overte-AleziaKurdis/libraries/render-utils/src/ZoneRenderer.h
2018-12-06 22:45:44 -08:00

96 lines
2.3 KiB
C++

//
// ZoneRenderer.h
// render/src/render-utils
//
// Created by Sam Gateau on 4/4/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ZoneRenderer_h
#define hifi_ZoneRenderer_h
#include "render/Engine.h"
#include "DeferredFrameTransform.h"
#include "LightStage.h"
#include "BackgroundStage.h"
class SetupZones {
public:
using Input = render::ItemBounds;
using JobModel = render::Job::ModelI<SetupZones, Input>;
SetupZones() {}
void run(const render::RenderContextPointer& context, const Input& input);
};
class ZoneRendererConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
ZoneRendererConfig() : render::Task::Config(
) {}
int maxDrawn { -1 };
signals:
void dirty();
protected:
};
class ZoneRendererTask {
public:
static const render::Selection::Name ZONES_SELECTION;
using Input = render::ItemBounds;
using Output = render::ItemBounds;
using Config = ZoneRendererConfig;
using JobModel = render::Task::ModelIO<ZoneRendererTask, Input, Output, Config>;
ZoneRendererTask() {}
void build(JobModel& task, const render::Varying& input, render::Varying& output);
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
protected:
int _maxDrawn; // initialized by Config
};
class DebugZoneLighting {
public:
class Config : public render::JobConfig {
public:
Config(bool enabled = false) : JobConfig(enabled) {}
};
using Inputs = render::VaryingSet3<DeferredFrameTransformPointer, LightStage::FramePointer, BackgroundStage::FramePointer>;
using JobModel = render::Job::ModelI<DebugZoneLighting, Inputs, Config>;
DebugZoneLighting() {}
void configure(const Config& configuration) {}
void run(const render::RenderContextPointer& context, const Inputs& inputs);
protected:
gpu::PipelinePointer _keyLightPipeline;
gpu::PipelinePointer _ambientPipeline;
gpu::PipelinePointer _backgroundPipeline;
const gpu::PipelinePointer& getKeyLightPipeline();
const gpu::PipelinePointer& getAmbientPipeline();
const gpu::PipelinePointer& getBackgroundPipeline();
};
#endif