Commit graph

17 commits

Author SHA1 Message Date
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
f348cc35c4 separting debug in its own task 2018-11-26 15:20:45 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Andrew Meadows
8231a56b22 pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
samcake
c256893575 some clean up: 2017-05-23 18:00:22 -07:00
Sam Cake
5edcc38eba Polishing the scope shaders 2017-05-18 01:06:59 -07:00
Sam Gateau
79f700e8ce Adding the drawKeyLight shader 2017-05-17 18:12:48 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
Sam Cake
4c3ddfbff9 Adding debuging of the ambient lighting 2017-05-16 01:01:19 -07:00
Sam Cake
d3724116d9 Using the items to pick the key light! 2017-05-08 00:20:20 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
e6844f4294 Cleaning up the basic jobs of render 2017-04-07 18:35:27 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00