Commit graph

36075 commits

Author SHA1 Message Date
Howard Stearns
dfec222c81 Report animation triggers to normal javascript animationStateHandlers, and update away.js as an example. 2015-12-10 20:39:01 -08:00
Howard Stearns
f6cd04680d Merge pull request #6618 from hyperlogic/tony/sixense-debug-draw-fix
Fix for sixense debug draw after migration to plugin.
2015-12-10 16:14:43 -08:00
Howard Stearns
585911fe98 Merge pull request #6612 from sethalves/no-physics-until-ready
No physics until ready
2015-12-10 16:09:49 -08:00
Anthony Thibault
3daf80f498 Merge pull request #6490 from Atlante45/particle
Particle speedup
2015-12-10 15:27:35 -08:00
Anthony J. Thibault
1af780a664 Fix for sixense debug draw after move to plugin.
static variables used to hold a Singleton cannot be shared across dll boundaries by default.
This uses the globalInstance template to store the instance as a property on the QApplication.
2015-12-10 15:05:27 -08:00
Seth Alves
d050670c82 Merge pull request #6614 from ZappoMan/possibleFix
Fix whiteboard problems
2015-12-10 15:02:52 -08:00
Brad Hefta-Gaub
2fbabf20db properly handle repack attempts 2015-12-10 14:03:06 -08:00
Atlante45
a1df320ffb Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-10 13:37:34 -08:00
Atlante45
03ee07c8b7 Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-10 13:37:20 -08:00
Brad Hefta-Gaub
e133bd867a Merge pull request #6600 from jherico/aeryn-sixense
Moving Sixense to external plugin
2015-12-10 13:33:17 -08:00
Bradley Austin Davis
c5f5e8de60 Trying to fix build problem 2015-12-10 12:00:40 -08:00
Seth Alves
98acd14bcc Merge branch 'master' of github.com:highfidelity/hifi into no-physics-until-ready 2015-12-10 11:46:29 -08:00
Seth Alves
8ca6c7acc3 Merge pull request #6611 from Atlante45/attachments
Fix Attachments jitter
2015-12-10 11:46:19 -08:00
Seth Alves
dbde0b641e Merge branch 'attachments' of github.com:Atlante45/hifi into no-physics-until-ready 2015-12-10 11:38:08 -08:00
Seth Alves
d10221f53a merge from upstream 2015-12-10 11:21:36 -08:00
Seth Alves
3a35df191a remove an off-brand change 2015-12-10 11:19:26 -08:00
Atlante45
739e184b52 Fix attachments jitter 2015-12-10 11:19:11 -08:00
Seth Alves
1467a9d2eb handle initial simulation of _model 2015-12-10 11:17:40 -08:00
Brad Hefta-Gaub
589adde41e Merge pull request #6541 from howard-stearns/correct-target-frame-rate
Don't limit avatar rendering when not vsync'd
2015-12-10 11:17:23 -08:00
Atlante45
6f29d9e7b8 Use strongly typed enum instead of nested alias 2015-12-10 11:10:09 -08:00
James B. Pollack
d21e4ff5e1 Merge pull request #6592 from huffman/script-engine-fixes
Fix concurrency issues for bools in ScriptEngine
2015-12-10 10:48:54 -08:00
Brad Davis
645695d5d5 Moving sixense to external plugin 2015-12-10 10:44:23 -08:00
Seth Alves
2dd40beed5 formatting 2015-12-10 10:42:25 -08:00
Seth Alves
1542b6ddf5 Merge pull request #6610 from jherico/unix_fix
Fix unix builds breaking because link errors
2015-12-10 10:37:19 -08:00
Seth Alves
33a65385e8 Merge branch 'unix_fix' of github.com:jherico/hifi into no-physics-until-ready 2015-12-10 10:29:13 -08:00
Seth Alves
d243132b5c quiet some logging 2015-12-10 10:28:24 -08:00
Seth Alves
b4ef2b4a08 quiet some logging 2015-12-10 10:27:31 -08:00
Bradley Austin Davis
5053fcd113 Fix unix builds 2015-12-10 10:19:13 -08:00
Howard Stearns
dd011e8bc4 Freakin' xcode ^S. 2015-12-10 10:05:01 -08:00
Howard Stearns
d731875c5b Fix dependencies for Linux builds. 2015-12-10 09:58:53 -08:00
Howard Stearns
e28b901a90 Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate 2015-12-10 09:26:28 -08:00
Seth Alves
1cb4debfb0 Merge branch 'master' of github.com:highfidelity/hifi into no-physics-until-ready 2015-12-10 09:24:39 -08:00
Brad Davis
dfc2a941d4 Merge pull request #6609 from ZappoMan/master
add back SDL and Sixense
2015-12-10 09:04:30 -08:00
Seth Alves
a59af2c1b2 Merge branch 'master' of github.com:highfidelity/hifi into no-physics-until-ready 2015-12-10 09:03:57 -08:00
Seth Alves
d09f70239c make entity-tree a global. change how network-requests to load model geometry are triggered 2015-12-10 09:03:53 -08:00
Brad Hefta-Gaub
3499b452f8 add back SDL and Sixense 2015-12-10 09:02:13 -08:00
Howard Stearns
83078b9d8c Merge branch 'master' of https://github.com/highfidelity/hifi into correct-target-frame-rate 2015-12-10 08:44:08 -08:00
Brad Hefta-Gaub
0213426f0c Merge pull request #6607 from imgntn/particle_system_visibility
Particle Systems Now Respect Visibility Setting
2015-12-10 07:49:54 -08:00
Brad Hefta-Gaub
1da8f6e618 Merge pull request #6605 from hyperlogic/tony/sixense-manager-debug-draw
SixenseManager: Added debug draw options
2015-12-10 07:48:35 -08:00
Brad Hefta-Gaub
92d1038871 Merge pull request #6590 from imgntn/particle_explorer_updates
Update Particle Explorer to Ignore New Parenting Properties
2015-12-10 07:43:40 -08:00
Brad Hefta-Gaub
27d28900a4 Merge pull request #6580 from imgntn/parented_flashlight
Update Flashlight to use Parenting
2015-12-10 07:43:10 -08:00
Brad Hefta-Gaub
1512703182 Merge pull request #6593 from Atlante45/master
Update toys relativeRotation/Position
2015-12-10 07:37:08 -08:00
Brad Hefta-Gaub
bd1ab418a4 Merge pull request #6606 from hyperlogic/tony/remove-animation-start-automatically-property
[PROTOCOL CHANGE] Entities: Removed Start Automatically property from Animation Group
2015-12-10 07:35:55 -08:00
Brad Hefta-Gaub
3d325351fb Merge pull request #6602 from AndrewMeadows/character-cleanup
move raw bullet code from interface to physics lib
2015-12-10 07:26:29 -08:00
Brad Hefta-Gaub
5933a055a9 Merge pull request #6595 from jherico/zaan
Migrate to latest Oculus SDK (0.8)
2015-12-09 18:31:40 -08:00
James B. Pollack
9ecb2b2277 uncomment sams change to scriptengine 2015-12-09 18:27:45 -08:00
James B. Pollack
4e93f3ae81 respect visibility yay 2015-12-09 18:26:13 -08:00
Andrew Meadows
9e99bff250 fix avatar upward drift after shape change 2015-12-09 18:09:55 -08:00
Anthony J. Thibault
e9f529bf12 Entities: Removed Start Automatically property from Animation Group
There is an issue when startAutomatically was set to true and animationPlaying was set to false.
This would cause clients to play the animation when they connected to the entity server, even though the server was not.
2015-12-09 17:59:56 -08:00
Bradley Austin Davis
1644bda908 Migrate to latest Oculus SDK (0.8) 2015-12-09 17:32:11 -08:00