<@include gpu/Config.slh@> <$VERSION_HEADER$> // <$_SCRIBE_FILENAME$> // Generated on <$_SCRIBE_DATE$> // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include render-utils/ShaderConstants.h@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> <@if HIFI_USE_FADE@> layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS; <@endif@> <@if not HIFI_USE_SHADOW@> <@if HIFI_USE_FORWARD@> layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _positionES; <@endif@> layout(location=RENDER_UTILS_ATTR_POSITION_MS) out vec3 _positionMS; layout(location=RENDER_UTILS_ATTR_PREV_POSITION_CS) out vec4 _prevPositionCS; layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS; <@endif@> void main(void) { TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <@if HIFI_USE_SHADOW@> <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$> <@else@> <@if not HIFI_USE_FORWARD@> <$transformModelToClipPosAndPrevClipPos(cam, obj, inPosition, gl_Position, _prevPositionCS)$> <@else@> <$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$> <@endif@> <$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$> _positionMS = inPosition.xyz; <@endif@> <@if HIFI_USE_FADE@> <$transformModelToWorldPos(obj, inPosition, _positionWS)$> <@endif@> }