// // LightEntityItem.h // libraries/entities/src // // Created by Brad Hefta-Gaub on 12/4/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_LightEntityItem_h #define hifi_LightEntityItem_h #include "EntityItem.h" class LightEntityItem : public EntityItem { public: static const bool DEFAULT_IS_SPOTLIGHT; static const float DEFAULT_INTENSITY; static const float DEFAULT_FALLOFF_RADIUS; static const float DEFAULT_EXPONENT; static const float MIN_CUTOFF; static const float MAX_CUTOFF; static const float DEFAULT_CUTOFF; static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); LightEntityItem(const EntityItemID& entityItemID); ALLOW_INSTANTIATION // This class can be instantiated ENTITY_PROPERTY_SUBCLASS_METHODS /// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately virtual void setUnscaledDimensions(const glm::vec3& value) override; static bool getLightsArePickable() { return _lightsArePickable; } static void setLightsArePickable(bool value) { _lightsArePickable = value; } virtual bool supportsDetailedIntersection() const override { return true; } virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& viewFrustumPos, OctreeElementPointer& element, float& distance, BoxFace& face, glm::vec3& surfaceNormal, QVariantMap& extraInfo, bool precisionPicking) const override; virtual bool findDetailedParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration, const glm::vec3& viewFrustumPos, OctreeElementPointer& element, float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal, QVariantMap& extraInfo, bool precisionPicking) const override; private: @Light_ENTITY_PROPS@ static bool _lightsArePickable; }; #endif // hifi_LightEntityItem_h