Sam Gateau
|
50fcd7f40a
|
trying...
|
2018-12-06 22:45:44 -08:00 |
|
sam gateau
|
f348cc35c4
|
separting debug in its own task
|
2018-11-26 15:20:45 -08:00 |
|
SamGondelman
|
c10bb7d525
|
pointers
|
2018-10-08 18:05:09 -07:00 |
|
SamGondelman
|
de90ce5f2b
|
move stage frames to varyings
|
2018-10-01 11:26:02 -07:00 |
|
Brad Davis
|
ae8f841912
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
|
Andrew Meadows
|
8231a56b22
|
pull task out of render and into its own lib
|
2018-02-13 08:56:11 -08:00 |
|
samcake
|
c256893575
|
some clean up:
|
2017-05-23 18:00:22 -07:00 |
|
Sam Cake
|
5edcc38eba
|
Polishing the scope shaders
|
2017-05-18 01:06:59 -07:00 |
|
Sam Gateau
|
79f700e8ce
|
Adding the drawKeyLight shader
|
2017-05-17 18:12:48 -07:00 |
|
samcake
|
2cd2c95940
|
Adding more debugging tool
|
2017-05-16 16:12:31 -07:00 |
|
Sam Cake
|
4c3ddfbff9
|
Adding debuging of the ambient lighting
|
2017-05-16 01:01:19 -07:00 |
|
Sam Cake
|
d3724116d9
|
Using the items to pick the key light!
|
2017-05-08 00:20:20 -07:00 |
|
samcake
|
4a47737d0b
|
REfining the Config behavior, trying to pr next
|
2017-04-10 19:01:49 -07:00 |
|
Sam Cake
|
a458828590
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
|
Sam Cake
|
b65448bcbe
|
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
|
2017-04-09 11:08:35 -07:00 |
|
samcake
|
e6844f4294
|
Cleaning up the basic jobs of render
|
2017-04-07 18:35:27 -07:00 |
|
samcake
|
6fc965072c
|
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
|
2017-04-06 15:19:55 -07:00 |
|