overte-AleziaKurdis/libraries/entities/src/LightEntityItem.h.in
2024-09-08 21:09:00 -07:00

57 lines
2.2 KiB
C

//
// LightEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LightEntityItem_h
#define hifi_LightEntityItem_h
#include "EntityItem.h"
class LightEntityItem : public EntityItem {
public:
static const bool DEFAULT_IS_SPOTLIGHT;
static const float DEFAULT_INTENSITY;
static const float DEFAULT_FALLOFF_RADIUS;
static const float DEFAULT_EXPONENT;
static const float MIN_CUTOFF;
static const float MAX_CUTOFF;
static const float DEFAULT_CUTOFF;
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
LightEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
ENTITY_PROPERTY_SUBCLASS_METHODS
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setUnscaledDimensions(const glm::vec3& value) override;
static bool getLightsArePickable() { return _lightsArePickable; }
static void setLightsArePickable(bool value) { _lightsArePickable = value; }
virtual bool supportsDetailedIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::vec3& viewFrustumPos, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
QVariantMap& extraInfo, bool precisionPicking) const override;
virtual bool findDetailedParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity,
const glm::vec3& acceleration, const glm::vec3& viewFrustumPos, OctreeElementPointer& element,
float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal,
QVariantMap& extraInfo, bool precisionPicking) const override;
private:
@Light_ENTITY_PROPS@
static bool _lightsArePickable;
};
#endif // hifi_LightEntityItem_h