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57 lines
2.2 KiB
C
57 lines
2.2 KiB
C
//
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// LightEntityItem.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_LightEntityItem_h
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#define hifi_LightEntityItem_h
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#include "EntityItem.h"
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class LightEntityItem : public EntityItem {
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public:
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static const bool DEFAULT_IS_SPOTLIGHT;
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static const float DEFAULT_INTENSITY;
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static const float DEFAULT_FALLOFF_RADIUS;
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static const float DEFAULT_EXPONENT;
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static const float MIN_CUTOFF;
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static const float MAX_CUTOFF;
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static const float DEFAULT_CUTOFF;
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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LightEntityItem(const EntityItemID& entityItemID);
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ALLOW_INSTANTIATION // This class can be instantiated
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ENTITY_PROPERTY_SUBCLASS_METHODS
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/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
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virtual void setUnscaledDimensions(const glm::vec3& value) override;
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static bool getLightsArePickable() { return _lightsArePickable; }
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static void setLightsArePickable(bool value) { _lightsArePickable = value; }
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virtual bool supportsDetailedIntersection() const override { return true; }
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virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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const glm::vec3& viewFrustumPos, OctreeElementPointer& element, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal,
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QVariantMap& extraInfo, bool precisionPicking) const override;
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virtual bool findDetailedParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity,
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const glm::vec3& acceleration, const glm::vec3& viewFrustumPos, OctreeElementPointer& element,
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float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal,
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QVariantMap& extraInfo, bool precisionPicking) const override;
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private:
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@Light_ENTITY_PROPS@
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static bool _lightsArePickable;
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};
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#endif // hifi_LightEntityItem_h
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