overte-AleziaKurdis/libraries/entities-renderer/src/polyvox.slv
2024-02-24 23:26:34 -08:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// <$_SCRIBE_FILENAME$>
// Generated on <$_SCRIBE_DATE$>
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include render-utils/ShaderConstants.h@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@if HIFI_USE_FADE@>
layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS;
<@endif@>
<@if not HIFI_USE_SHADOW@>
<@if HIFI_USE_FORWARD@>
layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _positionES;
<@endif@>
layout(location=RENDER_UTILS_ATTR_POSITION_MS) out vec3 _positionMS;
layout(location=RENDER_UTILS_ATTR_PREV_POSITION_CS) out vec4 _prevPositionCS;
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
<@endif@>
void main(void) {
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<@if HIFI_USE_SHADOW@>
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<@else@>
<@if not HIFI_USE_FORWARD@>
<$transformModelToClipPosAndPrevClipPos(cam, obj, inPosition, gl_Position, _prevPositionCS)$>
<@else@>
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
<@endif@>
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
_positionMS = inPosition.xyz;
<@endif@>
<@if HIFI_USE_FADE@>
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
<@endif@>
}