog); virtual ~ModalDialogListener(); @@ -43,7 +46,7 @@ signals: void response(const QVariant& value); protected slots: - void onDestroyed(); + virtual void onDestroyed(); protected: QQuickItem* _dialog; diff --git a/libraries/ui/src/ui/TabletScriptingInterface.cpp b/libraries/ui/src/ui/TabletScriptingInterface.cpp index 7a1c37af33..b8895b6714 100644 --- a/libraries/ui/src/ui/TabletScriptingInterface.cpp +++ b/libraries/ui/src/ui/TabletScriptingInterface.cpp @@ -23,7 +23,7 @@ #include "ToolbarScriptingInterface.h" #include "Logging.h" -#include +#include #include "SettingHandle.h" @@ -212,7 +212,7 @@ void TabletScriptingInterface::playSound(TabletAudioEvents aEvent) { options.localOnly = true; options.positionSet = false; // system sound - AudioInjectorPointer injector = AudioInjector::playSoundAndDelete(sound, options); + DependencyManager::get()->playSound(sound, options, true); } } @@ -368,6 +368,7 @@ void TabletProxy::setToolbarMode(bool toolbarMode) { if (toolbarMode) { #if !defined(DISABLE_QML) + closeDialog(); // create new desktop window auto tabletRootWindow = new TabletRootWindow(); tabletRootWindow->initQml(QVariantMap()); diff --git a/libraries/ui/src/ui/types/SoundEffect.cpp b/libraries/ui/src/ui/types/SoundEffect.cpp index dc2328b33e..38114ecef1 100644 --- a/libraries/ui/src/ui/types/SoundEffect.cpp +++ b/libraries/ui/src/ui/types/SoundEffect.cpp @@ -2,12 +2,10 @@ #include "SoundEffect.h" #include -#include SoundEffect::~SoundEffect() { if (_injector) { - // stop will cause the AudioInjector to delete itself. - _injector->stop(); + DependencyManager::get()->stop(_injector); } } @@ -28,15 +26,14 @@ void SoundEffect::setVolume(float volume) { _volume = volume; } -void SoundEffect::play(QVariant position) { +void SoundEffect::play(const QVariant& position) { AudioInjectorOptions options; options.position = vec3FromVariant(position); options.localOnly = true; options.volume = _volume; if (_injector) { - _injector->setOptions(options); - _injector->restart(); + DependencyManager::get()->setOptionsAndRestart(_injector, options); } else { - _injector = AudioInjector::playSound(_sound, options); + _injector = DependencyManager::get()->playSound(_sound, options); } } diff --git a/libraries/ui/src/ui/types/SoundEffect.h b/libraries/ui/src/ui/types/SoundEffect.h index a7e29d86f9..cb8a5cd67f 100644 --- a/libraries/ui/src/ui/types/SoundEffect.h +++ b/libraries/ui/src/ui/types/SoundEffect.h @@ -13,9 +13,7 @@ #include #include - -class AudioInjector; -using AudioInjectorPointer = QSharedPointer; +#include // SoundEffect object, exposed to qml only, not interface JavaScript. // This is used to play spatial sound effects on tablets/web entities from within QML. @@ -34,7 +32,7 @@ public: float getVolume() const; void setVolume(float volume); - Q_INVOKABLE void play(QVariant position); + Q_INVOKABLE void play(const QVariant& position); protected: QUrl _url; float _volume { 1.0f }; diff --git a/plugins/oculus/src/OculusDebugDisplayPlugin.h b/plugins/oculus/src/OculusDebugDisplayPlugin.h index ec05cd92e2..690a488b34 100644 --- a/plugins/oculus/src/OculusDebugDisplayPlugin.h +++ b/plugins/oculus/src/OculusDebugDisplayPlugin.h @@ -16,7 +16,7 @@ public: bool isSupported() const override; protected: - void hmdPresent() override {} + void hmdPresent(const gpu::FramebufferPointer&) override {} bool isHmdMounted() const override { return true; } private: diff --git a/plugins/oculus/src/OculusDisplayPlugin.cpp b/plugins/oculus/src/OculusDisplayPlugin.cpp index df01591639..48440ac80f 100644 --- a/plugins/oculus/src/OculusDisplayPlugin.cpp +++ b/plugins/oculus/src/OculusDisplayPlugin.cpp @@ -108,13 +108,16 @@ void OculusDisplayPlugin::customizeContext() { } void OculusDisplayPlugin::uncustomizeContext() { + #if 0 - // Present a final black frame to the HMD - _compositeFramebuffer->Bound(FramebufferTarget::Draw, [] { - Context::ClearColor(0, 0, 0, 1); - Context::Clear().ColorBuffer(); - }); - hmdPresent(); + if (_currentFrame && _currentFrame->framebuffer) { + // Present a final black frame to the HMD + _currentFrame->framebuffer->Bound(FramebufferTarget::Draw, [] { + Context::ClearColor(0, 0, 0, 1); + Context::Clear().ColorBuffer(); + }); + hmdPresent(); + } #endif ovr_DestroyTextureSwapChain(_session, _textureSwapChain); @@ -127,7 +130,7 @@ void OculusDisplayPlugin::uncustomizeContext() { static const uint64_t FRAME_BUDGET = (11 * USECS_PER_MSEC); static const uint64_t FRAME_OVER_BUDGET = (15 * USECS_PER_MSEC); -void OculusDisplayPlugin::hmdPresent() { +void OculusDisplayPlugin::hmdPresent(const gpu::FramebufferPointer& compositeFramebuffer) { static uint64_t lastSubmitEnd = 0; if (!_customized) { @@ -157,15 +160,8 @@ void OculusDisplayPlugin::hmdPresent() { auto fbo = getGLBackend()->getFramebufferID(_outputFramebuffer); glNamedFramebufferTexture(fbo, GL_COLOR_ATTACHMENT0, curTexId, 0); render([&](gpu::Batch& batch) { - batch.enableStereo(false); - batch.setFramebuffer(_outputFramebuffer); - batch.setViewportTransform(ivec4(uvec2(), _outputFramebuffer->getSize())); - batch.setStateScissorRect(ivec4(uvec2(), _outputFramebuffer->getSize())); - batch.resetViewTransform(); - batch.setProjectionTransform(mat4()); - batch.setPipeline(_presentPipeline); - batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0)); - batch.draw(gpu::TRIANGLE_STRIP, 4); + auto viewport = ivec4(uvec2(), _outputFramebuffer->getSize()); + renderFromTexture(batch, compositeFramebuffer->getRenderBuffer(0), viewport, viewport, _outputFramebuffer); }); glNamedFramebufferTexture(fbo, GL_COLOR_ATTACHMENT0, 0, 0); } diff --git a/plugins/oculus/src/OculusDisplayPlugin.h b/plugins/oculus/src/OculusDisplayPlugin.h index 9209fd373e..a0126d2e58 100644 --- a/plugins/oculus/src/OculusDisplayPlugin.h +++ b/plugins/oculus/src/OculusDisplayPlugin.h @@ -28,7 +28,7 @@ protected: QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; } bool internalActivate() override; - void hmdPresent() override; + void hmdPresent(const gpu::FramebufferPointer&) override; bool isHmdMounted() const override; void customizeContext() override; void uncustomizeContext() override; diff --git a/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.cpp b/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.cpp index e6b555443f..a928887866 100644 --- a/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.cpp +++ b/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.cpp @@ -237,7 +237,7 @@ void OculusLegacyDisplayPlugin::uncustomizeContext() { Parent::uncustomizeContext(); } -void OculusLegacyDisplayPlugin::hmdPresent() { +void OculusLegacyDisplayPlugin::hmdPresent(const gpu::FramebufferPointer& compositeFramebuffer) { if (!_hswDismissed) { ovrHSWDisplayState hswState; ovrHmd_GetHSWDisplayState(_hmd, &hswState); @@ -252,7 +252,7 @@ void OculusLegacyDisplayPlugin::hmdPresent() { memset(eyePoses, 0, sizeof(ovrPosef) * 2); eyePoses[0].Orientation = eyePoses[1].Orientation = ovrRotation; - GLint texture = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0)); + GLint texture = getGLBackend()->getTextureID(compositeFramebuffer->getRenderBuffer(0)); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); if (_hmdWindow->makeCurrent()) { diff --git a/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.h b/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.h index 36bdd1c792..241d626f0c 100644 --- a/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.h +++ b/plugins/oculusLegacy/src/OculusLegacyDisplayPlugin.h @@ -39,7 +39,7 @@ protected: void customizeContext() override; void uncustomizeContext() override; - void hmdPresent() override; + void hmdPresent(const gpu::FramebufferPointer&) override; bool isHmdMounted() const override { return true; } private: diff --git a/plugins/openvr/src/OpenVrDisplayPlugin.cpp b/plugins/openvr/src/OpenVrDisplayPlugin.cpp index 11d941dcd0..3d22268472 100644 --- a/plugins/openvr/src/OpenVrDisplayPlugin.cpp +++ b/plugins/openvr/src/OpenVrDisplayPlugin.cpp @@ -511,13 +511,13 @@ void OpenVrDisplayPlugin::customizeContext() { Parent::customizeContext(); if (_threadedSubmit) { - _compositeInfos[0].texture = _compositeFramebuffer->getRenderBuffer(0); +// _compositeInfos[0].texture = _compositeFramebuffer->getRenderBuffer(0); for (size_t i = 0; i < COMPOSITING_BUFFER_SIZE; ++i) { - if (0 != i) { +// if (0 != i) { _compositeInfos[i].texture = gpu::Texture::createRenderBuffer(gpu::Element::COLOR_RGBA_32, _renderTargetSize.x, _renderTargetSize.y, gpu::Texture::SINGLE_MIP, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT)); - } +// } _compositeInfos[i].textureID = getGLBackend()->getTextureID(_compositeInfos[i].texture); } _submitThread->_canvas = _submitCanvas; @@ -613,17 +613,17 @@ bool OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) { return Parent::beginFrameRender(frameIndex); } -void OpenVrDisplayPlugin::compositeLayers() { +void OpenVrDisplayPlugin::compositeLayers(const gpu::FramebufferPointer& compositeFramebuffer) { if (_threadedSubmit) { ++_renderingIndex; _renderingIndex %= COMPOSITING_BUFFER_SIZE; auto& newComposite = _compositeInfos[_renderingIndex]; newComposite.pose = _currentPresentFrameInfo.presentPose; - _compositeFramebuffer->setRenderBuffer(0, newComposite.texture); + compositeFramebuffer->setRenderBuffer(0, newComposite.texture); } - Parent::compositeLayers(); + Parent::compositeLayers(compositeFramebuffer); if (_threadedSubmit) { auto& newComposite = _compositeInfos[_renderingIndex]; @@ -645,13 +645,13 @@ void OpenVrDisplayPlugin::compositeLayers() { } } -void OpenVrDisplayPlugin::hmdPresent() { +void OpenVrDisplayPlugin::hmdPresent(const gpu::FramebufferPointer& compositeFramebuffer) { PROFILE_RANGE_EX(render, __FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex) if (_threadedSubmit) { _submitThread->waitForPresent(); } else { - GLuint glTexId = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0)); + GLuint glTexId = getGLBackend()->getTextureID(compositeFramebuffer->getRenderBuffer(0)); vr::Texture_t vrTexture{ (void*)(uintptr_t)glTexId, vr::TextureType_OpenGL, vr::ColorSpace_Auto }; vr::VRCompositor()->Submit(vr::Eye_Left, &vrTexture, &OPENVR_TEXTURE_BOUNDS_LEFT); vr::VRCompositor()->Submit(vr::Eye_Right, &vrTexture, &OPENVR_TEXTURE_BOUNDS_RIGHT); diff --git a/plugins/openvr/src/OpenVrDisplayPlugin.h b/plugins/openvr/src/OpenVrDisplayPlugin.h index 265f328920..923a0f7a8f 100644 --- a/plugins/openvr/src/OpenVrDisplayPlugin.h +++ b/plugins/openvr/src/OpenVrDisplayPlugin.h @@ -72,8 +72,8 @@ protected: void internalDeactivate() override; void updatePresentPose() override; - void compositeLayers() override; - void hmdPresent() override; + void compositeLayers(const gpu::FramebufferPointer&) override; + void hmdPresent(const gpu::FramebufferPointer&) override; bool isHmdMounted() const override; void postPreview() override; diff --git a/scripts/modules/appUi.js b/scripts/modules/appUi.js index 3e8e0b1008..9771348377 100644 --- a/scripts/modules/appUi.js +++ b/scripts/modules/appUi.js @@ -353,10 +353,11 @@ function AppUi(properties) { // Close if necessary, clean up any remaining handlers, and remove the button. GlobalServices.myUsernameChanged.disconnect(restartNotificationPoll); GlobalServices.findableByChanged.disconnect(restartNotificationPoll); + that.tablet.screenChanged.disconnect(that.onScreenChanged); if (that.isOpen) { that.close(); + that.onScreenChanged("", ""); } - that.tablet.screenChanged.disconnect(that.onScreenChanged); if (that.button) { if (that.onClicked) { that.button.clicked.disconnect(that.onClicked); diff --git a/scripts/system/avatarapp.js b/scripts/system/avatarapp.js index fb61b914a3..6439d30023 100644 --- a/scripts/system/avatarapp.js +++ b/scripts/system/avatarapp.js @@ -1,6 +1,8 @@ "use strict"; /*jslint vars:true, plusplus:true, forin:true*/ -/*global Tablet, Settings, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, HMD, Controller, Account, UserActivityLogger, Messages, Window, XMLHttpRequest, print, location, getControllerWorldLocation*/ +/*global Tablet, Script, Entities, MyAvatar, Camera, Quat, HMD, Account, UserActivityLogger, Messages, print, + AvatarBookmarks, ContextOverlay, AddressManager +*/ /* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */ // // avatarapp.js @@ -14,7 +16,6 @@ (function() { // BEGIN LOCAL_SCOPE -var request = Script.require('request').request; var AVATARAPP_QML_SOURCE = "hifi/AvatarApp.qml"; Script.include("/~/system/libraries/controllers.js"); @@ -22,7 +23,6 @@ Script.include("/~/system/libraries/controllers.js"); var ENTRY_AVATAR_URL = "avatarUrl"; var ENTRY_AVATAR_ENTITIES = "avatarEntites"; var ENTRY_AVATAR_SCALE = "avatarScale"; -var ENTRY_VERSION = "version"; function executeLater(callback) { Script.setTimeout(callback, 300); @@ -44,7 +44,7 @@ function getMyAvatarWearables() { } var localRotation = entity.properties.localRotation; - entity.properties.localRotationAngles = Quat.safeEulerAngles(localRotation) + entity.properties.localRotationAngles = Quat.safeEulerAngles(localRotation); wearablesArray.push(entity); } @@ -52,7 +52,7 @@ function getMyAvatarWearables() { } function getMyAvatar() { - var avatar = {} + var avatar = {}; avatar[ENTRY_AVATAR_URL] = MyAvatar.skeletonModelURL; avatar[ENTRY_AVATAR_SCALE] = MyAvatar.getAvatarScale(); avatar[ENTRY_AVATAR_ENTITIES] = getMyAvatarWearables(); @@ -68,7 +68,7 @@ function getMyAvatarSettings() { collisionSoundUrl : MyAvatar.collisionSoundURL, animGraphUrl: MyAvatar.getAnimGraphUrl(), animGraphOverrideUrl : MyAvatar.getAnimGraphOverrideUrl(), - } + }; } function updateAvatarWearables(avatar, callback, wearablesOverride) { @@ -76,7 +76,8 @@ function updateAvatarWearables(avatar, callback, wearablesOverride) { var wearables = wearablesOverride ? wearablesOverride : getMyAvatarWearables(); avatar[ENTRY_AVATAR_ENTITIES] = wearables; - sendToQml({'method' : 'wearablesUpdated', 'wearables' : wearables}) + sendToQml({'method' : 'wearablesUpdated', 'wearables' : wearables}); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); if(callback) callback(); @@ -101,7 +102,7 @@ var adjustWearables = { this.opened = value; } } -} +}; var currentAvatarWearablesBackup = null; var currentAvatar = null; @@ -112,7 +113,7 @@ function onTargetScaleChanged() { if(currentAvatar.scale !== MyAvatar.getAvatarScale()) { currentAvatar.scale = MyAvatar.getAvatarScale(); if(notifyScaleChanged) { - sendToQml({'method' : 'scaleChanged', 'value' : currentAvatar.scale}) + sendToQml({'method' : 'scaleChanged', 'value' : currentAvatar.scale}); } } } @@ -126,7 +127,7 @@ function onSkeletonModelURLChanged() { function onDominantHandChanged(dominantHand) { if(currentAvatarSettings.dominantHand !== dominantHand) { currentAvatarSettings.dominantHand = dominantHand; - sendToQml({'method' : 'settingChanged', 'name' : 'dominantHand', 'value' : dominantHand}) + sendToQml({'method' : 'settingChanged', 'name' : 'dominantHand', 'value' : dominantHand}); } } @@ -140,37 +141,37 @@ function onHmdAvatarAlignmentTypeChanged(type) { function onCollisionsEnabledChanged(enabled) { if(currentAvatarSettings.collisionsEnabled !== enabled) { currentAvatarSettings.collisionsEnabled = enabled; - sendToQml({'method' : 'settingChanged', 'name' : 'collisionsEnabled', 'value' : enabled}) + sendToQml({'method' : 'settingChanged', 'name' : 'collisionsEnabled', 'value' : enabled}); } } function onOtherAvatarsCollisionsEnabledChanged(enabled) { if (currentAvatarSettings.otherAvatarsCollisionsEnabled !== enabled) { currentAvatarSettings.otherAvatarsCollisionsEnabled = enabled; - sendToQml({ 'method': 'settingChanged', 'name': 'otherAvatarsCollisionsEnabled', 'value': enabled }) + sendToQml({ 'method': 'settingChanged', 'name': 'otherAvatarsCollisionsEnabled', 'value': enabled }); } } function onNewCollisionSoundUrl(url) { if(currentAvatarSettings.collisionSoundUrl !== url) { currentAvatarSettings.collisionSoundUrl = url; - sendToQml({'method' : 'settingChanged', 'name' : 'collisionSoundUrl', 'value' : url}) + sendToQml({'method' : 'settingChanged', 'name' : 'collisionSoundUrl', 'value' : url}); } } function onAnimGraphUrlChanged(url) { if (currentAvatarSettings.animGraphUrl !== url) { currentAvatarSettings.animGraphUrl = url; - sendToQml({ 'method': 'settingChanged', 'name': 'animGraphUrl', 'value': currentAvatarSettings.animGraphUrl }) + sendToQml({ 'method': 'settingChanged', 'name': 'animGraphUrl', 'value': currentAvatarSettings.animGraphUrl }); if (currentAvatarSettings.animGraphOverrideUrl !== MyAvatar.getAnimGraphOverrideUrl()) { currentAvatarSettings.animGraphOverrideUrl = MyAvatar.getAnimGraphOverrideUrl(); - sendToQml({ 'method': 'settingChanged', 'name': 'animGraphOverrideUrl', 'value': currentAvatarSettings.animGraphOverrideUrl }) + sendToQml({ 'method': 'settingChanged', 'name': 'animGraphOverrideUrl', + 'value': currentAvatarSettings.animGraphOverrideUrl }); } } } -var selectedAvatarEntityGrabbable = false; var selectedAvatarEntityID = null; var grabbedAvatarEntityChangeNotifier = null; @@ -178,6 +179,33 @@ var MARKETPLACE_PURCHASES_QML_PATH = "hifi/commerce/wallet/Wallet.qml"; var MARKETPLACE_URL = Account.metaverseServerURL + "/marketplace"; var MARKETPLACES_INJECT_SCRIPT_URL = Script.resolvePath("html/js/marketplacesInject.js"); +function getWearablesFrozen() { + var wearablesFrozen = true; + var wearablesArray = getMyAvatarWearables(); + wearablesArray.forEach(function(wearable) { + if (isGrabbable(wearable.id)) { + wearablesFrozen = false; + } + }); + + return wearablesFrozen; +} + +function freezeWearables() { + var wearablesArray = getMyAvatarWearables(); + wearablesArray.forEach(function(wearable) { + setGrabbable(wearable.id, false); + }); +} + +function unfreezeWearables() { + var wearablesArray = getMyAvatarWearables(); + wearablesArray.forEach(function(wearable) { + setGrabbable(wearable.id, true); + }); +} + + function fromQml(message) { // messages are {method, params}, like json-rpc. See also sendToQml. switch (message.method) { case 'getAvatars': @@ -201,7 +229,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See } } - sendToQml(message) + sendToQml(message); break; case 'selectAvatar': Entities.addingWearable.disconnect(onAddingWearable); @@ -209,6 +237,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See AvatarBookmarks.loadBookmark(message.name); Entities.addingWearable.connect(onAddingWearable); Entities.deletingWearable.connect(onDeletingWearable); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); break; case 'deleteAvatar': AvatarBookmarks.removeBookmark(message.name); @@ -228,11 +257,12 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See message.properties.localRotationAngles = Quat.safeEulerAngles(message.properties.localRotation); } - sendToQml({'method' : 'wearableUpdated', 'entityID' : message.entityID, wearableIndex : message.wearableIndex, properties : message.properties, updateUI : false}) + sendToQml({'method' : 'wearableUpdated', 'entityID' : message.entityID, wearableIndex : message.wearableIndex, properties : message.properties, updateUI : false}); break; case 'adjustWearablesOpened': currentAvatarWearablesBackup = getMyAvatarWearables(); adjustWearables.setOpened(true); + unfreezeWearables(); Entities.mousePressOnEntity.connect(onSelectedEntity); Messages.subscribe('Hifi-Object-Manipulation'); @@ -305,11 +335,11 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See var currentAvatarURL = MyAvatar.getFullAvatarURLFromPreferences(); if(currentAvatarURL !== message.avatarURL) { MyAvatar.useFullAvatarURL(message.avatarURL); - sendToQml({'method' : 'externalAvatarApplied', 'avatarURL' : message.avatarURL}) + sendToQml({'method' : 'externalAvatarApplied', 'avatarURL' : message.avatarURL}); } break; case 'navigate': - var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system") + var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system"); if(message.url.indexOf('app://') === 0) { if (message.url === 'app://marketplace') { tablet.gotoWebScreen(MARKETPLACE_URL, MARKETPLACES_INJECT_SCRIPT_URL); @@ -345,7 +375,17 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See MyAvatar.collisionSoundURL = message.settings.collisionSoundUrl; MyAvatar.setAnimGraphOverrideUrl(message.settings.animGraphOverrideUrl); - settings = getMyAvatarSettings(); + currentAvatarSettings = getMyAvatarSettings(); + break; + case 'toggleWearablesFrozen': + var wearablesFrozen = getWearablesFrozen(); + wearablesFrozen = !wearablesFrozen; + if (wearablesFrozen) { + freezeWearables(); + } else { + unfreezeWearables(); + } + sendToQml({'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : wearablesFrozen}); break; default: print('Unrecognized message from AvatarApp.qml'); @@ -366,9 +406,11 @@ function isGrabbable(entityID) { } function setGrabbable(entityID, grabbable) { - var properties = Entities.getEntityProperties(entityID, ['avatarEntity']); - if (properties.avatarEntity) { - Entities.editEntity(entityID, { grab: { grabbable: grabbable }}); + var properties = Entities.getEntityProperties(entityID, ['avatarEntity', 'grab.grabbable']); + if (properties.avatarEntity && properties.grab.grabbable != grabbable) { + var editProps = { grab: { grabbable: grabbable }}; + Entities.editEntity(entityID, editProps); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); } } @@ -378,18 +420,7 @@ function ensureWearableSelected(entityID) { Script.clearInterval(grabbedAvatarEntityChangeNotifier); grabbedAvatarEntityChangeNotifier = null; } - - if(selectedAvatarEntityID !== null) { - setGrabbable(selectedAvatarEntityID, selectedAvatarEntityGrabbable); - } - selectedAvatarEntityID = entityID; - selectedAvatarEntityGrabbable = isGrabbable(entityID); - - if(selectedAvatarEntityID !== null) { - setGrabbable(selectedAvatarEntityID, true); - } - return true; } @@ -398,7 +429,7 @@ function ensureWearableSelected(entityID) { function isEntityBeingWorn(entityID) { return Entities.getEntityProperties(entityID, 'parentID').parentID === MyAvatar.sessionUUID; -}; +} function onSelectedEntity(entityID, pointerEvent) { if(selectedAvatarEntityID !== entityID && isEntityBeingWorn(entityID)) @@ -413,12 +444,14 @@ function onAddingWearable(entityID) { updateAvatarWearables(currentAvatar, function() { sendToQml({'method' : 'updateAvatarInBookmarks'}); }); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); } function onDeletingWearable(entityID) { updateAvatarWearables(currentAvatar, function() { sendToQml({'method' : 'updateAvatarInBookmarks'}); }); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); } function handleWearableMessages(channel, message, sender) { @@ -435,30 +468,35 @@ function handleWearableMessages(channel, message, sender) { } var entityID = parsedMessage.grabbedEntity; + + var updateWearable = function() { + // for some reasons Entities.getEntityProperties returns more than was asked.. + var propertyNames = ['localPosition', 'localRotation', 'dimensions', 'naturalDimensions']; + var entityProperties = Entities.getEntityProperties(selectedAvatarEntityID, propertyNames); + var properties = {}; + + propertyNames.forEach(function(propertyName) { + properties[propertyName] = entityProperties[propertyName]; + }); + + properties.localRotationAngles = Quat.safeEulerAngles(properties.localRotation); + sendToQml({'method' : 'wearableUpdated', 'entityID' : selectedAvatarEntityID, + 'wearableIndex' : -1, 'properties' : properties, updateUI : true}); + + }; + if(parsedMessage.action === 'grab') { if(selectedAvatarEntityID !== entityID) { ensureWearableSelected(entityID); sendToQml({'method' : 'selectAvatarEntity', 'entityID' : selectedAvatarEntityID}); } - grabbedAvatarEntityChangeNotifier = Script.setInterval(function() { - // for some reasons Entities.getEntityProperties returns more than was asked.. - var propertyNames = ['localPosition', 'localRotation', 'dimensions', 'naturalDimensions']; - var entityProperties = Entities.getEntityProperties(selectedAvatarEntityID, propertyNames); - var properties = {} - - propertyNames.forEach(function(propertyName) { - properties[propertyName] = entityProperties[propertyName]; - }) - - properties.localRotationAngles = Quat.safeEulerAngles(properties.localRotation); - sendToQml({'method' : 'wearableUpdated', 'entityID' : selectedAvatarEntityID, 'wearableIndex' : -1, 'properties' : properties, updateUI : true}) - - }, 1000); + grabbedAvatarEntityChangeNotifier = Script.setInterval(updateWearable, 1000); } else if(parsedMessage.action === 'release') { if(grabbedAvatarEntityChangeNotifier !== null) { Script.clearInterval(grabbedAvatarEntityChangeNotifier); grabbedAvatarEntityChangeNotifier = null; + updateWearable(); } } } @@ -481,8 +519,8 @@ function onBookmarkDeleted(bookmarkName) { function onBookmarkAdded(bookmarkName) { var bookmark = AvatarBookmarks.getBookmark(bookmarkName); bookmark.avatarEntites.forEach(function(avatarEntity) { - avatarEntity.properties.localRotationAngles = Quat.safeEulerAngles(avatarEntity.properties.localRotation) - }) + avatarEntity.properties.localRotationAngles = Quat.safeEulerAngles(avatarEntity.properties.localRotation); + }); sendToQml({ 'method': 'bookmarkAdded', 'bookmarkName': bookmarkName, 'bookmark': bookmark }); } @@ -601,14 +639,8 @@ function onTabletScreenChanged(type, url) { onAvatarAppScreen = onAvatarAppScreenNow; if(onAvatarAppScreenNow) { - var message = { - 'method' : 'initialize', - 'data' : { - 'jointNames' : MyAvatar.getJointNames() - } - }; - - sendToQml(message) + sendToQml({ 'method' : 'initialize', 'data' : { jointNames : MyAvatar.getJointNames() }}); + sendToQml({ 'method' : 'wearablesFrozenChanged', 'wearablesFrozen' : getWearablesFrozen()}); } } diff --git a/scripts/system/commerce/wallet.js b/scripts/system/commerce/wallet.js index 17ff918243..86806fd8b4 100644 --- a/scripts/system/commerce/wallet.js +++ b/scripts/system/commerce/wallet.js @@ -377,6 +377,9 @@ function deleteSendMoneyParticleEffect() { } function onUsernameChanged() { + if (ui.checkIsOpen()) { + ui.open(WALLET_QML_SOURCE); + } } var MARKETPLACE_QML_PATH = "hifi/commerce/marketplace/Marketplace.qml"; diff --git a/scripts/system/controllers/controllerDispatcher.js b/scripts/system/controllers/controllerDispatcher.js index f4c0cbb0d6..0a9fa4dce1 100644 --- a/scripts/system/controllers/controllerDispatcher.js +++ b/scripts/system/controllers/controllerDispatcher.js @@ -12,7 +12,7 @@ LEFT_HAND, RIGHT_HAND, NEAR_GRAB_PICK_RADIUS, DEFAULT_SEARCH_SPHERE_DISTANCE, DISPATCHER_PROPERTIES, getGrabPointSphereOffset, HMD, MyAvatar, Messages, findHandChildEntities, Picks, PickType, Pointers, PointerManager, getGrabPointSphereOffset, HMD, MyAvatar, Messages, findHandChildEntities, Picks, PickType, Pointers, - PointerManager, print, Selection, DISPATCHER_HOVERING_LIST, DISPATCHER_HOVERING_STYLE, Keyboard + PointerManager, print, Keyboard */ controllerDispatcherPlugins = {}; @@ -53,6 +53,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); this.blacklist = []; this.pointerManager = new PointerManager(); this.grabSphereOverlays = [null, null]; + this.targetIDs = {}; // a module can occupy one or more "activity" slots while it's running. If all the required slots for a module are // not set to false (not in use), a module cannot start. When a module is using a slot, that module's name @@ -225,8 +226,8 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); if (tabletIndex !== -1 && closebyOverlays.indexOf(HMD.tabletID) === -1) { nearbyOverlays.splice(tabletIndex, 1); } - if (miniTabletIndex !== -1 - && ((closebyOverlays.indexOf(HMD.miniTabletID) === -1) || h !== HMD.miniTabletHand)) { + if (miniTabletIndex !== -1 && + ((closebyOverlays.indexOf(HMD.miniTabletID) === -1) || h !== HMD.miniTabletHand)) { nearbyOverlays.splice(miniTabletIndex, 1); } } @@ -336,6 +337,23 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); }); } + // also make sure we have the properties from the current module's target + for (var tIDRunningPluginName in _this.runningPluginNames) { + if (_this.runningPluginNames.hasOwnProperty(tIDRunningPluginName)) { + var targetIDs = _this.targetIDs[tIDRunningPluginName]; + if (targetIDs) { + for (var k = 0; k < targetIDs.length; k++) { + var targetID = targetIDs[k]; + if (!nearbyEntityPropertiesByID[targetID]) { + var targetProps = Entities.getEntityProperties(targetID, DISPATCHER_PROPERTIES); + targetProps.id = targetID; + nearbyEntityPropertiesByID[targetID] = targetProps; + } + } + } + } + } + // bundle up all the data about the current situation var controllerData = { triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue], @@ -402,10 +420,23 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); Script.beginProfileRange("dispatch.run." + runningPluginName); } var runningness = plugin.run(controllerData, deltaTime); + + if (DEBUG) { + if (JSON.stringify(_this.targetIDs[runningPluginName]) != JSON.stringify(runningness.targets)) { + print("controllerDispatcher targetIDs[" + runningPluginName + "] = " + + JSON.stringify(runningness.targets)); + } + } + + _this.targetIDs[runningPluginName] = runningness.targets; if (!runningness.active) { // plugin is finished running, for now. remove it from the list // of running plugins and mark its activity-slots as "not in use" delete _this.runningPluginNames[runningPluginName]; + delete _this.targetIDs[runningPluginName]; + if (DEBUG) { + print("controllerDispatcher deleted targetIDs[" + runningPluginName + "]"); + } _this.markSlots(plugin, false); _this.pointerManager.makePointerInvisible(plugin.parameters.handLaser); if (DEBUG) { @@ -527,8 +558,9 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); } if (action === "tablet") { - var tabletIDs = message.blacklist - ? [HMD.tabletID, HMD.tabletScreenID, HMD.homeButtonID, HMD.homeButtonHighlightID] : []; + var tabletIDs = message.blacklist ? + [HMD.tabletID, HMD.tabletScreenID, HMD.homeButtonID, HMD.homeButtonHighlightID] : + []; if (message.hand === LEFT_HAND) { _this.leftBlacklistTabletIDs = tabletIDs; _this.setLeftBlacklist(); diff --git a/scripts/system/controllers/controllerModules/equipEntity.js b/scripts/system/controllers/controllerModules/equipEntity.js index b1c1bc7765..54b56ff271 100644 --- a/scripts/system/controllers/controllerModules/equipEntity.js +++ b/scripts/system/controllers/controllerModules/equipEntity.js @@ -7,10 +7,10 @@ /* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, Camera, print, getControllerJointIndex, - enableDispatcherModule, disableDispatcherModule, entityIsFarGrabbedByOther, Messages, makeDispatcherModuleParameters, + enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Settings, entityHasActions, Vec3, Overlays, flatten, Xform, getControllerWorldLocation, ensureDynamic, - entityIsCloneable, cloneEntity, DISPATCHER_PROPERTIES, Uuid, unhighlightTargetEntity, isInEditMode, getGrabbableData, - entityIsEquippable + entityIsCloneable, cloneEntity, DISPATCHER_PROPERTIES, Uuid, isInEditMode, getGrabbableData, + entityIsEquippable, HMD */ Script.include("/~/system/libraries/Xform.js"); @@ -183,8 +183,9 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa var TRIGGER_OFF_VALUE = 0.1; var TRIGGER_ON_VALUE = TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab var BUMPER_ON_VALUE = 0.5; + var ATTACHPOINT_MAX_DISTANCE = 3.0; - var EMPTY_PARENT_ID = "{00000000-0000-0000-0000-000000000000}"; + // var EMPTY_PARENT_ID = "{00000000-0000-0000-0000-000000000000}"; var UNEQUIP_KEY = "u"; @@ -200,7 +201,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa indicatorOffset: props.grab.equippableIndicatorOffset }; } else { - return null + return null; } } @@ -231,6 +232,12 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand"; var joints = avatarSettingsData[hotspot.key]; if (joints) { + // make sure they are reasonable + if (joints[jointName] && joints[jointName][0] && + Vec3.length(joints[jointName][0]) > ATTACHPOINT_MAX_DISTANCE) { + print("equipEntity -- Warning: rejecting settings attachPoint " + Vec3.length(joints[jointName][0])); + return undefined; + } return joints[jointName]; } } @@ -456,6 +463,8 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa }; this.startEquipEntity = function (controllerData) { + var _this = this; + this.dropGestureReset(); this.clearEquipHaptics(); Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand); @@ -498,17 +507,23 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa if (entityIsCloneable(grabbedProperties)) { var cloneID = this.cloneHotspot(grabbedProperties, controllerData); this.targetEntityID = cloneID; - Entities.editEntity(this.targetEntityID, reparentProps); controllerData.nearbyEntityPropertiesByID[this.targetEntityID] = grabbedProperties; isClone = true; - } else if (!grabbedProperties.locked) { - Entities.editEntity(this.targetEntityID, reparentProps); - } else { + } else if (grabbedProperties.locked) { this.grabbedHotspot = null; this.targetEntityID = null; return; } + + // HACK -- when + // https://highfidelity.fogbugz.com/f/cases/21767/entity-edits-shortly-after-an-add-often-fail + // is resolved, this can just be an editEntity rather than a setTimeout. + this.editDelayTimeout = Script.setTimeout(function () { + _this.editDelayTimeout = null; + Entities.editEntity(_this.targetEntityID, reparentProps); + }, 100); + // we don't want to send startEquip message until the trigger is released. otherwise, // guns etc will fire right as they are equipped. this.shouldSendStart = true; @@ -519,7 +534,6 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand" })); - var _this = this; var grabEquipCheck = function() { var args = [_this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID]; Entities.callEntityMethod(_this.targetEntityID, "startEquip", args); @@ -532,6 +546,12 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa }; this.endEquipEntity = function () { + + if (this.editDelayTimeout) { + Script.clearTimeout(this.editDelayTimeout); + this.editDelayTimeout = null; + } + this.storeAttachPointInSettings(); Entities.editEntity(this.targetEntityID, { parentID: Uuid.NULL, @@ -595,7 +615,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa equipHotspotBuddy.update(deltaTime, timestamp, controllerData); // if the potentialHotspot is cloneable, clone it and return it - // if the potentialHotspot os not cloneable and locked return null + // if the potentialHotspot is not cloneable and locked return null if (potentialEquipHotspot && (((this.triggerSmoothedSqueezed() || this.secondarySmoothedSqueezed()) && !this.waitForTriggerRelease) || this.messageGrabEntity)) { @@ -603,7 +623,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa this.targetEntityID = this.grabbedHotspot.entityID; this.startEquipEntity(controllerData); this.equipedWithSecondary = this.secondarySmoothedSqueezed(); - return makeRunningValues(true, [potentialEquipHotspot.entityID], []); + return makeRunningValues(true, [this.targetEntityID], []); } else { return makeRunningValues(false, [], []); } diff --git a/scripts/system/edit.js b/scripts/system/edit.js index 2c3785217c..894ea2b696 100644 --- a/scripts/system/edit.js +++ b/scripts/system/edit.js @@ -2286,14 +2286,15 @@ var PropertiesTool = function (opts) { }) }; - function updateSelections(selectionUpdated) { + function updateSelections(selectionUpdated, caller) { if (blockPropertyUpdates) { return; } var data = { type: 'update', - spaceMode: selectionDisplay.getSpaceMode() + spaceMode: selectionDisplay.getSpaceMode(), + isPropertiesToolUpdate: caller === this, }; if (selectionUpdated) { @@ -2339,7 +2340,7 @@ var PropertiesTool = function (opts) { emitScriptEvent(data); } - selectionManager.addEventListener(updateSelections); + selectionManager.addEventListener(updateSelections, this); var onWebEventReceived = function(data) { @@ -2523,7 +2524,7 @@ var PropertiesTool = function (opts) { createToolsWindow.webEventReceived.addListener(this, onWebEventReceived); - webView.webEventReceived.connect(onWebEventReceived); + webView.webEventReceived.connect(this, onWebEventReceived); return that; }; diff --git a/scripts/system/html/js/entityProperties.js b/scripts/system/html/js/entityProperties.js index f501df7933..f259b0a017 100644 --- a/scripts/system/html/js/entityProperties.js +++ b/scripts/system/html/js/entityProperties.js @@ -3326,7 +3326,7 @@ function loaded() { let hasSelectedEntityChanged = lastEntityID !== '"' + selectedEntityProperties.id + '"'; - if (!hasSelectedEntityChanged && document.hasFocus()) { + if (!data.isPropertiesToolUpdate && !hasSelectedEntityChanged && document.hasFocus()) { // in case the selection has not changed and we still have focus on the properties page, // we will ignore the event. return; diff --git a/scripts/system/html/js/marketplacesInject.js b/scripts/system/html/js/marketplacesInject.js index 8d408169ba..56075a514e 100644 --- a/scripts/system/html/js/marketplacesInject.js +++ b/scripts/system/html/js/marketplacesInject.js @@ -28,10 +28,6 @@ var xmlHttpRequest = null; var isPreparing = false; // Explicitly track download request status. - var limitedCommerce = false; - var commerceMode = false; - var userIsLoggedIn = false; - var walletNeedsSetup = false; var marketplaceBaseURL = "https://highfidelity.com"; var messagesWaiting = false; @@ -109,356 +105,6 @@ }); } - emitWalletSetupEvent = function () { - EventBridge.emitWebEvent(JSON.stringify({ - type: "WALLET_SETUP" - })); - }; - - function maybeAddSetupWalletButton() { - if (!$('body').hasClass("walletsetup-injected") && userIsLoggedIn && walletNeedsSetup) { - $('body').addClass("walletsetup-injected"); - - var resultsElement = document.getElementById('results'); - var setupWalletElement = document.createElement('div'); - setupWalletElement.classList.add("row"); - setupWalletElement.id = "setupWalletDiv"; - setupWalletElement.style = "height:60px;margin:20px 10px 10px 10px;padding:12px 5px;" + - "background-color:#D6F4D8;border-color:#aee9b2;border-width:2px;border-style:solid;border-radius:5px;"; - - var span = document.createElement('span'); - span.style = "margin:10px 5px;color:#1b6420;font-size:15px;"; - span.innerHTML = "Activate your Wallet to get money and shop in Marketplace."; - - var xButton = document.createElement('a'); - xButton.id = "xButton"; - xButton.setAttribute('href', "#"); - xButton.style = "width:50px;height:100%;margin:0;color:#ccc;font-size:20px;"; - xButton.innerHTML = "X"; - xButton.onclick = function () { - setupWalletElement.remove(); - dummyRow.remove(); - }; - - setupWalletElement.appendChild(span); - setupWalletElement.appendChild(xButton); - - resultsElement.insertBefore(setupWalletElement, resultsElement.firstChild); - - // Dummy row for padding - var dummyRow = document.createElement('div'); - dummyRow.classList.add("row"); - dummyRow.style = "height:15px;"; - resultsElement.insertBefore(dummyRow, resultsElement.firstChild); - } - } - - function maybeAddLogInButton() { - if (!$('body').hasClass("login-injected") && !userIsLoggedIn) { - $('body').addClass("login-injected"); - var resultsElement = document.getElementById('results'); - if (!resultsElement) { // If we're on the main page, this will evaluate to `true` - resultsElement = document.getElementById('item-show'); - resultsElement.style = 'margin-top:0;'; - } - var logInElement = document.createElement('div'); - logInElement.classList.add("row"); - logInElement.id = "logInDiv"; - logInElement.style = "height:60px;margin:20px 10px 10px 10px;padding:5px;" + - "background-color:#D6F4D8;border-color:#aee9b2;border-width:2px;border-style:solid;border-radius:5px;"; - - var button = document.createElement('a'); - button.classList.add("btn"); - button.classList.add("btn-default"); - button.id = "logInButton"; - button.setAttribute('href', "#"); - button.innerHTML = "LOG IN"; - button.style = "width:80px;height:100%;margin-top:0;margin-left:10px;padding:13px;font-weight:bold;background:linear-gradient(white, #ccc);"; - button.onclick = function () { - EventBridge.emitWebEvent(JSON.stringify({ - type: "LOGIN" - })); - }; - - var span = document.createElement('span'); - span.style = "margin:10px;color:#1b6420;font-size:15px;"; - span.innerHTML = "to get items from the Marketplace."; - - var xButton = document.createElement('a'); - xButton.id = "xButton"; - xButton.setAttribute('href', "#"); - xButton.style = "width:50px;height:100%;margin:0;color:#ccc;font-size:20px;"; - xButton.innerHTML = "X"; - xButton.onclick = function () { - logInElement.remove(); - dummyRow.remove(); - }; - - logInElement.appendChild(button); - logInElement.appendChild(span); - logInElement.appendChild(xButton); - - resultsElement.insertBefore(logInElement, resultsElement.firstChild); - - // Dummy row for padding - var dummyRow = document.createElement('div'); - dummyRow.classList.add("row"); - dummyRow.style = "height:15px;"; - resultsElement.insertBefore(dummyRow, resultsElement.firstChild); - } - } - - function changeDropdownMenu() { - var logInOrOutButton = document.createElement('a'); - logInOrOutButton.id = "logInOrOutButton"; - logInOrOutButton.setAttribute('href', "#"); - logInOrOutButton.innerHTML = userIsLoggedIn ? "Log Out" : "Log In"; - logInOrOutButton.onclick = function () { - EventBridge.emitWebEvent(JSON.stringify({ - type: "LOGIN" - })); - }; - - $($('.dropdown-menu').find('li')[0]).append(logInOrOutButton); - - $('a[href="/marketplace?view=mine"]').each(function () { - $(this).attr('href', '#'); - $(this).on('click', function () { - EventBridge.emitWebEvent(JSON.stringify({ - type: "MY_ITEMS" - })); - }); - }); - } - - function buyButtonClicked(id, referrer, edition) { - EventBridge.emitWebEvent(JSON.stringify({ - type: "CHECKOUT", - itemId: id, - referrer: referrer, - itemEdition: edition - })); - } - - function injectBuyButtonOnMainPage() { - var cost; - - // Unbind original mouseenter and mouseleave behavior - $('body').off('mouseenter', '#price-or-edit .price'); - $('body').off('mouseleave', '#price-or-edit .price'); - - $('.grid-item').find('#price-or-edit').each(function () { - $(this).css({ "margin-top": "0" }); - }); - - $('.grid-item').find('#price-or-edit').find('a').each(function() { - if ($(this).attr('href') !== '#') { // Guard necessary because of the AJAX nature of Marketplace site - $(this).attr('data-href', $(this).attr('href')); - $(this).attr('href', '#'); - } - cost = $(this).closest('.col-xs-3').find('.item-cost').text(); - var costInt = parseInt(cost, 10); - - $(this).closest('.col-xs-3').prev().attr("class", 'col-xs-6'); - $(this).closest('.col-xs-3').attr("class", 'col-xs-6'); - - var priceElement = $(this).find('.price'); - var available = true; - - if (priceElement.text() === 'invalidated' || - priceElement.text() === 'sold out' || - priceElement.text() === 'not for sale') { - available = false; - priceElement.css({ - "padding": "3px 5px 10px 5px", - "height": "40px", - "background": "linear-gradient(#a2a2a2, #fefefe)", - "color": "#000", - "font-weight": "600", - "line-height": "34px" - }); - } else { - priceElement.css({ - "padding": "3px 5px", - "height": "40px", - "background": "linear-gradient(#00b4ef, #0093C5)", - "color": "#FFF", - "font-weight": "600", - "line-height": "34px" - }); - } - - if (parseInt(cost) > 0) { - priceElement.css({ "width": "auto" }); - - if (available) { - priceElement.html(' ' + cost); - } - - priceElement.css({ "min-width": priceElement.width() + 30 }); - } - }); - - // change pricing to GET/BUY on button hover - $('body').on('mouseenter', '#price-or-edit .price', function () { - var $this = $(this); - var buyString = "BUY"; - var getString = "GET"; - // Protection against the button getting stuck in the "BUY"/"GET" state. - // That happens when the browser gets two MOUSEENTER events before getting a - // MOUSELEAVE event. Also, if not available for sale, just return. - if ($this.text() === buyString || - $this.text() === getString || - $this.text() === 'invalidated' || - $this.text() === 'sold out' || - $this.text() === 'not for sale' ) { - return; - } - $this.data('initialHtml', $this.html()); - - var cost = $(this).parent().siblings().text(); - if (parseInt(cost) > 0) { - $this.text(buyString); - } - if (parseInt(cost) == 0) { - $this.text(getString); - } - }); - - $('body').on('mouseleave', '#price-or-edit .price', function () { - var $this = $(this); - $this.html($this.data('initialHtml')); - }); - - - $('.grid-item').find('#price-or-edit').find('a').on('click', function () { - var price = $(this).closest('.grid-item').find('.price').text(); - if (price === 'invalidated' || - price === 'sold out' || - price === 'not for sale') { - return false; - } - buyButtonClicked($(this).closest('.grid-item').attr('data-item-id'), - "mainPage", - -1); - }); - } - - function injectUnfocusOnSearch() { - // unfocus input field on search, thus hiding virtual keyboard - $('#search-box').on('submit', function () { - if (document.activeElement) { - document.activeElement.blur(); - } - }); - } - - // fix for 10108 - marketplace category cannot scroll - function injectAddScrollbarToCategories() { - $('#categories-dropdown').on('show.bs.dropdown', function () { - $('body > div.container').css('display', 'none') - $('#categories-dropdown > ul.dropdown-menu').css({ 'overflow': 'auto', 'height': 'calc(100vh - 110px)' }); - }); - - $('#categories-dropdown').on('hide.bs.dropdown', function () { - $('body > div.container').css('display', ''); - $('#categories-dropdown > ul.dropdown-menu').css({ 'overflow': '', 'height': '' }); - }); - } - - function injectHiFiCode() { - if (commerceMode) { - maybeAddLogInButton(); - maybeAddSetupWalletButton(); - - if (!$('body').hasClass("code-injected")) { - - $('body').addClass("code-injected"); - changeDropdownMenu(); - - var target = document.getElementById('templated-items'); - // MutationObserver is necessary because the DOM is populated after the page is loaded. - // We're searching for changes to the element whose ID is '#templated-items' - this is - // the element that gets filled in by the AJAX. - var observer = new MutationObserver(function (mutations) { - mutations.forEach(function (mutation) { - injectBuyButtonOnMainPage(); - }); - }); - var config = { attributes: true, childList: true, characterData: true }; - observer.observe(target, config); - - // Try this here in case it works (it will if the user just pressed the "back" button, - // since that doesn't trigger another AJAX request. - injectBuyButtonOnMainPage(); - } - } - - injectUnfocusOnSearch(); - injectAddScrollbarToCategories(); - } - - function injectHiFiItemPageCode() { - if (commerceMode) { - maybeAddLogInButton(); - - if (!$('body').hasClass("code-injected")) { - - $('body').addClass("code-injected"); - changeDropdownMenu(); - - var purchaseButton = $('#side-info').find('.btn').first(); - - var href = purchaseButton.attr('href'); - purchaseButton.attr('href', '#'); - var cost = $('.item-cost').text(); - var costInt = parseInt(cost, 10); - var availability = $.trim($('.item-availability').text()); - if (limitedCommerce && (costInt > 0)) { - availability = ''; - } - if (availability === 'available') { - purchaseButton.css({ - "background": "linear-gradient(#00b4ef, #0093C5)", - "color": "#FFF", - "font-weight": "600", - "padding-bottom": "10px" - }); - } else { - purchaseButton.css({ - "background": "linear-gradient(#a2a2a2, #fefefe)", - "color": "#000", - "font-weight": "600", - "padding-bottom": "10px" - }); - } - - var type = $('.item-type').text(); - var isUpdating = window.location.href.indexOf('edition=') > -1; - var urlParams = new URLSearchParams(window.location.search); - if (isUpdating) { - purchaseButton.html('UPDATE FOR FREE'); - } else if (availability !== 'available') { - purchaseButton.html('UNAVAILABLE ' + (availability ? ('(' + availability + ')') : '')); - } else if (parseInt(cost) > 0 && $('#side-info').find('#buyItemButton').size() === 0) { - purchaseButton.html('PURCHASE ' + cost); - } - - purchaseButton.on('click', function () { - if ('available' === availability || isUpdating) { - buyButtonClicked(window.location.pathname.split("/")[3], - "itemPage", - urlParams.get('edition')); - } - }); - } - } - - injectUnfocusOnSearch(); - } - function updateClaraCode() { // Have to repeatedly update Clara page because its content can change dynamically without location.href changing. @@ -695,16 +341,9 @@ case DIRECTORY: injectDirectoryCode(); break; - case HIFI: - injectHiFiCode(); - break; case CLARA: injectClaraCode(); break; - case HIFI_ITEM_PAGE: - injectHiFiItemPageCode(); - break; - } } @@ -717,10 +356,6 @@ cancelClaraDownload(); } else if (message.type === "marketplaces") { if (message.action === "commerceSetting") { - limitedCommerce = !!message.data.limitedCommerce; - commerceMode = !!message.data.commerceMode; - userIsLoggedIn = !!message.data.userIsLoggedIn; - walletNeedsSetup = !!message.data.walletNeedsSetup; marketplaceBaseURL = message.data.metaverseServerURL; if (marketplaceBaseURL.indexOf('metaverse.') !== -1) { marketplaceBaseURL = marketplaceBaseURL.replace('metaverse.', ''); diff --git a/scripts/system/libraries/controllerDispatcherUtils.js b/scripts/system/libraries/controllerDispatcherUtils.js index 5cb95f625d..51645e5502 100644 --- a/scripts/system/libraries/controllerDispatcherUtils.js +++ b/scripts/system/libraries/controllerDispatcherUtils.js @@ -341,8 +341,6 @@ entityIsGrabbable = function (eigProps) { var grabbable = getGrabbableData(eigProps).grabbable; if (!grabbable || eigProps.locked || - isAnothersAvatarEntity(eigProps) || - isAnothersChildEntity(eigProps) || FORBIDDEN_GRAB_TYPES.indexOf(eigProps.type) >= 0) { return false; } diff --git a/scripts/system/libraries/entitySelectionTool.js b/scripts/system/libraries/entitySelectionTool.js index 269283ea6d..064dafec06 100644 --- a/scripts/system/libraries/entitySelectionTool.js +++ b/scripts/system/libraries/entitySelectionTool.js @@ -128,8 +128,11 @@ SelectionManager = (function() { } }; - that.addEventListener = function(func) { - listeners.push(func); + that.addEventListener = function(func, thisContext) { + listeners.push({ + callback: func, + thisContext: thisContext + }); }; that.hasSelection = function() { @@ -572,7 +575,7 @@ SelectionManager = (function() { for (var j = 0; j < listeners.length; j++) { try { - listeners[j](selectionUpdated === true, caller); + listeners[j].callback.call(listeners[j].thisContext, selectionUpdated === true, caller); } catch (e) { print("ERROR: entitySelectionTool.update got exception: " + JSON.stringify(e)); } diff --git a/scripts/system/marketplaces/marketplaces.js b/scripts/system/marketplaces/marketplaces.js index e059081741..38287e3af3 100644 --- a/scripts/system/marketplaces/marketplaces.js +++ b/scripts/system/marketplaces/marketplaces.js @@ -615,11 +615,10 @@ var onQmlMessageReceived = function onQmlMessageReceived(message) { openMarketplace(message.itemId, message.itemEdition); break; case 'passphrasePopup_cancelClicked': - case 'needsLogIn_cancelClicked': // Should/must NOT check for wallet setup. openMarketplace(); break; - case 'needsLogIn_loginClicked': + case 'marketplace_loginClicked': openLoginWindow(); break; case 'disableHmdPreview': diff --git a/scripts/system/notifications.js b/scripts/system/notifications.js index 1d6b4dada3..7fdb863a83 100644 --- a/scripts/system/notifications.js +++ b/scripts/system/notifications.js @@ -203,7 +203,7 @@ // Notification plane positions noticeY = -sensorScaleFactor * (y * NOTIFICATION_3D_SCALE + 0.5 * noticeHeight); notificationPosition = { x: 0, y: noticeY, z: 0 }; - buttonPosition = { x: 0.5 * sensorScaleFactor * (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH), y: noticeY, z: 0.001 }; + buttonPosition = { x: sensorScaleFactor * (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH), y: noticeY, z: 0.001 }; // Rotate plane notificationOrientation = Quat.fromPitchYawRollDegrees(NOTIFICATIONS_3D_PITCH, @@ -241,7 +241,7 @@ noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH; noticeHeight = notice.height * NOTIFICATION_3D_SCALE; - notice.size = { x: noticeWidth, y: noticeHeight }; + notice.size = { x: noticeWidth * sensorScaleFactor, y: noticeHeight * sensorScaleFactor }; positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y); @@ -249,8 +249,8 @@ notice.parentJointIndex = -2; if (!image) { - notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE; - notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE; + notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE * sensorScaleFactor; + notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE * sensorScaleFactor; notice.bottomMargin = 0; notice.rightMargin = 0; notice.lineHeight = 10.0 * (fontSize * sensorScaleFactor / 12.0) * NOTIFICATION_3D_SCALE; @@ -267,14 +267,15 @@ button.isFacingAvatar = false; button.parentID = MyAvatar.sessionUUID; button.parentJointIndex = -2; + button.visible = false; buttons.push((Overlays.addOverlay("image3d", button))); overlay3DDetails.push({ notificationOrientation: positions.notificationOrientation, notificationPosition: positions.notificationPosition, buttonPosition: positions.buttonPosition, - width: noticeWidth, - height: noticeHeight + width: noticeWidth * sensorScaleFactor, + height: noticeHeight * sensorScaleFactor }); diff --git a/scripts/system/pal.js b/scripts/system/pal.js index 0c4338b31d..4cf6ef1c34 100644 --- a/scripts/system/pal.js +++ b/scripts/system/pal.js @@ -284,7 +284,7 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See print("Error: unable to remove connection", connectionUserName, error || response.status); return; } - sendToQml({ method: 'refreshConnections' }); + sendToQml({ method: 'connectionRemoved', params: connectionUserName }); }); break; diff --git a/tools/dissectors/1-hfudt.lua b/tools/dissectors/1-hfudt.lua index de99c1ce3c..8179276dbb 100644 --- a/tools/dissectors/1-hfudt.lua +++ b/tools/dissectors/1-hfudt.lua @@ -152,7 +152,9 @@ local packet_types = { [97] = "OctreeDataPersist", [98] = "EntityClone", [99] = "EntityQueryInitialResultsComplete", - [100] = "BulkAvatarTraits" + [100] = "BulkAvatarTraits", + [101] = "AudioSoloRequest", + [102] = "BulkAvatarTraitsAck" } local unsourced_packet_types = { @@ -301,55 +303,53 @@ function p_hfudt.dissector(buf, pinfo, tree) -- check if we have part of a message that we need to re-assemble -- before it can be dissected - if obfuscation_bits == 0 then - if message_bit == 1 and message_position ~= 0 then - if fragments[message_number] == nil then - fragments[message_number] = {} - end - - if fragments[message_number][message_part_number] == nil then - fragments[message_number][message_part_number] = {} - end - - -- set the properties for this fragment - fragments[message_number][message_part_number] = { - payload = buf(i):bytes() - } - - -- if this is the last part, set our maximum part number - if message_position == 1 then - fragments[message_number].last_part_number = message_part_number - end - - -- if we have the last part - -- enumerate our parts for this message and see if everything is present - if fragments[message_number].last_part_number ~= nil then - local i = 0 - local has_all = true - - local finalMessage = ByteArray.new() - local message_complete = true - - while i <= fragments[message_number].last_part_number do - if fragments[message_number][i] ~= nil then - finalMessage = finalMessage .. fragments[message_number][i].payload - else - -- missing this part, have to break until we have it - message_complete = false - end - - i = i + 1 - end - - if message_complete then - debug("Message " .. message_number .. " is " .. finalMessage:len()) - payload_to_dissect = ByteArray.tvb(finalMessage, message_number) - end - end - - else - payload_to_dissect = buf(i):tvb() + if message_bit == 1 and message_position ~= 0 then + if fragments[message_number] == nil then + fragments[message_number] = {} end + + if fragments[message_number][message_part_number] == nil then + fragments[message_number][message_part_number] = {} + end + + -- set the properties for this fragment + fragments[message_number][message_part_number] = { + payload = buf(i):bytes() + } + + -- if this is the last part, set our maximum part number + if message_position == 1 then + fragments[message_number].last_part_number = message_part_number + end + + -- if we have the last part + -- enumerate our parts for this message and see if everything is present + if fragments[message_number].last_part_number ~= nil then + local i = 0 + local has_all = true + + local finalMessage = ByteArray.new() + local message_complete = true + + while i <= fragments[message_number].last_part_number do + if fragments[message_number][i] ~= nil then + finalMessage = finalMessage .. fragments[message_number][i].payload + else + -- missing this part, have to break until we have it + message_complete = false + end + + i = i + 1 + end + + if message_complete then + debug("Message " .. message_number .. " is " .. finalMessage:len()) + payload_to_dissect = ByteArray.tvb(finalMessage, message_number) + end + end + + else + payload_to_dissect = buf(i):tvb() end if payload_to_dissect ~= nil then diff --git a/tools/jsdoc/README.md b/tools/jsdoc/README.md index f9864a21e4..f3dda84291 100644 --- a/tools/jsdoc/README.md +++ b/tools/jsdoc/README.md @@ -15,6 +15,13 @@ To generate html documentation for the High Fidelity JavaScript API: The out folder should contain index.html. +If you get a "JavaScript heap out of memory" error when running the `jsdoc` command you need to increase the amount of memory +available to it. For example, to increase the memory available to 2GB on Windows: +* `where jsdoc` to find the `jsdoc.cmd` file. +* Edit the `jsdoc.cmd` file to add `--max-old-space-size=2048` after the `node` and/or `node.exe` commands. + +Reference: https://medium.com/@vuongtran/how-to-solve-process-out-of-memory-in-node-js-5f0de8f8464c + To generate the grav automation files, run node gravPrep.js after you have made a JSdoc output folder. This will create files that are needed for hifi-grav and hifi-grav-content repos diff --git a/tools/jsdoc/hifi-jsdoc-template/tmpl/signalList.tmpl b/tools/jsdoc/hifi-jsdoc-template/tmpl/signalList.tmpl index b9a0e0ca86..c5fdefc7d8 100644 --- a/tools/jsdoc/hifi-jsdoc-template/tmpl/signalList.tmpl +++ b/tools/jsdoc/hifi-jsdoc-template/tmpl/signalList.tmpl @@ -13,8 +13,8 @@ var self = this; - - + + diff --git a/tools/jsdoc/plugins/hifi.js b/tools/jsdoc/plugins/hifi.js index b4350ddbdb..5ec94b46aa 100644 --- a/tools/jsdoc/plugins/hifi.js +++ b/tools/jsdoc/plugins/hifi.js @@ -107,6 +107,9 @@ exports.handlers = { if (e.doclet.hifiClientEntity) { rows.push("Client Entity Scripts"); } + if (e.doclet.hifiAvatar) { + rows.push("Avatar Scripts"); + } if (e.doclet.hifiServerEntity) { rows.push("Server Entity Scripts"); } @@ -121,23 +124,14 @@ exports.handlers = { e.doclet.description = (e.doclet.description ? e.doclet.description : "") + availableIn; } } + + if (e.doclet.kind === "function" && e.doclet.returns && e.doclet.returns[0].type + && e.doclet.returns[0].type.names[0] === "Signal") { + e.doclet.kind = "signal"; + } } }; -// Functions for adding @signal custom tag -/** @private */ -function setDocletKindToTitle(doclet, tag) { - doclet.addTag( 'kind', tag.title ); -} - -function setDocletNameToValue(doclet, tag) { - if (tag.value && tag.value.description) { // as in a long tag - doclet.addTag('name', tag.value.description); - } else if (tag.text) { // or a short tag - doclet.addTag('name', tag.text); - } -} - // Define custom hifi tags here exports.defineTags = function (dictionary) { @@ -155,6 +149,13 @@ exports.defineTags = function (dictionary) { } }); + // @hifi-avatar-script + dictionary.defineTag("hifi-avatar", { + onTagged: function (doclet, tag) { + doclet.hifiAvatar = true; + } + }); + // @hifi-client-entity dictionary.defineTag("hifi-client-entity", { onTagged: function (doclet, tag) { @@ -168,14 +169,5 @@ exports.defineTags = function (dictionary) { doclet.hifiServerEntity = true; } }); - - // @signal - dictionary.defineTag("signal", { - mustHaveValue: true, - onTagged: function(doclet, tag) { - setDocletKindToTitle(doclet, tag); - setDocletNameToValue(doclet, tag); - } - }); -}; \ No newline at end of file +}; diff --git a/tools/nitpick/compiledResources/.placeholder b/tools/nitpick/compiledResources/.placeholder new file mode 100644 index 0000000000..e69de29bb2 diff --git a/tools/nitpick/compiledResources/resources.rcc b/tools/nitpick/compiledResources/resources.rcc deleted file mode 100644 index 15f51ed7f4..0000000000 Binary files a/tools/nitpick/compiledResources/resources.rcc and /dev/null differ diff --git a/tools/nitpick/src/AWSInterface.cpp b/tools/nitpick/src/AWSInterface.cpp index a098d17917..19697d51dc 100644 --- a/tools/nitpick/src/AWSInterface.cpp +++ b/tools/nitpick/src/AWSInterface.cpp @@ -8,6 +8,7 @@ // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AWSInterface.h" +#include "common.h" #include #include @@ -29,7 +30,9 @@ void AWSInterface::createWebPageFromResults(const QString& testResults, QCheckBox* updateAWSCheckBox, QRadioButton* diffImageRadioButton, QRadioButton* ssimImageRadionButton, - QLineEdit* urlLineEdit + QLineEdit* urlLineEdit, + const QString& branch, + const QString& user ) { _workingDirectory = workingDirectory; @@ -53,6 +56,9 @@ void AWSInterface::createWebPageFromResults(const QString& testResults, _urlLineEdit = urlLineEdit; _urlLineEdit->setEnabled(false); + _branch = branch; + _user = user; + QString zipFilenameWithoutExtension = zipFilename.split('.')[0]; extractTestFailuresFromZippedFolder(_workingDirectory + "/" + zipFilenameWithoutExtension); @@ -202,13 +208,21 @@ void AWSInterface::writeTitle(QTextStream& stream, const QStringList& originalNa stream << "run on " << hostName << "\n"; - int numberOfFailures = originalNamesFailures.length(); - int numberOfSuccesses = originalNamesSuccesses.length(); + stream << "

"; + stream << "nitpick " << nitpickVersion; + stream << ", tests from GitHub: " << _user << "/" << _branch; + stream << "

"; - stream << "

" << QString::number(numberOfFailures) << " failed, out of a total of " << QString::number(numberOfSuccesses) << " tests

\n"; + _numberOfFailures = originalNamesFailures.length(); + _numberOfSuccesses = originalNamesSuccesses.length(); + + stream << "

" << QString::number(_numberOfFailures) << " failed, out of a total of " << QString::number(_numberOfFailures + _numberOfSuccesses) << " tests

\n"; stream << "\t" << "\t" << "\n"; - stream << "\t" << "\t" << "

The following tests failed:

"; + + if (_numberOfFailures > 0) { + stream << "\t" << "\t" << "

The following tests failed:

"; + } } void AWSInterface::writeTable(QTextStream& stream, const QStringList& originalNamesFailures, const QStringList& originalNamesSuccesses) { @@ -289,7 +303,10 @@ void AWSInterface::writeTable(QTextStream& stream, const QStringList& originalNa closeTable(stream); stream << "\t" << "\t" << "\n"; - stream << "\t" << "\t" << "

The following tests passed:

"; + + if (_numberOfSuccesses > 0) { + stream << "\t" << "\t" << "

The following tests passed:

"; + } // Now do the same for passes folderNames.clear(); diff --git a/tools/nitpick/src/AWSInterface.h b/tools/nitpick/src/AWSInterface.h index 77d500fa7c..a2e4e36c37 100644 --- a/tools/nitpick/src/AWSInterface.h +++ b/tools/nitpick/src/AWSInterface.h @@ -31,7 +31,10 @@ public: QCheckBox* updateAWSCheckBox, QRadioButton* diffImageRadioButton, QRadioButton* ssimImageRadionButton, - QLineEdit* urlLineEdit); + QLineEdit* urlLineEdit, + const QString& branch, + const QString& user + ); void extractTestFailuresFromZippedFolder(const QString& folderName); void createHTMLFile(); @@ -70,9 +73,13 @@ private: QString AWS_BUCKET{ "hifi-qa" }; QLineEdit* _urlLineEdit; - + QString _user; + QString _branch; QString _comparisonImageFilename; + + int _numberOfFailures; + int _numberOfSuccesses; }; #endif // hifi_AWSInterface_h \ No newline at end of file diff --git a/tools/nitpick/src/ImageComparer.cpp b/tools/nitpick/src/ImageComparer.cpp index 7e3e6eaf63..b35c5d639d 100644 --- a/tools/nitpick/src/ImageComparer.cpp +++ b/tools/nitpick/src/ImageComparer.cpp @@ -43,6 +43,8 @@ void ImageComparer::compareImages(const QImage& resultImage, const QImage& expec int windowCounter{ 0 }; double ssim{ 0.0 }; + double worstTileValue{ 1.0 }; + double min { 1.0 }; double max { -1.0 }; @@ -108,6 +110,10 @@ void ImageComparer::compareImages(const QImage& resultImage, const QImage& expec if (value < min) min = value; if (value > max) max = value; + if (value < worstTileValue) { + worstTileValue = value; + } + ++windowCounter; y += WIN_SIZE; @@ -122,12 +128,17 @@ void ImageComparer::compareImages(const QImage& resultImage, const QImage& expec _ssimResults.min = min; _ssimResults.max = max; _ssimResults.ssim = ssim / windowCounter; + _ssimResults.worstTileValue = worstTileValue; }; double ImageComparer::getSSIMValue() { return _ssimResults.ssim; } +double ImageComparer::getWorstTileValue() { + return _ssimResults.worstTileValue; +} + SSIMResults ImageComparer::getSSIMResults() { return _ssimResults; } diff --git a/tools/nitpick/src/ImageComparer.h b/tools/nitpick/src/ImageComparer.h index fc14dab94d..a18e432a01 100644 --- a/tools/nitpick/src/ImageComparer.h +++ b/tools/nitpick/src/ImageComparer.h @@ -18,7 +18,9 @@ class ImageComparer { public: void compareImages(const QImage& resultImage, const QImage& expectedImage); + double getSSIMValue(); + double getWorstTileValue(); SSIMResults getSSIMResults(); diff --git a/tools/nitpick/src/MismatchWindow.cpp b/tools/nitpick/src/MismatchWindow.cpp index fd5df0dd4e..2a7aca9f2e 100644 --- a/tools/nitpick/src/MismatchWindow.cpp +++ b/tools/nitpick/src/MismatchWindow.cpp @@ -61,7 +61,7 @@ QPixmap MismatchWindow::computeDiffPixmap(const QImage& expectedImage, const QIm } void MismatchWindow::setTestResult(const TestResult& testResult) { - errorLabel->setText("Similarity: " + QString::number(testResult._error)); + errorLabel->setText("Similarity: " + QString::number(testResult._errorGlobal) + " (worst tile: " + QString::number(testResult._errorLocal) + ")"); imagePath->setText("Path to test: " + testResult._pathname); diff --git a/tools/nitpick/src/Nitpick.cpp b/tools/nitpick/src/Nitpick.cpp index cf50774617..02ed120350 100644 --- a/tools/nitpick/src/Nitpick.cpp +++ b/tools/nitpick/src/Nitpick.cpp @@ -38,7 +38,7 @@ Nitpick::Nitpick(QWidget* parent) : QMainWindow(parent) { _ui.plainTextEdit->setReadOnly(true); - setWindowTitle("Nitpick - v3.1.2"); + setWindowTitle("Nitpick - " + nitpickVersion); clientProfiles << "VR-High" << "Desktop-High" << "Desktop-Low" << "Mobile-Touch" << "VR-Standalone"; _ui.clientProfileComboBox->insertItems(0, clientProfiles); @@ -266,7 +266,7 @@ void Nitpick::on_createXMLScriptRadioButton_clicked() { } void Nitpick::on_createWebPagePushbutton_clicked() { - _testCreator->createWebPage(_ui.updateAWSCheckBox, _ui.diffImageRadioButton, _ui.ssimImageRadioButton, _ui.awsURLLineEdit); + _testCreator->createWebPage(_ui.updateAWSCheckBox, _ui.diffImageRadioButton, _ui.ssimImageRadioButton, _ui.awsURLLineEdit, _ui.branchLineEdit->text(), _ui.userLineEdit->text()); } void Nitpick::about() { diff --git a/tools/nitpick/src/TestCreator.cpp b/tools/nitpick/src/TestCreator.cpp index 089e84904a..1e5b15360f 100644 --- a/tools/nitpick/src/TestCreator.cpp +++ b/tools/nitpick/src/TestCreator.cpp @@ -83,6 +83,7 @@ int TestCreator::compareImageLists() { QImage expectedImage(_expectedImagesFullFilenames[i]); double similarityIndex; // in [-1.0 .. 1.0], where 1.0 means images are identical + double worstTileValue; // in [-1.0 .. 1.0], where 1.0 means images are identical bool isInteractiveMode = (!_isRunningFromCommandLine && _checkBoxInteractiveMode->isChecked() && !_isRunningInAutomaticTestRun); @@ -90,13 +91,16 @@ int TestCreator::compareImageLists() { if (isInteractiveMode && (resultImage.width() != expectedImage.width() || resultImage.height() != expectedImage.height())) { QMessageBox::critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), "Images are not the same size"); similarityIndex = -100.0; + worstTileValue = 0.0; } else { _imageComparer.compareImages(resultImage, expectedImage); similarityIndex = _imageComparer.getSSIMValue(); + worstTileValue = _imageComparer.getWorstTileValue(); } TestResult testResult = TestResult{ - (float)similarityIndex, + similarityIndex, + worstTileValue, _expectedImagesFullFilenames[i].left(_expectedImagesFullFilenames[i].lastIndexOf("/") + 1), // path to the test (including trailing /) QFileInfo(_expectedImagesFullFilenames[i].toStdString().c_str()).fileName(), // filename of expected image QFileInfo(_resultImagesFullFilenames[i].toStdString().c_str()).fileName(), // filename of result image @@ -105,10 +109,9 @@ int TestCreator::compareImageLists() { _mismatchWindow.setTestResult(testResult); - if (similarityIndex < THRESHOLD) { - ++numberOfFailures; - + if (similarityIndex < THRESHOLD_GLOBAL || worstTileValue < THRESHOLD_LOCAL) { if (!isInteractiveMode) { + ++numberOfFailures; appendTestResultsToFile(testResult, _mismatchWindow.getComparisonImage(), _mismatchWindow.getSSIMResultsImage(testResult._ssimResults), true); } else { _mismatchWindow.exec(); @@ -117,6 +120,7 @@ int TestCreator::compareImageLists() { case USER_RESPONSE_PASS: break; case USE_RESPONSE_FAIL: + ++numberOfFailures; appendTestResultsToFile(testResult, _mismatchWindow.getComparisonImage(), _mismatchWindow.getSSIMResultsImage(testResult._ssimResults), true); break; case USER_RESPONSE_ABORT: @@ -198,7 +202,8 @@ void TestCreator::appendTestResultsToFile(const TestResult& testResult, const QP stream << "TestCreator in folder " << testResult._pathname.left(testResult._pathname.length() - 1) << endl; // remove trailing '/' stream << "Expected image was " << testResult._expectedImageFilename << endl; stream << "Actual image was " << testResult._actualImageFilename << endl; - stream << "Similarity index was " << testResult._error << endl; + stream << "Similarity index was " << testResult._errorGlobal << endl; + stream << "Worst tile was " << testResult._errorLocal << endl; descriptionFile.close(); @@ -819,6 +824,10 @@ void TestCreator::createRecursiveScript(const QString& directory, bool interacti // If 'directories' is empty, this means that this recursive script has no tests to call, so it is redundant if (directories.length() == 0) { + QString testRecursivePathname = directory + "/" + TEST_RECURSIVE_FILENAME; + if (QFile::exists(testRecursivePathname)) { + QFile::remove(testRecursivePathname); + } return; } @@ -851,10 +860,7 @@ void TestCreator::createRecursiveScript(const QString& directory, bool interacti textStream << " nitpick = createNitpick(Script.resolvePath(\".\"));" << endl; textStream << " testsRootPath = nitpick.getTestsRootPath();" << endl << endl; textStream << " nitpick.enableRecursive();" << endl; - textStream << " nitpick.enableAuto();" << endl << endl; - textStream << " if (typeof Test !== 'undefined') {" << endl; - textStream << " Test.wait(10000);" << endl; - textStream << " }" << endl; + textStream << " nitpick.enableAuto();" << endl; textStream << "} else {" << endl; textStream << " depth++" << endl; textStream << "}" << endl << endl; @@ -1112,7 +1118,10 @@ void TestCreator::createWebPage( QCheckBox* updateAWSCheckBox, QRadioButton* diffImageRadioButton, QRadioButton* ssimImageRadionButton, - QLineEdit* urlLineEdit + QLineEdit* urlLineEdit, + const QString& branch, + const QString& user + ) { QString testResults = QFileDialog::getOpenFileName(nullptr, "Please select the zipped test results to update from", nullptr, "Zipped TestCreator Results (TestResults--*.zip)"); @@ -1136,6 +1145,8 @@ void TestCreator::createWebPage( updateAWSCheckBox, diffImageRadioButton, ssimImageRadionButton, - urlLineEdit + urlLineEdit, + branch, + user ); } \ No newline at end of file diff --git a/tools/nitpick/src/TestCreator.h b/tools/nitpick/src/TestCreator.h index 7cd38b42d4..e708529ba4 100644 --- a/tools/nitpick/src/TestCreator.h +++ b/tools/nitpick/src/TestCreator.h @@ -107,7 +107,10 @@ public: QCheckBox* updateAWSCheckBox, QRadioButton* diffImageRadioButton, QRadioButton* ssimImageRadionButton, - QLineEdit* urlLineEdit); + QLineEdit* urlLineEdit, + const QString& branch, + const QString& user + ); private: QProgressBar* _progressBar; @@ -121,7 +124,8 @@ private: const QString TEST_RESULTS_FOLDER { "TestResults" }; const QString TEST_RESULTS_FILENAME { "TestResults.txt" }; - const double THRESHOLD{ 0.9999 }; + const double THRESHOLD_GLOBAL{ 0.9995 }; + const double THRESHOLD_LOCAL { 0.6 }; QDir _imageDirectory; diff --git a/tools/nitpick/src/TestRunnerMobile.cpp b/tools/nitpick/src/TestRunnerMobile.cpp index 4d0d18ef3d..53a74da82f 100644 --- a/tools/nitpick/src/TestRunnerMobile.cpp +++ b/tools/nitpick/src/TestRunnerMobile.cpp @@ -9,6 +9,7 @@ // #include "TestRunnerMobile.h" +#include #include #include #include @@ -43,7 +44,7 @@ TestRunnerMobile::TestRunnerMobile( _installAPKPushbutton = installAPKPushbutton; _runInterfacePushbutton = runInterfacePushbutton; - folderLineEdit->setText("/sdcard/DCIM/TEST"); + folderLineEdit->setText("/sdcard/snapshots"); modelNames["SM_G955U1"] = "Samsung S8+ unlocked"; modelNames["SM_N960U1"] = "Samsung Note 9 unlocked"; @@ -60,6 +61,7 @@ void TestRunnerMobile::setWorkingFolderAndEnableControls() { setWorkingFolder(_workingFolderLabel); _connectDeviceButton->setEnabled(true); + _downloadAPKPushbutton->setEnabled(true); } void TestRunnerMobile::connectDevice() { @@ -68,13 +70,25 @@ void TestRunnerMobile::connectDevice() { _adbInterface = new AdbInterface(); } + // Get list of devices QString devicesFullFilename{ _workingFolder + "/devices.txt" }; QString command = _adbInterface->getAdbCommand() + " devices -l > " + devicesFullFilename; appendLog(command); system(command.toStdString().c_str()); if (!QFile::exists(devicesFullFilename)) { - QMessageBox::critical(0, "Internal error", "devicesFullFilename not found"); + QMessageBox::critical(0, "Internal error", "devices.txt not found"); + exit (-1); + } + + // Get device IP address + QString ifconfigFullFilename{ _workingFolder + "/ifconfig.txt" }; + command = _adbInterface->getAdbCommand() + " shell ifconfig > " + ifconfigFullFilename; + appendLog(command); + system(command.toStdString().c_str()); + + if (!QFile::exists(ifconfigFullFilename)) { + QMessageBox::critical(0, "Internal error", "ifconfig.txt not found"); exit (-1); } @@ -85,6 +99,8 @@ void TestRunnerMobile::connectDevice() { QString line2 = devicesFile.readLine(); const QString DEVICE{ "device" }; + const QString MODEL{ "model" }; + if (line2.contains("unauthorized")) { QMessageBox::critical(0, "Unauthorized device detected", "Please allow USB debugging on device"); } else if (line2.contains(DEVICE)) { @@ -97,13 +113,20 @@ void TestRunnerMobile::connectDevice() { QStringList tokens = line2.split(QRegExp("[\r\n\t ]+")); QString deviceID = tokens[0]; - QString modelID = tokens[3].split(':')[1]; - QString modelName = "UNKNOWN"; - if (modelNames.count(modelID) == 1) { - modelName = modelNames[modelID]; + // Find the model entry + _modelName = "UNKNOWN"; + for (int i = 0; i < tokens.size(); ++i) { + if (tokens[i].contains(MODEL)) { + QString modelID = tokens[i].split(':')[1]; + + if (modelNames.count(modelID) == 1) { + _modelName = modelNames[modelID]; + } + break; + } } - _detectedDeviceLabel->setText(modelName + " [" + deviceID + "]"); + _detectedDeviceLabel->setText(_modelName + " [" + deviceID + "]"); _pullFolderButton->setEnabled(true); _folderLineEdit->setEnabled(true); _downloadAPKPushbutton->setEnabled(true); @@ -154,8 +177,6 @@ void TestRunnerMobile::downloadComplete() { } else { _statusLabel->setText("Installer download complete"); } - - _installAPKPushbutton->setEnabled(true); } void TestRunnerMobile::installAPK() { @@ -164,22 +185,16 @@ void TestRunnerMobile::installAPK() { _adbInterface = new AdbInterface(); } - if (_installerFilename.isNull()) { - QString installerPathname = QFileDialog::getOpenFileName(nullptr, "Please select the APK", _workingFolder, - "Available APKs (*.apk)" - ); + QString installerPathname = QFileDialog::getOpenFileName(nullptr, "Please select the APK", _workingFolder, + "Available APKs (*.apk)" + ); - if (installerPathname.isNull()) { - return; - } - - // Remove the path - QStringList parts = installerPathname.split('/'); - _installerFilename = parts[parts.length() - 1]; + if (installerPathname.isNull()) { + return; } _statusLabel->setText("Installing"); - QString command = _adbInterface->getAdbCommand() + " install -r -d " + _workingFolder + "/" + _installerFilename + " >" + _workingFolder + "/installOutput.txt"; + QString command = _adbInterface->getAdbCommand() + " install -r -d " + installerPathname + " >" + _workingFolder + "/installOutput.txt"; appendLog(command); system(command.toStdString().c_str()); _statusLabel->setText("Installation complete"); @@ -198,14 +213,28 @@ void TestRunnerMobile::runInterface() { ? QString("https://raw.githubusercontent.com/") + nitpick->getSelectedUser() + "/hifi_tests/" + nitpick->getSelectedBranch() + "/tests/testRecursive.js" : _scriptURL->text(); + // Quest and Android have different commands to run interface + QString startCommand; + if (_modelName == "Quest") { + startCommand = "io.highfidelity.questInterface/.PermissionsChecker"; + } else { + startCommand = "io.highfidelity.hifiinterface/.PermissionChecker"; + } + + QString serverIP { getServerIP() }; + if (serverIP == NETWORK_NOT_FOUND) { + _runInterfacePushbutton->setEnabled(false); + return; + } + QString command = _adbInterface->getAdbCommand() + - " shell am start -n io.highfidelity.hifiinterface/.PermissionChecker" + - " --es args \\\"" + - " --url file:///~/serverless/tutorial.json" + - " --no-updater" + - " --no-login-suggestion" + - " --testScript " + testScript + " quitWhenFinished" + - " --testResultsLocation /sdcard/snapshots" + + " shell am start -n " + startCommand + + " --es args \\\"" + + " --url hifi://" + serverIP + "/0,0,0" + " --no-updater" + + " --no-login-suggestion" + + " --testScript " + testScript + " quitWhenFinished" + + " --testResultsLocation /sdcard/snapshots" + "\\\""; appendLog(command); @@ -227,3 +256,85 @@ void TestRunnerMobile::pullFolder() { _statusLabel->setText("Pull complete"); #endif } + +QString TestRunnerMobile::getServerIP() { + // Get device IP (ifconfig.txt was created when connecting) + QFile ifconfigFile{ _workingFolder + "/ifconfig.txt" }; + if (!ifconfigFile.open(QIODevice::ReadOnly | QIODevice::Text)) { + QMessageBox::critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), + "Could not open 'ifconfig.txt'"); + exit(-1); + } + + QTextStream stream(&ifconfigFile); + QString line = ifconfigFile.readLine(); + while (!line.isNull()) { + // The device IP is in the line following the "wlan0" line + if (line.left(6) == "wlan0 ") { + break; + } + line = ifconfigFile.readLine(); + } + + // The following line looks like this "inet addr:192.168.0.15 Bcast:192.168.0.255 Mask:255.255.255.0" + // Extract the address and mask + line = ifconfigFile.readLine(); + QStringList lineParts = line.split(':'); + if (lineParts.size() < 4) { + QMessageBox::critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), + "IP address line not in expected format: " + line + "(check that device WIFI is on)"); + + return NETWORK_NOT_FOUND; + } + + qint64 deviceIP = convertToBinary(lineParts[1].split(' ')[0]); + qint64 deviceMask = convertToBinary(lineParts[3].split(' ')[0]); + qint64 deviceSubnet = deviceMask & deviceIP; + + // The device needs to be on the same subnet as the server + // To find which of our IPs is the server - choose the 1st that is on the same subnet + // If more than one found then report an error + + QString serverIP; + + QList interfaces = QNetworkInterface::allInterfaces(); + for (int i = 0; i < interfaces.count(); i++) { + QList entries = interfaces.at(i).addressEntries(); + for (int j = 0; j < entries.count(); j++) { + if (entries.at(j).ip().protocol() == QAbstractSocket::IPv4Protocol) { + qint64 hostIP = convertToBinary(entries.at(j).ip().toString()); + qint64 hostMask = convertToBinary(entries.at(j).netmask().toString()); + qint64 hostSubnet = hostMask & hostIP; + + if (hostSubnet == deviceSubnet) { + if (!serverIP.isNull()) { + QMessageBox::critical(0, "Internal error: " + QString(__FILE__) + ":" + QString::number(__LINE__), + "Cannot identify server IP (multiple interfaces on device submask)"); + return QString("CANNOT IDENTIFY SERVER IP"); + } else { + union { + uint32_t ip; + uint8_t bytes[4]; + } u; + u.ip = hostIP; + + serverIP = QString::number(u.bytes[3]) + '.' + QString::number(u.bytes[2]) + '.' + QString::number(u.bytes[1]) + '.' + QString::number(u.bytes[0]); + } + } + } + } + } + + ifconfigFile.close(); + + return serverIP; +} + +qint64 TestRunnerMobile::convertToBinary(const QString& str) { + QString binary; + foreach (const QString& s, str.split(".")) { + binary += QString::number(s.toInt(), 2).rightJustified(8, '0'); + } + + return binary.toLongLong(NULL, 2); +} diff --git a/tools/nitpick/src/TestRunnerMobile.h b/tools/nitpick/src/TestRunnerMobile.h index f7b16da6f8..09f847785b 100644 --- a/tools/nitpick/src/TestRunnerMobile.h +++ b/tools/nitpick/src/TestRunnerMobile.h @@ -52,6 +52,9 @@ public: void pullFolder(); + QString getServerIP(); + qint64 convertToBinary (const QString& str); + private: QPushButton* _connectDeviceButton; QPushButton* _pullFolderButton; @@ -75,5 +78,9 @@ private: std::map modelNames; AdbInterface* _adbInterface; + + QString _modelName; + + QString NETWORK_NOT_FOUND{ "NETWORK NOT FOUND"}; }; #endif diff --git a/tools/nitpick/src/common.h b/tools/nitpick/src/common.h index eb228ff2b3..51f1f85113 100644 --- a/tools/nitpick/src/common.h +++ b/tools/nitpick/src/common.h @@ -18,7 +18,9 @@ public: int width; int height; std::vector results; + double ssim; + double worstTileValue; // Used for scaling double min; @@ -27,15 +29,17 @@ public: class TestResult { public: - TestResult(float error, const QString& pathname, const QString& expectedImageFilename, const QString& actualImageFilename, const SSIMResults& ssimResults) : - _error(error), + TestResult(double errorGlobal, double errorLocal, const QString& pathname, const QString& expectedImageFilename, const QString& actualImageFilename, const SSIMResults& ssimResults) : + _errorGlobal(errorGlobal), + _errorLocal(errorLocal), _pathname(pathname), _expectedImageFilename(expectedImageFilename), _actualImageFilename(actualImageFilename), _ssimResults(ssimResults) {} - double _error; + double _errorGlobal; + double _errorLocal; QString _pathname; QString _expectedImageFilename; @@ -56,4 +60,5 @@ const double R_Y = 0.212655f; const double G_Y = 0.715158f; const double B_Y = 0.072187f; +const QString nitpickVersion{ "v3.1.5" }; #endif // hifi_common_h \ No newline at end of file diff --git a/tools/nitpick/ui/MismatchWindow.ui b/tools/nitpick/ui/MismatchWindow.ui index 8a174989d4..fa3e21957f 100644 --- a/tools/nitpick/ui/MismatchWindow.ui +++ b/tools/nitpick/ui/MismatchWindow.ui @@ -45,7 +45,7 @@ - 540 + 900 480 800 450 @@ -78,7 +78,7 @@ 60 630 - 480 + 540 28 @@ -145,7 +145,7 @@ - Abort current test + Abort evaluation diff --git a/tools/nitpick/ui/Nitpick.ui b/tools/nitpick/ui/Nitpick.ui index a0f368863d..e1d7699f22 100644 --- a/tools/nitpick/ui/Nitpick.ui +++ b/tools/nitpick/ui/Nitpick.ui @@ -46,7 +46,7 @@ - 5 + 0 @@ -620,7 +620,7 @@ <html><head/><body><p>If unchecked, will not show results during evaluation</p></body></html> - usePreviousInstallation + Use Previous Installation false @@ -895,7 +895,7 @@ <html><head/><body><p>If unchecked, will not show results during evaluation</p></body></html> - usePreviousInstallation + Use Previous Installation false diff --git a/tools/noramlizeFrame.py b/tools/noramlizeFrame.py deleted file mode 100644 index f1012f6428..0000000000 --- a/tools/noramlizeFrame.py +++ /dev/null @@ -1,62 +0,0 @@ -import os -import json -import shutil -import sys - -def scriptRelative(*paths): - scriptdir = os.path.dirname(os.path.realpath(sys.argv[0])) - result = os.path.join(scriptdir, *paths) - result = os.path.realpath(result) - result = os.path.normcase(result) - return result - - - -class FrameProcessor: - def __init__(self, filename): - self.filename = filename - dir, name = os.path.split(self.filename) - self.dir = dir - self.ktxDir = os.path.join(self.dir, 'ktx') - os.makedirs(self.ktxDir, exist_ok=True) - self.resDir = scriptRelative("../interface/resources") - - if (name.endswith(".json")): - self.name = name[0:-5] - else: - self.name = name - self.filename = self.filename + '.json' - - with open(self.filename, 'r') as f: - self.json = json.load(f) - - - def processKtx(self, texture): - if texture is None: return - if not 'ktxFile' in texture: return - sourceKtx = texture['ktxFile'] - if sourceKtx.startswith(':'): - sourceKtx = sourceKtx[1:] - while sourceKtx.startswith('/'): - sourceKtx = sourceKtx[1:] - sourceKtx = os.path.join(self.resDir, sourceKtx) - sourceKtxDir, sourceKtxName = os.path.split(sourceKtx) - destKtx = os.path.join(self.ktxDir, sourceKtxName) - if not os.path.isfile(destKtx): - shutil.copy(sourceKtx, destKtx) - newValue = 'ktx/' + sourceKtxName - texture['ktxFile'] = newValue - - - def process(self): - for texture in self.json['textures']: - self.processKtx(texture) - - with open(self.filename, 'w') as f: - json.dump(self.json, f, indent=2) - -fp = FrameProcessor("D:/Frames/20190114_1629.json") -fp.process() - - -#C:\Users\bdavi\git\hifi\interface\resources\meshes \ No newline at end of file diff --git a/tools/normalizeFrame.py b/tools/normalizeFrame.py index 36b2038d5c..892609bbf0 100644 --- a/tools/normalizeFrame.py +++ b/tools/normalizeFrame.py @@ -36,7 +36,10 @@ class FrameProcessor: if not 'ktxFile' in texture: return sourceKtx = texture['ktxFile'] if sourceKtx.startswith(':'): - sourceKtx = os.path.join(self.resDir, sourceKtx[3:]) + sourceKtx = sourceKtx[1:] + while sourceKtx.startswith('/'): + sourceKtx = sourceKtx[1:] + sourceKtx = os.path.join(self.resDir, sourceKtx) sourceKtxDir, sourceKtxName = os.path.split(sourceKtx) destKtx = os.path.join(self.ktxDir, sourceKtxName) if not os.path.isfile(destKtx): @@ -52,7 +55,7 @@ class FrameProcessor: with open(self.filename, 'w') as f: json.dump(self.json, f, indent=2) -fp = FrameProcessor("D:/Frames/20190110_1635.json") +fp = FrameProcessor("D:/Frames/20190112_1647.json") fp.process() diff --git a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter.cs b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs similarity index 66% rename from tools/unity-avatar-exporter/Assets/Editor/AvatarExporter.cs rename to tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs index c25a962824..4e06772f4b 100644 --- a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter.cs +++ b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs @@ -6,15 +6,18 @@ // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -using UnityEngine; using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.SceneManagement; using System; -using System.IO; using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; class AvatarExporter : MonoBehaviour { // update version number for every PR that changes this file, also set updated version in README file - static readonly string AVATAR_EXPORTER_VERSION = "0.3.3"; + static readonly string AVATAR_EXPORTER_VERSION = "0.4.0"; static readonly float HIPS_GROUND_MIN_Y = 0.01f; static readonly float HIPS_SPINE_CHEST_MIN_SEPARATION = 0.001f; @@ -22,6 +25,9 @@ class AvatarExporter : MonoBehaviour { static readonly string EMPTY_WARNING_TEXT = "None"; static readonly string TEXTURES_DIRECTORY = "textures"; static readonly string DEFAULT_MATERIAL_NAME = "No Name"; + static readonly string HEIGHT_REFERENCE_PREFAB = "Assets/Editor/AvatarExporter/HeightReference.prefab"; + static readonly Vector3 PREVIEW_CAMERA_PIVOT = new Vector3(0.0f, 1.755f, 0.0f); + static readonly Vector3 PREVIEW_CAMERA_DIRECTION = new Vector3(0.0f, 0.0f, -1.0f); // TODO: use regex static readonly string[] RECOMMENDED_UNITY_VERSIONS = new string[] { @@ -50,6 +56,8 @@ class AvatarExporter : MonoBehaviour { "2018.1.0f2", "2017.4.18f1", "2017.4.17f1", + "2017.4.16f1", + "2017.4.15f1", }; static readonly Dictionary HUMANOID_TO_HIFI_JOINT_NAME = new Dictionary { @@ -298,18 +306,17 @@ class AvatarExporter : MonoBehaviour { if (!string.IsNullOrEmpty(occlusionMap)) { json += "\"occlusionMap\": \"" + occlusionMap + "\", "; } - json += "\"emissive\": [" + emissive.r + ", " + emissive.g + ", " + emissive.b + "] "; + json += "\"emissive\": [" + emissive.r + ", " + emissive.g + ", " + emissive.b + "]"; if (!string.IsNullOrEmpty(emissiveMap)) { - json += "\", emissiveMap\": \"" + emissiveMap + "\""; + json += ", \"emissiveMap\": \"" + emissiveMap + "\""; } - json += "} }"; + json += " } }"; return json; } } static string assetPath = ""; - static string assetName = ""; - + static string assetName = ""; static ModelImporter modelImporter; static HumanDescription humanDescription; @@ -317,12 +324,22 @@ class AvatarExporter : MonoBehaviour { static Dictionary humanoidToUserBoneMappings = new Dictionary(); static BoneTreeNode userBoneTree = new BoneTreeNode(); static Dictionary failedAvatarRules = new Dictionary(); + static string warnings = ""; static Dictionary textureDependencies = new Dictionary(); static Dictionary materialMappings = new Dictionary(); static Dictionary materialDatas = new Dictionary(); - static List materialAlternateStandardShader = new List(); - static Dictionary materialUnsupportedShader = new Dictionary(); + static List alternateStandardShaderMaterials = new List(); + static List unsupportedShaderMaterials = new List(); + + static SceneSetup[] previousSceneSetup; + static Vector3 previousScenePivot = Vector3.zero; + static Quaternion previousSceneRotation = Quaternion.identity; + static float previousSceneSize = 0.0f; + static bool previousSceneOrthographic = false; + static UnityEngine.Object avatarResource; + static GameObject avatarPreviewObject; + static GameObject heightReferenceObject; [MenuItem("High Fidelity/Export New Avatar")] static void ExportNewAvatar() { @@ -339,8 +356,8 @@ class AvatarExporter : MonoBehaviour { EditorUtility.DisplayDialog("About", "High Fidelity, Inc.\nAvatar Exporter\nVersion " + AVATAR_EXPORTER_VERSION, "Ok"); } - static void ExportSelectedAvatar(bool updateAvatar) { - // ensure everything is saved to file before exporting + static void ExportSelectedAvatar(bool updateExistingAvatar) { + // ensure everything is saved to file before doing anything AssetDatabase.SaveAssets(); string[] guids = Selection.assetGUIDs; @@ -364,6 +381,11 @@ class AvatarExporter : MonoBehaviour { " the Rig section of it's Inspector window.", "Ok"); return; } + + avatarResource = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object)); + humanDescription = modelImporter.humanDescription; + + string textureWarnings = SetTextureDependencies(); // if the rig is optimized we should de-optimize it during the export process bool shouldDeoptimizeGameObjects = modelImporter.optimizeGameObjects; @@ -371,28 +393,23 @@ class AvatarExporter : MonoBehaviour { modelImporter.optimizeGameObjects = false; modelImporter.SaveAndReimport(); } - - humanDescription = modelImporter.humanDescription; - string textureWarnings = SetTextureDependencies(); + SetBoneAndMaterialInformation(); + if (shouldDeoptimizeGameObjects) { + // switch back to optimized game object in case it was originally optimized + modelImporter.optimizeGameObjects = true; + modelImporter.SaveAndReimport(); + } + // check if we should be substituting a bone for a missing UpperChest mapping AdjustUpperChestMapping(); // format resulting avatar rule failure strings // consider export-blocking avatar rules to be errors and show them in an error dialog, // and also include any other avatar rule failures plus texture warnings as warnings in the dialog - if (shouldDeoptimizeGameObjects) { - // switch back to optimized game object in case it was originally optimized - modelImporter.optimizeGameObjects = true; - modelImporter.SaveAndReimport(); - } - - // format resulting bone rule failure strings - // consider export-blocking bone rules to be errors and show them in an error dialog, - // and also include any other bone rule failures plus texture warnings as warnings in the dialog string boneErrors = ""; - string warnings = ""; + warnings = ""; foreach (var failedAvatarRule in failedAvatarRules) { if (Array.IndexOf(EXPORT_BLOCKING_AVATAR_RULES, failedAvatarRule.Key) >= 0) { boneErrors += failedAvatarRule.Value + "\n\n"; @@ -400,15 +417,16 @@ class AvatarExporter : MonoBehaviour { warnings += failedAvatarRule.Value + "\n\n"; } } - foreach (string materialName in materialAlternateStandardShader) { - warnings += "The material " + materialName + " is not using the recommended variation of the Standard shader. " + - "We recommend you change it to Standard (Roughness setup) shader for improved performance.\n\n"; - } - foreach (var material in materialUnsupportedShader) { - warnings += "The material " + material.Key + " is using an unsupported shader " + material.Value + - ". Please change it to a Standard shader type.\n\n"; - } + + // add material and texture warnings after bone-related warnings + AddMaterialWarnings(); warnings += textureWarnings; + + // remove trailing newlines at the end of the warnings + if (!string.IsNullOrEmpty(warnings)) { + warnings = warnings.Substring(0, warnings.LastIndexOf("\n\n")); + } + if (!string.IsNullOrEmpty(boneErrors)) { // if there are both errors and warnings then warnings will be displayed with errors in the error dialog if (!string.IsNullOrEmpty(warnings)) { @@ -421,150 +439,157 @@ class AvatarExporter : MonoBehaviour { return; } + // since there are no errors we can now open the preview scene in place of the user's scene + if (!OpenPreviewScene()) { + return; + } + + // show None instead of blank warnings if there are no warnings in the export windows + if (string.IsNullOrEmpty(warnings)) { + warnings = EMPTY_WARNING_TEXT; + } + string documentsFolder = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments); string hifiFolder = documentsFolder + "\\High Fidelity Projects"; - if (updateAvatar) { // Update Existing Avatar menu option - bool copyModelToExport = false; + if (updateExistingAvatar) { // Update Existing Avatar menu option + // open update existing project popup window including project to update, scale, and warnings + // default the initial file chooser location to HiFi projects folder in user documents folder + ExportProjectWindow window = ScriptableObject.CreateInstance(); string initialPath = Directory.Exists(hifiFolder) ? hifiFolder : documentsFolder; - - // open file explorer defaulting to hifi projects folder in user documents to select target fst to update - string exportFstPath = EditorUtility.OpenFilePanel("Select .fst to update", initialPath, "fst"); - if (exportFstPath.Length == 0) { // file selection cancelled - return; - } - exportFstPath = exportFstPath.Replace('/', '\\'); - - // lookup the project name field from the fst file to update - string projectName = ""; - try { - string[] lines = File.ReadAllLines(exportFstPath); - foreach (string line in lines) { - int separatorIndex = line.IndexOf("="); - if (separatorIndex >= 0) { - string key = line.Substring(0, separatorIndex).Trim(); - if (key == "name") { - projectName = line.Substring(separatorIndex + 1).Trim(); - break; - } - } - } - } catch { - EditorUtility.DisplayDialog("Error", "Failed to read from existing file " + exportFstPath + - ". Please check the file and try again.", "Ok"); - return; - } - - string exportModelPath = Path.GetDirectoryName(exportFstPath) + "\\" + assetName + ".fbx"; - if (File.Exists(exportModelPath)) { - // if the fbx in Unity Assets is newer than the fbx in the target export - // folder or vice-versa then ask to replace the older fbx with the newer fbx - DateTime assetModelWriteTime = File.GetLastWriteTime(assetPath); - DateTime targetModelWriteTime = File.GetLastWriteTime(exportModelPath); - if (assetModelWriteTime > targetModelWriteTime) { - int option = EditorUtility.DisplayDialogComplex("Error", "The " + assetName + - ".fbx model in the Unity Assets folder is newer than the " + exportModelPath + - " model.\n\nDo you want to replace the older .fbx with the newer .fbx?", - "Yes", "No", "Cancel"); - if (option == 2) { // Cancel - return; - } - copyModelToExport = option == 0; // Yes - } else if (assetModelWriteTime < targetModelWriteTime) { - int option = EditorUtility.DisplayDialogComplex("Error", "The " + exportModelPath + - " model is newer than the " + assetName + ".fbx model in the Unity Assets folder." + - "\n\nDo you want to replace the older .fbx with the newer .fbx and re-import it?", - "Yes", "No" , "Cancel"); - if (option == 2) { // Cancel - return; - } else if (option == 0) { // Yes - copy model to Unity project - // copy the fbx from the project folder to Unity Assets, overwriting the existing fbx, and re-import it - try { - File.Copy(exportModelPath, assetPath, true); - } catch { - EditorUtility.DisplayDialog("Error", "Failed to copy existing file " + exportModelPath + " to " + assetPath + - ". Please check the location and try again.", "Ok"); - return; - } - AssetDatabase.ImportAsset(assetPath); - - // set model to Humanoid animation type and force another refresh on it to process Humanoid - modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter; - modelImporter.animationType = ModelImporterAnimationType.Human; - EditorUtility.SetDirty(modelImporter); - modelImporter.SaveAndReimport(); - - // redo parent names, joint mappings, and user bone positions due to the fbx change - // as well as re-check the avatar rules for failures - humanDescription = modelImporter.humanDescription; - SetBoneAndMaterialInformation(); - } - } - } else { - // if no matching fbx exists in the target export folder then ask to copy fbx over - int option = EditorUtility.DisplayDialogComplex("Error", "There is no existing " + exportModelPath + - " model.\n\nDo you want to copy over the " + assetName + - ".fbx model from the Unity Assets folder?", "Yes", "No", "Cancel"); - if (option == 2) { // Cancel - return; - } - copyModelToExport = option == 0; // Yes - } - - // copy asset fbx over deleting any existing fbx if we agreed to overwrite it - if (copyModelToExport) { - try { - File.Copy(assetPath, exportModelPath, true); - } catch { - EditorUtility.DisplayDialog("Error", "Failed to copy existing file " + assetPath + " to " + exportModelPath + - ". Please check the location and try again.", "Ok"); - return; - } - } - - // delete existing fst file since we will write a new file - // TODO: updating fst should only rewrite joint mappings and joint rotation offsets to existing file - try { - File.Delete(exportFstPath); - } catch { - EditorUtility.DisplayDialog("Error", "Failed to overwrite existing file " + exportFstPath + - ". Please check the file and try again.", "Ok"); - return; - } - - // write out a new fst file in place of the old file - if (!WriteFST(exportFstPath, projectName)) { - return; - } - - // copy any external texture files to the project's texture directory that are considered dependencies of the model - string texturesDirectory = GetTextureDirectory(exportFstPath); - if (!CopyExternalTextures(texturesDirectory)) { - return; - } - - // display success dialog with any avatar rule warnings - string successDialog = "Avatar successfully updated!"; - if (!string.IsNullOrEmpty(warnings)) { - successDialog += "\n\nWarnings:\n" + warnings; - } - EditorUtility.DisplayDialog("Success!", successDialog, "Ok"); + window.Init(initialPath, warnings, updateExistingAvatar, avatarPreviewObject, OnUpdateExistingProject, OnExportWindowClose); } else { // Export New Avatar menu option // create High Fidelity Projects folder in user documents folder if it doesn't exist if (!Directory.Exists(hifiFolder)) { Directory.CreateDirectory(hifiFolder); } - if (string.IsNullOrEmpty(warnings)) { - warnings = EMPTY_WARNING_TEXT; - } - - // open a popup window to enter new export project name and project location + // open export new project popup window including project name, project location, scale, and warnings + // default the initial project location path to the High Fidelity Projects folder above ExportProjectWindow window = ScriptableObject.CreateInstance(); - window.Init(hifiFolder, warnings, OnExportProjectWindowClose); + window.Init(hifiFolder, warnings, updateExistingAvatar, avatarPreviewObject, OnExportNewProject, OnExportWindowClose); } } - static void OnExportProjectWindowClose(string projectDirectory, string projectName, string warnings) { + static void OnUpdateExistingProject(string exportFstPath, string projectName, float scale) { + bool copyModelToExport = false; + + // lookup the project name field from the fst file to update + projectName = ""; + try { + string[] lines = File.ReadAllLines(exportFstPath); + foreach (string line in lines) { + int separatorIndex = line.IndexOf("="); + if (separatorIndex >= 0) { + string key = line.Substring(0, separatorIndex).Trim(); + if (key == "name") { + projectName = line.Substring(separatorIndex + 1).Trim(); + break; + } + } + } + } catch { + EditorUtility.DisplayDialog("Error", "Failed to read from existing file " + exportFstPath + + ". Please check the file and try again.", "Ok"); + return; + } + + string exportModelPath = Path.GetDirectoryName(exportFstPath) + "\\" + assetName + ".fbx"; + if (File.Exists(exportModelPath)) { + // if the fbx in Unity Assets is newer than the fbx in the target export + // folder or vice-versa then ask to replace the older fbx with the newer fbx + DateTime assetModelWriteTime = File.GetLastWriteTime(assetPath); + DateTime targetModelWriteTime = File.GetLastWriteTime(exportModelPath); + if (assetModelWriteTime > targetModelWriteTime) { + int option = EditorUtility.DisplayDialogComplex("Error", "The " + assetName + + ".fbx model in the Unity Assets folder is newer than the " + exportModelPath + + " model.\n\nDo you want to replace the older .fbx with the newer .fbx?", + "Yes", "No", "Cancel"); + if (option == 2) { // Cancel + return; + } + copyModelToExport = option == 0; // Yes + } else if (assetModelWriteTime < targetModelWriteTime) { + int option = EditorUtility.DisplayDialogComplex("Error", "The " + exportModelPath + + " model is newer than the " + assetName + ".fbx model in the Unity Assets folder." + + "\n\nDo you want to replace the older .fbx with the newer .fbx and re-import it?", + "Yes", "No" , "Cancel"); + if (option == 2) { // Cancel + return; + } else if (option == 0) { // Yes - copy model to Unity project + // copy the fbx from the project folder to Unity Assets, overwriting the existing fbx, and re-import it + try { + File.Copy(exportModelPath, assetPath, true); + } catch { + EditorUtility.DisplayDialog("Error", "Failed to copy existing file " + exportModelPath + " to " + assetPath + + ". Please check the location and try again.", "Ok"); + return; + } + AssetDatabase.ImportAsset(assetPath); + + // set model to Humanoid animation type and force another refresh on it to process Humanoid + modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter; + modelImporter.animationType = ModelImporterAnimationType.Human; + EditorUtility.SetDirty(modelImporter); + modelImporter.SaveAndReimport(); + + // redo parent names, joint mappings, and user bone positions due to the fbx change + // as well as re-check the avatar rules for failures + humanDescription = modelImporter.humanDescription; + SetBoneAndMaterialInformation(); + } + } + } else { + // if no matching fbx exists in the target export folder then ask to copy fbx over + int option = EditorUtility.DisplayDialogComplex("Error", "There is no existing " + exportModelPath + + " model.\n\nDo you want to copy over the " + assetName + + ".fbx model from the Unity Assets folder?", "Yes", "No", "Cancel"); + if (option == 2) { // Cancel + return; + } + copyModelToExport = option == 0; // Yes + } + + // copy asset fbx over deleting any existing fbx if we agreed to overwrite it + if (copyModelToExport) { + try { + File.Copy(assetPath, exportModelPath, true); + } catch { + EditorUtility.DisplayDialog("Error", "Failed to copy existing file " + assetPath + " to " + exportModelPath + + ". Please check the location and try again.", "Ok"); + return; + } + } + + // delete existing fst file since we will write a new file + // TODO: updating fst should only rewrite joint mappings and joint rotation offsets to existing file + try { + File.Delete(exportFstPath); + } catch { + EditorUtility.DisplayDialog("Error", "Failed to overwrite existing file " + exportFstPath + + ". Please check the file and try again.", "Ok"); + return; + } + + // write out a new fst file in place of the old file + if (!WriteFST(exportFstPath, projectName, scale)) { + return; + } + + // copy any external texture files to the project's texture directory that are considered dependencies of the model + string texturesDirectory = GetTextureDirectory(exportFstPath); + if (!CopyExternalTextures(texturesDirectory)) { + return; + } + + // display success dialog with any avatar rule warnings + string successDialog = "Avatar successfully updated!"; + if (!string.IsNullOrEmpty(warnings)) { + successDialog += "\n\nWarnings:\n" + warnings; + } + EditorUtility.DisplayDialog("Success!", successDialog, "Ok"); + } + + static void OnExportNewProject(string projectDirectory, string projectName, float scale) { // copy the fbx from the Unity Assets folder to the project directory string exportModelPath = projectDirectory + assetName + ".fbx"; File.Copy(assetPath, exportModelPath); @@ -577,7 +602,7 @@ class AvatarExporter : MonoBehaviour { // write out the avatar.fst file to the project directory string exportFstPath = projectDirectory + "avatar.fst"; - if (!WriteFST(exportFstPath, projectName)) { + if (!WriteFST(exportFstPath, projectName, scale)) { return; } @@ -592,16 +617,27 @@ class AvatarExporter : MonoBehaviour { if (warnings != EMPTY_WARNING_TEXT) { successDialog += "Warnings:\n" + warnings; } - successDialog += "Note: If you are using any external textures with your model, " + + successDialog += "\n\nNote: If you are using any external textures with your model, " + "please ensure those textures are copied to " + texturesDirectory; EditorUtility.DisplayDialog("Success!", successDialog, "Ok"); } + + static void OnExportWindowClose() { + // close the preview avatar scene and go back to user's previous scene when export project windows close + ClosePreviewScene(); + } - static bool WriteFST(string exportFstPath, string projectName) { + // The High Fidelity FBX Serializer omits the colon based prefixes. This will make the jointnames compatible. + static string removeTypeFromJointname(string jointName) { + return jointName.Substring(jointName.IndexOf(':') + 1); + } + + static bool WriteFST(string exportFstPath, string projectName, float scale) { // write out core fields to top of fst file try { - File.WriteAllText(exportFstPath, "name = " + projectName + "\ntype = body+head\nscale = 1\nfilename = " + - assetName + ".fbx\n" + "texdir = textures\n"); + File.WriteAllText(exportFstPath, "exporterVersion = " + AVATAR_EXPORTER_VERSION + "\nname = " + projectName + + "\ntype = body+head\nscale = " + scale + "\nfilename = " + assetName + + ".fbx\n" + "texdir = textures\n"); } catch { EditorUtility.DisplayDialog("Error", "Failed to write file " + exportFstPath + ". Please check the location and try again.", "Ok"); @@ -612,7 +648,7 @@ class AvatarExporter : MonoBehaviour { foreach (var userBoneInfo in userBoneInfos) { if (userBoneInfo.Value.HasHumanMapping()) { string hifiJointName = HUMANOID_TO_HIFI_JOINT_NAME[userBoneInfo.Value.humanName]; - File.AppendAllText(exportFstPath, "jointMap = " + hifiJointName + " = " + userBoneInfo.Key + "\n"); + File.AppendAllText(exportFstPath, "jointMap = " + hifiJointName + " = " + removeTypeFromJointname(userBoneInfo.Key) + "\n"); } } @@ -653,7 +689,7 @@ class AvatarExporter : MonoBehaviour { // swap from left-handed (Unity) to right-handed (HiFi) coordinates and write out joint rotation offset to fst jointOffset = new Quaternion(-jointOffset.x, jointOffset.y, jointOffset.z, -jointOffset.w); - File.AppendAllText(exportFstPath, "jointRotationOffset2 = " + userBoneName + " = (" + jointOffset.x + ", " + + File.AppendAllText(exportFstPath, "jointRotationOffset2 = " + removeTypeFromJointname(userBoneName) + " = (" + jointOffset.x + ", " + jointOffset.y + ", " + jointOffset.z + ", " + jointOffset.w + ")\n"); } @@ -661,11 +697,10 @@ class AvatarExporter : MonoBehaviour { if (materialDatas.Count > 0) { string materialJson = "{ "; foreach (var materialData in materialDatas) { - // if this is the only material in the mapping and it is the default name No Name mapped to No Name, + // if this is the only material in the mapping and it is mapped to default material name No Name, // then the avatar has no embedded materials and this material should be applied to all meshes string materialName = materialData.Key; - if (materialMappings.Count == 1 && materialName == DEFAULT_MATERIAL_NAME && - materialMappings[materialName] == DEFAULT_MATERIAL_NAME) { + if (materialMappings.Count == 1 && materialName == DEFAULT_MATERIAL_NAME) { materialJson += "\"all\": "; } else { materialJson += "\"mat::" + materialName + "\": "; @@ -690,14 +725,13 @@ class AvatarExporter : MonoBehaviour { userBoneTree = new BoneTreeNode(); materialDatas.Clear(); - materialAlternateStandardShader.Clear(); - materialUnsupportedShader.Clear(); - + alternateStandardShaderMaterials.Clear(); + unsupportedShaderMaterials.Clear(); + SetMaterialMappings(); - - // instantiate a game object of the user avatar to traverse the bone tree to gather - // bone parents and positions as well as build a bone tree, then destroy it - UnityEngine.Object avatarResource = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object)); + + // instantiate a game object of the user avatar to traverse the bone tree to gather + // bone parents and positions as well as build a bone tree, then destroy it GameObject assetGameObject = (GameObject)Instantiate(avatarResource); TraverseUserBoneTree(assetGameObject.transform); DestroyImmediate(assetGameObject); @@ -732,8 +766,8 @@ class AvatarExporter : MonoBehaviour { bool light = gameObject.GetComponent() != null; bool camera = gameObject.GetComponent() != null; - // if this is a mesh and the model is using external materials then store its material data to be exported - if (mesh && modelImporter.materialLocation == ModelImporterMaterialLocation.External) { + // if this is a mesh then store its material data to be exported if the material is mapped to an fbx material name + if (mesh) { Material[] materials = skinnedMeshRenderer != null ? skinnedMeshRenderer.sharedMaterials : meshRenderer.sharedMaterials; StoreMaterialData(materials); } else if (!light && !camera) { @@ -959,7 +993,8 @@ class AvatarExporter : MonoBehaviour { string userBoneName = ""; // avatar rule fails if bone is not mapped in Humanoid if (!humanoidToUserBoneMappings.TryGetValue(humanBoneName, out userBoneName)) { - failedAvatarRules.Add(avatarRule, "There is no " + humanBoneName + " bone mapped in Humanoid for the selected avatar."); + failedAvatarRules.Add(avatarRule, "There is no " + humanBoneName + + " bone mapped in Humanoid for the selected avatar."); } return userBoneName; } @@ -1070,13 +1105,18 @@ class AvatarExporter : MonoBehaviour { string materialName = material.name; string shaderName = material.shader.name; - // don't store any material data for unsupported shader types - if (Array.IndexOf(SUPPORTED_SHADERS, shaderName) == -1) { - if (!materialUnsupportedShader.ContainsKey(materialName)) { - materialUnsupportedShader.Add(materialName, shaderName); - } + // if this material isn't mapped externally then ignore it + if (!materialMappings.ContainsValue(materialName)) { continue; } + + // don't store any material data for unsupported shader types + if (Array.IndexOf(SUPPORTED_SHADERS, shaderName) == -1) { + if (!unsupportedShaderMaterials.Contains(materialName)) { + unsupportedShaderMaterials.Add(materialName); + } + continue; + } MaterialData materialData = new MaterialData(); materialData.albedo = material.GetColor("_Color"); @@ -1100,26 +1140,26 @@ class AvatarExporter : MonoBehaviour { // for non-roughness Standard shaders give a warning that is not the recommended Standard shader, // and invert smoothness for roughness if (shaderName == STANDARD_SHADER || shaderName == STANDARD_SPECULAR_SHADER) { - if (!materialAlternateStandardShader.Contains(materialName)) { - materialAlternateStandardShader.Add(materialName); + if (!alternateStandardShaderMaterials.Contains(materialName)) { + alternateStandardShaderMaterials.Add(materialName); } materialData.roughness = 1.0f - materialData.roughness; } - - // remap the material name from the Unity material name to the fbx material name that it overrides - if (materialMappings.ContainsKey(materialName)) { - materialName = materialMappings[materialName]; - } - if (!materialDatas.ContainsKey(materialName)) { - materialDatas.Add(materialName, materialData); + + // store the material data under each fbx material name that it overrides from the material mapping + foreach (var materialMapping in materialMappings) { + string fbxMaterialName = materialMapping.Key; + string unityMaterialName = materialMapping.Value; + if (unityMaterialName == materialName && !materialDatas.ContainsKey(fbxMaterialName)) { + materialDatas.Add(fbxMaterialName, materialData); + } } } } static string GetMaterialTexture(Material material, string textureProperty) { // ensure the texture property name exists in this material and return its texture directory path if so - string[] textureNames = material.GetTexturePropertyNames(); - if (Array.IndexOf(textureNames, textureProperty) >= 0) { + if (material.HasProperty(textureProperty)) { Texture texture = material.GetTexture(textureProperty); if (texture) { foreach (var textureDependency in textureDependencies) { @@ -1136,20 +1176,113 @@ class AvatarExporter : MonoBehaviour { static void SetMaterialMappings() { materialMappings.Clear(); - // store the mappings from fbx material name to the Unity material name overriding it using external fbx mapping + // store the mappings from fbx material name to the Unity Material name that overrides it using external fbx mapping var objectMap = modelImporter.GetExternalObjectMap(); foreach (var mapping in objectMap) { var material = mapping.Value as UnityEngine.Material; if (material != null) { - materialMappings.Add(material.name, mapping.Key.name); + materialMappings.Add(mapping.Key.name, material.name); } } } + + static void AddMaterialWarnings() { + string alternateStandardShaders = ""; + string unsupportedShaders = ""; + // combine all material names for each material warning into a comma-separated string + foreach (string materialName in alternateStandardShaderMaterials) { + if (!string.IsNullOrEmpty(alternateStandardShaders)) { + alternateStandardShaders += ", "; + } + alternateStandardShaders += materialName; + } + foreach (string materialName in unsupportedShaderMaterials) { + if (!string.IsNullOrEmpty(unsupportedShaders)) { + unsupportedShaders += ", "; + } + unsupportedShaders += materialName; + } + if (alternateStandardShaderMaterials.Count > 1) { + warnings += "The materials " + alternateStandardShaders + " are not using the " + + "recommended variation of the Standard shader. We recommend you change " + + "them to Standard (Roughness setup) shader for improved performance.\n\n"; + } else if (alternateStandardShaderMaterials.Count == 1) { + warnings += "The material " + alternateStandardShaders + " is not using the " + + "recommended variation of the Standard shader. We recommend you change " + + "it to Standard (Roughness setup) shader for improved performance.\n\n"; + } + if (unsupportedShaderMaterials.Count > 1) { + warnings += "The materials " + unsupportedShaders + " are using an unsupported shader. " + + "We recommend you change them to a Standard shader type.\n\n"; + } else if (unsupportedShaderMaterials.Count == 1) { + warnings += "The material " + unsupportedShaders + " is using an unsupported shader. " + + "We recommend you change it to a Standard shader type.\n\n"; + } + } + + static bool OpenPreviewScene() { + // store the current scene setup to restore when closing the preview scene + previousSceneSetup = EditorSceneManager.GetSceneManagerSetup(); + + // if the user is currently in the Humanoid Avatar Configuration then inform them to close it first + if (EditorSceneManager.GetActiveScene().name == "Avatar Configuration" && previousSceneSetup.Length == 0) { + EditorUtility.DisplayDialog("Error", "Please exit the Avatar Configuration before exporting.", "Ok"); + return false; + } + + // see if the user wants to save their current scene before opening preview avatar scene in place of user's scene + if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { + return false; + } + + // open a new empty scene in place of the user's scene + EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); + + // instantiate a game object to preview the avatar and a game object for the height reference prefab at 0, 0, 0 + UnityEngine.Object heightReferenceResource = AssetDatabase.LoadAssetAtPath(HEIGHT_REFERENCE_PREFAB, typeof(UnityEngine.Object)); + avatarPreviewObject = (GameObject)Instantiate(avatarResource, Vector3.zero, Quaternion.identity); + heightReferenceObject = (GameObject)Instantiate(heightReferenceResource, Vector3.zero, Quaternion.identity); + + // store the camera pivot and rotation from the user's last scene to be restored later + // replace the camera pivot and rotation to point at the preview avatar object in the -Z direction (facing front of it) + var sceneView = SceneView.lastActiveSceneView; + if (sceneView != null) { + previousScenePivot = sceneView.pivot; + previousSceneRotation = sceneView.rotation; + previousSceneSize = sceneView.size; + previousSceneOrthographic = sceneView.orthographic; + sceneView.pivot = PREVIEW_CAMERA_PIVOT; + sceneView.rotation = Quaternion.LookRotation(PREVIEW_CAMERA_DIRECTION); + sceneView.orthographic = true; + sceneView.size = 5.0f; + } + + return true; + } + + static void ClosePreviewScene() { + // destroy the avatar and height reference game objects closing the scene + DestroyImmediate(avatarPreviewObject); + DestroyImmediate(heightReferenceObject); + + // restore to the previous scene setup that the user had open before exporting + EditorSceneManager.RestoreSceneManagerSetup(previousSceneSetup); + + // restore the camera pivot and rotation to the user's previous scene settings + var sceneView = SceneView.lastActiveSceneView; + if (sceneView != null) { + sceneView.pivot = previousScenePivot; + sceneView.rotation = previousSceneRotation; + sceneView.size = previousSceneSize; + sceneView.orthographic = previousSceneOrthographic; + } + } } class ExportProjectWindow : EditorWindow { const int WINDOW_WIDTH = 500; - const int WINDOW_HEIGHT = 460; + const int EXPORT_NEW_WINDOW_HEIGHT = 520; + const int UPDATE_EXISTING_WINDOW_HEIGHT = 465; const int BUTTON_FONT_SIZE = 16; const int LABEL_FONT_SIZE = 16; const int TEXT_FIELD_FONT_SIZE = 14; @@ -1157,28 +1290,66 @@ class ExportProjectWindow : EditorWindow { const int ERROR_FONT_SIZE = 12; const int WARNING_SCROLL_HEIGHT = 170; const string EMPTY_ERROR_TEXT = "None\n"; - + const int SLIDER_WIDTH = 340; + const int SCALE_TEXT_WIDTH = 60; + const float MIN_SCALE_SLIDER = 0.0f; + const float MAX_SCALE_SLIDER = 2.0f; + const int SLIDER_SCALE_EXPONENT = 10; + const float ACTUAL_SCALE_OFFSET = 1.0f; + const float DEFAULT_AVATAR_HEIGHT = 1.755f; + const float MAXIMUM_RECOMMENDED_HEIGHT = DEFAULT_AVATAR_HEIGHT * 1.5f; + const float MINIMUM_RECOMMENDED_HEIGHT = DEFAULT_AVATAR_HEIGHT * 0.25f; + const float SLIDER_DIFFERENCE_REMOVE_TEXT = 0.01f; + readonly Color COLOR_YELLOW = Color.yellow; //new Color(0.9176f, 0.8274f, 0.0f); + readonly Color COLOR_BACKGROUND = new Color(0.5f, 0.5f, 0.5f); + + GameObject avatarPreviewObject; + bool updateExistingAvatar = false; string projectName = ""; string projectLocation = ""; + string initialProjectLocation = ""; string projectDirectory = ""; string errorText = EMPTY_ERROR_TEXT; - string warningText = ""; + string warningText = "\n"; Vector2 warningScrollPosition = new Vector2(0, 0); + string scaleWarningText = ""; + float sliderScale = 0.30103f; + float originalSliderScale; - public delegate void OnCloseDelegate(string projectDirectory, string projectName, string warnings); + public delegate void OnExportDelegate(string projectDirectory, string projectName, float scale); + OnExportDelegate onExportCallback; + + public delegate void OnCloseDelegate(); OnCloseDelegate onCloseCallback; - public void Init(string initialPath, string warnings, OnCloseDelegate closeCallback) { - minSize = new Vector2(WINDOW_WIDTH, WINDOW_HEIGHT); - maxSize = new Vector2(WINDOW_WIDTH, WINDOW_HEIGHT); - titleContent.text = "Export New Avatar"; - projectLocation = initialPath; + public void Init(string initialPath, string warnings, bool updateExisting, GameObject avatarObject, + OnExportDelegate exportCallback, OnCloseDelegate closeCallback) { + updateExistingAvatar = updateExisting; + float windowHeight = updateExistingAvatar ? UPDATE_EXISTING_WINDOW_HEIGHT : EXPORT_NEW_WINDOW_HEIGHT; + minSize = new Vector2(WINDOW_WIDTH, windowHeight); + maxSize = new Vector2(WINDOW_WIDTH, windowHeight); + avatarPreviewObject = avatarObject; + titleContent.text = updateExistingAvatar ? "Update Existing Avatar" : "Export New Avatar"; + initialProjectLocation = initialPath; + projectLocation = updateExistingAvatar ? "" : initialProjectLocation; warningText = warnings; + onExportCallback = exportCallback; onCloseCallback = closeCallback; + ShowUtility(); + + // if the avatar's starting height is outside of the recommended ranges, auto-adjust the scale to default height + float height = GetAvatarHeight(); + if (height < MINIMUM_RECOMMENDED_HEIGHT || height > MAXIMUM_RECOMMENDED_HEIGHT) { + float newScale = DEFAULT_AVATAR_HEIGHT / height; + SetAvatarScale(newScale); + scaleWarningText = "Avatar's scale automatically adjusted to be within the recommended range."; + } + + originalSliderScale = sliderScale; } - void OnGUI() { + void OnGUI() { // define UI styles for all GUI elements to be created GUIStyle buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.fontSize = BUTTON_FONT_SIZE; @@ -1192,35 +1363,82 @@ class ExportProjectWindow : EditorWindow { errorStyle.normal.textColor = Color.red; errorStyle.wordWrap = true; GUIStyle warningStyle = new GUIStyle(errorStyle); - warningStyle.normal.textColor = Color.yellow; + warningStyle.normal.textColor = COLOR_YELLOW; + GUIStyle sliderStyle = new GUIStyle(GUI.skin.horizontalSlider); + sliderStyle.fixedWidth = SLIDER_WIDTH; + GUIStyle sliderThumbStyle = new GUIStyle(GUI.skin.horizontalSliderThumb); + + // set the background for the window to a darker gray + Texture2D backgroundTexture = new Texture2D(1, 1, TextureFormat.RGBA32, false); + backgroundTexture.SetPixel(0, 0, COLOR_BACKGROUND); + backgroundTexture.Apply(); + GUI.DrawTexture(new Rect(0, 0, maxSize.x, maxSize.y), backgroundTexture, ScaleMode.StretchToFill); GUILayout.Space(10); - // Project name label and input text field - GUILayout.Label("Export project name:", labelStyle); - projectName = GUILayout.TextField(projectName, textStyle); + if (updateExistingAvatar) { + // Project file to update label and input text field + GUILayout.Label("Project file to update:", labelStyle); + projectLocation = GUILayout.TextField(projectLocation, textStyle); + } else { + // Project name label and input text field + GUILayout.Label("Export project name:", labelStyle); + projectName = GUILayout.TextField(projectName, textStyle); + + GUILayout.Space(10); + + // Project location label and input text field + GUILayout.Label("Export project location:", labelStyle); + projectLocation = GUILayout.TextField(projectLocation, textStyle); + } - GUILayout.Space(10); - - // Project location label and input text field - GUILayout.Label("Export project location:", labelStyle); - projectLocation = GUILayout.TextField(projectLocation, textStyle); - - // Browse button to open folder explorer that starts at project location path and then updates project location + // Browse button to open file/folder explorer and set project location if (GUILayout.Button("Browse", buttonStyle)) { - string result = EditorUtility.OpenFolderPanel("Select export location", projectLocation, ""); - if (result.Length > 0) { // folder selection not cancelled + string result = ""; + if (updateExistingAvatar) { + // open file explorer starting at hifi projects folder in user documents and select target fst to update + string initialPath = string.IsNullOrEmpty(projectLocation) ? initialProjectLocation : projectLocation; + result = EditorUtility.OpenFilePanel("Select .fst to update", initialPath, "fst"); + } else { + // open folder explorer starting at project location path and select folder to create project folder in + result = EditorUtility.OpenFolderPanel("Select export location", projectLocation, ""); + } + if (!string.IsNullOrEmpty(result)) { // file/folder selection not cancelled projectLocation = result.Replace('/', '\\'); } } - // Red error label text to display any file-related errors + // warning if scale is above/below recommended range or if scale was auto-adjusted initially + GUILayout.Label(scaleWarningText, warningStyle); + + // from left to right show scale label, scale slider itself, and scale value input with % value + // slider value itself is from 0.0 to 2.0, and actual scale is an exponent of it with an offset of 1 + // displayed scale is the actual scale value with 2 decimal places, and changing the displayed + // scale via keyboard does the inverse calculation to get the slider value via logarithm + GUILayout.BeginHorizontal(); + GUILayout.Label("Scale:", labelStyle); + sliderScale = GUILayout.HorizontalSlider(sliderScale, MIN_SCALE_SLIDER, MAX_SCALE_SLIDER, sliderStyle, sliderThumbStyle); + float actualScale = (Mathf.Pow(SLIDER_SCALE_EXPONENT, sliderScale) - ACTUAL_SCALE_OFFSET); + GUIStyle scaleInputStyle = new GUIStyle(textStyle); + scaleInputStyle.fixedWidth = SCALE_TEXT_WIDTH; + actualScale *= 100.0f; // convert to 100-based percentage for display purposes + string actualScaleStr = GUILayout.TextField(String.Format("{0:0.00}", actualScale), scaleInputStyle); + actualScaleStr = Regex.Replace(actualScaleStr, @"[^0-9.]", ""); + actualScale = float.Parse(actualScaleStr); + actualScale /= 100.0f; // convert back to 1.0-based percentage + SetAvatarScale(actualScale); + GUILayout.Label("%", labelStyle); + GUILayout.EndHorizontal(); + + GUILayout.Space(15); + + // red error label text to display any file-related errors GUILayout.Label("Error:", errorStyle); GUILayout.Label(errorText, errorStyle); GUILayout.Space(10); - // Yellow warning label text to display scrollable list of any bone-related warnings + // yellow warning label text to display scrollable list of any bone-related warnings GUILayout.Label("Warnings:", warningStyle); warningScrollPosition = GUILayout.BeginScrollView(warningScrollPosition, GUILayout.Width(WINDOW_WIDTH), GUILayout.Height(WARNING_SCROLL_HEIGHT)); @@ -1229,23 +1447,23 @@ class ExportProjectWindow : EditorWindow { GUILayout.Space(10); - // Export button which will verify project folder can actually be created + // export button will verify target project folder can actually be created (or target fst file is valid) // before closing popup window and calling back to initiate the export bool export = false; if (GUILayout.Button("Export", buttonStyle)) { export = true; if (!CheckForErrors(true)) { Close(); - onCloseCallback(projectDirectory, projectName, warningText); + onExportCallback(updateExistingAvatar ? projectLocation : projectDirectory, projectName, actualScale); } } - // Cancel button just closes the popup window without callback + // cancel button closes the popup window triggering the close callback to close the preview scene if (GUILayout.Button("Cancel", buttonStyle)) { Close(); } - // When either text field changes check for any errors if we didn't just check errors from clicking Export above + // When a text field changes check for any errors if we didn't just check errors from clicking Export above if (GUI.changed && !export) { CheckForErrors(false); } @@ -1253,40 +1471,103 @@ class ExportProjectWindow : EditorWindow { bool CheckForErrors(bool exporting) { errorText = EMPTY_ERROR_TEXT; // default to None if no errors found - projectDirectory = projectLocation + "\\" + projectName + "\\"; - if (projectName.Length > 0) { - // new project must have a unique folder name since the folder will be created for it - if (Directory.Exists(projectDirectory)) { - errorText = "A folder with the name " + projectName + - " already exists at that location.\nPlease choose a different project name or location."; + if (updateExistingAvatar) { + // if any text is set in the project file to update field verify that the file actually exists + if (projectLocation.Length > 0) { + if (!File.Exists(projectLocation)) { + errorText = "Please select a valid project file to update.\n"; + return true; + } + } else if (exporting) { + errorText = "Please select a project file to update.\n"; return true; } - } - if (projectLocation.Length > 0) { - // before clicking Export we can verify that the project location at least starts with a drive - if (!Char.IsLetter(projectLocation[0]) || projectLocation.Length == 1 || projectLocation[1] != ':') { - errorText = "Project location is invalid. Please choose a different project location.\n"; - return true; + } else { + projectDirectory = projectLocation + "\\" + projectName + "\\"; + if (projectName.Length > 0) { + // new project must have a unique folder name since the folder will be created for it + if (Directory.Exists(projectDirectory)) { + errorText = "A folder with the name " + projectName + + " already exists at that location.\nPlease choose a different project name or location."; + return true; + } } - } - if (exporting) { - // when exporting, project name and location must both be defined, and project location must - // be valid and accessible (we attempt to create the project folder at this time to verify this) - if (projectName.Length == 0) { - errorText = "Please define a project name.\n"; - return true; - } else if (projectLocation.Length == 0) { - errorText = "Please define a project location.\n"; - return true; - } else { - try { - Directory.CreateDirectory(projectDirectory); - } catch { + if (projectLocation.Length > 0) { + // before clicking Export we can verify that the project location at least starts with a drive + if (!Char.IsLetter(projectLocation[0]) || projectLocation.Length == 1 || projectLocation[1] != ':') { errorText = "Project location is invalid. Please choose a different project location.\n"; return true; } } - } + if (exporting) { + // when exporting, project name and location must both be defined, and project location must + // be valid and accessible (we attempt to create the project folder at this time to verify this) + if (projectName.Length == 0) { + errorText = "Please define a project name.\n"; + return true; + } else if (projectLocation.Length == 0) { + errorText = "Please define a project location.\n"; + return true; + } else { + try { + Directory.CreateDirectory(projectDirectory); + } catch { + errorText = "Project location is invalid. Please choose a different project location.\n"; + return true; + } + } + } + } + return false; } + + void UpdateScaleWarning() { + // called on any scale changes + float height = GetAvatarHeight(); + if (height < MINIMUM_RECOMMENDED_HEIGHT) { + scaleWarningText = "The height of the avatar is below the recommended minimum."; + } else if (height > MAXIMUM_RECOMMENDED_HEIGHT) { + scaleWarningText = "The height of the avatar is above the recommended maximum."; + } else if (Mathf.Abs(originalSliderScale - sliderScale) > SLIDER_DIFFERENCE_REMOVE_TEXT) { + // once moving slider beyond a small threshold, remove the automatically scaled text + scaleWarningText = ""; + } + } + + float GetAvatarHeight() { + // height of an avatar model can be determined to be the max Y extents of the combined bounds for all its mesh renderers + if (avatarPreviewObject != null) { + Bounds bounds = new Bounds(); + var meshRenderers = avatarPreviewObject.GetComponentsInChildren(); + var skinnedMeshRenderers = 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_SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 0.9056604, g: 0.19223925, b: 0.19223925, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/tools/unity-avatar-exporter/Assets/README.txt b/tools/unity-avatar-exporter/Assets/README.txt index 402719b497..410314d8b4 100644 --- a/tools/unity-avatar-exporter/Assets/README.txt +++ b/tools/unity-avatar-exporter/Assets/README.txt @@ -1,23 +1,24 @@ High Fidelity, Inc. Avatar Exporter -Version 0.3.3 +Version 0.4.0 -Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter. +Note: It is recommended to use Unity versions between 2017.4.15f1 and 2018.2.12f1 for this Avatar Exporter. To create a new avatar project: 1. Import your .fbx avatar model into your Unity project's Assets by either dragging and dropping the file into the Assets window or by using Assets menu > Import New Assets. 2. Select the .fbx avatar that you imported in step 1 in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply. 3. With the .fbx avatar still selected in the Assets window, choose High Fidelity menu > Export New Avatar. 4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder. -5. Once it is exported, your project directory will open in File Explorer. +5. If necessary, adjust the scale for your avatar so that it's height is within the recommended range. +6. Once it is exported, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer. To update an existing avatar project: -1. Select the existing .fbx avatar in the Assets window that you would like to re-export. -2. Choose High Fidelity menu > Update Existing Avatar and browse to the .fst file you would like to update. +1. Select the existing .fbx avatar in the Assets window that you would like to re-export and choose High Fidelity menu > Update Existing Avatar +2. Select the .fst project file that you wish to update. 3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your selected avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file before performing the update. -4. Once it is updated, your project directory will open in File Explorer. +4. Once it is updated, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer. * WARNING * If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar. -For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension +For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension \ No newline at end of file diff --git a/tools/unity-avatar-exporter/avatarExporter.unitypackage b/tools/unity-avatar-exporter/avatarExporter.unitypackage index f7385e3831..328972736b 100644 Binary files a/tools/unity-avatar-exporter/avatarExporter.unitypackage and b/tools/unity-avatar-exporter/avatarExporter.unitypackage differ